Commit Graph

1463 Commits (ec8393571f88ab54a47ffcb91d0f82a815a682ad)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 6d97545b6b Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this).  BSCharacter was already tainting.
2011-10-29 02:42:53 +01:00
Melanie b975cbcbed Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 2011-10-27 00:42:21 -07:00
Melanie 6a96c9546d Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-26 17:48:51 +01:00
Melanie 740077a291 Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge 2011-10-25 03:26:20 +01:00
Melanie 6d4480c1ca Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge 2011-10-25 03:17:59 +01:00
Melanie 3d0d84aff7 Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge 2011-10-25 03:17:45 +01:00
Melanie d1028b3647 Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge 2011-10-25 03:17:11 +01:00
Melanie 04678836c3 Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge 2011-10-25 03:16:47 +01:00
Melanie f387e84e51 Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge 2011-10-25 02:15:01 +01:00
Melanie 353f0c0e03 Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 02:14:39 +01:00
Melanie 585f1b189f Merge 2011-10-25 02:08:43 +01:00
Melanie f50538c81a Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-25 01:55:01 +01:00
Melanie e43e1b49db Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge 2011-10-25 01:52:54 +01:00
Melanie b4395143e7 Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:50:07 +01:00
Melanie 0a65e7cadc Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge 2011-10-25 01:47:38 +01:00
Melanie be3939358b Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:47:35 +01:00
Melanie 506769c6a2 Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge 2011-10-25 01:43:27 +01:00
Melanie a8cc81a37e Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 01:42:52 +01:00
Justin Clark-Casey (justincc) e28e2d24c7 Add new EventQueueTests with basic test to check that adding a client registers an http poll 2011-10-24 22:23:41 +01:00
Melanie 4a6160e7ad Fake an AgentCircuitData if none is available rather than crashing out 2011-10-24 18:22:36 +02:00
Justin Clark-Casey (justincc) 9c43020876 Get OdeScene to use passed in time step rather than hard-coded 0.089
However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc) 6837e44d07 Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Dan Lake eac29396d9 Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit. 2011-10-19 15:38:25 -07:00
Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc) b9930a6305 improve method doc on Scene.OtherRegionUp()
this is really just to trigger panda.
2011-10-15 03:17:58 +01:00
Justin Clark-Casey (justincc) ddf54b5537 move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
Justin Clark-Casey (justincc) 528cc8136e fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params 2011-10-15 02:54:43 +01:00
Justin Clark-Casey (justincc) c93c9ea072 factor common code out into SOP.RemoveFromPhysics() 2011-10-15 02:02:39 +01:00
Justin Clark-Casey (justincc) 4e7d4330c2 Expose minimum frame time and update periods for experimentation.
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
2011-10-13 23:47:37 +01:00
Justin Clark-Casey (justincc) 128d8dfd8b refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods 2011-10-13 22:28:42 +01:00
Justin Clark-Casey (justincc) fd274a6688 refactor: chain the two scene constructors together to eliminate more copypasta 2011-10-13 22:21:03 +01:00
Justin Clark-Casey (justincc) a6fa15e8b6 Tie reported FPS correction factor into the minimum frame time rather than setting separately.
This makes reported FPS scale as required if min frame time changes
2011-10-13 22:07:55 +01:00
Justin Clark-Casey (justincc) f08664f422 remove some mono compiler warnings 2011-10-12 21:54:25 +01:00
Melanie 98ae98510c Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge 2011-10-12 07:23:40 +01:00
Melanie 00285082d8 Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge 2011-10-12 07:05:47 +01:00
Melanie abfb0c9399 Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge 2011-10-12 07:05:18 +01:00
Melanie 4e88fe42e4 Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge 2011-10-12 01:42:39 +01:00
Melanie e68226afd3 Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge 2011-10-12 01:41:28 +01:00
Melanie a9af618842 Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie 1b3ea64fe9 Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 23:21:36 +01:00
Melanie 652c59c0a9 Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge 2011-10-11 22:42:18 +01:00
Melanie 2e47d24832 Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 22:41:51 +01:00
Melanie 8fac7c0650 Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
2011-10-11 21:28:23 +01:00
Melanie 9d22110c23 Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge 2011-10-11 21:22:58 +01:00
Justin Clark-Casey (justincc) 2b290793ab refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-10 21:54:08 +01:00
Dan Lake 4b46b7a5ad Fixed line endings from previous commit 2011-10-06 23:20:51 -07:00
Dan Lake 4748c19bdb Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
2011-10-06 22:47:33 -07:00
Justin Clark-Casey (justincc) ca83f99332 Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
2011-10-06 00:45:25 +01:00
Justin Clark-Casey (justincc) 7d033187d8 Make reported sim fps more accurate, in line with frame time ms
Also remove some unused fields and improve naming on others.
2011-10-05 22:08:56 +01:00
Dan Lake bfa405e6f7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-03 16:45:04 -07:00
Dan Lake 460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. 2011-10-03 16:44:32 -07:00
Justin Clark-Casey (justincc) 37ae6451f9 Remove vestigal RegionStatus.SlaveScene.
This appears to be code clutter since the code that uses this has long gone.
2011-10-03 23:25:09 +01:00
Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc) 522d6261f1 Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable. 2011-09-16 00:12:12 +01:00
Justin Clark-Casey (justincc) c4efb97d49 Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15 22:59:29 +01:00
Tom 5484c9b585 Bring us up to date. 2011-09-14 19:11:32 -07:00
Tom cda4cd6b55 Merge fixes, and fix the build 2011-09-14 18:46:42 -07:00
Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues.  Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13 20:25:32 +01:00
Justin Clark-Casey (justincc) 306af9934a In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.
This is the message sent to the client when the object is returned.
We were sending byte[0] in the binary bucket.  This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2).
So sending "\0" instead.
This is to address http://opensimulator.org/mantis/view.php?id=5683
2011-09-13 17:13:42 +01:00
Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. 2011-09-12 22:51:56 +01:00
Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-09 00:38:04 +01:00
Tom 03f6734f43 First set of merge fixes 2011-09-07 09:42:18 -07:00
Tom 66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc) e6eb0d9a6f Comment out Scene.CleanDroppedAttachments() and calls.
This method wasn't actually doing anything since dropped attachments retain a PCode of 9.
Also, behaviour of dropped attachments in other places appears to be that they persist after avatar logout rather than get deleted.
2011-09-02 23:19:27 +01:00
Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc) 1809aaf74c minor: remove already processed avatar null check in Scene.RemoveClient()
remove some now duplicated method doc
2011-08-30 23:36:45 +01:00
Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule 2011-08-30 23:32:30 +01:00
Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
This adds an incomplete IScenePresence to match ISceneEntity
2011-08-30 23:06:10 +01:00
Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 2011-08-30 22:25:38 +01:00
Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances.
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645
2011-08-19 00:45:22 +01:00
Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
Snoopy Pfeffer 9a6ad1535e Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag. 2011-08-15 17:46:51 +02:00
Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed 2011-08-10 00:59:31 +01:00
Justin Clark-Casey (justincc) b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-08-02 00:13:04 +01:00
Justin Clark-Casey (justincc) 8c3eb324c4 When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches)
This is to prevent situations where the first name returned by GridService.GetRegionsByName is not one that exactly matches the given region name, even when there is an exact match later on in the list.
Only the above two functions call this teleport method (the map uses a different routine) so this seems safe to change.
Addresses http://opensimulator.org/mantis/view.php?id=5606
2011-07-29 00:00:35 +01:00
Melanie 5c012cac54 Add a timer to monitor the heartbeat. Restart it if it's been dead for
5 seconds.
2011-07-25 04:16:53 +02:00
Justin Clark-Casey (justincc) 504de8bc47 Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account.
See http://opensimulator.org/mantis/view.php?id=5517, this code is somewhat adapted/cleaned up from Michelle's patch
I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure.
It's up to the auth service to decide which data it actually uses.
Possibly we should be passing through other info such as agent circuit ip
2011-07-23 03:48:53 +01:00
Oren Hurvitz 02e54c57c4 Generate the initial maptile asynchronously
Signed-off-by: Melanie <melanie@t-data.com>
2011-07-22 09:52:21 +01:00
Justin Clark-Casey (justincc) 0ef29da9b2 refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency 2011-07-19 05:20:04 +01:00
Justin Clark-Casey (justincc) 4b9ef4f39c Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. 2011-07-19 03:44:49 +01:00
Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
This prevents spurious 'no asset data' for meshes added on startup.
2011-07-12 02:33:09 +01:00
Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
Just setting the new base shape is enough to reinsert the sculpt data and set the taint.
Also cleans up a few more left-in debugging messages.
2011-07-11 03:13:59 +01:00
root 47cf9c8fe0 Merge branch 'master' into careminster-presence-refactor 2011-07-05 04:01:59 +01:00
Justin Clark-Casey (justincc) e41093635a fix build break I just introduced 2011-07-01 21:37:03 +01:00
Justin Clark-Casey (justincc) 9f72fbcb75 Add an async inventory details sender to respond to FetchInventory packets.
If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
2011-07-01 21:25:40 +01:00
root 5f927dc104 Merge branch 'master' into careminster-presence-refactor 2011-06-30 00:26:03 +01:00
Justin Clark-Casey (justincc) 22f25fae38 Hack around with the NPC module to get osNpcCreate() partially working again.
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-29 00:28:22 +01:00
Melanie 326c46ba70 Merge branch 'master' into careminster-presence-refactor 2011-06-09 02:05:04 +01:00
Diva Canto 80fc607d75 Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. 2011-06-08 16:01:33 -07:00
Diva Canto 9759b2a4bb Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 2011-06-08 15:18:14 -07:00
Diva Canto 02b40670be This makes the display names work better for foreigners 2011-06-07 12:10:57 -07:00
Diva Canto e33cedfd42 HG Landmarks now working. 2011-06-03 10:26:58 -07:00
Diva Canto 76c60f1f99 Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks. 2011-06-03 08:27:01 -07:00
BlueWall c7e18f9017 Adding an event to signal that logins are enabled
Added an event to signal the eabling of logins and added an alert to send to a configured service.
2011-05-28 16:20:10 -04:00
BlueWall 99f42c0a6e Add option to disable logins
This just covers script loading for now. More to come.
2011-05-28 00:35:06 -04:00
Melanie 28c25d8477 Allow disabling the legacy backup mechanism to avoid the object clone if
backup is not used.
2011-05-24 04:03:51 +01:00
Melanie 62e0c96036 Allow disabling the legacy backup mechanism to avoid the object clone if
backup is not used.
2011-05-24 03:37:25 +02:00
Melanie 178d541dca Add an event for an orderly region shutdown that fires once per region before
the SceneGraph is torn down.
2011-05-24 01:19:48 +01:00
Melanie 8b42f824d3 Add an event for an orderly region shutdown that fires once per region before
the SceneGraph is torn down.
2011-05-24 00:53:28 +02:00
Melanie be1996f121 Merge branch 'master' into careminster-presence-refactor 2011-05-22 20:23:25 +01:00
Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences 2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc) 4b0fc4faef implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method 2011-05-20 23:41:14 +01:00
Justin Clark-Casey (justincc) 91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index 2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item 2011-05-20 23:22:27 +01:00
Melanie e62d1cc480 Merge branch 'master' into careminster-presence-refactor 2011-05-20 22:38:05 +01:00
Justin Clark-Casey (justincc) c562b9ef19 correct small mistake in "delete object name <name>" usage summary 2011-05-18 00:22:09 +01:00
Melanie 2b88d8f93f Add commands to delete objects by name, UUID, creator or owner 2011-05-09 01:28:23 +01:00
Melanie dbf623a3d2 Add commands to delete objects by name, UUID, creator or owner 2011-05-09 00:59:32 +02:00
Melanie b451cc1ebb Merge branch 'master' into careminster-presence-refactor 2011-05-08 20:23:06 +01:00
Diva Canto eafc01cf8f Bug fix: iars under Library weren't being loaded. 2011-05-06 09:08:24 -07:00
Melanie 4beb0c9b9b Merge branch 'master' into careminster-presence-refactor 2011-05-05 09:49:10 +01:00
Diva Canto f79400e94c Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
Renamed a few methods that were misnomers.
Compiles but doesn't work.
2011-05-01 18:22:53 -07:00
Melanie 99b35d3ca6 When coming in from a legacy region without fatpacks, start scripts the
usual way
2011-04-30 16:20:20 +01:00
Melanie 8a398ef02d When coming in from a legacy region without fatpacks, start scripts the
usual way
2011-04-30 16:01:54 +02:00
Melanie d1cf1fe3d7 Merge branch 'master' into careminster-presence-refactor 2011-04-30 14:37:37 +01:00
Diva Canto 4d5d6222f7 Delaying starting the scripts on TPs and crossings until the agent is root. 2011-04-29 17:09:48 -07:00
Diva Canto 9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 2011-04-28 20:19:54 -07:00
Melanie 13d6e05d5a Implement agent limits 2011-04-21 23:03:38 +01:00
Melanie a1dce960d7 Add fix a minor bug 2011-04-21 22:45:46 +02:00
Melanie 282e116f94 Honor agent limit for region crossings and teleports 2011-04-21 22:34:49 +02:00
Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor 2011-04-17 18:48:53 +01:00
Justin Clark-Casey (justincc) c81f5bfc5c Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Melanie 33dd74e410 Add support for the new display name related functions in LSL. This does not
implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 03:50:27 +02:00
Melanie 407c2b1823 Merge branch 'master' into careminster-presence-refactor 2011-04-06 09:22:55 +01:00
Justin Clark-Casey (justincc) 2497962360 Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two. 2011-04-05 22:25:00 +01:00
Justin Clark-Casey (justincc) 0e465da187 remove now unused individual LandData prim counts.
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Melanie b385d4aa03 Implement taking of coalesced objects.
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03 20:24:44 +01:00
Justin Clark-Casey (justincc) 8022400bd4 Remove unused Datastore parameter from RegionInfo (legacy from early 2008) 2011-03-31 22:16:09 +01:00
Melanie a62b435a39 Merge branch 'master' into careminster-presence-refactor 2011-03-27 21:41:54 +01:00
Justin Clark-Casey (justincc) d011896341 Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Justin Clark-Casey (justincc) 7acade00b9 On initial setup, include estate and regions names in questions to make it clearer what they relate to. 2011-03-21 23:26:35 +00:00
Melanie 13aae75ad8 Prevent god users from being stopped logging into a region 2011-03-16 22:43:49 +01:00
Melanie 9b277b372b Merge branch 'master' into careminster-presence-refactor 2011-02-27 19:47:37 +00:00
Justin Clark-Casey (justincc) 2b04cab1ee change some log messages from info to debug 2011-02-25 02:15:06 +00:00
Melanie 9be1d2aef1 Merge branch 'master' into careminster-presence-refactor 2011-02-24 02:37:21 +00:00
Mic Bowman 5a16fa882c Parameterizes the view distance used to compute and manage
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.

This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.

WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Melanie 5a78161e74 Restore heartbeat thread 2011-02-19 01:32:20 +01:00
Melanie 4834b47679 Merge branch 'master' into careminster-presence-refactor 2011-02-19 01:59:49 +00:00
Justin Clark-Casey (justincc) 60fe3d48ee Put some CapabilitiesModule null checks in Scene
Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Justin Clark-Casey (justincc) 88da253c94 Add very basic test which invokes the scene update loop once and checks the frame number.
This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Marck 4f9c3c73ad Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner. 2011-02-17 13:47:13 +01:00
Melanie 918c12c965 Change the QUERYACCESS method to eliminate spurious access denied messages 2011-02-16 08:06:11 +00:00
Melanie cfce0aa448 Change the QUERYACCESS method to eliminate spurious access denied messages 2011-02-16 05:22:05 +01:00
Melanie e2762a68b3 Merge branch 'master' into careminster-presence-refactor 2011-02-12 00:42:10 +00:00
Diva Canto ac7bc78555 Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off" 2011-02-08 12:06:14 -08:00
Melanie ba39d9f0e6 Squash a nullref 2011-02-02 03:10:39 +01:00
Melanie 188d86998d Fix up QueryAccess to also check parcels 2011-01-28 04:09:04 +00:00
Melanie d90b0c53ec Fix bumping into sim borders and check estate bans for walking crossings 2011-01-28 02:38:14 +00:00
Melanie 657c14c5db Fix up QueryAccess to also check parcels 2011-01-28 03:07:25 +01:00
Melanie 7492131bb6 Fix bumping into sim borders and check estate bans for walking crossings 2011-01-28 01:37:37 +01:00
Melanie b0f641fa15 Make it work 2011-01-27 06:41:07 +00:00
Melanie 17801bd78b Add a TeleportFlags member to SP so we can tell how we got there. 2011-01-27 05:33:46 +00:00
Melanie d894007920 Make it work 2011-01-27 05:46:31 +01:00
Melanie 4cc8d84281 Fix build break 2011-01-27 05:30:39 +00:00
Melanie 42c22f41dd Merge branch 'master' into careminster-presence-refactor 2011-01-27 05:18:28 +00:00
Melanie c43b892f3a Add a TeleportFlags member to SP so we can tell how we got there. 2011-01-27 04:14:41 +01:00
Melanie 0e1d28a862 Clear user account cache before checking flags on login. This will make AV
and other bannable flags work in this case.
2011-01-27 03:05:33 +01:00
Melanie 307a2c61ef Fix merge artifacts 2011-01-27 02:43:52 +01:00
Melanie 3321f9d745 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2011-01-27 02:29:10 +01:00
Melanie 11c742a5a8 Make bans work for teleport. Now teleport will complete block if the user
is not allowed on the estate. If the user is allowed on no parcel, the
teleport will also be blocked. If the user is allowed on a parcel, but
not the desired one, the user will be shifted to the closest allowed
location.
2011-01-27 02:16:41 +01:00
Tom 31fb448cfc Mostly revert the last commit with the aim of searching for a better solution 2011-01-26 17:06:17 -08:00
Tom 6b27587bc7 Add a "useCached" parameter to GetUserAccount. Add a function to Scene to get the user flags. It has to be here due to access restrictions :/ 2011-01-26 16:25:08 -08:00
Tom 3ecf712e4d Add userFlags check to isBanned. This checks bans against DenyAnonymous and DenyMinors. Note that the ban doesn't actually work yet due to some stuff mel's working on . 2011-01-26 14:20:39 -08:00
Mic Bowman 240c0eaf1d Remove the RestorePresences functions (which don't seem to be doing
anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
2011-01-26 13:33:34 -08:00
Melanie a30bbcbb64 Temporarily reinstate prim counting in the update loop to make the production
systems run
2011-01-14 04:09:02 +01:00
Diva Canto 5b43f9cac4 HG bug fix. Must wait for client's UDP contact before getting scene presence. 2011-01-06 12:47:13 -08:00
Melanie 3b50066ceb Merge branch 'master' into careminster-presence-refactor 2010-12-30 01:40:38 +00:00
Melanie dbaaccf92a Copying a ref type under lock doesn't dissociate it from the source.
Use a new list to do that.
2010-12-29 21:02:45 +01:00
Diva Canto d42e0c39fc Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified. 2010-12-29 07:36:39 -08:00
Melanie cf37b3b943 Prevent a null ref when an avatar login doesn't go as planned 2010-12-22 03:25:30 +01:00
Diva Canto c082254b9d Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
Melanie 11eabf0e51 Merge branch 'master' into careminster-presence-refactor 2010-12-20 02:49:31 +00:00
Melanie a82112a47c Merge branch 'master' into careminster-presence-refactor 2010-12-17 22:50:25 +00:00
Justin Clark-Casey (justincc) 3b1c91c24b remove mono compiler warnings 2010-12-17 22:35:08 +00:00
Melanie d457b4c4b1 Merge branch 'master' into careminster-presence-refactor 2010-12-15 22:59:52 +00:00
Diva Canto ed26376ec5 Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag. 2010-12-14 20:15:26 -08:00
Diva Canto 74c68474e0 Another attempt at moving heavy computation away from the Update loop. #LoginLag 2010-12-14 18:44:26 -08:00
Diva Canto e3262ef5ac Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each. 2010-12-14 17:50:37 -08:00
Melanie 7fef89847c Merge branch 'master' into careminster-presence-refactor 2010-12-09 02:24:12 +00:00
Melanie 4df1d25d23 Plumb a code path for the entity transfer module to ask a destination scene
whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Melanie f28dc77ab4 Plumb a code path for the entity transfer module to ask a destination scene
whether or not an agent is allowed there as a root agent.
2010-12-09 02:01:41 +01:00
Justin Clark-Casey (justincc) 1fa9399ab8 change doc. trivial commit to get panda to rebuild 2010-12-08 00:41:33 +00:00
Diva Canto 72748746d5 Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
Melanie 45314c6622 Merge branch 'master' into careminster-presence-refactor 2010-12-06 02:54:51 +00:00
Jonathan Freedman 45cd2e3ef9 Merge branch 'master-core' into mantis5110 2010-12-05 11:49:15 -08:00
Melanie 8741676bc3 Revert "Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to another region.""
This reverts commit 6c01ebb875.
2010-12-03 18:32:03 +01:00
Melanie b940925173 Improve health reporting 2010-12-03 07:27:29 +01:00
Melanie e913e1690e Fix health reporting. This will now actually monitor the threads properly
and not just the http server. It will also restart a dead heartbeat.
2010-12-03 07:16:06 +01:00
Melanie 6c01ebb875 Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to another region."
This reverts commit 2827deffe8.

Pulling out a bad core commit that broke attachment teleporting for us
2010-12-03 04:39:51 +01:00
Melanie 342dc532ec Merge branch 'master' into careminster-presence-refactor
Also prevent god takes from ending up in Lost and Found
2010-12-03 02:36:13 +00:00
Melanie ec01936d38 Change the way sim health reporting reports sim startup 2010-12-03 02:37:08 +01:00
Justin Clark-Casey (justincc) 7e72afcb3e Only force prim persistence before delete if the prim is the result of an unpersisted delink
This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Diva Canto f3835fe15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-29 09:58:20 -08:00
Melanie 2bee150aac Implement health monitoring of the packet receiving and sending threads 2010-11-28 20:45:03 +01:00
Melanie e05f728b08 Merge branch 'master' into careminster-presence-refactor 2010-11-27 01:08:12 +00:00
Marck 2827deffe8 Trigger changed event with CHANGED_TELEPORT when teleporting to another region. 2010-11-26 22:46:48 +01:00
Diva Canto 1cbd2842d5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-25 16:27:19 -08:00
Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Melanie 57c4def254 Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
Melanie 6c3eb21440 Merge branch 'master' into careminster-presence-refactor 2010-11-25 03:27:35 +00:00
Jonathan Freedman b7f5e82843 Merge branch 'master-core' into mantis5110 2010-11-21 20:01:48 -08:00
Jonathan Freedman 562147475c Merge https://github.com/opensim/opensim into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Melanie 22ff06ba17 Merge branch 'master' into careminster-presence-refactor 2010-11-22 01:09:26 +00:00
Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Melanie f3e4000a55 Send media and other parcel data to client on login. Makes streams visible
right away and starts media.
2010-11-18 13:26:35 +01:00
Melanie c4eb430ad2 Merge branch 'master' into careminster-presence-refactor 2010-11-16 21:15:15 +00:00
Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie 4f15b8d4e6 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 20:44:39 +01:00
Melanie bfc128529c Prevent teleporting to a region when the egent is banned in all parcels 2010-11-10 16:20:19 +00:00
Melanie aace455249 Prevent teleporting to a region when the egent is banned in all parcels 2010-11-10 16:22:55 +01:00
Melanie 22144eb8f7 Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed. 2010-11-09 22:15:59 +00:00
Melanie d206721e2f Add option SeeIntoBannedRegion to allow band to act like SL, where you can
see in but not enter. Defaults to false, so no change.
2010-11-09 22:41:40 +01:00
Melanie dfe11566f4 Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed. 2010-11-09 20:18:36 +01:00
Melanie df0787f5cf Merge branch 'master' into careminster-presence-refactor 2010-11-08 03:08:02 +00:00
Melanie 798abd1508 Reinstate a lost fix 2010-11-08 03:06:58 +00:00
Melanie 8a97d58f09 Merge branch 'master' into careminster-presence-refactor 2010-11-08 03:05:07 +00:00
Melanie 6056ae8d88 Fix merge artefacts 2010-11-08 02:58:33 +00:00
Melanie 18b27408d6 Prevent plants from being treated like dropped attachments and removed
from the sim.
2010-11-08 02:39:06 +00:00
Melanie 4f6dd8bda3 Call the cleanup after saving attachment states, so that the attachments
don't get killed before they can be saved
2010-11-08 02:38:15 +00:00
Melanie 2f58d56137 Call the Cleanup when an agent logs out, when an agent leaves and just
before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-11-08 02:37:28 +00:00
Melanie Thielker 2317b6767b Add a method to delete left over / dropped attachments 2010-11-08 02:36:51 +00:00
Jonathan Freedman c8d65c359f Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman d219317074 Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Melanie 69c1e0b2f7 Merge branch 'master' into careminster-presence-refactor 2010-10-29 21:22:35 +01:00
Master ScienceSim f5c9a56c8b Bunch of fixes that reduce the number of times appearance
and avatar data are sent. And the number of times they
are stored.
2010-10-29 13:43:35 -07:00
Melanie 9331898c32 Merge branch 'master' into careminster-presence-refactor 2010-10-29 20:40:48 +01:00
Melanie 05d2302c62 Merge branch 'dev-appearance' 2010-10-29 20:24:14 +01:00
Master ScienceSim f2c1d0e34f Merge branch 'opensim-master' into dev-appearance 2010-10-28 09:09:42 -07:00
Melanie 05dbe4f2c4 Merge branch 'master' into careminster-presence-refactor 2010-10-27 20:49:27 +01:00
dahlia 5968d343bb Overload Scene.NewUserConnection() to facilitate NPCs and other region specific applications 2010-10-26 21:19:33 -07:00
Justin Clark-Casey (justincc) 80f90229e5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-10-22 23:56:58 +01:00
Justin Clark-Casey (justincc) fe8d3d5a2b Revert "Merge remote branch 'otakup0pe/mantis5110'"
This reverts commit 21187f459e, reversing
changes made to 8f34e46d74.
2010-10-22 23:52:07 +01:00
Jonathan Freedman 38e76d71ac Merge branch 'hg16' into mantis5110 2010-10-22 18:34:50 -04:00
Melanie 004b395d12 Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
Melanie 700f4ddea4 Change some exception to use ToString(). e.Message is not sufficient to fix
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-22 22:55:07 +01:00
Melanie 301a926015 Change some exception to use ToString(). e.Message is not sufficient to fix
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-22 13:29:59 +01:00
Jonathan Freedman d4144bedb8 * change the data exchanged within hypergrid transactions 2010-10-21 23:22:15 -04:00
Melanie 28c4dd7931 Merge branch 'master' into careminster-presence-refactor 2010-10-21 20:26:29 +01:00
Melanie 08e14d653e Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into dev-appearance 2010-10-21 17:09:42 +01:00
Melanie bb78f1c05a Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-21 15:36:32 +01:00
Master ScienceSim b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Melanie 52dd547863 Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
2010-10-08 11:31:52 +02:00
Melanie 2db0ac74c7 Implement taking of coalesced objects.
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2010-10-07 01:13:17 +02:00
Melanie abfede7819 Plumb the path for multiple object deletes 2010-10-06 20:00:51 +01:00
Melanie 42f76773a1 Plumb the path for multiple object deletes 2010-10-06 19:59:30 +02:00
Melanie 7ad1b60eca Enforce region agent limit as set in estate tools 2010-09-30 20:01:55 +02:00
Melanie 7df4383235 Merge branch 'master' into careminster-presence-refactor
Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Melanie 58b1ee8e2c Merge branch 'master' into careminster-presence-refactor 2010-09-16 18:04:50 +01:00
Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Melanie e27f59cf42 reorder some code to avoid merge issues in the future 2010-09-14 22:15:16 +01:00
Melanie 2f41bc4ca7 Fix merge issues 2010-09-14 22:14:08 +01:00
Melanie 1212cb0c74 Merge branch 'master' into careminster-presence-refactor 2010-09-14 22:03:42 +01:00
Justin Clark-Casey (justincc) dd803b4f0c minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods 2010-09-13 21:53:25 +01:00
Melanie 6a1ce17cdb Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
John Hurliman c03b24cbfd Merged 2010-09-12 14:21:51 -07:00
John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman 007912d6f4 Shuffling fields and properties around in Scene to make Scene.cs more readable 2010-09-11 23:41:48 -07:00
randomhuman 30306a775a Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed. 2010-09-10 23:19:18 +01:00
John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Melanie Thielker 7a1b1dd419 Make AddRestoredSceneObject reset the IsDeleted flag so we can take an
object out of the scene and then put it back in.
2010-09-08 00:49:32 +02:00
Melanie 3284356bba Merge branch 'master' into careminster-presence-refactor 2010-09-07 01:48:00 +01:00
Justin Clark-Casey (justincc) 3d033520fa Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:43:20 +01:00
Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Justin Clark-Casey (justincc) ab875b32c1 Make console backup command do a forced backup rather than non-forced
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
2010-09-06 23:12:03 +01:00
Justin Clark-Casey (justincc) 953b7f4917 Add test to check persistence of newly added pre-linked objects
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead.
2010-09-06 23:00:24 +01:00
Melanie e4c2b44e5c Merge branch 'master' into careminster-presence-refactor 2010-09-05 15:06:00 +01:00
Diva Canto 68f107b27e Logout the presence if client IP verification fails. 2010-09-04 18:46:27 -07:00
Melanie Thielker 09fba16094 Prevent Meta7 plants from being treated like dropped attachments and removed
from the sim.
2010-09-01 20:10:44 +02:00
Melanie Thielker 2232e6f273 Improve sim health reporting. Output error message if heartbeat thread is restarted by scene. This may help to find out why this recovery mechanism isn't working. 2010-09-01 14:08:52 +02:00
Melanie Thielker c47de94263 Adjust the "Magic numbers" we use because we can't reference the actual
script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00
Melanie Thielker aca10cb027 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-31 22:26:17 +02:00
Melanie Thielker b973fe5297 Adjust the "Magic numbers" we use because we can't reference the actual
script state enum to reflect recent changes.
2010-08-31 22:24:11 +02:00
meta7 35d6181b78 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-30 11:42:17 -07:00
meta7 4cf5ef3cd4 Kick the user from the region in the circumstance that the TP home failed - ONLY if it was triggered by an estate ban. This makes baby jesus cry, and should be fixed to search for alternative regions if the home region is unavailable. 2010-08-30 11:41:20 -07:00
Melanie 79bfa275da Merge branch 'master' into careminster-presence-refactor 2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc) df702417dc Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
Justin Clark-Casey (justincc) 87a6554d4b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Resolve merge conflicts

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2010-08-26 00:35:03 +01:00
Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 2010-08-26 00:08:53 +01:00
Melanie fc8d2be632 Merge branch 'master' into careminster-presence-refactor
This was rather conflicted. Please test linking.
2010-08-26 00:11:07 +01:00
Melanie 252e159340 Merge branch 'master' into careminster-presence-refactor 2010-08-25 23:22:23 +01:00
Melanie Thielker 604423d52b Make scene object directories more robust and prevent deleted SOP's from
sticking around
2010-08-25 23:19:30 +01:00
Melanie Thielker dc1baf8025 Change object cleanup again. Make scene object directories more robust and
prevent deleted SOP's from sticking around
2010-08-25 23:11:00 +02:00
Melanie Thielker c13045b25e Correct a logic error in attachment cleanup 2010-08-25 20:11:47 +02:00
Melanie Thielker 314d1171ef Lock the attachment cleanup so it doesn't go into an endless deletion frenzy 2010-08-25 16:06:06 +02:00
Justin Clark-Casey (justincc) d69e992665 Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()
The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user
2010-08-24 23:25:19 +01:00
Melanie Thielker 4e324ae3cb Call the cleanup after saving attachment states, so that the attachments
don't get killed before they can be saved
2010-08-24 19:07:42 +02:00
Melanie Thielker 512a13dbe7 Call the Cleanup when an agent logs out, when an agent leaves and just
before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-08-24 18:52:00 +02:00
Melanie Thielker b9e12ed3b7 Add a method to delete left over / dropped attachments 2010-08-24 18:20:24 +02:00
Melanie Thielker 32ddeab5e3 Add printing the default script engine name. Report real exceptions when
there is an issue with the config file, as a typo could cause configuration to
silently fail.
2010-08-22 14:26:58 +02:00
Melanie f8ff98577e Merge branch 'master' into careminster-presence-refactor 2010-08-21 00:32:26 +01:00
Diva Canto 6f83b0ee46 Cleaned up a few more things related to incoming agents. 2010-08-20 09:02:05 -07:00
Melanie 82abaadd55 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-08-20 08:36:54 +01:00
Melanie ae554a48d0 Add some maptile options, change maptile generation from OpenSimBase to Scene
to make it more configurable.
2010-08-20 08:36:23 +01:00
Melanie Thielker 47838e5fb3 Add some maptile options, change maptile generation from OpenSimBase to Scene
to make it more configurable.
2010-08-20 08:46:46 +02:00
Diva Canto a39ea07158 Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
Melanie e74809ff4c Merge branch 'master' into careminster-presence-refactor 2010-08-18 00:59:20 +01:00
randomhuman 8eeb3f2fd2 Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console. 2010-08-13 23:29:01 +01:00
Justin Clark-Casey (justincc) ab6dc47818 refactor: move binary statistics logging from scene into separate region module 2010-08-13 23:15:11 +01:00
Justin Clark-Casey (justincc) e89f0b3f71 refactor: move Scene.PerformObjectBuy into BuySellModule 2010-08-13 22:29:42 +01:00
Justin Clark-Casey (justincc) b30635a454 Establish new Objects/BuySellModule
Move Scene.ObjectSaleInfo() to this
2010-08-13 21:39:43 +01:00
Justin Clark-Casey (justincc) 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 2010-08-13 21:18:26 +01:00
Justin Clark-Casey (justincc) fd23f270c6 refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name 2010-08-13 21:01:10 +01:00
Justin Clark-Casey (justincc) 5f5c65e4ba refactor: move more map tile generation code from scene to IWorldMapModule 2010-08-13 20:34:46 +01:00
Justin Clark-Casey (justincc) 39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
meta7 24577876be Add some console debug to help fix a threadlock issue. 2010-08-11 14:10:47 -07:00
Melanie Thielker d00a954d35 Log the state of the prejump flag 2010-08-11 03:09:56 +02:00
Marck 6147efdad9 Avoid truncation of error message during region creation.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:34:09 +01:00
Melanie c2e5d1d203 Merge branch 'master' into careminster-presence-refactor 2010-08-10 19:49:35 +01:00
Melanie Thielker 0f9eebdfb1 Change prejump from hardcoded true to default true so it can be disabled.
It completely destroys roleplay jumping
2010-08-10 03:52:00 +02:00
Melanie Thielker f20dc512e8 Whitespace conflict 2010-08-09 02:46:09 +02:00
meta7 680e801bf2 Print a console message when we deny access because of no valid parcel found. 2010-08-08 17:32:20 -07:00
Melanie Thielker ca2a4bbded Add debug messages to attachment receiving and cowardly refuse to create
them if the owner can't be determined.
2010-08-08 19:35:20 +02:00
Tom f9f776e407 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-06 11:44:57 -07:00
Tom 330343505c Implement CreateNewOutfitAttachments. This addresses mantis #199. 2010-08-06 11:39:10 -07:00
Melanie 26387252f5 Merge branch 'master' into careminster-presence-refactor 2010-08-06 18:08:40 +01:00
Justin Clark-Casey (justincc) 1270727c96 Merge branch 'moap' 2010-08-06 18:29:30 +01:00
Melanie 3302e8ddc4 Merge branch 'master' into careminster-presence-refactor 2010-07-31 00:57:50 +01:00
Diva Canto f3fa10fa15 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2010-07-30 14:04:29 -07:00
Diva Canto 8ab7d80b09 Changed the way HG client verification is done: now transforming local and LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network. 2010-07-30 14:04:13 -07:00
Justin Clark-Casey (justincc) f84dbafb0c remove gods event subscription to gods module from scene 2010-07-30 21:58:24 +01:00
Justin Clark-Casey (justincc) 63f3a16b72 remove empty, unused and uncalled UnsubscribeToClientEvents() 2010-07-30 21:44:50 +01:00
Justin Clark-Casey (justincc) 424b4b2b86 move attachment subscription events into AttachmentsModule from scene.
restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-30 21:41:44 +01:00
Justin Clark-Casey (justincc) 586ae0f6a0 Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage. 2010-07-26 23:34:22 +01:00
Melanie Thielker fb89d0ff4e Allow megaregions to be used in M7, should we so decide 2010-07-21 12:32:23 +02:00
Melanie f63a4c8f2f Merge branch 'master' into careminster-presence-refactor 2010-07-21 12:03:44 +01:00
Melanie ac1a34714d Allow Megaregions to start properly after an unclean shutdown 2010-07-20 23:24:04 +01:00
Melanie e1ea82b329 Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:51:12 +01:00
Melanie Thielker a7b5fe6a88 Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:49:54 +01:00
Melanie Thielker bebbe407ee Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:58:23 +02:00
Melanie Thielker 0c445239a6 Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:21:01 +02:00
Melanie Thielker cd8bb316ea Remove getting the object capacity from the money module. It is now set
directly from the Region Info (and the region ini file)
2010-07-14 03:51:00 +01:00
Melanie Thielker af13c80d68 Remove getting the object capacity from the money module. It is now set
directly from the Region Info (and the region ini file)
2010-07-14 03:59:26 +02:00
Melanie dd14016885 Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:45:16 +01:00
Melanie Thielker 89c1c5c35a Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:40:23 +02:00
Tom Grimshaw 8f0adfbfb2 Trigger the RegionLightShareData OnSave event properly when the profile is saved 2010-06-26 15:15:19 -07:00
Tom Grimshaw d188ed8ed8 Return everything at once, it's more efficient that way 2010-06-26 13:07:17 -07:00
Tom Grimshaw acab2a159d Return objects which are NoCopy instead of just leaving them when cleaning the scene, if exceptNoCopy = true. 2010-06-26 11:24:36 -07:00
Tom Grimshaw 70d3b9aeca Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy objects to be retained when the scene is cleared. 2010-06-26 11:14:58 -07:00
Tom Grimshaw 6d8da699b2 Add "AvatarHeight/2" to the Home Position when set to avoid having the avatar fall through the ground when they TP home. 2010-06-19 07:00:01 -07:00
Kitto Flora cea7905602 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-06-17 13:04:32 -04:00
Kitto Flora 958c6c6fde Add rez on water surface. 2010-06-17 13:04:18 -04:00
Melanie 0b75f759b4 Merge branch 'master' into careminster-presence-refactor 2010-06-16 04:10:55 +01:00
Diva Canto 9c9ce9e8dd * Deleted duplicated migration that was failing anyway.
* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-14 11:50:42 -07:00
Diva Canto 19558f380a Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours. 2010-06-13 19:06:22 -07:00
Melanie fdf648bcf3 Merge branch 'master' into careminster-presence-refactor 2010-06-14 02:49:15 +01:00
Diva Canto b3594681a4 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2010-06-12 12:09:06 -07:00
Diva Canto 66619b5996 Added checks for failed UpdateAgent calls. 2010-06-12 12:08:45 -07:00
Melanie 5e4bee0f34 Merge branch 'master' into careminster-presence-refactor 2010-06-12 19:15:59 +01:00
Melanie 59acb37d92 Change name of method to better reflect what it does 2010-06-12 19:14:46 +01:00
Diva Canto e6efe34b4c * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.
* Cleaned up NewUserConnection.
2010-06-12 11:11:13 -07:00
Melanie aa2f5bdd77 Merge branch 'master' into careminster-presence-refactor 2010-06-11 17:46:29 +01:00
Diva Canto b2b6799f1c Added more debug messages to try to pinpoint where login is failing for nebadon. 2010-06-10 18:26:04 -07:00
Melanie 6b2d2413f7 Merge branch 'master' into careminster-presence-refactor 2010-06-09 16:48:37 +01:00
Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
Melanie 20ea823c19 Merge branch 'master' into careminster-presence-refactor 2010-06-08 22:07:01 +01:00
Justin Clark-Casey (justincc) b6076d7b33 Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-08 15:07:57 +01:00
Melanie 74d62901c8 Merge branch 'master' into careminster-presence-refactor 2010-06-07 00:44:36 +01:00
Melanie Thielker d91bd7646d Add a call to SOG.ResumeScripts() after region crossing / teleport 2010-06-07 00:11:30 +01:00
Melanie Thielker fad5158ab4 Add a call to SOG.ResumeScripts() after region crossing / teleport 2010-06-07 00:09:44 +02:00
Diva Canto ab3afd5f42 * Bug fix in TP home: typo in unpacking of GridUserInfo.
* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-05 09:39:09 -07:00
Melanie Thielker bde01e26e1 Add a method to get the bounding box and root prim offsets within it for
a group of prims.
2010-06-01 02:10:11 +01:00
Melanie Thielker f57f2370f1 Add a method to get the bounding box and root prim offsets within it for
a group of prims.
2010-06-01 01:25:24 +02:00
Melanie 542e6b8af4 Merge branch 'master' into careminster-presence-refactor 2010-05-28 21:56:42 +01:00
Justin Clark-Casey (justincc) 6b568af565 Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28 18:49:32 +01:00
Melanie 297bcb5c3d Merge branch 'master' into careminster-presence-refactor 2010-05-21 21:16:04 +01:00
John Hurliman d0eecf0398 Added a sanity check before using m_config in the Scene constructor 2010-05-21 14:17:03 -07:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Tom Grimshaw bb0806c61e Don't send kill packets to child agents as we close them 2010-05-18 03:44:09 -07:00
Tom Grimshaw 1c040d8c1e Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it. 2010-05-18 03:24:43 -07:00
Tom Grimshaw 8f838c722d When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client. 2010-05-17 14:14:19 -07:00
Melanie d8bf370fd6 Merge branch 'master' into careminster-presence-refactor 2010-05-16 17:22:38 +01:00
Diva Canto b7e6b58857 Fixes mantis #4622. 2010-05-16 09:01:27 -07:00
Melanie b94cace547 Merge branch 'master' into careminster-presence-refactor 2010-05-16 15:01:56 +01:00
Diva Canto 2a1e45f657 Finalized the client's TCP IP address verification process for HG1.5. 2010-05-15 19:25:14 -07:00
Melanie fada4cb6c4 Merge branch 'master' into careminster-presence-refactor 2010-05-10 04:05:04 +01:00
Diva Canto b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Melanie 420dd78fb7 Merge branch 'careminster' into careminster-presence-refactor 2010-05-08 14:17:43 +01:00
Melanie 14fcc2510e Merge branch 'master' into careminster-presence-refactor 2010-05-08 13:31:36 +01:00
Diva Canto a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Kitto Flora bc7d84b75c Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2010-05-07 15:16:59 -04:00
Kitto Flora add7abc1de Fix Mouse+WASD makes Av rise; Fix PREJUMP. 2010-05-07 14:12:07 -04:00
Melanie Thielker 02dea4ce58 Remove the m_Viewer variable and make the property a shortcut to the
proper field in AgentCircuitData instead
2010-05-06 02:02:12 +02:00
Melanie Thielker 2b48ed60ec Remove the m_Viewer variable and make the property a shortcut to the
proper field in AgentCircuitData instead
2010-05-05 23:41:57 +01:00
Melanie 7e0d5b8665 Merge branch 'master' into careminster-presence-refactor 2010-05-05 22:50:11 +01:00
Melanie Thielker 2d9a20529d Plumb Viewer version into ScenePresence for initial login. It's still not
carried along
2010-05-06 00:54:21 +02:00
Melanie ad2039a8c4 Stab a test fail 2010-05-05 22:48:05 +01:00
Melanie Thielker e45f5ac126 Plumb Viewer version into ScenePresence for initial login. It's still not
carried along
2010-05-05 22:33:22 +01:00
Melanie Thielker ce86d39c70 Add "reload estate" command to sims 2010-05-04 18:31:52 +02:00
Melanie Thielker 4f93d30790 Allow reloading of estate settings into a running region. Move sun update
helper into Scene, since that is less evil than exposing m_storageManager
to the public.
2010-05-04 18:10:13 +02:00
Melanie Thielker 9cf0077bf9 Add "reload estate" command to sims 2010-05-04 16:11:06 +01:00
Melanie Thielker 6eea0a3931 Allow reloading of estate settings into a running region. Move sun update
helper into Scene, since that is less evil than exposing m_storageManager
to the public.
2010-05-04 15:52:36 +01:00
Melanie 9f8acbfe3e Merge branch 'master' into careminster-presence-refactor 2010-05-03 01:40:24 +01:00
Melanie 7a8ad1ceb2 Make in-place sale send CHANGED_OWNER again 2010-05-03 01:30:57 +01:00
Melanie 7dc5ebc929 Merge branch 'careminster' into careminster-presence-refactor 2010-04-30 11:49:16 +01:00
Melanie 8b70477556 Merge branch '0.6.9-post-fixes' into careminster 2010-04-30 11:48:57 +01:00
Melanie 04845c1898 Fix link security issue 2010-04-30 11:48:09 +01:00
Melanie 22b3217113 Fix link security issue 2010-04-30 11:46:50 +01:00
Melanie 98cb4f74b2 Merge branch 'master' into careminster-presence-refactor 2010-04-19 07:00:40 +01:00
Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc) 26e3884237 refactor: move DeatchObject() into the AttachmentsModule 2010-04-17 00:00:45 +01:00
Justin Clark-Casey (justincc) 17d023ba5b refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule 2010-04-16 22:54:25 +01:00
Melanie 9920e219dd Merge branch 'careminster' into careminster-presence-refactor 2010-04-13 04:36:08 +01:00
dahlia 3d0860ae61 thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
Melanie 7701ea2798 Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, can
be used to send snmp alerts
2010-04-09 06:49:14 +01:00
Thomas Grimshaw 07b4889eab Merge branch 'master' of ssh://TOR/var/git/careminster 2010-04-05 22:11:11 +02:00
Thomas Grimshaw f34cc6b469 Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 so it can be reverted then. 2010-04-05 22:08:34 +02:00
Melanie ba31b31ed0 Merge branch 'careminster' into careminster-presence-refactor 2010-04-05 18:22:15 +01:00
Melanie 04a68db195 Merge branch '0.6.9-post-fixes' into careminster 2010-04-05 18:10:36 +01:00
Melanie ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7.
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Melanie 7d917e7c5c Rename Meta7Windlight to LightShare 2010-03-30 23:29:03 +01:00
Melanie 5693870fe2 Merge branch 'master' into careminster-presence-refactor 2010-03-30 21:34:27 +01:00
Melanie 607ed61ec2 Stab one bug. When joining an estate with a new region, make sure it's also
used on first run and not only later.
2010-03-28 23:18:25 +01:00
John Hurliman 5a2315c68c * Fixed a bug with null value handling in WebUtil.BuildQueryString()
* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector
2010-03-26 12:21:05 -07:00
John Hurliman dd1c1b3bcd Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one) 2010-03-26 11:08:14 -07:00
Justin Clark-Casey (justincc) 19c659ca99 fix unit tests broken by commit dcf18689b9
can't prompt for estate owner in unit tests
2010-03-25 21:46:23 +00:00
Melanie dcf18689b9 First stage of the new interactive region creation. This will allow creation
of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
2010-03-23 02:05:56 +00:00
Melanie 70b0e07d1e Remove the reading of estate_settings.xml and the associated processing of
defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Melanie 4c2a51b1b5 Merge branch 'master' into careminster-presence-refactor 2010-03-18 20:09:04 +00:00
Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman b51f40da8f Removed the unused use_async_when_possible config variable 2010-03-16 12:03:04 -07:00
Melanie d3f33acc1a Merge branch 'master' into careminster-presence-refactor 2010-03-15 17:23:35 +00:00
Justin Clark-Casey (justincc) 315fa06c75 refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule 2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc) 582375509c refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule 2010-03-12 22:48:49 +00:00
Justin Clark-Casey (justincc) b9f5cd75bc refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule 2010-03-12 22:39:15 +00:00
Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Melanie 40873504dc Merge branch 'master' into careminster-presence-refactor 2010-03-09 22:46:17 +00:00
unknown 98f91a252c - parcel blocking, region crossing blocking, teleport blocking
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
unknown fce9e499e4 - parcel blocking, region crossing blocking, teleport blocking 2010-03-09 22:38:58 +00:00
Justin Clark-Casey (justincc) 5caae0293a Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.

Backport from head.
2010-03-09 18:53:04 +00:00
Diva Canto f4c165afe7 Bug fix: store correct position information upon logout. Fixes mantis #4608 2010-03-06 08:21:54 -08:00
Melanie 8180c72cbc Merge branch 'master' into careminster-presence-refactor 2010-03-06 12:37:24 +00:00
Melanie 1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
John Hurliman 27b8d13057 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-05 17:05:15 -08:00
John Hurliman 36afd0bfd1 * Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()
* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-05 17:04:20 -08:00
Justin Clark-Casey (justincc) 395f343498 refactor: Move DetachSingleAttachmentToInv to region module
need to rationalize method names later
2010-03-06 00:07:47 +00:00
Justin Clark-Casey (justincc) 60553e62a3 refactor: begin to move attachments code into a region module 2010-03-05 23:18:47 +00:00
Melanie 107a0a4905 Merge branch 'master' into careminster-presence-refactor 2010-03-04 11:02:01 +00:00
Justin Clark-Casey (justincc) edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
Melanie 028a87fe37 Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Diva Canto 14073831d2 Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. 2010-03-02 07:53:52 -08:00
Diva Canto 5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 2010-02-28 12:07:38 -08:00
John Hurliman 71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie 1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Jeff Ames af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Melanie c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Melanie 2084e08ad7 Merge branch 'master' into careminster 2010-02-14 22:27:39 +00:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie c8f3bb56ff Merge branch 'master' into careminster 2010-02-08 22:11:38 +00:00
Melanie 1d75ad9fd5 Merge branch 'master' into presence-refactor 2010-02-08 21:54:26 +00:00
Justin Clark-Casey (justincc) 9f4883d146 refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear 2010-02-08 19:10:54 +00:00
Justin Clark-Casey (justincc) 00947cf2ca Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Melanie 2953bee1f4 Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"
The behavior introduced here is not compatible with SL

This reverts commit b6bee4999c.
2010-02-04 17:11:06 +00:00
Justin Clark-Casey (justincc) b6bee4999c change position of OnAttach event firing so that this also happens when a user teleports into a region 2010-02-03 15:35:41 +00:00
Melanie d5ed92cf38 Merge branch 'master' into careminster 2010-02-02 03:56:29 +00:00
Justin Clark-Casey (justincc) 05a3e37b85 Apply http://opensimulator.org/mantis/view.php?id=3334
Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
2010-01-29 23:12:08 +00:00
Diva Canto 00f7d622cb HG 1.5 is in place. Tested in standalone only. 2010-01-28 19:19:42 -08:00
Melanie b80ea00265 Merge branch 'master' into careminster 2010-01-26 14:53:14 +00:00
Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Diva Canto bbbe9e73cc * Fixed misspelling of field in GridService
* Moved TeleportClientHome to EntityTransferModule
2010-01-18 09:14:19 -08:00
Diva Canto 04e29c1bac Beginning of rewriting HG. Compiles, and runs, but HG functions not restored yet. 2010-01-16 21:42:44 -08:00
Diva Canto ee1fb81376 Finished moving object crossings into EntityTransferModule 2010-01-16 08:42:20 -08:00
Diva Canto bd6d1a2444 Moved prim crossing to EntityTransferModule. Not complete yet. 2010-01-16 07:46:07 -08:00
Diva Canto 32bfbdab6f Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2010-01-15 17:24:41 -08:00
Diva Canto 4ac3c0e81b Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too. 2010-01-15 17:14:48 -08:00
Melanie 10f8c2ea9b Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto f1c30784ac * General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
2010-01-15 15:11:58 -08:00
Diva Canto e90a5895ad Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null... 2010-01-13 21:32:48 -08:00
Diva Canto daa9866a9a Omit AuthorizationService from the default configurations, because the service doesn't exist in the distribution. 2010-01-13 19:25:33 -08:00
Melanie f0152790cf Merge branch 'master' into careminster 2010-01-14 01:20:07 +00:00
Diva Canto 7356860b48 Several more buglets removed. 2010-01-13 09:17:30 -08:00
Melanie e3a04fcb7b Change the error messages on region region registration. This changes URM
and region. The non-error case should be compatible, so no version bump.
Untested.
2010-01-13 03:08:34 +00:00
Diva Canto 011a1b3798 More appearance woes fixed, this time for child agents. Tested on a grid with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now. 2010-01-12 09:49:27 -08:00
Diva Canto 66920a9047 Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be. 2010-01-12 09:22:58 -08:00
Diva Canto 77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Diva Canto 001d369568 CommunicationsManager deleted. 2010-01-11 07:45:47 -08:00
Diva Canto dc4bbf6065 All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService. 2010-01-10 20:29:09 -08:00
Diva Canto 4dd523b45d * Changed IPresenceService Logout, so that it takes a position and a lookat
* CommsManager.AvatarService rerouted
2010-01-10 15:34:56 -08:00
Diva Canto 1e1b2ab221 * OMG! All but one references to UserProfileCacheService have been rerouted!
* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Melanie 1676e70dfe Merge branch 'master' into careminster 2010-01-10 04:16:06 +00:00
Melanie 45b19e5e2d Fix a small bug in login disable code 2010-01-10 04:05:19 +00:00
Melanie b0a7bcb2c8 Add "StartDisabled" to [Startup] to make all regions start up with
logins disabled until enabled from the console. Add the AccessModule (WIP)
2010-01-10 03:17:40 +00:00
Diva Canto 25fdbd6cbc Less refs to UserProfileCacheService. Compiles but likely doesn't run. 2010-01-09 09:09:32 -08:00
Melanie 1597e33549 Merge branch 'master' into careminster 2010-01-09 15:59:33 +00:00
Melanie 673a52fa7a Implement the groups module query to make the estate allowed groups work 2010-01-09 15:58:18 +00:00
Diva Canto 6b60f3cce5 A few more inches... Old friends things removed. Less references to UserProfileService. 2010-01-08 20:31:29 -08:00
Diva Canto b63405c1a7 Inching ahead... This compiles, but very likely does not run. 2010-01-08 10:43:34 -08:00
Diva Canto f11a97f12d * Finished SimulationServiceConnector
* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Melanie 7f960cd595 Merge branch 'master' into presence-refactor 2010-01-04 21:41:33 +00:00
Melanie 61ce884336 Merge branch 'master' into careminster 2010-01-03 21:43:39 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Diva Canto 8a9677a531 The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. 2010-01-01 21:12:46 -08:00
Diva Canto 4240f2dec6 New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing. 2010-01-01 16:54:24 -08:00
Diva Canto a8901a40f4 Simulation handlers (agents & objects) completed. 2009-12-31 09:25:16 -08:00
Melanie 9602227eb6 Add a small delay in NewAgentConnection to fix an issue with Hippo
(and possibly other cleints) getting their data mixed up.
2009-12-31 06:20:35 +01:00
Melanie 67cfac0cf1 Merge branch 'master' into careminster 2009-12-29 18:41:45 +00:00
Melanie 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
CasperW 7371c7662a Fix for landing points. Only one scenario is not fully covered by this change, and that is people who teleport from neighbouring regions, who won't get affected by the landing point. 2009-12-26 18:14:12 +01:00
Melanie 3d3e0ea4f3 Merge branch 'master' into careminster 2009-12-20 16:45:28 +00:00
Melanie 37b07aa9ec Fix a case where an idle sim can eat 100% of a core 2009-12-20 16:44:31 +00:00
CasperW 6dbe25360e Add cmSetWindlightSceneTargeted. Add restrictions on windlight script use. 2009-12-17 18:40:34 +01:00
Melanie 824d7190c2 Merge branch 'master' into careminster 2009-12-14 00:40:56 +00:00
Melanie 0813dc8c1d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-14 00:32:00 +00:00
Melanie c426549f53 Add an option to exit an instance rather than restarting a region within it 2009-12-14 00:31:15 +00:00
Adam Frisby 963cf25813 * Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).
* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
2009-12-13 03:04:16 +11:00
CasperW 2a6dbd068e Last bits and bobs to clean up the Meta7WindlightModule 2009-12-09 03:58:56 +01:00
unknown e3f229225c Enable scripting interface for windlight 2009-12-09 01:34:26 +01:00
unknown dbd8c400ce Merge branch 'careminster' into windlight 2009-12-07 18:14:02 +01:00
unknown 29a740ec8c Initial windlight codebase commit 2009-12-07 18:05:40 +01:00
Melanie 43a6fa1d01 Merge branch 'master' into careminster 2009-12-05 19:53:54 +00:00
Teravus Ovares (Dan Olivares) d9a20edfb0 * Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler. 2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares) af04cd1ae0 * If the position that comes in on Scene.SetHomeRezPoint has a component that is 255.5, replace the component with the user's position in the simulator.
* Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-03 01:50:54 -05:00
Teravus Ovares (Dan Olivares) 75e28b3a16 * Fix Inconsistent line ending style on Scene 2009-12-01 10:48:11 -05:00
Melanie 69d83e1548 Merge branch 'master' into careminster 2009-11-30 08:25:40 +00:00
Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Melanie d3e7a52933 Merge branch 'master' into careminster 2009-11-28 09:26:00 +00:00
Justin Clark-Casey (justincc) 66f511c76a Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule 2009-11-27 19:45:33 +00:00
Melanie ed148eba32 Merge branch 'master' into careminster 2009-11-26 17:45:09 +00:00
Jeff Lee d39c300d11 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:00 +00:00
Melanie 06f41bb017 Merge branch 'master' into careminster 2009-11-26 17:27:03 +00:00
Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie a27d33cb63 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 13:13:56 +00:00
CasperW ac2fcbe224 Improvements to rAdmin admin_shutdown and admin_restart. Both methods can now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently. 2009-11-26 15:17:44 +01:00
Melanie 05fc504ff3 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
Melanie df121a7cd0 Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
Teravus Ovares (Dan Olivares) 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it.
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary.  If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
CasperW 0149265ee8 Improved avatar responsiveness. 2009-11-21 16:50:33 +00:00
Justin Clark-Casey (justincc) 8f0db68424 Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
This fixes a problem in OpenSim where statements of the form

for ((i = 0); (i < 10); (++i)) { ... }

do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
Justin Clark-Casey (justincc) 622003ab09 minor: tweak log message to say which region is being enabled for logins 2009-11-18 20:27:37 +00:00
dahlia 2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
Teravus Ovares (Dan Olivares) 4a2d82e14b * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. 2009-11-11 02:47:17 -05:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
Justin Clark-Casey (justincc) 9dd5d63495 minor: remove some mono compiler warnings 2009-11-04 19:44:28 +00:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
Adam Frisby 838bc80ab9 * Implemented some tweaks to monitoring module.
* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby 711dde34e4 * Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
John Hurliman a718d7d56a Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not 2009-10-27 10:17:20 -07:00
John Hurliman bcd7593dfb Forgot a line in the previous commit 2009-10-27 10:07:35 -07:00
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman 119cf80e13 Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system 2009-10-26 15:52:59 -07:00
John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman 2c34619aea * Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
Melanie c4969d47d9 Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
John Hurliman bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:19:37 -07:00
John Hurliman 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
Melanie ffd59868f5 Merge branch 'master' into vehicles 2009-10-19 21:58:51 +01:00
John Hurliman 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
Jeff Ames 0d29614ca1 Formatting cleanup. 2009-10-19 08:58:03 +09:00
John Hurliman fdb2a75ad3 Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates 2009-10-17 18:01:22 -07:00
John Hurliman b813058635 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-16 13:29:12 -07:00
Teravus Ovares (Dan Olivares) f5964347bd * fix previous commit 2009-10-16 16:25:48 -04:00
Teravus Ovares (Dan Olivares) ac31cb89d5 * Ensure that at least 20 frames run before letting avatar in. 2009-10-16 16:22:10 -04:00
John Hurliman 5a4fda9dc3 Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme 2009-10-16 11:09:18 -07:00
John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie 642084c2a9 Merge branch 'master' into vehicles 2009-10-15 21:16:05 +01:00
Melanie 6deef7d0f3 Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
John Hurliman 4790f8576c * Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
2009-10-14 19:23:44 -07:00
Melanie 6bdd6ae0a0 Merge branch 'master' into htb-throttle 2009-10-14 23:31:38 +01:00
Diva Canto bea13e3709 Setting changeY in border crossing. 2009-10-14 11:01:46 -07:00
Melanie d83ace0d3b Merge branch 'master' into htb-throttle 2009-10-14 05:10:43 +01:00
Dan Lake 5976ac16b0 Optimized heartbeat by calling Update() only on updated objects.
During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.

There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.

In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat.
2009-10-13 19:32:59 -07:00
Teravus Ovares (Dan Olivares) 31a61bbeec * Fixes some prim crossings on megaregions with regions beyond the 512m mark
* There's a slight chance that this could cause a problem with regular prim crossings..   but hopefully not.     Revert if it does.
2009-10-13 22:03:53 -04:00
John Hurliman dc11643c00 * Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
Melanie 170d2c4660 Merge branch 'master' into htb-throttle 2009-10-12 15:25:42 +01:00
Melanie 70553a979e Merge branch 'master' into vehicles 2009-10-12 15:12:15 +01:00
Diva Canto ef6aa444bf Fixed tree crossing. This will alleviate
http://opensimulator.org/mantis/view.php?id=4163
2009-10-11 13:46:19 -07:00
John Hurliman 77e48a6725 Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing 2009-10-09 02:49:55 -07:00
Melanie f6b8bac0fa Merge branch 'master' into vehicles 2009-10-08 10:32:15 +01:00
John Hurliman eb205ef4f0 Added a debug line for nebadon 2009-10-06 14:07:04 -07:00
John Hurliman fa6027aa09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-06 12:15:24 -07:00
Melanie 0374f1b144 Merge branch 'master' into vehicles 2009-10-06 17:44:59 +01:00
Melanie 40d0018d66 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-06 15:29:46 +01:00
Diva Canto d4d060b57d Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with
https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06 07:49:05 -07:00
Melanie 2a060136bd Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
runaway thread use
2009-10-06 15:28:38 +01:00
John Hurliman 2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
Diva Canto 0c46df973a Correction on the DEBUG code. 2009-10-05 21:02:10 -07:00
Diva Canto e36a54ee2a #if DEBBUG code for monitoring the ThreadPool. 2009-10-05 20:39:23 -07:00
Melanie 46955f4260 Merge branch 'master' into vehicles 2009-10-02 19:04:46 +01:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie 212e132e79 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:47:01 +01:00
Melanie d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:45:31 +01:00
Melanie 41ff39414b Merge branch 'master' into vehicles 2009-10-01 14:08:15 +01:00
John Hurliman cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 17:51:34 -07:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman acfe2d9f4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 15:28:23 -07:00
opensim 827b0fb199 Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Diva Canto bc892c1d4c A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions. 2009-09-29 07:54:56 -07:00
Diva Canto 2432cc607e Neighbours cache working. 2009-09-27 13:43:57 -07:00
Diva Canto 5d09c53a1a Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules. 2009-09-27 10:14:10 -07:00
Diva Canto 5757afe766 First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now. 2009-09-26 07:48:21 -07:00
John Hurliman 39842eb4af * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity 2009-09-16 17:17:40 -07:00
Justin Clark-Casey (justincc) a4c093469a Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-16 18:21:46 +01:00
Justin Clark-Casey (justincc) 35260faead on iar save/load, let the user know if they put in the wrong password
refactor GetUserInfo() to eliminate copypasta
2009-09-16 18:20:55 +01:00
Rob Smart 281ad1251c updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region 2009-09-16 10:04:07 -07:00
Jeff Ames 01ec93945e Formatting cleanup. 2009-09-13 13:56:09 +09:00
Diva Canto ce332f235c Changed the interface of IAuthorizationService to get less data. 2009-09-10 19:56:08 -07:00
Rob Smart 16940097be The stubs for an authorization service, at the moment the service will always grant access to an avatar entering the region if requested. 2009-09-10 17:51:28 -07:00
Justin Clark-Casey (justincc) f5feb25dd1 fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0 2009-09-10 17:08:26 +01:00
Justin Clark-Casey (justincc) bb1f64fe51 minor: suppress mono warning 0162 generated when comparing const RegionSize against a literal number 2009-09-09 18:09:23 +01:00
Teravus Ovares (Dan Olivares) 9a06056c9a * Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes. 2009-09-08 04:43:00 -04:00
Teravus Ovares (Dan Olivares) 8797a82098 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-06 16:15:20 -04:00
Teravus Ovares (Dan Olivares) 511bddc8bc * Moves another Legacy avatar inbounds check to Border 2009-09-06 16:15:06 -04:00
Melanie 998624544c Addendum to last commit. With the last commit, some other code that should
have been in this commit slipped in. If the last heartbeat is more than
2 seconds ago, kill that thread and start a new one. Untested.
his commit adds support to let the first heartbeat complete unconditionally,
since it is almost always longer.
2009-09-06 16:14:45 +01:00
Melanie dcebbc3f1b Remove the encryption from the IAuthenticationService interface. That
is too high up for that type of stuff. It needs to be at the
connector/handler level
2009-09-06 15:55:14 +01:00
Teravus Ovares (Dan Olivares) 016a648a30 * Fixes various quirks rezzing in virtual regions.
* Breaks up the Client event registrations in Scene into methods of similar event types.   The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
2009-09-04 20:19:34 -04:00
Jeff Ames 56ddd6828c Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02 04:39:00 -04:00
Melanie f32de6fe88 Thank you, dslake, for a set of patches to improve OpenSim startup
and idle performance.
2009-09-02 03:33:31 +01:00
Teravus Ovares (Dan Olivares) 2245e2977e * The return of fuzzy borders! 2009-08-31 23:16:24 -04:00
Teravus Ovares (Dan Olivares) c09884a467 No more fuzzy borders 2009-08-31 22:50:27 -04:00
Teravus Ovares (Dan Olivares) 2068b6714a * -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay 2009-08-31 21:40:06 -04:00
Teravus Ovares (Dan Olivares) b997174d08 * Fix attachment cross issues with new borders. 2009-08-31 20:07:33 -04:00
Teravus Ovares (Dan Olivares) 9f2f3afe22 * Fixes a teleport issue when teleporting out of a region to a different one. 2009-08-30 02:49:50 -04:00
Teravus Ovares (Dan Olivares) d4dd179547 * whoops, forgot the other class initializer. 2009-08-30 00:29:43 -04:00
Teravus Ovares (Dan Olivares) 59c8a02a24 * When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal 2009-08-30 00:22:38 -04:00
Teravus Ovares (Dan Olivares) d45f871d8f * Only lock the Borders when they're being changed, otherwise one avatar's movement could hinder another avatar's movement. 2009-08-29 03:36:41 -04:00
Teravus Ovares (Dan Olivares) 9eb8c14e87 * Deal with teleports to other virtual regions in the same scene. 2009-08-28 19:42:28 -04:00
Teravus Ovares (Dan Olivares) ac718843d9 * Allow corner prim crossings. Previously this was only on a single cardinal direction
* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-28 14:45:17 -04:00
Teravus Ovares (Dan Olivares) 54e05a083d Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-26 11:48:05 -04:00
Adam Frisby 25dbf16cfb * Once more into the breach! 2009-08-21 13:44:20 +10:00
Adam Frisby d4600eec4d * Attempting to diagnose a connection bug. 2009-08-21 13:35:13 +10:00
Teravus Ovares (Dan Olivares) 66c40dd3de * Switch border cross tests over to the new Border class.
* Use List<Border> for each cardinal to allow for irregular regions.
2009-08-20 19:24:31 -04:00
Diva Canto 5d47e08dad Removed some debug messages 2009-08-16 17:11:20 -07:00
Diva Canto e02062051d Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning. 2009-08-16 16:17:19 -07:00
Diva Canto 6808b9109e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector 2009-08-16 08:59:58 -07:00
Adam Johnson a42569d896 Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010 2009-08-16 15:06:06 +09:00
Diva Canto 1bbf06405c Changed FromAssetID to FromItemID 2009-08-15 09:36:45 -07:00
Diva Canto dd8b9d5810 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-15 08:21:15 -07:00
Teravus Ovares (Dan Olivares) 95be3eccd2 * minor: comments
* also re-trigger panda
2009-08-15 00:01:58 -04:00
Teravus Ovares (Dan Olivares) f208628667 * minor : Comments
* Also re-trigger Panda.
2009-08-14 21:37:25 -04:00
Diva Canto 7aa54593e0 Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent. 2009-08-12 20:39:48 -07:00
Diva Canto 41ad610f3e * Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
2009-08-12 13:11:15 -07:00
Teravus Ovares (Dan Olivares) bff26ccdbb * More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it. 2009-08-08 00:10:19 -04:00
Teravus Ovares (Dan Olivares) c8a68fb3fb * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol 2009-08-07 18:40:56 -04:00
Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
lbsa71 169a353cca * minor ccc 2009-07-24 06:59:27 +00:00
Teravus Ovares 05c24a648d * Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport. 2009-07-17 18:38:03 +00:00
MW acea31518b fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Teravus Ovares f74622c65f * Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.   
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though..  I think I got the cases covered).
2009-07-17 07:28:09 +00:00
MW c4318136ba Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim. 2009-07-13 14:42:46 +00:00
MW a7043ebf53 Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-13 12:08:14 +00:00
Teravus Ovares d54aac41d2 * Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-07-10 21:47:54 +00:00
Melanie Thielker d8fe7777bf Prevent teleports from ending underground 2009-07-08 08:38:23 +00:00
lbsa71 e9d0f48a5b * Minuscule CC fix 2009-06-22 07:40:31 +00:00
Melanie Thielker e4d26d7bfa When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
2009-06-19 20:46:17 +00:00
diva 7a9c85526c Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right. 2009-06-14 15:35:09 +00:00
diva 0f367bd7bb Heart surgery no.2: the inventory service hooks.
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Jeff Ames a7fcacf8f3 Formatting cleanup. Ignore some generated files. 2009-06-09 18:07:35 +00:00
lbsa71 9b619043ce * Making sure we fail a bit earlier if we have no AssetService 2009-06-03 17:29:21 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Arthur Valadares 8545621d9b * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey 4aad6a07ff * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() 2009-05-29 21:01:18 +00:00
Justin Clarke Casey 6eb191c87b * Add save xml2 serialization test 2009-05-29 20:20:47 +00:00
MW e4d68964dd Added ITeleportModule interface, and added a hook into scene so if a module has registered this interface then that handles teleport requests rather the SceneCommunicationService.
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
2009-05-21 10:41:16 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Adam Frisby 9f5679e60f * EventManager's OnNewPresence event now fires correctly again. 2009-05-12 20:59:38 +00:00
Melanie Thielker f948fab4da Add AssetService of type IAssetService to Scene 2009-05-11 21:04:27 +00:00
Dr Scofield ecc876bc18 Squashed commit of the following:
further ACL stuff:
- adding StrictAccessControl variable: DON'T set this to false if you
  want to enforce ACL, it will disable ACLs right now. Default is
  true.

  once we've got code added to allow child agents but prevent them
  from becoming root agents when the ACL denies access to the avatar,
  setting this to false will then allow avatars to see into a
  neighboring region but not enter it (currently ACL prevent both,
  seeing and entering).

- enhancing log statements
2009-05-11 07:46:12 +00:00
Melanie Thielker d8e1842d25 Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
2009-05-10 12:27:05 +00:00
Justin Clarke Casey 9f39a490b5 * refactor: break out sog original xml serialization to a separate class 2009-05-08 18:05:54 +00:00
Dr Scofield 1352a19838 refactoring Scene.NewUserConnection() to be simpler and clearer. 2009-05-06 20:02:49 +00:00
Dr Scofield e0a06f6416 - moving banned check and public/private check to
Scene.NewUserConnection()
- adding reason reporting

this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00
Jeff Ames 8ea12ad6c0 Add copyright header. Formatting cleanup. Ignore some generated files. 2009-05-05 09:59:15 +00:00
Justin Clarke Casey 257fc5515a * minor: remove some mono compiler warnings, minor cleanup 2009-05-04 15:38:36 +00:00
Melanie Thielker 8ac4ec738b Create a working configuration hook to allow LLClient parameters from
Opensim.ini to take force
2009-05-04 01:57:18 +00:00
Melanie Thielker 66e25abbfe Plumb conifg into the client views. Add config option to configure packet
dropping.
2009-05-02 17:31:49 +00:00
Melanie Thielker 62bcf0e694 Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
2009-05-02 13:16:41 +00:00
Melanie Thielker 0f721da5f1 Add a tweakable for the prim queue preload 2009-05-01 19:33:18 +00:00
Melanie Thielker 7e972b304b Let estate owners and managers enter nonpublic estates unconditionally.
Let gods go to nonpublic estates as well.
2009-04-28 22:53:10 +00:00
Dr Scofield c91a79c3d2 From: Alan Webb <alan_webb@us.ibm.com>
If an avatar is sitting when the client disconnects, the avatar
  is not disassociated from the SOG on which (s)he was sat. This
  produces any, and varied, effects.

  I have updated RemoveCLient in Scene, to check, and stand the
  client up immediately prior to disconnect. This seems like the
  most robust way to handle the situation. Though in this case
  it might be worth factoring out the animations from other
  standup processing. It does no harm, but in this case it is
  entirely redundant.
2009-04-27 14:04:01 +00:00
Dr Scofield 515e62dc2f From: Alan M Webb <alan_webb@us.ibm.com>
Added support for access control lists.
  Scene: Added test to AddNewClient for an entry in the access
         list when connecting to a region with limited access.
  EstateSettings: Added an HasAccess(UUID) property to test for
         an entry in the estate's access list.
  RemoteAdmin: Add RPC calls for admin_acl_list, clear, add,
         and remove.
2009-04-27 11:51:25 +00:00
Melanie Thielker b018f45b70 Make sim health data more useful 2009-04-15 20:16:18 +00:00
Justin Clarke Casey fa9b9126ee * Resolve unit test failure introduced in r9148 (probably)
* Have the test scene always return success for session id authentication for now
2009-04-15 17:40:04 +00:00
Johan Berntsson 119aeeed7d Another cleanup: Region_Status renamed to RegionStatus, and a usage comment added 2009-04-15 04:15:47 +00:00
Johan Berntsson 068127bf57 Renamed splitID in Scene and added comments on usage 2009-04-15 04:07:41 +00:00
diva 0413d052a3 Adds session authentication upon NewUserConnections. Adds user key authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities. 2009-04-14 19:35:35 +00:00
diva 6bd89f7dad Cleaning up old circuit upon client close. 2009-04-14 02:21:40 +00:00
Melanie Thielker cc86df4a3f Thank you, dslake, for a patch that converts many of the linear searches
in SceneGraph to fast dictionary lookups.
Includes a regression fix for attachments by myself.
Fixes Mantis #3312
2009-04-12 15:18:04 +00:00
Teravus Ovares 827117f0b1 * Add catch-all error handlers back to scene. 2009-04-11 00:12:57 +00:00
Teravus Ovares 53026affb3 * Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild) 2009-04-11 00:11:54 +00:00
nlin 8e6c20b27f Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381

The current implementation works as expected if the object has no rotation or 
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).

It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL 
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Adam Frisby 03984e7304 * Added additional debug testing info to Scene
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Justin Clarke Casey f3c7298fc5 * Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Justin Clarke Casey ad7b005784 * minor: remove some mono compiler warnings 2009-04-07 20:24:09 +00:00
Justin Clarke Casey ed6165ab9c * Apply http://opensimulator.org/mantis/view.php?id=3227
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Melanie Thielker fb900f6055 Applying Intimidated's patch to fix anim handling.
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
diva 3c9cba1627 Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Justin Clarke Casey 5146cb7a72 * refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
Justin Clarke Casey ac8fc02afc * refactor: Move god related methods in Scene out to a module 2009-03-30 18:20:41 +00:00
Justin Clarke Casey 30ffefb67b * refactor: call some EventManager triggers directly rather than through scene 2009-03-27 20:41:35 +00:00
diva bce5ed5812 Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom. 2009-03-27 20:18:55 +00:00
diva 5af63a6a5c Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods. 2009-03-23 02:37:19 +00:00
Justin Clarke Casey f5ff2eff24 * minor: Lable the heartbeat thread with the region it's beating for 2009-03-12 20:37:15 +00:00
Dahlia Trimble 669aa46bff update some ini defaults in code - all defaults from beginning of OpenSim.ini.example thru DefaultScriptEngine = "XEngine" 2009-03-11 09:31:02 +00:00
Justin Clarke Casey f12619b786 * refactor: Remove GetLandOwner function from Scene
* Simplify since the land is never null
2009-03-06 20:44:31 +00:00
Justin Clarke Casey 11e1948b57 * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts) 2009-03-05 21:10:39 +00:00
Justin Clarke Casey 3d70dbd01d * refactor: move media and music url setting from scene into LandObject 2009-03-05 20:53:23 +00:00
Justin Clarke Casey c213a12b57 * simplify media and music url setting since we never get back a null land object 2009-03-05 20:32:35 +00:00
Adam Frisby 915b0f2448 * More work on MiniRegionModule module. 2009-03-04 02:29:51 +00:00
MW 171015f65f Moved Linden protocol login handling to modules in OpenSim.Client.Linden. There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. 
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
2009-03-03 15:41:21 +00:00
MW 202f990d2a After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time. 2009-03-02 11:03:11 +00:00
Jeff Ames f175cb7e8c Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-23 10:36:16 +00:00
Adam Frisby d9cb81e8fe * Commenting out threaded Scene update for the moment.
* It works, but makes certain building tasks slow to update.
2009-02-23 07:57:54 +00:00
Adam Frisby 13b089636d * Fix for recent thread patch - IsAlive apparently is not as reliable as ThreadState. 2009-02-23 07:31:13 +00:00
Adam Frisby c2f3ff872d * Performance Changes:
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-23 06:55:42 +00:00
Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Adam Frisby 3cd5ffa82a * Fixes an assumption whereby Scene assumes that each client is capable of producing a circuit. This affects non-Linden derived viewers who do not utilize circuits. 2009-02-22 12:39:46 +00:00
diva 99b051ccbe Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204. 2009-02-22 01:26:11 +00:00
lbsa71 602dafae55 * Renamed and encapsulated m_sceneGraph as SceneGraph for ccc 2009-02-20 17:18:07 +00:00
diva 33330297d6 THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-20 03:39:50 +00:00
diva e725e485fa This moves the 2 friends-related interregion messages out of OGS1 and into the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead. 2009-02-20 00:18:18 +00:00
Melanie Thielker 863556f2cc Thank you, Snowdrop, for a patch that makes the callback ID parameter
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
2009-02-19 03:09:56 +00:00
Mike Mazur 76c0935ec7 - remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
diva 7cc9062137 Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical). 2009-02-17 00:35:52 +00:00
Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
diva 3d5a9e6748 This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. 2009-02-15 05:00:58 +00:00
diva 622e7b4c7d This hopefully fixes a long-standing annoying behavior related to neighbour regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do. 2009-02-14 17:17:48 +00:00
diva 217ffee8cb Moved RegionUp to REST/LocalComms. The original functionality has been entirely maintained, although it will have to be revisited soon, because it's buggy. 2009-02-14 16:37:55 +00:00
Justin Clarke Casey b71d68c9bc * Change static field "initialized" in RestInterregionComms to an instance field
* This was the cause of teleport tests interfering with each other
2009-02-13 20:12:11 +00:00
Justin Clarke Casey d307109e1a * refactor: move alert commands from Scene to DialogModule 2009-02-13 19:03:18 +00:00
Justin Clarke Casey a46c9b0eea * Quieten down log messages from the Friends module 2009-02-13 18:02:24 +00:00
Justin Clarke Casey 92232663e4 * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModule 2009-02-13 17:40:52 +00:00