Melanie
62e0c96036
Allow disabling the legacy backup mechanism to avoid the object clone if
...
backup is not used.
2011-05-24 03:37:25 +02:00
Melanie
178d541dca
Add an event for an orderly region shutdown that fires once per region before
...
the SceneGraph is torn down.
2011-05-24 01:19:48 +01:00
Melanie
8b42f824d3
Add an event for an orderly region shutdown that fires once per region before
...
the SceneGraph is torn down.
2011-05-24 00:53:28 +02:00
Melanie
be1996f121
Merge branch 'master' into careminster-presence-refactor
2011-05-22 20:23:25 +01:00
Justin Clark-Casey (justincc)
90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc)
4b0fc4faef
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
2011-05-20 23:41:14 +01:00
Justin Clark-Casey (justincc)
91a9f30b16
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc)
7ed419217f
add test for rezzing an object from a prim item
2011-05-20 23:22:27 +01:00
Melanie
e62d1cc480
Merge branch 'master' into careminster-presence-refactor
2011-05-20 22:38:05 +01:00
Justin Clark-Casey (justincc)
c562b9ef19
correct small mistake in "delete object name <name>" usage summary
2011-05-18 00:22:09 +01:00
Melanie
2b88d8f93f
Add commands to delete objects by name, UUID, creator or owner
2011-05-09 01:28:23 +01:00
Melanie
dbf623a3d2
Add commands to delete objects by name, UUID, creator or owner
2011-05-09 00:59:32 +02:00
Melanie
b451cc1ebb
Merge branch 'master' into careminster-presence-refactor
2011-05-08 20:23:06 +01:00
Diva Canto
eafc01cf8f
Bug fix: iars under Library weren't being loaded.
2011-05-06 09:08:24 -07:00
Melanie
4beb0c9b9b
Merge branch 'master' into careminster-presence-refactor
2011-05-05 09:49:10 +01:00
Diva Canto
f79400e94c
Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
...
Renamed a few methods that were misnomers.
Compiles but doesn't work.
2011-05-01 18:22:53 -07:00
Melanie
99b35d3ca6
When coming in from a legacy region without fatpacks, start scripts the
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usual way
2011-04-30 16:20:20 +01:00
Melanie
8a398ef02d
When coming in from a legacy region without fatpacks, start scripts the
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usual way
2011-04-30 16:01:54 +02:00
Melanie
d1cf1fe3d7
Merge branch 'master' into careminster-presence-refactor
2011-04-30 14:37:37 +01:00
Diva Canto
4d5d6222f7
Delaying starting the scripts on TPs and crossings until the agent is root.
2011-04-29 17:09:48 -07:00
Diva Canto
9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-28 20:19:54 -07:00
Melanie
13d6e05d5a
Implement agent limits
2011-04-21 23:03:38 +01:00
Melanie
a1dce960d7
Add fix a minor bug
2011-04-21 22:45:46 +02:00
Melanie
282e116f94
Honor agent limit for region crossings and teleports
2011-04-21 22:34:49 +02:00
Melanie
474910c9d6
Merge branch 'master' into careminster-presence-refactor
2011-04-17 18:48:53 +01:00
Justin Clark-Casey (justincc)
c81f5bfc5c
Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
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Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
Justin Clark-Casey (justincc)
58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
...
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Melanie
33dd74e410
Add support for the new display name related functions in LSL. This does not
...
implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 03:50:27 +02:00
Melanie
407c2b1823
Merge branch 'master' into careminster-presence-refactor
2011-04-06 09:22:55 +01:00
Justin Clark-Casey (justincc)
2497962360
Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two.
2011-04-05 22:25:00 +01:00
Justin Clark-Casey (justincc)
0e465da187
remove now unused individual LandData prim counts.
...
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Melanie
b385d4aa03
Implement taking of coalesced objects.
...
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03 20:24:44 +01:00
Justin Clark-Casey (justincc)
8022400bd4
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
2011-03-31 22:16:09 +01:00
Melanie
a62b435a39
Merge branch 'master' into careminster-presence-refactor
2011-03-27 21:41:54 +01:00
Justin Clark-Casey (justincc)
d011896341
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
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OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Justin Clark-Casey (justincc)
7acade00b9
On initial setup, include estate and regions names in questions to make it clearer what they relate to.
2011-03-21 23:26:35 +00:00
Melanie
13aae75ad8
Prevent god users from being stopped logging into a region
2011-03-16 22:43:49 +01:00
Melanie
9b277b372b
Merge branch 'master' into careminster-presence-refactor
2011-02-27 19:47:37 +00:00
Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Melanie
9be1d2aef1
Merge branch 'master' into careminster-presence-refactor
2011-02-24 02:37:21 +00:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
...
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Melanie
5a78161e74
Restore heartbeat thread
2011-02-19 01:32:20 +01:00
Melanie
4834b47679
Merge branch 'master' into careminster-presence-refactor
2011-02-19 01:59:49 +00:00
Justin Clark-Casey (justincc)
60fe3d48ee
Put some CapabilitiesModule null checks in Scene
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Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Justin Clark-Casey (justincc)
88da253c94
Add very basic test which invokes the scene update loop once and checks the frame number.
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This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Marck
4f9c3c73ad
Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner.
2011-02-17 13:47:13 +01:00
Melanie
918c12c965
Change the QUERYACCESS method to eliminate spurious access denied messages
2011-02-16 08:06:11 +00:00
Melanie
cfce0aa448
Change the QUERYACCESS method to eliminate spurious access denied messages
2011-02-16 05:22:05 +01:00
Melanie
e2762a68b3
Merge branch 'master' into careminster-presence-refactor
2011-02-12 00:42:10 +00:00
Diva Canto
ac7bc78555
Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off"
2011-02-08 12:06:14 -08:00
Melanie
ba39d9f0e6
Squash a nullref
2011-02-02 03:10:39 +01:00
Melanie
188d86998d
Fix up QueryAccess to also check parcels
2011-01-28 04:09:04 +00:00
Melanie
d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 02:38:14 +00:00
Melanie
657c14c5db
Fix up QueryAccess to also check parcels
2011-01-28 03:07:25 +01:00
Melanie
7492131bb6
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 01:37:37 +01:00
Melanie
b0f641fa15
Make it work
2011-01-27 06:41:07 +00:00
Melanie
17801bd78b
Add a TeleportFlags member to SP so we can tell how we got there.
2011-01-27 05:33:46 +00:00
Melanie
d894007920
Make it work
2011-01-27 05:46:31 +01:00
Melanie
4cc8d84281
Fix build break
2011-01-27 05:30:39 +00:00
Melanie
42c22f41dd
Merge branch 'master' into careminster-presence-refactor
2011-01-27 05:18:28 +00:00
Melanie
c43b892f3a
Add a TeleportFlags member to SP so we can tell how we got there.
2011-01-27 04:14:41 +01:00
Melanie
0e1d28a862
Clear user account cache before checking flags on login. This will make AV
...
and other bannable flags work in this case.
2011-01-27 03:05:33 +01:00
Melanie
307a2c61ef
Fix merge artifacts
2011-01-27 02:43:52 +01:00
Melanie
3321f9d745
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2011-01-27 02:29:10 +01:00
Melanie
11c742a5a8
Make bans work for teleport. Now teleport will complete block if the user
...
is not allowed on the estate. If the user is allowed on no parcel, the
teleport will also be blocked. If the user is allowed on a parcel, but
not the desired one, the user will be shifted to the closest allowed
location.
2011-01-27 02:16:41 +01:00
Tom
31fb448cfc
Mostly revert the last commit with the aim of searching for a better solution
2011-01-26 17:06:17 -08:00
Tom
6b27587bc7
Add a "useCached" parameter to GetUserAccount. Add a function to Scene to get the user flags. It has to be here due to access restrictions :/
2011-01-26 16:25:08 -08:00
Tom
3ecf712e4d
Add userFlags check to isBanned. This checks bans against DenyAnonymous and DenyMinors. Note that the ban doesn't actually work yet due to some stuff mel's working on .
2011-01-26 14:20:39 -08:00
Mic Bowman
240c0eaf1d
Remove the RestorePresences functions (which don't seem to be doing
...
anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
2011-01-26 13:33:34 -08:00
Melanie
a30bbcbb64
Temporarily reinstate prim counting in the update loop to make the production
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systems run
2011-01-14 04:09:02 +01:00
Diva Canto
5b43f9cac4
HG bug fix. Must wait for client's UDP contact before getting scene presence.
2011-01-06 12:47:13 -08:00
Melanie
3b50066ceb
Merge branch 'master' into careminster-presence-refactor
2010-12-30 01:40:38 +00:00
Melanie
dbaaccf92a
Copying a ref type under lock doesn't dissociate it from the source.
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Use a new list to do that.
2010-12-29 21:02:45 +01:00
Diva Canto
d42e0c39fc
Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.
2010-12-29 07:36:39 -08:00
Melanie
cf37b3b943
Prevent a null ref when an avatar login doesn't go as planned
2010-12-22 03:25:30 +01:00
Diva Canto
c082254b9d
Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-19 19:29:07 -08:00
Melanie
11eabf0e51
Merge branch 'master' into careminster-presence-refactor
2010-12-20 02:49:31 +00:00
Melanie
a82112a47c
Merge branch 'master' into careminster-presence-refactor
2010-12-17 22:50:25 +00:00
Justin Clark-Casey (justincc)
3b1c91c24b
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
Melanie
d457b4c4b1
Merge branch 'master' into careminster-presence-refactor
2010-12-15 22:59:52 +00:00
Diva Canto
ed26376ec5
Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14 20:15:26 -08:00
Diva Canto
74c68474e0
Another attempt at moving heavy computation away from the Update loop. #LoginLag
2010-12-14 18:44:26 -08:00
Diva Canto
e3262ef5ac
Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-14 17:50:37 -08:00
Melanie
7fef89847c
Merge branch 'master' into careminster-presence-refactor
2010-12-09 02:24:12 +00:00
Melanie
4df1d25d23
Plumb a code path for the entity transfer module to ask a destination scene
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whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Melanie
f28dc77ab4
Plumb a code path for the entity transfer module to ask a destination scene
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whether or not an agent is allowed there as a root agent.
2010-12-09 02:01:41 +01:00
Justin Clark-Casey (justincc)
1fa9399ab8
change doc. trivial commit to get panda to rebuild
2010-12-08 00:41:33 +00:00
Diva Canto
72748746d5
Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-05 19:43:24 -08:00
Melanie
45314c6622
Merge branch 'master' into careminster-presence-refactor
2010-12-06 02:54:51 +00:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Melanie
8741676bc3
Revert "Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to another region.""
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This reverts commit 6c01ebb875
.
2010-12-03 18:32:03 +01:00
Melanie
b940925173
Improve health reporting
2010-12-03 07:27:29 +01:00
Melanie
e913e1690e
Fix health reporting. This will now actually monitor the threads properly
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and not just the http server. It will also restart a dead heartbeat.
2010-12-03 07:16:06 +01:00
Melanie
6c01ebb875
Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to another region."
...
This reverts commit 2827deffe8
.
Pulling out a bad core commit that broke attachment teleporting for us
2010-12-03 04:39:51 +01:00
Melanie
342dc532ec
Merge branch 'master' into careminster-presence-refactor
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Also prevent god takes from ending up in Lost and Found
2010-12-03 02:36:13 +00:00
Melanie
ec01936d38
Change the way sim health reporting reports sim startup
2010-12-03 02:37:08 +01:00
Justin Clark-Casey (justincc)
7e72afcb3e
Only force prim persistence before delete if the prim is the result of an unpersisted delink
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This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Diva Canto
f3835fe15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-29 09:58:20 -08:00
Melanie
2bee150aac
Implement health monitoring of the packet receiving and sending threads
2010-11-28 20:45:03 +01:00
Melanie
e05f728b08
Merge branch 'master' into careminster-presence-refactor
2010-11-27 01:08:12 +00:00
Marck
2827deffe8
Trigger changed event with CHANGED_TELEPORT when teleporting to another region.
2010-11-26 22:46:48 +01:00
Diva Canto
1cbd2842d5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-25 16:27:19 -08:00
Diva Canto
ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-25 11:14:16 -08:00
Melanie
57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
2010-11-25 03:16:52 +00:00
Melanie
6c3eb21440
Merge branch 'master' into careminster-presence-refactor
2010-11-25 03:27:35 +00:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c
Merge https://github.com/opensim/opensim into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Melanie
22ff06ba17
Merge branch 'master' into careminster-presence-refactor
2010-11-22 01:09:26 +00:00
Diva Canto
6a9ae9e7cb
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Melanie
f3e4000a55
Send media and other parcel data to client on login. Makes streams visible
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right away and starts media.
2010-11-18 13:26:35 +01:00
Melanie
c4eb430ad2
Merge branch 'master' into careminster-presence-refactor
2010-11-16 21:15:15 +00:00
Melanie
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
...
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie
4f15b8d4e6
Change the way attachments are persisted. Editing a worn attachment will now
...
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 20:44:39 +01:00
Melanie
bfc128529c
Prevent teleporting to a region when the egent is banned in all parcels
2010-11-10 16:20:19 +00:00
Melanie
aace455249
Prevent teleporting to a region when the egent is banned in all parcels
2010-11-10 16:22:55 +01:00
Melanie
22144eb8f7
Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed.
2010-11-09 22:15:59 +00:00
Melanie
d206721e2f
Add option SeeIntoBannedRegion to allow band to act like SL, where you can
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see in but not enter. Defaults to false, so no change.
2010-11-09 22:41:40 +01:00
Melanie
dfe11566f4
Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed.
2010-11-09 20:18:36 +01:00
Melanie
df0787f5cf
Merge branch 'master' into careminster-presence-refactor
2010-11-08 03:08:02 +00:00
Melanie
798abd1508
Reinstate a lost fix
2010-11-08 03:06:58 +00:00
Melanie
8a97d58f09
Merge branch 'master' into careminster-presence-refactor
2010-11-08 03:05:07 +00:00
Melanie
6056ae8d88
Fix merge artefacts
2010-11-08 02:58:33 +00:00
Melanie
18b27408d6
Prevent plants from being treated like dropped attachments and removed
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from the sim.
2010-11-08 02:39:06 +00:00
Melanie
4f6dd8bda3
Call the cleanup after saving attachment states, so that the attachments
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don't get killed before they can be saved
2010-11-08 02:38:15 +00:00
Melanie
2f58d56137
Call the Cleanup when an agent logs out, when an agent leaves and just
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before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-11-08 02:37:28 +00:00
Melanie Thielker
2317b6767b
Add a method to delete left over / dropped attachments
2010-11-08 02:36:51 +00:00
Jonathan Freedman
c8d65c359f
Merge branch 'master' into mantis5110
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman
d219317074
Merge branch 'master' into mantis5110
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Melanie
69c1e0b2f7
Merge branch 'master' into careminster-presence-refactor
2010-10-29 21:22:35 +01:00
Master ScienceSim
f5c9a56c8b
Bunch of fixes that reduce the number of times appearance
...
and avatar data are sent. And the number of times they
are stored.
2010-10-29 13:43:35 -07:00
Melanie
9331898c32
Merge branch 'master' into careminster-presence-refactor
2010-10-29 20:40:48 +01:00
Melanie
05d2302c62
Merge branch 'dev-appearance'
2010-10-29 20:24:14 +01:00
Master ScienceSim
f2c1d0e34f
Merge branch 'opensim-master' into dev-appearance
2010-10-28 09:09:42 -07:00
Melanie
05dbe4f2c4
Merge branch 'master' into careminster-presence-refactor
2010-10-27 20:49:27 +01:00
dahlia
5968d343bb
Overload Scene.NewUserConnection() to facilitate NPCs and other region specific applications
2010-10-26 21:19:33 -07:00
Justin Clark-Casey (justincc)
80f90229e5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-10-22 23:56:58 +01:00
Justin Clark-Casey (justincc)
fe8d3d5a2b
Revert "Merge remote branch 'otakup0pe/mantis5110'"
...
This reverts commit 21187f459e
, reversing
changes made to 8f34e46d74
.
2010-10-22 23:52:07 +01:00
Jonathan Freedman
38e76d71ac
Merge branch 'hg16' into mantis5110
2010-10-22 18:34:50 -04:00
Melanie
004b395d12
Make SImStatsReporter pick ObjectCapacity striaght out of region info
2010-10-22 18:27:49 -04:00
Melanie
700f4ddea4
Change some exception to use ToString(). e.Message is not sufficient to fix
...
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-22 22:55:07 +01:00
Melanie
301a926015
Change some exception to use ToString(). e.Message is not sufficient to fix
...
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-22 13:29:59 +01:00
Jonathan Freedman
d4144bedb8
* change the data exchanged within hypergrid transactions
2010-10-21 23:22:15 -04:00
Melanie
28c4dd7931
Merge branch 'master' into careminster-presence-refactor
2010-10-21 20:26:29 +01:00
Melanie
08e14d653e
Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into dev-appearance
2010-10-21 17:09:42 +01:00
Melanie
bb78f1c05a
Make SImStatsReporter pick ObjectCapacity striaght out of region info
2010-10-21 15:36:32 +01:00
Master ScienceSim
b1c8d05888
Major refactoring of appearance handling.
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Melanie
52dd547863
Make SendKillObject send multiple localIDs in one packet. This avoids the
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halting visual behavior of large group deletes and eliminates the packet flood
2010-10-08 11:31:52 +02:00
Melanie
2db0ac74c7
Implement taking of coalesced objects.
...
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2010-10-07 01:13:17 +02:00
Melanie
abfede7819
Plumb the path for multiple object deletes
2010-10-06 20:00:51 +01:00
Melanie
42f76773a1
Plumb the path for multiple object deletes
2010-10-06 19:59:30 +02:00
Melanie
7ad1b60eca
Enforce region agent limit as set in estate tools
2010-09-30 20:01:55 +02:00
Melanie
7df4383235
Merge branch 'master' into careminster-presence-refactor
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Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
Melanie
58b1ee8e2c
Merge branch 'master' into careminster-presence-refactor
2010-09-16 18:04:50 +01:00
Justin Clark-Casey (justincc)
39d27fc879
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
2010-09-15 22:29:58 +01:00
Melanie
e27f59cf42
reorder some code to avoid merge issues in the future
2010-09-14 22:15:16 +01:00
Melanie
2f41bc4ca7
Fix merge issues
2010-09-14 22:14:08 +01:00
Melanie
1212cb0c74
Merge branch 'master' into careminster-presence-refactor
2010-09-14 22:03:42 +01:00
Justin Clark-Casey (justincc)
dd803b4f0c
minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods
2010-09-13 21:53:25 +01:00
Melanie
6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
John Hurliman
c03b24cbfd
Merged
2010-09-12 14:21:51 -07:00
John Hurliman
0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
John Hurliman
007912d6f4
Shuffling fields and properties around in Scene to make Scene.cs more readable
2010-09-11 23:41:48 -07:00
randomhuman
30306a775a
Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed.
2010-09-10 23:19:18 +01:00
John Hurliman
dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Melanie Thielker
7a1b1dd419
Make AddRestoredSceneObject reset the IsDeleted flag so we can take an
...
object out of the scene and then put it back in.
2010-09-08 00:49:32 +02:00
Melanie
3284356bba
Merge branch 'master' into careminster-presence-refactor
2010-09-07 01:48:00 +01:00
Justin Clark-Casey (justincc)
3d033520fa
Fix deletion persistence when freshly delinked prims are removed
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Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:43:20 +01:00
Justin Clark-Casey (justincc)
11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
...
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Justin Clark-Casey (justincc)
ab875b32c1
Make console backup command do a forced backup rather than non-forced
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Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
2010-09-06 23:12:03 +01:00
Justin Clark-Casey (justincc)
953b7f4917
Add test to check persistence of newly added pre-linked objects
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Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
2010-09-06 23:00:24 +01:00
Melanie
e4c2b44e5c
Merge branch 'master' into careminster-presence-refactor
2010-09-05 15:06:00 +01:00
Diva Canto
68f107b27e
Logout the presence if client IP verification fails.
2010-09-04 18:46:27 -07:00
Melanie Thielker
09fba16094
Prevent Meta7 plants from being treated like dropped attachments and removed
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from the sim.
2010-09-01 20:10:44 +02:00
Melanie Thielker
2232e6f273
Improve sim health reporting. Output error message if heartbeat thread is restarted by scene. This may help to find out why this recovery mechanism isn't working.
2010-09-01 14:08:52 +02:00
Melanie Thielker
c47de94263
Adjust the "Magic numbers" we use because we can't reference the actual
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script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00
Melanie Thielker
aca10cb027
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-31 22:26:17 +02:00
Melanie Thielker
b973fe5297
Adjust the "Magic numbers" we use because we can't reference the actual
...
script state enum to reflect recent changes.
2010-08-31 22:24:11 +02:00
meta7
35d6181b78
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-30 11:42:17 -07:00
meta7
4cf5ef3cd4
Kick the user from the region in the circumstance that the TP home failed - ONLY if it was triggered by an estate ban. This makes baby jesus cry, and should be fixed to search for alternative regions if the home region is unavailable.
2010-08-30 11:41:20 -07:00
Melanie
79bfa275da
Merge branch 'master' into careminster-presence-refactor
2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc)
1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc)
df702417dc
Remove mono compiler warnings
2010-08-26 16:27:41 +01:00
Justin Clark-Casey (justincc)
87a6554d4b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Resolve merge conflicts
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2010-08-26 00:35:03 +01:00
Justin Clark-Casey (justincc)
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
2010-08-26 00:08:53 +01:00
Melanie
fc8d2be632
Merge branch 'master' into careminster-presence-refactor
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This was rather conflicted. Please test linking.
2010-08-26 00:11:07 +01:00
Melanie
252e159340
Merge branch 'master' into careminster-presence-refactor
2010-08-25 23:22:23 +01:00
Melanie Thielker
604423d52b
Make scene object directories more robust and prevent deleted SOP's from
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sticking around
2010-08-25 23:19:30 +01:00
Melanie Thielker
dc1baf8025
Change object cleanup again. Make scene object directories more robust and
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prevent deleted SOP's from sticking around
2010-08-25 23:11:00 +02:00
Melanie Thielker
c13045b25e
Correct a logic error in attachment cleanup
2010-08-25 20:11:47 +02:00
Melanie Thielker
314d1171ef
Lock the attachment cleanup so it doesn't go into an endless deletion frenzy
2010-08-25 16:06:06 +02:00
Justin Clark-Casey (justincc)
d69e992665
Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()
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The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user
2010-08-24 23:25:19 +01:00
Melanie Thielker
4e324ae3cb
Call the cleanup after saving attachment states, so that the attachments
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don't get killed before they can be saved
2010-08-24 19:07:42 +02:00
Melanie Thielker
512a13dbe7
Call the Cleanup when an agent logs out, when an agent leaves and just
...
before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-08-24 18:52:00 +02:00
Melanie Thielker
b9e12ed3b7
Add a method to delete left over / dropped attachments
2010-08-24 18:20:24 +02:00
Melanie Thielker
32ddeab5e3
Add printing the default script engine name. Report real exceptions when
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there is an issue with the config file, as a typo could cause configuration to
silently fail.
2010-08-22 14:26:58 +02:00
Melanie
f8ff98577e
Merge branch 'master' into careminster-presence-refactor
2010-08-21 00:32:26 +01:00
Diva Canto
6f83b0ee46
Cleaned up a few more things related to incoming agents.
2010-08-20 09:02:05 -07:00
Melanie
82abaadd55
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-08-20 08:36:54 +01:00
Melanie
ae554a48d0
Add some maptile options, change maptile generation from OpenSimBase to Scene
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to make it more configurable.
2010-08-20 08:36:23 +01:00
Melanie Thielker
47838e5fb3
Add some maptile options, change maptile generation from OpenSimBase to Scene
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to make it more configurable.
2010-08-20 08:46:46 +02:00
Diva Canto
a39ea07158
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
2010-08-19 19:54:40 -07:00
Melanie
e74809ff4c
Merge branch 'master' into careminster-presence-refactor
2010-08-18 00:59:20 +01:00
randomhuman
8eeb3f2fd2
Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console.
2010-08-13 23:29:01 +01:00
Justin Clark-Casey (justincc)
ab6dc47818
refactor: move binary statistics logging from scene into separate region module
2010-08-13 23:15:11 +01:00
Justin Clark-Casey (justincc)
e89f0b3f71
refactor: move Scene.PerformObjectBuy into BuySellModule
2010-08-13 22:29:42 +01:00
Justin Clark-Casey (justincc)
b30635a454
Establish new Objects/BuySellModule
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Move Scene.ObjectSaleInfo() to this
2010-08-13 21:39:43 +01:00
Justin Clark-Casey (justincc)
5d20f04e08
refactor: move Scene.TerrainUnAcked() handling into TerrainModule
2010-08-13 21:18:26 +01:00
Justin Clark-Casey (justincc)
fd23f270c6
refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name
2010-08-13 21:01:10 +01:00
Justin Clark-Casey (justincc)
5f5c65e4ba
refactor: move more map tile generation code from scene to IWorldMapModule
2010-08-13 20:34:46 +01:00
Justin Clark-Casey (justincc)
39a748b47a
refactor: Use SOP.Flags rather than SOP.ObjectFlags
2010-08-13 20:23:53 +01:00
meta7
24577876be
Add some console debug to help fix a threadlock issue.
2010-08-11 14:10:47 -07:00
Melanie Thielker
d00a954d35
Log the state of the prejump flag
2010-08-11 03:09:56 +02:00
Marck
6147efdad9
Avoid truncation of error message during region creation.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:34:09 +01:00
Melanie
c2e5d1d203
Merge branch 'master' into careminster-presence-refactor
2010-08-10 19:49:35 +01:00
Melanie Thielker
0f9eebdfb1
Change prejump from hardcoded true to default true so it can be disabled.
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It completely destroys roleplay jumping
2010-08-10 03:52:00 +02:00
Melanie Thielker
f20dc512e8
Whitespace conflict
2010-08-09 02:46:09 +02:00
meta7
680e801bf2
Print a console message when we deny access because of no valid parcel found.
2010-08-08 17:32:20 -07:00
Melanie Thielker
ca2a4bbded
Add debug messages to attachment receiving and cowardly refuse to create
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them if the owner can't be determined.
2010-08-08 19:35:20 +02:00
Tom
f9f776e407
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-06 11:44:57 -07:00
Tom
330343505c
Implement CreateNewOutfitAttachments. This addresses mantis #199 .
2010-08-06 11:39:10 -07:00
Melanie
26387252f5
Merge branch 'master' into careminster-presence-refactor
2010-08-06 18:08:40 +01:00
Justin Clark-Casey (justincc)
1270727c96
Merge branch 'moap'
2010-08-06 18:29:30 +01:00
Melanie
3302e8ddc4
Merge branch 'master' into careminster-presence-refactor
2010-07-31 00:57:50 +01:00
Diva Canto
f3fa10fa15
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-07-30 14:04:29 -07:00
Diva Canto
8ab7d80b09
Changed the way HG client verification is done: now transforming local and LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
2010-07-30 14:04:13 -07:00
Justin Clark-Casey (justincc)
f84dbafb0c
remove gods event subscription to gods module from scene
2010-07-30 21:58:24 +01:00
Justin Clark-Casey (justincc)
63f3a16b72
remove empty, unused and uncalled UnsubscribeToClientEvents()
2010-07-30 21:44:50 +01:00
Justin Clark-Casey (justincc)
424b4b2b86
move attachment subscription events into AttachmentsModule from scene.
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restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-30 21:41:44 +01:00
Justin Clark-Casey (justincc)
586ae0f6a0
Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.
2010-07-26 23:34:22 +01:00
Melanie Thielker
fb89d0ff4e
Allow megaregions to be used in M7, should we so decide
2010-07-21 12:32:23 +02:00
Melanie
f63a4c8f2f
Merge branch 'master' into careminster-presence-refactor
2010-07-21 12:03:44 +01:00
Melanie
ac1a34714d
Allow Megaregions to start properly after an unclean shutdown
2010-07-20 23:24:04 +01:00
Melanie
e1ea82b329
Major attachments cleanup. Remove unused AttachObject ClientView method
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Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:51:12 +01:00
Melanie Thielker
a7b5fe6a88
Remove useless quaternion parameter from AttachObject sig
2010-07-14 19:49:54 +01:00
Melanie Thielker
bebbe407ee
Major attachments cleanup. Remove unused AttachObject ClientView method
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Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:58:23 +02:00
Melanie Thielker
0c445239a6
Remove useless quaternion parameter from AttachObject sig
2010-07-14 19:21:01 +02:00
Melanie Thielker
cd8bb316ea
Remove getting the object capacity from the money module. It is now set
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directly from the Region Info (and the region ini file)
2010-07-14 03:51:00 +01:00
Melanie Thielker
af13c80d68
Remove getting the object capacity from the money module. It is now set
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directly from the Region Info (and the region ini file)
2010-07-14 03:59:26 +02:00
Melanie
dd14016885
Revamp the permissions propagation. This MAY mess up. Please test.
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Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:45:16 +01:00
Melanie Thielker
89c1c5c35a
Revamp the permissions propagation. This MAY mess up. Please test.
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Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:40:23 +02:00
Tom Grimshaw
8f0adfbfb2
Trigger the RegionLightShareData OnSave event properly when the profile is saved
2010-06-26 15:15:19 -07:00
Tom Grimshaw
d188ed8ed8
Return everything at once, it's more efficient that way
2010-06-26 13:07:17 -07:00
Tom Grimshaw
acab2a159d
Return objects which are NoCopy instead of just leaving them when cleaning the scene, if exceptNoCopy = true.
2010-06-26 11:24:36 -07:00
Tom Grimshaw
70d3b9aeca
Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy objects to be retained when the scene is cleared.
2010-06-26 11:14:58 -07:00
Tom Grimshaw
6d8da699b2
Add "AvatarHeight/2" to the Home Position when set to avoid having the avatar fall through the ground when they TP home.
2010-06-19 07:00:01 -07:00
Kitto Flora
cea7905602
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-17 13:04:32 -04:00
Kitto Flora
958c6c6fde
Add rez on water surface.
2010-06-17 13:04:18 -04:00
Melanie
0b75f759b4
Merge branch 'master' into careminster-presence-refactor
2010-06-16 04:10:55 +01:00
Diva Canto
9c9ce9e8dd
* Deleted duplicated migration that was failing anyway.
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* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-14 11:50:42 -07:00
Diva Canto
19558f380a
Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
2010-06-13 19:06:22 -07:00
Melanie
fdf648bcf3
Merge branch 'master' into careminster-presence-refactor
2010-06-14 02:49:15 +01:00
Diva Canto
b3594681a4
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-06-12 12:09:06 -07:00
Diva Canto
66619b5996
Added checks for failed UpdateAgent calls.
2010-06-12 12:08:45 -07:00
Melanie
5e4bee0f34
Merge branch 'master' into careminster-presence-refactor
2010-06-12 19:15:59 +01:00
Melanie
59acb37d92
Change name of method to better reflect what it does
2010-06-12 19:14:46 +01:00
Diva Canto
e6efe34b4c
* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.
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* Cleaned up NewUserConnection.
2010-06-12 11:11:13 -07:00
Melanie
aa2f5bdd77
Merge branch 'master' into careminster-presence-refactor
2010-06-11 17:46:29 +01:00
Diva Canto
b2b6799f1c
Added more debug messages to try to pinpoint where login is failing for nebadon.
2010-06-10 18:26:04 -07:00
Melanie
6b2d2413f7
Merge branch 'master' into careminster-presence-refactor
2010-06-09 16:48:37 +01:00
Dan Lake
ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
Melanie
20ea823c19
Merge branch 'master' into careminster-presence-refactor
2010-06-08 22:07:01 +01:00
Justin Clark-Casey (justincc)
b6076d7b33
Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
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This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-08 15:07:57 +01:00
Melanie
74d62901c8
Merge branch 'master' into careminster-presence-refactor
2010-06-07 00:44:36 +01:00
Melanie Thielker
d91bd7646d
Add a call to SOG.ResumeScripts() after region crossing / teleport
2010-06-07 00:11:30 +01:00
Melanie Thielker
fad5158ab4
Add a call to SOG.ResumeScripts() after region crossing / teleport
2010-06-07 00:09:44 +02:00
Diva Canto
ab3afd5f42
* Bug fix in TP home: typo in unpacking of GridUserInfo.
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* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-05 09:39:09 -07:00
Melanie Thielker
bde01e26e1
Add a method to get the bounding box and root prim offsets within it for
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a group of prims.
2010-06-01 02:10:11 +01:00
Melanie Thielker
f57f2370f1
Add a method to get the bounding box and root prim offsets within it for
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a group of prims.
2010-06-01 01:25:24 +02:00
Melanie
542e6b8af4
Merge branch 'master' into careminster-presence-refactor
2010-05-28 21:56:42 +01:00
Justin Clark-Casey (justincc)
6b568af565
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
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This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28 18:49:32 +01:00
Melanie
297bcb5c3d
Merge branch 'master' into careminster-presence-refactor
2010-05-21 21:16:04 +01:00
John Hurliman
d0eecf0398
Added a sanity check before using m_config in the Scene constructor
2010-05-21 14:17:03 -07:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
...
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Tom Grimshaw
bb0806c61e
Don't send kill packets to child agents as we close them
2010-05-18 03:44:09 -07:00
Tom Grimshaw
1c040d8c1e
Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
2010-05-18 03:24:43 -07:00
Tom Grimshaw
8f838c722d
When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client.
2010-05-17 14:14:19 -07:00
Melanie
d8bf370fd6
Merge branch 'master' into careminster-presence-refactor
2010-05-16 17:22:38 +01:00
Diva Canto
b7e6b58857
Fixes mantis #4622 .
2010-05-16 09:01:27 -07:00
Melanie
b94cace547
Merge branch 'master' into careminster-presence-refactor
2010-05-16 15:01:56 +01:00
Diva Canto
2a1e45f657
Finalized the client's TCP IP address verification process for HG1.5.
2010-05-15 19:25:14 -07:00
Melanie
fada4cb6c4
Merge branch 'master' into careminster-presence-refactor
2010-05-10 04:05:04 +01:00
Diva Canto
b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Melanie
420dd78fb7
Merge branch 'careminster' into careminster-presence-refactor
2010-05-08 14:17:43 +01:00
Melanie
14fcc2510e
Merge branch 'master' into careminster-presence-refactor
2010-05-08 13:31:36 +01:00
Diva Canto
a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Kitto Flora
bc7d84b75c
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2010-05-07 15:16:59 -04:00
Kitto Flora
add7abc1de
Fix Mouse+WASD makes Av rise; Fix PREJUMP.
2010-05-07 14:12:07 -04:00
Melanie Thielker
02dea4ce58
Remove the m_Viewer variable and make the property a shortcut to the
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proper field in AgentCircuitData instead
2010-05-06 02:02:12 +02:00
Melanie Thielker
2b48ed60ec
Remove the m_Viewer variable and make the property a shortcut to the
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proper field in AgentCircuitData instead
2010-05-05 23:41:57 +01:00
Melanie
7e0d5b8665
Merge branch 'master' into careminster-presence-refactor
2010-05-05 22:50:11 +01:00
Melanie Thielker
2d9a20529d
Plumb Viewer version into ScenePresence for initial login. It's still not
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carried along
2010-05-06 00:54:21 +02:00
Melanie
ad2039a8c4
Stab a test fail
2010-05-05 22:48:05 +01:00
Melanie Thielker
e45f5ac126
Plumb Viewer version into ScenePresence for initial login. It's still not
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carried along
2010-05-05 22:33:22 +01:00
Melanie Thielker
ce86d39c70
Add "reload estate" command to sims
2010-05-04 18:31:52 +02:00
Melanie Thielker
4f93d30790
Allow reloading of estate settings into a running region. Move sun update
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helper into Scene, since that is less evil than exposing m_storageManager
to the public.
2010-05-04 18:10:13 +02:00
Melanie Thielker
9cf0077bf9
Add "reload estate" command to sims
2010-05-04 16:11:06 +01:00
Melanie Thielker
6eea0a3931
Allow reloading of estate settings into a running region. Move sun update
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helper into Scene, since that is less evil than exposing m_storageManager
to the public.
2010-05-04 15:52:36 +01:00
Melanie
9f8acbfe3e
Merge branch 'master' into careminster-presence-refactor
2010-05-03 01:40:24 +01:00
Melanie
7a8ad1ceb2
Make in-place sale send CHANGED_OWNER again
2010-05-03 01:30:57 +01:00
Melanie
7dc5ebc929
Merge branch 'careminster' into careminster-presence-refactor
2010-04-30 11:49:16 +01:00
Melanie
8b70477556
Merge branch '0.6.9-post-fixes' into careminster
2010-04-30 11:48:57 +01:00
Melanie
04845c1898
Fix link security issue
2010-04-30 11:48:09 +01:00
Melanie
22b3217113
Fix link security issue
2010-04-30 11:46:50 +01:00
Melanie
98cb4f74b2
Merge branch 'master' into careminster-presence-refactor
2010-04-19 07:00:40 +01:00
Melanie
21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
...
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc)
26e3884237
refactor: move DeatchObject() into the AttachmentsModule
2010-04-17 00:00:45 +01:00
Justin Clark-Casey (justincc)
17d023ba5b
refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule
2010-04-16 22:54:25 +01:00
Melanie
9920e219dd
Merge branch 'careminster' into careminster-presence-refactor
2010-04-13 04:36:08 +01:00
dahlia
3d0860ae61
thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
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Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
Melanie
7701ea2798
Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, can
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be used to send snmp alerts
2010-04-09 06:49:14 +01:00
Thomas Grimshaw
07b4889eab
Merge branch 'master' of ssh://TOR/var/git/careminster
2010-04-05 22:11:11 +02:00
Thomas Grimshaw
f34cc6b469
Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 so it can be reverted then.
2010-04-05 22:08:34 +02:00
Melanie
ba31b31ed0
Merge branch 'careminster' into careminster-presence-refactor
2010-04-05 18:22:15 +01:00
Melanie
04a68db195
Merge branch '0.6.9-post-fixes' into careminster
2010-04-05 18:10:36 +01:00
Melanie
ec637e2b8c
Committing the LightShare code, which was developed by TomMeta of Meta7.
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This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Melanie
7d917e7c5c
Rename Meta7Windlight to LightShare
2010-03-30 23:29:03 +01:00
Melanie
5693870fe2
Merge branch 'master' into careminster-presence-refactor
2010-03-30 21:34:27 +01:00
Melanie
607ed61ec2
Stab one bug. When joining an estate with a new region, make sure it's also
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used on first run and not only later.
2010-03-28 23:18:25 +01:00
John Hurliman
5a2315c68c
* Fixed a bug with null value handling in WebUtil.BuildQueryString()
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* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector
2010-03-26 12:21:05 -07:00
John Hurliman
dd1c1b3bcd
Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-26 11:08:14 -07:00
Justin Clark-Casey (justincc)
19c659ca99
fix unit tests broken by commit dcf18689b9
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can't prompt for estate owner in unit tests
2010-03-25 21:46:23 +00:00
Melanie
dcf18689b9
First stage of the new interactive region creation. This will allow creation
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of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
2010-03-23 02:05:56 +00:00
Melanie
70b0e07d1e
Remove the reading of estate_settings.xml and the associated processing of
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defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Melanie
4c2a51b1b5
Merge branch 'master' into careminster-presence-refactor
2010-03-18 20:09:04 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman
b51f40da8f
Removed the unused use_async_when_possible config variable
2010-03-16 12:03:04 -07:00
Melanie
d3f33acc1a
Merge branch 'master' into careminster-presence-refactor
2010-03-15 17:23:35 +00:00
Justin Clark-Casey (justincc)
315fa06c75
refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule
2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc)
582375509c
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule
2010-03-12 22:48:49 +00:00
Justin Clark-Casey (justincc)
b9f5cd75bc
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
2010-03-12 22:39:15 +00:00
Jeff Ames
f58a0394ed
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
Melanie
40873504dc
Merge branch 'master' into careminster-presence-refactor
2010-03-09 22:46:17 +00:00
unknown
98f91a252c
- parcel blocking, region crossing blocking, teleport blocking
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
unknown
fce9e499e4
- parcel blocking, region crossing blocking, teleport blocking
2010-03-09 22:38:58 +00:00
Justin Clark-Casey (justincc)
5caae0293a
Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
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The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
Backport from head.
2010-03-09 18:53:04 +00:00
Diva Canto
f4c165afe7
Bug fix: store correct position information upon logout. Fixes mantis #4608
2010-03-06 08:21:54 -08:00
Melanie
8180c72cbc
Merge branch 'master' into careminster-presence-refactor
2010-03-06 12:37:24 +00:00
Melanie
1f7a0cf892
Merge branch '0.6.9-post-fixes' into careminster
2010-03-06 12:24:09 +00:00
John Hurliman
27b8d13057
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-05 17:05:15 -08:00
John Hurliman
36afd0bfd1
* Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()
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* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-05 17:04:20 -08:00
Justin Clark-Casey (justincc)
395f343498
refactor: Move DetachSingleAttachmentToInv to region module
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need to rationalize method names later
2010-03-06 00:07:47 +00:00
Justin Clark-Casey (justincc)
60553e62a3
refactor: begin to move attachments code into a region module
2010-03-05 23:18:47 +00:00
Melanie
107a0a4905
Merge branch 'master' into careminster-presence-refactor
2010-03-04 11:02:01 +00:00
Justin Clark-Casey (justincc)
edb176447b
Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
...
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
Melanie
028a87fe37
Merge branch 'master' into careminster-presence-refactor
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This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Diva Canto
14073831d2
Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
2010-03-02 07:53:52 -08:00
Diva Canto
5c5966545d
Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
2010-02-28 12:07:38 -08:00
John Hurliman
71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-22 13:27:17 -08:00
Melanie
1f45e6c649
Merge branch 'master' into presence-refactor
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This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Melanie
c033223c63
Merge branch 'master' into presence-refactor
2010-02-15 00:20:48 +00:00
Melanie
2084e08ad7
Merge branch 'master' into careminster
2010-02-14 22:27:39 +00:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie
c8f3bb56ff
Merge branch 'master' into careminster
2010-02-08 22:11:38 +00:00
Melanie
1d75ad9fd5
Merge branch 'master' into presence-refactor
2010-02-08 21:54:26 +00:00
Justin Clark-Casey (justincc)
9f4883d146
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08 19:10:54 +00:00
Justin Clark-Casey (justincc)
00947cf2ca
Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
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Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Melanie
baaf660511
Merge branch 'master' into presence-refactor
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Melanie
2953bee1f4
Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"
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The behavior introduced here is not compatible with SL
This reverts commit b6bee4999c
.
2010-02-04 17:11:06 +00:00
Justin Clark-Casey (justincc)
b6bee4999c
change position of OnAttach event firing so that this also happens when a user teleports into a region
2010-02-03 15:35:41 +00:00
Melanie
d5ed92cf38
Merge branch 'master' into careminster
2010-02-02 03:56:29 +00:00
Justin Clark-Casey (justincc)
05a3e37b85
Apply http://opensimulator.org/mantis/view.php?id=3334
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Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
2010-01-29 23:12:08 +00:00
Diva Canto
00f7d622cb
HG 1.5 is in place. Tested in standalone only.
2010-01-28 19:19:42 -08:00
Melanie
b80ea00265
Merge branch 'master' into careminster
2010-01-26 14:53:14 +00:00
Justin Clark-Casey (justincc)
38cfc9366c
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Diva Canto
bbbe9e73cc
* Fixed misspelling of field in GridService
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* Moved TeleportClientHome to EntityTransferModule
2010-01-18 09:14:19 -08:00
Diva Canto
04e29c1bac
Beginning of rewriting HG. Compiles, and runs, but HG functions not restored yet.
2010-01-16 21:42:44 -08:00
Diva Canto
ee1fb81376
Finished moving object crossings into EntityTransferModule
2010-01-16 08:42:20 -08:00
Diva Canto
bd6d1a2444
Moved prim crossing to EntityTransferModule. Not complete yet.
2010-01-16 07:46:07 -08:00
Diva Canto
32bfbdab6f
Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
2010-01-15 17:24:41 -08:00
Diva Canto
4ac3c0e81b
Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.
2010-01-15 17:14:48 -08:00
Melanie
10f8c2ea9b
Merge branch 'master' into presence-refactor
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto
f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
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* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
2010-01-15 15:11:58 -08:00
Diva Canto
e90a5895ad
Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null...
2010-01-13 21:32:48 -08:00
Diva Canto
daa9866a9a
Omit AuthorizationService from the default configurations, because the service doesn't exist in the distribution.
2010-01-13 19:25:33 -08:00
Melanie
f0152790cf
Merge branch 'master' into careminster
2010-01-14 01:20:07 +00:00
Diva Canto
7356860b48
Several more buglets removed.
2010-01-13 09:17:30 -08:00
Melanie
e3a04fcb7b
Change the error messages on region region registration. This changes URM
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and region. The non-error case should be compatible, so no version bump.
Untested.
2010-01-13 03:08:34 +00:00
Diva Canto
011a1b3798
More appearance woes fixed, this time for child agents. Tested on a grid with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now.
2010-01-12 09:49:27 -08:00
Diva Canto
66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-12 09:22:58 -08:00
Diva Canto
77e43f4801
Fixed a couple of bugs with Appearance. Appearance is all good now.
2010-01-11 17:30:05 -08:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
Diva Canto
001d369568
CommunicationsManager deleted.
2010-01-11 07:45:47 -08:00
Diva Canto
dc4bbf6065
All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService.
2010-01-10 20:29:09 -08:00
Diva Canto
4dd523b45d
* Changed IPresenceService Logout, so that it takes a position and a lookat
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* CommsManager.AvatarService rerouted
2010-01-10 15:34:56 -08:00
Diva Canto
1e1b2ab221
* OMG! All but one references to UserProfileCacheService have been rerouted!
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* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Melanie
1676e70dfe
Merge branch 'master' into careminster
2010-01-10 04:16:06 +00:00
Melanie
45b19e5e2d
Fix a small bug in login disable code
2010-01-10 04:05:19 +00:00
Melanie
b0a7bcb2c8
Add "StartDisabled" to [Startup] to make all regions start up with
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logins disabled until enabled from the console. Add the AccessModule (WIP)
2010-01-10 03:17:40 +00:00
Diva Canto
25fdbd6cbc
Less refs to UserProfileCacheService. Compiles but likely doesn't run.
2010-01-09 09:09:32 -08:00
Melanie
1597e33549
Merge branch 'master' into careminster
2010-01-09 15:59:33 +00:00
Melanie
673a52fa7a
Implement the groups module query to make the estate allowed groups work
2010-01-09 15:58:18 +00:00
Diva Canto
6b60f3cce5
A few more inches... Old friends things removed. Less references to UserProfileService.
2010-01-08 20:31:29 -08:00
Diva Canto
b63405c1a7
Inching ahead... This compiles, but very likely does not run.
2010-01-08 10:43:34 -08:00
Diva Canto
f11a97f12d
* Finished SimulationServiceConnector
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* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Melanie
7f960cd595
Merge branch 'master' into presence-refactor
2010-01-04 21:41:33 +00:00
Melanie
61ce884336
Merge branch 'master' into careminster
2010-01-03 21:43:39 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Diva Canto
8a9677a531
The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
2010-01-01 21:12:46 -08:00
Diva Canto
4240f2dec6
New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.
2010-01-01 16:54:24 -08:00
Diva Canto
a8901a40f4
Simulation handlers (agents & objects) completed.
2009-12-31 09:25:16 -08:00
Melanie
9602227eb6
Add a small delay in NewAgentConnection to fix an issue with Hippo
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(and possibly other cleints) getting their data mixed up.
2009-12-31 06:20:35 +01:00
Melanie
67cfac0cf1
Merge branch 'master' into careminster
2009-12-29 18:41:45 +00:00
Melanie
0b5cdc539c
Change teleports so the TeleportFlags are sent to the destination sim. It
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can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
CasperW
7371c7662a
Fix for landing points. Only one scenario is not fully covered by this change, and that is people who teleport from neighbouring regions, who won't get affected by the landing point.
2009-12-26 18:14:12 +01:00
Melanie
3d3e0ea4f3
Merge branch 'master' into careminster
2009-12-20 16:45:28 +00:00
Melanie
37b07aa9ec
Fix a case where an idle sim can eat 100% of a core
2009-12-20 16:44:31 +00:00
CasperW
6dbe25360e
Add cmSetWindlightSceneTargeted. Add restrictions on windlight script use.
2009-12-17 18:40:34 +01:00
Melanie
824d7190c2
Merge branch 'master' into careminster
2009-12-14 00:40:56 +00:00
Melanie
0813dc8c1d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2009-12-14 00:32:00 +00:00
Melanie
c426549f53
Add an option to exit an instance rather than restarting a region within it
2009-12-14 00:31:15 +00:00
Adam Frisby
963cf25813
* Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).
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* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
2009-12-13 03:04:16 +11:00
CasperW
2a6dbd068e
Last bits and bobs to clean up the Meta7WindlightModule
2009-12-09 03:58:56 +01:00
unknown
e3f229225c
Enable scripting interface for windlight
2009-12-09 01:34:26 +01:00
unknown
dbd8c400ce
Merge branch 'careminster' into windlight
2009-12-07 18:14:02 +01:00
unknown
29a740ec8c
Initial windlight codebase commit
2009-12-07 18:05:40 +01:00
Melanie
43a6fa1d01
Merge branch 'master' into careminster
2009-12-05 19:53:54 +00:00
Teravus Ovares (Dan Olivares)
d9a20edfb0
* Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler.
2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares)
af04cd1ae0
* If the position that comes in on Scene.SetHomeRezPoint has a component that is 255.5, replace the component with the user's position in the simulator.
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* Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-03 01:50:54 -05:00
Teravus Ovares (Dan Olivares)
75e28b3a16
* Fix Inconsistent line ending style on Scene
2009-12-01 10:48:11 -05:00
Melanie
69d83e1548
Merge branch 'master' into careminster
2009-11-30 08:25:40 +00:00
Teravus Ovares (Dan Olivares)
4338f4e1d7
* Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
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* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Melanie
d3e7a52933
Merge branch 'master' into careminster
2009-11-28 09:26:00 +00:00
Justin Clark-Casey (justincc)
66f511c76a
Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule
2009-11-27 19:45:33 +00:00
Melanie
ed148eba32
Merge branch 'master' into careminster
2009-11-26 17:45:09 +00:00
Jeff Lee
d39c300d11
Added osGetRegionStats() function, to return a number of sim statistics
2009-11-26 17:43:00 +00:00
Melanie
06f41bb017
Merge branch 'master' into careminster
2009-11-26 17:27:03 +00:00
Melanie
9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie
a27d33cb63
Remove the old remoting-type interregion code for prim/script crossing
2009-11-26 13:13:56 +00:00
CasperW
ac2fcbe224
Improvements to rAdmin admin_shutdown and admin_restart. Both methods can now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently.
2009-11-26 15:17:44 +01:00
Melanie
05fc504ff3
Remove the old remoting-type interregion code for prim/script crossing
2009-11-26 12:16:42 +00:00
Melanie
df121a7cd0
Merge branch 'master' into careminster
2009-11-23 04:24:58 +00:00
Teravus Ovares (Dan Olivares)
0ff3c28f90
* This doesn't fix mantis 3522, but it should mitigate it.
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* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
CasperW
0149265ee8
Improved avatar responsiveness.
2009-11-21 16:50:33 +00:00
Justin Clark-Casey (justincc)
8f0db68424
Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
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This fixes a problem in OpenSim where statements of the form
for ((i = 0); (i < 10); (++i)) { ... }
do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
Justin Clark-Casey (justincc)
622003ab09
minor: tweak log message to say which region is being enabled for logins
2009-11-18 20:27:37 +00:00
dahlia
2e24415077
undo previous changes
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add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
Teravus Ovares (Dan Olivares)
4a2d82e14b
* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
2009-11-11 02:47:17 -05:00
John Hurliman
e6d7303b29
Applying #4332 , optional packet statistics logging
2009-11-05 12:01:40 -08:00
Justin Clark-Casey (justincc)
9dd5d63495
minor: remove some mono compiler warnings
2009-11-04 19:44:28 +00:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
Adam Frisby
838bc80ab9
* Implemented some tweaks to monitoring module.
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* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby
711dde34e4
* Implements new 'Monitoring' system for reporting performance.
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* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
John Hurliman
59eb378d16
Small performance tweaks to code called by the heartbeat loop
2009-10-28 23:10:16 -07:00
John Hurliman
a069a1ee68
Limit physics time dilation to 1.0
2009-10-28 14:44:05 -07:00
John Hurliman
0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-27 16:24:43 -07:00
John Hurliman
a718d7d56a
Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not
2009-10-27 10:17:20 -07:00
John Hurliman
bcd7593dfb
Forgot a line in the previous commit
2009-10-27 10:07:35 -07:00
John Hurliman
3a1ee79ee4
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27 02:36:57 -07:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
0b1726b524
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-26 16:48:43 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
119cf80e13
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
2009-10-26 15:52:59 -07:00
John Hurliman
ac7ccdf7d7
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
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* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman
2c34619aea
* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
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* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman
a41cd1d069
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman
62f1a5e36d
Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
2009-10-23 02:38:59 -07:00
John Hurliman
588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
2009-10-23 01:02:36 -07:00
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
Melanie
c4969d47d9
Merge branch 'master' into vehicles
2009-10-22 07:12:10 +01:00
John Hurliman
bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:19:37 -07:00
John Hurliman
142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
Melanie
ffd59868f5
Merge branch 'master' into vehicles
2009-10-19 21:58:51 +01:00
John Hurliman
233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
Jeff Ames
0d29614ca1
Formatting cleanup.
2009-10-19 08:58:03 +09:00
John Hurliman
fdb2a75ad3
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates
2009-10-17 18:01:22 -07:00
John Hurliman
b813058635
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 13:29:12 -07:00
Teravus Ovares (Dan Olivares)
f5964347bd
* fix previous commit
2009-10-16 16:25:48 -04:00
Teravus Ovares (Dan Olivares)
ac31cb89d5
* Ensure that at least 20 frames run before letting avatar in.
2009-10-16 16:22:10 -04:00
John Hurliman
5a4fda9dc3
Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme
2009-10-16 11:09:18 -07:00
John Hurliman
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
John Hurliman
d44b50ee46
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
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* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie
642084c2a9
Merge branch 'master' into vehicles
2009-10-15 21:16:05 +01:00
Melanie
6deef7d0f3
Merge branch 'master' into vehicles
2009-10-15 21:14:13 +01:00
John Hurliman
4790f8576c
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
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* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
2009-10-14 19:23:44 -07:00
Melanie
6bdd6ae0a0
Merge branch 'master' into htb-throttle
2009-10-14 23:31:38 +01:00
Diva Canto
bea13e3709
Setting changeY in border crossing.
2009-10-14 11:01:46 -07:00
Melanie
d83ace0d3b
Merge branch 'master' into htb-throttle
2009-10-14 05:10:43 +01:00
Dan Lake
5976ac16b0
Optimized heartbeat by calling Update() only on updated objects.
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During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.
There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.
In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat.
2009-10-13 19:32:59 -07:00
Teravus Ovares (Dan Olivares)
31a61bbeec
* Fixes some prim crossings on megaregions with regions beyond the 512m mark
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* There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does.
2009-10-13 22:03:53 -04:00
John Hurliman
dc11643c00
* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
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* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman
23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
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* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman
c893761319
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
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* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
Melanie
170d2c4660
Merge branch 'master' into htb-throttle
2009-10-12 15:25:42 +01:00
Melanie
70553a979e
Merge branch 'master' into vehicles
2009-10-12 15:12:15 +01:00
Diva Canto
ef6aa444bf
Fixed tree crossing. This will alleviate
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http://opensimulator.org/mantis/view.php?id=4163
2009-10-11 13:46:19 -07:00
John Hurliman
77e48a6725
Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing
2009-10-09 02:49:55 -07:00
Melanie
f6b8bac0fa
Merge branch 'master' into vehicles
2009-10-08 10:32:15 +01:00
John Hurliman
eb205ef4f0
Added a debug line for nebadon
2009-10-06 14:07:04 -07:00
John Hurliman
fa6027aa09
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-06 12:15:24 -07:00
Melanie
0374f1b144
Merge branch 'master' into vehicles
2009-10-06 17:44:59 +01:00
Melanie
40d0018d66
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-06 15:29:46 +01:00
Diva Canto
d4d060b57d
Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with
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https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06 07:49:05 -07:00
Melanie
2a060136bd
Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
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runaway thread use
2009-10-06 15:28:38 +01:00
John Hurliman
2519f071f2
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
Diva Canto
0c46df973a
Correction on the DEBUG code.
2009-10-05 21:02:10 -07:00
Diva Canto
e36a54ee2a
#if DEBBUG code for monitoring the ThreadPool.
2009-10-05 20:39:23 -07:00
Melanie
46955f4260
Merge branch 'master' into vehicles
2009-10-02 19:04:46 +01:00
dr scofield (aka dirk husemann)
2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie
212e132e79
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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This reverts commit 39842eb4af
.
2009-10-02 00:47:01 +01:00
Melanie
d6301db382
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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This reverts commit 39842eb4af
.
2009-10-02 00:45:31 +01:00
Melanie
41ff39414b
Merge branch 'master' into vehicles
2009-10-01 14:08:15 +01:00
John Hurliman
cb26878f96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 17:51:34 -07:00
Jeff Ames
606e831ff5
Formatting cleanup.
2009-10-01 09:38:36 +09:00
John Hurliman
acfe2d9f4e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 15:28:23 -07:00
opensim
827b0fb199
Commit initial version of KittoFlora's vehicle changes
2009-09-30 18:51:02 +02:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Diva Canto
bc892c1d4c
A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions.
2009-09-29 07:54:56 -07:00
Diva Canto
2432cc607e
Neighbours cache working.
2009-09-27 13:43:57 -07:00
Diva Canto
5d09c53a1a
Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.
2009-09-27 10:14:10 -07:00
Diva Canto
5757afe766
First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now.
2009-09-26 07:48:21 -07:00
John Hurliman
39842eb4af
* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
2009-09-16 17:17:40 -07:00
Justin Clark-Casey (justincc)
a4c093469a
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-09-16 18:21:46 +01:00
Justin Clark-Casey (justincc)
35260faead
on iar save/load, let the user know if they put in the wrong password
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refactor GetUserInfo() to eliminate copypasta
2009-09-16 18:20:55 +01:00
Rob Smart
281ad1251c
updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region
2009-09-16 10:04:07 -07:00
Jeff Ames
01ec93945e
Formatting cleanup.
2009-09-13 13:56:09 +09:00
Diva Canto
ce332f235c
Changed the interface of IAuthorizationService to get less data.
2009-09-10 19:56:08 -07:00
Rob Smart
16940097be
The stubs for an authorization service, at the moment the service will always grant access to an avatar entering the region if requested.
2009-09-10 17:51:28 -07:00
Justin Clark-Casey (justincc)
f5feb25dd1
fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0
2009-09-10 17:08:26 +01:00
Justin Clark-Casey (justincc)
bb1f64fe51
minor: suppress mono warning 0162 generated when comparing const RegionSize against a literal number
2009-09-09 18:09:23 +01:00
Teravus Ovares (Dan Olivares)
9a06056c9a
* Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes.
2009-09-08 04:43:00 -04:00
Teravus Ovares (Dan Olivares)
8797a82098
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-09-06 16:15:20 -04:00
Teravus Ovares (Dan Olivares)
511bddc8bc
* Moves another Legacy avatar inbounds check to Border
2009-09-06 16:15:06 -04:00
Melanie
998624544c
Addendum to last commit. With the last commit, some other code that should
...
have been in this commit slipped in. If the last heartbeat is more than
2 seconds ago, kill that thread and start a new one. Untested.
his commit adds support to let the first heartbeat complete unconditionally,
since it is almost always longer.
2009-09-06 16:14:45 +01:00
Melanie
dcebbc3f1b
Remove the encryption from the IAuthenticationService interface. That
...
is too high up for that type of stuff. It needs to be at the
connector/handler level
2009-09-06 15:55:14 +01:00
Teravus Ovares (Dan Olivares)
016a648a30
* Fixes various quirks rezzing in virtual regions.
...
* Breaks up the Client event registrations in Scene into methods of similar event types. The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
2009-09-04 20:19:34 -04:00
Jeff Ames
56ddd6828c
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
Teravus Ovares (Dan Olivares)
9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
...
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02 04:39:00 -04:00
Melanie
f32de6fe88
Thank you, dslake, for a set of patches to improve OpenSim startup
...
and idle performance.
2009-09-02 03:33:31 +01:00
Teravus Ovares (Dan Olivares)
2245e2977e
* The return of fuzzy borders!
2009-08-31 23:16:24 -04:00
Teravus Ovares (Dan Olivares)
c09884a467
No more fuzzy borders
2009-08-31 22:50:27 -04:00
Teravus Ovares (Dan Olivares)
2068b6714a
* -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay
2009-08-31 21:40:06 -04:00
Teravus Ovares (Dan Olivares)
b997174d08
* Fix attachment cross issues with new borders.
2009-08-31 20:07:33 -04:00
Teravus Ovares (Dan Olivares)
9f2f3afe22
* Fixes a teleport issue when teleporting out of a region to a different one.
2009-08-30 02:49:50 -04:00
Teravus Ovares (Dan Olivares)
d4dd179547
* whoops, forgot the other class initializer.
2009-08-30 00:29:43 -04:00
Teravus Ovares (Dan Olivares)
59c8a02a24
* When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal
2009-08-30 00:22:38 -04:00
Teravus Ovares (Dan Olivares)
d45f871d8f
* Only lock the Borders when they're being changed, otherwise one avatar's movement could hinder another avatar's movement.
2009-08-29 03:36:41 -04:00
Teravus Ovares (Dan Olivares)
9eb8c14e87
* Deal with teleports to other virtual regions in the same scene.
2009-08-28 19:42:28 -04:00
Teravus Ovares (Dan Olivares)
ac718843d9
* Allow corner prim crossings. Previously this was only on a single cardinal direction
...
* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-28 14:45:17 -04:00
Teravus Ovares (Dan Olivares)
54e05a083d
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-26 11:48:05 -04:00
Adam Frisby
25dbf16cfb
* Once more into the breach!
2009-08-21 13:44:20 +10:00
Adam Frisby
d4600eec4d
* Attempting to diagnose a connection bug.
2009-08-21 13:35:13 +10:00
Teravus Ovares (Dan Olivares)
66c40dd3de
* Switch border cross tests over to the new Border class.
...
* Use List<Border> for each cardinal to allow for irregular regions.
2009-08-20 19:24:31 -04:00
Diva Canto
5d47e08dad
Removed some debug messages
2009-08-16 17:11:20 -07:00
Diva Canto
e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
2009-08-16 16:17:19 -07:00
Diva Canto
6808b9109e
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector
2009-08-16 08:59:58 -07:00
Adam Johnson
a42569d896
Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010
2009-08-16 15:06:06 +09:00
Diva Canto
1bbf06405c
Changed FromAssetID to FromItemID
2009-08-15 09:36:45 -07:00
Diva Canto
dd8b9d5810
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-15 08:21:15 -07:00
Teravus Ovares (Dan Olivares)
95be3eccd2
* minor: comments
...
* also re-trigger panda
2009-08-15 00:01:58 -04:00
Teravus Ovares (Dan Olivares)
f208628667
* minor : Comments
...
* Also re-trigger Panda.
2009-08-14 21:37:25 -04:00
Diva Canto
7aa54593e0
Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-08-12 20:39:48 -07:00
Diva Canto
41ad610f3e
* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
...
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
2009-08-12 13:11:15 -07:00
Teravus Ovares (Dan Olivares)
bff26ccdbb
* More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
2009-08-08 00:10:19 -04:00
Teravus Ovares (Dan Olivares)
c8a68fb3fb
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-08-07 18:40:56 -04:00
Teravus Ovares
64bd9a3354
* Updates libOMV to version 0.7.0
...
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
lbsa71
169a353cca
* minor ccc
2009-07-24 06:59:27 +00:00
Teravus Ovares
05c24a648d
* Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport.
2009-07-17 18:38:03 +00:00
MW
acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
...
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client.
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files.
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Teravus Ovares
f74622c65f
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
...
* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
2009-07-17 07:28:09 +00:00
MW
c4318136ba
Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
2009-07-13 14:42:46 +00:00
MW
a7043ebf53
Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
...
This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-13 12:08:14 +00:00
Teravus Ovares
d54aac41d2
* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
...
* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-07-10 21:47:54 +00:00
Melanie Thielker
d8fe7777bf
Prevent teleports from ending underground
2009-07-08 08:38:23 +00:00
lbsa71
e9d0f48a5b
* Minuscule CC fix
2009-06-22 07:40:31 +00:00
Melanie Thielker
e4d26d7bfa
When a shared module hooks OnClientClosed, it has no way of finding
...
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
2009-06-19 20:46:17 +00:00
diva
7a9c85526c
Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-14 15:35:09 +00:00
diva
0f367bd7bb
Heart surgery no.2: the inventory service hooks.
...
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Jeff Ames
a7fcacf8f3
Formatting cleanup. Ignore some generated files.
2009-06-09 18:07:35 +00:00
lbsa71
9b619043ce
* Making sure we fail a bit earlier if we have no AssetService
2009-06-03 17:29:21 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Arthur Valadares
8545621d9b
* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
...
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey
4aad6a07ff
* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()
2009-05-29 21:01:18 +00:00
Justin Clarke Casey
6eb191c87b
* Add save xml2 serialization test
2009-05-29 20:20:47 +00:00
MW
e4d68964dd
Added ITeleportModule interface, and added a hook into scene so if a module has registered this interface then that handles teleport requests rather the SceneCommunicationService.
...
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
2009-05-21 10:41:16 +00:00
diva
5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
...
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Adam Frisby
9f5679e60f
* EventManager's OnNewPresence event now fires correctly again.
2009-05-12 20:59:38 +00:00
Melanie Thielker
f948fab4da
Add AssetService of type IAssetService to Scene
2009-05-11 21:04:27 +00:00
Dr Scofield
ecc876bc18
Squashed commit of the following:
...
further ACL stuff:
- adding StrictAccessControl variable: DON'T set this to false if you
want to enforce ACL, it will disable ACLs right now. Default is
true.
once we've got code added to allow child agents but prevent them
from becoming root agents when the ACL denies access to the avatar,
setting this to false will then allow avatars to see into a
neighboring region but not enter it (currently ACL prevent both,
seeing and entering).
- enhancing log statements
2009-05-11 07:46:12 +00:00
Melanie Thielker
d8e1842d25
Add some asset cache plumbing. Change the generic cache from UUID to string
...
keys to allow caching the new crop of URI identified objects.
2009-05-10 12:27:05 +00:00
Justin Clarke Casey
9f39a490b5
* refactor: break out sog original xml serialization to a separate class
2009-05-08 18:05:54 +00:00
Dr Scofield
1352a19838
refactoring Scene.NewUserConnection() to be simpler and clearer.
2009-05-06 20:02:49 +00:00
Dr Scofield
e0a06f6416
- moving banned check and public/private check to
...
Scene.NewUserConnection()
- adding reason reporting
this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00
Jeff Ames
8ea12ad6c0
Add copyright header. Formatting cleanup. Ignore some generated files.
2009-05-05 09:59:15 +00:00
Justin Clarke Casey
257fc5515a
* minor: remove some mono compiler warnings, minor cleanup
2009-05-04 15:38:36 +00:00
Melanie Thielker
8ac4ec738b
Create a working configuration hook to allow LLClient parameters from
...
Opensim.ini to take force
2009-05-04 01:57:18 +00:00
Melanie Thielker
66e25abbfe
Plumb conifg into the client views. Add config option to configure packet
...
dropping.
2009-05-02 17:31:49 +00:00
Melanie Thielker
62bcf0e694
Numerous packet improvements.
...
Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
2009-05-02 13:16:41 +00:00
Melanie Thielker
0f721da5f1
Add a tweakable for the prim queue preload
2009-05-01 19:33:18 +00:00
Melanie Thielker
7e972b304b
Let estate owners and managers enter nonpublic estates unconditionally.
...
Let gods go to nonpublic estates as well.
2009-04-28 22:53:10 +00:00
Dr Scofield
c91a79c3d2
From: Alan Webb <alan_webb@us.ibm.com>
...
If an avatar is sitting when the client disconnects, the avatar
is not disassociated from the SOG on which (s)he was sat. This
produces any, and varied, effects.
I have updated RemoveCLient in Scene, to check, and stand the
client up immediately prior to disconnect. This seems like the
most robust way to handle the situation. Though in this case
it might be worth factoring out the animations from other
standup processing. It does no harm, but in this case it is
entirely redundant.
2009-04-27 14:04:01 +00:00
Dr Scofield
515e62dc2f
From: Alan M Webb <alan_webb@us.ibm.com>
...
Added support for access control lists.
Scene: Added test to AddNewClient for an entry in the access
list when connecting to a region with limited access.
EstateSettings: Added an HasAccess(UUID) property to test for
an entry in the estate's access list.
RemoteAdmin: Add RPC calls for admin_acl_list, clear, add,
and remove.
2009-04-27 11:51:25 +00:00
Melanie Thielker
b018f45b70
Make sim health data more useful
2009-04-15 20:16:18 +00:00
Justin Clarke Casey
fa9b9126ee
* Resolve unit test failure introduced in r9148 (probably)
...
* Have the test scene always return success for session id authentication for now
2009-04-15 17:40:04 +00:00
Johan Berntsson
119aeeed7d
Another cleanup: Region_Status renamed to RegionStatus, and a usage comment added
2009-04-15 04:15:47 +00:00
Johan Berntsson
068127bf57
Renamed splitID in Scene and added comments on usage
2009-04-15 04:07:41 +00:00
diva
0413d052a3
Adds session authentication upon NewUserConnections. Adds user key authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
2009-04-14 19:35:35 +00:00
diva
6bd89f7dad
Cleaning up old circuit upon client close.
2009-04-14 02:21:40 +00:00
Melanie Thielker
cc86df4a3f
Thank you, dslake, for a patch that converts many of the linear searches
...
in SceneGraph to fast dictionary lookups.
Includes a regression fix for attachments by myself.
Fixes Mantis #3312
2009-04-12 15:18:04 +00:00
Teravus Ovares
827117f0b1
* Add catch-all error handlers back to scene.
2009-04-11 00:12:57 +00:00
Teravus Ovares
53026affb3
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild)
2009-04-11 00:11:54 +00:00
nlin
8e6c20b27f
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
...
Addresses Mantis #3381
The current implementation works as expected if the object has no rotation or
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).
It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Adam Frisby
03984e7304
* Added additional debug testing info to Scene
...
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Justin Clarke Casey
f3c7298fc5
* Make it possible to store creator strings in user inventory items as well as UUIDs
...
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Justin Clarke Casey
ad7b005784
* minor: remove some mono compiler warnings
2009-04-07 20:24:09 +00:00
Justin Clarke Casey
ed6165ab9c
* Apply http://opensimulator.org/mantis/view.php?id=3227
...
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Melanie Thielker
fb900f6055
Applying Intimidated's patch to fix anim handling.
...
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
diva
3c9cba1627
Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
...
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Justin Clarke Casey
5146cb7a72
* refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
...
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
Justin Clarke Casey
ac8fc02afc
* refactor: Move god related methods in Scene out to a module
2009-03-30 18:20:41 +00:00
Justin Clarke Casey
30ffefb67b
* refactor: call some EventManager triggers directly rather than through scene
2009-03-27 20:41:35 +00:00
diva
bce5ed5812
Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom.
2009-03-27 20:18:55 +00:00
diva
5af63a6a5c
Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
2009-03-23 02:37:19 +00:00
Justin Clarke Casey
f5ff2eff24
* minor: Lable the heartbeat thread with the region it's beating for
2009-03-12 20:37:15 +00:00
Dahlia Trimble
669aa46bff
update some ini defaults in code - all defaults from beginning of OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
2009-03-11 09:31:02 +00:00
Justin Clarke Casey
f12619b786
* refactor: Remove GetLandOwner function from Scene
...
* Simplify since the land is never null
2009-03-06 20:44:31 +00:00
Justin Clarke Casey
11e1948b57
* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)
2009-03-05 21:10:39 +00:00
Justin Clarke Casey
3d70dbd01d
* refactor: move media and music url setting from scene into LandObject
2009-03-05 20:53:23 +00:00
Justin Clarke Casey
c213a12b57
* simplify media and music url setting since we never get back a null land object
2009-03-05 20:32:35 +00:00
Adam Frisby
915b0f2448
* More work on MiniRegionModule module.
2009-03-04 02:29:51 +00:00
MW
171015f65f
Moved Linden protocol login handling to modules in OpenSim.Client.Linden. There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
...
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
2009-03-03 15:41:21 +00:00
MW
202f990d2a
After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
2009-03-02 11:03:11 +00:00
Jeff Ames
f175cb7e8c
Update svn properties, add copyright headers, minor formatting cleanup.
2009-02-23 10:36:16 +00:00
Adam Frisby
d9cb81e8fe
* Commenting out threaded Scene update for the moment.
...
* It works, but makes certain building tasks slow to update.
2009-02-23 07:57:54 +00:00
Adam Frisby
13b089636d
* Fix for recent thread patch - IsAlive apparently is not as reliable as ThreadState.
2009-02-23 07:31:13 +00:00
Adam Frisby
c2f3ff872d
* Performance Changes:
...
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-23 06:55:42 +00:00
Charles Krinke
8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Adam Frisby
3cd5ffa82a
* Fixes an assumption whereby Scene assumes that each client is capable of producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
2009-02-22 12:39:46 +00:00
diva
99b051ccbe
Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204 .
2009-02-22 01:26:11 +00:00
lbsa71
602dafae55
* Renamed and encapsulated m_sceneGraph as SceneGraph for ccc
2009-02-20 17:18:07 +00:00
diva
33330297d6
THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
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There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-20 03:39:50 +00:00
diva
e725e485fa
This moves the 2 friends-related interregion messages out of OGS1 and into the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
2009-02-20 00:18:18 +00:00
Melanie Thielker
863556f2cc
Thank you, Snowdrop, for a patch that makes the callback ID parameter
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usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
2009-02-19 03:09:56 +00:00
Mike Mazur
76c0935ec7
- remove the Metadata property from AssetBase and return all previous
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122 , as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
diva
7cc9062137
Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
2009-02-17 00:35:52 +00:00
Justin Clarke Casey
93837807ff
* refactor: remove AssetCache field hanging off Scene
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* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
diva
3d5a9e6748
This started as way to correct Mantis #3158 , which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
2009-02-15 05:00:58 +00:00
diva
622e7b4c7d
This hopefully fixes a long-standing annoying behavior related to neighbour regions going up & down while avies are logged in (mantis #2701 , perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
2009-02-14 17:17:48 +00:00
diva
217ffee8cb
Moved RegionUp to REST/LocalComms. The original functionality has been entirely maintained, although it will have to be revisited soon, because it's buggy.
2009-02-14 16:37:55 +00:00
Justin Clarke Casey
b71d68c9bc
* Change static field "initialized" in RestInterregionComms to an instance field
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* This was the cause of teleport tests interfering with each other
2009-02-13 20:12:11 +00:00
Justin Clarke Casey
d307109e1a
* refactor: move alert commands from Scene to DialogModule
2009-02-13 19:03:18 +00:00
Justin Clarke Casey
a46c9b0eea
* Quieten down log messages from the Friends module
2009-02-13 18:02:24 +00:00
Justin Clarke Casey
92232663e4
* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModule
2009-02-13 17:40:52 +00:00
Justin Clarke Casey
3b147f814f
* Remove old Scene.CreateTerrainTexture code that is now handled by the world map module
2009-02-13 17:15:49 +00:00
Justin Clarke Casey
88b273bc71
* refactor: Move export map function to world map module from scene
2009-02-13 16:43:20 +00:00
diva
a54758eef3
Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances).
2009-02-13 00:49:58 +00:00
diva
7a274a7e1d
Makes region crossings asynchronous. Moved the bulk of the original code out of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop.
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Note: weirdnesses may occur!
2009-02-12 23:23:44 +00:00
lbsa71
801da4346a
* optimized usings.
2009-02-12 09:53:12 +00:00
diva
b6e7e5ed42
Enforce estate bans on Teleports.
2009-02-11 21:07:41 +00:00
Justin Clarke Casey
83105211bc
* minor: remove some mono compiler warnings
2009-02-11 20:36:17 +00:00
diva
b4be9baa4a
Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126 , as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
2009-02-10 22:54:05 +00:00
diva
d9d5a56f1d
Fixes a failed unit test on ScenePresences tests. That test unit needs some fixing too.
2009-02-09 23:12:49 +00:00
diva
2c685bff14
Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011 , mantis #1698 . Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
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The two most notable changes in the crossing process were:
* Object gets passed in only one message, not two as done before.
* Local object crossings do not get serialized, as done before.
2009-02-09 22:27:27 +00:00
Sean Dague
8088802c21
From Alan Webb <awebb@linux.vnet.ibm.com>
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
2009-02-09 21:47:55 +00:00
Melanie Thielker
54c6a920ba
Replace the console for all OpenSim apps with a new console featuring command
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
2009-02-07 12:25:39 +00:00
Dr Scofield
9b66108081
This changeset is the step 1 of 2 in refactoring
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00