Commit Graph

20268 Commits (f4d462eb5d970ccfc6213a9b915dd6c8c518ca9c)

Author SHA1 Message Date
Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. 2012-12-16 21:19:12 -08:00
Robert Adams 21dc5f4a1a Add stack dump function that takes an alternate printer outter. I've found that log4net can be slowish so, if one is generating A LOT of debug output, alternate printers are better 2012-12-16 21:19:11 -08:00
Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. 2012-12-16 21:19:11 -08:00
Robert Adams ace1f1e931 BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it. 2012-12-16 21:19:10 -08:00
ubit e4fd63e402 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-17 02:43:59 +01:00
UbitUmarov 9d1a6558d9 *TESTP unscripted sit: missing files 2012-12-17 01:43:16 +00:00
ubit 46ca9e8a1a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-17 02:41:53 +01:00
UbitUmarov d003aa2e7b * TEST * unscripted sit 2012-12-17 01:40:48 +00:00
Melanie 51354bad48 Merge branch 'ubitwork' into avination 2012-12-17 02:01:47 +01:00
Melanie a5781ea9fc Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie 0a876a305c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Melanie 7d8c2b342c Fix locking objects 2012-12-16 02:05:01 +01:00
teravus d2695cb3f7 * Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts. 2012-12-15 16:26:03 -05:00
Justin Clark-Casey (justincc) 1a262bdde7 Make WebStatsModule properly handle scenes added or removed after initial startup.
This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
2012-12-15 00:45:27 +00:00
Justin Clark-Casey (justincc) 494e6a5f11 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc) 56ec177b3b minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc) 2816551215 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-14 23:29:33 +00:00
Justin Clark-Casey (justincc) 750ad2d3af Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Robert Adams 664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
Melanie 1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
Robert Adams 469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 2012-12-13 16:32:25 -08:00
Robert Adams 31d3952477 BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
Robert Adams 60950bfab5 BulletSim: correct line endings in new BulletSimData.cs file. 2012-12-13 16:32:12 -08:00
Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created
for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered.
2012-12-13 16:32:06 -08:00
Robert Adams 9e0dd9952b BulletSim: remove extra linkset rebuilds. 2012-12-13 16:32:00 -08:00
Justin Clark-Casey (justincc) 0b93a68030 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-13 23:32:28 +00:00
Justin Clark-Casey (justincc) 3c91d0e00d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 23:21:52 +00:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Dan Lake 88b094cbf7 Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence 2012-12-13 13:05:28 -08:00
BlueWall 6f002733b1 Fix formatting 2012-12-13 13:38:57 -05:00
BlueWall (James Hughes) 5f11b4658e Fix module pathname handling for Windows 2012-12-13 13:15:57 -05:00
ubit ea82efdee2 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:49:04 +01:00
UbitUmarov 5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
ubit 21f3d193d9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:47:01 +01:00
UbitUmarov 94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
ubit 48b0a3de79 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:39:55 +01:00
UbitUmarov c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00
ubit 3cf0d8b165 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:36:18 +01:00
UbitUmarov b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
BlueWall 7a87c35f94 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-12-12 23:34:20 -05:00
ubit 020bc9c358 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 04:36:47 +01:00
UbitUmarov 20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
Justin Clark-Casey (justincc) 8e8da20af2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 01:12:12 +00:00
Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region.
Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Robert Adams e1814aa827 BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
Robert Adams 6f1f7f0206 BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
Robert Adams 7bb5613dc6 BulletSim: updates and rearrangement of the TODO list. 2012-12-12 16:51:29 -08:00
Justin Clark-Casey (justincc) 512e4c9313 Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12 23:30:26 +00:00
Justin Clark-Casey (justincc) 047270bdc8 Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-12 23:13:34 +00:00
Justin Clark-Casey (justincc) 418c0cb01d Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" 2012-12-12 22:06:09 +00:00
BlueWall c5d333c16c Merge branch 'master' of /home/opensim/var/repo/opensim 2012-12-12 16:15:32 -05:00
Robert Adams bb6eeb5429 BulletSim: do not return the current velocity for targetVelocity. 2012-12-12 11:01:36 -08:00
ubit 7d2dad0ffa Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-11 23:55:34 +01:00
UbitUmarov 71fc9f29f9 make ubitODE ignore X and Y rotation components on avatar rotations 2012-12-11 22:53:24 +00:00
Robert Adams a082ce9da7 BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions. 2012-12-11 14:27:09 -08:00
BlueWall b1849e7fde Hide some console output when initializing addin repository
We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later.
2012-12-11 17:03:42 -05:00
Robert Adams d4e0e98c00 BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint. 2012-12-11 13:54:26 -08:00
Robert Adams 63099184db BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. 2012-12-11 13:42:23 -08:00
UbitUmarov f35e3c6fe0 changes on the fast speed avatars collider, collisions from above, etc 2012-12-11 19:38:44 +00:00
UbitUmarov 04baea2d71 Merge branch 'avination' into ubitwork 2012-12-11 18:02:01 +00:00
UbitUmarov 28ea08c3e2 fix let other phys plugins work.. broken when added feetOffset 2012-12-11 17:14:32 +00:00
Robert Adams 905d7c43ad BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP. 2012-12-11 00:35:16 -08:00
Robert Adams 8b861e880a BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams ebf30e7ba6 BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms). 2012-12-11 00:02:20 -08:00
ubit 377e6f44e7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-11 05:49:52 +01:00
UbitUmarov 9a253c7c04 missing files remove some warnings... 2012-12-11 04:49:14 +00:00
UbitUmarov 420015b7d0 missing file 2012-12-11 04:47:40 +00:00
ubit a1f0e3d95a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-11 05:37:33 +01:00
UbitUmarov 80639ace95 a few more changes on avatar collider 2012-12-11 04:36:27 +00:00
Robert Adams 93393fb975 BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer. 2012-12-10 16:46:12 -08:00
Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets.
While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
2012-12-10 15:35:53 -08:00
UbitUmarov c6430b14db typo fix 2012-12-10 11:25:30 +00:00
Robert Adams a19896cc56 BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset). 2012-12-09 22:32:46 -08:00
Robert Adams ce5083a504 BulletSim: adjust friction and restitution based on material type. 2012-12-09 22:32:46 -08:00
Diva Canto af8d53657d HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids. 2012-12-09 22:05:12 -08:00
Diva Canto b8178f5a50 Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client. 2012-12-09 22:03:21 -08:00
Diva Canto 39b388a094 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-09 15:31:50 -08:00
Diva Canto cb80d8a29c UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Melanie 8e6bc55470 Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
2012-12-09 23:25:07 +01:00
Melanie f30d519bcc Merge branch 'master' into careminster 2012-12-09 21:27:32 +00:00
BlueWall 8efae93b51 Restrict IPresenceData.VerifyAgent
Restrict IPresenceData.VerifyAgent to only return bool result
2012-12-09 15:08:32 -05:00
UbitUmarov ecdd0e225f add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
BlueWall a37040d07a Merge branch 'master' of /home/opensim/var/repo/opensim 2012-12-08 17:34:08 -05:00
BlueWall f85b23edea Add agent verification to Presence 2012-12-08 17:33:03 -05:00
Robert Adams 04e64d73df BulletSim: set material properties for static objects. Move Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected. 2012-12-08 09:14:40 -08:00
Robert Adams 216c121935 BulletSim: fix small problem with setting size/scale of native shapes which caused the native shapes to be rebuilt when not necessary. 2012-12-08 09:14:34 -08:00
Robert Adams addb791f3d BulletSim: update comments and add more to TODO list. 2012-12-08 09:14:28 -08:00
teravus 6c1a852137 * This is a better way to do the last commit. 2012-12-08 00:05:12 -05:00
Justin Clark-Casey (justincc) 8de9f9dd4a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-08 01:37:10 +00:00
Justin Clark-Casey (justincc) 63cff49bce Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
BlueWall 77e88fab06 Format change
Removed some white space in a line, looking to trigger a build
2012-12-07 20:19:16 -05:00
teravus 0e2b717b4d * Should promote faster self appearance. 2012-12-07 20:15:32 -05:00
BlueWall a6e5a2f4df Prebuild fix
Had moved the class to a different namespace but failed to add the reference
2012-12-07 19:41:07 -05:00
ubit 46d0160b79 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 22:54:18 +01:00
UbitUmarov c73c2fb070 add some default size setting and checks 2012-12-07 21:53:33 +00:00
ubit fc33b7e9eb Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 22:28:48 +01:00
UbitUmarov 93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
BlueWall 0b455d2882 Merge branch 'master' into connector_plugin 2012-12-07 15:36:43 -05:00
ubit 926db81c57 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 21:07:27 +01:00
UbitUmarov 2ea0dc55d7 create a new ode character also with the new information 2012-12-07 20:06:35 +00:00
ubit 65e3bd93e9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 18:28:56 +01:00
UbitUmarov b2f3516b68 calculate avatar size on tps 2012-12-07 17:28:07 +00:00
ubit 0a131bf9a7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 16:56:36 +01:00
UbitUmarov d2499c4c31 *TEST* Use new avatar size in ubitODE. 2012-12-07 15:54:46 +00:00
ubit a4af71cbea Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 15:01:52 +01:00
UbitUmarov 1eddc4a9da fix regression 2012-12-07 14:01:22 +00:00
ubit 155060548f Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 14:51:06 +01:00
UbitUmarov 135e0ea853 *TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
Diva Canto 3c9f8c9c46 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-06 20:04:59 -08:00
Diva Canto 8b29db98bd Trying to prevent old route of sending attachments, simulator version unknown maybe due to timeout. mantis #6450 2012-12-06 20:04:32 -08:00
Melanie 2cb824d3fc Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Justin Clark-Casey (justincc) 4e622f6816 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-07 00:53:47 +00:00
Justin Clark-Casey (justincc) 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Robert Adams 7fd8202ae3 BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06 09:31:12 -08:00
Robert Adams edd1b353a5 BulletSim: update and add to the TODO list. 2012-12-06 09:31:05 -08:00
Robert Adams 18fe35906d BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info. 2012-12-06 09:30:57 -08:00
Robert Adams cc59e3cbdf BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish. 2012-12-06 09:30:50 -08:00
Robert Adams 2ecd8e6720 BulletSim: add values for material friction and restitution. Fix line endings in material definition file. 2012-12-06 09:30:42 -08:00
Robert Adams 6d7f66f781 BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties. 2012-12-06 09:30:35 -08:00
Robert Adams e599a8b242 BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging. 2012-12-06 09:30:28 -08:00
Justin Clark-Casey (justincc) 68daeee434 minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build 2012-12-06 01:36:30 +00:00
Justin Clark-Casey (justincc) acc01bb85d Allow GetTexture calls with no second value in the range header (e.g. just 5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
2012-12-06 01:12:12 +00:00
Justin Clark-Casey (justincc) 1c9ecc55d3 Instead of printing script errors out to console, put to debug log so that we also get timestamps.
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-06 00:22:52 +00:00
Justin Clark-Casey (justincc) e60fe958df minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
Justin Clark-Casey (justincc) ec765de7e5 Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes. 2012-12-05 23:41:50 +00:00
Justin Clark-Casey (justincc) 66982c8a59 Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp() 2012-12-05 23:36:15 +00:00
ubit aaeb55c7db Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-06 00:35:29 +01:00
Justin Clark-Casey (justincc) 5ba99cbf55 Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue 2012-12-05 23:33:48 +00:00
Justin Clark-Casey (justincc) 652f4bcb42 For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05 23:27:50 +00:00
UbitUmarov de3180a63e avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
Justin Clark-Casey (justincc) e8df0f1b4c Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes 2012-12-05 22:33:46 +00:00
Justin Clark-Casey (justincc) 0f3ebe0971 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-05 22:12:45 +00:00
Justin Clark-Casey (justincc) b60c6bc3f8 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 2012-12-05 22:01:47 +00:00
Justin Clark-Casey (justincc) 2342d20a7e minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-05 21:53:25 +00:00
Justin Clark-Casey (justincc) fdf8876e20 In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately 2012-12-05 21:52:10 +00:00
Justin Clark-Casey (justincc) ea786414c2 In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately 2012-12-05 21:51:08 +00:00
Justin Clark-Casey (justincc) d97440c7cf On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2012-12-05 21:40:28 +00:00
Justin Clark-Casey (justincc) 1b5f21f761 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc) 0d4047e641 minor: Comment out "Delivering IM to..." messages for now. 2012-12-04 23:06:02 +00:00
Melanie 5837e731bf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
2012-12-04 23:01:18 +00:00
Justin Clark-Casey (justincc) fb26d32a5c minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. 2012-12-04 22:33:25 +00:00
Diva Canto 583e44103c Bug fix in OfflineMessageModule. Mantis #6446 2012-12-04 08:36:54 -08:00
Diva Canto a4821c5e01 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-04 08:08:58 -08:00
Diva Canto dc80c2afb3 Improvement in HGInstantMessageService: account for the existence of an offline IM service. 2012-12-04 08:08:34 -08:00
ubit 40bb996b36 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-04 03:50:48 +01:00
UbitUmarov b6d29aa124 move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
ubit f26abce753 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-04 02:55:50 +01:00
UbitUmarov fc1be7e41f raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
2012-12-04 01:54:37 +00:00
BlueWall 0c7d6adef1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-03 20:17:00 -05:00
BlueWall ac65085cc3 XmlRpcGridRouter
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.

  See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
       https://github.com/BlueWall/XmlRpcRouter

  for php gateway and test code.
2012-12-03 20:16:44 -05:00
Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY
static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
ubit 5d4b7d537d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-03 21:26:36 +01:00
Melanie b7c3a4fa7f Merge branch 'avination' into ubitwork 2012-12-03 19:46:16 +01:00
UbitUmarov 8aa5fdb6a3 *TEST* diferent avatar collider 2012-12-03 19:45:45 +01:00
UbitUmarov f21d990820 fix vertex rounding direction 2012-12-03 19:41:29 +01:00
UbitUmarov aa00308b10 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
of unique vertices only originated by math errors in PrimMesher
2012-12-03 19:41:21 +01:00
UbitUmarov c50fda8bf5 adjust avatar standing Z position 2012-12-03 19:41:14 +01:00
Melanie d3904ff484 Add a transaction ID to the money module path for llTransferLindenDollars 2012-12-03 19:34:22 +01:00
Robert Adams 41f1c5b7f7 BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 2012-12-03 07:59:56 -08:00
Robert Adams 2586bab2dd BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux. 2012-12-03 07:59:52 -08:00
Robert Adams dc0497c1b8 BulletSim: begin tracking a TODO list. There just are so many things to remember to do. 2012-12-03 07:59:49 -08:00
Robert Adams 10fcc70b36 BulletSim: revert angular vertical attraction from motor to code. The motor code did not return the restoring difference but the current value. Remove unused commented out code. 2012-12-03 07:59:46 -08:00
Robert Adams f9fed421fe BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output. 2012-12-03 07:59:42 -08:00
Robert Adams 20c3ec7d92 BulletSim: localize vehicle property setting so the vehicle prim is only updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed. 2012-12-03 07:59:39 -08:00
Robert Adams b124aae05e BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. 2012-12-01 15:39:13 -08:00
UbitUmarov 9c7c703360 Merge branch 'avination' into ubitwork 2012-12-01 12:39:55 +00:00
Robert Adams ec63e4ff29 BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped. 2012-11-29 22:21:45 -08:00
Melanie 56b2bc7101 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Physics/Manager/IMesher.cs
2012-11-30 01:54:13 +00:00
Melanie daa1d99513 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-11-30 01:19:08 +00:00
Robert Adams 0bda35e18f BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated. 2012-11-29 09:53:59 -08:00
Robert Adams 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 2012-11-29 09:24:53 -08:00
Robert Adams b8a7cbb9e9 BulletSim: reverse direction of hover correction. Removes problem with vehicles being orbited. 2012-11-29 08:03:30 -08:00
Robert Adams 2ccd4c1302 BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_BOAT definition. 2012-11-28 09:48:48 -08:00
Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. 2012-11-28 09:48:33 -08:00
Diva Canto d656ec8f33 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 21:11:19 -08:00
Diva Canto 92a766e8cb Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory. 2012-11-27 21:10:58 -08:00
Justin Clark-Casey (justincc) aae76f7be4 Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code).
2012-11-28 02:01:04 +00:00
Justin Clark-Casey (justincc) 8a1d3b322f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-28 02:00:34 +00:00
Justin Clark-Casey (justincc) c17ea2049b Show many more primitive properties on console command "show part name/id/pos" 2012-11-28 01:42:58 +00:00
Diva Canto a82f699f43 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 14:43:01 -08:00
Diva Canto 2cd88787af Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice 2012-11-27 14:42:28 -08:00
Robert Adams 8e459a0346 BulletSim: reorganize linear movement routine into separate subroutines enabling external calibration routines and unit tests. 2012-11-27 10:04:00 -08:00
Robert Adams a5100cafee BulletSim: fix terrain mesh generation for problem with regions that have unequal edge heights. Thanks UBit. 2012-11-27 10:03:55 -08:00
Robert Adams 68fe7dff20 BulletSim: reorganize angular movement routine into separate subroutines enabling external calibration routines and unit testing. 2012-11-27 10:03:49 -08:00
Robert Adams 59554758b1 BulletSim: implementation of vertical attraction motor. 2012-11-27 10:03:44 -08:00
Robert Adams 9e0db36c82 BulletSim: add 'infinite' timescale that does not reduce motor target or friction. 2012-11-27 10:03:38 -08:00
Justin Clark-Casey (justincc) 16e4019eca Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase.
Mono 2.4.3 doesn't like this when running nunit, with nunit throwing
AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true.
and similar.  Mono 2.10.8.1 does not have this issue.
So will wait until min version of mono bumps before restoring.
2012-11-26 22:25:36 +00:00
Robert Adams 5685b33071 BulletSim: increase vehicle stability by suppressing Bullet's update to angular velocity. 2012-11-26 10:47:34 -08:00
BlueWall 88f2fbc8f1 Merge branch 'master' into connector_plugin 2012-11-26 06:55:03 -05:00
Robert Adams 084e3926ca BulletSim: use m_angularMotor to do the basic movement. Add the setting of same. Rename the angular forces and add comments to match MoveAngular to the form of MoveLinear. 2012-11-25 20:04:33 -08:00
Robert Adams d7126a14e1 BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome the movement added by Bullet. 2012-11-25 20:04:33 -08:00
Robert Adams 4c077a0694 BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_UP contribution a velocity and not a force. 2012-11-25 20:04:32 -08:00
Robert Adams f977131fe0 BulletSim: add ToString override to BSVMotor. 2012-11-25 20:04:32 -08:00
Robert Adams 319ec3235c BulletSim: add BSVMotor as BSDynamics linear motor.
Properly limit *_MOTOR_DECAY_TIMESCALE to 120 as per specs.
Invode BSDynamics.Refresh() when vehicle type is changed. Previously
   the vehicle properties weren't getting set because the physical
   properties were set before the vehicle type was set.
Add a "use name" to BSMotors for identification while debugging.
Correct current and target confusion in BSVMotor design.
Rename CurrentValueReductionTimescale to FrictionTimescale.
Event more detailed logging.
2012-11-25 20:04:31 -08:00
Robert Adams 980edabc2e BulletSim: clean up TODO list. It is kept somewhere wlse that should be more public. Add error logging for the detail log writer so a message is output when it cannot write to the specified logging directory. Modify friction defaults to be closer to ODE's values. Add new collision margin and vehicle angular damping parameters. 2012-11-25 20:04:29 -08:00
Robert Adams 9a42405944 BulletSim: small change to add position correction force with AddForce rather than just storing it in the variable 2012-11-25 20:04:28 -08:00
Robert Adams 22d5bf8ff9 BulletSim: complete vector motor. Correct line endings. 2012-11-25 20:04:28 -08:00
Robert Adams d1480ac7ee BulletSim: add terrain collision margin and vehicle angular damping
parameters to the parameter block.
New API call for setting collision margin.
2012-11-25 20:04:27 -08:00
Robert Adams c3f30fef96 BulletSim: add parameter for terrain collision margin.
Add locking around unlikely but possible race conditions on terrain list.
2012-11-25 20:04:27 -08:00
Robert Adams 4ae30873ad BulletSim: Add tables and initialization for different attributes for different materials. For the moment, the per material tables are not used. 2012-11-25 20:04:26 -08:00
BlueWall c754003944 Merge branch 'master' into connector_plugin
Conflicts:
	OpenSim/Server/Base/ServicesServerBase.cs
2012-11-25 17:03:14 -05:00
Melanie cf670c01cc Merge branch 'avination' into careminster 2012-11-25 14:14:20 +00:00
Melanie fd7a83f439 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
2012-11-25 14:13:50 +00:00
teravus a118001181 * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 2012-11-24 22:09:34 -05:00
UbitUmarov 62244b5ea5 don't zero constant force and torque in selection 2012-11-24 22:46:24 +00:00
Justin Clark-Casey (justincc) 02db8b9adb Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
2012-11-24 03:49:23 +00:00
UbitUmarov f254af29ac avoid potencial NullReferenceException 2012-11-24 03:39:37 +00:00
Justin Clark-Casey (justincc) a4ce63d0cd Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite. 2012-11-24 03:38:15 +00:00
Justin Clark-Casey (justincc) 22d4c52ffc Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-24 03:15:24 +00:00
Justin Clark-Casey (justincc) e9be85442f In ArchiverTests, use the local instantiated SceneManager rather than potentially cross-contaminating tests by relying on the static SceneManager.Instance 2012-11-24 02:57:43 +00:00
Justin Clark-Casey (justincc) 82690e1384 Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
2012-11-24 02:43:31 +00:00
Justin Clark-Casey (justincc) cda531bc3c minor: Add some currently commented out debug log lines for investigating issues resolving group IDs for land parcels on OAR loading where groups do not exist 2012-11-23 05:44:31 +00:00
Justin Clark-Casey (justincc) 999cb4b20c Make "show threads" and "thread abort" console commands available on all servers 2012-11-23 04:40:49 +00:00
Justin Clark-Casey (justincc) e0a3e01850 Make "force gc" console command available across all servers 2012-11-23 04:27:04 +00:00
Justin Clark-Casey (justincc) 4b46a0d536 Make "show version" console command available across all servers 2012-11-23 04:19:08 +00:00
Justin Clark-Casey (justincc) 065d6d6fe1 Delete unused BaseHttpServer.HandleAgentRequest() 2012-11-23 04:15:21 +00:00
Justin Clark-Casey (justincc) acc1810af2 minor: remove some mono compiler warnings 2012-11-23 04:08:17 +00:00
Justin Clark-Casey (justincc) 1f336579c8 minor: Make note in log if scene was restarted due to an unrecoverable physics error 2012-11-23 04:06:48 +00:00
Justin Clark-Casey (justincc) f473252fa8 Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Melanie 01f06b90dd Merge branch 'careminster' into avination 2012-11-23 03:42:04 +00:00
Melanie ae8733bf59 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-23 03:39:49 +00:00
Justin Clark-Casey (justincc) 36c6edac69 Remove the redundant BypassPermissions() checks in EstateManagmentModule.
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23 03:29:50 +00:00
Justin Clark-Casey (justincc) 9b60c14bb1 minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer. 2012-11-23 03:05:30 +00:00
Melanie edb3a9596b Remove a superfluous newline from help 2012-11-23 03:31:44 +01:00
Justin Clark-Casey (justincc) 8c8c8a00a4 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23 02:22:30 +00:00
Melanie 6581097001 Fix new command console code to match the output of the original while keeping
the new features
2012-11-23 03:20:15 +01:00
Melanie c96729b55d Add a newline before the constant help text 2012-11-23 02:06:05 +00:00
Justin Clark-Casey (justincc) 049987925d Add regression test for checking scene close when SceneManager is asked to close 2012-11-23 02:05:30 +00:00
Melanie 2e7b72d3da Revert help to display a full command list. Leave the help categories in as
"help categories" in case it turns out useful in the future. May not work.
2012-11-23 02:04:24 +00:00
Melanie b09fb01571 Fix a build break introduced by us having a more efficient DoubleDictionary
where core has a simple list
2012-11-23 02:03:44 +00:00
Justin Clark-Casey (justincc) eb1921ff93 Add "help all" console command which will list all commands alphabetically in a single list 2012-11-23 01:52:48 +00:00
Melanie 2abddedc34 Merge branch 'master' into careminster 2012-11-23 01:49:25 +00:00
Melanie 442896cb1d Remove duplicate registration of the help topics for the module commander 2012-11-23 02:44:51 +01:00
Melanie c2e89334b8 Merge branch 'master' into careminster 2012-11-23 01:44:35 +00:00
Justin Clark-Casey (justincc) 61808d148e Fix regression where we stopped closing scenes on simulator exit.
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-23 01:01:39 +00:00
Melanie 2bdd3eb918 Merge branch 'master' into careminster 2012-11-22 14:47:57 +00:00
Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
conflicts with PhysicsShape type defined in later libOMV
2012-11-22 14:45:41 +00:00
Melanie 3c1a58c67a Merge branch 'master' into careminster 2012-11-22 13:37:27 +00:00
Melanie c3e1701d43 Merge branch 'avination' into careminster 2012-11-22 13:33:34 +00:00
teravus 98b0cb8df8 * While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. 2012-11-22 08:13:35 -05:00
Justin Clark-Casey (justincc) 3ce00e97cc Factor out command script code.
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22 05:57:20 +00:00
Justin Clark-Casey (justincc) 9fcf3f1a3f Make "config show/set/get/save" console commands available on all servers 2012-11-22 05:48:41 +00:00
Justin Clark-Casey (justincc) 8269d2b893 Factor out common pid file creation and removal code.
Log path at which pid file is created or reason for failure to create.
2012-11-22 05:14:43 +00:00
Justin Clark-Casey (justincc) 42e87a6582 Add "get log level" command - this returns the current server session console logging level.
This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
2012-11-22 04:57:45 +00:00
Justin Clark-Casey (justincc) 34ff96a119 Remove unused BaseOpenSimServer.ShowHelp() 2012-11-22 04:52:29 +00:00
Justin Clark-Casey (justincc) 4c4379b50f Make "set log level" command available across all servers 2012-11-22 04:50:09 +00:00
Justin Clark-Casey (justincc) 45d1e6ab09 Make "show info" command available across all servers
This helpfully lists version information, startup location and console log level
2012-11-22 04:45:53 +00:00
Justin Clark-Casey (justincc) cf03d6ea92 Factor out common registration of "show uptime" command 2012-11-22 04:11:03 +00:00
Justin Clark-Casey (justincc) 5c48d7a378 factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
Justin Clark-Casey (justincc) 74a20a62ee refactor: Factor out copy/pasted server uptime report code 2012-11-22 03:43:21 +00:00
Melanie 5f4ac1c5a3 Merge branch 'master' into careminster 2012-11-22 03:40:30 +00:00
Melanie c4c6121752 Merge branch 'master' into careminster 2012-11-22 03:17:33 +00:00
Justin Clark-Casey (justincc) 448811ccdd If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request. 2012-11-22 03:03:37 +00:00
Justin Clark-Casey (justincc) 33a4f07c4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-22 03:01:26 +00:00
Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. 2012-11-21 16:43:45 -08:00
Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00
Robert Adams 2dc7e9d3fa BulletSim: fix line endings to be all Linux style (windows style keeps creeping in) 2012-11-21 16:43:29 -08:00
Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. 2012-11-21 16:43:21 -08:00
Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. 2012-11-21 16:43:14 -08:00
Robert Adams 8dd5813889 BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 2012-11-21 16:43:06 -08:00
Robert Adams 65e55ada87 BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same. 2012-11-21 16:42:58 -08:00
Robert Adams d6db0d5740 BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
Robert Adams 4d29488216 BulletSim: change PositionSanityCheck to apply a force to correct position corrections (below ground and floating). 2012-11-21 16:42:42 -08:00
Robert Adams 2f5fe4b88e BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403). 2012-11-21 16:42:34 -08:00
Justin Clark-Casey (justincc) bac8ac32da Add regression test for a good request made to the asset service post handler.
Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-21 23:42:34 +00:00
Melanie 45eedb635a Merge branch 'master' into careminster 2012-11-20 20:25:15 +00:00
Justin Clark-Casey (justincc) f656adee31 If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20 10:22:49 +00:00
Justin Clark-Casey (justincc) ea65a64f7b refactor: Move common presence connector code into BasePresenceServiceConnector 2012-11-20 10:11:57 +00:00
Justin Clark-Casey (justincc) 597a101b9f Minor formatting for 0962a35d and a few one-line comments as to why that code is there 2012-11-20 05:09:44 +00:00
Iain Oliver 0962a35d2f Fix movetotarget on mega regions. 2012-11-20 04:54:13 +00:00
Justin Clark-Casey (justincc) dc5711ad62 minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body. 2012-11-20 04:10:03 +00:00
Melanie decc5318a7 Merge branch 'avination' into careminster 2012-11-20 01:21:15 +00:00
Melanie ccc81183b0 Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
2012-11-20 01:20:59 +00:00
Melanie 0bf66434bc Merge branch 'teravuswork' into avination 2012-11-20 00:48:13 +01:00
Melanie 9f2d232c71 Merge branch 'master' into careminster 2012-11-19 22:53:03 +00:00
Robert Adams 6c961d8add BulletSim: Use base class constructors for initialization of BSShape and other classes. 2012-11-18 22:58:36 -08:00
Robert Adams 22be36be69 BulletSim: fix the problem with flying being disabled when crossing region boundries. 2012-11-18 22:57:26 -08:00
Robert Adams 079a1e704f BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code. 2012-11-18 18:17:30 -08:00
teravus 5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler.
* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
Melanie 7ad082f7c3 Merge branch 'avination' into careminster 2012-11-17 02:58:14 +00:00
Melanie e4659a83f1 Merge branch 'master' into careminster 2012-11-17 02:03:24 +00:00
Justin Clark-Casey (justincc) 5b79bfc4df Remove old InventoryService, which has for a long time been replaced by XInventoryService. 2012-11-17 01:32:01 +00:00
Melanie 6faa7fc7f9 Prevent a buffer overflow in asset receiving 2012-11-17 02:31:56 +01:00
Justin Clark-Casey (justincc) 392e84e554 Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-17 01:23:29 +00:00
Justin Clark-Casey (justincc) 2aa58c5843 Do not allow invariants to change on calls to XInventoryService.UpdateItem()
This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
2012-11-17 01:01:14 +00:00
Justin Clark-Casey (justincc) e25c51330a Add basic XInventoryServicesTests.TestAddItem() regression test. 2012-11-17 00:12:25 +00:00
Justin Clark-Casey (justincc) 55f889cc66 refactor: Move stat classes out of StatManager and into their own files for clarity. 2012-11-16 05:02:06 +00:00
Justin Clark-Casey (justincc) cbc635a9c6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-16 04:48:55 +00:00
Justin Clark-Casey (justincc) cd088757e9 Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-16 04:36:22 +00:00
teravus e9153e1d1a Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commit dfac269032, reversing
changes made to 619c39e514.
2012-11-15 10:05:16 -05:00
teravus dfac269032 Merge master into teravuswork 2012-11-15 09:46:41 -05:00
teravus 619c39e514 * Fixes mesh loading issues in last commit. 2012-11-15 09:44:02 -05:00
Diva Canto df62d113ab The last few AssemblyInfos. Finished! 2012-11-14 21:18:18 -08:00
Justin Clark-Casey (justincc) 350cd58e5e refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins 2012-11-15 04:01:30 +00:00
Melanie 5895c4cc6f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-11-15 03:46:10 +00:00
Justin Clark-Casey (justincc) 16dd94b956 Improve inventory folder version updating for mssql database plugin.
I am not in a position to test this so the updates have been done blind.
If it needs any fixing will probably require patches.
2012-11-15 03:39:17 +00:00
Justin Clark-Casey (justincc) 1aa0271239 Implement folder version updating for the sqlite inventory plugin 2012-11-15 03:29:55 +00:00
Justin Clark-Casey (justincc) daf03bfb56 Handle Map block requests on a separate thread rather than the main packet handling thread.
This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-15 03:09:20 +00:00
Justin Clark-Casey (justincc) 57273ef7b2 Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-15 03:07:45 +00:00
Justin Clark-Casey (justincc) df4da51f04 Following on from 4f982596, launch map name requests on an async thread from LLClientView directly.
This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-15 03:04:46 +00:00
Justin Clark-Casey (justincc) 038528dc80 Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name 2012-11-15 02:02:59 +00:00
Justin Clark-Casey (justincc) 2c36106675 Add IncomingPacketsProcessedCount stat for diagnostics.
Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-15 01:14:18 +00:00
Melanie 06fa1681ae Merge branch 'master' into careminster 2012-11-15 00:43:26 +00:00
Diva Canto 35fd4474b2 Added AssemblyInfos in the OpenSim.Server namespace dlls. 2012-11-14 11:20:55 -08:00
Diva Canto aeeaa3a0a9 Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
Diva Canto 27b12cebbb A few more AssemblyInfos in a few more dlls. 2012-11-14 08:10:15 -08:00
Diva Canto fcaddd901c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-14 07:50:58 -08:00
Diva Canto c88e6fb445 Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset service) 2012-11-14 07:50:19 -08:00
Justin Clark-Casey (justincc) 94da908813 More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible.
Not doing SQLiteInventoryStore since this is no longer used and should disappear in the future.
2012-11-14 04:45:59 +00:00
Justin Clark-Casey (justincc) 2ccb53b42d If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.
Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded.
2012-11-14 04:17:39 +00:00
Diva Canto 790b595aa0 Added a few more AssemblyInfos. (Plus added the one in OptionalModules, which had been forgotten.) 2012-11-13 19:50:19 -08:00
Diva Canto e4cb7af98a Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 2012-11-13 19:26:43 -08:00
Diva Canto 1f9d39c15d Deleted OptionalModules.addin.xml. Added AssemblyInfo.cs for that dll. 2012-11-13 09:54:52 -08:00
Diva Canto 18c5d33f0a All optional modules' directives moved out of addin.xml 2012-11-13 09:48:56 -08:00
Melanie 556d70feef Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
2012-11-13 17:37:39 +00:00
Diva Canto 89a1388857 Deleted .addin.xml. Added AssemblyInfo.cs 2012-11-13 09:04:32 -08:00
Diva Canto 922425a205 Last 27 modules' directives (service connectors out). 2012-11-13 08:49:52 -08:00
Diva Canto 457395d9c1 Another 11 modules' directions moved out of .addin.xml 2012-11-13 08:36:44 -08:00
Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
Melanie af01a2320a Merge branch 'master' into careminster 2012-11-13 10:49:24 +00:00
Diva Canto d73aa8c1a6 Moved the WindModule and its own plugins out of .addin.xml 2012-11-12 21:27:23 -08:00
Diva Canto 99ccd4ea44 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-12 21:15:35 -08:00
Diva Canto 31177d9259 Another 10 modules' directives moved from .addin.xml 2012-11-12 21:14:58 -08:00
Justin Clark-Casey (justincc) 2fd36653b9 minor: Add some explanative method doc to SceneHelpers.SetupSceneModules() 2012-11-13 04:34:03 +00:00
Justin Clark-Casey (justincc) f605a62427 Disable code to get server-side to move given items to a destination folder on TaskInventoryAccepted.
This is because the fixes to inventory versioning (so that they better match viewer expections)
now appear to allow the viewer to execute #RLV moves, as happens on the LL grid.
Doing it again server-side now wrongly creates another child #RLV folder underneath the root one.
As per http://opensimulator.org/mantis/view.php?id=6311
2012-11-13 04:15:21 +00:00
Melanie 29bfd9e46c Merge branch 'master' into careminster 2012-11-13 02:28:40 +00:00
Diva Canto 48577af325 More module cleanup: removed the CoreModules.Framework modules directives out of .addin.xml. 2012-11-12 18:23:20 -08:00
Melanie 9a5679876e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
	OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto 335ff4359c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-12 18:08:27 -08:00
Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Melanie 3398999149 Merge branch 'master' into careminster 2012-11-13 01:57:11 +00:00
Melanie 40d5148bbc Update ScriptModuleComms name space to CoreModules 2012-11-13 01:56:32 +00:00
Melanie 2e0ce70e63 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
	OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
	OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
	OpenSim/Region/Framework/ModuleLoader.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-12 23:27:47 +00:00
Melanie 4edaa4e41a Completely remove the IRegionModule interface 2012-11-12 22:56:59 +00:00
Melanie faca755995 Stop closing old style modules 2012-11-12 22:51:24 +00:00
Melanie 8c130bcaf5 Remove the old style module loader and all references to it 2012-11-12 22:50:28 +00:00
Melanie e41374dd01 Remove IRegionModule support from the test setup helper 2012-11-12 22:25:35 +00:00
Melanie 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid
grepping for remaining uses
2012-11-12 19:18:20 +00:00
Melanie d9b149b375 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
	OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-11-12 15:46:45 +00:00
Diva Canto 152d5dc2a7 Fix mantis #6425 2012-11-11 21:13:14 -08:00
Diva Canto db418bff2b Fix issues with the DynamicTextureModule and corresponding unit tests. 2012-11-11 19:39:21 -08:00
Diva Canto 113a9704f2 One more module converted: WebStatsModule. 2012-11-11 17:02:22 -08:00
Diva Canto 64fad2f80e Two more modules converted: XmlRpcGridRouterModule and XmlRpcRouterModule. 2012-11-11 16:44:59 -08:00
Diva Canto 4e8c8b2cd8 One more module converted: MRMModule. 2012-11-11 16:18:47 -08:00
Diva Canto abef034d1b One more module converted: IRCStackModule. 2012-11-11 16:10:47 -08:00
Diva Canto ba2318bd61 One more module converted: PermissionsModule. 2012-11-11 15:59:09 -08:00
Diva Canto 571f6a0300 One more module converted: XMLRPCModule. Removed it from the special loading at start. 2012-11-11 15:29:25 -08:00
Diva Canto 4de8915ddd One more module converted: VectorRenderModule. 2012-11-11 15:04:02 -08:00
Diva Canto 9f45198516 One more module: DynamicTextureModule. Removed it from the special load in the beginning. 2012-11-11 14:54:40 -08:00
Diva Canto 6759ed1013 One more module converted: LoadImageURLModule. Also removed it from its hard-coded instantiation (I think I understood what the problem was, and that I've done it right). 2012-11-11 14:46:22 -08:00
Diva Canto 963b1e861c One more module converted: ScriptsHttpRequests. 2012-11-11 14:22:06 -08:00
Diva Canto 84be90e5f8 One more module converted: EmailModule. 2012-11-11 14:00:58 -08:00
SignpostMarv f560d581bb document & 80-character width terminal formatting
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
SignpostMarv 23605cf93d converting NPC module to ISharedRegionModule
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
Diva Canto c60e1a1ae6 J2KDecoderModule: move the code out of PostInitialise() 2012-11-11 13:49:07 -08:00
Melanie d84de8c9b6 Merge branch 'master' into careminster 2012-11-11 21:16:58 +00:00
Melanie 3c48b44b68 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-11-11 21:16:29 +00:00
Melanie b9f602cc77 Prevent datasnapshot from crashing the simulator 2012-11-11 21:16:07 +00:00
Melanie 1a478f868e Prevent datasnapshot from crashing the simulator 2012-11-11 21:15:39 +00:00
PixelTomsen 37c9700904 moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 11:17:40 -08:00
Diva Canto 6cf90e5516 One more module converted: LightShareModule. 2012-11-11 08:38:39 -08:00
Melanie 389077345f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
	OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2012-11-11 16:31:01 +00:00
Diva Canto d589a8bc04 Deleted 2 obsolete modules: OGSRadmin and OpenGridProtocol. They were still IRegionModule's and they have been dead for a very long time, so no need to drag them along in this revamping of region modules. 2012-11-11 08:14:58 -08:00
Diva Canto f85d054bc6 One more module converted: MonitorModule. 2012-11-11 07:46:12 -08:00
Diva Canto 79d51c27bb One more module converted: InventoryArchiverModule. 2012-11-11 07:31:25 -08:00
Diva Canto 09deaa890d One more module converted: GroupsModule. 2012-11-10 17:56:25 -08:00
Diva Canto 2ef0062664 One more module converted: XferModule. 2012-11-10 17:48:04 -08:00
Diva Canto 562c585bc6 One more module converted: GodsModule. 2012-11-10 17:34:42 -08:00
Diva Canto cdcb67a952 One more module converted: GesturesModule. 2012-11-10 17:21:09 -08:00
SignpostMarv d5f9f5c9c3 document, 80-character width terminal formatting converting comments to documentation for IDE & doxygen goodness
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv b3dddd7447 document & 80-character width terminal formatting
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv a87c4c7d89 Converting WorldCommModule to INonSharedRegionModule
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:46 -08:00
Diva Canto fe2fa70c74 One more module converted: Combat/CombatModule. 2012-11-10 16:42:52 -08:00
Diva Canto 74dd38db70 One more module converted: AvatarFactoryModule. 2012-11-10 16:24:15 -08:00
Diva Canto 5fb5758103 Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that. 2012-11-10 15:54:11 -08:00
Diva Canto e10d61ea8c One more module converted: CloudModule. 2012-11-10 11:59:08 -08:00
Diva Canto b3574d23e4 One more module converted: DataSnapshot. 2012-11-10 11:26:03 -08:00
Diva Canto 3a5e317f65 One more module converted: ObjectAdd. 2012-11-10 10:35:27 -08:00
Diva Canto 26a94610fc Fix Unit tests -- the module contract was not being honored in the set up of scenes. 2012-11-10 10:21:37 -08:00
Diva Canto 4ac857f902 One more module: EventQueueGetModule. Also making it non-optional for this dll. 2012-11-10 08:48:31 -08:00
SignpostMarv fb7bbe167a formatting DialogModule for 80-character width terminal 2012-11-10 08:12:31 -08:00
SignpostMarv 5cba04e2d6 Converting DialogModule to INonSharedRegionModule 2012-11-10 08:12:31 -08:00
SignpostMarv d0742cea3e 80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings. 2012-11-10 08:12:30 -08:00
SignpostMarv ee3d06220e Documenting parameters of methods on the IDialogModule interface 2012-11-10 08:12:30 -08:00
Diva Canto 791c4d5b9f One more module converted: J2KDecoderModule. 2012-11-10 08:10:43 -08:00
Diva Canto 86b22604fa One more more converted: IPBanModule. 2012-11-09 22:21:11 -08:00
Diva Canto a4fee98352 One more module converted: TreePopulator. 2012-11-09 22:09:08 -08:00
Diva Canto bbff036944 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-09 21:59:01 -08:00
Diva Canto 492515cf3f One more module converted: Vegetation. 2012-11-09 21:58:39 -08:00
Justin Clark-Casey (justincc) 12c62d30e1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-10 05:44:50 +00:00
Justin Clark-Casey (justincc) c94240ba5b Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-10 05:43:57 +00:00
teravus cda127e30f * Prep work switching the GetMeshModule over to a poll service.
* This still has the image throttler in it..  as is...  so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
2012-11-09 23:55:30 -05:00
Diva Canto 4f98259617 Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long. 2012-11-09 20:39:55 -08:00
Diva Canto 2540132a54 MapSearchModule also converted to new region module interface (37 to go). 2012-11-09 16:40:55 -08:00
Diva Canto 19aab3e6fe Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest. 2012-11-09 16:28:30 -08:00
Diva Canto 7dfd1468cc Converted the SunModule to the new region module interface. (39 to go...) 2012-11-09 15:38:10 -08:00
Melanie 415b89f434 Merge branch 'master' into careminster 2012-11-09 22:58:42 +00:00
PixelTomsen 64c80aec64 llSetLinkCamera implementation
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera

mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
SignpostMarv 5bff741544 marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. 2012-11-09 14:20:24 -08:00
Justin Clark-Casey (justincc) 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-09 01:18:11 +00:00
Justin Clark-Casey (justincc) 75c880a6f3 Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
2012-11-09 01:13:19 +00:00
Dan Lake 9bc0419679 ODECharacter overrides TargetVelocity. No change to existing behavior 2012-11-08 01:18:25 -08:00
Melanie b3e99a4d48 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
2012-11-08 04:51:00 +00:00
Diva Canto a407eb287f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-07 20:05:30 -08:00
Diva Canto eb273b808e HG: Hopefully this fixes the issues with port 80 once and for all. 2012-11-07 19:59:54 -08:00
Robert Adams 3666518319 BulletSim: add skeleton classes for shape objectification. This will eventually replace all the if's and switches in ShapeCollection with polymorphism. 2012-11-07 15:29:51 -08:00
Robert Adams 67d5dbbb49 BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement. 2012-11-07 15:28:06 -08:00
Robert Adams ee00c5c885 BulletSim: many changes to tune vehicles for BulletSim.
The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
2012-11-06 18:16:47 -08:00
Robert Adams 76cc303031 BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions. 2012-11-06 18:16:35 -08:00
Robert Adams e2130817e5 BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing). 2012-11-06 18:16:23 -08:00
Robert Adams f70a3099b5 BulletSim: recalculate the compound shape bounding box when built. 2012-11-06 18:16:12 -08:00
Robert Adams 702fd1e094 BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it. 2012-11-06 18:16:00 -08:00
Robert Adams 36d77fe27c BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box. 2012-11-06 18:15:48 -08:00
teravus b2dfa6f022 To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency. 2012-11-06 19:03:41 -05:00
Justin Clark-Casey (justincc) bf469819a6 Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-06 23:44:52 +00:00
Justin Clark-Casey (justincc) a8424490ae Increment version number of a folder when an object it contains is deleted.
Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-06 23:40:33 +00:00
Melanie 5cbf7b3997 Merge branch 'ubitwork' into avination 2012-11-06 11:32:53 +01:00
teravus 182b487243 This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
Tested with Two Clients on a region with 1800 textures all visible at once.
2012-11-05 22:05:10 -05:00
teravus b7b96a5e4f Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
Next step is hooking it up to HasEvents
2012-11-05 13:10:00 -05:00
teravus 4fa088bafb Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. 2012-11-04 22:57:24 -05:00
Melanie 236cc1f268 Change user message on TeskInventoryAccepted to let the viewer format it
properly
2012-11-05 00:05:01 +00:00
Melanie 006d70582b Merge branch 'master' into careminster 2012-11-04 23:29:18 +00:00
Diva Canto 08b37efc32 Prevent IMs being sent to prims when avies decline inventory offers from them. 2012-11-04 23:28:05 +00:00
Diva Canto 89322aaf94 Prevent IMs being sent to prims when avies decline inventory offers from them. 2012-11-04 15:17:47 -08:00
Melanie c623e35805 Merge branch 'master' into careminster 2012-11-04 22:44:42 +00:00
Melanie f391d028de Add a method to query all registered script constants to allow non-XEngine
script engines to use them.
2012-11-04 22:39:15 +00:00
Melanie dd416298f1 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-11-04 22:37:28 +00:00
Melanie 7e91a787fb Add a method to query all registered script constants to allow non-XEngine
script engines to use them.
2012-11-04 22:01:34 +01:00
ubit 4737839b3a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-11-04 16:00:41 +01:00
UbitUmarov 1090ff7278 removed potencial null refs and rearrange code a bit 2012-11-04 14:57:27 +00:00
Robert Adams 79f7c466a1 BulletSim: fix compound linkset crash by not freeing shape of child prims.
Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03 21:16:02 -07:00
Robert Adams 894bb4893b BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape. 2012-11-03 21:15:54 -07:00
Robert Adams 498ea76e63 BulletSim: Move construction of compound linkset from ShapeCollection
into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
    scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03 21:15:46 -07:00
Robert Adams 1dc23b2b97 BulletSim: parameterize selection of linkset implementation 2012-11-03 21:15:39 -07:00
Robert Adams b0eccd5044 BulletSim: debugging of compound shape implementation of linksets.
Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
    the linkset by its own calculation. Allows for very general linkset implementations.
2012-11-03 21:15:30 -07:00
Robert Adams f53b4e7a21 BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created. 2012-11-03 21:15:22 -07:00
Robert Adams 39c02dcc8c BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound. 2012-11-03 21:15:14 -07:00
Robert Adams 364a7c3088 BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound. 2012-11-03 21:15:06 -07:00
Robert Adams 28e2cd3fa2 BulletSim: vehicle tweeking.
Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes.
2012-11-03 21:14:58 -07:00
Robert Adams 52be581f71 BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together. 2012-11-03 21:14:49 -07:00
Robert Adams 93fe384cce BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code. 2012-11-03 21:14:41 -07:00
Robert Adams 42d65840c8 BulletSim: Add gravity force to vehicle. Some debugging additions. 2012-11-03 21:14:33 -07:00
Robert Adams dae038a117 BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time. 2012-11-03 21:14:25 -07:00
Robert Adams 4cfa3be4ef BulletSim: add definitions for linkset collision mask 2012-11-03 21:14:16 -07:00
Robert Adams bc43c7007d BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
Robert Adams 8c9e4c1f7b BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset. 2012-11-03 21:14:00 -07:00
Robert Adams 9568f24c26 BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step. 2012-11-03 21:13:52 -07:00
Robert Adams 2f25f70316 BulletSim: remove unneeded parameter from Refresh(). 2012-11-03 21:13:44 -07:00
Robert Adams e20bad12cc BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. 2012-11-03 21:13:35 -07:00
Robert Adams 7af28724ac BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
Robert Adams 92d3c611e5 BulletSim: many small changes for vehicles simulation. 2012-11-03 21:13:19 -07:00
Robert Adams 2b75035aef BulletSim: add ForEachMember(action) call for linkset. 2012-11-03 21:13:11 -07:00
Robert Adams 8fa83cf430 BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet. 2012-11-03 21:13:03 -07:00
Robert Adams b83449ae9a BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. 2012-11-03 21:12:54 -07:00
Robert Adams 804b332d45 BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 2012-11-03 21:12:46 -07:00
Melanie 9eb39406ad Prevent a null client from crashing windlight. 2012-11-03 20:35:09 +01:00
Diva Canto 783443705d HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero 2012-11-03 12:03:47 -07:00
Melanie d0473b73da Merge branch 'master' into careminster 2012-11-03 15:38:47 +00:00
ubit b30ae054dd Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-11-02 18:51:50 +01:00
UbitUmarov e642b80a79 actually remove the use of random on persist timmings 2012-11-02 17:49:54 +00:00
UbitUmarov b8c19fe1a9 Create a new random when needed using normal time based seed instead of
reusing a shared one than may not be valid
2012-11-02 17:40:17 +00:00
Melanie fd2bee8da1 Squash reporting HelloNeighbor exception - it simply means the other sim
is down, no need for yellow ink.
2012-11-02 16:43:38 +01:00
Diva Canto 7412795a0b HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE. 2012-11-02 08:05:56 -07:00
ubit 458e00e204 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-11-02 15:05:26 +01:00
UbitUmarov e36a700eb0 add debug position on bad primmesh error 2012-11-02 14:02:57 +00:00
ubit 4565f05301 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-11-02 11:21:25 +01:00
UbitUmarov c2639bef8e lock unique and uniqueReleased in same order when both locks are needed 2012-11-02 10:14:08 +00:00
Dan Lake 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. 2012-11-02 03:09:04 -07:00
Melanie d383bcc0dc Merge branch 'ubitwork' into avination 2012-11-02 10:59:04 +01:00
Justin Clark-Casey (justincc) ce7beb6f20 Add [AssetService] AllowRemoteDeleteAllTypes (default false).
This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-02 01:41:38 +00:00
Justin Clark-Casey (justincc) 462ad336dc Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
2012-11-02 00:02:10 +00:00
Melanie cbe43c15ec Merge branch 'ubitwork' into avination 2012-11-01 22:25:29 +01:00
Melanie e7a6328ea4 Merge branch 'master' into careminster 2012-11-01 15:52:32 +00:00
Justin Clark-Casey (justincc) 8dfe59d7b8 Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.
Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389
2012-11-01 03:42:15 +00:00
Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 2012-10-31 17:13:18 -07:00
Melanie a2c6094324 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/TaskInventoryItem.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-10-31 21:42:06 +00:00
Justin Clark-Casey (justincc) 566aaef1f4 Also add the additional ScriptException constructor necessary to get [Serializable] to work. 2012-10-31 00:56:41 +00:00
Justin Clark-Casey (justincc) b3072cf343 Mark ScriptException as [Serializable] for when it has to cross AppDomains 2012-10-31 00:46:07 +00:00
Justin Clark-Casey (justincc) 4ba48151b2 Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-10-31 00:39:45 +00:00
Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Melanie 28a4ea73ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/ChildAgentDataUpdate.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-10-31 00:13:33 +00:00
Melanie 3388534ff5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-30 23:14:06 +00:00
Melanie fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 2012-10-30 23:08:22 +00:00
Melanie 9e05067a4f Add AnimState to CADU 2012-10-30 22:11:02 +00:00
Melanie ff61d59e60 Add AnimState to CADU 2012-10-30 21:45:39 +01:00
Melanie 5328808b18 Make sure we're not accessing a physics scene if we're not in one yet. 2012-10-30 21:19:00 +01:00
UbitUmarov e6c8eca504 Merge branch 'avination' into ubitwork 2012-10-30 19:42:32 +00:00
Justin Clark-Casey (justincc) 984faf24df Only create a new list to check if objects have reached targets if there actually are any targets. 2012-10-30 01:48:05 +00:00
Justin Clark-Casey (justincc) ff6c69000e Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
2012-10-30 01:40:59 +00:00
Melanie 4eaa64d863 Merge branch 'avination' into careminster 2012-10-30 01:29:51 +00:00
Melanie d15d71a7ef Put back the collision sound shim into SOP 2012-10-30 01:28:03 +00:00
Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.
These situations include asset not found and remote service not responding.
2012-10-30 01:19:32 +00:00
Justin Clark-Casey (justincc) cccf695327 Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception.
In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved).
2012-10-30 01:14:48 +00:00
Justin Clark-Casey (justincc) 37de965233 Make MeshAssetReceived private.
Keep methods private unless they need to be opened up to external callers.  Reduces analysis complexity.
2012-10-30 01:08:00 +00:00
Justin Clark-Casey (justincc) aeeed29d62 correct ODEPrim.MeshAssetReveived -> MeshAssetReceived 2012-10-30 01:07:14 +00:00
Melanie 48569e856a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 2012-10-29 23:39:01 +00:00
SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 2012-10-29 23:39:01 +00:00
SignpostMarv e308841de9 SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero 2012-10-29 23:39:01 +00:00
SignpostMarv e0b5a3cd90 tweaking configuration logic so that the INonSharedRegionModule will load by default 2012-10-29 23:39:01 +00:00
SignpostMarv 2bb0419251 documenting some params on ISoundModule methods 2012-10-29 23:39:01 +00:00
SignpostMarv dcac2a7f71 refactoring llCollisionSound to use new KeyOrName method 2012-10-29 23:39:01 +00:00
SignpostMarv a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint 2012-10-29 23:39:01 +00:00
SignpostMarv 56965dd959 fixing poorly-formatted xml doc string for Util.IsInsideBox 2012-10-29 23:39:00 +00:00
SignpostMarv ef15711089 refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1) 2012-10-29 23:39:00 +00:00
SignpostMarv af9dc483e9 refactoring llGetPos() to take advantage of implicit converter 2012-10-29 23:39:00 +00:00
SignpostMarv f9923d4423 shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited 2012-10-29 23:39:00 +00:00
SignpostMarv c796f7861e 80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited 2012-10-29 23:39:00 +00:00
SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 2012-10-29 23:39:00 +00:00
SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 2012-10-29 23:39:00 +00:00
SignpostMarv af39af1cc4 fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim 2012-10-29 23:39:00 +00:00
SignpostMarv 57940087d1 Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner 2012-10-29 23:38:59 +00:00
SignpostMarv e75596524a Formatting SoundModuleNonShared.LoopSound, consistent indentation 2012-10-29 23:38:59 +00:00
SignpostMarv 9df510157e deduplicating code into a single LoopSound method 2012-10-29 23:38:59 +00:00
SignpostMarv 22693304fb removing superfluous lines from SceneObjectPart.SendSound 2012-10-29 23:38:59 +00:00
SignpostMarv 3d8f59aac3 refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart 2012-10-29 23:38:59 +00:00
SignpostMarv e5df8cafb8 Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values 2012-10-29 23:38:59 +00:00
SignpostMarv d7ffcace8f adjusting parameter order of PreloadSound to be more logical 2012-10-29 23:38:59 +00:00
SignpostMarv 29a8ae48b5 transposing LoopSoundMaster to Sound Module 2012-10-29 23:38:59 +00:00
SignpostMarv a68e2fe169 transposing preload sound onto sound module 2012-10-29 23:38:58 +00:00
SignpostMarv 8763a637b5 transposing stop sound into sound module 2012-10-29 23:38:58 +00:00
SignpostMarv 206a694c6b moving comment for llStopSound inside the method block prior to transposition to sound module 2012-10-29 23:38:58 +00:00
SignpostMarv b9e0f1cd2b documenting ISoundModule methods & fields 2012-10-29 23:38:58 +00:00
SignpostMarv d4034271eb formatting ISoundModule prior to documentation 2012-10-29 23:38:58 +00:00
SignpostMarv 1c618843b8 formatting changes to SceneObjectPart.SendSound; consistent indentation 2012-10-29 23:38:58 +00:00
SignpostMarv 32db725dd7 SceneObjectPart.SendSound can exit early if a sound module was not found. 2012-10-29 23:38:58 +00:00
SignpostMarv f4fe8763ad Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first. 2012-10-29 23:38:58 +00:00
SignpostMarv b42cfe49a2 Replacing double-if block in SceneObjectPart.SendSound with Util.Clip 2012-10-29 23:38:57 +00:00
SignpostMarv 6440892788 TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID 2012-10-29 23:38:57 +00:00
SignpostMarv 516ee244b4 swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return. 2012-10-29 23:38:57 +00:00
SignpostMarv 1d47bcb6b6 stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs 2012-10-29 23:38:57 +00:00
SignpostMarv 20be6a4b48 refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration 2012-10-29 23:38:57 +00:00
SignpostMarv 6bd1f0f209 Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value. 2012-10-29 23:38:57 +00:00
SignpostMarv 375fb66589 making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation) 2012-10-29 23:38:57 +00:00
SignpostMarv ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule 2012-10-29 23:38:57 +00:00
SignpostMarv 7560010f34 Immediately setting gain to zero as a workaround for code not stopping sound started by llPlaySound 2012-10-29 23:38:56 +00:00
Justin Clark-Casey (justincc) 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits.
This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00
Justin Clark-Casey (justincc) 5681e812a5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-29 23:19:06 +00:00
Justin Clark-Casey (justincc) c97890ca69 Add "force gc" region console command which manually invokes garbage collection.
For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie 5b0fc60296 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
2012-10-28 18:58:43 +00:00
Melanie 502efdb894 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-28 18:43:28 +00:00
Melanie 5a96ef52cb Deep copy the collection of at_target objects so it can't be modified while
it's being iterated
2012-10-28 18:41:47 +00:00
Melanie dc2c198e5d Set the script state to new rez when a scriptis saved, rather than region start.
Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
2012-10-28 19:09:14 +01:00
Melanie 1a34f42426 Add a property to determine if a link set is stored in the database. Also, fix
a bug where "Force object permissive" god action would fail to reset child prim
permissions.
2012-10-28 18:34:57 +01:00
Melanie 0d00b97aec Deep copy the collection of at_target objects so it can't be modified while
it's being iterated
2012-10-28 18:45:16 +00:00
ubit 707fa2bdb9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-28 15:42:51 +01:00
UbitUmarov db7f4074b5 revert last change 2012-10-28 14:39:04 +00:00
ubit 1bcecdaf30 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-28 15:34:54 +01:00
UbitUmarov fbe4ec8ee0 fix ode timing 2012-10-28 14:32:55 +00:00
ubit c513a3db59 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-28 15:05:39 +01:00
UbitUmarov dd0323d89e minor change 2012-10-28 14:04:39 +00:00
ubit 42479590f0 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-28 12:56:09 +01:00
UbitUmarov 8bb2905416 test limit ode exec time by time not number of loops done 2012-10-28 11:55:11 +00:00
ubit e0510203f9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-28 11:26:31 +01:00
UbitUmarov ad7f273d95 more debug 2012-10-28 10:25:58 +00:00
ubit 3aff65e9a6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-28 10:58:58 +01:00
UbitUmarov e297e90bda remove pre physics build testing 2012-10-28 09:57:41 +00:00
ubit 3ac8461d3f Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-28 10:54:40 +01:00
UbitUmarov aa97014ee4 Add some extra debug on scene close 2012-10-28 09:51:27 +00:00
Melanie 42cd27c46a Merge branch 'master' into careminster 2012-10-28 00:30:55 +01:00
Justin Clark-Casey (justincc) 3531f29a6a minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data. 2012-10-27 00:24:25 +01:00
Justin Clark-Casey (justincc) cc204497e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-26 23:10:52 +01:00
Justin Clark-Casey (justincc) 67432fcbf2 Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
Melanie f3f794a122 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-26 21:47:41 +01:00
Melanie 1c5f6e48b8 Separate LSL's notion of the default anim from the actually playing anims. 2012-10-26 21:23:20 +01:00
Melanie de6f147d3c Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
This reverts commit fa484c3494.
2012-10-26 21:16:27 +01:00
Melanie 26cc57b6ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Justin Clark-Casey (justincc) 16809bd0ea minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious. 2012-10-26 02:36:58 +01:00
SignpostMarv 80dcc13af2 refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter 2012-10-26 02:08:00 +01:00
SignpostMarv e977761071 adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex 2012-10-26 02:08:00 +01:00
SignpostMarv 18b1ee6f37 Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc) 1b3b7a61ac minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke() 2012-10-26 01:50:46 +01:00
SignpostMarv ecdb88679e Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance 2012-10-26 01:43:54 +01:00
SignpostMarv 01972cc9e8 system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke) 2012-10-26 01:43:53 +01:00
Justin Clark-Casey (justincc) 2fb89b5aac Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Oren Hurvitz 85c909c0b5 Fixed saving non-square multi-region OARs 2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc) dc17cee044 minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
Thanks to Oren Hurvitz for this change.
2012-10-25 23:47:55 +01:00
Oren Hurvitz b4923da334 Changed "course" to "coarse" in several places 2012-10-25 23:32:37 +01:00
Justin Clark-Casey (justincc) 0482758e96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-25 23:17:07 +01:00
Justin Clark-Casey (justincc) 22e216fd12 In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-10-25 22:55:29 +01:00
nebadon fa484c3494 Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
loaded.  Thank you tglion
2012-10-25 11:31:25 -07:00
Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc) 8af8319b95 Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing. 2012-10-25 03:02:00 +01:00
Justin Clark-Casey (justincc) d9aaf51561 When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc) ae662b54ea Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception. 2012-10-25 01:07:06 +01:00
Justin Clark-Casey (justincc) 5d4ac5a90f Add TestOsNpcLoadAppearance() 2012-10-25 00:59:27 +01:00
Justin Clark-Casey (justincc) 1743fe5d62 Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
This is a more intuitive location.
2012-10-25 00:29:50 +01:00
Justin Clark-Casey (justincc) 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc) f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc) 73db057fa1 Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes. 2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc) 326f1507fa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-24 02:04:26 +01:00
Justin Clark-Casey (justincc) 938fa96b9f minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp 2012-10-24 01:33:21 +01:00
Robert Adams b6fc5bad00 BulletSim: fix problem with avatars sinking into the ground.
Change terrain activation state to DISABLE_SIMULATION for better performance.
2012-10-23 17:30:43 -07:00
Melanie 484eca323b Merge branch 'master' into careminster 2012-10-23 17:25:40 +01:00
Melanie 13cef0b16a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/LandData.cs
2012-10-23 17:23:36 +01:00
Robert Adams b49f8a377b BulletSim: minor change to insure avatar body recreation when shape changes. 2012-10-23 08:02:26 -07:00
Robert Adams 36bfd3667c BulletSim: remove chatty debug message. 2012-10-22 22:25:06 -07:00
Robert Adams 14eeb8b31b BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups. 2012-10-22 22:24:59 -07:00
Robert Adams 7272a4cae8 BulletSim: fix problem of not rebuilding shape by clearing last rebuild failed flag in BSPrim.ForceBodyShapeRebuild() 2012-10-22 22:24:51 -07:00
Robert Adams 65c131c4a3 BulletSim: remove trailing spaces to make git happy. 2012-10-22 22:24:44 -07:00
Robert Adams c245178eee BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. 2012-10-22 22:24:37 -07:00
Robert Adams a61f20ac74 BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass. 2012-10-22 22:24:30 -07:00
Justin Clark-Casey (justincc) 319ebaca06 Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
This does not currently apply to the higher LLUDP packetpool.
2012-10-23 02:44:15 +01:00
Justin Clark-Casey (justincc) 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Justin Clark-Casey (justincc) 2206132ab9 minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set. 2012-10-23 00:44:47 +01:00
Justin Clark-Casey (justincc) 542d075376 minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-10-23 00:39:59 +01:00
Melanie efae7c6fc2 Refactor: Move Dwell reply to a module that can be disabled. The prior,
hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen 20eac8d6d0 SQLite DB: some values of land data will be not saved / loaded
http://opensimulator.org/mantis/view.php?id=6370

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-21 10:41:23 -04:00
ubit 3212bcff59 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-20 18:55:44 +02:00
UbitUmarov 3b51cae958 bug fix 2012-10-20 17:53:33 +01:00
BlueWall 07f1d44174 Merge branch 'master' into connector_plugin 2012-10-20 05:25:58 -04:00
PixelTomsen d7fa4cacb3 Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-20 05:06:46 -04:00
BlueWall af9cd7d30c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-20 04:32:45 -04:00
BlueWall 2aac113ac1 Add CLICK_ACTION_ZOOM
Add support for V2/3 CLICK_ACTION_ZOOM to llSetClickAction
2012-10-20 04:32:04 -04:00
Justin Clark-Casey (justincc) 5bc07a15f5 minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically 2012-10-20 02:52:38 +01:00
Justin Clark-Casey (justincc) d2b19f00da Fix minor issues from commit 28483150
Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity
2012-10-20 02:49:16 +01:00
Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 2012-10-20 02:35:39 +01:00
Melanie 6ad8d3c43f Merge branch 'master' into careminster 2012-10-20 02:33:24 +01:00
Justin Clark-Casey (justincc) ac037dfe21 Add method doc for IPresenceService 2012-10-20 02:26:08 +01:00
Justin Clark-Casey (justincc) 1937e5f1ec Relocate temporary debug message for sending group IMs to online members only so that we can add ms it takes to send.
This is chiefly to assess how long it may still take to send messages to such filtered groups.
2012-10-20 02:13:00 +01:00
Justin Clark-Casey (justincc) da2b23f18d Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00
Justin Clark-Casey (justincc) cd3762ca9f Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc groups.
This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better.  Needs more thought.
2012-10-20 01:26:04 +01:00
Justin Clark-Casey (justincc) 6cca713679 Fix build break from commit e469879 2012-10-20 01:08:52 +01:00
Justin Clark-Casey (justincc) de869028cb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-20 01:04:08 +01:00
Justin Clark-Casey (justincc) e469879725 Add "debug groups verbose <true|false>" region console command
This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-10-19 23:45:55 +01:00
Robert Adams d94c4646cc BulletSim: add asset fetching so BulletSim works with new physics asset handling.
Refactor some names to make them available for the asset tracking and fetching.
2012-10-19 15:43:31 -07:00
Robert Adams f422b9b388 BulletSim: reorder avatar collision checking to eliminate double collision_end.
Various tweekings to avatar shape/mass/inertia/etc.
Remove change from avatar radius to diameter. But still the avatar sinks.
Collision_end now happens immediately rather than at the next subscription time.
2012-10-19 10:52:31 -07:00
Robert Adams e87a179c89 BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Change character scaling to represent size of capsule (diameter rather than radius)
Modify create capsule call to pass radius and height.
Eliminate errors when calculating shape inertia (should have some type checking).
2012-10-19 10:52:23 -07:00
Robert Adams fc33afddd3 BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Add new function to ParameterDefn for calling BulletSimAPI to set values.
Tweaking to BSCharacter parameter setting to try and have avatars stand.
2012-10-19 10:52:14 -07:00
Robert Adams eaccfa6d99 BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added. 2012-10-19 10:52:06 -07:00
Robert Adams fd7a097849 BulletSim: Update BSCharacter to use API2 interface.
Add capsule shape to BSShapeCollection().
Remember last updated values so inter frame diffs can be computed.
Parameterize avatarStandingFriction and reduce to 10 from 999.
    The latter high value made avatars very hard to push.
Set CCD parameters for prims and characters of specified.
2012-10-19 10:51:58 -07:00
BlueWall 276600ab71 Merge branch 'master' into connector_plugin 2012-10-19 07:46:00 -04:00
BlueWall 99bb6c9304 Move PluginManager
Move PluginManager out to OpenSimFramework for general use
2012-10-19 07:38:36 -04:00
ubit a936b9b7d3 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-19 04:53:22 +02:00
UbitUmarov b51c26ab40 UbitOde stop doing a copy of the asset data using just the reference to
it. It costs a lot of cpu and doesn't seem all that usefull.
2012-10-19 03:50:00 +01:00
Justin Clark-Casey (justincc) f7dcd33008 minor: Increase attachment name field from 36 to 50 chars in "attachments show" report 2012-10-19 03:12:58 +01:00
Justin Clark-Casey (justincc) 6ba42e9e75 Fix a few minor issues in ArchiveReadRequest logging. 2012-10-19 02:54:13 +01:00
Justin Clark-Casey (justincc) 71b73d6dc3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-19 02:52:12 +01:00
SignpostMarv af5383e479 altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary". 2012-10-19 02:48:59 +01:00
SignpostMarv 645e3171b4 since llGetLinkName has a "simplest case", it should be the first check made. 2012-10-19 02:48:59 +01:00
SignpostMarv 597df51f91 the simplest case for llGetLinkName also applies to the LINK_THIS constant 2012-10-19 02:48:59 +01:00
SignpostMarv ec044537d5 ensuring that operand order in llGetLinkName is internally consistent 2012-10-19 02:48:59 +01:00
UbitUmarov 32171708c3 normalize quaternion.Slerp outputs
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-19 01:37:46 +01:00
UbitUmarov 739782627a [UNTESTED] core Ode: let broken mesh physical prims collide with land as
the defaul basic box so they don't go off world.
2012-10-19 01:25:30 +01:00
Melanie e5760430c5 Merge branch 'master' into careminster 2012-10-19 01:20:13 +01:00
UbitUmarov 28483150e2 [UNTESTED] core Ode: let broken mesh physical prims collide with land as
the defaul basic box so they don't go off world.
2012-10-19 01:19:48 +01:00
Justin Clark-Casey (justincc) 0f70460a32 minor: comment out currently unused logger in DynamicTextureModule 2012-10-19 00:39:18 +01:00
Justin Clark-Casey (justincc) 9417176389 Make "show part" console commands print out information about each item the part contains 2012-10-19 00:37:25 +01:00
UbitUmarov 33a67b691e [UNTESTED] core Ode: stop trying to load a broken asset. Make broken
assets behave like phantom by Nebadon request
2012-10-19 00:36:32 +01:00
Melanie 29ab5a6bfe Merge branch 'master' into careminster 2012-10-19 00:32:25 +01:00
Melanie 38e96afa38 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-19 00:31:30 +01:00
UbitUmarov b058ba5859 [UNTESTED] core Ode: stop trying to load a broken asset. Make broken
assets behave like phantom by Nebadon request
2012-10-19 00:30:48 +01:00
Melanie 453192d721 Merge branch 'ubitwork' into avination 2012-10-19 01:02:07 +02:00
Justin Clark-Casey (justincc) 845228b35e minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList 2012-10-18 23:58:29 +01:00
Melanie 4fe6d8c3a4 Merge branch 'master' into careminster 2012-10-18 23:48:35 +01:00
Justin Clark-Casey (justincc) 75f5e66d1c Add local and UUID to information output of "show object" and "show part" region console commands 2012-10-18 23:45:07 +01:00
Justin Clark-Casey (justincc) 1f3c9db2b9 Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information. 2012-10-18 23:41:18 +01:00
Justin Clark-Casey (justincc) 8aa43e72e5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-18 23:32:40 +01:00
Melanie 8ce7ab721d Merge branch 'ubitwork' into avination 2012-10-19 00:12:30 +02:00
Justin Clark-Casey (justincc) a960273e91 Add number of inventory items to information displayed via "show part" console command 2012-10-18 23:02:57 +01:00
Melanie a2c93133be Remove extraneous calls to the now commented CheckSculptAndLoad 2012-10-18 21:23:57 +01:00
UbitUmarov afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() 2012-10-18 21:13:25 +01:00
UbitUmarov 7ab83f9eb2 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now

Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 21:13:02 +01:00
UbitUmarov de44e93aa2 missing changed file
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 20:58:34 +01:00
UbitUmarov 1e7fb2dc36 i update core ode plugin and make it load is meshs (i hope)
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 20:58:12 +01:00
Melanie 72c925a6c9 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/WebUtil.cs
	OpenSim/Region/Physics/OdePlugin/OdeScene.cs
2012-10-18 20:56:34 +01:00
Melanie caf2dcde70 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
2012-10-18 20:42:43 +01:00
ubit c9cbdc5eaf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-18 16:36:02 +02:00
UbitUmarov 7228ad7a51 extend coment to include all unused SOG CheckSculptAndLoad() 2012-10-18 15:30:42 +01:00
Melanie 2e8e8d576e Remove redundant and annoyingly modal message box in upload processing. 2012-10-18 13:20:50 +02:00
Justin Clark-Casey (justincc) 991151250d If we're avoiding printing a long request warning for a GetTexture CAP call, check we received a request handler first since this is not guaranteed.
Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
2012-10-18 00:39:43 +01:00
Justin Clark-Casey (justincc) 0811f3d28d minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c) 2012-10-18 00:34:10 +01:00
Melanie 3651cc0378 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2012-10-18 00:06:43 +01:00
Justin Clark-Casey (justincc) 1de80cdafe minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView 2012-10-18 00:04:23 +01:00
Justin Clark-Casey (justincc) 3ec2923022 Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
We can do this because AgentUpdate packets are handled synchronously.
2012-10-17 23:54:05 +01:00
Melanie 9b68446811 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 23:50:48 +01:00
Justin Clark-Casey (justincc) faf6b56839 Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets. 2012-10-17 23:08:14 +01:00
Justin Clark-Casey (justincc) 2ed59ad8ac If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn 2012-10-17 21:08:15 +01:00
Melanie 0ca9666932 Merge branch 'ubitwork' into avination 2012-10-17 20:46:38 +02:00
Melanie 322eefbb6f Allow the console to be used by gods as well as region owners. 2012-10-17 01:31:05 +02:00
Melanie 416bc19da7 Merge branch 'avination' into careminster 2012-10-17 00:13:49 +01:00
Melanie 39cbf4f7a1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Monitoring/BaseStatsCollector.cs
2012-10-17 00:12:30 +01:00
Melanie ad60a29c93 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 00:03:02 +01:00
Justin Clark-Casey (justincc) f35826eb31 minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it. 2012-10-16 23:50:45 +01:00
Justin Clark-Casey (justincc) 4e5b2346a5 Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move. 2012-10-16 23:44:52 +01:00
Justin Clark-Casey (justincc) fc861c7904 Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Melanie c4fcfec24e Merge branch 'master' into careminster 2012-10-16 23:22:37 +01:00
Justin Clark-Casey (justincc) db4ca57590 Make it possible to separate start and stop lludp packet processing from the console for debug processes.
This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-10-16 21:55:00 +01:00
ubit 513e63c95a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-16 12:40:31 +02:00
UbitUmarov e8936366f5 coment a debug warning 2012-10-16 11:39:58 +01:00
ubit 10ed5b08c7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-16 12:27:37 +02:00
UbitUmarov 91b83fd45e fixes 2012-10-16 11:26:05 +01:00
Melanie fa52effb27 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
2012-10-16 04:30:01 +01:00
Justin Clark-Casey (justincc) 8459b98f68 minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now. 2012-10-16 01:40:25 +01:00
Justin Clark-Casey (justincc) ab0294f010 Add missing category paremeter to llGiveInventoryList grid IM construction.
This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100.
Should resolve http://opensimulator.org/mantis/view.php?id=6360
2012-10-16 01:33:35 +01:00
Justin Clark-Casey (justincc) 0eb457442d minor: Add missing newlines and spacing to help for "debug eq" console command 2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc) d469bde849 minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc) 3ac6a423f7 minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc) 8c2564c05c minor: Comment out the region console caps message for now. 2012-10-16 00:40:28 +01:00
Melanie aba078c93f Fix perms when linking an object. Set root part perms to the perms
of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August.
2012-10-14 17:32:46 +02:00
Melanie ce26730d4e Allow bypassing perms dialog (console only) 2012-10-14 17:31:29 +02:00
Melanie de3ff44406 Make texture sedning use only two threads to make things less harsh on bandwidth 2012-10-14 17:10:26 +02:00
ubit 7040c0aa5a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-13 23:45:58 +02:00
UbitUmarov 1e03344411 missing file 2012-10-13 22:45:09 +01:00
ubit 0886d99f1b Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-13 23:37:25 +02:00
UbitUmarov 5986b4ee39 add mesh cache expire on region startup. Expires will be relative to
previus expire (assumed done only once at startup). File 'cntr' on cache
 folder stores time. Deleting it will force a skip on expire. Default time
 is 48hours before previus startup to account for failed ones etc.
2012-10-13 22:30:34 +01:00
Justin Clark-Casey (justincc) dc460579fd minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client. 2012-10-13 01:47:10 +01:00
ubit eef92a9df6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-13 02:45:42 +02:00
UbitUmarov 666fb744a3 retouch mesh ids 2012-10-13 01:41:18 +01:00
Justin Clark-Casey (justincc) 946c2e7e7c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-13 01:05:28 +01:00
Justin Clark-Casey (justincc) 330b976a62 Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only performing HG regionflags service check if the region secret is not empty.
An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
2012-10-13 01:03:09 +01:00
TBG Renfold f6e166cd0b Now using region flags for llRequestSimulatorData DATA_SIM_POS.
If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID.

Just a temporary fix at this time.
2012-10-13 00:50:34 +01:00
ubit 4bd64c887d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-13 01:49:49 +02:00
UbitUmarov 9ada03bcdd missing file (again) 2012-10-13 00:49:08 +01:00
ubit fdd6e0361e Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-13 01:43:44 +02:00
UbitUmarov 48d2258f41 longer meshs identification keys, so first part on disk cache is it's asset id 2012-10-13 00:41:19 +01:00
ubit 2034a096a6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-13 00:47:06 +02:00
UbitUmarov 13cb64a2c5 missing file 2012-10-12 23:46:48 +01:00
ubit 77b170f1f6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-13 00:40:07 +02:00
UbitUmarov 6e21796584 [TEST] disk cache meshs 2012-10-12 23:37:28 +01:00
Melanie 9501925397 Fix a merge issue 2012-10-12 19:23:35 +01:00
Melanie 6ce93b22d1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Robert Adams 8c40215834 BulletSim: only use native sphere shape if it is a sphere. 2012-10-12 07:41:31 -07:00
Justin Clark-Casey (justincc) fba59d905c Get rid of accidental scene start left in ScenePresenceAutopilotTests 2012-10-12 03:20:27 +01:00
Justin Clark-Casey (justincc) b9c2a1508e Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active. 2012-10-12 03:19:12 +01:00
Justin Clark-Casey (justincc) ab7b7c5d3d Get Watchdog to log thread removal 2012-10-12 02:59:28 +01:00
Justin Clark-Casey (justincc) b5a3c74a5c Add "active true|false" to "debug scene" console command.
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Justin Clark-Casey (justincc) b7e75d467c minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc) 8873a4a8fc minor: Fix bug in categorization of blocks reused stat from packetpool 2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc) 21d0cbf703 Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers. 2012-10-12 01:39:37 +01:00
Robert Adams 87a87ebb9a BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes. 2012-10-11 17:37:27 -07:00
ubit 711a736097 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-12 01:40:47 +02:00
UbitUmarov a91be67a6e commit the right files! 2012-10-12 00:39:58 +01:00
ubit b0738e1c06 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-12 01:36:55 +02:00
UbitUmarov d5cfe1c0be remove some more debug spam on ode 2012-10-12 00:36:01 +01:00
Justin Clark-Casey (justincc) 3af2095cbc minor: Comment out "Client requested range for texture ... but" message. This is not useful during normal operation. 2012-10-12 00:27:12 +01:00
Justin Clark-Casey (justincc) 59a17ad676 Fix percentage stats to multiply by 100. Adjust container name for packetpool stats. 2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc) 8a402850dd Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code. 2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc) 387ce8ef35 Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.
Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-12 00:10:51 +01:00
Justin Clark-Casey (justincc) 2e9ef015f7 Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc) f5f5f2e3fb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-11 23:56:03 +01:00
Justin Clark-Casey (justincc) 1f2472d0fc Extend "show stats" command to "show stats [list|all|<category name>]"
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Robert Adams b24190ec98 BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81 2012-10-11 14:01:29 -07:00
Robert Adams 5b82f18d64 BulletSim: normalize physics FPS to 45 (for real this time). 2012-10-11 14:01:25 -07:00
Robert Adams a86fedd25f BulletSim: normalize physics FPS to 45. 2012-10-11 14:01:22 -07:00
Robert Adams 3a458e2a36 BulletSim: Use full linkset mass when computing vehicle gravity force. Add taint-time specification to new AddForce(). 2012-10-11 14:01:18 -07:00
Robert Adams 919569f6ec BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object). 2012-10-11 14:01:14 -07:00
Robert Adams a791620622 BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions. 2012-10-11 14:01:10 -07:00
Robert Adams 68698975f1 BulletSim: Add Force* operations to objects to allow direct push to engine.
Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
    does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
    parameter to turn on and off.
2012-10-11 14:01:07 -07:00
Robert Adams 87825b0abe BulletSim: Fix crash when linking large physical linksets.
Properly remove and restore linkage constraints when upgrading
    a prim's mesh to a hull.
Lots more debug logging.
Definitions and use of Bullet structure dumping.
Centralize detail logging so a Flush() can be added for debugging.
2012-10-11 14:01:03 -07:00
Melanie 01f498bfb4 Remove spammy debug for IM 2012-10-11 21:10:25 +02:00
BlueWall c8393dd0be Add logging to help track sequence of events 2012-10-11 07:38:15 -04:00
Justin Clark-Casey (justincc) b768c35f6f Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc) efd9791506 Add "delete object pos <start-coord> to <end-coord>" console command.
This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
BlueWall 83073ebd03 Implement plugin unloading
Plugin may be enabled and disabled on the fly.
2012-10-10 09:35:08 -04:00
Justin Clark-Casey (justincc) 756ac4f321 Correct osSetContentType() threat check to query osSetContentType rather than osSetResponseType 2012-10-10 01:39:47 +01:00
ubit 280dc717ee Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-10 02:38:36 +02:00
UbitUmarov d554c0d574 normalize quaternion.Slerp outputs 2012-10-10 01:37:59 +01:00
Justin Clark-Casey (justincc) 11d8119a21 Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms. 2012-10-10 01:37:57 +01:00
ubit 62fd29bd9a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-10 01:58:06 +02:00
UbitUmarov 8fa91686db add some quaternion normalizations to keep errors under control 2012-10-10 00:57:33 +01:00
Justin Clark-Casey (justincc) 528085adef minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. 2012-10-10 00:48:20 +01:00
ubit a271afa2aa Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-10 01:36:19 +02:00
UbitUmarov c0cdeec4c0 debug 2012-10-10 00:36:06 +01:00
Justin Clark-Casey (justincc) e76b01a201 Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
ubit 57122769de Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-10 00:02:05 +02:00
UbitUmarov a19a189fec fix debug :) 2012-10-09 23:01:26 +01:00
ubit 3f26cf9b62 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 23:58:15 +02:00
UbitUmarov e238ece327 debug... 2012-10-09 22:57:28 +01:00
Justin Clark-Casey (justincc) a3c0e3ed26 minor: elaborate method doc on Scene.NewUserConnection() 2012-10-09 22:19:47 +01:00
ubit 9ad670e82c Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 20:43:59 +02:00
UbitUmarov ce497ce379 debug... 2012-10-09 19:43:06 +01:00
Justin Clark-Casey (justincc) 785671e242 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-09 17:29:44 +01:00
Justin Clark-Casey (justincc) 40bf789ad7 Disambiguate use of RegionFlags in NullRegionData
This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll
2012-10-09 17:20:01 +01:00
teravus 7e90ea3551 av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment. 2012-10-09 10:41:16 -04:00
teravus 764270a0d8 Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like. 2012-10-09 09:26:11 -04:00
BlueWall a960efeaba Fix registry issue
Rebuild registry if loading from a local dll to give access to the addin data for it on the first pass.
2012-10-09 08:00:02 -04:00
BlueWall 92849c5cc3 missed some conflict markup 2012-10-09 07:59:44 -04:00
BlueWall 252af020b0 Merge branch 'master' into connector_plugin
Conflicts:
	OpenSim/Server/ServerMain.cs
2012-10-09 06:44:14 -04:00
ubit 700ad535a2 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 06:21:56 +02:00
UbitUmarov 315f3ee0e5 avoid crashing so debug is seen 2012-10-09 05:21:09 +01:00
ubit 005553e9d9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 06:10:05 +02:00
UbitUmarov d0773dcd6a another debug msg 2012-10-09 05:09:43 +01:00
ubit d35a0b63e2 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 05:32:58 +02:00
UbitUmarov 8717541288 force allocation of mesh data on creation ( messy code version ) 2012-10-09 04:31:50 +01:00
ubit e62cdc50f4 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 03:58:25 +02:00
UbitUmarov 5ef48c5980 temporary debug code 2012-10-09 02:57:51 +01:00
Justin Clark-Casey (justincc) ef3cc2e507 minor: Add documentation to IGridService.GetRegionFlags() 2012-10-09 01:40:55 +01:00
Justin Clark-Casey (justincc) a0d047413b Once again, forgot to add a file. 2012-10-09 01:37:02 +01:00
Justin Clark-Casey (justincc) 73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
ubit 4b386760fe Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 02:06:05 +02:00
UbitUmarov 4c512ada58 fire a extra terseupdate when stopping (like in loosing physics). In some
cases things seem not to stop
2012-10-09 01:04:29 +01:00
ubit 7be1b30914 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 01:45:11 +02:00
UbitUmarov 2e223c8ce2 Change ray to land colision range limitation so it has no impact on other
geom types
2012-10-09 00:44:02 +01:00
ubit 61cc62eac9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-09 01:29:09 +02:00
UbitUmarov 3bf7201fd4 move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED]
2012-10-09 00:18:39 +01:00
Dan Lake d342adaa87 Merge branch 'master' of git://opensimulator.org/git/opensim 2012-10-08 15:25:26 -07:00
Melanie f65218f826 Fix build break 2012-10-08 19:02:21 +01:00
Melanie ff92330523 Add a ServiceList section to Robust .ini to get rid of the long string 2012-10-08 17:57:22 +01:00
Melanie 90a39379f0 Allow other whitespace characters than spaces in Robust connection string 2012-10-08 17:36:40 +01:00
Melanie 8894f4ad77 Change permissions on child prim inventory items when god mode "force
permissive" is used.
2012-10-08 01:34:32 +02:00
ubit 2d2c4e3a86 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-08 00:55:44 +02:00
UbitUmarov a1fcfe8677 a few changes/fix (?) 2012-10-07 23:54:15 +01:00
ubit 398d92dc40 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-07 09:54:48 +02:00
UbitUmarov 48d8fbc9ae bug fix + make costs visible for testing 2012-10-07 08:53:55 +01:00
ubit 1af4d8b7f8 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-07 07:34:17 +02:00
UbitUmarov a0b4e68060 refix so we can compile it, loosing alpha scultps fix on core meshmerizer 2012-10-07 06:33:13 +01:00
UbitUmarov c42df1259f fix wrong file commited 2012-10-07 06:16:47 +01:00
UbitUmarov 03ef125ba0 Merge branch 'avination' into ubitwork
Conflicts:
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-10-07 06:13:24 +01:00
UbitUmarov 4a87a8f3b9 comment out a spam coment on core Meshmerizer 2012-10-07 06:11:51 +01:00
UbitUmarov 4efc90ef37 i update core ode plugin and make it load is meshs (i hope) 2012-10-07 05:53:52 +01:00
Melanie 0c5b36a4f7 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 03:12:21 +01:00
Melanie 9be2d5c77d Fix merge issues 2012-10-07 03:03:24 +01:00
Melanie f7df68d922 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
ubit 7e1eecdf73 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-07 02:22:28 +02:00
UbitUmarov 78ce7a0a04 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now
2012-10-07 01:20:52 +01:00
BlueWall 440726250c Added parts to manage repositories and plugin management
This is working - more testing to follow, then soem documentation
2012-10-06 11:48:21 -04:00
Justin Clark-Casey (justincc) 13c4fd7271 refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents 2012-10-06 04:06:27 +01:00
Justin Clark-Casey (justincc) 9de991301c Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
Fixes http://opensimulator.org/mantis/view.php?id=6338
2012-10-06 04:04:50 +01:00
Justin Clark-Casey (justincc) 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Dan Lake 91ca3117cb Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric 2012-10-05 17:32:07 -07:00
Dan Lake 6f220a8679 Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc 2012-10-05 17:30:27 -07:00
ubit ceb33b24f7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-05 07:04:58 +02:00
UbitUmarov 5254c0de8f Merge branch 'avination' into ubitwork 2012-10-05 06:00:45 +01:00
Justin Clark-Casey (justincc) 1fb53e7103 Fix bug in implementation of "show part pos" that would not filter probably.
Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05 04:31:43 +01:00
Justin Clark-Casey (justincc) 22f6fa49e3 Add "show part pos" console command to match "show object pos" 2012-10-05 04:22:08 +01:00
Justin Clark-Casey (justincc) 16feed456a refactor: eliminate some now duplicate code in ObjectCommandsModule 2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc) 68859af3f8 Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9 2012-10-05 03:58:52 +01:00
Justin Clark-Casey (justincc) 633e1ed62c Add missing ConsoleUtil from last commit 2012-10-05 03:57:35 +01:00
Justin Clark-Casey (justincc) 130768b16a Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc) 8cd1dc8d60 minor: Add missing license information from the top of IUserManagement 2012-10-05 02:07:28 +01:00
Justin Clark-Casey (justincc) d87813a194 Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
2012-10-05 02:02:19 +01:00
Justin Clark-Casey (justincc) 046113c137 Print number of objects found with "show object name" and "show part name" simulator console commands 2012-10-05 01:46:28 +01:00
Justin Clark-Casey (justincc) 03136df1a7 Forgot to actually remove the packetpool set code from scene. 2012-10-05 01:45:49 +01:00
Justin Clark-Casey (justincc) 7c7cdf3431 Read PacketPool config in LLUDPServer with other config params rather than in Scene.
This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc) 4832ed6960 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-05 01:32:02 +01:00
Justin Clark-Casey (justincc) f0178a6a41 refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
UbitUmarov db00402fa8 make sure a buffer is closed, and changed a misleading log msg 2012-10-05 00:14:49 +01:00
Diva Canto 276fdbc1b3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-04 15:33:17 -07:00
Diva Canto 5b90f5bb17 One more abstraction for GridUser so that it can be overridden in a sub-class. 2012-10-04 15:32:49 -07:00
Melanie d5ea203f93 Fix threading in remote asset connector 2012-10-05 00:15:55 +02:00
Melanie 637e9a10db Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-10-04 20:16:23 +01:00
Mic Bowman d98af79f77 Make the asset retrieval concurrency a config switch. The current value
of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior.
2012-10-04 08:41:06 -07:00
Melanie b977f962fa Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
2012-10-04 15:42:52 +01:00
Melanie efb9b7014e Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
2012-10-04 15:20:04 +02:00
ubit 717802ab09 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 09:16:21 +02:00
UbitUmarov 89d342b5ce more changes and more non active code 2012-10-04 08:14:52 +01:00
ubit 840d56dcec Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 06:30:51 +02:00
UbitUmarov 113549c2e9 apply cmic fix to multi layer wearables 2012-10-04 05:29:32 +01:00
ubit fa5fd77823 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 06:06:21 +02:00
UbitUmarov 893b44497d Merge branch 'avination' into ubitwork 2012-10-04 05:05:57 +01:00
ubit 5bf8c54207 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 05:59:03 +02:00
UbitUmarov 51e1830f86 more changes. Most code not in use 2012-10-04 04:55:53 +01:00
Justin Clark-Casey (justincc) aa52c8b20f Output monitor data in response to console command on MainConsole.Instance rather than m_log
This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04 02:17:57 +01:00
Justin Clark-Casey (justincc) 3d36a6d55c Add generic PercentageStat.
Not yet used.
2012-10-04 01:27:40 +01:00
Justin Clark-Casey (justincc) e717398f6c Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-04 00:32:42 +01:00
BlueWall e6c9b09006 Merge branch 'master' of /home/opensim/var/repo/opensim into modular_config 2012-10-03 19:14:40 -04:00
teravus a2ab3b88de Soliciting for comments on smoothness of physics objects for this build.
This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive.   This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build.
Thanks!
2012-10-03 18:30:44 -04:00
ubit 57bfd38e2a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 00:18:57 +02:00
UbitUmarov a9f2bc150f missing changed file 2012-10-03 23:18:35 +01:00
ubit d657c48abf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 00:17:19 +02:00
UbitUmarov 9988558ec1 meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
for all physics engines)
2012-10-03 23:14:56 +01:00
BlueWall 3e71c71cbf Add modular configuration for Robust connectors
We can provide modular ini for connectors...

    look for our configuration in the following places...
      1) in the default ini/-inifile
      2) in the named file (ConfigName) located in the configured directory
            (see Robust[.HG].ini [Start] section for ConfigDirectory)
      3) in the repository named in the connector (ConfigURL)
           In this case, the file will be written into the configured
           directory with the specified

  See example connector/service @ https://github.com/BlueWall/SlipStream
  for testing.
2012-10-03 16:07:11 -04:00
ubit 33b2096c5f Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-03 21:38:35 +02:00
UbitUmarov 4f51cc325c making meshworker have more work.. 2012-10-03 20:36:41 +01:00
ubit 149c2adf7d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-03 20:35:29 +02:00
UbitUmarov 7137b234b4 introduce a ODEMeshWorker class, should be pure cosmetic changes for now 2012-10-03 19:33:28 +01:00
Mic Bowman b9baab5521 Fix the use of the wrong index when locating the assets associated
with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie 8a552ac907 Merge branch 'master' into careminster 2012-10-03 17:40:13 +01:00
Melanie bf565e9747 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:40:11 +01:00
Melanie 653a98e891 Fix a viewer crash issue
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:39:13 +01:00
Melanie fdacb88b29 Fix a viewer crash issue 2012-10-03 17:11:02 +02:00
teravus e56ef2720e I propose that 0.5m/step change for linear velocity is too big of a change to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion. 2012-10-03 02:30:23 -04:00
teravus df3d1d1301 Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity 2012-10-02 23:14:35 -04:00
Melanie 23d5bafa7f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-10-03 00:24:33 +01:00
Melanie f433ee317b Attempt to fix Mantis #6311. Honor a destination folder if one is given 2012-10-02 23:03:52 +01:00
Melanie ca5c0814f4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-02 23:02:53 +01:00
Melanie f1886c449c Attempt to fix Mantis #6311. Honor a destination folder if one is given 2012-10-02 23:02:01 +01:00
SignpostMarv a1679517d3 correcting typo 2012-10-02 22:14:47 +01:00
SignpostMarv f555febdb7 taking into account the recent introduction of implicit operators 2012-10-02 22:14:46 +01:00
SignpostMarv ce7694c108 added perms checking, duplicated functionality to methods that do not require perms and have higher threat level 2012-10-02 22:14:46 +01:00
SignpostMarv c677c04f10 fixing copypasta 2012-10-02 22:14:46 +01:00
SignpostMarv 35b7c80e0b implementing osDropAttachment & osDropAttachmentAt 2012-10-02 22:14:46 +01:00
SignpostMarv e81e19a3b4 string format arguments in wrong order 2012-10-02 22:11:40 +01:00
Robert Adams 210f227fe6 BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes. 2012-10-02 11:14:15 -07:00
Robert Adams ce47d0c454 BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter. 2012-10-02 11:14:09 -07:00
Robert Adams d8a786870b BulletSim: Fix problem where box shapes were not being rebuilt if the shape type changed. 2012-10-02 11:14:03 -07:00
Robert Adams ce97ebdc88 BulletSim: Fix linkset problem where delayed manipulations of child objects was using the child shape address at call time rather than the one created at taint time. 2012-10-02 11:13:57 -07:00
Robert Adams b6b505163c BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is no lag between what the vehicle code sees and what the physics engine is using. 2012-10-02 11:13:51 -07:00
Robert Adams 1e5869dcf6 Add Flush() method to LogWriter. Also correct line endings to Linux form. 2012-10-02 11:13:45 -07:00
Robert Adams f2c78281ce BulletSim: fix the FloatOnWater code so avatars can normally go underwater. 2012-10-02 11:13:39 -07:00
Robert Adams 33617e09a1 BulletSim: impliment FloatOnWater OS function. 2012-10-02 11:13:32 -07:00
Robert Adams c1740a2903 Correct my name in CONTRIBUTORS.txt 2012-10-02 11:13:26 -07:00
Robert Adams 5221f2421e BulletSim: remove warnings for unused variables. 2012-10-02 11:13:20 -07:00
Melanie 54ec8b197b Add money event routing to the script engine. 2012-10-02 01:25:55 +01:00
Melanie 14b659e550 Send money() events to the clicked prim. Reverting a change I made over a year ago. 2012-10-02 01:17:46 +01:00
Melanie 402128bb53 Prevent the ExtraSettings code from crashing SQLite driven sims. 2012-10-02 00:51:38 +01:00
Melanie e40cc46712 Merge branch 'master' into careminster 2012-10-02 00:06:02 +01:00
Diva Canto 0b9bf236dd On more virtual method 2012-10-01 15:55:24 -07:00
Melanie 503ce70f74 Allow setting connection limits, part 2 2012-09-30 16:31:23 +01:00
Melanie 060d6fe8f4 Allow setting max connections for an endpoint 2012-09-30 16:30:16 +01:00
Melanie 7cc89cdadc Add using clause I missed 2012-09-30 15:57:49 +01:00
Melanie f8a4b61954 Allow up to 12 simultaneous connections to a given endpoint rather than 2 2012-09-30 15:49:51 +01:00
Diva Canto 91a5c602e3 Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.

This reverts commit 531edd51d8.
2012-09-30 07:48:03 -07:00
Melanie b9a883f1ca Merge branch 'master' into careminster 2012-09-30 15:46:43 +01:00
Diva Canto 531edd51d8 Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Diva Canto 14a4b146bf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-30 06:52:19 -07:00
Diva Canto 5b69872655 Made a method of GridUserService virtual so it can be overridden. 2012-09-30 06:51:49 -07:00
Melanie 944b1ed237 Merge branch 'avination' into careminster 2012-09-29 21:47:08 +01:00
Melanie 71dd55a1ce Merge branch 'master' into careminster
Conflicts:
	CONTRIBUTORS.txt
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-09-29 19:21:07 +01:00
Justin Clark-Casey (justincc) 4e9509dafa Get rid of some unnecessary casts in RemoteAdminPlugin.
This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user).
However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
2012-09-29 02:57:28 +01:00
Justin Clark-Casey (justincc) f457952755 Fix bug where debug http level 6 could not be specified. Also converts newlines at this level to '\n' to enable them to be logged. 2012-09-29 02:38:21 +01:00
Justin Clark-Casey (justincc) 818379ba14 Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Justin Clark-Casey (justincc) fae869c4ca Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-29 00:09:12 +01:00
Justin Clark-Casey (justincc) d588467d5b Extend attachment regression test to check for appropriate attach event firing.
This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
2012-09-29 00:07:11 +01:00
Robert Adams 76e9cc41bd BulletSim: remember to release the physical body and shape when a prim is destroyed. This fixes many problems with physical linksets. 2012-09-28 12:34:50 -07:00
Robert Adams 6f89975526 BulletSim: add separate runtime and taint-time linkset children lists to keep the creation of constraints separate from runtime. 2012-09-27 22:02:13 -07:00
Robert Adams 74dea4cfd5 BulletSim: rename some constraint variables to be consistant with other name use.
Added callbacks for shape and body changes in GetBodyAndShape() so the linkset
    constraints can be picked up and restored. A better design might be to have
    a "prim shape changed" event. Think about that.
Added constraint types to general constraint class.
2012-09-27 22:02:08 -07:00
Robert Adams 7b65985047 BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
Robert Adams 5781d4d52d BulletSim: remove the unused body management code from BSPrim. There is no going back now. 2012-09-27 22:01:57 -07:00
Robert Adams f82b903dee BulletSim: Fix linkset crash. Caused by the different body and shape
pointers at runtime and at taint-time. Now passes the body into the
    taint.
Vehicles zero inertia when active to eliminate Bullet's contribution
    to vehicle motion.
2012-09-27 22:01:52 -07:00
Robert Adams 4589bc84a3 BulletSim: Terrain sets proper collision flags on creation.
Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION.
    Might reconsider this and, alternatively, have dynamic objects force activation.
Clean up use of DetailLog().
2012-09-27 22:01:47 -07:00
Robert Adams 735d89e369 BulletSim: btGhostObjects working to make 'volume detect' work.
Rearrangement and cleanup of shape collection code. Much more readable.
Enabling and use of collision filters and masks.
Addition of ID to body creation BulletSimAPI calls so always set in
    shape for collision reporting.
Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder
    from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE
    which makes volume detect fail.
2012-09-27 22:01:42 -07:00
Robert Adams d016051fa0 BulletSim: renamed members of BulletShape, BulletSim and BulletBody
so the members case is consistant. Caused modifications everywhere.
New logic in BSShapeCollection to track use and sharing of shapes.
    I just reslized, though, that shapes cannot be shared because the
    shape's UserPointer is the localID of the prim and is required
    for tracking collisions. More changes coming.
Added DuplicateCollisionShape2() to API and changed BuildNativeShape2
    to take a ShapeData structure so don't have to pass so many parameters.
    This matches the latest version of BulletSim.dll.
Additions and removal of DetailLog() statements for debugging.
2012-09-27 22:01:37 -07:00
Robert Adams 42802669dd BulletSim: fix regression that caused cylindar shapes to have a box collision shape 2012-09-27 22:01:31 -07:00
Robert Adams 22290ef35a BulletSim: complete code for managed code shape and body tracking. Not debugged.
Eliminate some null exceptions created adding the above code.
Add and remove some detailed logging statements.
2012-09-27 22:01:26 -07:00
Robert Adams a27e4ce6cb BulletSim: add class and infrastructure for shape and object
tracking in the C# code. Needed for the changing body type
    (to and from GhostObjects) for volumeDetect.
2012-09-27 22:01:21 -07:00
Robert Adams 91efccabdc BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Fix avatar height calculation to properly account for the capsule ends.
Rearrange some locking in TerrainManager to eliminate possible race conditions.
Move DetailLog() definition into common BSPhysObject class.
Some variable renaming to make usage clearer (refactor.rename makes this so easy).
2012-09-27 22:01:16 -07:00
Robert Adams ee7cda261c BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
and into the parent class BSPhysObject.
Rework collision logic to enable extra collision after done colliding.
Rename 'Scene' to 'PhysicsScene' to differentiate it from the simulator 'Scene'.
2012-09-27 22:01:11 -07:00
Justin Clark-Casey (justincc) b5af17c8e3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-28 01:54:39 +01:00
Justin Clark-Casey (justincc) 3db10fdbef Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 01:50:21 +01:00
Diva Canto 6511c3b5c6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-27 16:43:38 -07:00
Diva Canto 7a50705188 Removed the bits about the TOSModule. That module doesn't go into core. WARNING: migration on GridUser withdrawn too, but left the migration number there. 2012-09-27 16:43:18 -07:00
ubit acdbe6e9dd Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-28 00:16:22 +02:00
Melanie f05ca1a0fe Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-28 00:15:58 +02:00
Melanie 7e21ddeeff Fix a possible NRE 2012-09-28 00:15:14 +02:00
UbitUmarov 58e55ae075 make some forgotten changes be done by simulation thread not by caller 2012-09-27 23:14:42 +01:00
Melanie 285039949c Update the Http server with a few additional properties. Adapt the test
server code to match.
2012-09-27 18:27:49 +01:00
Melanie 001ec0e2e6 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
Melanie b52311b8f8 Remove a core undo call that we don't need. 2012-09-27 17:16:39 +01:00
Justin Clark-Casey (justincc) 9eca154bce Make it possible to rescale SOGs when they are not in a scene. 2012-09-27 15:48:47 +01:00
Melanie 637f5440fe Merge commit '3c77b8f463a852aecf3cb29fe4e5f4614f474dbf' into careminster 2012-09-27 15:46:35 +01:00
Justin Clark-Casey (justincc) fdd4361928 Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-09-27 15:28:43 +01:00
Justin Clark-Casey (justincc) 7d6ac75f87 Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-09-27 15:27:56 +01:00
Justin Clark-Casey (justincc) 5c8b9ff9ed Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-09-27 15:27:25 +01:00
Justin Clark-Casey (justincc) 65e294267d Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-09-27 15:26:58 +01:00
Justin Clark-Casey (justincc) 1a902fceb5 Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-09-27 15:25:32 +01:00
Melanie daf84d7385 Merge commit '77355295dadaf3be54ac29d6b3d30901e95c0a32' into careminster 2012-09-27 12:39:24 +01:00
ubit 5482c086f0 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-27 01:16:22 +02:00
UbitUmarov a0065ad616 create a new PollServiceHttpRequest req per loop since they can be sent to
another working thread
2012-09-27 00:14:50 +01:00
Justin Clark-Casey (justincc) 2bf42f30af Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-27 00:12:34 +01:00
Justin Clark-Casey (justincc) b9934fc4db Don't store undo states if a scene object is manipulated when it is not in a scene.
Adds regression test for this.
2012-09-26 23:31:10 +01:00
Justin Clark-Casey (justincc) 31c636f1e4 refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. 2012-09-26 23:25:50 +01:00
Justin Clark-Casey (justincc) 36e3123069 Make it possible to rescale SOGs when they are not in a scene. 2012-09-26 23:17:21 +01:00
Justin Clark-Casey (justincc) 327320d1a7 Enforce existing 5 action hardcoded undo limit.
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-09-26 22:49:44 +01:00
Justin Clark-Casey (justincc) 21f30a1b5f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-26 22:49:05 +01:00
Melanie 6cf51c329a Merge branch 'ubitwork' into avination 2012-09-26 23:49:02 +02:00
Melanie 2998a2df6a Streamline and improve llGetMass 2012-09-26 22:30:09 +02:00
Justin Clark-Casey (justincc) 90dd5844d6 Add basic undo/redo regression tests. 2012-09-26 21:28:43 +01:00
ubit 810e24af49 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-26 22:04:27 +02:00
UbitUmarov a70352db17 don't send a partial contents report if we are sending all data 2012-09-26 21:03:31 +01:00
Diva Canto 3c77b8f463 Use GridUser properly for foreign users. 2012-09-26 12:40:41 -07:00
UbitUmarov c3ea00f16e add assettype mesh to list of binary assets 2012-09-26 20:31:34 +01:00
Diva Canto 80133f9ebe Show the user's home url too on the console command. 2012-09-26 11:27:31 -07:00
Diva Canto 2f61763923 Not really a change, just added a reminder to fix something here. 2012-09-26 11:26:51 -07:00
ubit 4da310c870 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-26 17:50:20 +02:00
UbitUmarov 9a04269644 fix GetTextureHandler range 2012-09-26 16:49:39 +01:00
ubit de87eca20f Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-26 17:20:48 +02:00
UbitUmarov be9cef8682 missing file 2012-09-26 16:20:26 +01:00
ubit b07b29c247 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-26 17:18:31 +02:00
UbitUmarov 617f1b9223 just remove the damm thing 2012-09-26 16:17:49 +01:00
ubit 24539a074e Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-26 16:44:34 +02:00
UbitUmarov 7e3eba1064 Seems nothing actually need the request body for getevents. so change
control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov abb4b9fcae UriModule GetEvents also doesn't need a request body 2012-09-26 15:11:59 +01:00
UbitUmarov 67fa657746 keep watchdog happy using it to kill his threads 2012-09-26 04:52:19 +01:00
Diva Canto 7d2cd0d935 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-25 20:04:10 -07:00
Diva Canto ae58cf4224 TOS module. WARNING: migration in GridUser table. 2012-09-25 20:03:49 -07:00
Diva Canto 495a3e7daf Oops, that should be inside the curly bracket. 2012-09-25 19:54:42 -07:00
ubit 8346954798 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-26 04:06:46 +02:00
UbitUmarov 654dd289f2 more changes to PollService 2012-09-26 03:05:27 +01:00
UbitUmarov 5d986002fd fix priorityQueue to correctly use the fairness counts starting at 8 for
nonimediate queues. Imediate queues where not taken into account so it
 was unused.
2012-09-26 00:17:54 +01:00
Justin Clark-Casey (justincc) ddd9384b39 Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-09-25 23:30:25 +01:00
Justin Clark-Casey (justincc) b96a53962b Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-09-25 23:13:45 +01:00
Justin Clark-Casey (justincc) eb5bec96e4 Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-09-25 22:54:20 +01:00
Justin Clark-Casey (justincc) 2f795e4fa6 Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-09-25 22:08:11 +01:00
Justin Clark-Casey (justincc) 4fc0cfba3c Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-09-25 21:35:39 +01:00
Diva Canto 77355295da Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-25 10:46:42 -07:00
Diva Canto 4ec2fc4cc2 Deleted extraneous debug message 2012-09-25 10:46:21 -07:00
ubit 96ebf7b029 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-25 05:05:14 +02:00
UbitUmarov ef3d44240e missed change 2012-09-25 04:03:15 +01:00
UbitUmarov 4d681bfde6 do the same to webFecthInvDescModule 2012-09-25 03:59:19 +01:00
UbitUmarov 2cb17d6fbb change GetTextureModule processing 2012-09-25 03:38:45 +01:00
SignpostMarv 020103c51e Documenting object-related events 2012-09-24 22:59:02 +01:00
ubit de77bf7c5b Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-24 23:58:44 +02:00
UbitUmarov a1a0a90720 more upload changes (plus untouch prebuild.xml) 2012-09-24 22:57:33 +01:00
Justin Clark-Casey (justincc) ac02cadbdb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-24 22:52:33 +01:00
SignpostMarv 1cfd63d0b4 Documenting LSL script-related events 2012-09-24 22:44:37 +01:00
Melanie 421071bd8a Text changes for upload messages 2012-09-24 23:19:57 +02:00
ubit 653d97b739 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-24 22:25:21 +02:00
UbitUmarov ca67ee60ac add missing transactionID in SendInventoryItemCreateUpdate. and make use
of it on inventoryAccessModule, etc. Most likelly it's needs where there
 is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie bbaf2c5a80 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-24 20:14:00 +01:00
Melanie ca9d3760ab Merge branch 'ubitwork' into avination 2012-09-24 17:41:48 +02:00
Melanie 6963b96bd0 If an asset upload transaction doesn't exist for a CreateInventory request,
simply process it as if UUID.Zero had been given.
2012-09-24 13:41:48 +02:00
Melanie 68ece236a6 Protect the responses map with a lock. Also remove ugly "this." type of
member notation.
2012-09-23 23:55:28 +02:00
Melanie b8119ada59 Merge branch 'ubitwork' into avination 2012-09-23 23:47:56 +02:00
Melanie 2d02405186 Change the poll service to use a thread pool for replies to make sure the
event queues aren't blocked by other traffic.
2012-09-23 23:16:25 +02:00
Melanie a5d969d92f Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
We can't put it back so we don't need to know.
2012-09-23 20:57:36 +02:00
Melanie 291e57afb4 Merge branch 'ubitwork' into avination
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
ubit 2112962311 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-23 16:13:24 +02:00
UbitUmarov 64db9e4114 try to allow free uploads for testing, if users prefix names with "TEST-". Let
textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
Diva Canto 1c42337381 HG Rez object: warn the user if the item or asset cannot be found. 2012-09-22 14:41:19 -07:00
Diva Canto 87d810217e Guard against inventory get failures. 2012-09-22 14:01:51 -07:00
Diva Canto 772aedc731 Make BaseHttpServer throws say something useful. 2012-09-22 14:01:07 -07:00
ubit 80a81896b6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-22 22:15:35 +02:00
UbitUmarov 11e05217df report asset upload errors the right away 2012-09-22 21:14:15 +01:00
Diva Canto fb6d6e5cca HG 2.0: User Agent Service now can also control where the local users can go. Domain-name and user-level based. \o/ 2012-09-22 11:11:48 -07:00
ubit 93eaaf2ade Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-22 17:47:59 +02:00
UbitUmarov 4bba72b7af removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
more needed fields in request
2012-09-22 16:47:15 +01:00
ubit d25a67851d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-22 13:37:42 +02:00
UbitUmarov 7de67d5680 removed unused data in MeshUploadFlag response 2012-09-22 12:00:14 +01:00
Diva Canto 48f4b32d7f More HG 2.0: access control at the Gatekeeper. \o/ 2012-09-21 21:03:14 -07:00
Diva Canto ebd99c9e3e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-21 17:59:42 -07:00
Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc).
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
Michelle Argus a6f7328216 Remove deprecated parameters for region_id.
Remove deprecated parameters for region_id as anounced in january 2012.
2012-09-22 01:30:38 +01:00
Justin Clark-Casey (justincc) b36ef60aca Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-22 01:05:33 +01:00
SignpostMarv 8d7b1f8aa0 Documenting non-LSL script-related events 2012-09-22 00:57:29 +01:00
Diva Canto b0da4b8d13 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-21 16:45:35 -07:00
Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. 2012-09-21 16:45:16 -07:00
Justin Clark-Casey (justincc) 9ab5c5040d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-22 00:26:32 +01:00
Justin Clark-Casey (justincc) 5df3944607 Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-09-22 00:23:25 +01:00
Diva Canto fb2ace6fff Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already downloads the assets, so we don't need to do it again... 2012-09-21 15:55:58 -07:00
Diva Canto f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. 2012-09-21 15:04:41 -07:00
Diva Canto f4cc19968c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-21 07:45:26 -07:00
Diva Canto b542622b3a HG 2.0: added asset import/export policies at the sim too. 2012-09-21 07:44:18 -07:00
Diva Canto 5f97b3e1d9 Minor: change the return value of unsuccessful posts to string.Empty. 2012-09-21 06:41:32 -07:00
UbitUmarov f9c24c9414 read model upload cost parameters from config [Economy] section 2012-09-21 11:50:14 +01:00
Diva Canto e379566e6e Improvement over last commit: refactor the asset permissions code, so that it can be used by both the HG Asset Service and the simulator. Also renamed the config vars to something more intuitive 2012-09-20 19:50:57 -07:00
Justin Clark-Casey (justincc) 80f486c778 minor: Make slow outgoing request log messages consistent with other log messages 2012-09-21 01:59:28 +01:00
Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 2012-09-21 01:57:13 +01:00
Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 2012-09-21 01:36:23 +01:00
ubit a6b2a35ddf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-21 01:36:16 +02:00
Justin Clark-Casey (justincc) 1b0abf8f0c Comment out the long unused afaik HTTP agent handlers.
As far as I know, this was only used by the IBM Rest modules, much of which has been commented out for a very long time now.  Other similar code uses HTTP or stream handlers instead.
So commenting this out to reduce code complexity and the need to make this facility consistent with the others where it may not be used anyway.
If this facility is actually being used then please notify me or uncomment it if you are core.
2012-09-21 00:29:13 +01:00
Justin Clark-Casey (justincc) e29d563557 Add request number counting to incoming HTTP requests in the same way that this was already being done for outgoing HTTP requests.
This allows us to associate debug logging messages with the right request.
It also allows us to put a request number on 'long request' logging even if other debug logging is not enabled, which gives us some idea of whether every request is suffering this problem or only some.
This is a separate internal number not associated with any incoming number in the opensim-request-id header, this will be clarified when logging of this incoming request number is re-enabled.
This commit also adds port number to HTTP IN logging to allow us to distinguish between different request numbers on different ports.
2012-09-21 00:09:17 +01:00
Diva Canto 33aa6d172f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-20 15:51:27 -07:00
Diva Canto 3089b6d824 More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next. 2012-09-20 15:49:22 -07:00
Justin Clark-Casey (justincc) a5b3989e5d Insert a new log level 4 for HTTP IN and HTTP OUT that will log how long the request took.
This is only printed if debug http level >= 4 and the request didn't take more than the time considered 'long', in which case the existing log message is printed.
This displaces the previous log levels 4 and 5 which are now 5 and 6 respectively.
2012-09-20 23:18:19 +01:00
Justin Clark-Casey (justincc) 387a1bb283 Add ability to turn on/off logging of outgoing HTTP requests flowing through WebUtil.
This is for debugging purposes.
This is controlled via the "debug http" command which can already log incoming requests.
This now gains a mandatory parameter of in, out or all to control what is logged.
Log messages are also shortened and labelled and HTTP IN or HTTP OUT to be consistent with existing UDP PACKET IN and PACKET OUT messages.
2012-09-20 23:17:44 +01:00
Melanie 5d63c20122 refix prior commit 2012-09-20 15:41:16 +02:00
Melanie 9ff6c85325 Make uploads free for now - we will have to announce this 2012-09-20 15:39:46 +02:00
UbitUmarov bf987f96d2 Fix model upload rotations and offsets ( i hope ) 2012-09-20 14:32:30 +01:00
Justin Clark-Casey (justincc) b481a78234 Don't fail to create an IRC nick if nick randomization is disabled in the IRC module.
Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
2012-09-20 02:01:01 +01:00
SignpostMarv d667f9d260 Documentation of teleport-related events 2012-09-20 01:56:18 +01:00
SignpostMarv 696b3f66c4 minor tweaks to existing comments for IDE goodness 2012-09-20 01:50:40 +01:00
SignpostMarv 49e2872f9e Documentation of agent-related events 2012-09-20 01:50:40 +01:00
SignpostMarv 61f4523e01 Documentation of object-related events 2012-09-20 01:48:50 +01:00
SignpostMarv a74167bb06 Documentation of OnPluginConsole 2012-09-20 01:47:03 +01:00
Justin Clark-Casey (justincc) f2a9d26118 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
Melanie 629138d4fa Change texture price back to 10 C$ 2012-09-19 13:01:34 +02:00
ubit a44939e951 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-19 04:59:48 +02:00
UbitUmarov 5317b1053f be more tolerant to small prims, skipping them, only failing if they are
more than half of total. Add a state control to NewFileAgentInventory
 to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
ubit 453c008998 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-19 02:35:12 +02:00
UbitUmarov fb32604b41 create a single ModelCost provider for the caps instance. Let it know and
check scene prim size limits.
2012-09-19 01:33:16 +01:00
Justin Clark-Casey (justincc) 967d42d393 Correctly override and call base OpenSimTestCase.SetUp() method in GridConnectorsTests and ArchiverTests.
Remove unrelated compile warning from AttachmentsModuleTests.
2012-09-19 01:06:42 +01:00
UbitUmarov 51ca84afdf coment out mesh model upload code to add textures and individual meshs
assets to inventory, since it may actually be a bad ideia since good
 model textures are deply related to it and there is no current use for
 independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
BlueWall 9d973ec3b3 Cleanup from prev. commit
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall d29fc53052 Fix some inconsistencies in configurartion: NonPhys prims
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.

  Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
ubit b4209caadd Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-18 03:47:42 +02:00
ubit e9af09084c Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-18 02:17:16 +02:00
Melanie ac2380bbfa Add booleans to control whether we actually crete inventory items 2012-09-18 02:12:07 +02:00
UbitUmarov e8ba26eac8 ***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. 2012-09-18 01:07:44 +01:00
UbitUmarov fd20ef5c91 add some locks to GetTextureModule 2012-09-17 22:35:36 +01:00
UbitUmarov c1eec3b828 on upload store mesh list contents as mesh assets. Build prims by instances not
meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov c3666c9ec3 make sure client still has money at upload 2012-09-17 19:38:05 +01:00
UbitUmarov 7f5b1182ef same cleanup 2012-09-17 19:09:51 +01:00
ubit 4336806ddf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 18:49:56 +02:00
UbitUmarov 1740325392 removed broken fee compression 2012-09-17 17:49:10 +01:00
Mic Bowman 91312daeb2 Moving ScriptModuleComms into the CoreModules tree. 2012-09-17 09:04:54 -07:00
ubit 1e3914236d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 16:52:40 +02:00
UbitUmarov df77724bbc let mesh model estimator work even without money module, so other
estimations can work
2012-09-17 15:50:59 +01:00
ubit f3f955b19b Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 16:38:14 +02:00
UbitUmarov 5915dfc26f Make use of mesh cost functions 2012-09-17 15:37:05 +01:00
Melanie d739246030 Merge branch 'master' into careminster 2012-09-17 14:18:03 +01:00
SignpostMarv 0e5f5538bc Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 14:15:52 +01:00
SignpostMarv f9721573d9 Implementing ability to register script constants and invocations on a region module automatically 2012-09-17 14:15:47 +01:00
Melanie 1dd75fcdb4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2012-09-17 14:15:22 +01:00
ubit 590c752c23 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 14:40:09 +02:00
UbitUmarov 5bbc4fb2a5 missing file for suport of mesh upload cost 2012-09-17 13:39:38 +01:00
ubit 434704fa99 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 14:35:01 +02:00
ubit 6e115798b7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 14:34:12 +02:00
SignpostMarv c7948a669a preventing a null reference exception from being thrown
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 13:29:15 +01:00
SignpostMarv 5e626ce55d script invocations cannot have void return type 2012-09-17 13:29:01 +01:00
Melanie f2308c819e Remove spammy "axislock" debug. 2012-09-17 12:58:59 +02:00
Diva Canto 380962d359 HG2.0: Generalized the allowed HG appearances to be more than 1. 2012-09-16 16:45:57 -07:00
Melanie 8dae7928d3 Make agent creation at destination asynchronous. Failures here are pretty
much guaranteed to be fatal and the few times this would dosconnect an agent
are more than made up for by the increased throughput of replying and
closing the connection vs. keeping it open during the heavy work. Also causes
better feedback to the viewer as the time is now split between Requesting
Teleport and Connectiong to Destination.
2012-09-16 23:41:34 +02:00
Melanie a79bafaaaf Change the close tmeout from 2 to 3 seconds on teleport. This may
prevent being logged out after a successful teleport.
2012-09-16 22:52:45 +02:00
Melanie 7d5942d154 Make IncomingCloseChildAgent not send a stop packet. This may prevent
a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie a76ce4f64d Make the agent being kicked a child agent first so there won't be a ghost 2012-09-16 22:50:35 +02:00
Melanie a97436f2f1 Catch a nullref in the code to suppress GetTexture warnign spam we can't
do a thing about anyway.
2012-09-16 16:42:30 +02:00
Melanie 66bf1376b5 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
2012-09-16 04:21:18 +01:00
Melanie db774d4292 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
2012-09-16 04:11:20 +01:00
Diva Canto daa4745fb7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-15 19:35:33 -07:00
Diva Canto de69a24574 More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test. 2012-09-15 19:33:51 -07:00
Robert Adams b602b476ad BulletSim: update DLLs and SOs and remove some debugging code. 2012-09-15 15:36:13 -07:00
Robert Adams c77be802d2 BulletSim: some debugging prints in BSPrim for tracking changes in linkset children. 2012-09-15 15:32:16 -07:00
Robert Adams 1826b2b18e BulletSim: add the debugging routine DumpRigidBody2() to API2. 2012-09-15 15:32:11 -07:00
Robert Adams f35bd6eb7d BulletSim: another attempt at computing physics FPS correctly. 2012-09-15 15:32:05 -07:00
Robert Adams dcb94b8a24 BulletSim: remove timeStep parameter from calls for vehicle parameter setting. There is no reason these should be using the simulation time interval for parameter calculation. 2012-09-15 15:31:59 -07:00
Robert Adams 6632eb7c05 BulletSim: Remove calculation and passing of unused collied object type.
Fix collision code to properly sense mega-region children regions as terrain.
When setting an object physical, reset all the physical properties (friction, ...).
2012-09-15 15:31:54 -07:00
Robert Adams f0a098924e BulletSim: set all linkset objects center of mass to the whole linkset's center of mass 2012-09-15 15:31:49 -07:00
Robert Adams 7c347f4c5c BulletSim: Add calls to linkset class when object going static or dynamic.
Reset center of mass on an object when going dynamic.
2012-09-15 15:31:44 -07:00
Robert Adams d86cbe6379 BulletSim: remove unused NeedsMeshing() code from BSScene. 2012-09-15 15:31:39 -07:00
Robert Adams c0fec70b1a BulletSim: Add 'IsNativeShape2' call 2012-09-15 15:31:34 -07:00
Robert Adams 2c5ff93990 BulletSim: Way too many changes in one commit.
Many changes to BSDynamic for readability and commentary.
Linkset hacking for vehicles: don't over mass the root prim.
Add parameter for link constraint solver iterations.
Correct uses of timestep in timescale calculations for vehicles.
Reorganize code/logic for making objects static and dynamic for readability
    and use of API2.
Changed most calls in BSPrim to use API2 calls (the new way).
Avatars do not generate default Bullet collision events but do call up
    to the simulator for every avatar. Reduces overhead.
Objects added to collision list only if they are processing collisions.
    Reduces overhead especially for large numbers of avatars.
Generalize call for water height to GetWaterHeightAtXYZ().
Catch and correct exception getting terrain height when out of bounds.
Correct race condition in Terrain Manager where creation wasn't at taint-time.
Add API calls for constructing compound shapes.
Move NeedsMeshing() logic into object class.
Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
2012-09-15 15:31:29 -07:00
Justin Clark-Casey (justincc) 1ec84ac8b1 Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-15 02:12:26 +01:00
Justin Clark-Casey (justincc) d5c8c6bc12 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-15 01:08:15 +01:00
Melanie 2aa7a22129 Sequence/throttle asset retrievals. 2012-09-14 23:09:07 +02:00
Oren Hurvitz 5dd2569bf7 Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
Justin Clark-Casey (justincc) d7e6fe488d Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the multi-OAR patch there is now only one class that handles this operation.
Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
2012-09-14 20:25:44 +01:00
Oren Hurvitz ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Melanie 387e59ff7f Revamp the HTTP textures handler to allow a maximum of four fetches
at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
Justin Clark-Casey (justincc) 6f7825e310 Don't store the unnecessary VERSIONMIN. VERSIONMAX, METHOD or UserID (present as column PrincipalID) parameters in the Avatars table.
These are used to invoke avatar service calls but are not in themselves persistable avatar data.
2012-09-14 00:07:39 +01:00
Melanie 9f93bef111 Allow setting connection limits, part 2 2012-09-14 00:15:10 +02:00
Melanie 45fe25de0d Allow some more connections to try to ease lag. 2012-09-14 00:14:39 +02:00
Melanie f14b257fc0 Wait longer for arrival cofirmation to aid tps into laggy regions 2012-09-14 00:13:08 +02:00
Melanie e1e9855ede Wait a bit longer for new scene presences to aid tps into laggy regions 2012-09-14 00:12:41 +02:00
Melanie 52d74cf274 Allow setting max connections for an endpoint 2012-09-14 00:11:23 +02:00
Diva Canto dd0a89a0e6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-13 10:00:52 -07:00
Diva Canto 190f9c258b Restarting to work on HGSuitcaseInventoryService: added the ability for the outside world to retrieve appearance items. Not ACLed yet. 2012-09-13 10:00:29 -07:00
SignpostMarv 46d8405229 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
SignpostMarv 9598c1af9e correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc) cdc3781f42 Fix usage statement on "debug http" console command since max level is now 5 rather than 3 2012-09-12 23:02:25 +01:00
Justin Clark-Casey (justincc) 7df7b86ec5 Fix bug in logging sample input at debug http level 4.
Also converts newlines to "\n" text.
2012-09-12 23:01:07 +01:00
Melanie e7932682a2 Add a logger so the prior commit will work 2012-09-12 21:24:09 +02:00
Melanie d8e9188908 Stop expiry timer when upload is complete. Log if timeout is reached. 2012-09-12 21:14:55 +02:00
Melanie 5139db2638 Add a timer to time out upload caps handlers that are not used. 2012-09-12 12:56:59 +02:00
Justin Clark-Casey (justincc) 224efe7b76 minor: Comment out friends notification log spam for now. 2012-09-12 01:58:01 +01:00
Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
SignpostMarv c17965eec4 mathematically & hypothetically speaking we want to avoid negative values being written 2012-09-12 01:26:22 +01:00
Justin Clark-Casey (justincc) 4ead48f09f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-12 01:24:17 +01:00
SignpostMarv 41f3f2400e Documentation of economy-related EventManager events 2012-09-12 01:23:47 +01:00
Mic Bowman f06394f195 Allow an incoming identifier to be specified for a JsonStore. 2012-09-11 16:42:07 -07:00
Justin Clark-Casey (justincc) d53a53d4c5 Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 2012-09-12 00:10:48 +01:00
Justin Clark-Casey (justincc) 757d9163fa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-12 00:07:56 +01:00
Melanie fd1ee58f87 Add a missing brace, remove a useless temp variable, enable charging. 2012-09-11 22:52:11 +02:00
UbitUmarov 013e94af5d report mesh upload costs ( fake values) 2012-09-11 23:06:29 +01:00
Justin Clark-Casey (justincc) 25111e703f Add levels 4 and 5 to "debug http" console command that will log a sample of incoming request data and the entire incoming data respectively.
See "help debug http" for more details.
2012-09-11 21:48:51 +01:00
UbitUmarov 245763b1b0 let LLSDAssetUploadRequest include asset_resources information plus let
NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11 20:30:30 +01:00
SignpostMarv ad1b9bbba6 documentation (OnSceneObjectPartCopy) 2012-09-11 20:12:45 +01:00