Mic Bowman
adea92f8b7
Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
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with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
BlueWall
57ba9ef5ad
Update RegionReadyModule
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Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Melanie
982f3d58a9
Merge branch 'master' into careminster
2012-01-13 04:04:39 +00:00
Melanie
9dc7fef4f6
Merge branch 'master' into careminster
2012-01-13 02:27:20 +00:00
BlueWall
c5594e839e
Undo some prior work
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Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall
acbff305f5
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-01-12 21:06:27 -05:00
BlueWall
d40ec1c346
Move some interfaces to a more apropriate place
2012-01-12 20:49:50 -05:00
Justin Clark-Casey (justincc)
3b59af2225
Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
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An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc)
6e7154d55c
Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
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Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc)
47377f17c6
Add missing assert to confirm owner delete succeeded to the end of TestOsNpcRemoveOwned()
2012-01-12 23:46:43 +00:00
Justin Clark-Casey (justincc)
beab155434
Add api level test for removing an owned npc
2012-01-12 22:35:11 +00:00
Melanie
c7757d1038
Fix typo
2012-01-12 23:07:38 +01:00
Melanie
aa2cde2493
Disable unowned NPCs
2012-01-12 23:04:38 +01:00
Melanie
cf166d3f1e
Merge branch 'master' into careminster
2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc)
caa207f59f
Add ossl level test for removing an unowned npc
2012-01-12 21:03:54 +00:00
Justin Clark-Casey (justincc)
1ac5aa6808
Add remove test for unowned avatars
2012-01-12 20:47:19 +00:00
Justin Clark-Casey (justincc)
c4972e7734
Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
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This will be documented soon. Options can currently be
OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).
options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc)
d27dd3714f
Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
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As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc)
ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
0a1d61950b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-12 19:03:26 +00:00
Diva Canto
cadd645076
Renamed one var and deleted commented code. No functional changes.
2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc)
b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
2012-01-12 18:14:19 +00:00
Diva Canto
8bdd80abfa
HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
2012-01-12 09:56:35 -08:00
Melanie
4492bc1bcd
Merge branch 'master' into careminster
2012-01-12 17:52:29 +00:00
Bo Iwu
6214e6a217
Allow update of stored entries within User Management Module-this is needed for proper work of HG friends.
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See http://opensimulator.org/mantis/view.php?id=5847
2012-01-12 17:51:13 +00:00
Melanie
5d9e135b5c
Remove ViewObjectInventory method unsupported by core
2012-01-12 01:11:05 +01:00
Melanie
1a3a1e6665
Adapt a cast to using the new TeleportFlags
2012-01-11 19:00:17 +01:00
Justin Clark-Casey (justincc)
38db874755
If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception.
2012-01-11 14:33:26 +00:00
Mic Bowman
5f7e392c7c
Add a check to see if an asset exists before recreating it while
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loading an archive. This does add an extra roundtrip to the asset
server if loading new assets but it protects against overwriting
(and potentially corrupting) existing assets.
2012-01-10 16:26:01 -08:00
Justin Clark-Casey (justincc)
53fb20880c
minor: Fix wrong column length in image queues report
2012-01-10 22:02:35 +00:00
Justin Clark-Casey (justincc)
5002f06d24
rename "show image queue" to "show image queues" in line with other udp info commands.
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Eliminate redundant one line methods
2012-01-10 21:36:35 +00:00
Justin Clark-Casey (justincc)
ef074deb52
Add "show image queue <first-name> <last-name>" region console command
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This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
Melanie
8fa1108b72
Merge branch 'master' into careminster
2012-01-10 21:28:59 +00:00
Melanie
a4c2e7f599
Merge branch 'master' into careminster
2012-01-10 20:34:43 +00:00
Diva Canto
ce44f56af9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-10 11:11:08 -08:00
Diva Canto
7b84942f86
HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0
2012-01-10 11:10:47 -08:00
Justin Clark-Casey (justincc)
18497cef73
Add avatar names to appearance log messages
2012-01-10 18:54:20 +00:00
Justin Clark-Casey (justincc)
a3bb1a81de
correct very minor typo in "debug scene" help
2012-01-10 18:47:30 +00:00
BlueWall
66783398d0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-10 13:43:42 -05:00
Justin Clark-Casey (justincc)
d67e9916b8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-10 18:42:37 +00:00
BlueWall
3deb52d399
Teleport Debugging
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Move setting from ini to existing facitilies - thanks justincc
toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Justin Clark-Casey (justincc)
d67e8291c8
Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
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This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-10 18:41:07 +00:00
Melanie
1cc685e820
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
Diva Canto
a22d0dcab9
HG Friends: fixed bug introduced by 571efeddb2
(r/17672)
2012-01-10 09:58:53 -08:00
BlueWall
707c8c6f2b
Add some run-time debugging support
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Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.
Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall
b3a12167d6
Use our TeleportFlags
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Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall
95345521f0
TP Routing debug
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Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall
3640afdd95
Fix teleport routing for incoming HG+Owner
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Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
Melanie
bc08cc201b
Merge branch 'master' into careminster
2012-01-09 19:22:06 +00:00
BlueWall
43145c7f67
Debugging HG teleport routing
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Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
Melanie
520b8b342e
Merge branch 'master' into careminster
2012-01-09 06:52:46 +00:00
BlueWall
34c42cdab0
Fix HG teleport routing
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Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie
0e855fea7c
Fix a build break
2012-01-09 01:05:19 +00:00
Melanie
1ebd79e413
Add the HG case to landing point checks
2012-01-09 00:54:59 +00:00
Melanie
d5c5bbe0a1
Update teleport routing to match Avination
2012-01-08 23:38:43 +00:00
Melanie
44cde8d5c6
Update teleport routing to match Avination
2012-01-08 23:36:49 +00:00
BlueWall
fb16d49511
Merge branch 'master' of /home/opensim/src/opensim
2012-01-08 17:56:03 -05:00
BlueWall
266167f5a3
Fix teleport routing
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Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie
4bf2e19898
Merge branch 'master' into careminster
2012-01-07 18:11:21 +00:00
Melanie
32eb7ddc37
Fix threat level setting on osNpcPlayAnimation
2012-01-07 18:09:53 +00:00
Melanie
6f19e231b6
Don't try to save a NPCs attachment states on NPC delete
2012-01-07 18:09:45 +00:00
Melanie
94fa6cb071
Fix threat level setting on osNpcPlayAnimation
2012-01-07 12:29:59 +01:00
Melanie
efe51fd5cb
Don't try to save a NPCs attachment states on NPC delete
2012-01-07 12:06:21 +01:00
Melanie
69c0f252a4
Force the group tag of NPCs to "- NPC -" unless the name is completely blank.
2012-01-07 12:05:42 +01:00
nebadon
58cb7cd084
fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check
2012-01-06 23:07:48 -07:00
Melanie
38ae479249
Make sure to prefix NPC names with "NPC:" so they can't be mistaken for users
2012-01-07 02:49:52 +01:00
Justin Clark-Casey (justincc)
f4231f0628
minor: remove mono compiler warning
2012-01-07 00:32:32 +00:00
Justin Clark-Casey (justincc)
ba163ab05b
Add method doc to SPA.Falling and use automatic private get property
2012-01-07 00:29:55 +00:00
Justin Clark-Casey (justincc)
c5c079f6aa
Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
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Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie
679d155a39
Fix some syntax issues
2012-01-06 23:08:18 +00:00
Melanie
9668992493
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:50 +00:00
Melanie
1cffd8fa03
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-06 22:36:35 +00:00
Melanie
7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
Justin Clark-Casey (justincc)
3073370d0e
Allow RemoteAdmin to deal with all the different kinds of region id parameter that have been used in different methods.
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See http://opensimulator.org/mantis/view.php?id=5814
Thanks Michelle Argus!
2012-01-06 22:29:27 +00:00
Melanie
70157a4ec5
Fix some syntax issues
2012-01-06 22:33:51 +01:00
Melanie
a47aa46962
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:08 +00:00
Melanie
a34278cfc3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
2012-01-06 22:41:26 +00:00
John Cochran
ff5a83d192
Fixed llAngleBetween() to allow denormal rotations
2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc)
8c445dac67
Add script instruction count back to llRot2Euler. Other minor formatting/doc changes.
2012-01-06 21:12:22 +00:00
John Cochran
eb9bf71726
Replaced llRot2Euler function.
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The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Justin Clark-Casey (justincc)
7661a0b2a9
Implement the FetchInventory2 capability. This accompanies the existing FetchInventoryDescendents2 capability.
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Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
2012-01-06 21:07:34 +00:00
Melanie
de9d6096a5
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-06 21:37:01 +01:00
Melanie
11c48ac807
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
2012-01-06 21:41:36 +00:00
John Cochran
e9b9eb6a4c
Replaced llRot2Euler function.
...
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:30:51 +00:00
Melanie
f1846045a6
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 21:34:43 +01:00
Melanie
f8c15d38a6
If dragging a script that is no copy from prim inventory into agent
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inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie
3003133a66
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-01-06 17:39:39 +00:00
Melanie
81cf774fe8
Merge branch 'master' into careminster
2012-01-06 17:38:53 +00:00
Melanie
fbb2a7e90d
Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
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any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
Melanie
31dc5aa728
If dragging a script that is no copy from prim inventory into agent
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inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 13:15:04 +01:00
Melanie
db482cb7dd
Fix up asset stuff
2012-01-06 00:04:32 +01:00
BlueWall
b06d878790
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-05 17:55:24 -05:00
Melanie
23ce1dfc27
Remove a dangling command registration
2012-01-05 23:54:51 +01:00
Melanie
fdfc4ab2a8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
BlueWall
f252161941
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-05 17:54:51 -05:00
Justin Clark-Casey (justincc)
b86e7715a8
Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure
2012-01-05 22:54:33 +00:00
BlueWall
e393b47da8
Merge branch 'new_modules'
2012-01-05 17:54:05 -05:00
BlueWall
2b4edd659f
Adding empty ISearchModule interface
2012-01-05 17:53:03 -05:00
Justin Clark-Casey (justincc)
5ea9740f1b
Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
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For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc)
da0fc3c8f5
Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
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Last time I accidnetally just changed the usage message.
2012-01-05 21:11:32 +00:00
Justin Clark-Casey (justincc)
f06acc0a85
Add size and temporary information to "show asset" command
2012-01-05 21:05:10 +00:00
Justin Clark-Casey (justincc)
5b160f5b7b
Rename 'show digest' console command to 'show asset'
2012-01-05 20:56:29 +00:00
Justin Clark-Casey (justincc)
7319ba62dd
Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
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This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Justin Clark-Casey (justincc)
f2ff6d5186
Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
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No functional change.
2012-01-05 20:33:44 +00:00
Justin Clark-Casey (justincc)
50e459d265
recomment log messages I accidentally left uncommented
2012-01-05 19:44:06 +00:00
Justin Clark-Casey (justincc)
c201b54b85
Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
2012-01-05 19:40:54 +00:00
Justin Clark-Casey (justincc)
da6c816204
Commenting out DataSnapShot message "Registering service discovery capability" for now.
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Please uncomment if/when needed.
2012-01-05 17:10:38 +00:00
Melanie
2c401b7359
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-05 08:12:34 +00:00
Melanie
97ba3c9346
Small fix to GetWorldPosition to get closer to Avination sit behavior
2012-01-05 08:11:52 +00:00
Melanie
e9296721c7
That needs to be callable from elsewhere!
2012-01-05 08:04:04 +01:00
Melanie
85d82c8140
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-05 07:43:16 +01:00
Melanie
1ebc9d04aa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Melanie
045f3b8b11
Clean up GetWorldPosition
2012-01-05 07:37:31 +01:00
Melanie
32b8fa4a77
Prevent spurious "CHANGED_POSITION" during region backup
2012-01-05 07:37:09 +01:00
Justin Clark-Casey (justincc)
8fb70a2058
Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
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This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-04 22:45:07 +00:00
Justin Clark-Casey (justincc)
0634c38505
Separate out rebake request code from cache validation code AvatarFactoryModule.
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This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
Justin Clark-Casey (justincc)
7e6c84c334
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-04 21:41:28 +00:00
Justin Clark-Casey (justincc)
3a64522267
Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes.
2012-01-04 21:40:15 +00:00
Dan Lake
3a2ac0e2ee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-04 12:01:32 -08:00
Dan Lake
fc391d4b10
Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
2012-01-04 12:01:18 -08:00
Justin Clark-Casey (justincc)
aa625da6a6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-04 19:53:48 +00:00
Justin Clark-Casey (justincc)
82df5de5cf
Remove the pointless LLClientView.m_imageManager null check.
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Despite the code comments we never actually null it.
2012-01-04 16:15:05 +00:00
Dan Lake
ecf9824b63
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-03 16:52:53 -08:00
Dan Lake
0ab2289cdc
Access to these static methods to serialize objects are useful outside of serializer
2012-01-03 16:52:08 -08:00
Justin Clark-Casey (justincc)
983b49c0c8
commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
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Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
Justin Clark-Casey (justincc)
01eacd3a31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-03 18:22:14 +00:00
BlueWall
e78a3913e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-03 12:22:13 -05:00
BlueWall
2c8e72217e
Merge branch 'new_modules'
2012-01-03 12:20:49 -05:00
BlueWall
6941058824
Profile Updates
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Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Justin Clark-Casey (justincc)
fa79588a20
minor: add missing newlines to pCampbot usage statement
2012-01-03 15:42:36 +00:00
Melanie
a6e305063e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Justin Clark-Casey (justincc)
fac8c25851
Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier.
2012-01-02 21:31:42 +00:00
Justin Clark-Casey (justincc)
014a86c26b
Adding commented out log messages and some minor formatting for future bug hunting. No functional changes.
2012-01-02 19:46:30 +00:00
BlueWall
87374274b9
Fix for failed http request status
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Thanks "sendapatch" for fixes to llHTTPRequest status reporting.
2012-01-01 23:44:46 -05:00
Diva Canto
56dbcae402
Bug fix in map tiles in standalone: the map has been blank since commit 01ae916bad
r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4
Author: Oren Hurvitz Date: 7/22/2011
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This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-30 21:32:28 -08:00
Diva Canto
5d8ed077bc
Bring back the Hyperlinker to the Robust console. Moved the config to [GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis.
2011-12-30 19:17:35 -08:00
Diva Canto
5aad1f7afe
Default LocalToGrid to true. Fixes minor bug introduced yesterday where old robust UserAccount service would result is LocalToGrid at the sim being false.
2011-12-30 10:40:57 -08:00
Mic Bowman
967ea51980
Set the local grid flag in the user account through the simian connector
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This should make bi-directional hypergrid work.
2011-12-29 16:37:16 -08:00
Diva Canto
571efeddb2
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
2011-12-29 16:12:06 -08:00
Diva Canto
42f5394677
Added field LocalToGrid in UserAccount. Context: make HG work in Simian.
2011-12-29 15:39:12 -08:00
Diva Canto
98ab3dffa3
Deleted two obsolete files in Inventory modules.
2011-12-29 15:33:04 -08:00
Diva Canto
ef4d989f37
Deleted unused methods from HGAssetBroker
2011-12-29 15:21:56 -08:00
Diva Canto
6974596e83
Fixed mix-up in UserAccount fields when passing UserAccounts remotely.
2011-12-29 12:34:57 -08:00
Diva Canto
b756077269
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-29 12:18:22 -08:00
Diva Canto
70e36ee2b4
HG: more adjustments for making HG Simian work. Added server_uri as new key on get_agent_home in UAS.
2011-12-29 12:17:58 -08:00
Melanie
bde004c08e
Merge branch 'master' into careminster
2011-12-28 09:24:35 +00:00
Melanie
5b52440e61
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-28 09:24:02 +00:00
Melanie
bf4d727cd5
Fix permissions being lost and correct slam behavior, removing icompatible
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code inherited from core and dead code.
2011-12-27 14:04:49 +01:00
Melanie
ad1c6442cd
Remove a debug spam
2011-12-27 01:40:44 +01:00
Diva Canto
b6cfe15c7c
HG: more / love for Xmas
2011-12-24 07:44:26 -08:00
Melanie
41f6d6a5ff
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-24 16:18:01 +01:00
Melanie
2e07d24199
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-24 01:46:04 +01:00
Melanie
c4e16b26bb
Merge branch 'master' into careminster
2011-12-24 02:21:35 +00:00
Melanie
c9dbcfbb31
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-24 01:43:44 +01:00
Melanie
f2855d3668
Add setter for Acceleration on physics objects.
2011-12-24 01:41:32 +01:00
Melanie
5b28e29530
Fix camera orientation for sit targets to use the prim actually sat on.
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Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie
04806e02ed
Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.
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For SL compatibility only
2011-12-24 01:40:09 +01:00
Diva Canto
f9a1fd5748
HG: one more adjustment with trailing /s
2011-12-23 15:08:13 -08:00
Diva Canto
d38b8caf2b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-23 10:58:55 -08:00
Diva Canto
26bb95fe3d
HG: AAdded a few missing /'s at the end of URLs
2011-12-23 10:58:30 -08:00
Mic Bowman
c6ce464dbc
remove the old region crossing handler
2011-12-23 10:13:32 -08:00
Melanie
b8a914b15b
Merge branch 'master' into careminster
2011-12-23 01:00:34 +00:00
Mic Bowman
456c89a7a3
Fixes some problems with objects that attempt to cross a region boundary
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into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
2011-12-22 16:59:51 -08:00
Mic Bowman
f394cb2e8f
fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag
2011-12-22 16:21:32 -08:00
Mic Bowman
6b08c051a3
Enables processing of hypergrid links through simiangrid services. Thanks
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otakup0pe
2011-12-22 15:31:51 -08:00
Justin Clark-Casey (justincc)
790ca65c84
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
2011-12-22 20:22:15 +00:00
Justin Clark-Casey (justincc)
7ccd8f8f1d
rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
2011-12-22 19:57:50 +00:00
Melanie
eef6f92029
Merge branch 'master' into careminster
2011-12-22 19:52:59 +00:00
Justin Clark-Casey (justincc)
f7dbdba447
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc)
48113f0fc8
Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
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Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Melanie
a15a58a7c1
Merge branch 'master' into careminster
2011-12-22 17:33:31 +00:00
Diva Canto
469955889e
Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
2011-12-22 09:30:06 -08:00
Melanie
b72dd852b7
Merge branch 'master' into careminster
2011-12-22 16:58:38 +00:00
Melanie
7f527814d5
And a typo fix
2011-12-22 16:57:49 +00:00
Melanie
66a0471efa
Merge branch 'master' into careminster
2011-12-22 16:52:14 +00:00
Melanie
6412349dec
Add a few comments, correct a merge artefact
2011-12-22 16:51:51 +00:00
Melanie
2347593dac
Harmonizing SP with Avination
2011-12-22 16:48:52 +00:00
Melanie
b970d4f976
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto
219ec7ef20
Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way.
2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c
Moved an external test into the method that uses those preconditions.
2011-12-21 15:17:26 -08:00
Diva Canto
651f9f47d0
HG: Verify that the user is local
2011-12-21 14:56:38 -08:00
Dan Lake
41b02a7208
Remove unused SetAcceleration and add set on Acceleration parameter
2011-12-20 14:45:32 -08:00
Melanie
ca6113a4d5
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc)
fa0a71253f
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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Needs further investigation.
Revert "Stop sending the viewer its own AvatarAppearance packet."
This reverts commit 92039f295d
.
2011-12-20 18:54:15 +00:00
Diva Canto
dd69c9fd20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-20 09:53:05 -08:00
Diva Canto
25cbba9bca
Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257.
2011-12-20 09:43:39 -08:00
Melanie
2b4ebe657c
Merge branch 'master' into careminster
2011-12-19 23:16:20 +00:00
Justin Clark-Casey (justincc)
87a2d8d51b
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19 23:03:45 +00:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
92039f295d
Stop sending the viewer its own AvatarAppearance packet.
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The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc)
2899de1a5c
Stop unnecessarily sending the TextureEntry in client avatar updates.
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As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc)
e8fbeeba5f
Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
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However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19 19:08:24 +00:00
Justin Clark-Casey (justincc)
fc9400db07
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-19 19:07:35 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
nebadon
6baee2e10b
addresses mantis #5827
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RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
2011-12-19 11:51:03 -07:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Melanie
c4f1906b0a
Make raycast more efficient by checking exclusion flags earlier
2011-12-17 12:57:20 +01:00
Melanie
8a9a8ed5c9
Fix hit testing link sets properly. Fix raycasting for LSL.
2011-12-17 12:31:25 +01:00
Justin Clark-Casey (justincc)
4d065f0453
Provide user feedback on execution of "backup" region console command
2011-12-17 02:42:43 +00:00
Justin Clark-Casey (justincc)
684482352c
Fix bug where objects couldn't be set back to the "none" group.
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This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17 02:35:08 +00:00
Justin Clark-Casey (justincc)
f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto
964ec57ffe
Changed the async approach on close child agents. This may improve crossings a little bit.
2011-12-16 17:24:50 -08:00
Diva Canto
99623894c7
Commented a couple of verbose debug messages.
2011-12-16 17:23:30 -08:00
Justin Clark-Casey (justincc)
7f019cc196
If a startup simulator script is present, run it after the normal region selection code rather than before.
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This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch.
2011-12-17 00:27:19 +00:00
Justin Clark-Casey (justincc)
1bf05fbb1f
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc)
a3a17e929e
Stop generating client flags when we send out full object updates.
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These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc)
5c4056660f
Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
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This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Justin Clark-Casey (justincc)
5d79f857b0
Comment out accidentally left in "Adding physics prim" log message
2011-12-16 20:54:28 +00:00
Justin Clark-Casey (justincc)
a9b39d6e5d
Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses
2011-12-16 20:53:50 +00:00
Diva Canto
8300bb651e
Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70>
2011-12-16 09:33:22 -08:00
Diva Canto
3bf699ad36
No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
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Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Diva Canto
7e4a2d69d5
HG minor bug fix and marked one method obsolete in UAS.
2011-12-16 08:48:29 -08:00
Justin Clark-Casey (justincc)
8013c0d2f5
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
2011-12-15 22:33:14 +00:00
Justin Clark-Casey (justincc)
c0ba99e5ad
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc)
99570d8ebb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-15 21:59:01 +00:00
Justin Clark-Casey (justincc)
937c06db54
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
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Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
nebadon
58ba81ae4e
minor fix to MegaRegions, typo spotted by Ubit!
2011-12-15 10:49:15 -07:00
Justin Clark-Casey (justincc)
6f2d80cc93
minor: add some currently commented log lines for use in debugging
2011-12-14 21:27:47 +00:00
Melanie
69f29cb53e
Merge branch 'master' into careminster
2011-12-14 19:50:43 +00:00
Justin Clark-Casey (justincc)
e830a77860
Simplify some manipulation of _taintedActors in OdeScene
2011-12-14 18:33:44 +00:00
Justin Clark-Casey (justincc)
a110a7bd6a
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour of just a _taintedPrims HashSet.
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There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway.
2011-12-14 18:03:25 +00:00
Justin Clark-Casey (justincc)
cec88872ae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-14 17:59:55 +00:00
Justin Clark-Casey (justincc)
84023c8162
Fix off by one bug in objects GrabbingBehaviour of pCampBot.exe
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Also fix usage message.
2011-12-14 16:43:49 +00:00
Melanie
898549d13e
Merge branch 'master' into careminster
2011-12-14 08:57:55 +00:00
Dan Lake
f43e5f92fd
Just adding a comment to SendFullUpdatToClient
2011-12-13 23:34:59 -08:00
Dan Lake
39736e52d8
Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition.
2011-12-13 21:37:17 -08:00
Justin Clark-Casey (justincc)
b242ceda1e
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
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The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Melanie
df65245671
Spin off terrain save into a new thread and make it so that it uses the old
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values for places where NaN are found.
2011-12-13 12:58:28 +01:00
Melanie
6d1d1c0dbf
Comment debug spam
2011-12-13 00:36:44 +01:00
Melanie
d18a9f22e7
Prevent a nasty deadlock on teleport
2011-12-12 23:43:45 +01:00
Justin Clark-Casey (justincc)
4dfd2c7d47
minor: remove pointless comment from OdeScene.cs
2011-12-12 19:31:50 +00:00
Melanie
8418288e26
Make m_attachments private
2011-12-12 18:29:54 +01:00
Melanie
afab4b276e
Remove spammy log messages when querying sim health
2011-12-12 13:51:31 +01:00
Dan Lake
c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
2011-12-12 02:43:38 -08:00
Melanie
95d533ce8a
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-12 11:09:13 +01:00
Melanie
52a4dbccbe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie
943b37b8e6
Send changed animation event asynchronously
2011-12-12 11:08:50 +01:00
Dan Lake
3c55d2e776
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-12 00:41:53 -08:00
Dan Lake
db8fd1eb9f
Added an option for extra settings within region ini file. Any non-hardcoded key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo
2011-12-12 00:21:19 -08:00
nebadon
8ae824ff09
Mantis 5816: osParseJSON Decoding Problems
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osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
3a91085ac2
Implement handler for TeleportCancel inbound packet
2011-12-10 15:17:34 +00:00
Melanie
323ffd7a89
Fix a regression that causes data from the attachments module to fail loading
2011-12-10 15:28:32 +01:00
Melanie
db98698bbe
Prevent spurious error message when client tries to move a null item
2011-12-10 14:47:00 +01:00
Melanie
6b080d57cb
Merge branch 'master' into careminster
2011-12-10 15:19:31 +00:00
Melanie
3f42183797
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc)
e88ad5aab9
minor: remove a mono compiler warning
2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc)
5f276c3212
Print out one log message for every missing baked texture, rather than two.
2011-12-09 23:54:39 +00:00
Justin Clark-Casey (justincc)
0daa5d8b4d
minor: comment out "unpacked appearance" log mesasge for now
2011-12-09 23:44:34 +00:00
Justin Clark-Casey (justincc)
f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
2011-12-09 23:24:52 +00:00
Justin Clark-Casey (justincc)
13b1c8c173
Do some clean up Scene.cs log messages.
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This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc)
af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
Melanie
5f6a4c4111
Merge branch 'master' into careminster
2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc)
fc27806e90
remove some unused fields in ScenePresence
2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc)
cb0da425d5
Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.
2011-12-09 22:41:39 +00:00
Justin Clark-Casey (justincc)
94c242f792
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
...
In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Justin Clark-Casey (justincc)
4e9f50b878
Add commented log lines to FetchInventoryDescendents2 path for future use.
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Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Melanie
00b36eb0fe
Restore the Avination way of position and angle calculation so resizers
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work again.
2011-12-09 20:55:48 +01:00
Melanie
07c26111af
Fix llGetLinkKey to report avatars properly
2011-12-09 16:36:25 +01:00
Melanie
d913303875
Merge branch 'master' into bigmerge
2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc)
63fe673af1
Revert "Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.""
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This turned out not to be the upload texture issue.
This reverts commit 8721841fc3
.
2011-12-08 23:45:53 +00:00
Justin Clark-Casey (justincc)
50eebb5cba
Don't reply with an ack packet if the client is not authorized.
2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc)
32d0ef89c6
Extend TestAddClient() to check that the first packet received is an ack packet
2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc)
14e407aff3
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc)
bc13855e64
Reactivate BasicCircuitTests.TestAddClient()
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This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc)
0e265889dd
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc)
55de189752
minor: remove some mono compiler warnings
2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc)
54360dd20e
When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
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This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc)
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie
3b991a2222
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-12-08 18:30:09 +00:00
Melanie
96539ffc79
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Justin Clark-Casey (justincc)
355cde464a
Simplify Scene.AddNewClient()
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If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie
8d7c353500
Merge branch 'master' into bigmerge
2011-12-08 05:47:45 +00:00
Melanie
43732794dd
Remove a left over log output
2011-12-08 05:46:59 +00:00
Melanie
1e4842eaba
Remove superfluous try block
2011-12-08 05:28:54 +01:00
Melanie
7c7dd6269a
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-12-08 03:37:48 +01:00
Melanie
ea1f5fb08d
Merge branch 'master' into bigmerge
2011-12-08 03:53:30 +00:00
Melanie
603ad905e1
Adapt to justincc's remote admin refactor
2011-12-08 03:53:09 +00:00
Melanie
50aa89dae6
Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 03:24:25 +00:00
Melanie
b459239833
Recover from an internal mess-up in the outgoing packet queues by creating
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a new queue object.
2011-12-08 01:08:40 +01:00
Justin Clark-Casey (justincc)
dae58e0937
Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string
2011-12-07 22:42:05 +00:00
Justin Clark-Casey (justincc)
2b4de8f881
Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false
2011-12-07 22:40:23 +00:00
Justin Clark-Casey (justincc)
fb2f4f158c
Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method
2011-12-07 22:39:12 +00:00
Justin Clark-Casey (justincc)
eda770e978
Remove unused SceneManager.TryGetAvatarsScene()
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It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc)
3d95015686
On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception
2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc)
2b02d3dc84
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-07 17:33:06 +00:00
Justin Clark-Casey (justincc)
415b7b7ec4
Implement XMLRPCAdmin command admin_teleport_agent.
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This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
BlueWall
33c6067098
Trigger a Jenkins build
2011-12-07 11:21:50 -05:00
Justin Clark-Casey (justincc)
a8ed185c00
properly lock CapsHandlers.m_capsHandlers
2011-12-07 14:55:01 +00:00
Justin Clark-Casey (justincc)
e6272b8d56
Stop also adding an ordinary http handler when we set up a poll http handler.
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It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Melanie
ccba04f345
Fix intersim object give messages
2011-12-07 01:27:52 +01:00
Melanie
f317953290
Fix up intersim give messaging
2011-12-07 01:02:46 +01:00
Melanie
d6486fe14a
Fix task inventory giving
2011-12-07 00:43:59 +01:00
Melanie
62d0a0cdbf
Remove harmless merge artefact
2011-12-06 22:58:00 +01:00
Justin Clark-Casey (justincc)
8e542cfa03
Stop accidentally setting up the UploadTexture caps handler with the same url for all users
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This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Melanie
5490a3e549
Fix phantom and temp flags not taking
2011-12-06 19:44:45 +01:00
Melanie
28da235888
Merge branch 'master' into bigmerge
2011-12-06 19:01:05 +00:00
Justin Clark-Casey (justincc)
8721841fc3
Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."
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This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.
This reverts commit 1854c52ea3
.
2011-12-06 18:37:13 +00:00
Justin Clark-Casey (justincc)
136a6a6e0f
Make "show appearance" a synonym for "appearance show"
2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc)
b9a461c5ad
In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it.
2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc)
ec4f217af8
Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing
2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc)
1b9eb52850
Allow "appearance show" command to take an optional avatar name
2011-12-06 18:03:16 +00:00
Justin Clark-Casey (justincc)
4be85eeaa5
Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all
2011-12-06 16:42:44 +00:00
Justin Clark-Casey (justincc)
d33d12ba83
Provide feedback as to which avatars are resending appearance informion on "appearance send" console command
2011-12-06 16:07:24 +00:00
Justin Clark-Casey (justincc)
319507f521
Add test for not found response from GetTexture cap handler.
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Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05 21:04:17 +00:00
Justin Clark-Casey (justincc)
af9ccfa15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc)
4567555c49
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie
09c043fe52
Adapt GodsModule to core changes
2011-12-05 21:26:43 +01:00
Melanie
5b07370ec4
Remove erroneous message about hyperlinks when entering an invalid region name
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in map search.
2011-12-05 21:26:06 +01:00
Melanie
bc17e2e9cf
Merge branch 'master' into bigmerge
2011-12-05 20:32:35 +00:00
Melanie
47d0a50a19
Add the proper result code as per the LL announcement for llTransferLindenDollars
2011-12-05 20:02:27 +01:00
Melanie
e7cb63fcf7
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-12-05 19:01:35 +00:00
Melanie
66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 19:01:14 +00:00
Justin Clark-Casey (justincc)
37889eb3fa
For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound
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NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
2011-12-05 18:35:03 +00:00
Melanie
6362df1202
Serialize the Volume Detect field
2011-12-05 19:33:25 +01:00
Melanie
1ece4feccd
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-12-05 19:08:19 +00:00
Melanie
cc482ee865
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-12-05 18:54:31 +00:00
Melanie
2a8a46a32d
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 18:32:40 +01:00
Melanie
5ab536a1e9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie
3281b99362
Strip CR from http responses and limit them to 2048 chars
2011-12-05 15:57:47 +01:00
Melanie
b7c9eb4bf7
Don't allow deletion of a terrain from the database unless we have one to replace it with
2011-12-05 15:46:57 +01:00
Melanie
68bdd0b7fe
Fix setting seated avatar position and make llSameGroup work as in SL.
2011-12-05 15:26:49 +01:00
Melanie
35800d6a86
Reinstate setter for OffsetPosition to allow setting the offset by script
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while seated
2011-12-05 15:26:22 +01:00
Melanie
19d6aa2bc9
Don't allow position update on sitting avatar. Don't bounds check sitting
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avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Diva Canto
a2d98c7293
HG: Added HEAD method to Helo service. This is the preferred method, but its wide use will have to wait a few releases. So the sims are still calling GET for now.
2011-12-04 10:10:09 -08:00
Diva Canto
080dfcc9c9
HG: Renamed one method
2011-12-04 08:24:16 -08:00
Melanie
ec8c93aa5e
Implement ChangeInventoryItemFlagsPacket handling
2011-12-04 12:35:01 +01:00
Justin Clark-Casey (justincc)
a82aea53f8
Split up test SceneHelpers to provide an AddChildScenePresence() call
2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc)
a4d82895be
Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful.
2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc)
3852f05e6e
Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient()
2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc)
4919c60560
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc)
ced820bd5e
Improve locking in AgentCircuitManager
2011-12-03 16:19:11 +00:00
Justin Clark-Casey (justincc)
c934901a05
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc)
aac3f2d04e
Add agent circuit number checks to TestCloseAgent()
2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc)
aba42d8543
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
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We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc
e75bcd4c59
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
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Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
Justin Clark-Casey (justincc)
585fc5e79d
Update SP.PhysicsCollisionUpdate() doc.
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It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc)
b66fe3e9ff
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc)
a009871827
Add basic TestFlyingAnimation() regression test
2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc)
feef1dd732
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
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There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
Justin Clark-Casey (justincc)
f08aad8a40
For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
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This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
Justin Clark-Casey (justincc)
0ca8491bbe
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation
2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc)
5bbfb082dd
Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination
2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc)
8185ce8b4a
Do a cagent.Anims != null check in SP.CopyFrom()
2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability
2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc)
96c191f4fd
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
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Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
Justin Clark-Casey (justincc)
054ebe8878
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc)
2a6597f61e
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
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Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Justin Clark-Casey (justincc)
1854c52ea3
Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
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This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
2011-12-01 23:38:25 +00:00
Justin Clark-Casey (justincc)
5460f2e035
refactor: Separate the upload baked texture handler out from BunchOfCaps
2011-12-01 23:24:15 +00:00
Melanie
516c3dfbbb
Remove some debug code that had snuck in
2011-12-01 16:12:09 +01:00
Melanie
797982ee11
Implement llTransferLindenDollars
2011-12-01 13:30:10 +01:00
Melanie
8f2d7881bd
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-12-01 11:56:40 +01:00
Melanie
b60ff651a3
Merge branch 'master' into bigmerge
2011-12-01 12:16:59 +00:00
Justin Clark-Casey (justincc)
2a9c9ae340
Provide more user feedback when "debug http" is set
2011-11-29 21:53:15 +00:00
Justin Clark-Casey (justincc)
fa63054c4f
On "show caps", stop excluding the seed cap but do exclude it elsewhere
2011-11-29 20:37:03 +00:00
Justin Clark-Casey (justincc)
679a5f6c0b
With "debug http 1", show the path with the query string instead of just the path.
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Also simplifies debug levels to just 0 and 1
2011-11-29 17:26:45 +00:00
Justin Clark-Casey (justincc)
658d02b5e9
Improve some of the debug help messages
2011-11-29 16:56:31 +00:00
Justin Clark-Casey (justincc)
a17f93ff44
minor: remove mono compile warning, a Vector3 can never be null since it's a struct
2011-11-29 16:31:10 +00:00
Justin Clark-Casey (justincc)
d3a46b03bf
tabulate "show caps" output for easier readability
2011-11-29 16:29:11 +00:00
Justin Clark-Casey (justincc)
ff0d020007
Correct mistake in "debug eq" help
2011-11-29 16:18:14 +00:00
Justin Clark-Casey (justincc)
b6b0bc7b32
Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator
2011-11-29 16:15:52 +00:00
Melanie
dc612d0f08
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Melanie
80148bf784
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-28 11:21:15 +01:00
BlueWall
19c10c892a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-26 17:20:20 -05:00
BlueWall
ea0fc7b12c
Add missing property to llGetLinkPrimitiveParams
2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc)
4efd9a3b7b
When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
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Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc)
86cc00aaa8
minor: formatting changes in Scene.PacketHandlers.cs
2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc)
46e1bcb6b6
minor: remove mono compiler warning
2011-11-26 01:40:46 +00:00
Justin Clark-Casey (justincc)
bafea2282a
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
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This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc)
11c19b0d2e
Use the same web fetch handler for every request from every avatar, since it contains no instance code
2011-11-26 00:29:01 +00:00
Justin Clark-Casey (justincc)
c5b636469d
Stop locking the requests coming in to WebFetchInvDecHandler.
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There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests.
2011-11-26 00:13:04 +00:00
Justin Clark-Casey (justincc)
95a686dbf5
Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once
2011-11-25 23:45:29 +00:00
Justin Clark-Casey (justincc)
5b4fe23f7f
Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.
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Introduced just a few commits ago in 0688861
2011-11-25 23:43:57 +00:00
Justin Clark-Casey (justincc)
676d32974a
Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.
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Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25 22:46:42 +00:00
Justin Clark-Casey (justincc)
b785f204ce
remove some mono compiler warnings
2011-11-25 22:19:57 +00:00
Justin Clark-Casey (justincc)
0688861aa7
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc)
8c82ff16ad
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
...
These cover a wider range of types.
2011-11-25 21:54:31 +00:00
Justin Clark-Casey (justincc)
0a0aa77cfd
Adding missing CrossBehaviour.cs file to fix build
2011-11-24 22:46:43 +00:00
Justin Clark-Casey (justincc)
8e32ce85a7
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
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At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc)
2ae5b40ca6
On pCampBot, add bot as a property on behaviours instead of passing it in every time
2011-11-24 22:36:45 +00:00
Justin Clark-Casey (justincc)
cbbd992df4
minor: remove mono compiler warning
2011-11-24 22:11:54 +00:00
Justin Clark-Casey (justincc)
a58f5b2f66
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Justin Clark-Casey (justincc)
0a60e9537f
comment out a noisy log line I accidentally left in from the last commit
2011-11-24 21:30:40 +00:00
Justin Clark-Casey (justincc)
63c137820b
Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.
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This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24 21:27:35 +00:00
Justin Clark-Casey (justincc)
0174e326e3
Add a "debug eq" console command for debugging.
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This will log outgoing event queue message names if turned on.
2011-11-24 20:27:11 +00:00
Justin Clark-Casey (justincc)
decabe1181
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-24 20:22:17 +00:00
Justin Clark-Casey (justincc)
bdcfd6afee
Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.
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Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-24 17:35:33 +00:00
Melanie
a8270cb48c
Merge branch 'master' into bigmerge
2011-11-24 01:16:37 +00:00
Dan Lake
89b2fb2ff4
Append asset ID to URL for storage requests to allow caching proxies to work with Simian
2011-11-23 16:41:30 -08:00
Dan Lake
5485e3da46
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-23 16:11:17 -08:00
Dan Lake
0cb33a5398
Line endings
2011-11-23 16:09:11 -08:00
Melanie
11dfd7711b
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-24 00:54:52 +01:00
Justin Clark-Casey (justincc)
ed7ddeecf2
Print out what behaviours are active when pCampBot starts up
2011-11-23 22:18:10 +00:00
Justin Clark-Casey (justincc)
d145750e87
Add teleport behaviour to pCampBot
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This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful.
2011-11-23 22:05:11 +00:00
Justin Clark-Casey (justincc)
1126efdcd0
In pCampbot, change "show status" command to "show bots"
2011-11-23 21:33:54 +00:00
Justin Clark-Casey (justincc)
9ae0641871
Rename Bot.BotManager to Manager
2011-11-23 21:33:10 +00:00
Justin Clark-Casey (justincc)
e9f2a9bddb
get pCampBot to extract nearby and store nearby region information
2011-11-23 21:19:10 +00:00
Justin Clark-Casey (justincc)
617f139aac
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-23 21:10:50 +00:00
Justin Clark-Casey (justincc)
e394f83df0
Change random number generator property name in pCampbot
2011-11-23 18:00:41 +00:00
BlueWall
0738fc43e4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-23 10:50:29 -05:00
BlueWall
d4e3a7fe81
Shell Environment Variables in config
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Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.
Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-23 10:11:47 -05:00
Justin Clark-Casey (justincc)
b56410285b
Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately
2011-11-22 22:46:25 +00:00
Justin Clark-Casey (justincc)
ace4324e75
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()
2011-11-22 22:37:06 +00:00
Justin Clark-Casey (justincc)
af90b52731
Comment out uncalled OdeScene.UnCombine()
2011-11-22 22:28:46 +00:00
Justin Clark-Casey (justincc)
fcb066cb5f
Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
2011-11-22 22:23:52 +00:00
Justin Clark-Casey (justincc)
d639f7fdf3
minor: remove mono compiler warning
2011-11-22 22:16:09 +00:00
Justin Clark-Casey (justincc)
b0fe0464af
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc)
daf99f8c0a
slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
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also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-22 21:51:00 +00:00
Justin Clark-Casey (justincc)
b89c48b1be
Improve the error messages returned if the HelloNeighbour call fails.
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This is the message a region sends to its neighbours when it comes up
2011-11-21 22:06:43 +00:00
Justin Clark-Casey (justincc)
c4e4a29478
Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.
2011-11-21 21:31:26 +00:00
Justin Clark-Casey (justincc)
4ddff7eb0f
Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
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Ignoring the ancient code glyphs not to do this....
2011-11-21 21:29:56 +00:00
Justin Clark-Casey (justincc)
82dc7886fc
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
2011-11-21 21:15:15 +00:00
Justin Clark-Casey (justincc)
7480f2fd0e
Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
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This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21 21:04:24 +00:00
Justin Clark-Casey (justincc)
546259b2ff
simplify operation of OdeScene._perloopContact
2011-11-21 20:30:37 +00:00
Justin Clark-Casey (justincc)
25d9001de1
don't bother locking OdeScene._perloopContact in single threaded code
2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc)
e33b0fa35b
don't lock OdeScene.contacts since only ever accessed by a single thread
2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc)
e67ba0ad06
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc)
063f0f5d97
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc)
225b925f4e
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc)
54789706f4
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc)
3becda919e
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00
Justin Clark-Casey (justincc)
4faac1f090
When changing avatar size in ODE, remove the old actor from the name and actor maps
2011-11-21 19:06:53 +00:00
Justin Clark-Casey (justincc)
898904d83d
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
Justin Clark-Casey (justincc)
cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-21 18:06:04 +00:00
Justin Clark-Casey (justincc)
4fdcfd79e4
Actually remove PhysicsActor.SOPDescription this time
2011-11-21 17:55:54 +00:00
Justin Clark-Casey (justincc)
39c1ae2408
Chain SOP constructors together rather than having copy/paste code
2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc)
58a1147870
refactor: Make SOP.Description an automatic property
2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc)
e0887944a0
Remove unused PhysicsActor.SOPDescription
2011-11-21 17:47:30 +00:00
Justin Clark-Casey (justincc)
4485007fce
Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.
2011-11-21 17:04:54 +00:00
Melanie
bdb5ac96d9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
Melanie
dec8b9c98d
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-19 22:26:41 +01:00
Justin Clark-Casey (justincc)
2206e2fc96
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
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This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19 01:32:21 +00:00
Justin Clark-Casey (justincc)
726ca72c47
minor: Make HelloNeighbour messages more informative
2011-11-19 01:27:06 +00:00
Justin Clark-Casey (justincc)
10a23a823e
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc)
b89534ad0a
Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message
2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc)
d05d065d85
Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc)
7a18078177
improve region deregistration log message
2011-11-19 00:10:29 +00:00
Justin Clark-Casey (justincc)
01ae916bad
Don't register a region twice on both official registration and maptile regeneration.
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Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
Justin Clark-Casey (justincc)
9c928e9dc6
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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Still throwing the exception on the stream method since this invoked programatically
2011-11-17 22:15:46 +00:00
Justin Clark-Casey (justincc)
352672eaf2
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
2011-11-17 22:13:32 +00:00
Justin Clark-Casey (justincc)
cacc028835
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Melanie
31736b1aac
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Melanie
d1c80efd41
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-17 19:15:41 +01:00
Melanie
e9c386f6a6
Force a sim exit when hearbeat isn't restarting successfully
2011-11-17 19:15:11 +01:00
Justin Clark-Casey (justincc)
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789
yesterday
2011-11-16 23:01:59 +00:00
Dan Lake
bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
Dan Lake
baa65d4a15
In AddNewClient, iterator over copy of entities rather than copying under read lock
2011-11-15 17:09:17 -08:00
Justin Clark-Casey (justincc)
e21949deaf
Comment out the vebose logging on HGFriendsModule.
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Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
2011-11-16 00:26:54 +00:00
Justin Clark-Casey (justincc)
9488b235d1
Fix the build break
2011-11-16 00:10:55 +00:00
Justin Clark-Casey (justincc)
33b1e385ec
Look up a homeURL only when it's not null, in addition to not being string.Empty
2011-11-16 00:01:21 +00:00
Justin Clark-Casey (justincc)
92dff85afb
Enable log message to tell us what type of url is being requested from a user's homeurl
2011-11-15 23:38:24 +00:00
Justin Clark-Casey (justincc)
31ffd5450b
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc)
aea547cd11
fix build break on UserManagementModule.
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This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
2011-11-15 23:24:51 +00:00
Justin Clark-Casey (justincc)
5b9fe4497d
Do proper locking of UserManagementModule.m_UserCache when getting.
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This might help with
[USER AGENT CONNECTOR]: new connector to ()
[USER AGENT CONNECTOR]: Unable to contact remote server for GetServerURLs
[USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null.
Parameter name: uriString
2011-11-15 23:12:41 +00:00
Justin Clark-Casey (justincc)
29eb3b2eb5
improve formatting of "show threads"
2011-11-15 22:51:12 +00:00
Justin Clark-Casey (justincc)
ccae787d03
send a watchdog heartbeat for a poll worker thread when it's actually run
2011-11-15 22:20:44 +00:00
Justin Clark-Casey (justincc)
122304317c
temporarily increasing logging in HGFriendsModule for debugging
2011-11-15 22:14:31 +00:00
Justin Clark-Casey (justincc)
e11b9dddb6
distinguish between FriendsSimConnector and FriendsServiceConnector in log
2011-11-15 21:51:45 +00:00
Justin Clark-Casey (justincc)
7db38a351c
Add number of milliseconds since last update to "show threads"
2011-11-15 21:49:13 +00:00
Justin Clark-Casey (justincc)
94b1c16398
Dont' bother with a userAgentService != null check right after we've constructed it
2011-11-15 20:37:49 +00:00
Justin Clark-Casey (justincc)
828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
e16d7fe1da
Instead of having scene add/remove collision events directly to the OdeScene collision event dictionary, marshall them via a change dictionary first.
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This is to avoid a complicated tri-thread deadlock on region crossing for avatars with attachments, where
1) XEngine starting up scripts can lock XEngine.m_Scripts and then try to lock OdeScene._collisionEventPrim while starting up a script due to avatar border crossing
2) An existing collision event will lock OdeScene._collisionEventPrim and then try to lock SP.m_attachments while trying to send the collision event to attachments
3) The avatar still entering the region will lock SP.m_attachments and then try to lock m_Scripts to start more attachment scripts.
2011-11-15 20:02:09 +00:00
Justin Clark-Casey (justincc)
45c7789b54
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a list
2011-11-15 19:42:33 +00:00
Justin Clark-Casey (justincc)
a3c5f76942
Removed unused and mostly commented out SceneCommunicationService methods
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As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
2011-11-15 18:16:43 +00:00
Justin Clark-Casey (justincc)
20f26eeb17
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15 17:38:55 +00:00
Justin Clark-Casey (justincc)
64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-15 17:30:58 +00:00
Justin Clark-Casey (justincc)
430821d837
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
2011-11-15 16:12:35 +00:00
Justin Clark-Casey (justincc)
2b5b4ac167
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
2011-11-15 16:05:08 +00:00
Justin Clark-Casey (justincc)
50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc)
8d0aaa359f
refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)
2011-11-15 15:05:10 +00:00
Justin Clark-Casey (justincc)
89632f3ea8
Add test for removing a friendship.
2011-11-14 20:56:56 +00:00
Dan Lake
ed19284d85
Merge branch 'remove-scene-viewer'
2011-11-14 12:37:48 -08:00
Melanie
df35720cf5
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneViewer.cs
2011-11-14 20:34:49 +00:00
Melanie
17f32b7773
Fix build break
2011-11-14 20:33:39 +00:00
Justin Clark-Casey (justincc)
e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Melanie
afca742392
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc)
a64def8b73
minor: remove some mono compiler warnings
2011-11-14 18:16:14 +00:00
Justin Clark-Casey (justincc)
348d15707d
Add test for adding a friend whilst online
2011-11-14 18:08:02 +00:00
Justin Clark-Casey (justincc)
de895ee54a
Add very simple FriendsModuleTests.TestNoFriends()
2011-11-14 17:18:51 +00:00
Justin Clark-Casey (justincc)
ff36a1bc7b
If a friends identifier which is too short is given to HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring().
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This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-14 16:06:06 +00:00
Justin Clark-Casey (justincc)
49ec85ae15
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions
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This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-14 15:24:02 +00:00
Melanie
6daa61d6ba
Merge branch 'master' into bigmerge
2011-11-12 12:36:52 +00:00
Melanie
efc6c6db7c
Fix taking or returning locked objects losing permissions for owner
2011-11-12 12:09:28 +01:00
Dan Lake
5fd1749150
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
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prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
Justin Clark-Casey (justincc)
e61ea79c72
doh - correct build break
2011-11-12 00:27:43 +00:00
Justin Clark-Casey (justincc)
f130e1a86f
Add threads to the watchdog thread list before we start them.
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Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
2011-11-12 00:24:45 +00:00
Justin Clark-Casey (justincc)
25c32061e4
Make log messages on authentication failure more explicit
2011-11-11 23:45:08 +00:00
Melanie
a4ec97cfdd
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2011-11-11 23:43:18 +00:00
Justin Clark-Casey (justincc)
6adaf1be74
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc)
84ad23234b
add SP.PhysicsActor checks to other sit/stand tests
2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc)
acaf6937c5
add sit and stand on ground test
2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc)
a3052e40ad
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code.
2011-11-11 23:28:32 +00:00
Justin Clark-Casey (justincc)
6ce3daff94
Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.
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Addresses http://opensimulator.org/mantis/view.php?id=5786
2011-11-11 23:15:53 +00:00
Justin Clark-Casey (justincc)
2a2cdaa211
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
2011-11-11 23:10:43 +00:00
Justin Clark-Casey (justincc)
ce8441132e
Restore sending of OutPacket() for object kills removed in commit c7dd7b1
.
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OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible
1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket()
2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record
3) The same thread places the kill packet on the Task queue.
4) The earlier thread resumes and places the update packet on the Task queue after the kill packet.
This results in a ghost part in the sim that only goes away after client relog.
This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
2011-11-11 22:37:57 +00:00
Justin Clark-Casey (justincc)
2a7f4e0602
remove unncessary IClientAPI parameter from SP.SendSitResponse()
2011-11-11 21:53:00 +00:00
Justin Clark-Casey (justincc)
b1cb4f5b04
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
...
Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00
Justin Clark-Casey (justincc)
a658bddbcd
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-11 19:59:12 +00:00
Justin Clark-Casey (justincc)
8f4955f6a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-11 19:40:31 +00:00
Justin Clark-Casey (justincc)
dc200d7bb5
Add new ScenePresenceSitTests with a single sit/stand test
2011-11-11 19:38:36 +00:00
Dan Lake
10e664eedc
Fix compile error from an earlier commit
2011-11-10 17:37:33 -08:00
Dan Lake
7432ca6daf
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 17:21:49 -08:00
Dan Lake
96c59156a7
In SOP, replaced many references to private members with the public properties
2011-11-10 17:21:37 -08:00
Melanie
a9fbf3a4e0
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-11-11 01:19:38 +00:00
Melanie
a5838cf0a6
Prevent linking objects while they are deeded. On unlinking deeded objects,
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set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-11 00:28:12 +00:00
Melanie
2bd4eaeb19
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-10 23:43:29 +00:00
Melanie
0daece6f2b
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
2011-11-10 23:42:48 +00:00
Dan Lake
8fbaa10ade
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 15:23:16 -08:00
Dan Lake
9359293b11
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.
2011-11-10 15:20:21 -08:00
Melanie
f5abae5ac6
Implement nudging support for strafing motion
2011-11-10 23:03:05 +00:00
Melanie
a081df75e2
Prevent linking objects while they are deeded. On unlinking deeded objects,
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set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-10 23:59:13 +01:00
Melanie
e9055cec17
Merge branch 'master' into bigmerge
2011-11-10 23:44:19 +00:00
Justin Clark-Casey (justincc)
c0d280d948
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-10 22:58:24 +00:00
Justin Clark-Casey (justincc)
2d4ac6288d
Alter commit 3758306
to allow region name to be substituted within a region console prompt
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This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash)
e.g. "Region (\R) " is the current and continuing default prompt
This renames custom_prompt in [Startup] to ConsolePrompt
2011-11-10 22:56:13 +00:00
Melanie
008b213ec0
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
2011-11-10 23:15:03 +01:00
Melanie
4939d99b57
Merge branch 'master' into bigmerge
2011-11-10 23:03:50 +00:00
Dan Lake
f3fea81936
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 14:09:53 -08:00
Dan Lake
18c625bda6
When updating SOG, a physics taint should not override a full update with a terse update
2011-11-10 14:09:35 -08:00
Melanie
e7fed80e85
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-10 22:35:41 +01:00
Melanie
81fbe7ffb1
Implement nudging support for strafing motion
2011-11-10 22:34:54 +01:00
Justin Clark-Casey (justincc)
b990914ec4
convert tabs from commit 3758306
to spaces
2011-11-10 21:04:12 +00:00
Melanie
cb7ea68942
Merge branch 'master' into bigmerge
2011-11-10 20:56:44 +00:00
Melanie
444b345cdf
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-10 20:54:44 +00:00
Melanie
48d2300b8a
Fix misaligned sit animation on scripted sit caused by the default sit
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animation being run after the scripted one.
2011-11-10 20:54:15 +00:00
Justin Clark-Casey (justincc)
9cba179dff
launch pCampbot shutdown console comand asynchronously
2011-11-10 20:03:36 +00:00
Justin Clark-Casey (justincc)
f31a58bd99
Remove unused index parameter from BotManager.startupBot(). Rename startupBot() => StartBot()
2011-11-10 19:40:45 +00:00
Melanie
063920e0a2
Fix misaligned sit animation on scripted sit caused by the default sit
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animation being run after the scripted one.
2011-11-10 20:26:14 +01:00
Melanie
a1426739a2
Merge branch 'master' into bigmerge
2011-11-10 17:35:35 +00:00
GuduleLapointe
37583063ee
Allow custom setting for the console prompt
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-11-10 06:56:32 -05:00
Justin Clark-Casey (justincc)
4f6915bad5
minor: Correct misleading method doc on SOG.UpdateRootRotation()
2011-11-09 21:49:08 +00:00
Justin Clark-Casey (justincc)
bbab7b6b4d
Use IsConnected status to determine whether all pCampBots have disconnected, rather than maintaining a separate count
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Checking IsConnected is more reliable.
2011-11-09 21:23:23 +00:00
Justin Clark-Casey (justincc)
674b521fdd
In pCampBot, don't try and pull down Primitive faces or sculpts set to null
2011-11-09 20:21:48 +00:00
Melanie
d40d0e4596
Fix the ability to move the seated avatar via LSL
2011-11-08 23:15:09 +01:00
Justin Clark-Casey (justincc)
7e488cd635
Remove unused avariable in PollServiceRequestManager
2011-11-07 23:24:13 +00:00
Justin Clark-Casey (justincc)
39b967e214
Correct test failure in sit position check of TestSitAndStandWithNoTarget()
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Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of
the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337
Should fully address http://opensimulator.org/mantis/view.php?id=5779
2011-11-07 22:53:52 +00:00
Melanie
adbc69bb07
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2011-11-07 02:41:56 +00:00
Melanie
6d92d65140
That such a trivial change can be so difficult to get right. Fix it this time.
2011-11-07 02:40:35 +00:00
Melanie
e775b3fc47
Fix build break
2011-11-07 02:03:17 +00:00
Melanie
67780b00f0
Fix up failing test to compensate for changed sit target offset
2011-11-06 21:47:12 +00:00
Melanie
69322b84ce
Fix up failing test to compensate for changed sit target offset
2011-11-06 21:46:03 +00:00
Melanie
323b76cee4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-11-06 20:54:13 +00:00
Melanie
84a61cd00b
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-11-06 20:45:07 +00:00
Melanie
559e6e52f5
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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marquee-selected deletions of single prims or small link sets nearly
instantaneous
2011-11-06 20:43:49 +00:00
Melanie
c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
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packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie
51bad0f8ae
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-11-06 20:12:57 +00:00
Melanie
fa992a020c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-06 20:00:47 +00:00
Melanie
0bf757e42b
Allow HG and other scene presences not linked to a user account to function.
2011-11-06 20:00:03 +00:00
Melanie
c9179be1ed
Small preformance tweak
2011-11-06 20:16:24 +01:00
Snoopy Pfeffer
927561383e
HUD attachments: Removes some more messages sent to wrong clients.
2011-11-06 17:43:39 +01:00
Snoopy Pfeffer
dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
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Now, such excpetions are caught by an exception handler and just an error message is shown.
This was the kind of exception causing these fatal server crashes:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M
^M
Exception: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: offset exceeds the size of buffer
at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0
at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M
^M
Application is terminating: True^M
2011-11-06 15:05:19 +01:00
Melanie
89a1d7c37c
Break out the parts of ScenePresence that differ from core
2011-11-05 23:37:43 +00:00
Melanie
bd10d14bbd
Fix build break
2011-11-05 23:12:00 +00:00
Melanie
57194facdc
Fix up with core changes
2011-11-05 23:06:59 +00:00
Melanie
facdc9c46e
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 22:56:08 +00:00
Melanie
bbbcdaa462
Remove spammy autopilot debug
2011-11-05 22:54:47 +00:00
Melanie
9bded61ca4
Whitespace fix from core
2011-11-05 22:48:32 +00:00
Melanie
01b6a4b62e
Remove some left over debug and reverse experimental reordering of ifs
2011-11-05 22:46:45 +00:00
Melanie
4d3926694d
Remove enableprejump config option and associated code as this is now
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fully functional and cannot be disabled because that would break timings.
2011-11-05 22:43:45 +00:00
Melanie
71388fc02a
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
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properly.
2011-11-05 22:41:00 +00:00
Melanie
5517e21068
Harmonize with core and remove extraneous comments with no information in them
2011-11-05 22:34:36 +00:00
Melanie
534560df8c
Remove backup optimization that was causing prim contents to poof
2011-11-05 23:31:20 +01:00
Melanie
8fb6ae379a
Change m_falling public to a getter property.
2011-11-05 22:05:27 +00:00
Melanie
9c6025f928
Adapt to the core SP rework
2011-11-05 21:53:05 +00:00
Melanie
ac3254a5f5
Change puvlic m_ variable to a getter property
2011-11-05 21:43:35 +00:00
Melanie
2dc452b4a7
ScenePresence part of the Avination animator fixes.
2011-11-05 21:41:16 +00:00
Melanie
b6df9e9fe4
Chnaging the sit target adjustment to a more precise approximation of SL. Some small
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fixes ported from Avination. Some white space fixes.
2011-11-05 21:24:36 +00:00
Melanie
0f279b1187
Some more changes to catch up with core
2011-11-05 21:23:25 +00:00
Melanie
cc8e693fb9
Remove unused and broken OffsetRotation from ScenePresence
2011-11-05 20:39:43 +00:00
Melanie
506653ff00
Some trivial changes to get closer to core
2011-11-05 20:32:20 +00:00
Melanie
1a6b2a6429
Change comment formatting to match core for a cleaner diff
2011-11-05 20:17:02 +00:00
Melanie
bda7b3dffe
Replace our patched up, broken an rebroken sit code with the code from
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core which has now matured beyond what we had.
2011-11-05 19:28:16 +01:00
Melanie
03f5bbcaf2
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:17:40 +00:00
Melanie
2cf6172689
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:05:32 +00:00
nebadon
e182cc198d
Fix avatar height, removes the hip offset hack
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Author: Mana Janus <mana@mjm-labs.com>
2011-11-05 02:56:52 -07:00
nebadon
4797ed6edd
Multiple lines in welcome message use '\n' in the welcome message to
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start a new line.
2011-11-05 02:42:21 -07:00
nebadon
e3885625a0
Don't rotate child prims, if only the root prim is rotated.
2011-11-05 02:26:25 -07:00
Justin Clark-Casey (justincc)
cfce2529ad
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat
2011-11-05 02:04:48 +00:00
Justin Clark-Casey (justincc)
8105794121
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-05 01:42:20 +00:00
Justin Clark-Casey (justincc)
28c4dc9be4
Fix NPC sitting for prims without a sit target.
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This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
2011-11-05 01:38:42 +00:00
Melanie
b199aad037
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-05 00:11:10 +00:00
Melanie
c803ed28c3
Replacing te linking code with the code from Avination. Link sets prims are now
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numbered properly even when sets are linked to sets.
2011-11-05 00:09:37 +00:00
Justin Clark-Casey (justincc)
f7b8c54c24
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()
2011-11-04 23:43:17 +00:00
Justin Clark-Casey (justincc)
d7815ace4a
On standup, trigger the changed link script event after the avatar has been fully changed.
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This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work.
Probably the event is fired before the physics actor has been set up again for the stood avatar.
Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.
2011-11-04 23:24:22 +00:00
Melanie
b9f7aebde3
Merge branch 'master' into bigmerge
2011-11-04 23:21:19 +00:00
Justin Clark-Casey (justincc)
ccca6ba935
Stop llPushObject() from causing problems by adding force via a taint rather than directly.
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This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing.
Needs careful locking in the future.
2011-11-04 23:12:01 +00:00
Melanie
24235006f4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Justin Clark-Casey (justincc)
69a4057135
remove the pointless check of the face texture struct against null in Bot.Objects_NewPrim()
2011-11-03 22:52:14 +00:00
Justin Clark-Casey (justincc)
e4bdf1e78f
actually remove the sleep from PhysicsBehaviour that I shifted to Bot a couple of commits ago
2011-11-03 22:50:40 +00:00
Justin Clark-Casey (justincc)
f26fdbd8da
Rename PhysicsBot => Bot since it doesn't just exercise physics anymore
2011-11-03 22:39:06 +00:00
Justin Clark-Casey (justincc)
ca2c25ece2
Move one of the old physics sleeps out into the main bot loop, so leaving out PhysicsBehaviour doesn't result in continuous other behaviours
2011-11-03 22:35:21 +00:00
Justin Clark-Casey (justincc)
5a67940acc
Add click/grab behaviour to pCampbot, which gets bots to randomly click things.
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This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch
e.g. -b p,g to get both existing physics and grabbing behaviours.
grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not.
behaviour is currently primitive overall, behaviours are just executed in a list
2011-11-03 22:31:31 +00:00
Justin Clark-Casey (justincc)
3ea379e4cd
Move PhysicsBehaviour into a spearate behaviours folder
2011-11-03 21:25:27 +00:00
Justin Clark-Casey (justincc)
66c60c56a0
Separate out physics testing actions into a separate PhysicsBehaviour class
2011-11-03 21:16:24 +00:00
Justin Clark-Casey (justincc)
a62ccb5c4c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-03 20:12:10 +00:00
Mic Bowman
40a1eddfd1
Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer size
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not a target size. Mono 2.10 appears to try to allocate the full buffer which
immediately crashes. Tested on mono 2.6.7 and 2.10.5
2011-11-02 18:55:54 -07:00
Melanie
457195466d
Merge branch 'master' into bigmerge
2011-11-03 00:23:58 +00:00
Melanie
6b4ae4f30c
Revert "fix CopyTo call that was breaking under mono 2.10"
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This reverts commit d30971fdc2
.
2011-11-03 00:23:32 +00:00
Mic Bowman
99a347ee11
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-02 17:11:10 -07:00
Mic Bowman
d30971fdc2
fix CopyTo call that was breaking under mono 2.10
2011-11-02 17:10:59 -07:00
Melanie
e746840226
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-02 23:51:48 +00:00
Melanie
08fcf958c2
Port the Avination offline messaging system to Core
2011-11-02 23:50:47 +00:00
Melanie
26a4f32013
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-02 23:42:37 +01:00
Melanie
afde92d8cc
Merge branch 'master' into bigmerge
2011-11-03 00:07:29 +00:00
Melanie
243acef917
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Melanie
ce8419fdd0
Fix link order when linking sets to sets
2011-11-02 23:42:09 +01:00
Dan Lake
a724ebacd7
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-02 14:59:34 -07:00
Dan Lake
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc)
59232a6ea8
Change default say distance to 20m from 30m, the same as on the big grid. This is to improve the migration of scripts that expect a 20m say distance.
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If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-11-02 20:05:31 +00:00
Justin Clark-Casey (justincc)
72923134e9
Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
2011-11-02 18:40:49 +00:00
Justin Clark-Casey (justincc)
03993d0b14
Fix race condition that would sometimes send or save appearance for the wrong avatar.
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In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 18:25:03 +00:00
Justin Clark-Casey (justincc)
b6873a7b5d
Catch any exceptions exiting the top of the robust console, as we already do for the main simulator.
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This prevents issues such as transient mono console problems from crashing the server.
2011-11-02 13:16:02 +00:00
Melanie
afae9eafbe
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 12:34:57 +00:00
Melanie
c5fb39e21f
Restore the recursive calling of PRIM_LINK_TARGET because the version I made
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breaks LINK_SET et al.
2011-11-02 12:09:18 +00:00
Melanie
1b9ae3fb51
Some positioning fixes from AVN trunk
2011-11-02 12:02:44 +00:00
Melanie
c55e161dc4
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 11:49:25 +00:00
Melanie
b9e700b60d
Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
2011-11-02 11:43:16 +00:00
Dan Lake
7c8bfac11b
Removed redundant SceneContents property from Scene. It's the same as SceneGraph property.
2011-11-01 17:20:12 -07:00
Dan Lake
3bead3eb50
Part 2 of see_into_this_sim_from_neighbor configuration option removal
2011-11-01 17:11:43 -07:00
Melanie
9a8715ec9a
Merge branch 'master' into bigmerge
2011-11-02 00:07:59 +00:00
Melanie
b69f679122
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2011-11-01 23:54:09 +00:00
Dan Lake
4b58d4ff95
Removed see_into_this_sim_from_neighbor configuration option.
2011-11-01 16:51:14 -07:00
Justin Clark-Casey (justincc)
9456a540c5
Add "appearance send" command to allow manual sending of appearance.
2011-11-01 23:23:45 +00:00
Justin Clark-Casey (justincc)
8e2e4c47d9
Add "show status" command to pCambot
2011-11-01 22:09:21 +00:00
Justin Clark-Casey (justincc)
40750b44a0
Listen only for non SimShutdown Network.Disconnect firing so that we don't quite the program before all bots have actually logged off.
2011-11-01 21:47:14 +00:00
Justin Clark-Casey (justincc)
53f3b76a84
get rid of unused m_verbose field
2011-11-01 21:18:28 +00:00
Justin Clark-Casey (justincc)
12bd0ebd34
stop recording the threads on which we happen to start bots. These are pointless since they terminate quickly
2011-11-01 21:15:47 +00:00
Justin Clark-Casey (justincc)
9ef5107157
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-01 21:02:03 +00:00
Justin Clark-Casey (justincc)
87ec8a4ecb
Retain a reference to an action thread rather than starting an infinite loop via a timer, so that we can actually abort the action thread on shutdown
2011-11-01 18:36:29 +00:00
Dan Lake
9d214d4903
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-10-31 16:42:50 -07:00
Dan Lake
3c55f3015f
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules.
2011-10-31 16:42:28 -07:00
Justin Clark-Casey (justincc)
b951c7fb1e
Make bots share a cache so that asset downloads attempts are only made once instead of once for each bot
2011-10-31 23:22:55 +00:00
Justin Clark-Casey (justincc)
210868a832
Remove OpenSim.TestSuite
...
Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
2011-10-31 23:10:10 +00:00
Justin Clark-Casey (justincc)
d366a08ebb
Stop individual bots attempting to download the same asset more than once
2011-10-31 22:52:49 +00:00
Justin Clark-Casey (justincc)
0c6509098a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-31 22:27:35 +00:00
Justin Clark-Casey (justincc)
43e07efbc8
Fix bot disconnection
2011-10-31 22:27:12 +00:00
Dan Lake
3a2dcc7298
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-10-31 15:21:39 -07:00
Dan Lake
d3153f47fa
Adding green dots to map response should be for root agents only
2011-10-31 15:20:57 -07:00
Justin Clark-Casey (justincc)
b1647f6d04
adjust pCampbot so it starts up bots with the name format "<firstname> <lastname>_<bot-number>"
...
e.g. starting up two bots called "Ima Bot" will give them the names "Ima Bot_0" and "Ima Bot_1"
This is necessary since bots with random names can no longer be created, as there's no easy way to turn off account authentication
2011-10-31 22:14:49 +00:00
Justin Clark-Casey (justincc)
e3f51df3c2
Stop pCampbot from firing connected event twice, which results in double counting.
2011-10-31 21:33:25 +00:00
Melanie
a9a24062a5
Plug a security hole in the inventory service
2011-10-31 11:11:36 +00:00
Melanie
4002e205cb
Merge branch 'master' into bigmerge
2011-10-31 10:53:17 +00:00
Melanie
e431d5dae4
Plug a security hole in the inventory service
2011-10-31 10:18:25 +01:00
Dan Lake
14646f2524
Fix line endings
2011-10-30 23:43:17 -07:00
Dan Lake
a85ff884d9
Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
2011-10-30 23:39:39 -07:00
Melanie
083b28de8c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc)
6d97545b6b
Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
...
This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
2011-10-29 02:42:53 +01:00
Justin Clark-Casey (justincc)
9fdd1753fa
Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
...
This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem.
It's more for consistency and for the next step of removing some scene locks
2011-10-29 02:30:33 +01:00
Justin Clark-Casey (justincc)
ef8370fb8e
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately
...
some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places.
2011-10-29 02:07:28 +01:00
Justin Clark-Casey (justincc)
a5ea9f8830
Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference
2011-10-29 01:46:22 +01:00
Justin Clark-Casey (justincc)
5ae8de3c00
Stop setting _position as well as m_taint_position in ODECharacter.Position
...
setting position at the same time as taint appears to undermine the whole purpose of taint
testing doesn't reveal any obvious regressions in doing this
2011-10-29 01:39:48 +01:00
Justin Clark-Casey (justincc)
61e97ee4c8
Remove completely unused SOG.Rotation parameter
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We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Justin Clark-Casey (justincc)
c2da1c4580
set grp.RootPart.GroupPosition for code consistency (and readability) rather than calling SOP.OffsetForNewRegion
2011-10-28 23:43:31 +01:00
Justin Clark-Casey (justincc)
9bf8c3e7b7
Add missing doc to rotation/position methods in SOG
2011-10-28 23:38:57 +01:00
Justin Clark-Casey (justincc)
0fe756e42c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-28 23:16:46 +01:00
Justin Clark-Casey (justincc)
7b46506822
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
...
No functional change.
2011-10-28 23:15:51 +01:00
Melanie
175d74e68c
Fix the offline message module to revert core changes and restore avn
...
specific behavior
2011-10-28 23:10:54 +02:00
Melanie
9b6ce41b0e
Reduce severity and remove duplication if a common log message regarding
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baked textures
2011-10-28 23:10:22 +02:00
Melanie
955144584d
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-10-27 17:45:51 +02:00
Melanie
b975cbcbed
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake
272bf71279
Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module.
2011-10-27 02:26:37 -07:00
Dan Lake
06577d7299
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27 01:25:12 -07:00
Dan Lake
b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-27 00:42:21 -07:00
Justin Clark-Casey (justincc)
40bee97015
For now, comment out error message on new script engine console commands.
...
This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
2011-10-27 03:01:27 +01:00
Justin Clark-Casey (justincc)
76c50d23f2
Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit db91044
on Aug 22 2011
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This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted).
This code was also not taking into account the situation where an item was accepted.
Needs more fixing if this results in an aggression elsewhere.
2011-10-27 02:56:08 +01:00
Justin Clark-Casey (justincc)
e210d95821
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference.
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Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
2011-10-27 02:50:58 +01:00
Justin Clark-Casey (justincc)
2db6a8ce8f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-27 02:06:59 +01:00
Justin Clark-Casey (justincc)
820242bc49
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
2011-10-27 02:05:59 +01:00
Melanie
6a96c9546d
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-26 17:48:51 +01:00
Melanie
c763419043
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-10-26 17:55:53 +02:00
Michelle Argus
41395d5443
Added optional owner classes to existing OSSL agent Permissions
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PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 10:35:50 -04:00
SignpostMarv Martin
9a28e7a4e0
Implementation of PRIM_OMEGA, but only for setting
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 08:41:07 -04:00
SignpostMarv Martin
059f4b6a3a
Implementing PRIM_LINK_TARGET, but only for setting params
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 07:47:44 -04:00
Melanie
fd22159d0c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
Justin Clark-Casey (justincc)
c275c22928
Restart the event queue worker threads that I accidentally disabled earlier today in 8a0a78c
.
...
Also adds these to the watchdogs with very large timeouts (should really be infinite)
2011-10-25 23:26:21 +01:00
Justin Clark-Casey (justincc)
182908d216
In Watchdog, add ability to specific timeout for a thread.
...
This also changes the point of registration to the StartThread() call rather than the first Update()
2011-10-25 23:16:01 +01:00
Justin Clark-Casey (justincc)
e549f2f443
Add m_threads dictionary locking to Watchdog.GetThreads()
2011-10-25 22:51:23 +01:00
Justin Clark-Casey (justincc)
6a74a4c12b
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from collision events
2011-10-25 22:46:42 +01:00
Justin Clark-Casey (justincc)
0f83f87233
Remove unused fields from CollisionEventUpdate
2011-10-25 22:39:08 +01:00
Justin Clark-Casey (justincc)
c825c9a945
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
2011-10-25 22:35:00 +01:00
Justin Clark-Casey (justincc)
b9f106f484
When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
2011-10-25 22:28:40 +01:00
Justin Clark-Casey (justincc)
5d37f0471e
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
...
This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25 22:19:17 +01:00
Justin Clark-Casey (justincc)
7b6b36cee9
Fix bug where collision event listeners were not removed once the listener had gone away.
...
This was causing continuous use of temporary memory even when all avatars had left the scene.
Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection.
2011-10-25 21:40:51 +01:00
Justin Clark-Casey (justincc)
1fbb379536
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim
2011-10-25 21:15:37 +01:00
Justin Clark-Casey (justincc)
a4d4f54848
minor: add "threads show" as synonym for "show threads" for consistency
2011-10-25 20:59:27 +01:00
Justin Clark-Casey (justincc)
968cae6c17
Add "threads abort <thread-id>" simulator console command that allows us to abort a watchdog managed thread.
...
This is for diagnostic purposes.
2011-10-25 20:49:46 +01:00
Justin Clark-Casey (justincc)
8a0a78cbcc
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
...
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Melanie
27aca49a1f
Merge commit 'e14cb45b9bc4c78300cb804833cb66c1c2e62187' into bigmerge
2011-10-25 03:26:51 +01:00
Melanie
c8dfef1583
Merge commit '9ec672c70b28b8c1d6d81bab7744fcf7bf9b83c7' into bigmerge
2011-10-25 03:26:44 +01:00
Melanie
a055dd39ac
Merge commit '79d5bc9beb445ca07cff9ecbd91d89b2a57e14da' into bigmerge
2011-10-25 03:26:34 +01:00
Melanie
740077a291
Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge
2011-10-25 03:26:20 +01:00
Melanie
4e9457ca0c
Merge commit '4c9400e6460a73baa2d687afe73a62c6efca9f37' into bigmerge
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Conflicts:
OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
2011-10-25 03:26:09 +01:00
Melanie
e94574196f
Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge
2011-10-25 03:19:55 +01:00
Melanie
271c798813
Merge commit 'c2272a755fc6d3b07bc9b87bd9b83f4ae063ce9f' into bigmerge
2011-10-25 03:19:49 +01:00
Melanie
84ea10a78c
Merge commit '3fc47275cff5f74e370a24f63f42a6bee023ee17' into bigmerge
2011-10-25 03:19:35 +01:00
Melanie
02f0aa592d
Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge
2011-10-25 03:19:10 +01:00
Melanie
8639b037e1
Merge commit '30320505fa54640baf4ecaff8bb743f62ef01f86' into bigmerge
2011-10-25 03:18:59 +01:00
Melanie
de8cdbda15
Merge commit 'bc2da4eaadb0dbf8502d95fc2e40b1fdcc86e218' into bigmerge
2011-10-25 03:18:53 +01:00
Melanie
be2cfeb5c3
Merge commit 'c4f8da735914f9a9b1fb99f05313ba0537b528b9' into bigmerge
2011-10-25 03:18:49 +01:00
Melanie
da805d0cce
Merge commit '5d7eaedbebd408d948321dc474927fc72d3d98c5' into bigmerge
2011-10-25 03:18:38 +01:00
Melanie
56f3da7b5a
Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmerge
2011-10-25 03:18:29 +01:00
Melanie
1ae36695ba
Merge commit 'a1f05a289dd845edb7e3d163b84ceecc85374427' into bigmerge
2011-10-25 03:18:23 +01:00
Melanie
0531b73695
Merge commit '4241ee5dfab99d4e247624a2f368a8a931d2e54c' into bigmerge
2011-10-25 03:18:10 +01:00
Melanie
564563d273
Merge commit '30fe66d3ab534422407415817b570a66096c543b' into bigmerge
2011-10-25 03:18:04 +01:00
Melanie
6d4480c1ca
Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge
2011-10-25 03:17:59 +01:00
Melanie
3d0d84aff7
Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge
2011-10-25 03:17:45 +01:00
Melanie
e35835602f
Merge commit 'b63ec987b0a1692da4c5e84facf0ea149d4cfe90' into bigmerge
2011-10-25 03:17:40 +01:00
Melanie
e058b0822f
Merge commit 'f16d125027aba098e45dc026f9d507a430bc2b10' into bigmerge
2011-10-25 03:17:26 +01:00
Melanie
bfc0c96379
Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge
2011-10-25 03:17:18 +01:00
Melanie
d1028b3647
Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge
2011-10-25 03:17:11 +01:00
Melanie
04678836c3
Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
2011-10-25 03:16:47 +01:00
Melanie
635b1bf18e
Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge
2011-10-25 03:16:40 +01:00
Melanie
85d40ce1d1
Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:16:26 +01:00
Melanie
df430d572d
Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:10:54 +01:00
Melanie
1bb0e3c800
Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:07:25 +01:00
Melanie
1ec82bb000
Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2011-10-25 03:06:18 +01:00
Melanie
89e973805d
Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge
2011-10-25 02:57:01 +01:00
Melanie
a71c60ee6d
Merge commit 'd9184eceab5ff9087801b0f0d447dec2f5227a50' into bigmerge
2011-10-25 02:56:56 +01:00
Melanie
b6881187d0
Merge commit 'fe484ab331871e1419ee78afefca7c8856e2dfb4' into bigmerge
2011-10-25 02:56:45 +01:00
Melanie
752b744105
Merge commit '178b8d0926a53d82f54d60c088f36c7bad13dc87' into bigmerge
2011-10-25 02:56:40 +01:00
Melanie
1b87a0c229
Merge commit '4cffdf15ba320b71650ade9edddec2286b1c5258' into bigmerge
2011-10-25 02:56:30 +01:00
Melanie
3555987fe9
Merge commit '9f171041c950d55d86481cdcee7a04c623bea8b2' into bigmerge
2011-10-25 02:56:22 +01:00
Melanie
e1ff72209f
Merge commit '97c66f8eac648229b55ba5a000d57e4b9377c663' into bigmerge
2011-10-25 02:56:15 +01:00
Melanie
cdca0fb387
Merge commit '9d59b285bbc84aa620200e7da69be0f347dd69f4' into bigmerge
2011-10-25 02:56:03 +01:00
Melanie
f5e2bdebef
Merge commit 'c85a780583cb36bac95f69c5d704f60a758d56bb' into bigmerge
2011-10-25 02:55:57 +01:00
Melanie
71b4486356
Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge
2011-10-25 02:55:46 +01:00
Melanie
6a01246cc6
Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge
2011-10-25 02:55:38 +01:00
Melanie
10dff1da7f
Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge
2011-10-25 02:55:25 +01:00
Melanie
2134f23da0
Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge
2011-10-25 02:55:19 +01:00
Melanie
43751d0cfd
Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge
2011-10-25 02:55:14 +01:00
Melanie
7ac9463e35
Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge
2011-10-25 02:55:01 +01:00
Melanie
0cbba1da8d
Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge
2011-10-25 02:54:41 +01:00
Melanie
dc24ac4f20
Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge
2011-10-25 02:54:34 +01:00
Melanie
51fd5bac5e
Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmerge
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2011-10-25 02:54:24 +01:00
Melanie
b7237ef059
Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:35:33 +01:00
Melanie
5c09cffe55
Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge
2011-10-25 02:27:35 +01:00
Melanie
496c647ab5
Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge
2011-10-25 02:27:26 +01:00
Melanie
e2de57ca29
Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie
f6ea36b4fa
Fix a missing locking call
2011-10-25 03:15:28 +02:00
Melanie
4215aea036
Merge commit '730460169f2a45e934b42b2464f7c7472f7fac48' into bigmerge
2011-10-25 02:15:13 +01:00
Melanie
57b51287ae
Merge commit 'bbd0e68c06b79acf0781d78e81fa292f549d676b' into bigmerge
2011-10-25 02:15:06 +01:00
Melanie
f387e84e51
Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge
2011-10-25 02:15:01 +01:00
Melanie
353f0c0e03
Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 02:14:39 +01:00
Melanie
585f1b189f
Merge
2011-10-25 02:08:43 +01:00
Melanie
f50538c81a
Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-25 01:55:01 +01:00
Melanie
3cdea11e29
Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
2011-10-25 01:54:07 +01:00
Melanie
8841b77cd1
Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
2011-10-25 01:53:53 +01:00
Melanie
9dd7d9c16c
Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge
2011-10-25 01:53:24 +01:00
Melanie
28d2103439
Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge
2011-10-25 01:53:02 +01:00
Melanie
e43e1b49db
Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
2011-10-25 01:52:54 +01:00
Melanie
077e3500b2
Merge commit '978fb3d482072d840e6280aa5acd090b67ee6205' into bigmerge
2011-10-25 01:52:42 +01:00
Melanie
a09e72c8cc
Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge
2011-10-25 01:52:26 +01:00
Melanie
63cbdb9b2a
Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
2011-10-25 01:52:19 +01:00
Melanie
f4e4026a7a
Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge
2011-10-25 01:51:49 +01:00
Melanie
fe014a05ac
Merge commit '83c7b9b609d3c78d099a0bf18de8685676184f94' into bigmerge
2011-10-25 01:51:37 +01:00
Melanie
2895789bd0
Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
2011-10-25 01:51:24 +01:00
Melanie
24e260744a
Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge
2011-10-25 01:51:06 +01:00
Melanie
69b480770a
Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:50:55 +01:00
Melanie
b4395143e7
Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:50:07 +01:00
Melanie
0a65e7cadc
Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge
2011-10-25 01:47:38 +01:00
Melanie
be3939358b
Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:47:35 +01:00
Melanie
506769c6a2
Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge
2011-10-25 01:43:27 +01:00
Melanie
53caaa8236
Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge
2011-10-25 01:43:12 +01:00
Melanie
747786aac0
Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
2011-10-25 01:43:05 +01:00
Melanie
d68b73bfba
Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge
2011-10-25 01:42:56 +01:00
Melanie
a8cc81a37e
Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 01:42:52 +01:00
Melanie
9ceb98344a
Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge
2011-10-25 01:37:11 +01:00
Melanie
13d635d1d7
Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmerge
2011-10-25 01:37:01 +01:00
Melanie
8e69dde397
Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:36:39 +01:00
Melanie
0b833c458a
Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge
2011-10-25 01:35:51 +01:00
Melanie
080a41e9f9
Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmerge
2011-10-25 01:35:30 +01:00
Melanie
5f025d20fe
Fix ground sit autopilot
2011-10-25 00:53:39 +02:00
Justin Clark-Casey (justincc)
e14cb45b9b
Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()
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Remove() presumably does this check anyway since it just returns false if the key is not in the collection.
2011-10-24 23:26:41 +01:00
Justin Clark-Casey (justincc)
9ec672c70b
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
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Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24 23:16:03 +01:00
Justin Clark-Casey (justincc)
79d5bc9beb
separate out future common setup code from EventQueueTests.AddForClient()
2011-10-24 22:29:13 +01:00
Justin Clark-Casey (justincc)
e28e2d24c7
Add new EventQueueTests with basic test to check that adding a client registers an http poll
2011-10-24 22:23:41 +01:00
Justin Clark-Casey (justincc)
4c9400e646
Add optional getauthinfo and setauthinfo authentication service calls.
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These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
2011-10-24 21:40:36 +01:00
Melanie
4a6160e7ad
Fake an AgentCircuitData if none is available rather than crashing out
2011-10-24 18:22:36 +02:00
Justin Clark-Casey (justincc)
b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00
Pixel Tomsen
c2272a755f
Fix missing Busy-Mode Response
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http://opensimulator.org/mantis/view.php?id=5748
2011-10-22 13:17:07 -04:00
BlueWall
3fc47275cf
Add case to Lightshare/Windlight
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Thanks thomax for a patch to add handling for Sun/Moon pos.
2011-10-22 13:06:34 -04:00
Justin Clark-Casey (justincc)
ffdf59a57c
Get UUIDGatherer to scan notecards in the graph for asset uuids.
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This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22 02:16:46 +01:00
Justin Clark-Casey (justincc)
30320505fa
redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency
2011-10-22 00:58:56 +01:00
Justin Clark-Casey (justincc)
bc2da4eaad
correct misleading method doc on CreateNotecardAsset()
2011-10-22 00:55:50 +01:00
Justin Clark-Casey (justincc)
c4f8da7359
in AssetHelpers, store the actual text passed in to the method, not the string "data"
2011-10-22 00:45:47 +01:00
Justin Clark-Casey (justincc)
5d7eaedbeb
encode notecard assets in proper format for tests, rather than just using whatever string is given
2011-10-22 00:21:45 +01:00
Justin Clark-Casey (justincc)
9b3bbedeea
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
2011-10-22 00:13:46 +01:00
Michelle Argus
a1f05a289d
RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded
2011-10-21 23:12:01 +01:00
Melanie
8cca9fe23c
Allow updating the movement animation while flying. This fixes falling,
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splatting and ground sit. Walking to a ground sit still doesn't work.
2011-10-21 03:15:56 +02:00
Justin Clark-Casey (justincc)
4241ee5dfa
very minor removal of old commented out line of code in OdeScene
2011-10-21 00:04:36 +01:00
Melanie
fd0e65b0b1
Fix up the animator and ScenePresence to like each other again
2011-10-20 23:11:53 +02:00
Justin Clark-Casey (justincc)
30fe66d3ab
remove unnecessary null check on _collisionEventPrim
2011-10-20 20:58:29 +01:00
Justin Clark-Casey (justincc)
9c43020876
Get OdeScene to use passed in time step rather than hard-coded 0.089
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However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc)
6837e44d07
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
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SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely. Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Justin Clark-Casey (justincc)
b63ec987b0
For now, stop passing timeStep into methods where it's not actually used.
2011-10-20 17:54:32 +01:00
Justin Clark-Casey (justincc)
f16d125027
Change wording on asset requests.
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Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text.
2011-10-19 23:56:17 +01:00
Dan Lake
9ab2943abf
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere.
2011-10-19 15:50:09 -07:00
Dan Lake
eac29396d9
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit.
2011-10-19 15:38:25 -07:00
Dan Lake
8b20faf06c
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-10-19 14:43:16 -07:00
Dan Lake
da794f34a5
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc)
601dabb1b7
Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
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Not an ideal way to do this on a region with many scripts. Needs refinement later.
2011-10-19 22:30:31 +01:00
Justin Clark-Casey (justincc)
32c3faedd6
Add "scripts stop" and "scripts start" console commands.
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These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing.
2011-10-19 21:40:28 +01:00
Justin Clark-Casey (justincc)
f836710af5
minor: improve command help on scripts suspend/resume
2011-10-19 21:34:55 +01:00
Justin Clark-Casey (justincc)
5607fd3af8
Fix resume scripts.
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On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race
2011-10-19 21:30:37 +01:00
Justin Clark-Casey (justincc)
3cf7fb4eca
Add "scripts suspend" and "scripts resume" commands.
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These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19 20:53:24 +01:00
Justin Clark-Casey (justincc)
b45219065c
on log and "show scripts" messages, show script item UUID rather than asset UUID
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The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19 20:26:05 +01:00
Justin Clark-Casey (justincc)
116fbe8258
add current script status to "scripts show" command (running, suspended, etc.)
2011-10-19 20:24:07 +01:00
Justin Clark-Casey (justincc)
ecad9f9fd5
Add "show scripts" command to show all scripts currently known to the script engine in the current region.
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Also added synonym of "scripts show"
2011-10-19 20:09:02 +01:00
Justin Clark-Casey (justincc)
d9184eceab
Add option to allow remote http calls to setpassword in the AuthenticationService.
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This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before.
2011-10-19 19:03:17 +01:00
Justin Clark-Casey (justincc)
fe484ab331
Slightly change log message in LoadRegionsPlugin
2011-10-19 01:22:07 +01:00
Pixel Tomsen
178b8d0926
Region-UUID - can not be zero-uuid
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http://opensimulator.org/mantis/view.php?id=3426
2011-10-19 01:19:21 +01:00
Justin Clark-Casey (justincc)
4cffdf15ba
Make ScopeID optional for http GetAccount and GetAccounts
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If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase
2011-10-19 00:34:54 +01:00
Justin Clark-Casey (justincc)
9f171041c9
Make PrincipalID a synonym for UserID in GetUserAccount
2011-10-19 00:23:06 +01:00
Justin Clark-Casey (justincc)
97c66f8eac
Get new NewUser and SetUserAccount calls to accept PrincipalID instead of UserID for consistency with output
2011-10-19 00:16:53 +01:00
Justin Clark-Casey (justincc)
9d59b285bb
Allow an http call to set account details if AllowSetAccount = true in [UserAccountService].
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As before, default is false to not allow these calls.
2011-10-19 00:06:40 +01:00
Justin Clark-Casey (justincc)
c85a780583
Provide an option to allow remote calls to the CreateUser method on the UserAccountService
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Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
2011-10-18 22:51:40 +01:00
Justin Clark-Casey (justincc)
581885da75
Temporarily put in log lines to record time taken to set terrain in OdeScene.
2011-10-18 21:21:15 +01:00
Justin Clark-Casey (justincc)
03202ada29
Store scene identifier passed in to OdeScene for later debug messages
2011-10-18 21:11:13 +01:00
Justin Clark-Casey (justincc)
1d4cd76e8a
Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed.
2011-10-18 21:03:41 +01:00
Justin Clark-Casey (justincc)
f10a824e47
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
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This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock.
2011-10-18 20:58:59 +01:00
Justin Clark-Casey (justincc)
5515c45e3b
minor: method doc to explain a lock of OdeLock
2011-10-18 20:56:11 +01:00
Justin Clark-Casey (justincc)
71d221cdc0
Remove the unused CollisionLocker from ODE
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Despite its name, this wasn't actually being used in any collision checking
2011-10-18 17:35:58 +01:00
Justin Clark-Casey (justincc)
aeb4ff0274
Allow an avatar to be explicitly named to the "debug packet" command
2011-10-17 20:58:23 +01:00
Justin Clark-Casey (justincc)
120114e96b
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter
2011-10-17 20:50:29 +01:00
Justin Clark-Casey (justincc)
96ff2c63ed
Add avatar names to debug packet output
2011-10-17 20:37:01 +01:00
Justin Clark-Casey (justincc)
62a63f834b
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc)
79c13cd997
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable
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This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :)
2011-10-17 01:57:23 +01:00
Justin Clark-Casey (justincc)
de161585c0
Implement osNpcStand(<npc-id>)
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Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc)
ddcb88ff53
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-17 01:45:41 +01:00
Justin Clark-Casey (justincc)
0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Diva Canto
730460169f
Bug fix on the bug fix on UserAccountService.cs
2011-10-16 16:13:24 -07:00
Diva Canto
bbd0e68c06
Guard HGAssetService against uninitialized variables and null arguments.
2011-10-15 20:23:26 -07:00
Justin Clark-Casey (justincc)
b9930a6305
improve method doc on Scene.OtherRegionUp()
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this is really just to trigger panda.
2011-10-15 03:17:58 +01:00
Justin Clark-Casey (justincc)
ddf54b5537
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others
2011-10-15 03:03:05 +01:00
Justin Clark-Casey (justincc)
528cc8136e
fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
2011-10-15 02:54:43 +01:00
Justin Clark-Casey (justincc)
5ddefc2564
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
2011-10-15 02:47:27 +01:00
Justin Clark-Casey (justincc)
3843efe478
Restore [Startup] physical_prim flag which can stop any prims being subject to physics
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This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed.
Default for this flag is true as previously.
2011-10-15 02:42:43 +01:00
Justin Clark-Casey (justincc)
f2889d7ce9
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()
2011-10-15 02:12:46 +01:00
Justin Clark-Casey (justincc)
732e937379
refactor: Remove redundant code in SOP.UpdatePrimFlags()
2011-10-15 02:07:05 +01:00
Justin Clark-Casey (justincc)
c93c9ea072
factor common code out into SOP.RemoveFromPhysics()
2011-10-15 02:02:39 +01:00
Justin Clark-Casey (justincc)
978fb3d482
reduce access to ODECharacter methods to make code analysis easier. Eliminate redundant argument on ProcessTaints()
2011-10-15 01:41:39 +01:00
Justin Clark-Casey (justincc)
9cc2694776
restrict unnecessary access levels on ODEPrim fields/properties
2011-10-15 01:31:09 +01:00
Justin Clark-Casey (justincc)
f2132329a3
refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments
2011-10-15 01:20:40 +01:00
Justin Clark-Casey (justincc)
4bfc2f5cde
Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).
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No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config).
2011-10-14 21:07:57 +01:00
Diva Canto
83c7b9b609
Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.
2011-10-13 18:03:19 -07:00
Justin Clark-Casey (justincc)
aa19ccf65c
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
2011-10-14 01:45:46 +01:00
Justin Clark-Casey (justincc)
77c65951e0
Extract NullPhysicsScene from PhysicsScene to improve code readability
2011-10-14 01:38:14 +01:00
Justin Clark-Casey (justincc)
ee84c0589c
Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled.
2011-10-14 01:06:43 +01:00
Justin Clark-Casey (justincc)
4e7d4330c2
Expose minimum frame time and update periods for experimentation.
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Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
2011-10-13 23:47:37 +01:00
Justin Clark-Casey (justincc)
128d8dfd8b
refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods
2011-10-13 22:28:42 +01:00
Justin Clark-Casey (justincc)
fd274a6688
refactor: chain the two scene constructors together to eliminate more copypasta
2011-10-13 22:21:03 +01:00
Justin Clark-Casey (justincc)
a6fa15e8b6
Tie reported FPS correction factor into the minimum frame time rather than setting separately.
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This makes reported FPS scale as required if min frame time changes
2011-10-13 22:07:55 +01:00
Justin Clark-Casey (justincc)
ceb326284e
Move fps stat adjustment factor into field rather than hard-coded.
2011-10-13 21:55:51 +01:00
Justin Clark-Casey (justincc)
20da04fd0c
More method doc and formatting changes. Makes DestroyOdeStructures() private
2011-10-13 21:42:24 +01:00
Justin Clark-Casey (justincc)
227db07f2f
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
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also adds some method doc
2011-10-13 18:19:13 +01:00
Justin Clark-Casey (justincc)
f08664f422
remove some mono compiler warnings
2011-10-12 21:54:25 +01:00
Justin Clark-Casey (justincc)
631d5e16ef
Get rid of some traces of the old pre-ROBUST grid architecture config
2011-10-12 21:51:34 +01:00
Justin Clark-Casey (justincc)
f5f7ca47ea
Bring LindenUDP.Tests back from the dead. No tests are running.
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Code drift means that most of this stuff doesn't compile but the structure is still useful.
2011-10-12 21:31:22 +01:00
Justin Clark-Casey (justincc)
ea7366ddc6
When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.
2011-10-12 19:42:04 +01:00
Justin Clark-Casey (justincc)
c5826d589a
minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks
2011-10-12 19:35:40 +01:00
Justin Clark-Casey (justincc)
36e73dbc9b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-12 19:24:03 +01:00
Justin Clark-Casey (justincc)
f9ffd2538f
Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection
2011-10-12 19:22:30 +01:00
Melanie
35def547f7
Merge branch 'master' into bigmerge
2011-10-12 16:45:48 +01:00
Melanie
4b7b9e81f7
Make it possible to disable the HG linker. On non-HG systems it spits yellow
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spam, so it should not load unless HG is desired.
2011-10-12 15:41:59 +01:00
Melanie
ca74088d94
Change default groups messaging module in hardcode to the empty string.
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Modules should not assume thet they are the one and only, but only be
enabled when explicitly configured.
2011-10-12 09:21:46 +01:00
Melanie
d2dc2316c2
Merge branch 'master' into bigmerge
2011-10-12 09:26:35 +01:00
Melanie
1d379a9c7b
Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken
2011-10-12 07:46:13 +02:00
Melanie
e3effc4974
Merge branch 'master' into bigmerge
2011-10-12 07:29:35 +01:00
Melanie
4b069d23d0
Merge commit 'f138a2056ecea4016d75fec276a390955dbfd688' into bigmerge
2011-10-12 07:24:53 +01:00
Melanie
816d0de11a
Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge
2011-10-12 07:24:46 +01:00
Melanie
628ca122b8
Merge commit '353e7ce873fb139ad4050023ce08339d953ad4d5' into bigmerge
2011-10-12 07:24:34 +01:00
Melanie
de109797f2
Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge
2011-10-12 07:24:26 +01:00
Melanie
cc637b78fb
Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge
2011-10-12 07:24:13 +01:00
Melanie
ad46ad1ab2
Merge commit '8114f895c2973ac9e2e456ac2aaad8deb23f3852' into bigmerge
2011-10-12 07:23:54 +01:00
Melanie
98ae98510c
Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge
2011-10-12 07:23:40 +01:00
Melanie
5d3acc9ac3
Merge commit '013bf2775fc02d12ef39f6ca49ff8ecd53028e9c' into bigmerge
2011-10-12 07:23:32 +01:00
Melanie
b716d98e23
Merge commit '156385f48b2b2829f2d427c72f269406c46019fa' into bigmerge
2011-10-12 07:23:18 +01:00
Melanie
3657cd436c
Merge commit 'a6c5e00c45b3d64b4e912a65c8ed7f31eb643759' into bigmerge
2011-10-12 07:23:08 +01:00
Melanie
cc4b1c69d8
Merge commit '29660fe175ef3b49ff649a26bd9bcf4c9eb7c6dd' into bigmerge
2011-10-12 07:23:02 +01:00
Melanie
3a290e581a
Merge commit '71d29decc87952790b3f5264ad4a29da171b1689' into bigmerge
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Conflicts:
OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
2011-10-12 07:09:41 +01:00
Melanie
2c23fc9e68
Merge commit '4073cd6ced525cb36e4335e79e3f94ad4872b263' into bigmerge
2011-10-12 07:09:04 +01:00
Melanie
d03d486dbb
Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge
2011-10-12 07:08:46 +01:00
Melanie
2f6cc77154
Adjust CM version tag
2011-10-12 07:08:23 +01:00
Melanie
336f6f7ec4
Merge commit 'f8c06c61149b1ab3e3002247280be250b558a79e' into bigmerge
2011-10-12 07:07:37 +01:00
Melanie
492a50d6f7
Merge commit 'a9b3ab0c85b567552f31490126a1ff5479352413' into bigmerge
2011-10-12 07:06:59 +01:00
Melanie
e18a76f6d6
Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmerge
2011-10-12 07:05:57 +01:00
Melanie
00285082d8
Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge
2011-10-12 07:05:47 +01:00
Melanie
abfb0c9399
Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
2011-10-12 07:05:18 +01:00
Melanie
b251423b11
Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge
2011-10-12 07:04:28 +01:00
Melanie
86e28724bd
Merge commit '95910f03d454e678a04ae7e800a445ba609b6003' into bigmerge
2011-10-12 07:03:58 +01:00
Melanie
265e9d094d
Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge
2011-10-12 07:02:36 +01:00
Melanie
b2090e711f
Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 07:02:15 +01:00
Melanie
f4de1a6d9b
HACK: Remove advanced property resending until it is fixed properly in core.
2011-10-12 06:48:40 +02:00
Melanie
9733b64dc8
Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 02:02:46 +01:00
Melanie
ba978d0d77
Merge commit '77b8fb0f86cd0342fa7331f04f56c0b5980290c2' into bigmerge
2011-10-12 01:43:52 +01:00
Melanie
4e88fe42e4
Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge
2011-10-12 01:42:39 +01:00
Melanie
5f2cb7caa3
Merge commit '7fa1c979cf60a981200c4ddc3ea0ff8d0ddb2aa7' into bigmerge
2011-10-12 01:42:30 +01:00
Melanie
77f9d98831
Merge commit '8a8983b3d40ba4e38569f4456c6a98d9372c3822' into bigmerge
2011-10-12 01:41:59 +01:00
Melanie
d595f9fd85
Merge commit '604708fc969b92af4f07d4acae9f3d15c7cee63e' into bigmerge
2011-10-12 01:41:52 +01:00
Melanie
b0ee174296
Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge
2011-10-12 01:41:44 +01:00
Melanie
e68226afd3
Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge
2011-10-12 01:41:28 +01:00
Melanie
c0555f6be6
Merge commit '3142982353a121920e571e5b33acffc065b20a2e' into bigmerge
2011-10-12 01:39:38 +01:00
Melanie
f5e78ca616
Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmerge
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Conflicts:
OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
2011-10-12 01:31:34 +01:00
Melanie
6af388ded9
Merge commit 'b907a66f394b279d3ca2b1ac620bc7bb13cc6dd2' into bigmerge
2011-10-12 01:30:14 +01:00
Melanie
30b2fc6aea
Merge commit 'b229a72a5fb929d4886117f39ed6bd17a6d56aef' into bigmerge
2011-10-12 01:29:47 +01:00
Melanie
59e3ac1ec6
Fix rezzing coalesced object broken by core merge
2011-10-12 00:50:13 +02:00
Melanie
1c2b5d99c9
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-10-12 00:10:15 +02:00
Melanie
e4f3ba8610
Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-12 00:10:30 +01:00
Melanie
a9af618842
Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie
0b96991ab4
Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge
2011-10-11 23:28:16 +01:00
Melanie
b8e22b25fd
Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2011-10-11 23:28:06 +01:00
Melanie
1ca86114e1
Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmerge
2011-10-11 23:22:23 +01:00
Melanie
3359bafc3e
Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmerge
2011-10-11 23:22:08 +01:00
Melanie
1b3ea64fe9
Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 23:21:36 +01:00
Melanie
ef9a811ea6
Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-11 23:17:47 +01:00
Melanie
7891433148
Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge
2011-10-11 23:16:43 +01:00
Melanie
0ae63d0e8b
Merge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmerge
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Conflicts:
OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
2011-10-11 23:16:19 +01:00
Melanie
efaa113fb9
Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmerge
2011-10-11 23:15:41 +01:00
Melanie
95a1a804bf
Merge commit 'a1875ec7600758087f6c06ccaf625507362e215c' into bigmerge
2011-10-11 23:15:29 +01:00
Melanie
ae67eb0a1f
Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmerge
2011-10-11 23:15:17 +01:00
Melanie
d1e681f682
Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2011-10-11 23:14:23 +01:00
Melanie
61a8e35b7d
Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmerge
2011-10-11 23:08:38 +01:00
Melanie
b9826035f6
Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmerge
2011-10-11 23:08:18 +01:00
Melanie
a157fdedcf
Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-11 23:08:07 +01:00
Melanie
66c06c5685
Merge commit '8caf3ed49ec3403843e25db018cc9db63e2ca643' into bigmerge
2011-10-11 23:02:19 +01:00
Melanie
ea8350a526
Merge commit 'e789ab659c8a35a32f4edfc8f79f367b9a993721' into bigmerge
2011-10-11 23:02:04 +01:00
Melanie
5536cdf90c
Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmerge
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Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
2011-10-11 23:01:52 +01:00
Melanie
ed1bb2081e
Merge commit 'c14c4bc1ec5f381aa754068caf460c95e4539b17' into bigmerge
2011-10-11 22:54:03 +01:00
Melanie
308b6937ad
Merge commit '839c1cdcc4e9ce410636becb5b81190463dec5bf' into bigmerge
2011-10-11 22:53:53 +01:00
Melanie
83ec064868
Merge commit 'bec0cbe82b0de1b5fa8e214a0cc59d0db1f25959' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-11 22:53:27 +01:00
Melanie
b40157fc9b
Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
2011-10-11 22:51:44 +01:00
Melanie
75fd256ef8
Merge commit '3ccb58c05c0a11fb4cff0f3adf90ca29d67b0c8b' into bigmerge
2011-10-11 22:43:27 +01:00
Melanie
833420e167
Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmerge
2011-10-11 22:42:51 +01:00
Melanie
652c59c0a9
Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge
2011-10-11 22:42:18 +01:00
Melanie
2e47d24832
Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 22:41:51 +01:00
Melanie
a671fcfd2c
Merge commit 'f9438e7147bbb347a45b14126fa7181307f8ef43' into bigmerge
2011-10-11 22:33:58 +01:00
Melanie
6101de2316
Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:32:10 +01:00
Melanie
9935eb6578
Merge commit '7ec7a3cf33b3a67cb10df14bad04cf6f09262822' into bigmerge
2011-10-11 22:26:18 +01:00
Melanie
6e6c70be15
Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmerge
2011-10-11 22:24:40 +01:00
Melanie
1ba53850b2
Merge commit 'aadf7dd91cdeb98b48cd81c5db06481593aff993' into bigmerge
2011-10-11 22:23:40 +01:00
Melanie
34954172a1
Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge
2011-10-11 22:23:16 +01:00
Melanie
b9de3b7f5b
Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
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Conflicts:
OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
prebuild.xml
2011-10-11 22:22:34 +01:00
Justin Clark-Casey (justincc)
fe3594c5ea
Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
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A useful diagnostic to find out how object updates are burdening a scene
2011-10-11 22:17:05 +01:00
Melanie
03d533dc1e
Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge
2011-10-11 22:15:25 +01:00
Melanie
341efb0942
Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge
2011-10-11 22:12:25 +01:00
Melanie
68a42af30f
Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge
2011-10-11 22:11:55 +01:00
Melanie
6978ae0a59
Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie
a8747b3888
Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmerge
2011-10-11 21:41:30 +01:00