Commit Graph

8081 Commits (f639a9e5aea3ea84f08e8f069a33d2decc20b593)

Author SHA1 Message Date
dahlia 1e899704c1 Adds config option "ForwardOfflineGroupMessages" to allow disabling of group messages forwarded while offline. Addresses Mantis #4457 2010-01-07 11:28:38 -08:00
Revolution b67470af91 Fixes the newly added packets as per Melanie's request.
Provisionally applied to fix the naming. Signatures are still subject to change.

Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 15:09:13 +00:00
Revolution 7dd43bef8c Fixes the Collision errors and adds more to llGetStatus
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 10:14:59 +00:00
Melanie a542871c15 Allow estate managers (if estate_owner_is_god is set) to actually enter
god mode. Allow god modification of objects if the object owner is the
same god that wants to modify, this allows you to regain perms on your
own objects after IAR import messed them up.
2010-01-05 16:04:57 +00:00
Melanie 7f960cd595 Merge branch 'master' into presence-refactor 2010-01-04 21:41:33 +00:00
Melanie 3740775472 When rezzing a no-copy object on a no-rez parcel, the object vanishes from
inventory until relog. This patch corrects this and puts the item back into
inventory.
2010-01-04 06:16:04 +00:00
Melanie e69ec1108f Cause llSetText to send prim updates. 2010-01-03 21:42:22 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Diva Canto 99efa99585 Successfully logged into a grid. 2010-01-03 11:44:57 -08:00
Diva Canto c268e342d1 * Changed ISimulation interface to take a GridRegion as input arg instead of a regionHandle.
* Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now.
* Completed SimulationServiceConnector and corresponding handlers.
2010-01-03 09:35:12 -08:00
Diva Canto 28702f585f * Avatar service connectors all in place, but untested.
* Fixed a typo in RemoteUserAccountServiceConnector module.
2010-01-02 15:07:38 -08:00
Melanie 9f273717a2 Add virtual method StateChange to ScriptBaseClass 2010-01-02 19:43:54 +00:00
Diva Canto 8a9677a531 The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. 2010-01-01 21:12:46 -08:00
Diva Canto ec53301e63 Forgotten modules in prior commit. 2010-01-01 18:59:54 -08:00
Diva Canto 4240f2dec6 New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing. 2010-01-01 16:54:24 -08:00
Diva Canto 1387919c20 Yes! First test of new login service done still in 2009! Bombs in auth, because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
2009-12-31 20:51:35 -08:00
Melanie 20318dba05 Finally restire the EMPTY friends module (what a mess) 2010-01-01 02:05:19 +00:00
Melanie 872387d278 Merge branch 'master' into presence-refactor 2009-12-31 23:30:41 +00:00
Revolution 3ec502f551 Readds llCollisionFilter and adds llPassCollision.
Applied with whitespace cleanup

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 23:29:32 +00:00
Revolution e6cd7f28de Readds llCollisionFilter and adds llPassCollision.
Applied with whitespace cleanup

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:42:52 +00:00
Melanie 004c751a1b Whitespace cleanup (changed hard tabs to 4 spaces) 2009-12-31 21:36:04 +00:00
Revolution 8ca37dbefa Adds Friend Finding functionality.
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:31:04 +00:00
Revolution 234d4e1105 Adds tons of packets.
Applied with change: Changed spelling to Summary (from Summery)

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:24:56 +00:00
Diva Canto a8901a40f4 Simulation handlers (agents & objects) completed. 2009-12-31 09:25:16 -08:00
Melanie 9c4e6f060a This patch caused serialization errors and needs to be reexamined
Revert "[PATCH] Adds llCollisionFilter"

This reverts commit eab2b4c6a9.
2009-12-31 06:41:10 +00:00
Diva Canto c664307126 Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2009-12-30 21:00:52 -08:00
Diva Canto b29ae72460 First pass at the new login service. Still incomplete, but doesn't disrupt the existing code. 2009-12-30 21:00:16 -08:00
Melanie eab2b4c6a9 [PATCH] Adds llCollisionFilter
Thank you, Revolution. Applied with minor changes.
2009-12-31 04:48:59 +00:00
unknown 87959464c9 Adds osKickUser and osSetSpeed
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 03:56:55 +00:00
Melanie 3507005d9d Remove CreateUserAccount. Rename SetUserAccount to StoreUserAccount.
Implement the fetch operations fully. Rename one last UserService file to
UserAccountService
2009-12-31 01:16:16 +00:00
Melanie a21ce9151b Merge branch 'master' into presence-refactor 2009-12-30 22:24:14 +00:00
Diva Canto 1d2a332b96 Unit tests for presence. They helped fix a couple of wrongnesses. 2009-12-30 14:17:18 -08:00
Teravus Ovares (Dan Olivares) e6c71d6df6 * Fixes Sitting on the ground. 2009-12-30 15:55:49 -05:00
Teravus Ovares (Dan Olivares) 16a64c400b * Makes forward and backward key reactions faster by responding to the NUDGE type movements. 2009-12-30 15:01:14 -05:00
Teravus Ovares (Dan Olivares) 2205d1c486 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-12-29 22:00:01 -05:00
Teravus Ovares (Dan Olivares) 25544ac04a * Attempts to resolve the megaregion terrain edit rebound.
* It does this by tweaking the throttles on child agent connection to a megaregion and multiplying the land throttle by 50.  (various bit and byte magic ensue)
* While, I doubt this will cause terrain crater sized potholes.. since it actually increases the bandwidth available for land in child regions when MegaRegions area active, more testing would be good.
* This, in theory, also shouldn't cause missing objects in child regions..    because all objects are in the root region anyway.   As I said, more testing would be good.
2009-12-29 21:59:19 -05:00
Melanie 917fad40da Fix an omission in LSL that causes a viewer crash 2009-12-30 00:36:54 +00:00
Melanie 6a4c578e5e Fix an omission in LSL that causes a viewer crash 2009-12-30 00:36:16 +00:00
Diva Canto 88d2df597e * Fixed names.
* Added configs for Standalone
* Changed UserSericeBase to use useraccounts instead of user
2009-12-29 16:34:02 -08:00
Diva Canto 81bcedda83 Renamed user account modules to be consistent 2009-12-29 16:06:21 -08:00
Diva Canto b4483df270 * All modules and connectors for user account service are in place. Untested.
* Cleaned up a few things on presence connectors
2009-12-29 15:58:40 -08:00
Melanie 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
Melanie e0fc854f05 Adding new fields and home location methid to presence. Adding cleanup
(deleting all but one presence record) on logout so that they don't pile up.
2009-12-28 23:42:08 +00:00
Diva Canto 43691e8270 Added some more log messages. This is beginning to work. 2009-12-28 11:46:34 -08:00
Melanie 92a40129b5 Database and presence changes. Untested 2009-12-28 17:34:42 +00:00
Diva Canto f43a648052 * Added the new modules to Resources, making them active.
* Added their configs to standalone for testing. This crashes, because the DB is still not ready.
2009-12-28 09:22:35 -08:00
Diva Canto 531f998ed2 * Deleted HGPresenceBroker, since it won't be needed
* Linked the remote presence module to the corresponding remote connector
2009-12-28 07:16:43 -08:00
Diva Canto 42122388ef Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2009-12-27 20:35:05 -08:00
Diva Canto 3ef513e863 Presence remote connector and handler. Presence HG Broker. Nothing tested, just compiles. 2009-12-27 20:34:42 -08:00
Melanie 3a953dfc98 This is somewhat major-like..... Change the intialization order of
Application plugins so that MainServer.Instance gets assigned before
RegionModulesController loads the new style shared modules. This
is needed because otherwise no new style shared module could
register a HTTP method.... if it breaks, you get to keep both pieces
2009-12-28 01:56:30 +00:00
Melanie eebddcd5e6 Change FriendsModule, InstantMessageModule, MessageTransferModule, MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells. 2009-12-28 01:24:15 +00:00
Diva Canto b8dfccb227 Changed GetAgents to take string[] instead of UUID[] 2009-12-27 16:07:16 -08:00
Diva Canto aa45262c3c Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2009-12-27 08:47:18 -08:00
Diva Canto 49d6cfad2b Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2009-12-27 08:40:43 -08:00
Diva Canto 2248d2ff32 Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2009-12-27 08:38:44 -08:00
Diva Canto ad8ee18090 First pass at the local connector for presence. No cache yet. Just the connector to the local service and a presence detector object. 2009-12-27 08:38:05 -08:00
Melanie bca2afdb3c One should not copy/paste so much :) 2009-12-27 16:08:12 +00:00
Melanie 26599e0906 One should not copy/paste so much :) 2009-12-27 16:07:13 +00:00
Melanie 3ec8e8e40b Fix the spelling :/ 2009-12-27 16:02:31 +00:00
Melanie ec4d639a28 Fix the spelling :/ 2009-12-27 16:01:36 +00:00
Melanie e063f0d592 Encode the published and mature checkboxes into the user flags for
profiles
2009-12-27 15:47:14 +00:00
Melanie 88b3b98811 Add AvatarInterestsReply 2009-12-26 04:12:51 +00:00
Melanie d5618fbcc3 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-25 23:10:44 +00:00
Melanie 8d36d7beed Enable the profile module to be replaced completely, even for the base
profile data
2009-12-25 23:10:07 +00:00
dahlia 7a06ab834d Clear Shape.SculptEntry if prim type is not a sculptie in llSetPrimitiveParams() - addresses Mantis #4462 2009-12-24 11:00:08 -08:00
Melanie 0ce3d4b0a9 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-24 16:44:47 +00:00
Melanie 86a429bc44 Add the LSL List Size property 2009-12-24 16:44:12 +00:00
Diva Canto 2c3d7972b9 No-op in this commit. Just increasing the tag number due to weirdnesses. 2009-12-23 19:43:50 -08:00
Diva Canto 1fa938aab0 Library Module: allows adding folders/items to the Library from IAR files placed under bin/Library. This works only for standalones. 2009-12-23 17:31:30 -08:00
Diva Canto 908992a105 Fixes the broken build of the previous commit. 2009-12-23 17:10:37 -08:00
Melanie 53386b6f1f Add saving assets from gestures to IAR 2009-12-23 23:09:41 +00:00
Melanie f2d2073f2b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-23 21:21:22 +00:00
Melanie c05a35cc71 Fix a bounds exception I came across in IAR restore 2009-12-23 21:20:48 +00:00
Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
Signed-off-by: Charles Krinke <cfk@pacbell.net>
2009-12-23 10:34:11 -08:00
Diva Canto f45a69821b Added Close() to Inventory/Archiver/InventoryArchiveReadRequest, so that the stream can be closed. 2009-12-22 21:00:46 -08:00
Melanie c11f259e15 Remove GetState. It is really unused and was reinstated by the revert 2009-12-22 15:46:55 +00:00
Melanie a24d9bff03 Revert "Remove an insterface member that was never used"
It was used. By the API, which is dynamically loaded. So it didn't complain
until it hit Bamboo

This reverts commit 33d5018e94.
2009-12-22 15:45:56 +00:00
Melanie 33d5018e94 Remove an insterface member that was never used 2009-12-22 15:35:39 +00:00
Melanie 1876ce90af FINALLY! Script compile errors now appear in the script error pane,
not in a funky debug window.
2009-12-22 09:24:01 +00:00
root 05e8b4e72c Add a data path for error messages
Committed from my other box where git is not configured properly

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-22 04:55:43 +00:00
Melanie e530180c1e Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
Melanie 32904c0ce8 When a script has been loaded, remove it's state entry, so recompiling
doesn't pick up the old state again.
2009-12-21 22:05:43 +00:00
Melanie 51ecdf0148 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-21 15:48:46 +00:00
Jeff Lee d04f6688e4 Fixes some incorrect values returned by llGetPrimitiveParams() and osGetLinkPrimitiveParams().
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-21 15:48:30 +00:00
Diva Canto 641a789bbc Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-12-21 07:46:33 -08:00
Diva Canto 68187f7245 Bug fix: in standalone, HGInventoryBroker needs to get the local inventory server URL from NetworkServersInfo. 2009-12-21 07:44:17 -08:00
Melanie de59910758 Patch from Ziah.
Mantis #4456: Patch to implement some minor MRM Functions : SitTarget,
SitTargetText, TouchText and Text
2009-12-21 14:46:07 +00:00
Melanie 27453890d5 Script State Fix: Part 2
Change the reader to wrap old-style definitions in new style wrappers.
Change importer to not check irrelevant data that can't be reconstructed
This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-21 10:26:52 +00:00
Melanie 83d8ba5775 Remove extra checking on the itemID of saved state, since it changes during
rez from inventory.
2009-12-21 06:41:10 +00:00
Melanie f6ef487413 Script State Fix: Step 1
Add Engine=xxx attribute and check for it's presence. Ignore state data
written bby another engine
2009-12-21 06:29:23 +00:00
Melanie 37b07aa9ec Fix a case where an idle sim can eat 100% of a core 2009-12-20 16:44:31 +00:00
Diva Canto 26e3a8ee4b * Bug fix in HG: preserve the home region coordinates across multiple HG TPs.
* Removed unnecessary debug messages.
2009-12-19 10:16:07 -08:00
dahlia 9485f17bf9 random drive-by minor math optimization. No need for concern, bitshed was within acceptable limits 2009-12-15 19:12:24 -08:00
Justin Clark-Casey (justincc) 6bd087a8f9 minor: remove some mono compiler warnings 2009-12-15 16:42:42 +00:00
Melanie 0f616d2ffe Prevent OSSL from crashing if the sim was loaded from a remote config and
osGetGridName, osGetGridNick or osGetGridLoginURI is used.
2009-12-15 15:42:51 +00:00
Diva Canto 9e54e61a43 Make the HG map search recognize host names without ports. 2009-12-14 08:27:16 -08:00
Melanie 0813dc8c1d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-14 00:32:00 +00:00
Melanie c426549f53 Add an option to exit an instance rather than restarting a region within it 2009-12-14 00:31:15 +00:00
Teravus Ovares (Dan Olivares) f046457249 Tweaking the ModifyLand packet to be async. Advice from Adam 2009-12-13 04:02:18 -05:00
Teravus Ovares (Dan Olivares) 4ef8dc7d96 * Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
* Make several packets not asynchronous (such as AgentUpdate).    In theory, all fast returning packet handling methods should not be asynchronous.   Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-13 02:08:28 -05:00
Adam Frisby 87e89efbf9 * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have been MODERATE. 2009-12-13 03:49:22 +11:00
Adam Frisby 963cf25813 * Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).
* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
2009-12-13 03:04:16 +11:00
Teravus Ovares (Dan Olivares) 0639e90f56 * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-12 02:41:59 -05:00
Teravus Ovares (Dan Olivares) 35961caec6 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-12-12 01:24:25 -05:00
Kunnis d89f3e9811 Getting rid of SimpleRegionInfo and SerializableRegionInfo per Mel
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-12 04:44:32 +00:00
Diva Canto 81debdfebe A few more guards along the path to user server. 2009-12-11 20:20:18 -08:00
Diva Canto 4bbe9a51ac Added an image uuid to objects marked "Show in search". Only works for boxes. 2009-12-11 09:09:36 -08:00
Diva Canto decd51f081 Attempt at fixing mantis #4411. 2009-12-11 08:11:26 -08:00
Teravus Ovares (Dan Olivares) 2f8b9cbf2b * Commit some sit code that's commented out for now. 2009-12-08 11:28:13 -05:00
Melanie dd5696e8bd Same for the remote auth connector 2009-12-07 14:31:55 +00:00
Kunnis 4c61fcfc40 Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql.
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-06 03:57:15 +00:00
Melanie a44749b9d2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-06 02:54:47 +00:00
Teravus Ovares (Dan Olivares) 8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster
* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Melanie 9453c42631 Experimental: Remove explicit property sends 2009-12-06 02:54:19 +00:00
Melanie 1a695875a7 Skip single prims in unlink selections 2009-12-06 02:54:09 +00:00
Melanie f71025aeed Change locking to not mix explicit Monitor.* calls with lock() 2009-12-06 02:54:00 +00:00
Melanie 5259a32319 Remove extra forced updates. They're not needed for each prim. Really. 2009-12-06 02:53:50 +00:00
Melanie 46d5add175 Lock updates out while linking and unlinking 2009-12-06 02:53:42 +00:00
Melanie e3a22ff37d Eliminate multiple updates on link/unlink 2009-12-06 02:53:34 +00:00
Melanie f8cc409034 Cause better packing of ObjectProperties 2009-12-06 02:53:24 +00:00
Teravus Ovares (Dan Olivares) c4b6010fb3 * Fixes mantis 4416. Animator is dereferenced on logout 2009-12-05 13:01:21 -05:00
Justin Clark-Casey (justincc) c0f3a4c833 Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin
See http://opensimulator.org/mantis/view.php?id=4418
Thanks StrawberryFride
See
2009-12-04 18:26:58 +00:00
Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Teravus Ovares (Dan Olivares) d9a20edfb0 * Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler. 2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares) af04cd1ae0 * If the position that comes in on Scene.SetHomeRezPoint has a component that is 255.5, replace the component with the user's position in the simulator.
* Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-03 01:50:54 -05:00
Justin Clark-Casey (justincc) f7b2f0e61e Add position and region of prim items with missing assets in log reports 2009-12-02 18:15:33 +00:00
Adam Frisby 30fe88b808 * Terrain uploads via the Estate Tools now support a multitude of file formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision)
* It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
2009-12-03 02:44:12 +11:00
Melanie 5ee79c62bf Change default destination of deleted items to the trash folder. Everything
else still goes to L&F
2009-12-02 10:21:24 +00:00
Teravus Ovares (Dan Olivares) d2c1610d17 * Test Autoconvert line ending on my repo.. 2009-12-01 11:35:32 -05:00
Teravus Ovares (Dan Olivares) 75e28b3a16 * Fix Inconsistent line ending style on Scene 2009-12-01 10:48:11 -05:00
Teravus Ovares (Dan Olivares) 7a2e8cb05f * Fix Inconsistent line ending style on ScenePresenceAnimator 2009-12-01 10:47:18 -05:00
Teravus Ovares (Dan Olivares) 56dca3b5a4 * Fix Inconsistent line ending style on SimStatsReporter 2009-12-01 10:45:36 -05:00
Teravus Ovares (Dan Olivares) d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient 2009-12-01 10:19:39 -05:00
Teravus Ovares (Dan Olivares) 475d23741d * Fix Inconsistent line ending style in ScenePresence 2009-12-01 10:17:17 -05:00
Teravus Ovares (Dan Olivares) 83694e5578 * Add a close method to the ScenePresenceAnimator that dereferences the class variables and make the ScenePresence Close method call it. 2009-11-30 14:03:20 -05:00
Teravus Ovares (Dan Olivares) 0cb4ff1b68 * Modified ScenePresence to use the Util version of the EnvironmentTickCount method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence. 2009-11-30 13:53:43 -05:00
dahlia 5b0bb1eff9 Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim 2009-11-30 01:09:46 -08:00
dahlia e987e85c0c add agent position to output of "show users" console command 2009-11-30 01:09:03 -08:00
Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Melanie 9fd9211a38 Add some conditionals to references to the WorldComm module, so that the
module can be disabled without crashing the sim
2009-11-28 09:23:26 +00:00
Teravus Ovares (Dan Olivares) e7333515d9 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares) 8296413add * Re-enable lightweight packet tracking stats on a 3000 ms interval. 2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc) 66f511c76a Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule 2009-11-27 19:45:33 +00:00
Justin Clark-Casey (justincc) e5661e5609 Remove stub Python module and DLLs since this was never fully implemented
It may be possible to reintroduce this if someone wants to implement a Python hookup for OpenSim scripting (I'm sure it can't be too hard).
Might be possible to import wholesale from modrex
See http://opensimulator.org/mantis/view.php?id=4395
Thanks mpallari
2009-11-27 19:31:19 +00:00
Justin Clark-Casey (justincc) 55a0896918 minor: remove mono compiler warning 2009-11-27 19:28:26 +00:00
Justin Clark-Casey (justincc) e078fb2e71 Implement god mode user freezing and unfreezing
See http://opensimulator.org/mantis/view.php?id=4356
Thanks Revolution
I performed a subsequent probable bug fix in this patch
2009-11-27 19:23:51 +00:00
Justin Clark-Casey (justincc) 2e47e51475 Make locking of timers and listeners in script related functions consistent
See http://opensimulator.org/mantis/view.php?id=4316
Thanks KittyLiu!
2009-11-27 19:01:45 +00:00
Justin Clark-Casey (justincc) 25e2b16451 Apply patch to stop failure of llParcelMediaCommandList() on group deeded land
See http://opensimulator.org/mantis/view.php?id=3999
2009-11-27 17:52:23 +00:00
Justin Clark-Casey (justincc) 32ef1b9e23 remove stringent content type checking to make it easier to load oars directly from urls 2009-11-27 15:10:12 +00:00
Justin Clark-Casey (justincc) 1f71523a5a minor: make irc bridge logging less verbose if it isn't actually enabled 2009-11-27 14:47:49 +00:00
Melanie b9eb244d6d Reset update flag when a SOG is deleted. This fixes llDie(); 2009-11-27 08:59:03 +00:00
Melanie 3ae3cd0a5b Make llDie virtual, since it's functionality is engine specific 2009-11-27 08:16:47 +00:00
Teravus Ovares (Dan Olivares) f84da8e642 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-26 17:03:19 -05:00
Teravus Ovares (Dan Olivares) e2200026ca * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't. 2009-11-26 17:03:00 -05:00
Jeff Lee 9d05962029 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:17 +00:00
Jeff Lee d39c300d11 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:00 +00:00
Melanie c6bfecccaa Fix a small bug. Trusted script crossings now work again 2009-11-26 17:16:22 +00:00
Melanie 41226dc991 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-26 17:05:48 +00:00
Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Justin Clark-Casey (justincc) ee0b5abc62 minor: reduce region ready logging verbosity 2009-11-26 16:51:10 +00:00
Justin Clark-Casey (justincc) 2bc19a1e23 Resolve issue where an iar load fails to preserve original item creators
See http://opensimulator.org/mantis/view.php?id=4394
This change preserves the uuid when a profile is found rather than the ospa
2009-11-26 16:39:30 +00:00
Melanie 05fc504ff3 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled
internally
2009-11-26 12:08:20 +00:00
Teravus Ovares (Dan Olivares) a5f2803c79 * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
* Thanks talentraspel
* Thanks NixNerd
* Thanks KittoFlora
* Thanks lockd
2009-11-26 01:34:46 -05:00
Teravus Ovares (Dan Olivares) dac9c6fb23 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-25 14:13:51 -05:00
OpenSim Master a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
by Mic Bowman
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25 14:13:29 -05:00
Melanie cc3617f74f Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-25 17:03:11 +00:00
Justin Clark-Casey (justincc) 59caa68e08 minor: add doc to a few parcel methods 2009-11-25 17:49:38 +00:00
Melanie 0b380f68d8 Change osTeleportAgent parameters from long to int. That numerical range is
not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
2009-11-25 17:02:45 +00:00
Justin Clark-Casey (justincc) 40464f6cc6 Change chat config code so that enabled = false actually does disable the chat module 2009-11-25 16:23:37 +00:00
Justin Clark-Casey (justincc) a4d2a97bc6 minor: remove some mono compiler warnings, add --merge load oar switch to help information 2009-11-25 16:14:08 +00:00
Justin Clark-Casey (justincc) c18422ad3a Implement oar merging
An oar can now be merged with existing region contents by using the --merge option
For example, load oar --merge my.oar
Existing terrain, region settings and parcel data is left in place when an oar is merged.
See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information
2009-11-25 16:02:47 +00:00
Justin Clark-Casey (justincc) f9807884a4 Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid command line parsing 2009-11-25 15:28:43 +00:00
Teravus Ovares (Dan Olivares) a642968fd5 * Reverting last commit.. because it just made it worse. 2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares) abddb60b8d * Attempt number 1 to stop the repeating crouch animation that sometimes happens.
* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step..  instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
Justin Clark-Casey (justincc) f605d59136 Make load/save iar slightly better in the face of io failures by always attempting to close the streams 2009-11-24 18:27:31 +00:00
Justin Clark-Casey (justincc) c083ab6824 make save and load oar slightly more robust by always closing the archive streams even if there has been an error 2009-11-24 17:47:09 +00:00
Justin Clark-Casey (justincc) 73dcbbd57a minor: remove some mono compiler warnings 2009-11-24 17:32:14 +00:00
Justin Clark-Casey (justincc) 88ead9ee63 pass all command parameters to load/save oar, not just the filename
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24 17:28:38 +00:00
Justin Clark-Casey (justincc) 52952a75ca minor: remove experimental tags from load iar and save iar commands 2009-11-24 15:20:02 +00:00
Teravus Ovares (Dan Olivares) cf36420d19 * This concludes the packet migrations from the big nasty switch into packet handler delegates. 2009-11-23 22:20:51 -05:00
Teravus Ovares (Dan Olivares) 3bfbd2952d * Moved 60 more packet handlers to Packet Handler Delegates. 2009-11-23 20:19:00 -05:00
Teravus Ovares (Dan Olivares) 3ebb528c79 * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 2009-11-23 11:44:22 -05:00
Teravus Ovares (Dan Olivares) 976728029b * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 line switch. 2009-11-23 01:12:46 -05:00
Teravus Ovares (Dan Olivares) 94cb4b486a Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-22 22:05:26 -05:00
Teravus Ovares (Dan Olivares) 21f80b6507 * Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. 2009-11-22 22:04:52 -05:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares) 9ba10af6b2 * Added missing lock to m_forcelist when AddForce is called. When a user dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions.
* Physics a situation that causes physics to spew redline messages to the console forever.
2009-11-22 21:08:54 -05:00
Teravus Ovares (Dan Olivares) 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it.
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary.  If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
Teravus Ovares (Dan Olivares) c155099faf * The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22 19:26:00 -05:00
Teravus Ovares (Dan Olivares) 8db97f7dab * Switched over 15 more packet types from the 5000 line switch to the Packet handler delegate 2009-11-22 05:13:50 -05:00
Teravus Ovares (Dan Olivares) 968b7310f4 * Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket. 2009-11-22 03:48:56 -05:00
Teravus Ovares (Dan Olivares) 2c8fbc15e8 * Comment out some example code for later. 2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares) 079691b98f * Move a few of the ProcessInPacket switch case blocks into packet handler delegates 2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
Teravus Ovares (Dan Olivares) 247fc00ce7 * Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. 2009-11-21 06:39:28 -05:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc) 8f0db68424 Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
This fixes a problem in OpenSim where statements of the form

for ((i = 0); (i < 10); (++i)) { ... }

do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
Justin Clark-Casey (justincc) 622003ab09 minor: tweak log message to say which region is being enabled for logins 2009-11-18 20:27:37 +00:00
Justin Clark-Casey (justincc) 4baac71a5e refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constructors since this is also done on other called constructors 2009-11-17 18:44:57 +00:00
Justin Clark-Casey (justincc) 710a2afd12 Add scene animator set up to apparantly uncalled no-arg ScenePresence constructor 2009-11-17 16:40:59 +00:00
Justin Clark-Casey (justincc) da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc) de054bc583 minor: remove mono compiler warning due to unreachable code in GroupsModule 2009-11-17 15:21:29 +00:00
Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc) 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change 2009-11-16 19:16:24 +00:00
Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 2009-11-14 14:14:08 -08:00
dahlia 2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia e7d0aa75ba expose SceneGraph.GetGroupByPrim(UUID) 2009-11-13 20:52:03 -08:00
Justin Clark-Casey (justincc) 96be5e5a88 minor: A further minor tweak to reduce iar load logging verbosity 2009-11-13 20:24:45 +00:00
Justin Clark-Casey (justincc) fe82471c2b Apply patch http://opensimulator.org/mantis/view.php?id=4369
Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
2009-11-12 19:42:35 +00:00
Justin Clark-Casey (justincc) e2b1fb8ff9 refactor: extract another test asset helper method 2009-11-12 19:15:08 +00:00
Justin Clark-Casey (justincc) ed1089d892 refactor some test asset creation into a helper class
remove mono compiler warning
2009-11-12 19:08:00 +00:00
Justin Clark-Casey (justincc) 2f092d271e Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc) d21fc1cefb minor: for now stop iar tests spewing log messages when running testsuite 2009-11-12 18:33:40 +00:00
Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12 18:26:22 +00:00
Justin Clark-Casey (justincc) cbe1cc1bc8 minor: refactor common setup in uuid gatherer test 2009-11-12 17:50:09 +00:00
Justin Clark-Casey (justincc) 55a40694e7 minor: remove mono compiler warning 2009-11-12 17:42:26 +00:00
Adam Frisby cedd827f7f * Added some new syntax options for the Monitor Module's HTTP poll. 2009-11-12 11:17:04 +11:00
dahlia 8ae3df22a2 clean up some cruft 2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc) 6d88c96e01 minor: remove mono compiler warning 2009-11-11 18:49:05 +00:00
Justin Clark-Casey (justincc) 00102e73a6 Add basic new uuid gatherer tests to check behaviour when the gather seed is a missing asset 2009-11-11 18:46:04 +00:00
Teravus Ovares (Dan Olivares) 4a2d82e14b * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. 2009-11-11 02:47:17 -05:00
Teravus Ovares (Dan Olivares) c8268a270f * Fix resources file mapping 2009-11-11 00:00:21 -05:00
Teravus Ovares (Dan Olivares) 1bb510ab17 * Update namespace in the regioncombinermodule. 2009-11-10 23:43:18 -05:00
Teravus Ovares (Dan Olivares) 2e514bfb1b * Move RegionCombinerModule to it's own project
* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10 22:40:08 -05:00
Diva Canto 05f7fa1543 Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try. 2009-11-10 10:39:16 -08:00
Diva Canto 3294714099 Updated HGUserServices with AuthenticateUserByPassword, so that iar works. 2009-11-10 07:57:54 -08:00
Adam Frisby 90b15aa440 * Added HTTP polling for Statistics Monitor Module (access via http://sim.com:httpport/monitorstats/regionUUID/)
* Returns simple formatted XML document containing statistical data on the current sim.
* Example:
<data>
 <AgentCountMonitor>5.0000</AgentCountMonitor>
 ...
</data>
2009-11-11 00:22:06 +11:00
Mic Bowman 167c15db9d Fixed XMLRPC return params
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-10 04:14:41 +00:00
Melanie ba99081bbe Add IScriptModuleComms interface and region module to handle dispatch of
script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
dahlia af9b0dcc20 Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim 2009-11-09 18:49:13 -08:00
dahlia 3e22bb24f5 add an overload to _SculptMesh for meshing from a list of coordinates
add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Melanie 7df7e6a0bb Add modSendCommand function (note, this is a new API module, using the API
extension mechanism, it's not a osFunction!
2009-11-10 01:22:14 +00:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc) a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
Justin Clark-Casey (justincc) 3274bc39c8 minor: remove some mono compiler warnings 2009-11-09 17:43:32 +00:00
Justin Clark-Casey (justincc) 7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc) 716f70cd31 refactor out iar escaping 2009-11-09 17:34:07 +00:00
Justin Clark-Casey (justincc) 1ded7edde2 minor: correct slightly over-enthusiastic load iar logging message 2009-11-09 17:24:06 +00:00
Justin Clark-Casey (justincc) 7c5dc94cc8 fix load iar regression accidentally introduced in last commit 2009-11-09 17:22:18 +00:00
Justin Clark-Casey (justincc) 3c1f50127c minor: tweak load iar messages to be slightly less verbose 2009-11-09 17:20:30 +00:00
Justin Clark-Casey (justincc) fbcf6ffc18 minor: provide updates on number of assets loaded while executing "load iar" 2009-11-09 17:17:25 +00:00
Justin Clark-Casey (justincc) 1afe5a528c minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
Justin Clark-Casey (justincc) ae92bbcb95 refactor: break actual item load in iar into separate method 2009-11-09 17:04:05 +00:00
Justin Clark-Casey (justincc) a0c1836fde minor: remove some old commented out load iar code 2009-11-09 16:43:35 +00:00
Justin Clark-Casey (justincc) 678a74e4f7 Tell the user when a 'save iar' has failed because the inventory path could not be found 2009-11-09 16:42:17 +00:00
Justin Clark-Casey (justincc) a3105a34ca Implement human / escaping for inventory folders as well as items 2009-11-09 16:12:13 +00:00
Justin Clark-Casey (justincc) 6820cc93ec refactor path delimiter in iar utils 2009-11-09 16:08:17 +00:00
Justin Clark-Casey (justincc) a7af92d5d0 minor: remove some mono compiler warnings 2009-11-09 16:03:15 +00:00
Justin Clark-Casey (justincc) 9b2592a960 refactor: make human iar escape char a constant rather than a magic char 2009-11-09 15:54:43 +00:00
Justin Clark-Casey (justincc) 668850b974 * for iars, allow item names/folders including "/" to be escaped using "\/"
* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
Melanie f8bcbe5492 remove the debug stuff 2009-11-08 22:39:00 +00:00
Melanie aff5fe10b0 test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY 2009-11-08 22:29:36 +00:00
Melanie 81c439bcaa Patch from Snoopy2. Fixes Mantis #4342
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.

Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-08 20:36:00 +00:00
John Hurliman 1cddc85078 Fixing the build break 2009-11-06 00:06:49 -08:00
John Hurliman dfe4dc735a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-05 23:50:42 -08:00
John Hurliman 6ed57814c1 * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
Justin Clark-Casey (justincc) f8f1e94cf8 add unit test for iar & escaping 2009-11-05 19:32:24 +00:00
Justin Clark-Casey (justincc) 6f4a588397 minor test var name tweak 2009-11-05 19:09:32 +00:00
Justin Clark-Casey (justincc) bae03dfcbd Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-05 18:53:57 +00:00
Justin Clark-Casey (justincc) 345ddcd0d8 * Escape / character when saving items and folders in an iar so that the loader doesn't barf 2009-11-05 18:53:25 +00:00
Melanie ec0d5b408a Change the permissions module to use the friend list cache already in the
friends module instead of requesting the entire friends list over the
network each time a prim is touched.
2009-11-05 17:29:52 +00:00
Melanie b098572525 Remove a spammy debug message from friends list check in the perms module.
Replace the integer compares with proper bitflags checking from libOMV.
Friends rights are now functional.
2009-11-05 16:46:39 +00:00
Melanie 83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie 30a2411e58 Separate folder and item limit for UDP inventory packets. Folder limit is
now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie a431f346e7 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-04 23:29:42 +00:00
John Hurliman a13e25ebbe Initialize SceneObjectPart.RotationOffset to Quaternion.Identity 2009-11-04 16:19:56 -08:00
John Hurliman f57a646638 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-04 16:08:23 -08:00
John Hurliman ec2ebf2598 Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
Melanie b6ea7c26ac Refine oversized packet handling as per jhurliman. Reallocate the buffer to
actual packet size only for oversized packets.
2009-11-04 23:12:56 +00:00
Melanie 58be90d2b1 Add some length to the backet buffer for packet sending so oversize
inventory packets don't make us barf
2009-11-04 22:47:40 +00:00
Justin Clark-Casey (justincc) 9dd5d63495 minor: remove some mono compiler warnings 2009-11-04 19:44:28 +00:00
Melanie 535f4597c1 Add an overload to OutPacket as per jhurliman. Switch hacky workaround
for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie cfcb5faa4e Bounce the pacjet items limit back up to 6 2009-11-04 04:09:46 +00:00
Melanie 5bcc02c97b Prevent autosplitting of inventory descendents packets. Also reduces the
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie 4d2ecd1236 Correctly set the totall number of descendents in inventory retrieval 2009-11-04 03:07:21 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie 00130841db Remove parallel loading from XEngine, but retain the new design where
all scripts are loaded from the same thread, rather than launching a
new one for each script. This is only marginally slower, but avoids the
race condition that led to script engine failure.
2009-11-03 20:23:50 +00:00
Justin Clark-Casey (justincc) af0e5d0974 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc) 1d737b010c minor: remove some mono compiler warnings 2009-11-03 18:52:20 +00:00
Diva Canto 9e6f01321e Fixed a couple of NREs in corner cases. 2009-11-03 10:24:02 -08:00
dahlia 82554e9a89 Delete depricated extrusion methods and redirect to universal extrude method.
Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 2009-11-02 15:09:07 -08:00
John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
Adam Frisby 3c0881c83c * Committing missing file from last commit. 2009-11-02 00:20:41 +11:00
Adam Frisby 838bc80ab9 * Implemented some tweaks to monitoring module.
* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby 711dde34e4 * Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
Diva Canto 58c260140c Patch + minor formatting fixes. 2009-10-31 19:10:33 -07:00
Douglas R. Miles 7f4d646aea http://opensimulator.org/mantis/view.php?id=4337 2009-10-31 19:05:02 -07:00
Melanie c6246050d9 Make the default and max RTO configurable int he linden client stack 2009-10-30 22:07:56 +00:00
Melanie 92f4835ba6 Convert the AvatarGroupsReply message to the event queue. 2009-10-30 19:54:56 +00:00
Melanie 39f95e8cf0 Add a using for OSD to the client view 2009-10-30 19:44:01 +00:00
John Hurliman cb1492aaf0 Fixed a regression in SendAvatarGroupsReply() 2009-10-30 13:18:18 -07:00
John Hurliman 5d5d0e699a * Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
John Hurliman 8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman aecaa51063 * Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman 2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman ec7fd8b1f8 More performance improvements to XEngine script loading 2009-10-29 06:42:40 -07:00
John Hurliman dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake 33448e4ba8 Optimizations 2009-10-29 05:39:18 -07:00
John Hurliman 5c894dac8b * Implemented foot collision plane for avatars
* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman 3f2d6fe470 Ported the Simian avatar animation system to OpenSim. Landing is currently not working 2009-10-29 04:13:51 -07:00
John Hurliman fd2c99f184 Fixing NullReferenceException regression in the previous commit 2009-10-29 02:10:48 -07:00
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman c003f49432 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-28 12:45:56 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 2009-10-28 12:20:34 -07:00
Melanie 184e85cdec Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-28 18:26:31 +00:00
Melanie c17359fea5 Adding changes to previous patch to make it fit into core better 2009-10-28 18:25:37 +00:00
Fredo Chaplin bff0d75e0f patch kill by UUID
Signed-off-by: Melanie <melanie@t-data.com>
2009-10-28 18:09:50 +00:00
John Hurliman cdbeb8b83b Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) 2009-10-28 03:21:53 -07:00
John Hurliman 587c35f6b6 Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test 2009-10-28 02:30:16 -07:00
John Hurliman 2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out 2009-10-28 01:48:53 -07:00
John Hurliman e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures 2009-10-28 01:30:39 -07:00
Mikko Pallari 8254256fe9 Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer. 2009-10-28 00:41:13 -07:00
Diva Canto 6a6a8df1ba Make map search work also for hyperlinked regions. 2009-10-27 20:32:48 -07:00
John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
John Hurliman f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 2009-10-27 14:16:01 -07:00
John Hurliman 2525810e2a Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward 2009-10-27 13:31:04 -07:00
John Hurliman fefe767476 Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values 2009-10-27 13:16:58 -07:00
John Hurliman a718d7d56a Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not 2009-10-27 10:17:20 -07:00
John Hurliman bcd7593dfb Forgot a line in the previous commit 2009-10-27 10:07:35 -07:00
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
John Hurliman c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman f5cad91578 * Switched from OpenJPEG to CSJ2K in Meshmerizer
* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman 119cf80e13 Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system 2009-10-26 15:52:59 -07:00
Dan Lake 428bd7a74b No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch. 2009-10-26 15:14:19 -07:00
Dan Lake ad624f703d ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0]; 2009-10-26 15:14:13 -07:00
John Hurliman ff4b45a1e3 Do case-insensitive comparisons on region names in LLStandaloneLoginModule 2009-10-26 15:12:43 -07:00
John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman c04775bf68 Changed UseCircuitCode handling to be synchronous or asynchronous depending on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled 2009-10-26 13:38:07 -07:00
John Hurliman ff65b50236 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-26 11:28:43 -07:00
John Hurliman 2222172afa Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.BackoffRTO() 2009-10-26 11:28:02 -07:00
Melanie 1209db6dcd Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect
the transfers that never happen.
2009-10-26 15:51:28 +00:00
Melanie 7df54d4ad2 Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped
before the file data to be transfered is ready.
2009-10-26 04:52:11 +00:00
John Hurliman de25dcfb7b Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0 2009-10-25 01:10:02 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman 2c34619aea * Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman c749cf0061 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-23 10:37:01 -07:00
John Hurliman 4c45b5fd3c Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP] 2009-10-23 10:35:47 -07:00
dslake 8ba3afb59b Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims 2009-10-23 12:14:05 -04:00
unknown 71c929137f Inconsistent locking of SenseRepeaters in Script Engine.
When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration.

The attached patch locks SenseRepeatListLock in GetSerializationData()
2009-10-23 11:25:06 +01:00
John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
John Hurliman 37f7277378 Uncommented the resend log line so the previous commit can be seen in action 2009-10-23 01:33:43 -07:00
John Hurliman ac0acb0296 * Changed the max RTO value to 60 seconds to comply with RFC 2988
* Implemented section 5.5, exponential backoff of the RTO after a resend
2009-10-23 01:33:05 -07:00
John Hurliman 53bf479bab Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal) 2009-10-23 01:11:40 -07:00
John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
Teravus Ovares (Dan Olivares) f34e8adffb * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. 2009-10-22 18:28:42 -04:00
John Hurliman ba2972eaf6 * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right
* Fix WorldMapModule.process() to not trip the watchdog timer
2009-10-22 14:33:54 -07:00
John Hurliman 4ba3842d71 Forgot to hit save in the last commit 2009-10-22 13:24:24 -07:00
John Hurliman 167d8e39fa * Sending (position - hipoffset) instead of position
* Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!)
2009-10-22 13:14:41 -07:00
John Hurliman a16c3bf446 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-22 12:34:47 -07:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
KittoFlora 227c832d3b Commented out instrumentation in ODEPrim.cs 2009-10-22 19:15:35 +01:00
Melanie fc4ff09181 Merge branch 'vehicles' 2009-10-22 17:39:19 +01:00
Snowcrash 84ac0f56f5 Fixing the patch to the patch 2009-10-22 17:36:52 +01:00
Snowcrash 47d8b6c5f5 Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams 2009-10-22 17:36:49 +01:00
Jeff Ames d756fa01ae Add copyright header. Formatting cleanup. 2009-10-22 18:57:24 +09:00
John Hurliman 5d07e18980 A synchronous call to the messaging server was blocking the process of promoting an agent to a root agent (logins and teleports). Changed to an async method 2009-10-22 02:27:06 -07:00
John Hurliman 2f394b7e7e * Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)
* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22 01:30:12 -07:00
Melanie c4969d47d9 Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
Melanie b35fbe1f98 Merge branch 'melanie_test' into prioritization
This makes SmartThreadPool configurable and also makes it the default, since
the regular thread pool simply stinks.
2009-10-22 07:02:21 +01:00
John Hurliman 32ccd5bb40 * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
Melanie 624af66c35 Make the LSL scripting delays take full effect. To tune, tweat the
ScriptDelayFactor in config
2009-10-22 05:42:34 +01:00
Melanie 8ce4fd7234 Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2 2009-10-22 04:02:26 +01:00
Melanie 8a336c6860 Add MaxPoolThreads in startup to limit the size of the thread pool used
for FireAndForget. This lets us limit concurrency to make OpenSim play nice
2009-10-22 02:28:53 +01:00
John Hurliman 6492640e72 * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep
* Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
2009-10-21 18:03:41 -07:00
John Hurliman 4e04f6b3a5 * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
2009-10-21 17:02:55 -07:00
John Hurliman 2b39ff0a39 Merged master into prioritization 2009-10-21 16:24:17 -07:00
John Hurliman b06f258319 * FireQueueEmpty now checks if a measurable amount of time has passed, and if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work
* Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways
2009-10-21 16:21:08 -07:00
John Hurliman 2752a3525c * Changed the timing calculations for sending resends/acks/pings from per-client back to per-scene
* Testing a fix from Jim to make the cpu usage fix cleaner
2009-10-21 15:22:23 -07:00
John Hurliman 62f1bfd136 Testing out a hack to identify the source of the high cpu usage 2009-10-21 14:25:22 -07:00
John Hurliman bb4da417ad Removing the Sleep(0) call from the OutgoingPacketHandler 2009-10-21 14:03:49 -07:00
John Hurliman 7ee422a344 * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene can take several seconds, and was blocking up packet handling in the meantime
* Clamp retransmission timeout values between three and 10 seconds
* Log outgoing time for a packet right after it is sent instead of well before
* Loop through the entire UnackedPacketCollection when looking for expired packets
2009-10-21 13:47:16 -07:00
Melanie d88bb83136 Fix llParticleSystem to accept LSL variables and LSL constants in place
of the named constants for the rule selector.
Information provided by Snowcrash
2009-10-21 20:47:24 +01:00
John Hurliman 9178537e94 * Replaced the UnackedPacketCollection with a lockless implementation. The tiny amount of time spent in the locks turned into a lot of time when the rest of the LLUDP implementation went lockless
* Changed the timer tracking numbers for each client to not have "memory". It will no longer queue up calls to functions like ResendUnacked
* Reverted Jim's WaitHandle code. Although it was technically more correct, it exhibited the exact same behavior as the old code but spent more cycles. The 20ms has been replaced with the minimum amount of time before a token bucket could receive a drip, and an else { sleep(0); } was added to make sure the outgoing packet handler always yields at least a minimum amount
2009-10-21 11:59:48 -07:00
Melanie 8dd15fd5a5 Patch by mcortez: Remove lock from scene presence updating in groups module 2009-10-21 18:45:37 +01:00
John Hurliman c0c845aea4 Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the same category 2009-10-21 01:07:40 -07:00
John Hurliman cde47c2b3d Committing Jim's optimization to replace the 20ms sleep in outgoing packet handling with an interruptible wait handle 2009-10-21 00:18:35 -07:00
John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
2009-10-20 18:19:17 -07:00
John Hurliman 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets
* Start LLUDPClients unpaused (this variable is not being used yet)
2009-10-20 15:19:19 -07:00
John Hurliman d38f33736c * Removed the throttle speed optimizations to see if it brings stability back
* Changed the outgoing packet handler to use a real function instead of a closure and to track time on a per-client basis instead of a global basis
2009-10-20 14:41:20 -07:00
John Hurliman d1ab11dc2a Added try/catches in the outgoing packet handler to match the one in the incoming packet handler 2009-10-20 12:43:09 -07:00
John Hurliman 99abe885c8 Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars 2009-10-20 12:30:34 -07:00
John Hurliman edd393ff30 Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed 2009-10-20 11:58:23 -07:00
John Hurliman 8151190a45 * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
2009-10-20 10:56:15 -07:00
John Hurliman 9a5e7222ce * Removing cruft left over from the conversion to the new texture sending and UDP code
* Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
2009-10-20 10:33:23 -07:00
Melanie 26863c04a5 Change "config save" to "config save <filename>", which is mandatory.
File name is enforced to NOT be OpenSim.ini
2009-10-20 14:02:11 +01:00
Snowcrash 182693628c Fix for index error in llList2String 2009-10-20 02:09:24 -07:00
John Hurliman 0a6ea33ac8 * Optimized sending of terrain data
* Send terrain data in a spiral pattern instead of a typewriter pattern (placeholder until terrain data becomes part of the interest list management)
* Added a debug line when resent packets are being sent
2009-10-19 18:50:31 -07:00
John Hurliman fdce1be3db * Removed OpenSim.Data.NHibernate
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
John Hurliman 72078195c2 Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:20:38 -07:00
John Hurliman bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:19:37 -07:00
John Hurliman 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
Diva Canto 590d91e572 Forgot {} on last commit. 2009-10-19 15:03:55 -07:00
Diva Canto 2dd8a6beac More instrumentation in physics. 2009-10-19 14:48:17 -07:00
Melanie ffd59868f5 Merge branch 'master' into vehicles 2009-10-19 21:58:51 +01:00
John Hurliman 6d04a213d6 Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-18 20:25:16 -07:00
John Hurliman 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
Jeff Ames 0d29614ca1 Formatting cleanup. 2009-10-19 08:58:03 +09:00
Diva Canto baed19d068 A bit of instrumentation to figure out what's going on with physics actors. 2009-10-18 16:48:44 -07:00
John Hurliman 1dbbf6edb6 * Process the avatar terse update priority queue as soon as an update for our own avatar is ready to send
* Reduce the scope of the locks when processing the update queues
* Reuse the ImprovedTerseObjectUpdate.RegionData block
2009-10-18 03:15:36 -07:00
John Hurliman 2f2eeb6731 Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it 2009-10-18 02:53:36 -07:00
John Hurliman b4526a5a6d * Big performance increase in loading prims from the region database with MySQL
* Handle the AgentFOV packet
* Bypass queuing and throttles for ping checks to make ping times more closely match network latency
* Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
2009-10-18 02:00:42 -07:00
John Hurliman a3f93cffb4 * Committing Nini.dll with the patch from #3773 applied
* Fixing a log message typo
2009-10-17 22:06:36 -07:00
John Hurliman fdb2a75ad3 Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates 2009-10-17 18:01:22 -07:00
John Hurliman e28ac42486 Wrapped the contents of the IncomingPacketHandler loop in a try/catch statement 2009-10-17 17:19:18 -07:00
Melanie 66923983a7 Add support for display of the script compilation errors in the script editor's
debug pane. This will still use DEBUG_CHANNEL currently, since it is not
fully implemented. This also removes the "Compiled successfully" message
that pops up in the viewer.
2009-10-17 22:36:44 +01:00
Melanie cdcbd22ba8 Merge branch 'master' into prioritization 2009-10-17 14:51:17 +01:00
Melanie c7da13eb23 Adds SendAvatarInterestsUpdate to IClientAPI
Thank you, Fly-Man
2009-10-17 14:50:21 +01:00
John Hurliman 9c21d672d4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-16 18:32:12 -07:00
Teravus Ovares (Dan Olivares) 01051daaab * One more tweak to inform the user that they may not be able to move until relogging. 2009-10-16 21:24:08 -04:00
Teravus Ovares (Dan Olivares) d49424c421 * After seeing it repeat over and over again.. again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon. 2009-10-16 21:20:55 -04:00
John Hurliman c81378dc22 Changing avatar movement updates to the Task throttle category until we get finer grained prioritization of avatars vs. prims 2009-10-16 17:33:41 -07:00
John Hurliman 7d6d94a7b5 More debugging of RegionCombinerModule.RegionLoaded() by making RegionLoaded() a two line function 2009-10-16 16:49:13 -07:00
John Hurliman 31dfe87570 Prevent oversized packets from crashing the LLUDP server. It will now print a friendly error message and drop the packet 2009-10-16 14:26:58 -07:00
John Hurliman 1bd9202f24 * Simplified the prioritization packet creation code to reduce CPU usage and increase throughput. Apologies to Jim for hacking on your code while it's only halfway done, I'll take responsibility for the manual merge
* Changed LLUDP to use its own MTU value of 1400 instead of the 1200 value pulled from the currently shipped libomv
2009-10-16 14:17:13 -07:00
John Hurliman b813058635 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-16 13:29:12 -07:00
Teravus Ovares (Dan Olivares) f5964347bd * fix previous commit 2009-10-16 16:25:48 -04:00
John Hurliman e776dfb1d7 * Changing the "clean dropped attachments" MySQL command to a using statement inside a try/catch. This statement times out for me very frequently
* More verbose logging when zerocoding fails on an outbound packet
2009-10-16 13:22:45 -07:00
Teravus Ovares (Dan Olivares) ac31cb89d5 * Ensure that at least 20 frames run before letting avatar in. 2009-10-16 16:22:10 -04:00
John Hurliman eee1318597 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-16 12:42:53 -07:00
John Hurliman a18489dc9b * Change appearance packets from State to Task. This will hopefully fix the cloud issues
* Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
2009-10-16 12:20:01 -07:00
Teravus Ovares (Dan Olivares) 0079d0a7c4 * One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause. 2009-10-16 14:30:55 -04:00
John Hurliman 5a4fda9dc3 Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme 2009-10-16 11:09:18 -07:00
John Hurliman 06354a093d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-16 10:09:19 -07:00
Melanie 5de657cf5d Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-16 13:29:07 +01:00
Melanie 0487092d15 Thank you, Fly man, for plumbing the AvatarInterestsUpdate packet 2009-10-16 13:28:40 +01:00
Teravus Ovares (Dan Olivares) 67afa9e633 * Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysicalScene or we'll be leaking 2009-10-16 03:52:57 -04:00
Teravus Ovares (Dan Olivares) 1f28c6208b * Added a message for when the null reference exception occurs to make debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring. 2009-10-16 03:40:44 -04:00
Teravus Ovares (Dan Olivares) ac2f98b846 * A hacky attempt at resolving mantis #4260. I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.
* The broken avatar may not be able to move, but it won't stop simulate from pressing on now.   And, the simulator will try to destroy the avatar's physics proxy and recreate it again...    but if this is what I think it is, it may not help.
2009-10-16 03:32:30 -04:00
John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
jjgreens df2d5a460f Replaced the update lists with a priority queue implementation in LLClientView
Replaced the update lists with a priority queue implementation in LLClientView.
The priority queues are based on the MinHeap implementation also included in
this commit within the OpneSim.Framework namespace.  Initially setup to exactly
mimic the behavior beofre the change which was a first come first serve queue.
2009-10-15 15:52:53 -07:00
John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie 642084c2a9 Merge branch 'master' into vehicles 2009-10-15 21:16:05 +01:00
Melanie 6deef7d0f3 Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
Teravus Ovares (Dan Olivares) 6d3d985511 * Request from lkalif to have the Sim send a coarselocationupdate for each avatar in the sim, including yourself.
* Apparently the LLClientView should have been doing this previously..      Also fixed the 'You' on the index block..   so the client doesn't display an extra green dot.
* Thanks lkalif for bringing it to our attention.
2009-10-15 02:01:29 -04:00
John Hurliman b1c93cd3b1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-14 19:24:09 -07:00
John Hurliman 4790f8576c * Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
2009-10-14 19:23:44 -07:00
Diva Canto cd321ec4d2 Moved some code up to AddRegion, so that other modules that depend on it don't crash. This code needs to be removed as soon as user services is refactored. 2009-10-14 19:15:11 -07:00
John Hurliman fe4109a5b0 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-14 16:48:42 -07:00
John Hurliman 06990b074c Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode 2009-10-14 16:48:27 -07:00
John Hurliman 82012ec4e3 * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future 2009-10-14 16:21:48 -07:00
Melanie 6bdd6ae0a0 Merge branch 'master' into htb-throttle 2009-10-14 23:31:38 +01:00
John Hurliman 1e9e9df0b3 * Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock
* Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
2009-10-14 14:25:58 -07:00
John Hurliman 25878d6828 * Added the "show connections" command to print out all of the currently tracked IClientAPIs 2009-10-14 13:00:42 -07:00
John Hurliman c033477d2f * Read scene_throttle_bps from the config file and use it
* Minor formatting cleanup
2009-10-14 11:52:48 -07:00
John Hurliman 4b5a2f8c02 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-14 11:44:17 -07:00
John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Diva Canto bea13e3709 Setting changeY in border crossing. 2009-10-14 11:01:46 -07:00
Melanie 3795cface2 Enable LSL dialogs to display group names properly 2009-10-14 17:39:38 +01:00
Melanie d83ace0d3b Merge branch 'master' into htb-throttle 2009-10-14 05:10:43 +01:00
John Hurliman 4135b0c4dc * Split Task category into Task and State
* Crude prioritization hack
2009-10-13 19:45:38 -07:00
Dan Lake 5976ac16b0 Optimized heartbeat by calling Update() only on updated objects.
During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.

There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.

In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat.
2009-10-13 19:32:59 -07:00
Teravus Ovares (Dan Olivares) 31a61bbeec * Fixes some prim crossings on megaregions with regions beyond the 512m mark
* There's a slight chance that this could cause a problem with regular prim crossings..   but hopefully not.     Revert if it does.
2009-10-13 22:03:53 -04:00
John Hurliman e8c1e69a0d * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty
* Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects
* Prevent LLClientView.Close() from being called twice every disconnect
* Removed the packet resend limit and improved the client timeout check
2009-10-13 18:56:54 -07:00
John Hurliman dc11643c00 * Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman 395a8680c3 * Fixed a bug where clients were being added to ClientManager twice
* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys
* Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode
* Changed the order of operations during client shutdown
2009-10-13 16:53:19 -07:00
John Hurliman 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
John Hurliman f55b282078 Avoid checking m_clients collection twice when a UseCircuitCode packet is received 2009-10-13 11:28:08 -07:00
John Hurliman 82ace481c9 * Broke the circular reference between LLClientView and LLUDPClient. This should speed up garbage collection on the large LLClientView objects, and also prevents handling packets for disconnected clients
* Renamed local LLUDPClient variables to udpClient to avoid naming confusion between LLUDPClient and LLClientView
2009-10-13 11:14:45 -07:00
John Hurliman 3828b3c0e8 * Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
Diva Canto e3d5beebfb Better handling of missing assets. 2009-10-13 06:39:11 -07:00
Diva Canto f3d2192cd4 Better handling of missing assets. 2009-10-12 18:30:06 -07:00
Diva Canto 63ed605eba Stop the recurring texture requests for textures that truly don't exist. 2009-10-12 17:36:13 -07:00
Diva Canto 0cfbdf3894 Added this one file for the previous commit to work. 2009-10-12 17:01:03 -07:00
Diva Canto c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225
* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
2009-10-12 17:00:01 -07:00
Melanie bf68dad643 0004246: [Patch] FlotsamAssetCache deep scan & cache
Thank you, mcortez.
2009-10-12 23:21:32 +01:00
Melanie 170d2c4660 Merge branch 'master' into htb-throttle 2009-10-12 15:25:42 +01:00
Melanie 70553a979e Merge branch 'master' into vehicles 2009-10-12 15:12:15 +01:00
Melanie 50f509d600 Merge branch 'master' into vehicles 2009-10-12 15:11:01 +01:00
unknown fe0940a22f Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms) 2009-10-12 01:53:57 -07:00
Diva Canto ef6aa444bf Fixed tree crossing. This will alleviate
http://opensimulator.org/mantis/view.php?id=4163
2009-10-11 13:46:19 -07:00
Diva Canto 36dcfd2b80 * Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.
* Better error messages on Add/Remove clients.
2009-10-11 10:23:16 -07:00
dahlia 7b4183d7a0 sync PrimMesher with r46 2009-10-11 02:12:17 -07:00
dahlia 41b27ef064 disambiguate System.Path (preparation for new PrimMesher) 2009-10-11 01:30:24 -07:00
Melanie 5e6e31591c Merge branch 'master' into htb-throttle
This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Melanie ef03b2d936 Fix selling objects 2009-10-10 10:18:16 +01:00
Teravus Ovares (Dan Olivares) 8271528b1f * comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
2009-10-10 04:01:36 -04:00
Teravus Ovares (Dan Olivares) 3f0dc88c46 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-10-10 03:54:10 -04:00
Teravus Ovares (Dan Olivares) 4ffe936ba8 * Make ODECharacter respect the scene's requested collision update time
* Set the Scene collision update time to 500 ms
2009-10-10 03:53:53 -04:00
dahlia d7654c3bda Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this. 2009-10-10 00:26:43 -07:00
Teravus Ovares (Dan Olivares) 5f94889044 * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This may reduce avatar flailing. 2009-10-10 01:49:06 -04:00
Teravus Ovares (Dan Olivares) 798bce592f * Move the 'On Collision Update Movement Animation' routine to above the 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway. 2009-10-10 01:16:34 -04:00
Diva Canto 3f78ff6ee0 Slight variation on the locking scheme: now locking always, except the ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla. 2009-10-09 19:16:03 -07:00
John Hurliman 29543514e6 * Changed the "Packet exceeded buffer size" log line to debug and include the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be
* Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
2009-10-09 16:33:50 -07:00
Diva Canto c8cc14a98b This is to *try* to avoid the exception we are seeing repeatedly:
#13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag
#13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
#  at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491
#  at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404
#  at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164
#  at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031  On Region: Wright Plaza
2009-10-09 14:25:01 -07:00
Diva Canto 8231cb2231 Putting this to exactly what it was yesterday around this time, so we can do the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems. 2009-10-09 11:32:53 -07:00
Melanie 527c94825b Merge branch 'master' into htb-throttle 2009-10-09 17:23:18 +01:00
Justin Clark-Casey (justincc) f1f239758f Apply http://opensimulator.org/mantis/view.php?id=4066
If XEngine compile fails, show script name in error message in-world as well as the exception itself
Thanks Luca Peck
2009-10-09 17:43:25 +01:00
Justin Clark-Casey (justincc) b6678faf34 * Apply http://opensimulator.org/mantis/view.php?id=3933
* Remove client servers when regions are closed or removed
* Thanks randomhuman!
2009-10-09 17:28:16 +01:00
Melanie 23586b69a1 Slow down the packet receiving code again after new reports of thread storms. 2009-10-09 12:17:55 +01:00
John Hurliman 77e48a6725 Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing 2009-10-09 02:49:55 -07:00
John Hurliman 76a5cae0b4 Forgot to initialize m_writeLock 2009-10-09 02:18:25 -07:00
John Hurliman a3e31cdeaf Added more debugging output to the "unrecognized source" warning 2009-10-09 02:13:21 -07:00
John Hurliman 494a1e922d Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet 2009-10-09 02:10:53 -07:00
John Hurliman a5b9971fd7 * Added a lock object for the write functions in LLUDPClientCollection (immutable != concurrent write safety)
* Allow the UDP server to bind to a user-specified port again
* Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
2009-10-09 01:53:06 -07:00
John Hurliman 56a27c37d3 Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections 2009-10-08 21:51:53 -07:00
John Hurliman 3a04d706c9 Fear the lockless LLUDP implementation! 2009-10-08 17:34:51 -07:00
Diva Canto 51ea39199b Putting the lock back in TryGetValue. 2009-10-08 15:42:08 -07:00
Melanie a0dd9f4bb4 Fork UDPBase from libOMV into opensim 2009-10-08 22:25:14 +01:00
Diva Canto fc41f2e461 Added guards against the exception reported:
#2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]:
#APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
#
#Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object.
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
2009-10-08 07:55:06 -07:00
Melanie f6b8bac0fa Merge branch 'master' into vehicles 2009-10-08 10:32:15 +01:00
Diva Canto 68961ec092 One last attempt at tunning the locking/no locking behaviour. The previous one was too lax and made the important login packets fail. 2009-10-07 20:36:24 -07:00
Diva Canto dd80380df5 Another go at the deadlock: not locking TryGetValue, and just catch/ignore exceptions. 2009-10-07 19:45:57 -07:00
Diva Canto c71b3e730d Changed the locking mechanism, because the existing one is causing deadlocks to occur. 2009-10-07 18:54:08 -07:00
Melanie d06c7d90a1 Correct a build break caused by an optimization in trunk 2009-10-07 06:56:00 +01:00
Melanie a52f6c56b1 Merge branch 'master' into htb-throttle 2009-10-07 05:19:20 +01:00
Diva Canto d344ca932d A small change in FetchInventoryDescendantsCAPS. 2009-10-06 22:19:20 -07:00
Diva Canto 8c255b374a Uncommented log message on CAPs FetchInventoryDescendants 2009-10-06 21:32:15 -07:00
Melanie d33b6fef2b replace LLClientView with proper version 2009-10-07 04:37:12 +01:00
Melanie adc208e568 Replace LLClientView on the branch with master. UNCOMPILABLE! 2009-10-07 04:36:36 +01:00
Diva Canto 58c33fbc89 Uncommented log message on CAPs FetchInventoryDescendants 2009-10-07 04:32:35 +01:00
Diva Canto b5b53dd3eb * One more debug message on FetchInventoryDescendants
* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie 6f2d183107 Merge branch 'master' into htb-throttle 2009-10-07 03:01:11 +01:00
Melanie 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
This reverts commit e992ca0255.
2009-10-07 01:45:49 +01:00
Melanie 9618c196c2 Revert "Merging in diva's locking fixes"
This reverts commit 832cc68513.
2009-10-07 01:44:36 +01:00
John Hurliman 312438f145 Commented noisy debugging about packet splitting 2009-10-06 15:55:39 -07:00
John Hurliman 832cc68513 Merging in diva's locking fixes 2009-10-06 15:54:00 -07:00
John Hurliman 7199976d48 Checks the number of ThreadPool and IOCP threads on startup and bumps up the numbers to .NET defaults of 500/1000 if need be 2009-10-06 15:51:56 -07:00
Diva Canto e992ca0255 Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. 2009-10-06 15:39:53 -07:00
John Hurliman 9cb5db3621 Applying the real fix (thank you for tracking that MSDN doc down Melanie) 2009-10-06 15:08:09 -07:00
John Hurliman 74fe284a20 Trying Melanie's fix 2009-10-06 14:50:46 -07:00
John Hurliman eb205ef4f0 Added a debug line for nebadon 2009-10-06 14:07:04 -07:00
John Hurliman 25676ac5cf * Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary
* Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06 13:39:10 -07:00
John Hurliman fa6027aa09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-06 12:15:24 -07:00
John Hurliman 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written
* Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice
* Added documentation and cleanup, getting ready for the first public push
* Deleted an old LLUDP file
2009-10-06 12:13:16 -07:00
Diva Canto 77b4abaa25 * Removed verbose debug message
* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers
* Fixed a stupid bug in the InventoryConnector which was making move items do things twice
2009-10-06 11:08:11 -07:00
John Hurliman fb19d1ca0a * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exceptions thrown in the async method
* Added packet stats handling to the new LLUDP implementation
* Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06 10:12:59 -07:00
Diva Canto 3db4d38645 Removing dependencies on System.Runtime.Remoting. 2009-10-06 09:54:15 -07:00
Melanie 0374f1b144 Merge branch 'master' into vehicles 2009-10-06 17:44:59 +01:00
Melanie 40d0018d66 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-06 15:29:46 +01:00
Diva Canto d4d060b57d Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with
https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06 07:49:05 -07:00
Melanie 2a060136bd Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
runaway thread use
2009-10-06 15:28:38 +01:00
John Hurliman 2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
John Hurliman e7c877407f * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
Diva Canto 0c46df973a Correction on the DEBUG code. 2009-10-05 21:02:10 -07:00
Diva Canto e36a54ee2a #if DEBBUG code for monitoring the ThreadPool. 2009-10-05 20:39:23 -07:00
John Hurliman 7ddb6fbced Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-05 17:38:27 -07:00
John Hurliman 429a84f390 Beginning work on the new LLUDP implementation 2009-10-05 17:38:14 -07:00
Michael Cortez f4726f4bcc Make sure that keys exist in arrays before trying to access them. 2009-10-05 20:52:07 +01:00
Michael Cortez 90d1ef9e4a Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it. 2009-10-05 20:52:01 +01:00
Michael Cortez d4a6d9191a Make sure that keys exist in arrays before trying to access them. 2009-10-05 20:47:00 +01:00
Michael Cortez 544675d0f0 Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it. 2009-10-05 20:47:00 +01:00
Diva Canto 05c1ec7faf Changed the lock object, to see if this helps at all. Also switched the order of lock and try/catch in RemoveImageFromQueue. 2009-10-05 11:01:45 -07:00
Justin Clark-Casey (justincc) 2a19187e01 * minor: tweak asset cache logging levels downwards 2009-10-05 18:32:19 +01:00
Justin Clark-Casey (justincc) 10c4b88ccf minor: remove mono compile warning 2009-10-05 18:20:37 +01:00
Diva Canto ad81b453b3 GetRegionByPosition: use the cache, Luke. 2009-10-05 09:02:52 -07:00
Melanie 8d5a40aad0 Merge branch 'master' into vehicles 2009-10-05 12:58:52 +01:00
Dan Lake 6d52974c5f Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. 2009-10-05 12:45:41 +01:00
Melanie dcdcbb314e Fix build break 2009-10-05 11:08:02 +01:00
Melanie 0744292b47 Merge branch 'master' into vehicles 2009-10-05 10:17:23 +01:00
dahlia 5c593f3892 only cache mesh if meshing was successful
re-enable sculpt mesh caching
2009-10-04 20:01:44 -07:00
Diva Canto 362e94a022 * KeepAlive set to false in expect_user and log_off.
* Check for null SP in PermissionsModule.
2009-10-04 16:30:12 -07:00
Diva Canto 08d3650138 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-04 14:06:28 -07:00
Diva Canto 5b19d5a7b7 Reduced locking. 2009-10-04 14:05:58 -07:00
John Hurliman 29a4614529 * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset Local member in MySQLAssetData
* First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-10-04 13:57:51 -07:00
Diva Canto d93e0a0503 Guarding a line that is sometimes throwing a null pointer exception. 2009-10-04 10:30:21 -07:00
Diva Canto fe9cca64de Stream needs to be closed before the file can be moved... 2009-10-04 09:56:54 -07:00
Diva Canto b803d5ab9b Make sure to close the file streams on the FlotsamCache, even if something fails. 2009-10-04 09:44:04 -07:00
Diva Canto 366bfe17ae Trying to avoid the null pointer exception in J2KImage, RunUpdate. 2009-10-04 07:41:10 -07:00
dahlia 95ebb7794c flexible extrusion shape defaults to linear 2009-10-04 02:59:12 -07:00
dahlia efebc809ce disable physics actors for flexible prims 2009-10-04 02:54:36 -07:00
dahlia 0cbd9eee2f Exclude sculpt proxies from mesh caching 2009-10-04 02:14:13 -07:00
Melanie 6878b26b0d Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
Melanie 874e423141 Fix my build break 2009-10-03 15:37:31 +01:00
Melanie b4d1cf0009 Small permissions tweak 2009-10-03 14:22:29 +01:00
John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
John Hurliman 332d3eb1bb * Removed code that is no longer used with Melanie's queue callback optimization
* Moved all priority queue access to helper functions to improve reliability and readability
* New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02 16:53:35 -07:00
Melanie 36c8d55827 Merge branch 'diva-textures-osgrid' 2009-10-03 00:03:09 +01:00
Melanie 73fa409318 Merge branch 'diva-textures-osgrid' 2009-10-02 23:25:17 +01:00
John Hurliman bdc1345501 * Removed even more unnecessary state variables from J2KImage
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information
* Cleaned up J2KImage and LLImageManager to conform to coding conventions
2009-10-02 13:08:15 -07:00
John Hurliman 9b342d3e0d * Changed the flush logic to drop packets in non-transactional streams, and to not fire any "put more data in the queues" callbacks
* Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
2009-10-02 12:00:42 -07:00
Melanie 9eccea5777 Merge branch 'master' into vehicles 2009-10-02 19:53:42 +01:00
Melanie 46955f4260 Merge branch 'master' into vehicles 2009-10-02 19:04:46 +01:00
Melanie ce8974539e Merge branch 'master' into diva-textures 2009-10-02 19:03:22 +01:00
Melanie 6def897556 Merge branch 'diva-textures-osgrid' into diva-textures 2009-10-02 19:02:38 +01:00
dr scofield (aka dirk husemann) 6c068eaf12 reducing script engine log spam 2009-10-02 12:38:13 +02:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
Melanie 3ba36bb4d8 Restore the missing image handling to the image manager. The missing
image packet crashes Hippo without a message.
2009-10-02 05:49:27 +01:00
Melanie 9a429610e2 Merge branch 'diva-textures-osgrid' into texturetest 2009-10-02 04:19:22 +01:00
Diva Canto 746dad7b74 Locking the priority queue to see if it gets pass that exception. 2009-10-01 20:32:22 -07:00
Melanie 18a744cac1 Change texture sending to be driven by the queue empty event from the
packet queue, rather than a timer
2009-10-02 04:04:14 +01:00
John Hurliman 54ff84050f Removing console debug spew 2009-10-01 18:12:13 -07:00
Adam Frisby a2cdbd784d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-02 10:54:01 +10:00
John Hurliman aaf8fbcef9 Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid 2009-10-01 17:53:28 -07:00
Adam Frisby a030e3d61b * Attempting to fix a issue with console commands & the estate module. Again. 2009-10-02 10:53:21 +10:00
John Hurliman 6e0c79b8fe * Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Diva Canto 24d5b57503 Added messages to assertions in the failing tests, so that we know which ones are failing. 2009-10-01 17:28:42 -07:00
Melanie 212e132e79 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:47:01 +01:00
Melanie 4a1076128c Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-02 00:45:43 +01:00
Melanie d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:45:31 +01:00
Melanie 54a912bb9c Add a method to determine the count of packets in a throttle 2009-10-01 22:35:57 +01:00
Melanie 5e9da4daab Add OnQueueEmpty event to the packet layers. No user functinality yet 2009-10-01 21:08:17 +01:00
Melanie d0cc0985fa Fix a merge conflict 2009-10-01 14:45:06 +01:00
Melanie 41ff39414b Merge branch 'master' into vehicles 2009-10-01 14:08:15 +01:00
James J Greensky 44776fea72 Fixing LLClientView memory leak
Fixing LLClientView memory leak by disposing of all timers utilized
in LLClientView as they contain references to the callback method.
This required the use of the Terminate and Close infrastructure that
was already in place but was not being utilized.
2009-10-01 04:11:32 +01:00
Diva Canto 1eb6f99d19 Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there. 2009-09-30 20:27:40 -07:00
James J Greensky 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue
Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary.
2009-09-30 17:53:32 -07:00
John Hurliman cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 17:51:34 -07:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman 5dfd2643df * Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
John Hurliman acfe2d9f4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 15:28:23 -07:00
Melanie 041aaaa62c Prevent null data being sent to the decoder 2009-09-30 22:21:22 +01:00
Melanie 400abed271 Add RebakeAvatarTexturesPacket to the client view 2009-09-30 21:33:20 +01:00
Melanie 67fefdb5a0 Remove predecode-j2k and it's assoaciated logic 2009-09-30 21:33:00 +01:00
Melanie b0c0d6f9d1 Squelch the debug noise from diva's patch 2009-09-30 20:36:20 +01:00
John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K

* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Melanie f908e32f62 Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
This reverts commit 22cc31135e.
2009-09-30 19:26:26 +01:00
John Hurliman 22cc31135e Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory

* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30 18:42:45 +01:00
Diva Canto 4bf47fa592 This releases the texture assets from LLImageManager cache, and re-requests them later if the client asks for them again. Needs more testing in texture-rich sims. 2009-09-30 18:41:41 +01:00
Kitto Flora 07df0e0ab0 Merge branch '0.6.7-post-fixes' into vehicles 2009-09-30 19:07:18 +02:00
Kitto Flora d43f739cef And another merge issue 2009-09-30 19:05:39 +02:00
Kitto Flora 11750a272e And another 2009-09-30 19:04:06 +02:00
Kitto Flora 6b65eb76d0 Another small change to avoid later merge conflict 2009-09-30 19:01:55 +02:00
Kitto Flora 53fbc970ca Small chaneg to adapt to trunk 2009-09-30 18:58:52 +02:00
opensim 827b0fb199 Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Melanie 377a8b5229 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-30 11:17:27 +01:00
Melanie 94aa7e677c Change command help text to show .ini in place of .xml when creating regions 2009-09-30 09:12:43 +01:00
Diva Canto 89016203de Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-29 16:13:31 -07:00
Diva Canto b1d204802f Minor bug fixes. 2009-09-29 16:13:07 -07:00
dr scofield (aka dirk husemann) 09cb8a594b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim 2009-09-29 17:00:02 +02:00
Diva Canto 37a8b2b8b7 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-29 07:56:29 -07:00
Alan M Webb 2a7bedb5e9 This fix addresses the problem where phantom objects do not
always behave like they are phantom, and llVolumeDetect
  seems to operate in a random fashion.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 16:55:03 +02:00
Diva Canto bc892c1d4c A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions. 2009-09-29 07:54:56 -07:00
Alan M Webb a43706862c Given the perverse way that strided works, if
there is only one element in the range, it must
  also coincide with the specified stride. The
  existing code assumes that the stride starts at
  start ( which is the expected and most useful
  behavior).

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 15:40:41 +02:00
Diva Canto 95981776dd Fixed bug in Check4096 (HG). 2009-09-28 20:11:10 -07:00
Diva Canto a60ed0562c I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now. 2009-09-28 17:42:35 -07:00
Diva Canto 51d9f7ebd4 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-28 17:35:26 -07:00
Diva Canto 4eca59ec13 Improved the Local grid connector to fetch data from the DB when it doesn't find it in the cache.
Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
2009-09-28 17:33:34 -07:00
Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. 2009-09-29 08:32:59 +09:00
Diva Canto e15a9b8484 Fixed an issue with the PresenceModule in "gridmode", introduced by my fixing the notifications of the messaging service in standalone. 2009-09-27 17:01:30 -07:00
Diva Canto 689eea3bad Guarding the methods under if (m_Enabled) 2009-09-27 15:06:44 -07:00
Diva Canto 2432cc607e Neighbours cache working. 2009-09-27 13:43:57 -07:00
Diva Canto 5d09c53a1a Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules. 2009-09-27 10:14:10 -07:00
Diva Canto 68e40a87ca Poof! on LocalBackend. CommsManager.GridServices deleted. 2009-09-26 21:29:54 -07:00
Diva Canto 620fa2b772 Poof! on OGS1 GridServices. 2009-09-26 21:21:06 -07:00
Diva Canto 989382352d Poof! on Region.Communications.Hypergrid. Grid code deleted. 2009-09-26 21:14:41 -07:00
Diva Canto f4bf581b96 Moved all HG1 operations to HGGridConnector.cs and HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo.
Fixed small bugs with hyperlinked regions' map positions.
2009-09-26 21:00:51 -07:00
Diva Canto dcfd08b8dd Fixed a bug with link-region. 2009-09-26 11:01:18 -07:00
Diva Canto b5163889b9 Fixed the order of params to GetRegionRange. 2009-09-26 10:30:45 -07:00
Diva Canto 632bb71262 Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional.
Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
2009-09-26 08:49:48 -07:00
Diva Canto d39e67d5b2 More redirects to HGGridConnector-as-HyperlinkService. 2009-09-26 08:06:14 -07:00
Diva Canto 7253a9453e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-26 07:49:04 -07:00
Diva Canto 5757afe766 First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now. 2009-09-26 07:48:21 -07:00
Teravus Ovares (Dan Olivares) a7f3d01f8a Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-25 16:06:40 -04:00
Teravus Ovares (Dan Olivares) 2bb513329a * Does a full battery of tests to ensure that the object isn't an attachment before border crossing
* Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion.
* Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state.
2009-09-25 16:06:04 -04:00
dahlia fb2cabd6b3 corrections to viewerMode AddPos() 2009-09-25 13:01:48 -07:00
Teravus Ovares (Dan Olivares) 0a0b532270 * Fixes teleporting within megaregions on HG enabled regions. You can teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions) 2009-09-25 15:31:19 -04:00
Justin Clark-Casey (justincc) 0bdf75637f Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-25 19:19:01 +01:00
Diva Canto eed8a61559 More small changes to FlotsamAssetCache as per mcortez' request. 2009-09-25 08:47:45 -07:00
Diva Canto 902279f0fd Moved the property RegionLoginsEnabled from GridComms to the Scene -- not the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff. 2009-09-25 08:39:09 -07:00
Justin Clark-Casey (justincc) 9249c026f2 Don't preserve full user profile details within iars for now
This information was not being used in the load process
2009-09-25 16:22:43 +01:00
Justin Clark-Casey (justincc) 613cb417c0 add control files containing version info to iars 2009-09-25 14:52:53 +01:00
Justin Clark-Casey (justincc) 730458be1f minor: remove some mono compiler warnings 2009-09-25 14:31:29 +01:00
Dan Lake 1b2828f5d8 Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE
Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
2009-09-24 18:20:59 -07:00
dahlia daffb69174 modify BulletDotNETPrim.cs in preparation for Mantis #4181 2009-09-24 18:16:29 -07:00
Justin Clark-Casey (justincc) ad753d784c Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-24 17:35:03 +01:00
Justin Clark-Casey (justincc) e1abc3d4c4 re-enable registration of user service authentication method I accidentally disabled a few commits ago
load/save iar on a grid should now work, provided that the user service is this revision or newer
2009-09-24 15:22:47 +01:00
Justin Clark-Casey (justincc) f62b5e6cec Produce a different error message if the user service does not have the authenticate method available 2009-09-24 15:19:47 +01:00
Justin Clark-Casey (justincc) 7870152d23 Allow load/save iar password checks to be done in grid mode
This should allow load/save iar to work for grid mode as long as the grid user service is later than this revision
Grid services of earlier revisions will always erroneously report incorrect password.  This will be addressed shortly.
2009-09-24 14:54:12 +01:00
Adam Frisby ca69fac13e * Send Updated Information Packet to Clients after updating estate settings. 2009-09-24 22:02:29 +10:00
Adam Frisby 8605c5d2eb * Establishing why new console commands fail to work. >_> 2009-09-24 21:46:41 +10:00
Adam Frisby 57429423bb * Fixing typo. 2009-09-24 21:29:57 +10:00
Adam Frisby aca9fd182e * Added two new commands to EstateManagementModule
* Also, I hate git.
2009-09-24 20:27:11 +10:00
Diva Canto 1260c81a9c More tests. Seems to be working.
Grid connector modules are enabled for standalones only, but nothing in the simulator uses them yet, so it's safe to go in.
2009-09-23 20:51:04 -07:00
Diva Canto fd8fb7735b First test passes -- regions being registered and retrieved correctly in Data.Null. 2009-09-23 20:39:25 -07:00
Diva Canto 3c19bd5142 Unit tests for the grid service. Yey! 2009-09-23 20:35:16 -07:00
Diva Canto 67276589c8 Changed IGridService to use the new GridRegion data structure instead of old SimpleRegionInfo.
Added grid configs to standalones.
2009-09-23 17:20:07 -07:00
Diva Canto b8f039897b Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-23 15:40:35 -07:00
Teravus Ovares (Dan Olivares) c592a60f46 Fix endlines on UrlModule.cs 2009-09-23 15:00:18 -04:00
Teravus Ovares (Dan Olivares) 9c2ffa8f2e * fix endlines in LSL_api.cs 2009-09-23 14:55:22 -04:00
Diva Canto 35deff7ec4 Modules active. Tested HGGridConnector in standalone only for now. Modules commands work. 2009-09-23 09:27:01 -07:00
Diva Canto 486a9a5b61 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-23 07:54:13 -07:00
Alan M Webb b7265abfae Added delay loop to give a newly created assembly time to appear. On
Linux (as an example), it is possible for the existence check to fail
because the file is not yet recognized by the file system. Although
the loop has a 250mS delay, in practise, the existence test in the for
loop is successful and no delay is introduced.

Next, this takes care of the two, unpredictable, situations where a
script fails to compile. The first is caused by an occasional SEGV in
the underlying mono VM while mcs is running, the second is caused by
file system latency.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-23 14:49:34 +02:00
Diva Canto 882d2c9cc3 Added hg console commands to the module.
Added the IN connector module for link-region and corresponding handler to be used in the regions only. No service as such is needed.
This will replace the current link-region machinery. Compiles but not tested.
2009-09-22 20:25:00 -07:00
Adam Frisby 5dc3e560d3 * Makes SimulatorEnable messages 'reliable' and subject to redelivery. 2009-09-23 10:30:18 +10:00
Diva Canto ffd30b8ac3 Moved RegionName from RegionInfo to SimpleRegionInfo. 2009-09-22 14:46:05 -07:00
Diva Canto 0fc2b73e7b Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-22 14:15:53 -07:00
Diva Canto 34f4738159 Added HGGridConnector and related code. 2009-09-22 11:58:40 -07:00
Melanie 97c18caa76 Thank you, Intari, for a patch that implements the missing pieces of
Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
2009-09-22 17:04:34 +01:00
Melanie dafe5bf05f Completely remove the prior implementation of the request event handling
on poll handlers. Introduce a new delegate on the PollServiceEventArgs that
allow access to the request headers and body.
2009-09-22 06:19:02 +01:00
Diva Canto a9ced0fe79 Added Remote grid connector module. 2009-09-21 19:33:56 -07:00
Melanie 69b76acce1 Make the poll service handler call the handler method on incoming requests. 2009-09-21 19:46:29 +01:00
Melanie 5511c62580 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-21 18:12:12 +01:00
Diva Canto 6d0e7b6a6c Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-21 11:05:20 -07:00
Diva Canto 390137d540 Added grid handler and grid remote connector. 2009-09-21 11:05:01 -07:00
Melanie bc9e4cfd96 Add a RequestID (UUID.Random()) to the PollRequest and pass it to all
even hander delegates.
2009-09-21 18:11:40 +01:00
Melanie 04170521f0 Add a UUID param to NoEvents in PollServiceEventArgs to make it more generic 2009-09-21 14:59:31 +01:00
BlueWall (James Hughes) d835485a1f Updatate llOpenRemoteDataChannel to provide the external hostname configured in the Regions.ini (or xml) to the XmlRpcGridRouterModule 2009-09-19 08:16:10 +01:00
Diva Canto 66f8166bd0 First pass at LocalGridServiceConnector. Nothing of this is used by the simulator yet. 2009-09-18 20:01:33 -07:00
Justin Clark-Casey (justincc) 967cbde055 correct off-by-one error in save iar command handling 2009-09-18 22:25:32 +01:00
Justin Clark-Casey (justincc) 33ea86374a provide intelligble warning of why load/save iar doesn't work on grid mode, pending a fix 2009-09-18 22:22:00 +01:00
Michael Cortez 4eb07232e0 Group Membership information is sent out from two different locations, refactored out the filtered membership list code and used it in both locations. 2009-09-18 20:54:03 +01:00
Michael Cortez 65b9084c65 Add a little debugging for filtered groups lists based on requester 2009-09-18 20:54:01 +01:00
Michael Cortez 3b511d5138 Try to filter the groups list returns for User A, when sending to User B, based on User A's preferences for ShowInProfile. 2009-09-18 20:53:58 +01:00
Michael Cortez 247fdd1a4d Add additional instrumentation so that when there is an xmlrpc call failure, the actual xml that was returned from the groups service can be logged. 2009-09-18 20:53:56 +01:00
Michael Cortez 841cd69af7 Remove debug messages from some areas that have been highly tested, and debug info is no longer nessesary. 2009-09-18 20:53:53 +01:00
Michael Cortez 0e07a7ef10 Adding additional debug to output the group powers specified when updating a group role. This will be used to solve some issues with the Group Powers enum. 2009-09-18 20:53:50 +01:00
Michael Cortez 61699275ed Add additional debugging to help track down bug with notices not going to group owner/founder. 2009-09-18 20:53:47 +01:00
Michael Cortez 0cb012aae5 Revert "Thank you, mcortez, for a patch to address showing users in group list"
This reverts commit 69ef95693a.
2009-09-18 20:53:44 +01:00
Rob Smart 4f3975f04e addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-18 15:47:15 +02:00
nlin 56edbe9b60 Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)
Eliminate dynamic capsule wobble. Instead introduce a small, fixed
tilt, and allow the tilt to rotate with the avatar while moving; the
tilt always faces away from the direction of avatar movement. The
rotation while moving should eliminate direction-dependent behavior
(e.g. only being able to climb on top of prims from certain directions).

Falling animation is still too frequently invoked.

Ideally the tilt should be completely eliminated, but doing so
currently causes the avatar to fall through the terrain.
2009-09-18 11:39:08 +09:00
Alan M Webb 88294d9ebf While running a test case I had written to pursue problems with
llDie() not always completely working, I discovered I was
  getting a lot (60+ over 6000 iterations of the test case)
  null pointer exceptions in various physics related checks in
  SceneObjectPart. It was apparent that the (frequent) checks for
  PhysActor being non-null is an insufficient protection in a
  highly asynchronous environment. The null reference exceptions
  are one example of failure, but it could also happen that a
  sequence started with one instance of a PhysicsActor might
  finish with another?
  Anyway, I have implemented a safer mechanism that should
  stop the errors. I re-ran my test case with the fix in place,
  and completed nearly 1000 iterations without a single occurrence.

  SceneObjectPart is seriously in need of rejigging, if not for
  this reason, then for its ridiculous size.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-17 17:49:13 +02:00
Melanie 69ef95693a Thank you, mcortez, for a patch to address showing users in group list
Removed patch 0005, which was unrelated and likely accidental, and further
didn't apply.
2009-09-17 15:38:17 +01:00
John Hurliman 39842eb4af * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity 2009-09-16 17:17:40 -07:00
John Hurliman f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart 2009-09-16 15:06:08 -07:00
Justin Clark-Casey (justincc) 077d01c225 switch default physics engine to ODE and default meshmerizer to Meshmerizer in code and in OpenSim.ini.example 2009-09-16 18:44:55 +01:00
Justin Clark-Casey (justincc) a4c093469a Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-16 18:21:46 +01:00
Justin Clark-Casey (justincc) 35260faead on iar save/load, let the user know if they put in the wrong password
refactor GetUserInfo() to eliminate copypasta
2009-09-16 18:20:55 +01:00
Rob Smart 281ad1251c updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region 2009-09-16 10:04:07 -07:00
Alan M Webb 9cbb865985 This fix allows you to configure a script-to-console-log channel
association. Then, whenever there is an llSay to that channel,
  the message is directed to the OpenSim console log (and NOT
  forwarded to the client). This is a great way to capture scripting
  events to the log. To enable, add ScriptConsoleChannel = -xxx to
  the ScriptEngine parameters in the .ini file. Note that the
  message is written using Console.WriteLine rather than
  the rather more fragile log4net service. The console channel is
  also not subjected to the 1024 character limit imposed on regular
  say traffic.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-16 17:07:53 +02:00
Alan M Webb 3b1ef2bfd2 This fixes a boundary case error in the strided list
implementation. If the range included only a single item
  an empty list was always returned (has no-one been using
  this function?)

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-16 16:38:29 +02:00
Alan M Webb 3403ae81e8 Stop a loaded OAR from generating on_rez events. This brings
the OAR loader in line with region restart (and the correct
  behavior).
2009-09-16 16:29:52 +02:00
Melanie c5455d4fe7 And another go 2009-09-15 08:24:51 +01:00
Melanie cec296543c Attempt to fix the tests 2009-09-15 08:12:53 +01:00
Melanie 7c925744f6 Some OSGrid specific changes, please use this or later for OSGrid use 2009-09-15 07:55:29 +01:00
Teravus Ovares (Dan Olivares) 1ad35f65b3 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-14 16:30:36 -04:00
Teravus Ovares (Dan Olivares) dc925416d7 * fix missing lock on XMLRPC GroupsModule 2009-09-14 16:30:14 -04:00
Justin Clark-Casey (justincc) a964bc3ca4 Apply http://opensimulator.org/mantis/view.php?id=4142
Re-enable XMLRPC scripting calls
Moves XMLRPC scripting setup to a separate section
Thanks Fly-Man-
2009-09-14 18:31:34 +01:00
Justin Clark-Casey (justincc) 5a64ca4642 label load and save iar commands as experimental. 2009-09-14 16:57:47 +01:00
Justin Clark-Casey (justincc) dd4d70eafe re-enable load and save iar commands 2009-09-14 16:54:36 +01:00
dr scofield (aka dirk husemann) 19c5c8b98d fix to preserve UTF8 encoding in saved script state. 2009-09-14 16:14:59 +02:00
Teravus Ovares (Dan Olivares) feccfe4096 * Add the RegionCombinerModule back
* Yay anonymous delegate in an anonymous delegate.
2009-09-13 19:09:48 -04:00
Teravus Ovares (Dan Olivares) 3a9e1cf0a3 Temporarily removing the RegionCombinerModule to debug a mono assert on linux 2009-09-13 18:43:20 -04:00
Teravus Ovares (Dan Olivares) ed475f21ee * Use the BeginInvoke methodology instead of the FireAndForget methodology to try to mitigate a mono assert. Same functionality done a different way. 2009-09-13 18:28:45 -04:00
Teravus Ovares (Dan Olivares) 3562d75c17 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-13 18:12:44 -04:00
Teravus Ovares (Dan Olivares) eadea36142 * Move nested classes from the RegionCombinerModule into their own file.
* Rename the RegionCombinerModuleIndividualForwarder to RegionCombinerIndividualEventForwarder so there's no possibility that mono.addins sees any names similar
2009-09-13 18:12:24 -04:00
Melanie efc43aa0d9 Change the type value for given folders to -1. Prevents inventory blowups 2009-09-13 18:24:00 +01:00
Teravus Ovares (Dan Olivares) fe4f312d55 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-13 07:28:08 -04:00
Teravus Ovares (Dan Olivares) 4241cdc929 * More comments in the RegionCombinerModule
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?)
* Added border based trigger teleports
* Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
2009-09-13 07:20:18 -04:00
Jeff Ames 01ec93945e Formatting cleanup. 2009-09-13 13:56:09 +09:00
Diva Canto 40c3ac4aeb Guarding the unpacking of the email field introduced by Robsmart. Most profiles don't have it. This may fix mantis #4134. 2009-09-12 09:30:14 -07:00
Melanie 496b368334 Add a using() block around the timer script 2009-09-11 21:52:49 +01:00
Justin Clark-Casey (justincc) c573a32529 Disable non-user ready load/save iar for now pending possible format change 2009-09-11 20:38:08 +01:00
Justin Clark-Casey (justincc) f20a052ef5 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-11 18:20:41 +01:00
Justin Clark-Casey (justincc) 212efc0c76 Remove bug where iar created folders could not be deleted after relog
New folders need to be created with AssetType.Unknown rather than AssetType.Folder!
2009-09-11 16:51:57 +01:00
Diva Canto ca0810a103 Minor indentation cleanup. 2009-09-11 06:59:10 -07:00
Rob Smart eaec7cf39c Changed RemoteAuthorizationServiceConnector so that it implements the IAuthorization interface method isAuthorizedForRegion looks up user and region data and delegates the remote authorization check to the AuthorizationServiceConnector
This keeps the IAuthorization as clean as possible and moves the dependency of using a UserProfileData object out to the connector from the scene.
2009-09-11 06:50:24 -07:00
Diva Canto ce332f235c Changed the interface of IAuthorizationService to get less data. 2009-09-10 19:56:08 -07:00
Rob Smart 953ef780c5 adding in working functionality for the remote connector 2009-09-10 17:52:42 -07:00
Rob Smart 16940097be The stubs for an authorization service, at the moment the service will always grant access to an avatar entering the region if requested. 2009-09-10 17:51:28 -07:00
Justin Clark-Casey (justincc) 552ba5334f Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-10 18:14:34 +01:00
Justin Clark-Casey (justincc) eabf5b6c3d refactor: Replace some iar item name generation in tests with helper function 2009-09-10 17:40:07 +01:00
Justin Clark-Casey (justincc) f5feb25dd1 fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0 2009-09-10 17:08:26 +01:00
Teravus Ovares (Dan Olivares) 729fbee287 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-10 04:07:08 -04:00
Teravus Ovares (Dan Olivares) 1c878ec425 * Fix an off by one error on visible neighbors in the 'RequestNeighbors' method. This off by one error showed one extra row of neighbors on the north and east side 2009-09-10 03:25:55 -04:00
Jeff Ames c41387b864 Formatting cleanup. 2009-09-10 15:57:53 +09:00
Teravus Ovares (Dan Olivares) dc3798ddc3 * Another Timer lock 2009-09-10 00:31:14 -04:00
Teravus Ovares (Dan Olivares) df9f80aabd Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-09 16:20:46 -04:00
Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 2009-09-09 16:20:19 -04:00
Diva Canto 5bf288745d De-hardcode default home locations on create user (standalone). 2009-09-09 11:02:31 -07:00
Justin Clark-Casey (justincc) 0cdec1fbc3 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-09 18:11:02 +01:00
Justin Clark-Casey (justincc) bb1f64fe51 minor: suppress mono warning 0162 generated when comparing const RegionSize against a literal number 2009-09-09 18:09:23 +01:00
Justin Clark-Casey (justincc) 0683cf6e0d Add test to check behaviour if an iar is loaded where no user profile exists for the creators
Disable generation of temporary profiles for now, instead record loading user as creator
2009-09-09 18:03:49 +01:00
dr scofield (aka dirk husemann) 62358014ed reformatting. 2009-09-09 09:56:07 +02:00
dr scofield (aka dirk husemann) d8a787bd89 fix: unicode notecards not surviving script treatment (fixes #4119 ---
perhaps).
2009-09-09 09:56:07 +02:00
Melanie 5c606d0233 Thank you, mcortez, for a patch to fix errors in FlotsamCache and expand
functionality, adding console commands.
2009-09-08 21:31:09 +01:00
Justin Clark-Casey (justincc) 2bb2a0ec44 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-08 17:50:45 +01:00
Justin Clark-Casey (justincc) b7256f2567 extend load iar test to loading into a deeply nested directory
correct bug associated with this
2009-09-08 17:42:07 +01:00
Justin Clark-Casey (justincc) 36a40e0295 refactor: change method argument name 2009-09-08 16:29:31 +01:00
Justin Clark-Casey (justincc) 46d64da830 minor: remove warning 2009-09-08 16:14:52 +01:00
Justin Clark-Casey (justincc) 76b21860e9 refactor iar name generation
slightly change the format of item archive names
2009-09-08 16:12:15 +01:00
Teravus Ovares (Dan Olivares) f0e2fd426b Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-08 04:43:17 -04:00
Teravus Ovares (Dan Olivares) 9a06056c9a * Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes. 2009-09-08 04:43:00 -04:00
dahlia 665cf0194a llRot2Euler() now returns angles -PI < angle < PI 2009-09-07 18:02:02 -07:00
dahlia 7a67b726d5 random drive-by maths optimization in llRot2Euler() and llEuler2Rot() 2009-09-07 17:12:17 -07:00
Justin Clark-Casey (justincc) fa1d79533e Only allow iar load/save if user is logged in to the region simulator 2009-09-07 19:57:44 +01:00
Justin Clark-Casey (justincc) 71f1628578 make oar module logging a little less noisy 2009-09-07 19:11:16 +01:00
Justin Clark-Casey (justincc) 10b075a33d change default iar filename 2009-09-07 18:42:53 +01:00
Justin Clark-Casey (justincc) 116933bee5 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-07 18:26:53 +01:00
Teravus Ovares (Dan Olivares) 326c3ee14f * Enables Child Agents for all virtual regions in the region and their neighbors. There still may be issues with crossing into the mentioned neighbors of the virtual regions. This makes regions larger then 512x512 (3 virtual regions) display fully to clients.
* Uses a grid request multiple times, so the more regions are in the instance, the longer logging in takes.   Consider this temporary until there's a RegionInfo request similar to the MapItem Request.
2009-09-07 12:57:30 -04:00
Teravus Ovares (Dan Olivares) c4edefd9a0 minor: organizational
* Move the neighbor region lookup to another method from where it was before in EnableNeighbourChildAgents.
2009-09-06 21:26:59 -04:00
Justin Clark-Casey (justincc) 61c286f5d6 change iar load to make discrete inventory service requests rather than the cache 2009-09-06 22:07:35 +01:00
Justin Clark-Casey (justincc) 5640cac8e0 Add convenience functions to InventoryArchiveUtils for locating folders by assuming we're starting from the root
Change test methods to use convenience functions
2009-09-06 21:34:20 +01:00
Justin Clark-Casey (justincc) a92afe8dca change load iar test to use non-cache find item by path function 2009-09-06 21:26:27 +01:00
Justin Clark-Casey (justincc) d8316810a1 remove now unnecessary parts of save iar test 2009-09-06 21:20:41 +01:00
Teravus Ovares (Dan Olivares) 8797a82098 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-06 16:15:20 -04:00
Justin Clark-Casey (justincc) 1cc0c94f79 remove warning 2009-09-06 21:15:18 +01:00
Teravus Ovares (Dan Olivares) 511bddc8bc * Moves another Legacy avatar inbounds check to Border 2009-09-06 16:15:06 -04:00
Justin Clark-Casey (justincc) 881051c8cc Convert iar write request to use inventory service requests rather than cache 2009-09-06 21:14:42 +01:00
Justin Clark-Casey (justincc) 766d775625 remove warning 2009-09-06 20:17:30 +01:00
Justin Clark-Casey (justincc) 79c22651d7 refactor: use direct scene reference in inventory archive read request 2009-09-06 20:16:56 +01:00
Justin Clark-Casey (justincc) 8616230fcf refactor: replace some uses of iar module reference with scene instead 2009-09-06 20:04:18 +01:00
Justin Clark-Casey (justincc) 304c78bbbb Temporarily re-enable save iar test by manually insert the item into the old cache during the test 2009-09-06 19:30:03 +01:00
Melanie 998624544c Addendum to last commit. With the last commit, some other code that should
have been in this commit slipped in. If the last heartbeat is more than
2 seconds ago, kill that thread and start a new one. Untested.
his commit adds support to let the first heartbeat complete unconditionally,
since it is almost always longer.
2009-09-06 16:14:45 +01:00
Melanie dcebbc3f1b Remove the encryption from the IAuthenticationService interface. That
is too high up for that type of stuff. It needs to be at the
connector/handler level
2009-09-06 15:55:14 +01:00
Melanie 2303945b4e Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-06 04:29:21 +01:00
Melanie 2a8f66b221 Revising the user account data interfaces. No user functionality yet 2009-09-06 04:28:42 +01:00
Diva Canto babe392709 uh-hum. It might help if I remembered to save the file. 2009-09-05 17:16:43 -07:00
Diva Canto 7d9d8eb90f This should get rid of the infinite loop upon looking up users/agents by UUID in grid mode. Grr. 2009-09-05 16:56:33 -07:00
Teravus Ovares (Dan Olivares) 8855c2e54c Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-05 03:00:50 -04:00
Teravus Ovares (Dan Olivares) 855fb58c96 * Moves ScenePresence SendCourseLocations to a delegate and provide a method to replace the delegate
* RegionCombinerModule replaces this delegate and distributes the CoarseLocationUpdates through the client connection in the region where the user would be if it was a separate region.
* Fixes Mini Map display on combined regions.
2009-09-05 02:58:35 -04:00
Diva Canto b6744a6566 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-04 22:31:10 -07:00
Diva Canto c48ec97817 Fixed some long-standing issues with appearance in HG1. 2009-09-04 22:30:30 -07:00
Teravus Ovares (Dan Olivares) 2c09634aed Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-04 20:19:50 -04:00
Teravus Ovares (Dan Olivares) 016a648a30 * Fixes various quirks rezzing in virtual regions.
* Breaks up the Client event registrations in Scene into methods of similar event types.   The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
2009-09-04 20:19:34 -04:00
Justin Clark-Casey (justincc) 7ca61e0174 Add ids to iar requests
Stop save iar test wrongly relying on thread pulsing (still disabled though)
2009-09-04 21:10:56 +01:00
Justin Clark-Casey (justincc) 4c560df8ac If running tests manually, fail immediately on error 2009-09-04 19:22:09 +01:00
Teravus Ovares (Dan Olivares) 50a9e01dfa * Last commit was a bit of a fail, it registered the root region for it's own permissions events again.
* This commit fixes that and does what the last one intended.
2009-09-04 04:41:43 -04:00
Teravus Ovares (Dan Olivares) f7861a6bad * Make the RegionCombinerModule also register to handle permissions for the virtual region scenes. 2009-09-04 04:25:56 -04:00
Teravus Ovares (Dan Olivares) b93f512433 * Fix for GetTerrainHeightAtXY to make it compatible when Constants.RegionSize isn't 256 2009-09-04 02:48:07 -04:00
Teravus Ovares (Dan Olivares) bb5857c4bb * Fixes the function 'GetTerrainHeightAtXY' 2009-09-04 00:03:54 -04:00
Diva Canto 639bf79aec Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-03 12:42:25 -07:00
John Hurliman 33133e23b1 Fixes seven leaky .BeginInvoke() calls 2009-09-03 12:36:51 -07:00
Justin Clark-Casey (justincc) 64fa23df7c If a test dll fails, stop immediately rather than trying all the other test dlls
This is very useful behaviour if debugging test failures otherwise it's hard to pick out the test output
Also, some minor method shuffling in the iar module
2009-09-03 19:41:38 +01:00
dahlia 6cf610bc44 eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations 2009-09-02 17:40:55 -07:00
Jeff Ames 56ddd6828c Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
dr scofield (aka dirk husemann) bb0cbdc064 switching LandManagementModule to "new" region module scheme; cleaning
up method names in LandManagementModule (was a bit of a
mess). suppressing warnings re Constants.RegionSize.
2009-09-02 11:06:18 +02:00
dr scofield (aka dirk husemann) 05756e1fb9 warnings safari. 2009-09-02 11:06:18 +02:00
Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02 04:39:00 -04:00
Melanie f32de6fe88 Thank you, dslake, for a set of patches to improve OpenSim startup
and idle performance.
2009-09-02 03:33:31 +01:00
Teravus Ovares (Dan Olivares) 2fc3f61a42 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-01 19:39:07 -04:00
Teravus Ovares (Dan Olivares) afc72cc10e * Fixes diagonal teleporting when in RegionCombining mode by adding 4 additional borders that have infinite distances perpendicular to the cardinal of the border surrounding the entire combined region. Recalculates this boundary each time AddScene is called. 2009-09-01 19:38:45 -04:00
dr scofield (aka dirk husemann) 39726f0fda switching SerialiserModule to "new" region module scheme 2009-09-01 10:28:29 +02:00
dr scofield (aka dirk husemann) ef6c0bd7d8 cleanup. 2009-09-01 10:28:29 +02:00
Teravus Ovares (Dan Olivares) 2245e2977e * The return of fuzzy borders! 2009-08-31 23:16:24 -04:00
Teravus Ovares (Dan Olivares) 3718bbc6a5 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-31 22:51:03 -04:00
Teravus Ovares (Dan Olivares) c09884a467 No more fuzzy borders 2009-08-31 22:50:27 -04:00
Teravus Ovares (Dan Olivares) 2068b6714a * -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay 2009-08-31 21:40:06 -04:00
Melanie c89fc36f28 Applying Mantis #4079. Thank you, dslake 2009-09-01 02:17:08 +01:00
Teravus Ovares (Dan Olivares) de1c2a51e2 * Put Borders back the way they were to resolve the endless ----> crossing into region X,Y 2009-08-31 21:11:04 -04:00
Melanie 29df190a3f Baad git, baad baad git. 2009-09-01 02:02:52 +01:00
Melanie 22457c9843 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-01 01:56:59 +01:00
Melanie e458a87e91 Experimental. Set attachment flag early on rezzing from inventory. 2009-09-01 01:53:54 +01:00
Teravus Ovares (Dan Olivares) fed089971e * Previously south and west border were required to be -1 for border crossings diagonally to work.. but.. seems they're working now without it.. and maybe it will help attachments. 2009-08-31 20:36:06 -04:00
Teravus Ovares (Dan Olivares) b8d21d9eae * Get rid of some debug info and kill the code to make a large AABB until I can figure out how to detect the fact that the system is done starting up new regions. 2009-08-31 20:10:08 -04:00
Teravus Ovares (Dan Olivares) b997174d08 * Fix attachment cross issues with new borders. 2009-08-31 20:07:33 -04:00
Teravus Ovares (Dan Olivares) 895c612647 * When the RegionCombinerModule is active add an extra set of borders with Infinite distances around the whole AABB of the region 2009-08-31 16:29:27 -04:00
dr scofield (aka dirk husemann) 27b378ca8b switching Archiver to "new" region module scheme 2009-08-31 17:25:16 +02:00
dr scofield (aka dirk husemann) 3581b9abce Merge branch 'regionready' into opensim 2009-08-31 15:02:21 +02:00