4ce0c0794a 
								
							
								 
							
						 
						
							
							
								
								* Added TryGetAvatar to SceneManager  
							
							... 
							
							
							
							* Refactored some names for clarity 
							
						 
						
							2007-09-20 05:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								604b786d89 
								
							
								 
							
						 
						
							
							
								
								* A feeble attempt at adding Grid db support to SQLite, just adding some code based on User db. Nothing hot-wired though.  
							
							
							
						 
						
							2007-09-19 23:16:30 +00:00  
				
					
						
							
							
								 
						
							
							
								2afbf8b22b 
								
							
								 
							
						 
						
							
							
								
								* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively  
							
							... 
							
							
							
							* Removed unused m_child from ClientView 
							
						 
						
							2007-09-19 04:19:27 +00:00  
				
					
						
							
							
								 
						
							
							
								440819fab9 
								
							
								 
							
						 
						
							
							
								
								* Deleted unused RegionManager.cs  
							
							... 
							
							
							
							* Deleted unused ModuleAPIMethod's 
							
						 
						
							2007-09-19 00:42:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9f7c0a015e 
								
							
								 
							
						 
						
							
							
								
								* 'Use format string' ftw  
							
							
							
						 
						
							2007-09-19 00:32:59 +00:00  
				
					
						
							
							
								 
						
							
							
								8f0b03597b 
								
							
								 
							
						 
						
							
							
								
								* Modernized ScriptManager to new interface-based module calls.  
							
							... 
							
							
							
							* 'remove redundant this qualifier' ftw 
							
						 
						
							2007-09-19 00:30:55 +00:00  
				
					
						
							
							
								 
						
							
							
								3f6b3f6b59 
								
							
								 
							
						 
						
							
							
								
								* Moved SendLogoutPacket back to IClientAPI.  
							
							
							
						 
						
							2007-09-18 23:37:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f71b315592 
								
							
								 
							
						 
						
							
							
								
								* Now at least we're not creating physActors for child agents.  
							
							
							
						 
						
							2007-09-18 22:12:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c8f51836b8 
								
							
								 
							
						 
						
							
							
								
								* Gave Connectivity some more (manly) love.  
							
							
							
						 
						
							2007-09-18 21:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								70d9cec3b5 
								
							
								 
							
						 
						
							
							
								
								* Yet some more connectivity restructuring  
							
							... 
							
							
							
							* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good! 
							
						 
						
							2007-09-18 13:29:16 +00:00  
				
					
						
							
							
								 
						
							
							
								0bac4b430c 
								
							
								 
							
						 
						
							
							
								
								* Handlerized ViewerEffect  
							
							... 
							
							
							
							* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding 
							
						 
						
							2007-09-18 12:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a963b3057b 
								
							
								 
							
						 
						
							
							
								
								* Replaced usage of ClientView with IClientAPI  
							
							... 
							
							
							
							* Some propertification and hideousness of fields. 
							
						 
						
							2007-09-18 09:59:33 +00:00  
				
					
						
							
							
								 
						
							
							
								ffb4f97a66 
								
							
								 
							
						 
						
							
							
								
								* Merged ClientViewBase into ClientView for great justice  
							
							
							
						 
						
							2007-09-18 08:55:44 +00:00  
				
					
						
							
							
								 
						
							
							
								26406efd55 
								
							
								 
							
						 
						
							
							
								
								* Made ClientViewBase abstract  
							
							... 
							
							
							
							* Deleted unused m_consoleRegion 
							
						 
						
							2007-09-18 08:38:21 +00:00  
				
					
						
							
							
								 
						
							
							
								04e7fcd0e9 
								
							
								 
							
						 
						
							
							
								
								RemoveAvatar called from scene.cs; implemented in ODE.  Still issues with multi-region; see bug 410  
							
							
							
						 
						
							2007-09-18 02:38:10 +00:00  
				
					
						
							
							
								 
						
							
							
								b8d9737a47 
								
							
								 
							
						 
						
							
							
								
								fixing me some line endings  
							
							
							
						 
						
							2007-09-17 12:52:03 +00:00  
				
					
						
							
							
								 
						
							
							
								8792645e0d 
								
							
								 
							
						 
						
							
							
								
								Forgot to check in prebuild.xml on sat, see someone already did :)  
							
							... 
							
							
							
							Fix in DNS resolve 
							
						 
						
							2007-09-17 08:06:20 +00:00  
				
					
						
							
							
								 
						
							
							
								df58154781 
								
							
								 
							
						 
						
							
							
								
								* Moved some commands from Scene into SceneManager so they could be used with 'root'  
							
							... 
							
							
							
							* Removed some duplicated commands 
							
						 
						
							2007-09-17 07:31:15 +00:00  
				
					
						
							
							
								 
						
							
							
								b3d2f8b8e2 
								
							
								 
							
						 
						
							
							
								
								*doh*  
							
							
							
						 
						
							2007-09-17 07:10:23 +00:00  
				
					
						
							
							
								 
						
							
							
								6961013c24 
								
							
								 
							
						 
						
							
							
								
								* CHANGED SOME CONSOLE COMMAND BEHAVIOURS  
							
							... 
							
							
							
							* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
  * Removed unused and non-existent project ref 
							
						 
						
							2007-09-17 06:57:17 +00:00  
				
					
						
							
							
								 
						
							
							
								279177219e 
								
							
								 
							
						 
						
							
							
								
								Fixed missing Axiom references.  
							
							
							
						 
						
							2007-09-16 13:02:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c654506b18 
								
							
								 
							
						 
						
							
							
								
								Implemented: llSetText, llResetScript  
							
							... 
							
							
							
							Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) 
							
						 
						
							2007-09-16 03:36:13 +00:00  
				
					
						
							
							
								 
						
							
							
								88968622ea 
								
							
								 
							
						 
						
							
							
								
								Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp  
							
							
							
						 
						
							2007-09-15 16:45:37 +00:00  
				
					
						
							
							
								 
						
							
							
								cff586df68 
								
							
								 
							
						 
						
							
							
								
								Bugfixed: llListRandomize  
							
							... 
							
							
							
							Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString 
							
						 
						
							2007-09-15 16:16:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c6344fcf94 
								
							
								 
							
						 
						
							
							
								
								llList2Key, llList2Rot, llList2List  
							
							
							
						 
						
							2007-09-15 15:55:40 +00:00  
				
					
						
							
							
								 
						
							
							
								ad042f1d75 
								
							
								 
							
						 
						
							
							
								
								Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFindList, llListInsertList, llDeleteSubList  
							
							
							
						 
						
							2007-09-15 15:45:20 +00:00  
				
					
						
							
							
								 
						
							
							
								1e0f9604a6 
								
							
								 
							
						 
						
							
							
								
								Will display error in main chat if unsupported llFunction is used.  
							
							
							
						 
						
							2007-09-15 14:57:07 +00:00  
				
					
						
							
							
								 
						
							
							
								ad903f1b7b 
								
							
								 
							
						 
						
							
							
								
								Prevent the crash due to exception in system ReadLine that I saw today  
							
							... 
							
							
							
							during loadtesting. 
							
						 
						
							2007-09-15 14:52:53 +00:00  
				
					
						
							
							
								 
						
							
							
								ed68a3894c 
								
							
								 
							
						 
						
							
							
								
								Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.  
							
							
							
						 
						
							2007-09-15 14:22:38 +00:00  
				
					
						
							
							
								 
						
							
							
								12378312d5 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the build error that I introduced with my last commit.  
							
							
							
						 
						
							2007-09-15 10:53:46 +00:00  
				
					
						
							
							
								 
						
							
							
								b931048b16 
								
							
								 
							
						 
						
							
							
								
								put some locking around user access, which should help with  
							
							... 
							
							
							
							the exception dalien found during crash-a-thon 
							
						 
						
							2007-09-15 10:43:19 +00:00  
				
					
						
							
							
								 
						
							
							
								4a07800f14 
								
							
								 
							
						 
						
							
							
								
								Testing to see if this fixes the editing appearance crash, or makes it (or anything else) worse.  
							
							
							
						 
						
							2007-09-15 10:39:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f8ddf7429e 
								
							
								 
							
						 
						
							
							
								
								* Wired up chat so that channel goes into OnChatFromViewer. However:  
							
							... 
							
							
							
							* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts. 
							
						 
						
							2007-09-14 13:46:05 +00:00  
				
					
						
							
							
								 
						
							
							
								1b1808d45d 
								
							
								 
							
						 
						
							
							
								
								* fixed script compilation  
							
							... 
							
							
							
							* reversed //c# - if
  * rightifyed what's actually converted 
							
						 
						
							2007-09-14 09:25:07 +00:00  
				
					
						
							
							
								 
						
							
							
								8849637493 
								
							
								 
							
						 
						
							
							
								
								more fun with LSL implementations  
							
							
							
						 
						
							2007-09-14 08:57:13 +00:00  
				
					
						
							
							
								 
						
							
							
								dddf61953b 
								
							
								 
							
						 
						
							
							
								
								added ability to update group position  
							
							
							
						 
						
							2007-09-14 08:55:22 +00:00  
				
					
						
							
							
								 
						
							
							
								0d685d6a52 
								
							
								 
							
						 
						
							
							
								
								Can now set the http ports that grid server and user server use.  
							
							
							
						 
						
							2007-09-14 06:02:24 +00:00  
				
					
						
							
							
								 
						
							
							
								b31fc4980f 
								
							
								 
							
						 
						
							
							
								
								ODE: no more slippin' & slidin'  
							
							
							
						 
						
							2007-09-13 21:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								1703cacaab 
								
							
								 
							
						 
						
							
							
								
								Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity  
							
							
							
						 
						
							2007-09-13 16:39:04 +00:00  
				
					
						
							
							
								 
						
							
							
								23b8e39c1b 
								
							
								 
							
						 
						
							
							
								
								llSetPos(), llGetPos(), llGetLocalPos() now implemented  
							
							
							
						 
						
							2007-09-13 14:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								0709d96716 
								
							
								 
							
						 
						
							
							
								
								If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile.  
							
							
							
						 
						
							2007-09-13 14:15:02 +00:00  
				
					
						
							
							
								 
						
							
							
								888133e987 
								
							
								 
							
						 
						
							
							
								
								add some locks around DataSet manipulation to ensure we are doing this  
							
							... 
							
							
							
							safely 
							
						 
						
							2007-09-13 13:10:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7a9f5ed6b3 
								
							
								 
							
						 
						
							
							
								
								Fix the terrain heightmap load from images (tested PNG and GIF).  
							
							
							
						 
						
							2007-09-13 13:09:14 +00:00  
				
					
						
							
							
								 
						
							
							
								af6c9d355d 
								
							
								 
							
						 
						
							
							
								
								implement llGetScale and llSetScale  
							
							... 
							
							
							
							drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine 
							
						 
						
							2007-09-13 13:06:54 +00:00  
				
					
						
							
							
								 
						
							
							
								afea5f2205 
								
							
								 
							
						 
						
							
							
								
								remove ^M, as native storage should be UNIX format, and ^M in/out mashing  
							
							... 
							
							
							
							will happen on the windows side now that eol-style is correct 
							
						 
						
							2007-09-13 11:41:42 +00:00  
				
					
						
							
							
								 
						
							
							
								cef8c5e9d7 
								
							
								 
							
						 
						
							
							
								
								Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.  
							
							
							
						 
						
							2007-09-13 11:11:08 +00:00  
				
					
						
							
							
								 
						
							
							
								615487a756 
								
							
								 
							
						 
						
							
							
								
								Backup is now optional on classes  
							
							... 
							
							
							
							* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite 
							
						 
						
							2007-09-13 05:25:26 +00:00  
				
					
						
							
							
								 
						
							
							
								a5aedc0896 
								
							
								 
							
						 
						
							
							
								
								GUI: Added placeholders + info on what to be done  
							
							
							
						 
						
							2007-09-12 13:27:04 +00:00  
				
					
						
							
							
								 
						
							
							
								b12bfb6315 
								
							
								 
							
						 
						
							
							
								
								GUI also contains option for Stand Alone mode.  
							
							
							
						 
						
							2007-09-12 13:16:08 +00:00  
				
					
						
							
							
								 
						
							
							
								dcaab9103c 
								
							
								 
							
						 
						
							
							
								
								Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server.  
							
							
							
						 
						
							2007-09-12 13:03:21 +00:00  
				
					
						
							
							
								 
						
							
							
								26eebf6b32 
								
							
								 
							
						 
						
							
							
								
								I think 1.0f makes a better offset than 1.2f for basic physics (less floating,  
							
							... 
							
							
							
							not too much crouching).  I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land. 
							
						 
						
							2007-09-12 10:56:04 +00:00  
				
					
						
							
							
								 
						
							
							
								26a67d998c 
								
							
								 
							
						 
						
							
							
								
								add timestamps to log messages.  This probably needs to all be cleaned up  
							
							... 
							
							
							
							with a real logging module later, but this should make reading logs easier
for now 
							
						 
						
							2007-09-12 10:54:34 +00:00  
				
					
						
							
							
								 
						
							
							
								5ade01bb49 
								
							
								 
							
						 
						
							
							
								
								Fixed DNS resolve bug for Grid mode on multi-Homer systems.  
							
							
							
						 
						
							2007-09-12 05:37:46 +00:00  
				
					
						
							
							
								 
						
							
							
								6ca6c035e7 
								
							
								 
							
						 
						
							
							
								
								debug for mysql issue  
							
							
							
						 
						
							2007-09-12 04:44:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b521e5d219 
								
							
								 
							
						 
						
							
							
								
								Another attempt at fixing the disappearing estate_settings.xml file.  
							
							
							
						 
						
							2007-09-11 21:41:26 +00:00  
				
					
						
							
							
								 
						
							
							
								71f94d8421 
								
							
								 
							
						 
						
							
							
								
								Fix for setting region through property.  This should allow  
							
							... 
							
							
							
							mysql to work again in grid mode for user storage. 
							
						 
						
							2007-09-11 15:13:24 +00:00  
				
					
						
							
							
								 
						
							
							
								7fd639a19e 
								
							
								 
							
						 
						
							
							
								
								Kill little green men on minimap if the avatar logs off.  
							
							
							
						 
						
							2007-09-11 15:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3a1ddca8a1 
								
							
								 
							
						 
						
							
							
								
								Fixing namespace problems  
							
							
							
						 
						
							2007-09-11 14:33:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b112539f95 
								
							
								 
							
						 
						
							
							
								
								* minor refactorings  
							
							
							
						 
						
							2007-09-11 14:20:09 +00:00  
				
					
						
							
							
								 
						
							
							
								04cf04600c 
								
							
								 
							
						 
						
							
							
								
								Applied  ldvoipeng's patch [ #360 ], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.  
							
							
							
						 
						
							2007-09-11 14:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								bc86d33dbd 
								
							
								 
							
						 
						
							
							
								
								Get rid of extra green men in minimap on region crossings (they were  
							
							... 
							
							
							
							child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave. 
							
						 
						
							2007-09-11 14:11:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a1e2fea7c1 
								
							
								 
							
						 
						
							
							
								
								move the locks closer to the data, sqlite for assets now works like a champ  
							
							
							
						 
						
							2007-09-11 08:25:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b3777729b4 
								
							
								 
							
						 
						
							
							
								
								remove autogenerated files  
							
							
							
						 
						
							2007-09-11 08:24:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e2e13a9756 
								
							
								 
							
						 
						
							
							
								
								Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.  
							
							
							
						 
						
							2007-09-11 07:04:05 +00:00  
				
					
						
							
							
								 
						
							
							
								207bf2e4cf 
								
							
								 
							
						 
						
							
							
								
								add DeleteAsset  
							
							... 
							
							
							
							this also moves commit points around a bit for debuging, though 
this will change back now the MW has worked out synchronization 
							
						 
						
							2007-09-11 05:26:14 +00:00  
				
					
						
							
							
								 
						
							
							
								0770a5de0a 
								
							
								 
							
						 
						
							
							
								
								Trying some locks on asset database access.  
							
							
							
						 
						
							2007-09-11 04:54:55 +00:00  
				
					
						
							
							
								 
						
							
							
								1fb47bc4c5 
								
							
								 
							
						 
						
							
							
								
								Make grass and trees phantom by default. Same behavior as LL grid.  
							
							
							
						 
						
							2007-09-10 19:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b134617e07 
								
							
								 
							
						 
						
							
							
								
								* Took a stab at  #388  
							
							
							
						 
						
							2007-09-10 13:42:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a1be7f4be5 
								
							
								 
							
						 
						
							
							
								
								added some debugging for tracing where asset code isn't working with sqlite  
							
							
							
						 
						
							2007-09-10 13:34:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ffe9c9374a 
								
							
								 
							
						 
						
							
							
								
								mass update of urls in source code to new website  
							
							
							
						 
						
							2007-09-10 08:14:38 +00:00  
				
					
						
							
							
								 
						
							
							
								22dbe82b26 
								
							
								 
							
						 
						
							
							
								
								A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.  
							
							
							
						 
						
							2007-09-10 07:48:22 +00:00  
				
					
						
							
							
								 
						
							
							
								91cc820f34 
								
							
								 
							
						 
						
							
							
								
								Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.  
							
							
							
						 
						
							2007-09-10 07:23:43 +00:00  
				
					
						
							
							
								 
						
							
							
								15423539f9 
								
							
								 
							
						 
						
							
							
								
								hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.  
							
							... 
							
							
							
							Needs more testing, so if it causes problems will have to swap back to db4o. 
							
						 
						
							2007-09-10 06:45:54 +00:00  
				
					
						
							
							
								 
						
							
							
								7adc2212c7 
								
							
								 
							
						 
						
							
							
								
								* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.  
							
							... 
							
							
							
							* Ignored some bins and gens 
							
						 
						
							2007-09-10 04:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								86e3fc3da2 
								
							
								 
							
						 
						
							
							
								
								added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)  
							
							
							
						 
						
							2007-09-09 21:21:09 +00:00  
				
					
						
							
							
								 
						
							
							
								907918e68e 
								
							
								 
							
						 
						
							
							
								
								Little green men (aka dots on minimap). Thanks to bushing for  
							
							... 
							
							
							
							pointing out that it is done by CoarseLocationUpdatePacket. 
							
						 
						
							2007-09-09 17:32:03 +00:00  
				
					
						
							
							
								 
						
							
							
								94b03aa09d 
								
							
								 
							
						 
						
							
							
								
								ODE: added support for Phantom flag.  Presently you need to add 1024 to ObjectFlags by hand  
							
							
							
						 
						
							2007-09-09 15:28:15 +00:00  
				
					
						
							
							
								 
						
							
							
								588ab9f090 
								
							
								 
							
						 
						
							
							
								
								ODE fix: avatar/avatar collision enabled.  Needs client update fix to be seen correctly.  In the right repository this time..  
							
							
							
						 
						
							2007-09-09 13:24:18 +00:00  
				
					
						
							
							
								 
						
							
							
								21227b4fda 
								
							
								 
							
						 
						
							
							
								
								A small try/catch wrapper to prevent the CLI errors from nuking the sim.  
							
							... 
							
							
							
							Now will just print the backtrace on the screen and continue. 
							
						 
						
							2007-09-08 16:48:52 +00:00  
				
					
						
							
							
								 
						
							
							
								3433f3814a 
								
							
								 
							
						 
						
							
							
								
								Partial fix for the "avatars permanently facing east" - now the rotation  
							
							... 
							
							
							
							is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit. 
							
						 
						
							2007-09-08 16:30:39 +00:00  
				
					
						
							
							
								 
						
							
							
								741a967bb3 
								
							
								 
							
						 
						
							
							
								
								Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]  
							
							
							
						 
						
							2007-09-08 11:08:38 +00:00  
				
					
						
							
							
								 
						
							
							
								5020e4e602 
								
							
								 
							
						 
						
							
							
								
								Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).  
							
							
							
						 
						
							2007-09-08 08:12:19 +00:00  
				
					
						
							
							
								 
						
							
							
								c29df824c2 
								
							
								 
							
						 
						
							
							
								
								Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).  
							
							... 
							
							
							
							Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc). 
							
						 
						
							2007-09-08 07:50:31 +00:00  
				
					
						
							
							
								 
						
							
							
								294572d7bb 
								
							
								 
							
						 
						
							
							
								
								added SQLiteAssetData class first pass.  This should work,  
							
							... 
							
							
							
							but it will current store local and temporary assets as well.
Will fix that later. 
							
						 
						
							2007-09-07 13:29:08 +00:00  
				
					
						
							
							
								 
						
							
							
								568ecc0fe0 
								
							
								 
							
						 
						
							
							
								
								remove build files from svn  
							
							
							
						 
						
							2007-09-07 12:42:49 +00:00  
				
					
						
							
							
								 
						
							
							
								6a45a1ce9c 
								
							
								 
							
						 
						
							
							
								
								factor out common methods to SQLiteBase  
							
							
							
						 
						
							2007-09-07 12:37:05 +00:00  
				
					
						
							
							
								 
						
							
							
								804e87861b 
								
							
								 
							
						 
						
							
							
								
								added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).  
							
							
							
						 
						
							2007-09-06 14:15:16 +00:00  
				
					
						
							
							
								 
						
							
							
								3586beb81b 
								
							
								 
							
						 
						
							
							
								
								fixed mantis bug 375 (copy broken with physics/ODE enabled)  
							
							
							
						 
						
							2007-09-06 03:31:32 +00:00  
				
					
						
							
							
								 
						
							
							
								aafc82cd18 
								
							
								 
							
						 
						
							
							
								
								Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.  
							
							
							
						 
						
							2007-09-05 21:36:55 +00:00  
				
					
						
							
							
								 
						
							
							
								4efc75eb66 
								
							
								 
							
						 
						
							
							
								
								Added "Local" and "Temporary" Fields to the AssetBase class.  
							
							
							
						 
						
							2007-09-05 12:00:44 +00:00  
				
					
						
							
							
								 
						
							
							
								3450911a7e 
								
							
								 
							
						 
						
							
							
								
								Just trying to get more debug info from a exception that has been reported.  
							
							
							
						 
						
							2007-09-04 21:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								c014ea1510 
								
							
								 
							
						 
						
							
							
								
								Added partial help info when calling "help" command with a region set.  
							
							... 
							
							
							
							Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document. 
							
						 
						
							2007-09-04 20:21:03 +00:00  
				
					
						
							
							
								 
						
							
							
								e58a5c7a95 
								
							
								 
							
						 
						
							
							
								
								Fixed it so "shutdown" command works when a region is set as the active console region.  
							
							
							
						 
						
							2007-09-04 18:28:35 +00:00  
				
					
						
							
							
								 
						
							
							
								76394f46a5 
								
							
								 
							
						 
						
							
							
								
								Part 2 of Darok's BulletX patches.  
							
							
							
						 
						
							2007-09-04 18:14:45 +00:00  
				
					
						
							
							
								 
						
							
							
								725ef022c6 
								
							
								 
							
						 
						
							
							
								
								Part 1 of Darok's BulletX patches.  
							
							
							
						 
						
							2007-09-04 18:03:29 +00:00  
				
					
						
							
							
								 
						
							
							
								710856e3d3 
								
							
								 
							
						 
						
							
							
								
								Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].  
							
							
							
						 
						
							2007-09-04 17:53:21 +00:00  
				
					
						
							
							
								 
						
							
							
								0eef82291e 
								
							
								 
							
						 
						
							
							
								
								Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.  
							
							... 
							
							
							
							Can now use "show users" when a region is set, to have a list of users in just that region displayed. 
							
						 
						
							2007-09-04 17:09:47 +00:00  
				
					
						
							
							
								 
						
							
							
								d7b7ff3d49 
								
							
								 
							
						 
						
							
							
								
								Using change-region without a region name will now display the currently active region's name.  
							
							
							
						 
						
							2007-09-04 16:48:06 +00:00  
				
					
						
							
							
								 
						
							
							
								16cbc35f0c 
								
							
								 
							
						 
						
							
							
								
								Fixed it so change-region works with region names that have spaces in them.  
							
							... 
							
							
							
							Fixed it so that change-region gives some feedback to show if its worked (found the region) or not. 
							
						 
						
							2007-09-04 16:39:44 +00:00  
				
					
						
							
							
								 
						
							
							
								bfd36e2e83 
								
							
								 
							
						 
						
							
							
								
								Some work on Module loading/management.  
							
							... 
							
							
							
							Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much) 
							
						 
						
							2007-09-04 13:43:56 +00:00  
				
					
						
							
							
								 
						
							
							
								825a2208c6 
								
							
								 
							
						 
						
							
							
								
								ODE bugfix: multiple avatars now supported properly  
							
							
							
						 
						
							2007-09-01 21:30:51 +00:00  
				
					
						
							
							
								 
						
							
							
								00d4d5a21b 
								
							
								 
							
						 
						
							
							
								
								once more, without the debug statements (ODE multi-region fixes, various debugging)  
							
							
							
						 
						
							2007-09-01 11:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								0901dfded1 
								
							
								 
							
						 
						
							
							
								
								umm, nevermind all that -- this is the real ODE region fix.  I'll get subversion someday  
							
							
							
						 
						
							2007-09-01 11:01:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2163fc75eb 
								
							
								 
							
						 
						
							
							
								
								remove some more rote Verbose strings, leave only ones that actually have something  
							
							... 
							
							
							
							interesting to say 
							
						 
						
							2007-08-31 13:03:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f388a47254 
								
							
								 
							
						 
						
							
							
								
								Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].  
							
							... 
							
							
							
							A few other minor changes. 
							
						 
						
							2007-08-31 12:19:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a37275fe40 
								
							
								 
							
						 
						
							
							
								
								change debugging around failed prim loading.  I have one prim that doesn't  
							
							... 
							
							
							
							like loading in my environment, and hopefully this will help figure out
what is going on 
							
						 
						
							2007-08-31 11:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								e158a45b09 
								
							
								 
							
						 
						
							
							
								
								danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug  
							
							
							
						 
						
							2007-08-30 23:23:44 +00:00  
				
					
						
							
							
								 
						
							
							
								bad1df704a 
								
							
								 
							
						 
						
							
							
								
								remove debugging statement  
							
							
							
						 
						
							2007-08-30 19:58:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d03000062a 
								
							
								 
							
						 
						
							
							
								
								Config option for loading ScriptEngine (wjordan)  
							
							... 
							
							
							
							Removed project file for ExcensionsScriptModule 
							
						 
						
							2007-08-30 18:51:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e1505be97f 
								
							
								 
							
						 
						
							
							
								
								Added some place holder classes for various modules.  
							
							... 
							
							
							
							Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users. 
							
						 
						
							2007-08-30 13:47:04 +00:00  
				
					
						
							
							
								 
						
							
							
								a7f7dfc0dc 
								
							
								 
							
						 
						
							
							
								
								few small changes (all work in progress).  
							
							
							
						 
						
							2007-08-29 19:09:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9c0a855088 
								
							
								 
							
						 
						
							
							
								
								Remove a debug line.  
							
							
							
						 
						
							2007-08-29 16:48:44 +00:00  
				
					
						
							
							
								 
						
							
							
								334dce42e7 
								
							
								 
							
						 
						
							
							
								
								Fixed the problem of prims not being loaded from the database (that my last commit created).  
							
							
							
						 
						
							2007-08-29 16:35:22 +00:00  
				
					
						
							
							
								 
						
							
							
								36fba5e7e2 
								
							
								 
							
						 
						
							
							
								
								Various small changes (some likely to be removed again soon)  
							
							
							
						 
						
							2007-08-29 15:39:57 +00:00  
				
					
						
							
							
								 
						
							
							
								1a33582c05 
								
							
								 
							
						 
						
							
							
								
								Attempt to cut down how often objects are backed up to the database.  
							
							
							
						 
						
							2007-08-29 15:32:48 +00:00  
				
					
						
							
							
								 
						
							
							
								f1be283378 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix bug on linux where estate_settings.xml gets wiped.  
							
							
							
						 
						
							2007-08-29 01:50:59 +00:00  
				
					
						
							
							
								 
						
							
							
								34b836307d 
								
							
								 
							
						 
						
							
							
								
								Partial fix for corner-handle prim resize bug. Doesn't work correctly with linked-prims yet, but single prims are good (Thanks Dharma!)  
							
							
							
						 
						
							2007-08-29 01:14:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2ccc8e1e98 
								
							
								 
							
						 
						
							
							
								
								Fixed the problem of uploaded animations not showing up in inventory [Mantis number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.  
							
							
							
						 
						
							2007-08-28 20:07:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3a97f3f597 
								
							
								 
							
						 
						
							
							
								
								Applied danx0r's ODE patch [mantis number 340].  
							
							... 
							
							
							
							Corrected a few out dated things in the ExtensionsScriptModule. 
							
						 
						
							2007-08-28 19:55:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7915adc6c5 
								
							
								 
							
						 
						
							
							
								
								Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.  
							
							
							
						 
						
							2007-08-28 18:40:40 +00:00  
				
					
						
							
							
								 
						
							
							
								c16aafee09 
								
							
								 
							
						 
						
							
							
								
								Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)  
							
							
							
						 
						
							2007-08-28 18:30:28 +00:00  
				
					
						
							
							
								 
						
							
							
								5a149084d4 
								
							
								 
							
						 
						
							
							
								
								startup event on script added to object, not all inside object.  
							
							
							
						 
						
							2007-08-28 18:22:48 +00:00  
				
					
						
							
							
								 
						
							
							
								31b895681a 
								
							
								 
							
						 
						
							
							
								
								As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".  
							
							
							
						 
						
							2007-08-28 18:09:36 +00:00  
				
					
						
							
							
								 
						
							
							
								2b3b1faf6d 
								
							
								 
							
						 
						
							
							
								
								use order by ParentID to ensure root prims are selected first  
							
							
							
						 
						
							2007-08-28 15:33:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9a09b7532d 
								
							
								 
							
						 
						
							
							
								
								Removed last commit, as sdague has also done a fix.  
							
							
							
						 
						
							2007-08-28 15:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								1c503ad270 
								
							
								 
							
						 
						
							
							
								
								Attempt to track down the loading prims error. So Temporary fix to see if it is what we think.  
							
							
							
						 
						
							2007-08-28 15:27:27 +00:00  
				
					
						
							
							
								 
						
							
							
								6bd4c6fee6 
								
							
								 
							
						 
						
							
							
								
								some changes which get us closer to Sqlite storage for users  
							
							
							
						 
						
							2007-08-28 15:11:56 +00:00  
				
					
						
							
							
								 
						
							
							
								e4fea6d11b 
								
							
								 
							
						 
						
							
							
								
								Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.  
							
							
							
						 
						
							2007-08-28 14:26:23 +00:00  
				
					
						
							
							
								 
						
							
							
								8e3b2392d1 
								
							
								 
							
						 
						
							
							
								
								Start of trying to make Region/Scene more modular.  
							
							... 
							
							
							
							Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command. 
							
						 
						
							2007-08-28 14:21:17 +00:00  
				
					
						
							
							
								 
						
							
							
								c1a899b651 
								
							
								 
							
						 
						
							
							
								
								Ensure that UserProfileData doesn't pass down null values.  
							
							... 
							
							
							
							These cause some issues with the ADO.NET mapping 
							
						 
						
							2007-08-28 13:02:51 +00:00  
				
					
						
							
							
								 
						
							
							
								6dd6ef3fa2 
								
							
								 
							
						 
						
							
							
								
								sqlite is storing now, uint64 makes things "interesting".  
							
							... 
							
							
							
							however lookup isn't working 
							
						 
						
							2007-08-28 12:34:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5363549bf4 
								
							
								 
							
						 
						
							
							
								
								added some more types that will be needed  
							
							
							
						 
						
							2007-08-28 11:49:25 +00:00  
				
					
						
							
							
								 
						
							
							
								d5c5aff919 
								
							
								 
							
						 
						
							
							
								
								sqlite user datastore "should" be functionally complete  
							
							... 
							
							
							
							with this checkin, though it's not tested.  Will do that 
tommorrow. 
							
						 
						
							2007-08-28 02:25:44 +00:00  
				
					
						
							
							
								 
						
							
							
								f41f6daa57 
								
							
								 
							
						 
						
							
							
								
								reverting to old case sensitive username behavior. As sdague pointed out,we are moving away from db4o to sql, and this won't work.  
							
							
							
						 
						
							2007-08-28 01:57:38 +00:00  
				
					
						
							
							
								 
						
							
							
								a415472ae3 
								
							
								 
							
						 
						
							
							
								
								Avatar login names are no longer case sensitive  
							
							
							
						 
						
							2007-08-28 01:16:33 +00:00  
				
					
						
							
							
								 
						
							
							
								e92f2accad 
								
							
								 
							
						 
						
							
							
								
								first pass implementation of sqlite storage for user data.  This  
							
							... 
							
							
							
							isn't functional enough to use yet, but does compile.  Should be
ready for testing in another day or so. 
							
						 
						
							2007-08-27 22:03:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a45c4626fe 
								
							
								 
							
						 
						
							
							
								
								Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port.  
							
							
							
						 
						
							2007-08-27 16:21:16 +00:00  
				
					
						
							
							
								 
						
							
							
								ac0d58fd33 
								
							
								 
							
						 
						
							
							
								
								get rid of my debugging, it causes a crash on multiple backups  
							
							
							
						 
						
							2007-08-27 16:14:48 +00:00  
				
					
						
							
							
								 
						
							
							
								247b9c3573 
								
							
								 
							
						 
						
							
							
								
								some debugging to see if there are easy optimizations here for update  
							
							
							
						 
						
							2007-08-27 15:51:39 +00:00  
				
					
						
							
							
								 
						
							
							
								653a4ff22d 
								
							
								 
							
						 
						
							
							
								
								Deleted a few old files that are no longer used.  
							
							... 
							
							
							
							Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use. 
							
						 
						
							2007-08-27 15:34:21 +00:00  
				
					
						
							
							
								 
						
							
							
								6181191a03 
								
							
								 
							
						 
						
							
							
								
								Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.  
							
							... 
							
							
							
							Added llGetOwner function, and tested the ll functions that I added in last commit. 
							
						 
						
							2007-08-27 11:18:50 +00:00  
				
					
						
							
							
								 
						
							
							
								4c3be4e91f 
								
							
								 
							
						 
						
							
							
								
								Another small tweak to image sending.  
							
							... 
							
							
							
							Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). 
							
						 
						
							2007-08-27 10:34:28 +00:00  
				
					
						
							
							
								 
						
							
							
								6e35ff2822 
								
							
								 
							
						 
						
							
							
								
								Tweaks to assetcache to make texture downloading better (I hope)  
							
							
							
						 
						
							2007-08-27 04:20:14 +00:00  
				
					
						
							
							
								 
						
							
							
								f6706e6cf8 
								
							
								 
							
						 
						
							
							
								
								Fixing llList2double issue (Thanks ldvoipeng)  
							
							
							
						 
						
							2007-08-27 01:58:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7e06df5f83 
								
							
								 
							
						 
						
							
							
								
								llList-commands from ldvoipeng, new Default.lsl from dalien  
							
							
							
						 
						
							2007-08-26 21:21:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b9346844c1 
								
							
								 
							
						 
						
							
							
								
								See if this fixes the 0x0 texture size problems, and speeds up texture downloads in general a little bit.  
							
							
							
						 
						
							2007-08-26 20:34:14 +00:00  
				
					
						
							
							
								 
						
							
							
								291eb48fb0 
								
							
								 
							
						 
						
							
							
								
								Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).  
							
							... 
							
							
							
							Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder) 
							
						 
						
							2007-08-26 17:57:25 +00:00  
				
					
						
							
							
								 
						
							
							
								87711c5869 
								
							
								 
							
						 
						
							
							
								
								Danxors patch for >30prims with ODE  
							
							
							
						 
						
							2007-08-26 15:56:42 +00:00  
				
					
						
							
							
								 
						
							
							
								83d5df3979 
								
							
								 
							
						 
						
							
							
								
								in-world run-time error-message no-w con-tains function-name.  
							
							
							
						 
						
							2007-08-26 14:04:22 +00:00  
				
					
						
							
							
								 
						
							
							
								ebb0099816 
								
							
								 
							
						 
						
							
							
								
								Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.  
							
							
							
						 
						
							2007-08-26 13:31:58 +00:00  
				
					
						
							
							
								 
						
							
							
								fda97aa3c5 
								
							
								 
							
						 
						
							
							
								
								Bugfix for last commit, { instead of (  
							
							
							
						 
						
							2007-08-26 08:43:46 +00:00  
				
					
						
							
							
								 
						
							
							
								25e200c46a 
								
							
								 
							
						 
						
							
							
								
								Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded.  
							
							
							
						 
						
							2007-08-26 08:20:48 +00:00  
				
					
						
							
							
								 
						
							
							
								0cd6d26adb 
								
							
								 
							
						 
						
							
							
								
								Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke  
							
							
							
						 
						
							2007-08-25 22:26:27 +00:00  
				
					
						
							
							
								 
						
							
							
								53ef427e9e 
								
							
								 
							
						 
						
							
							
								
								Forgot mutex lock on List<> for timers  
							
							
							
						 
						
							2007-08-25 21:50:28 +00:00  
				
					
						
							
							
								 
						
							
							
								d9b9b16513 
								
							
								 
							
						 
						
							
							
								
								Script compiler should now show error on correct line number in original LSL-script.  
							
							
							
						 
						
							2007-08-25 21:35:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2fd0e53425 
								
							
								 
							
						 
						
							
							
								
								Applied dalien's libsl login patch (should now allow libsl clients to once again login to opensim) [Seems I was the one who broke it...sorry ]  
							
							
							
						 
						
							2007-08-25 20:50:32 +00:00  
				
					
						
							
							
								 
						
							
							
								9bb22e3f06 
								
							
								 
							
						 
						
							
							
								
								Applied dalien's "show users" patch  
							
							
							
						 
						
							2007-08-25 20:44:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4b42bc5311 
								
							
								 
							
						 
						
							
							
								
								oops , shouldn't have committed my local testing changes  
							
							
							
						 
						
							2007-08-25 20:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								fafe70bba4 
								
							
								 
							
						 
						
							
							
								
								Second attempt to commit : Test to see if this change improves or makes worse the texture sending bug  
							
							
							
						 
						
							2007-08-25 20:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								80234b98e5 
								
							
								 
							
						 
						
							
							
								
								Removal of script that was unable to compile no longer crashes server.  
							
							... 
							
							
							
							Displays script compile error messages in-world. 
							
						 
						
							2007-08-25 20:34:54 +00:00  
				
					
						
							
							
								 
						
							
							
								65d6ef1bc1 
								
							
								 
							
						 
						
							
							
								
								Test to see if this change improves or makes worse the texture sending bug  
							
							
							
						 
						
							2007-08-25 20:33:53 +00:00  
				
					
						
							
							
								 
						
							
							
								05a7f44d73 
								
							
								 
							
						 
						
							
							
								
								testing Tedds temporary CIA-standin  
							
							
							
						 
						
							2007-08-25 20:07:46 +00:00  
				
					
						
							
							
								 
						
							
							
								370f36e4e1 
								
							
								 
							
						 
						
							
							
								
								testing Tedds temporary CIA-standin  
							
							
							
						 
						
							2007-08-25 20:04:05 +00:00  
				
					
						
							
							
								 
						
							
							
								b75c1b2191 
								
							
								 
							
						 
						
							
							
								
								Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).  
							
							
							
						 
						
							2007-08-25 19:08:15 +00:00  
				
					
						
							
							
								 
						
							
							
								53be4774b3 
								
							
								 
							
						 
						
							
							
								
								Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.  
							
							
							
						 
						
							2007-08-25 15:31:47 +00:00  
				
					
						
							
							
								 
						
							
							
								573fb3a609 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the bugs in primitives rotation editing  
							
							
							
						 
						
							2007-08-25 14:12:40 +00:00  
				
					
						
							
							
								 
						
							
							
								c35e3b1f35 
								
							
								 
							
						 
						
							
							
								
								updated to include saving of object flags.  
							
							... 
							
							
							
							People will need to blow away their databases after this point. 
							
						 
						
							2007-08-25 13:06:09 +00:00  
				
					
						
							
							
								 
						
							
							
								6555ffb591 
								
							
								 
							
						 
						
							
							
								
								Set some default values for "create user" in case anyone just pressing return as the answer to some of the settings.  
							
							
							
						 
						
							2007-08-24 21:15:23 +00:00  
				
					
						
							
							
								 
						
							
							
								e53ba00212 
								
							
								 
							
						 
						
							
							
								
								Now also enabled Inventory persistence in standalone mode when account Authentication is turned off.  
							
							
							
						 
						
							2007-08-24 20:58:24 +00:00  
				
					
						
							
							
								 
						
							
							
								2ca00ba47e 
								
							
								 
							
						 
						
							
							
								
								add some better verbose statements to get a better feel for what is going  
							
							... 
							
							
							
							on in the data paths 
							
						 
						
							2007-08-24 18:52:41 +00:00  
				
					
						
							
							
								 
						
							
							
								8b4955f6c1 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the issue of inventory not working for the master account. (Note you will need to delete userprofile.yap for this to take effect.)  
							
							
							
						 
						
							2007-08-24 16:30:27 +00:00  
				
					
						
							
							
								 
						
							
							
								4276a352bc 
								
							
								 
							
						 
						
							
							
								
								Small bit of refactoring to the startup command script code (moved it into a separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.  
							
							
							
						 
						
							2007-08-24 16:17:57 +00:00  
				
					
						
							
							
								 
						
							
							
								487a54ffc0 
								
							
								 
							
						 
						
							
							
								
								it helps to actually call TestTables to get the new tables created  
							
							
							
						 
						
							2007-08-24 15:51:31 +00:00  
				
					
						
							
							
								 
						
							
							
								a70fac535f 
								
							
								 
							
						 
						
							
							
								
								updated SQLite Inventory to newer model data definition,  
							
							... 
							
							
							
							and add automatic generating of the inventory table 
							
						 
						
							2007-08-24 15:42:53 +00:00  
				
					
						
							
							
								 
						
							
							
								82e2ec60d5 
								
							
								 
							
						 
						
							
							
								
								Fixed a problem where some prims didn't show up when you crossed or teleported into another region.  
							
							
							
						 
						
							2007-08-24 14:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								bbc7b5b847 
								
							
								 
							
						 
						
							
							
								
								Added temporary fix for the sqlite datastore exception in windows .Net, Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown.  
							
							
							
						 
						
							2007-08-24 13:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								39a8cc43c7 
								
							
								 
							
						 
						
							
							
								
								Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them.  
							
							
							
						 
						
							2007-08-24 12:38:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d79b0ba269 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed mantis bug  #318  (exception when a prim moves across a border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).  
							
							
							
						 
						
							2007-08-24 12:34:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c296ad684b 
								
							
								 
							
						 
						
							
							
								
								attempted fix for .NET issue with the database  
							
							
							
						 
						
							2007-08-24 12:02:52 +00:00  
				
					
						
							
							
								 
						
							
							
								df73446bee 
								
							
								 
							
						 
						
							
							
								
								Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.  
							
							
							
						 
						
							2007-08-24 11:42:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a53125aae0 
								
							
								 
							
						 
						
							
							
								
								Updated sqlite3.dll to version 3.4.2  
							
							... 
							
							
							
							Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine. 
							
						 
						
							2007-08-24 11:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f6e0791e04 
								
							
								 
							
						 
						
							
							
								
								Add region to db  
							
							
							
						 
						
							2007-08-23 19:48:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ff7164196d 
								
							
								 
							
						 
						
							
							
								
								I think this fixes blob save/load issues (though I'm still not convinced this  
							
							... 
							
							
							
							will handle > 8k textures yet).  Need MW to test to see if this gets rid of his
issue.  
There is commented code left in here for now until we know it is fixed 
							
						 
						
							2007-08-23 19:28:09 +00:00  
				
					
						
							
							
								 
						
							
							
								07836b890c 
								
							
								 
							
						 
						
							
							
								
								Lowered priority of script threads. Executing state_entry() event on script rez.  
							
							
							
						 
						
							2007-08-23 18:43:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0d5311e49b 
								
							
								 
							
						 
						
							
							
								
								Added RemovePrim method to the physics plugins interface.  
							
							... 
							
							
							
							Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region. 
							
						 
						
							2007-08-23 17:21:08 +00:00  
				
					
						
							
							
								 
						
							
							
								8c9f006dd3 
								
							
								 
							
						 
						
							
							
								
								grouping of functions to make the overall logic easier to grasp for people,  
							
							... 
							
							
							
							and start to show how this can be super classed with some common elements. 
							
						 
						
							2007-08-23 15:16:53 +00:00  
				
					
						
							
							
								 
						
							
							
								742846d9e6 
								
							
								 
							
						 
						
							
							
								
								fix typo  
							
							
							
						 
						
							2007-08-23 13:08:52 +00:00  
				
					
						
							
							
								 
						
							
							
								edd50f2e8e 
								
							
								 
							
						 
						
							
							
								
								Implemented Resize Method in OdePrim.  
							
							... 
							
							
							
							attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim]. 
							
						 
						
							2007-08-23 11:38:50 +00:00  
				
					
						
							
							
								 
						
							
							
								8264ba849f 
								
							
								 
							
						 
						
							
							
								
								Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.  
							
							... 
							
							
							
							Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition. 
							
						 
						
							2007-08-23 11:18:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9a8742e838 
								
							
								 
							
						 
						
							
							
								
								Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.  
							
							
							
						 
						
							2007-08-23 10:53:42 +00:00  
				
					
						
							
							
								 
						
							
							
								107469ed93 
								
							
								 
							
						 
						
							
							
								
								More lsl functions (thanks to ldviopeng and wjordan!)  
							
							
							
						 
						
							2007-08-23 05:26:02 +00:00  
				
					
						
							
							
								 
						
							
							
								1f45f688b2 
								
							
								 
							
						 
						
							
							
								
								setup test tables function which lets us make sure that everything  
							
							... 
							
							
							
							we are going to ask for from the database is actually there.  This
will let us bail early with a useful error message, instead of late
with a hard to understand one.
Do some other cleanups to get rid of debug input I put in 
							
						 
						
							2007-08-22 21:45:26 +00:00  
				
					
						
							
							
								 
						
							
							
								1fa2d487aa 
								
							
								 
							
						 
						
							
							
								
								Bit of refactoring of the sqlite storage code to build the  
							
							... 
							
							
							
							data definition in ado.net objects up front.  This makes auto
generating the sql commands work a lot more reliably. 
							
						 
						
							2007-08-22 21:09:38 +00:00  
				
					
						
							
							
								 
						
							
							
								caee73353d 
								
							
								 
							
						 
						
							
							
								
								Debug shows how many bytes (total) a script (assembly) uses after compile and load.  
							
							
							
						 
						
							2007-08-22 20:01:04 +00:00  
				
					
						
							
							
								 
						
							
							
								4beef91d00 
								
							
								 
							
						 
						
							
							
								
								GC.GetTotalMemory(true) was blocking.  
							
							... 
							
							
							
							We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. 
							
						 
						
							2007-08-22 19:33:10 +00:00  
				
					
						
							
							
								 
						
							
							
								0eadb7591e 
								
							
								 
							
						 
						
							
							
								
								Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash.  
							
							
							
						 
						
							2007-08-22 18:41:31 +00:00  
				
					
						
							
							
								 
						
							
							
								47c6d8ae8f 
								
							
								 
							
						 
						
							
							
								
								Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted.  
							
							
							
						 
						
							2007-08-22 18:36:47 +00:00  
				
					
						
							
							
								 
						
							
							
								5a86fd2c31 
								
							
								 
							
						 
						
							
							
								
								(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.  
							
							
							
						 
						
							2007-08-22 18:09:38 +00:00  
				
					
						
							
							
								 
						
							
							
								283468caa0 
								
							
								 
							
						 
						
							
							
								
								Added Scene.GetSceneObjectPart(uint localID)  
							
							
							
						 
						
							2007-08-22 17:46:23 +00:00  
				
					
						
							
							
								 
						
							
							
								001d5a5c92 
								
							
								 
							
						 
						
							
							
								
								Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.  
							
							
							
						 
						
							2007-08-22 17:40:26 +00:00  
				
					
						
							
							
								 
						
							
							
								5ea6d8d739 
								
							
								 
							
						 
						
							
							
								
								A little bit of cleaning up.  
							
							
							
						 
						
							2007-08-22 16:59:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5403153c15 
								
							
								 
							
						 
						
							
							
								
								A case of 'while I was working someone set me up the bomb'.  
							
							
							
						 
						
							2007-08-22 16:04:04 +00:00  
				
					
						
							
							
								 
						
							
							
								22537aa620 
								
							
								 
							
						 
						
							
							
								
								* Added stub OnRezScript handler with plentiful of comments  
							
							
							
						 
						
							2007-08-22 15:29:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a3648b6862 
								
							
								 
							
						 
						
							
							
								
								added ParentPartID to TaskInventoryItem class to make it easier to store them in database.  
							
							
							
						 
						
							2007-08-22 15:07:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f90bd59708 
								
							
								 
							
						 
						
							
							
								
								Fixed typo.  
							
							
							
						 
						
							2007-08-22 14:48:53 +00:00  
				
					
						
							
							
								 
						
							
							
								f02ebb6476 
								
							
								 
							
						 
						
							
							
								
								Added forgotten file.  
							
							... 
							
							
							
							Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script. 
							
						 
						
							2007-08-22 14:47:01 +00:00  
				
					
						
							
							
								 
						
							
							
								b5921e2b95 
								
							
								 
							
						 
						
							
							
								
								Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.  
							
							
							
						 
						
							2007-08-22 14:37:54 +00:00  
				
					
						
							
							
								 
						
							
							
								de2432b73e 
								
							
								 
							
						 
						
							
							
								
								Fix for un-encrypted master avatar password in user database  
							
							
							
						 
						
							2007-08-22 05:00:25 +00:00  
				
					
						
							
							
								 
						
							
							
								6f6432864d 
								
							
								 
							
						 
						
							
							
								
								auto create sqlite database if it doesn't exist.  This works, but needs some  
							
							... 
							
							
							
							cleaning up prior to release.  However this should make it easy for people
to start using sqlite storage. 
							
						 
						
							2007-08-21 22:01:30 +00:00  
				
					
						
							
							
								 
						
							
							
								921ac14e86 
								
							
								 
							
						 
						
							
							
								
								Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.  
							
							
							
						 
						
							2007-08-21 21:03:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0e6f57a303 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man  
							
							
							
						 
						
							2007-08-21 18:11:45 +00:00  
				
					
						
							
							
								 
						
							
							
								249826893d 
								
							
								 
							
						 
						
							
							
								
								Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly.  
							
							
							
						 
						
							2007-08-21 17:47:01 +00:00  
				
					
						
							
							
								 
						
							
							
								16f75978ce 
								
							
								 
							
						 
						
							
							
								
								Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]  
							
							
							
						 
						
							2007-08-21 16:46:10 +00:00  
				
					
						
							
							
								 
						
							
							
								76379a415b 
								
							
								 
							
						 
						
							
							
								
								A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.  
							
							
							
						 
						
							2007-08-21 16:32:31 +00:00  
				
					
						
							
							
								 
						
							
							
								b7134c834c 
								
							
								 
							
						 
						
							
							
								
								Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)  
							
							... 
							
							
							
							Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. 
Added part of dalien's #301  patch (xml loading/saving related parts with some small changes) 
							
						 
						
							2007-08-21 16:25:57 +00:00  
				
					
						
							
							
								 
						
							
							
								252b48fb3e 
								
							
								 
							
						 
						
							
							
								
								Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true  
							
							... 
							
							
							
							Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts. 
							
						 
						
							2007-08-21 13:21:03 +00:00  
				
					
						
							
							
								 
						
							
							
								18d1031a88 
								
							
								 
							
						 
						
							
							
								
								Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read.  
							
							
							
						 
						
							2007-08-20 16:07:37 +00:00  
				
					
						
							
							
								 
						
							
							
								31a81e17be 
								
							
								 
							
						 
						
							
							
								
								The regionUUID is now being passed to the datastore calls.  
							
							
							
						 
						
							2007-08-20 15:49:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4af33c4da6 
								
							
								 
							
						 
						
							
							
								
								Instant Messages between users in the same region should actually now work.  
							
							
							
						 
						
							2007-08-20 11:52:55 +00:00  
				
					
						
							
							
								 
						
							
							
								33326c1a70 
								
							
								 
							
						 
						
							
							
								
								Some minor changes + krinkec's updates to ll* functions.  
							
							
							
						 
						
							2007-08-20 10:58:51 +00:00  
				
					
						
							
							
								 
						
							
							
								1b826c2fdc 
								
							
								 
							
						 
						
							
							
								
								Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).  
							
							
							
						 
						
							2007-08-19 17:47:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3dffc3e3f6 
								
							
								 
							
						 
						
							
							
								
								small clean up.  
							
							
							
						 
						
							2007-08-19 14:55:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c89db49f3c 
								
							
								 
							
						 
						
							
							
								
								Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].  
							
							... 
							
							
							
							Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting. 
							
						 
						
							2007-08-19 13:35:20 +00:00  
				
					
						
							
							
								 
						
							
							
								eeaac68d73 
								
							
								 
							
						 
						
							
							
								
								Code comments on recent changes in EventQueueManager  
							
							
							
						 
						
							2007-08-19 11:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								7770c65a7e 
								
							
								 
							
						 
						
							
							
								
								Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).  
							
							
							
						 
						
							2007-08-19 11:09:54 +00:00  
				
					
						
							
							
								 
						
							
							
								e70cdbc5ac 
								
							
								 
							
						 
						
							
							
								
								Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).  
							
							
							
						 
						
							2007-08-19 10:28:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1893164d26 
								
							
								 
							
						 
						
							
							
								
								Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.  
							
							
							
						 
						
							2007-08-19 06:52:59 +00:00  
				
					
						
							
							
								 
						
							
							
								75f6c3d364 
								
							
								 
							
						 
						
							
							
								
								More prep work for adding prims to ODE physics  
							
							
							
						 
						
							2007-08-19 06:14:36 +00:00  
				
					
						
							
							
								 
						
							
							
								489803e6bc 
								
							
								 
							
						 
						
							
							
								
								Did I forget to add IScript.cs? Yes I did...  
							
							
							
						 
						
							2007-08-18 23:38:03 +00:00  
				
					
						
							
							
								 
						
							
							
								37446b0392 
								
							
								 
							
						 
						
							
							
								
								Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).  
							
							
							
						 
						
							2007-08-18 23:24:38 +00:00  
				
					
						
							
							
								 
						
							
							
								318376707d 
								
							
								 
							
						 
						
							
							
								
								starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.  
							
							
							
						 
						
							2007-08-18 23:05:02 +00:00  
				
					
						
							
							
								 
						
							
							
								1ae73931da 
								
							
								 
							
						 
						
							
							
								
								Added (theoretical) AppDomain cleanup code.  
							
							
							
						 
						
							2007-08-18 22:33:06 +00:00  
				
					
						
							
							
								 
						
							
							
								240712ca9f 
								
							
								 
							
						 
						
							
							
								
								Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).  
							
							... 
							
							
							
							*phew* that only took me 12 hours of coding... 
							
						 
						
							2007-08-18 22:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								6faa8d8d68 
								
							
								 
							
						 
						
							
							
								
								Script loads into separate AppDomain without errors. Events and llFunctions not working yet.  
							
							
							
						 
						
							2007-08-18 21:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								f444fe4f87 
								
							
								 
							
						 
						
							
							
								
								Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.  
							
							
							
						 
						
							2007-08-18 21:10:40 +00:00  
				
					
						
							
							
								 
						
							
							
								551f2af39f 
								
							
								 
							
						 
						
							
							
								
								LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.  
							
							
							
						 
						
							2007-08-18 20:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								1d41fd4984 
								
							
								 
							
						 
						
							
							
								
								Working on AppDomains. Scripting is now officially broken. :]  
							
							
							
						 
						
							2007-08-18 19:54:04 +00:00  
				
					
						
							
							
								 
						
							
							
								6d10c65358 
								
							
								 
							
						 
						
							
							
								
								Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).  
							
							
							
						 
						
							2007-08-18 18:53:03 +00:00  
				
					
						
							
							
								 
						
							
							
								1284369a32 
								
							
								 
							
						 
						
							
							
								
								Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.  
							
							
							
						 
						
							2007-08-18 18:18:14 +00:00  
				
					
						
							
							
								 
						
							
							
								6c7f828833 
								
							
								 
							
						 
						
							
							
								
								When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128  
							
							
							
						 
						
							2007-08-18 17:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								fdd5602422 
								
							
								 
							
						 
						
							
							
								
								llstrenglength (thanks ldvoipeng!)  
							
							
							
						 
						
							2007-08-18 16:56:05 +00:00  
				
					
						
							
							
								 
						
							
							
								8eb9952e5f 
								
							
								 
							
						 
						
							
							
								
								lsl test cases, and llregioncorner (thanks Dalien!)  
							
							
							
						 
						
							2007-08-18 02:15:21 +00:00  
				
					
						
							
							
								 
						
							
							
								4177f5c485 
								
							
								 
							
						 
						
							
							
								
								* Applied dalien's terrain help patch (thanks!)  
							
							
							
						 
						
							2007-08-17 22:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d2e48c8014 
								
							
								 
							
						 
						
							
							
								
								* Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.  
							
							... 
							
							
							
							* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified. 
							
						 
						
							2007-08-17 22:44:34 +00:00  
				
					
						
							
							
								 
						
							
							
								fcf7db7272 
								
							
								 
							
						 
						
							
							
								
								Pimped up Default.lsl. Now featuring a touch counter.  
							
							... 
							
							
							
							Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. 
							
						 
						
							2007-08-17 21:24:38 +00:00  
				
					
						
							
							
								 
						
							
							
								577fb1a987 
								
							
								 
							
						 
						
							
							
								
								Removed RAIL test from startup for now...  
							
							
							
						 
						
							2007-08-17 19:47:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f2dd6c86f7 
								
							
								 
							
						 
						
							
							
								
								Added RAIL.dll  
							
							... 
							
							
							
							Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup 
							
						 
						
							2007-08-17 18:39:04 +00:00  
				
					
						
							
							
								 
						
							
							
								66695ded13 
								
							
								 
							
						 
						
							
							
								
								krinkec's updates to ll* interface and functions.  
							
							
							
						 
						
							2007-08-17 17:33:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d3660ed269 
								
							
								 
							
						 
						
							
							
								
								*Moved network_servers_info.xml into OpenSim.ini under [Network]  
							
							
							
						 
						
							2007-08-17 15:45:49 +00:00  
				
					
						
							
							
								 
						
							
							
								4a9e40ea47 
								
							
								 
							
						 
						
							
							
								
								* Added support for the IMG-format loader to terrain's load-tile function.  
							
							
							
						 
						
							2007-08-16 23:29:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e53d680d41 
								
							
								 
							
						 
						
							
							
								
								* Now sending manager, host and root host to Script in constructor.  
							
							... 
							
							
							
							* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions 
							
						 
						
							2007-08-16 18:40:44 +00:00  
				
					
						
							
							
								 
						
							
							
								cb90510e16 
								
							
								 
							
						 
						
							
							
								
								Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).  
							
							... 
							
							
							
							When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim. 
							
						 
						
							2007-08-16 18:22:08 +00:00  
				
					
						
							
							
								 
						
							
							
								25fd8d0273 
								
							
								 
							
						 
						
							
							
								
								* Introduced IScriptHost as an interface to fetching object data from scripts.  
							
							... 
							
							
							
							* This meant introducing AbsolutePosition on all objects (since SimChat wants that) 
							
						 
						
							2007-08-16 17:08:03 +00:00  
				
					
						
							
							
								 
						
							
							
								67873b8614 
								
							
								 
							
						 
						
							
							
								
								Deleted old inventoryCache.cs  
							
							
							
						 
						
							2007-08-16 16:57:30 +00:00  
				
					
						
							
							
								 
						
							
							
								531f64a53b 
								
							
								 
							
						 
						
							
							
								
								Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).  
							
							
							
						 
						
							2007-08-16 16:31:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b6c48c53b2 
								
							
								 
							
						 
						
							
							
								
								Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).  
							
							
							
						 
						
							2007-08-16 11:24:40 +00:00  
				
					
						
							
							
								 
						
							
							
								94af938742 
								
							
								 
							
						 
						
							
							
								
								The 'Party Party Groupie Groupie Life is a game' commit:  
							
							... 
							
							
							
							* Added prototypical MoneyBalance support
  * Finalized konceptual touch wiring
  * Turned SimpleApp into a tedious harvesting game. 
							
						 
						
							2007-08-15 21:24:25 +00:00  
				
					
						
							
							
								 
						
							
							
								6831c42fe2 
								
							
								 
							
						 
						
							
							
								
								compile error removed :)  
							
							
							
						 
						
							2007-08-15 19:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								9c3251b177 
								
							
								 
							
						 
						
							
							
								
								Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).  
							
							
							
						 
						
							2007-08-15 19:25:29 +00:00  
				
					
						
							
							
								 
						
							
							
								ae20503dae 
								
							
								 
							
						 
						
							
							
								
								*Added the ability to run commands after all regions have started up  
							
							... 
							
							
							
							*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini 
							
						 
						
							2007-08-15 19:08:27 +00:00  
				
					
						
							
							
								 
						
							
							
								94dded470d 
								
							
								 
							
						 
						
							
							
								
								More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]  
							
							
							
						 
						
							2007-08-15 18:34:36 +00:00  
				
					
						
							
							
								 
						
							
							
								2a5a8c48c3 
								
							
								 
							
						 
						
							
							
								
								* We now have a field of spinning objects.  
							
							
							
						 
						
							2007-08-15 18:13:32 +00:00  
				
					
						
							
							
								 
						
							
							
								a4602515ce 
								
							
								 
							
						 
						
							
							
								
								* Added more spinning parts to ComplexObject.  
							
							... 
							
							
							
							* We now have CylinderShape
* This commit dedicated to the birth of techno house. 
							
						 
						
							2007-08-15 18:02:05 +00:00  
				
					
						
							
							
								 
						
							
							
								2fe9b8139c 
								
							
								 
							
						 
						
							
							
								
								* Again, FileSystemObject reports filename.  
							
							... 
							
							
							
							* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool. 
							
						 
						
							2007-08-15 17:15:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c47bca94d2 
								
							
								 
							
						 
						
							
							
								
								* Exploring Group/Part from an app perspective.  
							
							
							
						 
						
							2007-08-15 16:57:47 +00:00  
				
					
						
							
							
								 
						
							
							
								226339cd40 
								
							
								 
							
						 
						
							
							
								
								* Applying ckrinke's LSL baseclass changes (Thanks!)  
							
							
							
						 
						
							2007-08-15 16:57:01 +00:00  
				
					
						
							
							
								 
						
							
							
								bf60577e57 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug with llModPow  
							
							... 
							
							
							
							* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0) 
							
						 
						
							2007-08-15 16:52:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ceb1c12bd1 
								
							
								 
							
						 
						
							
							
								
								* New LSL functions  
							
							... 
							
							
							
							+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime 
							
						 
						
							2007-08-15 16:44:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c170c60df7 
								
							
								 
							
						 
						
							
							
								
								* Division of parcel boundaries occurs in double space rather than decimal.  
							
							
							
						 
						
							2007-08-15 16:17:40 +00:00  
				
					
						
							
							
								 
						
							
							
								217d511077 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps.  
							
							
							
						 
						
							2007-08-15 15:24:37 +00:00  
				
					
						
							
							
								 
						
							
							
								5699bb2e64 
								
							
								 
							
						 
						
							
							
								
								* Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.  
							
							... 
							
							
							
							* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions. 
							
						 
						
							2007-08-15 14:10:26 +00:00  
				
					
						
							
							
								 
						
							
							
								a4fc02d790 
								
							
								 
							
						 
						
							
							
								
								Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)  
							
							
							
						 
						
							2007-08-14 20:05:39 +00:00  
				
					
						
							
							
								 
						
							
							
								6b72ed01e3 
								
							
								 
							
						 
						
							
							
								
								Minor change to LSL_BaseClass adding pseudocode to World.SimChat  
							
							
							
						 
						
							2007-08-14 19:36:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ea5d414170 
								
							
								 
							
						 
						
							
							
								
								Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it).  
							
							
							
						 
						
							2007-08-14 19:30:57 +00:00  
				
					
						
							
							
								 
						
							
							
								a979808493 
								
							
								 
							
						 
						
							
							
								
								preliminary support for editing notecards and scripts.  
							
							... 
							
							
							
							Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.] 
							
						 
						
							2007-08-14 19:19:09 +00:00  
				
					
						
							
							
								 
						
							
							
								16defc30eb 
								
							
								 
							
						 
						
							
							
								
								krinkec's updates to ll* interface and functions  
							
							
							
						 
						
							2007-08-14 19:06:57 +00:00  
				
					
						
							
							
								 
						
							
							
								20b50489c0 
								
							
								 
							
						 
						
							
							
								
								Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).  
							
							
							
						 
						
							2007-08-14 17:48:25 +00:00  
				
					
						
							
							
								 
						
							
							
								181a90967e 
								
							
								 
							
						 
						
							
							
								
								Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)  
							
							... 
							
							
							
							Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly). 
							
						 
						
							2007-08-14 17:29:15 +00:00  
				
					
						
							
							
								 
						
							
							
								09e1f5f22e 
								
							
								 
							
						 
						
							
							
								
								Correct caps of Default.lsl for Linux. Thanks again krinkec. :)  
							
							
							
						 
						
							2007-08-14 16:42:00 +00:00  
				
					
						
							
							
								 
						
							
							
								2a892eb736 
								
							
								 
							
						 
						
							
							
								
								Removed some debugging. Removed *.lso from project include in prebuild.xml.  
							
							
							
						 
						
							2007-08-14 16:25:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9573aa7582 
								
							
								 
							
						 
						
							
							
								
								llSay() works again. Cleanup of debug messages.  
							
							
							
						 
						
							2007-08-14 16:14:19 +00:00  
				
					
						
							
							
								 
						
							
							
								afaa12a9e2 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine: Some error handling, logs to logger  
							
							
							
						 
						
							2007-08-14 15:59:36 +00:00  
				
					
						
							
							
								 
						
							
							
								ff08d4d016 
								
							
								 
							
						 
						
							
							
								
								More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]  
							
							... 
							
							
							
							The test is to make sure that it hasn't broke grid mode at all. 
							
						 
						
							2007-08-14 14:57:52 +00:00  
				
					
						
							
							
								 
						
							
							
								a228b5984e 
								
							
								 
							
						 
						
							
							
								
								Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).  
							
							... 
							
							
							
							In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window. 
							
						 
						
							2007-08-14 13:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								7b2663a41e 
								
							
								 
							
						 
						
							
							
								
								Disabled ScriptEngine until I add error handling tomorrow  
							
							
							
						 
						
							2007-08-13 21:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								79dc1a4f7d 
								
							
								 
							
						 
						
							
							
								
								Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.  
							
							
							
						 
						
							2007-08-13 20:55:07 +00:00  
				
					
						
							
							
								 
						
							
							
								45fcbaae1b 
								
							
								 
							
						 
						
							
							
								
								Added Scene.ConvertLocalIDToFullID() method.  
							
							
							
						 
						
							2007-08-13 20:24:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b3c6920328 
								
							
								 
							
						 
						
							
							
								
								added Sample  OnObjectGrab event to SceneEventManager for script engines to subscribe to.  
							
							
							
						 
						
							2007-08-13 20:11:35 +00:00  
				
					
						
							
							
								 
						
							
							
								fc82bd8de7 
								
							
								 
							
						 
						
							
							
								
								Changed ScriptLoader to use Path.combine.  
							
							
							
						 
						
							2007-08-13 19:56:48 +00:00  
				
					
						
							
							
								 
						
							
							
								876f71cf93 
								
							
								 
							
						 
						
							
							
								
								(DotNet) ScriptEngine is now loaded and added to Scene during startup.  
							
							
							
						 
						
							2007-08-13 19:39:51 +00:00  
				
					
						
							
							
								 
						
							
							
								c2c21ea170 
								
							
								 
							
						 
						
							
							
								
								Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings.  
							
							
							
						 
						
							2007-08-13 18:33:03 +00:00  
				
					
						
							
							
								 
						
							
							
								8af12cd9a8 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObjectGroup  
							
							
							
						 
						
							2007-08-13 18:25:12 +00:00  
				
					
						
							
							
								 
						
							
							
								050921d7b6 
								
							
								 
							
						 
						
							
							
								
								krinkec's updates to ll* interface and functions  
							
							
							
						 
						
							2007-08-13 17:28:08 +00:00  
				
					
						
							
							
								 
						
							
							
								9cd64931d6 
								
							
								 
							
						 
						
							
							
								
								oops , guess I should include the new files next time  
							
							
							
						 
						
							2007-08-13 16:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								04b1767886 
								
							
								 
							
						 
						
							
							
								
								Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).  
							
							
							
						 
						
							2007-08-13 15:55:36 +00:00  
				
					
						
							
							
								 
						
							
							
								dc24317678 
								
							
								 
							
						 
						
							
							
								
								Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts.  
							
							
							
						 
						
							2007-08-13 14:39:12 +00:00  
				
					
						
							
							
								 
						
							
							
								7fbc3266df 
								
							
								 
							
						 
						
							
							
								
								The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).  
							
							
							
						 
						
							2007-08-13 13:41:54 +00:00  
				
					
						
							
							
								 
						
							
							
								82f8ecf673 
								
							
								 
							
						 
						
							
							
								
								Some work to prepare for inventory server.  
							
							
							
						 
						
							2007-08-13 13:39:24 +00:00  
				
					
						
							
							
								 
						
							
							
								e34f5edb70 
								
							
								 
							
						 
						
							
							
								
								Deleted some unused code.  
							
							
							
						 
						
							2007-08-13 13:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								b59d9789f8 
								
							
								 
							
						 
						
							
							
								
								Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).  
							
							... 
							
							
							
							Multiple prim groups are now stored in the sqlite database and are reloaded correctly. 
							
						 
						
							2007-08-13 13:36:42 +00:00  
				
					
						
							
							
								 
						
							
							
								ed1208d043 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine successfully compiles script, we are now even further than LSO was.  
							
							... 
							
							
							
							Also added C# script support. 
							
						 
						
							2007-08-12 19:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								75c5bdbef9 
								
							
								 
							
						 
						
							
							
								
								ScriptManager now uses LSL-compiler.  
							
							... 
							
							
							
							LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. 
							
						 
						
							2007-08-12 18:36:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d715b0f66c 
								
							
								 
							
						 
						
							
							
								
								LSL_BaseClass now receives scene during init  
							
							
							
						 
						
							2007-08-12 18:27:46 +00:00  
				
					
						
							
							
								 
						
							
							
								a968d05864 
								
							
								 
							
						 
						
							
							
								
								LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.  
							
							
							
						 
						
							2007-08-12 18:06:02 +00:00  
				
					
						
							
							
								 
						
							
							
								fd63c0cd32 
								
							
								 
							
						 
						
							
							
								
								Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc  
							
							
							
						 
						
							2007-08-12 17:37:37 +00:00  
				
					
						
							
							
								 
						
							
							
								7a5474ec28 
								
							
								 
							
						 
						
							
							
								
								Script now compiles unsuccessfully  
							
							... 
							
							
							
							(unknown datatypes, no references) 
							
						 
						
							2007-08-12 17:04:09 +00:00  
				
					
						
							
							
								 
						
							
							
								734f288290 
								
							
								 
							
						 
						
							
							
								
								LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.  
							
							
							
						 
						
							2007-08-12 16:44:57 +00:00  
				
					
						
							
							
								 
						
							
							
								95b89096c4 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)  
							
							
							
						 
						
							2007-08-12 16:17:04 +00:00  
				
					
						
							
							
								 
						
							
							
								f5955ab539 
								
							
								 
							
						 
						
							
							
								
								Initial LSL to C# converter, not working yet!  
							
							
							
						 
						
							2007-08-12 13:38:16 +00:00  
				
					
						
							
							
								 
						
							
							
								822881eac5 
								
							
								 
							
						 
						
							
							
								
								Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.  
							
							
							
						 
						
							2007-08-11 20:20:33 +00:00  
				
					
						
							
							
								 
						
							
							
								cea2e45da9 
								
							
								 
							
						 
						
							
							
								
								A attempt to fix the user manager db4o crash bug (where you have to delete userprofiles.yap to get opensim to start)  
							
							
							
						 
						
							2007-08-11 20:02:34 +00:00  
				
					
						
							
							
								 
						
							
							
								3520e9e3ee 
								
							
								 
							
						 
						
							
							
								
								Applied danx0r 's ODE patch [mantis issue 263]  
							
							
							
						 
						
							2007-08-11 17:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								114807b9d1 
								
							
								 
							
						 
						
							
							
								
								Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.  
							
							
							
						 
						
							2007-08-11 11:59:51 +00:00  
				
					
						
							
							
								 
						
							
							
								f147d8e0f0 
								
							
								 
							
						 
						
							
							
								
								Few small fixes  
							
							
							
						 
						
							2007-08-10 18:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								afa445660e 
								
							
								 
							
						 
						
							
							
								
								I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).  
							
							... 
							
							
							
							If someone else can't live without the multiple log files then I guess... 
							
						 
						
							2007-08-10 17:40:57 +00:00  
				
					
						
							
							
								 
						
							
							
								79f0ac82e3 
								
							
								 
							
						 
						
							
							
								
								Some cleaning up and removed a few old files no longer in use.  
							
							... 
							
							
							
							Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region). 
							
						 
						
							2007-08-10 17:22:54 +00:00  
				
					
						
							
							
								 
						
							
							
								8b17e4da10 
								
							
								 
							
						 
						
							
							
								
								Renamed Compiler.LSL to Compiler.LSO  
							
							
							
						 
						
							2007-08-10 16:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e7eeab90d6 
								
							
								 
							
						 
						
							
							
								
								Removed a piece of debug code  
							
							
							
						 
						
							2007-08-10 14:04:00 +00:00  
				
					
						
							
							
								 
						
							
							
								427431ba17 
								
							
								 
							
						 
						
							
							
								
								Fixed a couple of mistakes.  
							
							
							
						 
						
							2007-08-10 14:01:05 +00:00  
				
					
						
							
							
								 
						
							
							
								94c7e41ef1 
								
							
								 
							
						 
						
							
							
								
								Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.  
							
							
							
						 
						
							2007-08-10 13:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								6063d2ce5f 
								
							
								 
							
						 
						
							
							
								
								Couldn't leave this one alone.  Data is now flowing both ways in  
							
							... 
							
							
							
							sqlite *but* isn't being added back to the scene on load because 
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.
A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again. 
							
						 
						
							2007-08-09 23:51:26 +00:00  
				
					
						
							
							
								 
						
							
							
								0443723ea5 
								
							
								 
							
						 
						
							
							
								
								comment out load from sqlite as this blows up on object creation right now.  
							
							... 
							
							
							
							must run away on vacation.  See you all in a week and change. 
							
						 
						
							2007-08-09 21:26:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a2a8de816b 
								
							
								 
							
						 
						
							
							
								
								completely untest load prims from db code.  Testing shortly  
							
							
							
						 
						
							2007-08-09 21:07:53 +00:00  
				
					
						
							
							
								 
						
							
							
								ad2133e5cf 
								
							
								 
							
						 
						
							
							
								
								utility functions to convert from rows to new objects.  untested  
							
							
							
						 
						
							2007-08-09 20:59:37 +00:00  
				
					
						
							
							
								 
						
							
							
								ae970d4171 
								
							
								 
							
						 
						
							
							
								
								Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.  
							
							
							
						 
						
							2007-08-09 20:59:35 +00:00  
				
					
						
							
							
								 
						
							
							
								484121f3f4 
								
							
								 
							
						 
						
							
							
								
								added GroupPosition  
							
							
							
						 
						
							2007-08-09 20:31:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ec0dc208dd 
								
							
								 
							
						 
						
							
							
								
								build update clauses correctly  
							
							
							
						 
						
							2007-08-09 20:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								9fb651932e 
								
							
								 
							
						 
						
							
							
								
								some more typos about wrong table for shapes  
							
							
							
						 
						
							2007-08-09 19:55:41 +00:00  
				
					
						
							
							
								 
						
							
							
								88496505b1 
								
							
								 
							
						 
						
							
							
								
								use correct table name for shapes  
							
							
							
						 
						
							2007-08-09 19:52:02 +00:00  
				
					
						
							
							
								 
						
							
							
								765bd02a48 
								
							
								 
							
						 
						
							
							
								
								SceneObjects should now (hopefully) call  datastore.StoreObject().  
							
							
							
						 
						
							2007-08-09 19:30:52 +00:00  
				
					
						
							
							
								 
						
							
							
								1681e3ac15 
								
							
								 
							
						 
						
							
							
								
								pull out some uneeded attributes, and setup keys on primshapes dataset  
							
							
							
						 
						
							2007-08-09 19:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								2b25717c8c 
								
							
								 
							
						 
						
							
							
								
								prim.Shape -> primshapes table  
							
							
							
						 
						
							2007-08-09 19:02:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6829c45cb3 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.  
							
							
							
						 
						
							2007-08-09 18:57:41 +00:00  
				
					
						
							
							
								 
						
							
							
								e36c645729 
								
							
								 
							
						 
						
							
							
								
								Deleted old LSLEngine files (those under Scene.Scripting)  
							
							
							
						 
						
							2007-08-09 18:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e53afe91ab 
								
							
								 
							
						 
						
							
							
								
								prim object -> prims table code  
							
							
							
						 
						
							2007-08-09 18:37:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c447c45895 
								
							
								 
							
						 
						
							
							
								
								Removed spaces from directory names  
							
							
							
						 
						
							2007-08-09 18:07:22 +00:00  
				
					
						
							
							
								 
						
							
							
								21685bf304 
								
							
								 
							
						 
						
							
							
								
								make MonoSqliteDataStore compile with new objects  
							
							... 
							
							
							
							now the fun begins of connecting all the dots 
							
						 
						
							2007-08-09 18:06:26 +00:00  
				
					
						
							
							
								 
						
							
							
								bf69aca961 
								
							
								 
							
						 
						
							
							
								
								Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error  
							
							
							
						 
						
							2007-08-09 18:03:24 +00:00  
				
					
						
							
							
								 
						
							
							
								d451dddcd0 
								
							
								 
							
						 
						
							
							
								
								Start of replacing the old SceneObject/Primitive classes with the new versions.  
							
							... 
							
							
							
							PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon. 
							
						 
						
							2007-08-09 17:54:22 +00:00  
				
					
						
							
							
								 
						
							
							
								a56a17fab2 
								
							
								 
							
						 
						
							
							
								
								Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.  
							
							
							
						 
						
							2007-08-09 12:59:42 +00:00  
				
					
						
							
							
								 
						
							
							
								50e3797c59 
								
							
								 
							
						 
						
							
							
								
								Transition between not flying / flying should be smoother  
							
							
							
						 
						
							2007-08-09 06:19:41 +00:00  
				
					
						
							
							
								 
						
							
							
								3592043431 
								
							
								 
							
						 
						
							
							
								
								Start defining prim shape definition.  Officially bed time now  
							
							
							
						 
						
							2007-08-09 03:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b097d89f38 
								
							
								 
							
						 
						
							
							
								
								decrease insanity level significantly by factoring all the columns into  
							
							... 
							
							
							
							a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next 
							
						 
						
							2007-08-09 02:26:34 +00:00  
				
					
						
							
							
								 
						
							
							
								d746813130 
								
							
								 
							
						 
						
							
							
								
								intermediate checkin of code that compiles before I do something  
							
							... 
							
							
							
							stupid and nuke all this work. 
							
						 
						
							2007-08-09 01:54:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8425693076 
								
							
								 
							
						 
						
							
							
								
								Commit in the changes for all the parameter bindings for prims  
							
							
							
						 
						
							2007-08-09 00:42:32 +00:00  
				
					
						
							
							
								 
						
							
							
								25a6791627 
								
							
								 
							
						 
						
							
							
								
								* Checked in new tweaked Prebuild.exe  
							
							... 
							
							
							
							* Ignored binaries 
							
						 
						
							2007-08-08 21:23:42 +00:00  
				
					
						
							
							
								 
						
							
							
								0a6628f333 
								
							
								 
							
						 
						
							
							
								
								worldmap now gets correctly updated when terrain changes  
							
							
							
						 
						
							2007-08-08 20:47:44 +00:00  
				
					
						
							
							
								 
						
							
							
								f732d5b2c8 
								
							
								 
							
						 
						
							
							
								
								sigh, Data ... not Date.  I'm dumb  
							
							
							
						 
						
							2007-08-08 20:30:38 +00:00  
				
					
						
							
							
								 
						
							
							
								672d7f7b34 
								
							
								 
							
						 
						
							
							
								
								name changes in MonoSqliteData store  
							
							
							
						 
						
							2007-08-08 20:30:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e8e3afa8fe 
								
							
								 
							
						 
						
							
							
								
								rename to MonoSqliteDataStore  
							
							
							
						 
						
							2007-08-08 20:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								238fe86bc7 
								
							
								 
							
						 
						
							
							
								
								screwed up the move, removing this file to give us proper history tracking  
							
							
							
						 
						
							2007-08-08 20:28:34 +00:00  
				
					
						
							
							
								 
						
							
							
								ad1a8ac381 
								
							
								 
							
						 
						
							
							
								
								missed this file  
							
							
							
						 
						
							2007-08-08 19:57:15 +00:00  
				
					
						
							
							
								 
						
							
							
								a137703611 
								
							
								 
							
						 
						
							
							
								
								Fixed the asset download problem I think, solution might not be ideal but works for now.  
							
							
							
						 
						
							2007-08-08 19:51:51 +00:00  
				
					
						
							
							
								 
						
							
							
								6ec523d5e6 
								
							
								 
							
						 
						
							
							
								
								moving to new namespace as this is mono only  
							
							
							
						 
						
							2007-08-08 19:48:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a5f8d012b7 
								
							
								 
							
						 
						
							
							
								
								This chunk of code actually properly saves out some parameters of  
							
							... 
							
							
							
							current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug. 
							
						 
						
							2007-08-08 19:35:16 +00:00  
				
					
						
							
							
								 
						
							
							
								be483bc697 
								
							
								 
							
						 
						
							
							
								
								Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.  
							
							
							
						 
						
							2007-08-08 18:55:58 +00:00  
				
					
						
							
							
								 
						
							
							
								01f4aeb520 
								
							
								 
							
						 
						
							
							
								
								when teleporting to a non-adjacent region, client was not getting new neighbours  
							
							
							
						 
						
							2007-08-08 18:18:14 +00:00  
				
					
						
							
							
								 
						
							
							
								48ad7ca905 
								
							
								 
							
						 
						
							
							
								
								databits are actually flowing to disk  
							
							
							
						 
						
							2007-08-08 17:59:16 +00:00  
				
					
						
							
							
								 
						
							
							
								369fb2e623 
								
							
								 
							
						 
						
							
							
								
								Added checks to the last commit to make sure the xml files exist before it tries to load them.  
							
							
							
						 
						
							2007-08-08 17:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								cf203cf5ee 
								
							
								 
							
						 
						
							
							
								
								The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).  
							
							... 
							
							
							
							Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). 
							
						 
						
							2007-08-08 17:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								1a9966abac 
								
							
								 
							
						 
						
							
							
								
								Commit works?  
							
							
							
						 
						
							2007-08-08 15:40:35 +00:00  
				
					
						
							
							
								 
						
							
							
								a3b1a61e6a 
								
							
								 
							
						 
						
							
							
								
								Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.  
							
							
							
						 
						
							2007-08-08 15:26:19 +00:00  
				
					
						
							
							
								 
						
							
							
								6bfe911af3 
								
							
								 
							
						 
						
							
							
								
								Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.  
							
							
							
						 
						
							2007-08-08 14:50:44 +00:00  
				
					
						
							
							
								 
						
							
							
								356f59ac45 
								
							
								 
							
						 
						
							
							
								
								Added ScriptEngine to solution (prebuild.xml)  
							
							
							
						 
						
							2007-08-08 14:36:54 +00:00  
				
					
						
							
							
								 
						
							
							
								2a0e157985 
								
							
								 
							
						 
						
							
							
								
								Added ScriptEngine.DotNetEngine  
							
							
							
						 
						
							2007-08-08 14:05:13 +00:00  
				
					
						
							
							
								 
						
							
							
								ef0fea268f 
								
							
								 
							
						 
						
							
							
								
								* Got SimpleApp working again  
							
							... 
							
							
							
							* Minor shape koncept experiments 
							
						 
						
							2007-08-08 11:16:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5061a703ea 
								
							
								 
							
						 
						
							
							
								
								CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary.  
							
							
							
						 
						
							2007-08-08 07:00:56 +00:00  
				
					
						
							
							
								 
						
							
							
								1b709be156 
								
							
								 
							
						 
						
							
							
								
								Whoops! left this out. second part of r1541  
							
							
							
						 
						
							2007-08-08 05:04:22 +00:00  
				
					
						
							
							
								 
						
							
							
								185115ee51 
								
							
								 
							
						 
						
							
							
								
								OGS1GridServices.cs  
							
							... 
							
							
							
							Sims should crash less in gridmode just because their neighboring regions aren't available. 
							
						 
						
							2007-08-08 04:59:03 +00:00  
				
					
						
							
							
								 
						
							
							
								029f0e4e3d 
								
							
								 
							
						 
						
							
							
								
								Grid/GridServer/GridManager.cs  
							
							... 
							
							
							
							Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid. 
							
						 
						
							2007-08-08 02:41:14 +00:00  
				
					
						
							
							
								 
						
							
							
								013641f31d 
								
							
								 
							
						 
						
							
							
								
								starting to push some of the actual sql commands to get this to disk.  
							
							... 
							
							
							
							Not working yet. 
							
						 
						
							2007-08-07 19:49:43 +00:00  
				
					
						
							
							
								 
						
							
							
								266b272673 
								
							
								 
							
						 
						
							
							
								
								Some more work on new Sceneobject.  
							
							
							
						 
						
							2007-08-07 18:31:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d0156b491b 
								
							
								 
							
						 
						
							
							
								
								* koncept bugfix  
							
							
							
						 
						
							2007-08-07 17:25:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5ac5785cf2 
								
							
								 
							
						 
						
							
							
								
								a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.  
							
							
							
						 
						
							2007-08-07 17:22:15 +00:00  
				
					
						
							
							
								 
						
							
							
								2a0a8c43ef 
								
							
								 
							
						 
						
							
							
								
								* Removed duplicated Script residue  
							
							
							
						 
						
							2007-08-07 16:37:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e4df1de58b 
								
							
								 
							
						 
						
							
							
								
								actually transfer some data to the row definition.  Going to hook  
							
							... 
							
							
							
							this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point. 
							
						 
						
							2007-08-07 15:45:16 +00:00  
				
					
						
							
							
								 
						
							
							
								cf3babd988 
								
							
								 
							
						 
						
							
							
								
								actually get sqlite stuff to compile.  This isn't connected to the  
							
							... 
							
							
							
							main prebuild yet.  Going to attempt to get some tracing on current
SceneObjects first 
							
						 
						
							2007-08-07 15:13:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f54049ceb8 
								
							
								 
							
						 
						
							
							
								
								some more sqlite stuff.  Checking in to get it to another computer  
							
							... 
							
							
							
							to do a bit more live hacking on data flow 
							
						 
						
							2007-08-07 14:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b55e01b939 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							One last try at getting the X and Y all set straight. 
							
						 
						
							2007-08-06 20:53:45 +00:00  
				
					
						
							
							
								 
						
							
							
								67004b5b03 
								
							
								 
							
						 
						
							
							
								
								adding shell of SqliteDataStore  
							
							
							
						 
						
							2007-08-06 20:36:57 +00:00  
				
					
						
							
							
								 
						
							
							
								565dee5e0a 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							One last array with X and Y flipped. Terrain load-tile should be working now. 
							
						 
						
							2007-08-06 19:13:10 +00:00  
				
					
						
							
							
								 
						
							
							
								86da47dc4e 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? 
							
						 
						
							2007-08-06 18:14:48 +00:00  
				
					
						
							
							
								 
						
							
							
								73dadb4821 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. 
							
						 
						
							2007-08-06 17:45:57 +00:00  
				
					
						
							
							
								 
						
							
							
								4c9cc74ac2 
								
							
								 
							
						 
						
							
							
								
								Re-added Grid mode. (which had got removed/disabled in revision 1515)  
							
							
							
						 
						
							2007-08-06 16:33:54 +00:00  
				
					
						
							
							
								 
						
							
							
								e155dcd432 
								
							
								 
							
						 
						
							
							
								
								* yet another mini-shape-commit  
							
							
							
						 
						
							2007-08-06 14:56:32 +00:00  
				
					
						
							
							
								 
						
							
							
								fdbb891659 
								
							
								 
							
						 
						
							
							
								
								* commands are done foreach instead of by [i]  
							
							... 
							
							
							
							* fixed 'show users' format bug. 
							
						 
						
							2007-08-06 14:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								07b011af3a 
								
							
								 
							
						 
						
							
							
								
								* renamed some scene to world  
							
							... 
							
							
							
							* passing on NotImplemented from Update() 
							
						 
						
							2007-08-06 13:40:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9924f35613 
								
							
								 
							
						 
						
							
							
								
								* encapsulated firstname/lastname on ScenePresence  
							
							... 
							
							
							
							* fixed 'users' console command
* minor refactorings 
							
						 
						
							2007-08-06 13:21:30 +00:00  
				
					
						
							
							
								 
						
							
							
								1b100e17a5 
								
							
								 
							
						 
						
							
							
								
								* minor refactorings  
							
							
							
						 
						
							2007-08-06 13:01:47 +00:00  
				
					
						
							
							
								 
						
							
							
								ea980ca928 
								
							
								 
							
						 
						
							
							
								
								... and here's the second part...  
							
							
							
						 
						
							2007-08-06 12:54:58 +00:00  
				
					
						
							
							
								 
						
							
							
								74cd26b722 
								
							
								 
							
						 
						
							
							
								
								Part 1 of a two-part commit to change caps of 'scripting' dir...  
							
							
							
						 
						
							2007-08-06 12:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								95de99ff0a 
								
							
								 
							
						 
						
							
							
								
								* Now we have boxes. Yay!  
							
							... 
							
							
							
							* Removed unused SendPrimitiveToClient that didn't have rot. 
							
						 
						
							2007-08-06 12:49:08 +00:00  
				
					
						
							
							
								 
						
							
							
								9bdeb8af6f 
								
							
								 
							
						 
						
							
							
								
								* SimpleApp works again:  
							
							... 
							
							
							
							* NetworkServersInfo settable without config file
  * DefaultHomeLoc throws if getted before setted
  * Removed nonsensical sandbox distinction
  * Refactored default config file creation
* Some more small refactorings on shapes 
							
						 
						
							2007-08-06 10:48:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f1e10e555d 
								
							
								 
							
						 
						
							
							
								
								clean up of startup config settings (command line args etc),  
							
							... 
							
							
							
							Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux. 
							
						 
						
							2007-08-04 18:15:48 +00:00  
				
					
						
							
							
								 
						
							
							
								bb60d87538 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							Fix for terraforming: now works across the region, not just when x=y! Wahoo! 
							
						 
						
							2007-08-04 14:13:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e970ee2955 
								
							
								 
							
						 
						
							
							
								
								* More work on PermissionManager - going AFK for a bit.  
							
							
							
						 
						
							2007-08-04 01:08:53 +00:00  
				
					
						
							
							
								 
						
							
							
								3fc2d86dfe 
								
							
								 
							
						 
						
							
							
								
								* More work on PermissionManager  
							
							
							
						 
						
							2007-08-04 00:56:56 +00:00  
				
					
						
							
							
								 
						
							
							
								a425e92168 
								
							
								 
							
						 
						
							
							
								
								* Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted.  
							
							
							
						 
						
							2007-08-04 00:45:55 +00:00  
				
					
						
							
							
								 
						
							
							
								8c5271a6e0 
								
							
								 
							
						 
						
							
							
								
								* Extracted and refactored several large methods. Needs moving of packet handling into ClientView.  
							
							
							
						 
						
							2007-08-04 00:29:25 +00:00  
				
					
						
							
							
								 
						
							
							
								dc7279118f 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Environment/Scenes/ScenePresence.cs  
							
							... 
							
							
							
							More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch. 
							
						 
						
							2007-08-03 22:40:33 +00:00  
				
					
						
							
							
								 
						
							
							
								6cb3833021 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs  
							
							... 
							
							
							
							Fix for array out-of-bounds error in basicphysics. 
							
						 
						
							2007-08-03 21:54:21 +00:00  
				
					
						
							
							
								 
						
							
							
								6dabab5ef0 
								
							
								 
							
						 
						
							
							
								
								* a very small first step with shape wrappers  
							
							
							
						 
						
							2007-08-03 20:21:53 +00:00  
				
					
						
							
							
								 
						
							
							
								a6aea50eac 
								
							
								 
							
						 
						
							
							
								
								changed the properties so that most of them only take up one line per get/set.  
							
							
							
						 
						
							2007-08-03 20:09:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e4196ee6b8 
								
							
								 
							
						 
						
							
							
								
								* Changed some names  
							
							
							
						 
						
							2007-08-03 18:45:42 +00:00  
				
					
						
							
							
								 
						
							
							
								c1e88d0b8c 
								
							
								 
							
						 
						
							
							
								
								ATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way.  
							
							
							
						 
						
							2007-08-03 18:12:55 +00:00  
				
					
						
							
							
								 
						
							
							
								599a6d32ee 
								
							
								 
							
						 
						
							
							
								
								Changes to prepare for future possible configuration of separate logdir, configdir, datadir.  
							
							
							
						 
						
							2007-08-03 18:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								0975ff6cfd 
								
							
								 
							
						 
						
							
							
								
								Yet another commit related to the SceneObject rewrites.  
							
							
							
						 
						
							2007-08-03 16:17:05 +00:00  
				
					
						
							
							
								 
						
							
							
								c9a5d4bc4b 
								
							
								 
							
						 
						
							
							
								
								Yet another commit related to the SceneObject rewrites.  
							
							
							
						 
						
							2007-08-03 15:04:23 +00:00  
				
					
						
							
							
								 
						
							
							
								ec5ae36fda 
								
							
								 
							
						 
						
							
							
								
								and more work on those classes. Think they are just about ready to begin hooking them up.  
							
							
							
						 
						
							2007-08-03 14:47:38 +00:00  
				
					
						
							
							
								 
						
							
							
								ad21cb2ea8 
								
							
								 
							
						 
						
							
							
								
								Ditto...More work on the AllNewSceneObject* classes.  
							
							
							
						 
						
							2007-08-03 12:00:24 +00:00  
				
					
						
							
							
								 
						
							
							
								dde8aafb8a 
								
							
								 
							
						 
						
							
							
								
								More work on the AllNewSceneObject* classes.  
							
							
							
						 
						
							2007-08-03 11:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								1c68c7a37f 
								
							
								 
							
						 
						
							
							
								
								*Estate settings are now saved in their own configuration file called estate_settings.xml using the configuration system.  
							
							
							
						 
						
							2007-08-03 00:14:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3e4d677c77 
								
							
								 
							
						 
						
							
							
								
								Fixes flying glitch (hang) when crossing region boundaries  
							
							
							
						 
						
							2007-08-02 21:34:45 +00:00  
				
					
						
							
							
								 
						
							
							
								cd2a411afe 
								
							
								 
							
						 
						
							
							
								
								* Terrain load variables now work. HiRAW exporter works wonderfully. :D  
							
							
							
						 
						
							2007-08-02 20:51:06 +00:00  
				
					
						
							
							
								 
						
							
							
								ed0704d527 
								
							
								 
							
						 
						
							
							
								
								* Fixed several issues with Terrain  
							
							... 
							
							
							
							* RAW/HiRAW export modes now work again
* Filename variables (such as %x%) now work correctly when loading or saving multiple tiles. 
							
						 
						
							2007-08-02 20:25:28 +00:00  
				
					
						
							
							
								 
						
							
							
								fcafbc9a4a 
								
							
								 
							
						 
						
							
							
								
								* Added new "terrain add" command.  
							
							
							
						 
						
							2007-08-02 20:07:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5c28f3c3a2 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObject/ Primitive rewrites (slowly getting there)  
							
							
							
						 
						
							2007-08-02 16:40:50 +00:00  
				
					
						
							
							
								 
						
							
							
								5fa0821531 
								
							
								 
							
						 
						
							
							
								
								Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported  
							
							
							
						 
						
							2007-08-02 13:06:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ad03c0dc69 
								
							
								 
							
						 
						
							
							
								
								* Added support for CreateLink to LSL Interpreted API  
							
							... 
							
							
							
							* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc) 
							
						 
						
							2007-08-02 12:30:40 +00:00  
				
					
						
							
							
								 
						
							
							
								9e97aa20b4 
								
							
								 
							
						 
						
							
							
								
								* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.  
							
							
							
						 
						
							2007-08-01 23:12:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a250d24492 
								
							
								 
							
						 
						
							
							
								
								* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.  
							
							
							
						 
						
							2007-08-01 23:02:54 +00:00  
				
					
						
							
							
								 
						
							
							
								38cd3bf185 
								
							
								 
							
						 
						
							
							
								
								* Fixed terrain fill command  
							
							... 
							
							
							
							* Added "terrain smooth" command
* Added "terrain clip" command 
							
						 
						
							2007-08-01 22:53:05 +00:00  
				
					
						
							
							
								 
						
							
							
								04d40b71d4 
								
							
								 
							
						 
						
							
							
								
								* Fixed an assorted group of bugs with tiled terrain import.  
							
							
							
						 
						
							2007-08-01 22:45:05 +00:00  
				
					
						
							
							
								 
						
							
							
								a2d71904f1 
								
							
								 
							
						 
						
							
							
								
								* Added load-tile terrain command to correspond with previous commit.  
							
							
							
						 
						
							2007-08-01 21:51:02 +00:00  
				
					
						
							
							
								 
						
							
							
								61017d10d8 
								
							
								 
							
						 
						
							
							
								
								* F32 Terrain load function written to support loading tiles from a larger heightmap.  
							
							
							
						 
						
							2007-08-01 21:46:48 +00:00  
				
					
						
							
							
								 
						
							
							
								32565509e2 
								
							
								 
							
						 
						
							
							
								
								Commiting whitespace changes, as this used hard tabs instead of the  
							
							... 
							
							
							
							4 spaces found everywhere else. 
							
						 
						
							2007-08-01 21:28:34 +00:00  
				
					
						
							
							
								 
						
							
							
								d2c7bd3fff 
								
							
								 
							
						 
						
							
							
								
								* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.  
							
							
							
						 
						
							2007-08-01 21:27:58 +00:00  
				
					
						
							
							
								 
						
							
							
								2507f38d07 
								
							
								 
							
						 
						
							
							
								
								factor out the common DeriveColor function just for good house keeping  
							
							
							
						 
						
							2007-08-01 20:23:08 +00:00  
				
					
						
							
							
								 
						
							
							
								5c0f1ff293 
								
							
								 
							
						 
						
							
							
								
								* Applied issue#254 - startpingcheck should not be reliable if it's being resent anyway. (Thanks Babblefrog!)  
							
							
							
						 
						
							2007-08-01 20:17:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1d5544a23a 
								
							
								 
							
						 
						
							
							
								
								Little bit more work on AllNewSceneObjectPart2  
							
							
							
						 
						
							2007-08-01 20:11:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2333de33f1 
								
							
								 
							
						 
						
							
							
								
								Assume White as a console color just means "default", and don't use it.  
							
							... 
							
							
							
							This helps reduce confusion for linux people that have white background
terminals. 
							
						 
						
							2007-08-01 20:06:40 +00:00  
				
					
						
							
							
								 
						
							
							
								948da1d6b8 
								
							
								 
							
						 
						
							
							
								
								* Workaround for Mono not correctly implementing the OperatingSystemVersion class.  
							
							
							
						 
						
							2007-08-01 18:16:01 +00:00  
				
					
						
							
							
								 
						
							
							
								cdd1285e9e 
								
							
								 
							
						 
						
							
							
								
								few small changes.  
							
							... 
							
							
							
							Updated libsl to latest version. 
							
						 
						
							2007-08-01 18:04:31 +00:00  
				
					
						
							
							
								 
						
							
							
								edc572dacf 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).  
							
							... 
							
							
							
							Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI. 
							
						 
						
							2007-08-01 16:50:20 +00:00  
				
					
						
							
							
								 
						
							
							
								2e6505f38e 
								
							
								 
							
						 
						
							
							
								
								remove Adam's work around, this shouldn't be needed any more  
							
							
							
						 
						
							2007-07-31 19:39:04 +00:00  
				
					
						
							
							
								 
						
							
							
								899ab4cd32 
								
							
								 
							
						 
						
							
							
								
								* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)  
							
							
							
						 
						
							2007-07-31 19:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								55b569069d 
								
							
								 
							
						 
						
							
							
								
								clear userAgent state on client shutdown, which fixes the issue  
							
							... 
							
							
							
							where you could only login once with a given id in standalone mode. 
							
						 
						
							2007-07-31 14:42:50 +00:00  
				
					
						
							
							
								 
						
							
							
								7db7ad0722 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug where the simulator could crash if the userserver was particularly busy.  
							
							
							
						 
						
							2007-07-30 22:13:21 +00:00  
				
					
						
							
							
								 
						
							
							
								e172e37c58 
								
							
								 
							
						 
						
							
							
								
								* Added GetLocalHost() to Util  
							
							... 
							
							
							
							* ExternalHostName supports "SYSTEMIP" again. 
							
						 
						
							2007-07-30 21:12:29 +00:00  
				
					
						
							
							
								 
						
							
							
								74bb5282a0 
								
							
								 
							
						 
						
							
							
								
								mass update of files to have native line endings  
							
							
							
						 
						
							2007-07-30 20:11:40 +00:00  
				
					
						
							
							
								 
						
							
							
								a47e2d9ae7 
								
							
								 
							
						 
						
							
							
								
								added OnDisconnectUser event to required classes  
							
							
							
						 
						
							2007-07-30 20:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3032831859 
								
							
								 
							
						 
						
							
							
								
								* Raised ping timeout to 150 seconds  
							
							... 
							
							
							
							* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved. 
							
						 
						
							2007-07-29 13:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								7071b5082f 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue whereby DB4o was loading agents incorrectly (multiple logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.  
							
							
							
						 
						
							2007-07-29 13:18:58 +00:00  
				
					
						
							
							
								 
						
							
							
								5ee2e38c11 
								
							
								 
							
						 
						
							
							
								
								Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.  
							
							
							
						 
						
							2007-07-29 13:05:57 +00:00  
				
					
						
							
							
								 
						
							
							
								8b3981f1fd 
								
							
								 
							
						 
						
							
							
								
								* Primitives no longer walk around while being rescaled.  
							
							
							
						 
						
							2007-07-29 12:46:41 +00:00  
				
					
						
							
							
								 
						
							
							
								5146661ed1 
								
							
								 
							
						 
						
							
							
								
								* Experimental fix for random walking of resized prims.  
							
							
							
						 
						
							2007-07-29 12:41:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7d2f976b14 
								
							
								 
							
						 
						
							
							
								
								* Fixed a potential div by zero with terrain commands.  
							
							
							
						 
						
							2007-07-29 12:11:54 +00:00  
				
					
						
							
							
								 
						
							
							
								bdb2ad2d43 
								
							
								 
							
						 
						
							
							
								
								* Switched back to NullStorage until crazy DB4o error is fixed.  
							
							
							
						 
						
							2007-07-29 09:59:44 +00:00  
				
					
						
							
							
								 
						
							
							
								038774de30 
								
							
								 
							
						 
						
							
							
								
								Commit 1/2  
							
							... 
							
							
							
							* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes. 
							
						 
						
							2007-07-29 09:37:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c518a9e141 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue with Mono/UNIX filenames and DB4o storage engine.  
							
							
							
						 
						
							2007-07-29 08:08:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2a03bea9bd 
								
							
								 
							
						 
						
							
							
								
								* Assorted minor fixes (DB4o now properly commits saves on shutdown)  
							
							
							
						 
						
							2007-07-29 07:57:26 +00:00  
				
					
						
							
							
								 
						
							
							
								4d6045ba1f 
								
							
								 
							
						 
						
							
							
								
								* Db4o Datastore is now the default.  
							
							
							
						 
						
							2007-07-29 07:56:14 +00:00  
				
					
						
							
							
								 
						
							
							
								50250a3a3a 
								
							
								 
							
						 
						
							
							
								
								* Highly experimental: Added DB4o DataStore support. Untested.  
							
							
							
						 
						
							2007-07-29 07:54:49 +00:00  
				
					
						
							
							
								 
						
							
							
								039d46e8fa 
								
							
								 
							
						 
						
							
							
								
								* OpenSim now performs compatibility checks at startup and warns the user if the Operating System or Platform version they are using is unsupported.  
							
							
							
						 
						
							2007-07-29 07:24:20 +00:00  
				
					
						
							
							
								 
						
							
							
								43507f857b 
								
							
								 
							
						 
						
							
							
								
								* Added new compatibility functions to Util  
							
							... 
							
							
							
							* IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0)
* GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from. 
							
						 
						
							2007-07-29 07:14:04 +00:00  
				
					
						
							
							
								 
						
							
							
								c33b29a105 
								
							
								 
							
						 
						
							
							
								
								* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)  
							
							... 
							
							
							
							* Fix for issue #237  - Sim startup cannot read a terrain file (Reported by CutterRubio) 
							
						 
						
							2007-07-29 06:23:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0f90cdfed1 
								
							
								 
							
						 
						
							
							
								
								* Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)  
							
							
							
						 
						
							2007-07-29 06:20:46 +00:00  
				
					
						
							
							
								 
						
							
							
								fa32c26867 
								
							
								 
							
						 
						
							
							
								
								* Added Babblefrog's SL launcher (thanks!)  
							
							
							
						 
						
							2007-07-29 06:19:17 +00:00  
				
					
						
							
							
								 
						
							
							
								3edc4cd0d5 
								
							
								 
							
						 
						
							
							
								
								fixed the problem with other avatar's clothes being white.  
							
							
							
						 
						
							2007-07-28 14:41:52 +00:00  
				
					
						
							
							
								 
						
							
							
								e86396ad1f 
								
							
								 
							
						 
						
							
							
								
								You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.  
							
							... 
							
							
							
							At last, removed the need for the avatar-texture.dat file. (Please never come back). 
							
						 
						
							2007-07-28 13:44:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1b850b4483 
								
							
								 
							
						 
						
							
							
								
								Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.  
							
							... 
							
							
							
							We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated. 
							
						 
						
							2007-07-27 16:23:04 +00:00  
				
					
						
							
							
								 
						
							
							
								d143e7b074 
								
							
								 
							
						 
						
							
							
								
								A few changes so that the number of warnings is less but without deleting everything.  
							
							... 
							
							
							
							Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used. 
							
						 
						
							2007-07-27 12:21:52 +00:00  
				
					
						
							
							
								 
						
							
							
								bc11fa8fda 
								
							
								 
							
						 
						
							
							
								
								* Removing some housekeeping tagged elements.  
							
							... 
							
							
							
							* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events. 
							
						 
						
							2007-07-27 06:20:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f0dd115a8c 
								
							
								 
							
						 
						
							
							
								
								More work on inventory and opensim library.  
							
							... 
							
							
							
							Fixed a number of bugs in the AssetCache related to asset downloading. 
							
						 
						
							2007-07-26 17:41:31 +00:00  
				
					
						
							
							
								 
						
							
							
								39b64564dc 
								
							
								 
							
						 
						
							
							
								
								* Started renaming world to Scene  
							
							... 
							
							
							
							* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins 
							
						 
						
							2007-07-26 14:55:42 +00:00  
				
					
						
							
							
								 
						
							
							
								74654dc735 
								
							
								 
							
						 
						
							
							
								
								Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.  
							
							
							
						 
						
							2007-07-25 19:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								2b42ea0a42 
								
							
								 
							
						 
						
							
							
								
								Start of the OpenSim library , for now only contains a few textures.  
							
							
							
						 
						
							2007-07-25 18:19:38 +00:00  
				
					
						
							
							
								 
						
							
							
								3641ef0fdd 
								
							
								 
							
						 
						
							
							
								
								* Terrain now uses the older slower method again until the fast version can be fixed.  
							
							
							
						 
						
							2007-07-25 14:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								2de8f0ef3d 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where Terrain brushes may not update correctly.  
							
							
							
						 
						
							2007-07-25 14:38:10 +00:00  
				
					
						
							
							
								 
						
							
							
								cd88a4914d 
								
							
								 
							
						 
						
							
							
								
								* Assorted terrain fixes  
							
							
							
						 
						
							2007-07-25 10:08:16 +00:00  
				
					
						
							
							
								 
						
							
							
								aa704172d1 
								
							
								 
							
						 
						
							
							
								
								* Several functions should now be more efficient with sending packets to the client (at the expense of some server CPU while editing)  
							
							
							
						 
						
							2007-07-24 06:01:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2760378f7a 
								
							
								 
							
						 
						
							
							
								
								* Users doing terraforming should see updates instantly now.  
							
							... 
							
							
							
							* Other viewers in the sim will see updates no more than once every 5 seconds. 
							
						 
						
							2007-07-24 05:54:44 +00:00  
				
					
						
							
							
								 
						
							
							
								b9af2fe393 
								
							
								 
							
						 
						
							
							
								
								* SendLayerData overload including coords now uses patch number rather than coords directly.  
							
							
							
						 
						
							2007-07-24 05:38:21 +00:00  
				
					
						
							
							
								 
						
							
							
								402aa1b0d2 
								
							
								 
							
						 
						
							
							
								
								* Small fix, patch values should be multiplied by their size (16)  
							
							
							
						 
						
							2007-07-24 05:23:28 +00:00  
				
					
						
							
							
								 
						
							
							
								d8997b59d3 
								
							
								 
							
						 
						
							
							
								
								* Terrain should now send just updated patches.  
							
							
							
						 
						
							2007-07-24 05:22:33 +00:00  
				
					
						
							
							
								 
						
							
							
								4b0734c4ad 
								
							
								 
							
						 
						
							
							
								
								* Terrain Fracture Generator now produces more appropriate results.  
							
							... 
							
							
							
							* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain.
* Navier-Stokes handler bounds issue partially fixed. 
							
						 
						
							2007-07-24 04:53:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ad5548de9f 
								
							
								 
							
						 
						
							
							
								
								* More console related changes.  
							
							
							
						 
						
							2007-07-24 04:10:08 +00:00  
				
					
						
							
							
								 
						
							
							
								3cbc1e011d 
								
							
								 
							
						 
						
							
							
								
								* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)  
							
							
							
						 
						
							2007-07-24 03:59:32 +00:00  
				
					
						
							
							
								 
						
							
							
								87bddd32df 
								
							
								 
							
						 
						
							
							
								
								*Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that fetches a file from a remote server  
							
							... 
							
							
							
							*Right now, values are not saved back to the remote server, but that will be changed
*Removed some warnings from invalid references that were not used anyways 
							
						 
						
							2007-07-23 19:30:33 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c1366cbf 
								
							
								 
							
						 
						
							
							
								
								Applied makomk 's patch from issue  #219 .  
							
							
							
						 
						
							2007-07-23 17:22:23 +00:00  
				
					
						
							
							
								 
						
							
							
								3abdec8d17 
								
							
								 
							
						 
						
							
							
								
								* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.  
							
							
							
						 
						
							2007-07-23 16:16:09 +00:00  
				
					
						
							
							
								 
						
							
							
								a60b2654ed 
								
							
								 
							
						 
						
							
							
								
								* 1 line commit: Erosion functions should taint the terrain.  
							
							
							
						 
						
							2007-07-23 15:47:14 +00:00  
				
					
						
							
							
								 
						
							
							
								14879fead9 
								
							
								 
							
						 
						
							
							
								
								* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.  
							
							
							
						 
						
							2007-07-23 05:31:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b8da9c3a64 
								
							
								 
							
						 
						
							
							
								
								* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.  
							
							... 
							
							
							
							* Issue#218 - Updated mySQL region table. 
							
						 
						
							2007-07-23 05:29:52 +00:00  
				
					
						
							
							
								 
						
							
							
								5db16cbd9b 
								
							
								 
							
						 
						
							
							
								
								Couple of small changes  
							
							
							
						 
						
							2007-07-22 13:41:19 +00:00  
				
					
						
							
							
								 
						
							
							
								276011a0a1 
								
							
								 
							
						 
						
							
							
								
								Think I've recovered my deleted files, so hopefully it works now.  
							
							
							
						 
						
							2007-07-22 13:31:08 +00:00  
				
					
						
							
							
								 
						
							
							
								70fa302042 
								
							
								 
							
						 
						
							
							
								
								* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).  
							
							... 
							
							
							
							* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212  patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn. 
							
						 
						
							2007-07-22 11:44:36 +00:00  
				
					
						
							
							
								 
						
							
							
								98b4701647 
								
							
								 
							
						 
						
							
							
								
								* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.  
							
							
							
						 
						
							2007-07-22 02:48:53 +00:00  
				
					
						
							
							
								 
						
							
							
								0d7af9bbf0 
								
							
								 
							
						 
						
							
							
								
								* Added Navier Stokes computational fluid dynamics algorithms to libTerrain.Channel.  
							
							
							
						 
						
							2007-07-22 02:42:29 +00:00  
				
					
						
							
							
								 
						
							
							
								f645705851 
								
							
								 
							
						 
						
							
							
								
								* More navier-stokes fun. Will finish it later.  
							
							
							
						 
						
							2007-07-22 02:21:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3f8b609831 
								
							
								 
							
						 
						
							
							
								
								* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and included in libTerrain - May I never have to do that again.  
							
							
							
						 
						
							2007-07-22 02:06:46 +00:00  
				
					
						
							
							
								 
						
							
							
								65f69b9a12 
								
							
								 
							
						 
						
							
							
								
								* Enabled hydraulic erosion command.  
							
							
							
						 
						
							2007-07-21 23:48:48 +00:00  
				
					
						
							
							
								 
						
							
							
								8574c5476d 
								
							
								 
							
						 
						
							
							
								
								* Reimplemented Hydraulic Erosion routines, may be buggy.  
							
							
							
						 
						
							2007-07-21 23:26:05 +00:00  
				
					
						
							
							
								 
						
							
							
								d72d1537e2 
								
							
								 
							
						 
						
							
							
								
								* Removed reference to libTerrain-BSD.dll from the terrain filter system.  
							
							
							
						 
						
							2007-07-21 22:34:53 +00:00  
				
					
						
							
							
								 
						
							
							
								03e116de0d 
								
							
								 
							
						 
						
							
							
								
								* Updated licensing headers on libTerrain imported components.  
							
							
							
						 
						
							2007-07-21 22:33:31 +00:00  
				
					
						
							
							
								 
						
							
							
								f84937367f 
								
							
								 
							
						 
						
							
							
								
								* Deleted libTerrain-BSD.dll  
							
							... 
							
							
							
							* Added libTerrain to BasicTerrain directly as a subfolder 
							
						 
						
							2007-07-21 22:25:42 +00:00  
				
					
						
							
							
								 
						
							
							
								4eb8ca49a9 
								
							
								 
							
						 
						
							
							
								
								* Renamed terrain functions to match OpenSim naming styles.  
							
							... 
							
							
							
							* Added capability to support minimum/maximum terrain limits (from the last 'bake') 
							
						 
						
							2007-07-21 22:20:22 +00:00  
				
					
						
							
							
								 
						
							
							
								1f17275a20 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue whereby extremely tall terrains would be unable to output a gradient map.  
							
							... 
							
							
							
							* Renamed several terrain variable names for clarity. 
							
						 
						
							2007-07-21 22:08:19 +00:00  
				
					
						
							
							
								 
						
							
							
								0319cb4f46 
								
							
								 
							
						 
						
							
							
								
								* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)  
							
							
							
						 
						
							2007-07-21 21:39:05 +00:00  
				
					
						
							
							
								 
						
							
							
								b3cef2fc2a 
								
							
								 
							
						 
						
							
							
								
								Re-added the ability to set the database provider (dll) in the config file for the userserver and gridserver.  
							
							
							
						 
						
							2007-07-21 15:50:29 +00:00  
				
					
						
							
							
								 
						
							
							
								2c90c61020 
								
							
								 
							
						 
						
							
							
								
								* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)  
							
							... 
							
							
							
							* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event] 
							
						 
						
							2007-07-21 07:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								32aacd4f36 
								
							
								 
							
						 
						
							
							
								
								* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)  
							
							... 
							
							
							
							* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth) 
							
						 
						
							2007-07-21 07:23:00 +00:00  
				
					
						
							
							
								 
						
							
							
								cd5877557c 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix the bug/crash that MetaLeo just reported.  
							
							
							
						 
						
							2007-07-20 23:19:03 +00:00  
				
					
						
							
							
								 
						
							
							
								12bb7628d2 
								
							
								 
							
						 
						
							
							
								
								*Added ability to manually set the configuration plugin dll from ConfigurationMember  
							
							
							
						 
						
							2007-07-20 17:08:01 +00:00  
				
					
						
							
							
								 
						
							
							
								2da8a7c128 
								
							
								 
							
						 
						
							
							
								
								* Fixed an config issue (log not initialized in RegionInfo config)  
							
							... 
							
							
							
							* Added LineInfo stacktrace parser to LogBase (not used yet though) 
							
						 
						
							2007-07-20 14:16:12 +00:00  
				
					
						
							
							
								 
						
							
							
								765ff13f22 
								
							
								 
							
						 
						
							
							
								
								* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)  
							
							
							
						 
						
							2007-07-20 01:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f5b24b6679 
								
							
								 
							
						 
						
							
							
								
								* New log functions which include the module name as an argument.  
							
							
							
						 
						
							2007-07-20 01:21:39 +00:00  
				
					
						
							
							
								 
						
							
							
								39704bcecc 
								
							
								 
							
						 
						
							
							
								
								opps have a setting as true when it should be false.  
							
							
							
						 
						
							2007-07-19 22:59:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ed69e84874 
								
							
								 
							
						 
						
							
							
								
								*Moved XmlConfiguration to its own project  
							
							... 
							
							
							
							*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated 
							
						 
						
							2007-07-19 20:39:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b2c6f316e1 
								
							
								 
							
						 
						
							
							
								
								Some work on Inventory (not yet finished or enabled)  
							
							
							
						 
						
							2007-07-19 20:21:02 +00:00  
				
					
						
							
							
								 
						
							
							
								de104536c1 
								
							
								 
							
						 
						
							
							
								
								*Handler Functions can now refuse an object as invalid by returning false, thus forcing the user to re-enter the data  
							
							... 
							
							
							
							*Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered
*Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default 
							
						 
						
							2007-07-19 15:01:14 +00:00  
				
					
						
							
							
								 
						
							
							
								0b6e332e16 
								
							
								 
							
						 
						
							
							
								
								Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message  , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).  
							
							
							
						 
						
							2007-07-19 10:44:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e348aaa3a5 
								
							
								 
							
						 
						
							
							
								
								* Fixing sandbox mode crash caused by removal of LocalStorage during cleanup earlier.  
							
							
							
						 
						
							2007-07-19 03:36:39 +00:00  
				
					
						
							
							
								 
						
							
							
								33b4cc1bb0 
								
							
								 
							
						 
						
							
							
								
								* Added housekeeping comments, see mailing list in just a moment...  
							
							
							
						 
						
							2007-07-19 01:08:26 +00:00  
				
					
						
							
							
								 
						
							
							
								23a734d0c7 
								
							
								 
							
						 
						
							
							
								
								* More cleaning  
							
							
							
						 
						
							2007-07-19 01:02:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e189681095 
								
							
								 
							
						 
						
							
							
								
								* Added TriggerTouchStart function to Interpreted Events API  
							
							... 
							
							
							
							* One less compiler warning. Heh. 
							
						 
						
							2007-07-19 00:55:14 +00:00  
				
					
						
							
							
								 
						
							
							
								36fc7390f2 
								
							
								 
							
						 
						
							
							
								
								* Moved EventManager to SceneBase (from Scene)  
							
							... 
							
							
							
							* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning. 
							
						 
						
							2007-07-19 00:52:10 +00:00  
				
					
						
							
							
								 
						
							
							
								5e490e0599 
								
							
								 
							
						 
						
							
							
								
								* Nearly back down to zero compiler warnings again...  
							
							
							
						 
						
							2007-07-19 00:46:27 +00:00  
				
					
						
							
							
								 
						
							
							
								920ffaf24b 
								
							
								 
							
						 
						
							
							
								
								* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.  
							
							
							
						 
						
							2007-07-19 00:42:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f29acf95b0 
								
							
								 
							
						 
						
							
							
								
								* Removed yet more compiler warnings  
							
							... 
							
							
							
							* Dropped old ILocalStorage storage engines. 
							
						 
						
							2007-07-19 00:29:50 +00:00  
				
					
						
							
							
								 
						
							
							
								6cf9d6da21 
								
							
								 
							
						 
						
							
							
								
								* Removing more compiler warnings  
							
							
							
						 
						
							2007-07-19 00:25:40 +00:00  
				
					
						
							
							
								 
						
							
							
								08b04810a8 
								
							
								 
							
						 
						
							
							
								
								* Removing more compiler warnings.  
							
							
							
						 
						
							2007-07-19 00:23:06 +00:00  
				
					
						
							
							
								 
						
							
							
								30a73085c5 
								
							
								 
							
						 
						
							
							
								
								*Removed files that were no longer important and prevented compile  
							
							... 
							
							
							
							*Should compile now! 
							
						 
						
							2007-07-18 23:35:24 +00:00  
				
					
						
							
							
								 
						
							
							
								222becc879 
								
							
								 
							
						 
						
							
							
								
								*New Configuration System, much easier and less buggy compared to the original system in place  
							
							... 
							
							
							
							*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :) 
							
						 
						
							2007-07-18 23:15:08 +00:00  
				
					
						
							
							
								 
						
							
							
								4cd9a87183 
								
							
								 
							
						 
						
							
							
								
								* Reverting 1371  
							
							
							
						 
						
							2007-07-18 22:49:11 +00:00  
				
					
						
							
							
								 
						
							
							
								bb55713de0 
								
							
								 
							
						 
						
							
							
								
								* Please to be checking you rename the strings inside the project when you rename libraries!  
							
							
							
						 
						
							2007-07-18 22:38:10 +00:00  
				
					
						
							
							
								 
						
							
							
								11efebd29e 
								
							
								 
							
						 
						
							
							
								
								* Added "GetHostFromDNS" to Util to replace the various DNS resolution methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.  
							
							
							
						 
						
							2007-07-18 21:55:24 +00:00  
				
					
						
							
							
								 
						
							
							
								4c8b8d22ff 
								
							
								 
							
						 
						
							
							
								
								A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.  
							
							
							
						 
						
							2007-07-18 21:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d2b459b8e5 
								
							
								 
							
						 
						
							
							
								
								Sculpted Prims should now work.  
							
							
							
						 
						
							2007-07-18 20:29:06 +00:00  
				
					
						
							
							
								 
						
							
							
								643a02ec60 
								
							
								 
							
						 
						
							
							
								
								More testing some ideas, to find best method for SceneObject Primitive classes.  
							
							
							
						 
						
							2007-07-18 18:12:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e78a0ac886 
								
							
								 
							
						 
						
							
							
								
								Just trying things out, nothing to see here, please go back to sleep.  
							
							
							
						 
						
							2007-07-18 13:55:14 +00:00  
				
					
						
							
							
								 
						
							
							
								04ece84d6b 
								
							
								 
							
						 
						
							
							
								
								few small changes  
							
							
							
						 
						
							2007-07-18 13:40:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f70ec1fa75 
								
							
								 
							
						 
						
							
							
								
								* Added a FileSystemObject to SimpleApp  
							
							... 
							
							
							
							* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues 
							
						 
						
							2007-07-18 09:36:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c52f9c04e2 
								
							
								 
							
						 
						
							
							
								
								* One hopefully-final attempt at fixing this remoting issue.  
							
							
							
						 
						
							2007-07-18 00:27:11 +00:00  
				
					
						
							
							
								 
						
							
							
								be11cddc00 
								
							
								 
							
						 
						
							
							
								
								* Once more into the breach!  
							
							
							
						 
						
							2007-07-18 00:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								32a82019c3 
								
							
								 
							
						 
						
							
							
								
								* and again...  
							
							
							
						 
						
							2007-07-18 00:10:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3d0d7cb74c 
								
							
								 
							
						 
						
							
							
								
								* More attempts at fixing Ckrinke's phantom remoting error. Heh.  
							
							
							
						 
						
							2007-07-18 00:02:09 +00:00  
				
					
						
							
							
								 
						
							
							
								f9eab1f0f2 
								
							
								 
							
						 
						
							
							
								
								* Fixing compile  
							
							
							
						 
						
							2007-07-17 23:54:33 +00:00  
				
					
						
							
							
								 
						
							
							
								f65808ab07 
								
							
								 
							
						 
						
							
							
								
								* More LSL changes (and fixing a compile warning)  
							
							... 
							
							
							
							* More attempted fixes for the phantom remoting bug. 
							
						 
						
							2007-07-17 23:47:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9fc72755ce 
								
							
								 
							
						 
						
							
							
								
								* More LSL related fun  
							
							
							
						 
						
							2007-07-17 23:14:19 +00:00  
				
					
						
							
							
								 
						
							
							
								c287ee17ad 
								
							
								 
							
						 
						
							
							
								
								* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])  
							
							
							
						 
						
							2007-07-17 23:04:46 +00:00  
				
					
						
							
							
								 
						
							
							
								7b7267984a 
								
							
								 
							
						 
						
							
							
								
								* Added exception handler to deal with RemotingExceptions for Child Agents.  
							
							
							
						 
						
							2007-07-17 20:40:01 +00:00  
				
					
						
							
							
								 
						
							
							
								3a554de6e2 
								
							
								 
							
						 
						
							
							
								
								* Applying babblefrog's DNS patches from issue  #188  
							
							
							
						 
						
							2007-07-17 19:40:22 +00:00  
				
					
						
							
							
								 
						
							
							
								7a88260851 
								
							
								 
							
						 
						
							
							
								
								* Added quick ping check reply system to OGS1GridServices  
							
							
							
						 
						
							2007-07-17 18:53:19 +00:00  
				
					
						
							
							
								 
						
							
							
								61526951ef 
								
							
								 
							
						 
						
							
							
								
								* Attempting to fix a bug.  
							
							
							
						 
						
							2007-07-17 18:25:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5524b96b10 
								
							
								 
							
						 
						
							
							
								
								* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)  
							
							
							
						 
						
							2007-07-17 18:08:53 +00:00  
				
					
						
							
							
								 
						
							
							
								fea3c20576 
								
							
								 
							
						 
						
							
							
								
								* renamed MySceneObject to CpuCounterObject  
							
							
							
						 
						
							2007-07-17 17:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d95918f228 
								
							
								 
							
						 
						
							
							
								
								* Changed SimpleApp to use EventManager and Scene timer  
							
							... 
							
							
							
							* Refactored a lot of m_* and public -> wrappers 
							
						 
						
							2007-07-17 17:47:23 +00:00  
				
					
						
							
							
								 
						
							
							
								b3830528d1 
								
							
								 
							
						 
						
							
							
								
								* Added "backup" console command for sdague  
							
							
							
						 
						
							2007-07-17 15:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								47ea453b32 
								
							
								 
							
						 
						
							
							
								
								* debugged quite a lot of db-related strangeness and various refactoring goofs  
							
							
							
						 
						
							2007-07-17 00:07:26 +00:00  
				
					
						
							
							
								 
						
							
							
								497ab5d7ab 
								
							
								 
							
						 
						
							
							
								
								* RegionApplicationBase restructuring now complete  
							
							... 
							
							
							
							* Still has some weird bug in SimpleApp though. 
							
						 
						
							2007-07-16 23:25:35 +00:00  
				
					
						
							
							
								 
						
							
							
								6c9d9b660d 
								
							
								 
							
						 
						
							
							
								
								* Trimmed a few hundred warnings off SimpleApp.  
							
							
							
						 
						
							2007-07-16 22:09:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f35f5ddaf7 
								
							
								 
							
						 
						
							
							
								
								* And yet more restructuring of startup sequence...  
							
							
							
						 
						
							2007-07-16 21:53:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1462cb1b50 
								
							
								 
							
						 
						
							
							
								
								* Reset IP in SimpleApp back to localhost  
							
							
							
						 
						
							2007-07-16 21:47:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c3133715aa 
								
							
								 
							
						 
						
							
							
								
								* Fixed SimpleApp  
							
							
							
						 
						
							2007-07-16 21:43:30 +00:00  
				
					
						
							
							
								 
						
							
							
								bcc93c0d5b 
								
							
								 
							
						 
						
							
							
								
								* SimpleApp's IP address is slightly less hard coded (now reading from a hard coded var vs lots of use of "127.0.0.1")  
							
							
							
						 
						
							2007-07-16 21:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								de1dd0e42f 
								
							
								 
							
						 
						
							
							
								
								* In ur trunk adding ur assets.  
							
							
							
						 
						
							2007-07-16 20:44:41 +00:00  
				
					
						
							
							
								 
						
							
							
								cf9c48bf71 
								
							
								 
							
						 
						
							
							
								
								*No Hippos :(  
							
							
							
						 
						
							2007-07-16 20:40:04 +00:00  
				
					
						
							
							
								 
						
							
							
								c2bb8e3bc1 
								
							
								 
							
						 
						
							
							
								
								*Hippos?  
							
							
							
						 
						
							2007-07-16 20:39:25 +00:00  
				
					
						
							
							
								 
						
							
							
								85bdec5e0d 
								
							
								 
							
						 
						
							
							
								
								* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp  
							
							
							
						 
						
							2007-07-16 20:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								41b9baa054 
								
							
								 
							
						 
						
							
							
								
								*Adding some more files  
							
							
							
						 
						
							2007-07-16 19:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								2873b82b78 
								
							
								 
							
						 
						
							
							
								
								*Renamed everything Parcels and ParcelData to Land and LandData  
							
							... 
							
							
							
							*Added missing files (I hope) 
							
						 
						
							2007-07-16 19:40:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7fabf9612a 
								
							
								 
							
						 
						
							
							
								
								*Renamed ParcelManager to LandManager  
							
							... 
							
							
							
							*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. 
							
						 
						
							2007-07-16 18:45:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d79e69d168 
								
							
								 
							
						 
						
							
							
								
								* Since we're discussing it, applying the m_ convention on some members...  
							
							
							
						 
						
							2007-07-16 18:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								e6dea73d1f 
								
							
								 
							
						 
						
							
							
								
								* Removed some superfluous assigns  
							
							... 
							
							
							
							* Moved physics plugin scene creation into local scope 
							
						 
						
							2007-07-16 18:37:31 +00:00  
				
					
						
							
							
								 
						
							
							
								58f4d69833 
								
							
								 
							
						 
						
							
							
								
								* working on RegionApplicationBase  
							
							... 
							
							
							
							* Renamed PhysicsManager to PhysicsPluginManager because it is. 
							
						 
						
							2007-07-16 18:15:54 +00:00  
				
					
						
							
							
								 
						
							
							
								4a17587b8d 
								
							
								 
							
						 
						
							
							
								
								* Restructured the RegionApplicationBase.  
							
							
							
						 
						
							2007-07-16 18:10:27 +00:00  
				
					
						
							
							
								 
						
							
							
								ddf73763db 
								
							
								 
							
						 
						
							
							
								
								* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)  
							
							
							
						 
						
							2007-07-16 18:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								ac4f8745ba 
								
							
								 
							
						 
						
							
							
								
								* Updating internal LSL handler/compiler with Tedd's r1.  
							
							... 
							
							
							
							* Importing begginings of DB4oDataStore 
							
						 
						
							2007-07-16 17:46:47 +00:00  
				
					
						
							
							
								 
						
							
							
								2a3c79df83 
								
							
								 
							
						 
						
							
							
								
								changed to native line ending encoding  
							
							
							
						 
						
							2007-07-16 15:40:11 +00:00  
				
					
						
							
							
								 
						
							
							
								d216f5779c 
								
							
								 
							
						 
						
							
							
								
								*Trunk compiles now  
							
							... 
							
							
							
							*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" 
							
						 
						
							2007-07-16 14:56:35 +00:00  
				
					
						
							
							
								 
						
							
							
								cba02cb632 
								
							
								 
							
						 
						
							
							
								
								* Some minor renamings  
							
							
							
						 
						
							2007-07-16 13:00:32 +00:00  
				
					
						
							
							
								 
						
							
							
								7f10179129 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug that incorrectly tabulated 'others' prims on a parcel  
							
							... 
							
							
							
							*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count 
							
						 
						
							2007-07-16 01:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9685c65901 
								
							
								 
							
						 
						
							
							
								
								Couple of small changes to NPC test character.  
							
							
							
						 
						
							2007-07-15 23:39:52 +00:00  
				
					
						
							
							
								 
						
							
							
								571bd78e58 
								
							
								 
							
						 
						
							
							
								
								* More scripting enhancemnents and properties.  
							
							
							
						 
						
							2007-07-15 22:36:35 +00:00  
				
					
						
							
							
								 
						
							
							
								4dbad04b9f 
								
							
								 
							
						 
						
							
							
								
								It wasn't me who messed up flying when adding a test NPC class. (honestly!)  
							
							
							
						 
						
							2007-07-15 22:11:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f2c449f10e 
								
							
								 
							
						 
						
							
							
								
								* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.  
							
							... 
							
							
							
							* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET 
							
						 
						
							2007-07-15 22:04:56 +00:00  
				
					
						
							
							
								 
						
							
							
								173c5ee79e 
								
							
								 
							
						 
						
							
							
								
								*Fixed master avatar requesting when in grid mode.  
							
							
							
						 
						
							2007-07-15 21:21:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bf2f3ea29a 
								
							
								 
							
						 
						
							
							
								
								Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).  
							
							
							
						 
						
							2007-07-15 21:10:05 +00:00  
				
					
						
							
							
								 
						
							
							
								6510aea0ed 
								
							
								 
							
						 
						
							
							
								
								*Added support for the "show" button that highlights objects over the selected Objects  
							
							... 
							
							
							
							*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) 
							
						 
						
							2007-07-15 21:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								61446c0cd8 
								
							
								 
							
						 
						
							
							
								
								* Primitives are now loaded from Datastore during scene initialisation.  
							
							
							
						 
						
							2007-07-15 18:49:11 +00:00  
				
					
						
							
							
								 
						
							
							
								9fdd4946c3 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where world map blocks were not transmitted correctly.  
							
							
							
						 
						
							2007-07-15 18:10:49 +00:00  
				
					
						
							
							
								 
						
							
							
								3c326aae99 
								
							
								 
							
						 
						
							
							
								
								Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.  
							
							... 
							
							
							
							For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions. 
							
						 
						
							2007-07-15 18:05:41 +00:00  
				
					
						
							
							
								 
						
							
							
								a87ebda895 
								
							
								 
							
						 
						
							
							
								
								Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.  
							
							... 
							
							
							
							Removed some unused code from SimpleApp. 
							
						 
						
							2007-07-15 17:40:21 +00:00  
				
					
						
							
							
								 
						
							
							
								aebd58d75e 
								
							
								 
							
						 
						
							
							
								
								* PROTIP: It helps to know what your doing when playing with reflection.  
							
							
							
						 
						
							2007-07-15 17:32:54 +00:00  
				
					
						
							
							
								 
						
							
							
								813cdd0c80 
								
							
								 
							
						 
						
							
							
								
								* Marked old terrain methods as obsolete.  
							
							... 
							
							
							
							* Missed an item using the old local storage. 
							
						 
						
							2007-07-15 15:53:29 +00:00  
				
					
						
							
							
								 
						
							
							
								2dea3dbd6b 
								
							
								 
							
						 
						
							
							
								
								* Terrain now uses the new StorageManager.  
							
							
							
						 
						
							2007-07-15 15:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								6d455f3b6c 
								
							
								 
							
						 
						
							
							
								
								* Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.  
							
							... 
							
							
							
							* OnBackup event is now triggered using the Storage manager. 
							
						 
						
							2007-07-15 15:43:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8fc1dfec79 
								
							
								 
							
						 
						
							
							
								
								* Added loading methods for NullStorage.  
							
							
							
						 
						
							2007-07-15 15:40:50 +00:00  
				
					
						
							
							
								 
						
							
							
								275d8c0247 
								
							
								 
							
						 
						
							
							
								
								* Adding example "NullStorage" DataStore engine.  
							
							
							
						 
						
							2007-07-15 14:58:23 +00:00  
				
					
						
							
							
								 
						
							
							
								593851eaa5 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug where UserServer SendKey would not be saved in configuration.  
							
							
							
						 
						
							2007-07-15 14:21:17 +00:00  
				
					
						
							
							
								 
						
							
							
								e207cc615f 
								
							
								 
							
						 
						
							
							
								
								* fixed locations both set to y (thanks to babblefro)  
							
							
							
						 
						
							2007-07-15 05:07:28 +00:00  
				
					
						
							
							
								 
						
							
							
								c46a508945 
								
							
								 
							
						 
						
							
							
								
								* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.  
							
							
							
						 
						
							2007-07-14 23:06:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e9bcc7a3fd 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue which caused regions to crash when duplicating primitives.  
							
							
							
						 
						
							2007-07-14 22:44:41 +00:00  
				
					
						
							
							
								 
						
							
							
								2ccb8f7118 
								
							
								 
							
						 
						
							
							
								
								* Excelsior!  
							
							
							
						 
						
							2007-07-14 22:35:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a04f968f8c 
								
							
								 
							
						 
						
							
							
								
								* libterrain now builds again  
							
							
							
						 
						
							2007-07-14 21:26:20 +00:00  
				
					
						
							
							
								 
						
							
							
								382b6a32c1 
								
							
								 
							
						 
						
							
							
								
								* Upgraded MySQL Connector to support 1222 changes.  
							
							
							
						 
						
							2007-07-14 21:01:31 +00:00  
				
					
						
							
							
								 
						
							
							
								4f5c1e40b4 
								
							
								 
							
						 
						
							
							
								
								*Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters)  
							
							
							
						 
						
							2007-07-14 19:09:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ab32704968 
								
							
								 
							
						 
						
							
							
								
								* Added "quit" alias for the "shutdown" console command in RegionServer  
							
							
							
						 
						
							2007-07-14 17:40:54 +00:00  
				
					
						
							
							
								 
						
							
							
								bf32020693 
								
							
								 
							
						 
						
							
							
								
								*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager  
							
							... 
							
							
							
							*Prim count and sim-wide prim count correctly reflect object bonus multiplier 
							
						 
						
							2007-07-14 17:01:15 +00:00  
				
					
						
							
							
								 
						
							
							
								eee1eb2f42 
								
							
								 
							
						 
						
							
							
								
								* SimpleApp finally doing something fun. :)  
							
							
							
						 
						
							2007-07-14 16:01:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a3f2c1276a 
								
							
								 
							
						 
						
							
							
								
								*Added support for simwide area and simwide prim count for parcels  
							
							
							
						 
						
							2007-07-14 15:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								811d2b69c9 
								
							
								 
							
						 
						
							
							
								
								* Worked some more on SimpleApp  
							
							... 
							
							
							
							* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject 
							
						 
						
							2007-07-14 15:33:25 +00:00  
				
					
						
							
							
								 
						
							
							
								423d03eaef 
								
							
								 
							
						 
						
							
							
								
								*Added support for prim counting on parcels  
							
							... 
							
							
							
							**No restrictions yet in place, or total prim count 
							
						 
						
							2007-07-14 15:11:36 +00:00  
				
					
						
							
							
								 
						
							
							
								5a909a2054 
								
							
								 
							
						 
						
							
							
								
								Set up parcel manager and the master avatar in SimpleApp.  
							
							
							
						 
						
							2007-07-14 14:48:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0bb2b7f18d 
								
							
								 
							
						 
						
							
							
								
								* encapsulated some public fields  
							
							
							
						 
						
							2007-07-14 14:15:58 +00:00  
				
					
						
							
							
								 
						
							
							
								1a92dc9073 
								
							
								 
							
						 
						
							
							
								
								* Apparently, we need to tell ParcelManager that there is no parcels.  
							
							... 
							
							
							
							* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) 
							
						 
						
							2007-07-14 14:13:05 +00:00  
				
					
						
							
							
								 
						
							
							
								a04602d9c1 
								
							
								 
							
						 
						
							
							
								
								Added AddPreCompiledScript method to ScriptManager.  
							
							... 
							
							
							
							Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into. 
							
						 
						
							2007-07-14 13:18:02 +00:00  
				
					
						
							
							
								 
						
							
							
								d879c6e8fc 
								
							
								 
							
						 
						
							
							
								
								*Moved the OnSignificantClientMovement event to ScenePresence.  
							
							... 
							
							
							
							*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd 
							
						 
						
							2007-07-13 23:13:25 +00:00  
				
					
						
							
							
								 
						
							
							
								862dc9fe97 
								
							
								 
							
						 
						
							
							
								
								*Reworked parcel joining to work the same way as LL's method.  
							
							... 
							
							
							
							**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. 
							
						 
						
							2007-07-13 21:13:38 +00:00  
				
					
						
							
							
								 
						
							
							
								9b61def98d 
								
							
								 
							
						 
						
							
							
								
								Chat/Shout/etc  should be working again  
							
							
							
						 
						
							2007-07-13 21:12:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e6dc575bc3 
								
							
								 
							
						 
						
							
							
								
								* Added sample event to ScriptInterpretedEvents  
							
							
							
						 
						
							2007-07-13 20:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								e14ef63113 
								
							
								 
							
						 
						
							
							
								
								* Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup.  
							
							
							
						 
						
							2007-07-13 20:10:32 +00:00  
				
					
						
							
							
								 
						
							
							
								ad264a6b6d 
								
							
								 
							
						 
						
							
							
								
								* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.  
							
							
							
						 
						
							2007-07-13 20:01:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c0093052b0 
								
							
								 
							
						 
						
							
							
								
								* Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts.  
							
							
							
						 
						
							2007-07-13 19:51:05 +00:00  
				
					
						
							
							
								 
						
							
							
								985e0b765a 
								
							
								 
							
						 
						
							
							
								
								* Obsoleted ILocalStorage  
							
							... 
							
							
							
							* Added IRegionDataStore
* Added OnBackup event to EventManager 
							
						 
						
							2007-07-13 19:27:15 +00:00  
				
					
						
							
							
								 
						
							
							
								401af6ad4a 
								
							
								 
							
						 
						
							
							
								
								Prim Copying (both CTRL+D and shift-drag) should now work.  
							
							
							
						 
						
							2007-07-13 19:01:09 +00:00  
				
					
						
							
							
								 
						
							
							
								41cd6cdfdd 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug reported by xyzo - region assets are now stored in "regionassets.yap", asset server assets are now in "gridassets.yap"  
							
							
							
						 
						
							2007-07-13 19:00:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a076369fa3 
								
							
								 
							
						 
						
							
							
								
								* I want to commit too!  
							
							
							
						 
						
							2007-07-13 18:01:44 +00:00  
				
					
						
							
							
								 
						
							
							
								3f6c4e6187 
								
							
								 
							
						 
						
							
							
								
								* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting  
							
							... 
							
							
							
							* Renamed OpenSim.Scripting to OpenSim.Region.Scripting 
							
						 
						
							2007-07-13 18:01:02 +00:00  
				
					
						
							
							
								 
						
							
							
								08331f97d3 
								
							
								 
							
						 
						
							
							
								
								* Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.  
							
							... 
							
							
							
							* Fixed a compile issue with the Interpreted Scripts API. 
							
						 
						
							2007-07-13 17:53:11 +00:00  
				
					
						
							
							
								 
						
							
							
								07b0e2df6f 
								
							
								 
							
						 
						
							
							
								
								Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.  
							
							... 
							
							
							
							Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. 
							
						 
						
							2007-07-13 17:52:11 +00:00  
				
					
						
							
							
								 
						
							
							
								6d37fe4947 
								
							
								 
							
						 
						
							
							
								
								* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.  
							
							... 
							
							
							
							* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString 
							
						 
						
							2007-07-13 17:43:25 +00:00  
				
					
						
							
							
								 
						
							
							
								946180885d 
								
							
								 
							
						 
						
							
							
								
								* Added wrappers for:  
							
							... 
							
							
							
							llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil. 
							
						 
						
							2007-07-13 17:25:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9be896c8ce 
								
							
								 
							
						 
						
							
							
								
								* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs  
							
							... 
							
							
							
							* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. 
							
						 
						
							2007-07-13 17:14:30 +00:00  
				
					
						
							
							
								 
						
							
							
								0ac6809343 
								
							
								 
							
						 
						
							
							
								
								Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test.  
							
							
							
						 
						
							2007-07-13 16:53:31 +00:00  
				
					
						
							
							
								 
						
							
							
								fcc7f86427 
								
							
								 
							
						 
						
							
							
								
								Changed simpleApp to use basic physics.  
							
							... 
							
							
							
							Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000. 
							
						 
						
							2007-07-13 16:12:38 +00:00  
				
					
						
							
							
								 
						
							
							
								6c0779f618 
								
							
								 
							
						 
						
							
							
								
								rename file to not have spaces in it  
							
							
							
						 
						
							2007-07-13 16:01:01 +00:00  
				
					
						
							
							
								 
						
							
							
								d89362fe99 
								
							
								 
							
						 
						
							
							
								
								Shouldn't be needing explicitly adding login xmlrpc  
							
							
							
						 
						
							2007-07-13 15:49:54 +00:00  
				
					
						
							
							
								 
						
							
							
								878289ef88 
								
							
								 
							
						 
						
							
							
								
								* removed PrimitiveOld and CreatePrimFromObjectAdd  
							
							
							
						 
						
							2007-07-13 15:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								170b648d4d 
								
							
								 
							
						 
						
							
							
								
								One of these days i WILL have my pulsating cube!  
							
							
							
						 
						
							2007-07-13 15:09:55 +00:00  
				
					
						
							
							
								 
						
							
							
								581ea0d92e 
								
							
								 
							
						 
						
							
							
								
								inlined packet deserialization  
							
							
							
						 
						
							2007-07-13 12:44:50 +00:00  
				
					
						
							
							
								 
						
							
							
								33ef93f4a6 
								
							
								 
							
						 
						
							
							
								
								* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t!  
							
							
							
						 
						
							2007-07-13 12:32:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a7e103a922 
								
							
								 
							
						 
						
							
							
								
								* OGS project is now back down to zero warnings.  
							
							
							
						 
						
							2007-07-13 07:19:08 +00:00  
				
					
						
							
							
								 
						
							
							
								a0ac1f06e6 
								
							
								 
							
						 
						
							
							
								
								* Moved SendNameReply to ClientView  
							
							... 
							
							
							
							* Removed unused LoginService
* Minor renames on BinaryStreamHandler 
							
						 
						
							2007-07-13 07:19:00 +00:00  
				
					
						
							
							
								 
						
							
							
								0f1b2f278b 
								
							
								 
							
						 
						
							
							
								
								* Fixing compiler warnings in an attempt to reduce them back down to zero.  
							
							
							
						 
						
							2007-07-13 07:17:42 +00:00  
				
					
						
							
							
								 
						
							
							
								486632986c 
								
							
								 
							
						 
						
							
							
								
								*Parcel updates are now sent to users over newly subdivided areas and users over parcels being joined to correctly update the viewers  
							
							... 
							
							
							
							*NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc 
							
						 
						
							2007-07-12 23:57:26 +00:00  
				
					
						
							
							
								 
						
							
							
								df24ce6dfd 
								
							
								 
							
						 
						
							
							
								
								*Parcel and estate support fully restored into Sugilite  
							
							... 
							
							
							
							*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates 
							
						 
						
							2007-07-12 20:33:10 +00:00  
				
					
						
							
							
								 
						
							
							
								b27924d0a5 
								
							
								 
							
						 
						
							
							
								
								*Found and fixed bug that crashed viewer when logging in or viewing land owners  
							
							... 
							
							
							
							*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel 
							
						 
						
							2007-07-12 16:19:32 +00:00  
				
					
						
							
							
								 
						
							
							
								7198d7980d 
								
							
								 
							
						 
						
							
							
								
								Next time maybe I should check it still compiles before committing.  
							
							
							
						 
						
							2007-07-12 15:30:09 +00:00  
				
					
						
							
							
								 
						
							
							
								20a77a6d4b 
								
							
								 
							
						 
						
							
							
								
								Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.  
							
							
							
						 
						
							2007-07-12 15:16:19 +00:00  
				
					
						
							
							
								 
						
							
							
								27c595c007 
								
							
								 
							
						 
						
							
							
								
								Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.  
							
							
							
						 
						
							2007-07-12 13:09:39 +00:00  
				
					
						
							
							
								 
						
							
							
								17ddb8b493 
								
							
								 
							
						 
						
							
							
								
								Hopefully texturing prims should now work correctly.  
							
							
							
						 
						
							2007-07-11 18:32:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2ceff87a02 
								
							
								 
							
						 
						
							
							
								
								More work on UserProfile and inventory cache (still currently not enabled).  
							
							... 
							
							
							
							Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims. 
							
						 
						
							2007-07-11 17:47:25 +00:00  
				
					
						
							
							
								 
						
							
							
								9d989612b0 
								
							
								 
							
						 
						
							
							
								
								updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).  
							
							... 
							
							
							
							Started some work on a userProfile/inventory cache. 
							
						 
						
							2007-07-11 14:39:03 +00:00  
				
					
						
							
							
								 
						
							
							
								561b87b303 
								
							
								 
							
						 
						
							
							
								
								* Applying dalien's patches from bug#177 and  #179  
							
							
							
						 
						
							2007-07-11 02:51:51 +00:00  
				
					
						
							
							
								 
						
							
							
								f0ecc1de4c 
								
							
								 
							
						 
						
							
							
								
								preliminary inter region communications (between regions in different instances) now works, so child agents and border crossings (and teleporting) now work.  
							
							... 
							
							
							
							The .net remoting is still very basic: we need security sinks added.
And we really need the OGS 2 protocol as soon as possible. 
							
						 
						
							2007-07-10 20:52:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ebdc64730a 
								
							
								 
							
						 
						
							
							
								
								Fixed the crashing when trying to look at the map in grid mode. Although the textures for the regions don't seem to show up, about to look into that.  
							
							
							
						 
						
							2007-07-10 18:58:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7f03246653 
								
							
								 
							
						 
						
							
							
								
								Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).  
							
							... 
							
							
							
							Also trying to look at the map in grid mode will crash the server. 
							
						 
						
							2007-07-10 17:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								9f5f65c847 
								
							
								 
							
						 
						
							
							
								
								* LLSDStreamhandler now works.  
							
							
							
						 
						
							2007-07-09 23:32:29 +00:00  
				
					
						
							
							
								 
						
							
							
								85dd493614 
								
							
								 
							
						 
						
							
							
								
								* some follow up renaming of members et c.  
							
							
							
						 
						
							2007-07-09 21:25:43 +00:00  
				
					
						
							
							
								 
						
							
							
								08a1fa3f96 
								
							
								 
							
						 
						
							
							
								
								* Introduced ClientManager for great justice.  
							
							
							
						 
						
							2007-07-09 21:03:36 +00:00  
				
					
						
							
							
								 
						
							
							
								d91f33b87b 
								
							
								 
							
						 
						
							
							
								
								Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml  
							
							
							
						 
						
							2007-07-09 19:56:22 +00:00  
				
					
						
							
							
								 
						
							
							
								93f3ef7e0d 
								
							
								 
							
						 
						
							
							
								
								Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.  
							
							... 
							
							
							
							Disabled CAPS asset uploading as it seems it now crashes the server. 
							
						 
						
							2007-07-09 15:59:35 +00:00  
				
					
						
							
							
								 
						
							
							
								e8acf1cca9 
								
							
								 
							
						 
						
							
							
								
								* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.  
							
							
							
						 
						
							2007-07-09 15:29:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f62b7f3d1e 
								
							
								 
							
						 
						
							
							
								
								* reverted rev 1200 waiting for info re animations.xml  
							
							
							
						 
						
							2007-07-08 19:47:04 +00:00  
				
					
						
							
							
								 
						
							
							
								252ff78eb3 
								
							
								 
							
						 
						
							
							
								
								Applied animations patch ( #175 ) submitted by dalien  
							
							
							
						 
						
							2007-07-08 19:28:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5f8de1e704 
								
							
								 
							
						 
						
							
							
								
								* By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated.  
							
							
							
						 
						
							2007-07-08 19:27:04 +00:00  
				
					
						
							
							
								 
						
							
							
								4adf4c57d4 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-07-08 12:10:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b14726a843 
								
							
								 
							
						 
						
							
							
								
								* Fixed building - something weird is happening with prebuild though, not adding XMLRPC.DLL to the references for Framework.Data  
							
							
							
						 
						
							2007-07-08 10:32:13 +00:00  
				
					
						
							
							
								 
						
							
							
								74410efb22 
								
							
								 
							
						 
						
							
							
								
								* Bugfix with instant message handlers. Looking at implementing grid IM server, ideally using a known scalable infrastructure.  
							
							
							
						 
						
							2007-07-08 03:45:06 +00:00  
				
					
						
							
							
								 
						
							
							
								855ebe739b 
								
							
								 
							
						 
						
							
							
								
								* Missed a line - IM support in local simulator should now work.  
							
							
							
						 
						
							2007-07-08 03:36:17 +00:00  
				
					
						
							
							
								 
						
							
							
								bdab40280b 
								
							
								 
							
						 
						
							
							
								
								* Added instant message support for the local region. Grid support forthcoming.  
							
							
							
						 
						
							2007-07-08 03:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								10ece46cf6 
								
							
								 
							
						 
						
							
							
								
								* Updating prebuild  
							
							
							
						 
						
							2007-07-08 02:58:01 +00:00  
				
					
						
							
							
								 
						
							
							
								7b0bb7c616 
								
							
								 
							
						 
						
							
							
								
								* Fixed reservation handling for existing region authkey situations. Reservation key now overrides old sim key, however if reservation not found, sim key is used instead.  
							
							
							
						 
						
							2007-07-08 00:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								bc02ddf523 
								
							
								 
							
						 
						
							
							
								
								*Fixed several bugs that crashed the viewer and opensim server when logging in on grid mode  
							
							... 
							
							
							
							*Note: Grid Mode now works in sugilite, but is still unstable
**Known bug in which the grid server crashes after being relaunched from a previously create configuration
**Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions
**Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story 
							
						 
						
							2007-07-06 20:40:03 +00:00  
				
					
						
							
							
								 
						
							
							
								93640f1d71 
								
							
								 
							
						 
						
							
							
								
								*Fixed 2 small references to localhost which has some conflicts when resolving.  
							
							... 
							
							
							
							*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen 
							
						 
						
							2007-07-06 13:57:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e2bafc8d6c 
								
							
								 
							
						 
						
							
							
								
								*Fixed crash of OpenSim client when in grid mode from a recent commit  
							
							... 
							
							
							
							*The XML issue is now fixed (yay lbsa71) -- but I am still getting a "login packet never received", but that is probably an issue on my end, and not it the code 
							
						 
						
							2007-07-05 20:46:37 +00:00  
				
					
						
							
							
								 
						
							
							
								70d8731aa2 
								
							
								 
							
						 
						
							
							
								
								Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.  
							
							
							
						 
						
							2007-07-05 19:19:39 +00:00  
				
					
						
							
							
								 
						
							
							
								8bdbdf48c7 
								
							
								 
							
						 
						
							
							
								
								* updated bugfixed xmlrpc for massive win  
							
							... 
							
							
							
							* got rid of the ugliest hack in the project 
							
						 
						
							2007-07-05 18:30:30 +00:00  
				
					
						
							
							
								 
						
							
							
								583f2a9de8 
								
							
								 
							
						 
						
							
							
								
								*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)  
							
							... 
							
							
							
							*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515 ) -- if you can fix this, throw MingChen in IRC a Private Message 
							
						 
						
							2007-07-05 15:15:28 +00:00  
				
					
						
							
							
								 
						
							
							
								ad86e94b3d 
								
							
								 
							
						 
						
							
							
								
								* Tweaks to Java engine (uses less threads). Added support for OnFrame and OnNewPresence events.  
							
							
							
						 
						
							2007-07-05 04:23:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c570b107f8 
								
							
								 
							
						 
						
							
							
								
								* Java engine fully back in Sugilite  
							
							
							
						 
						
							2007-07-05 00:24:40 +00:00  
				
					
						
							
							
								 
						
							
							
								3c46e5b170 
								
							
								 
							
						 
						
							
							
								
								* Added Java support back into Sugilite (although it still needs a calling host to be added).  
							
							
							
						 
						
							2007-07-05 00:09:45 +00:00  
				
					
						
							
							
								 
						
							
							
								beb3073bec 
								
							
								 
							
						 
						
							
							
								
								A bit more work on Building tools/support.  
							
							... 
							
							
							
							updated Axiom.MathLib.dll. 
							
						 
						
							2007-07-04 19:07:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5c32b33a66 
								
							
								 
							
						 
						
							
							
								
								* re-fixed the utf-16 bug in xmlRpcResponse serialization  
							
							... 
							
							
							
							* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling 
							
						 
						
							2007-07-04 16:28:59 +00:00  
				
					
						
							
							
								 
						
							
							
								6a2588454a 
								
							
								 
							
						 
						
							
							
								
								* Removed AssetHttpServer, using BaseHttpServer instead  
							
							... 
							
							
							
							* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies 
							
						 
						
							2007-07-04 14:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								9a51949cb4 
								
							
								 
							
						 
						
							
							
								
								* Added StreamHandler support  
							
							... 
							
							
							
							* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type 
							
						 
						
							2007-07-04 11:47:32 +00:00  
				
					
						
							
							
								 
						
							
							
								827cccb99c 
								
							
								 
							
						 
						
							
							
								
								Grid Servers:  
							
							... 
							
							
							
							* Sugilite grid server now works with older regions properly (using it on deepgrid for testing)
* Sugilite user server still broken with sugilite region server
* Reduced the number of compiler warnings to zero
Region Servers:
* Added debug information to OGS1 Comms to help debug user server connectivity issues. 
							
						 
						
							2007-07-04 07:45:42 +00:00  
				
					
						
							
							
								 
						
							
							
								249ce4cf6f 
								
							
								 
							
						 
						
							
							
								
								* More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time)  
							
							
							
						 
						
							2007-07-04 05:49:12 +00:00  
				
					
						
							
							
								 
						
							
							
								daf7b8ec76 
								
							
								 
							
						 
						
							
							
								
								* Cleaning - attempting to get compiler warnings back down to zero.  
							
							
							
						 
						
							2007-07-04 05:25:40 +00:00  
				
					
						
							
							
								 
						
							
							
								8b3cb93b49 
								
							
								 
							
						 
						
							
							
								
								* Started work on converting BaseHttpServer to a stream dispatcher  
							
							
							
						 
						
							2007-07-04 04:29:23 +00:00  
				
					
						
							
							
								 
						
							
							
								bd8018fa1c 
								
							
								 
							
						 
						
							
							
								
								Today's work on Building support/tools. Think I am slowly getting there.  
							
							
							
						 
						
							2007-07-03 20:10:20 +00:00  
				
					
						
							
							
								 
						
							
							
								78e420f48b 
								
							
								 
							
						 
						
							
							
								
								*Fixed storage issue as noted in last commit of the OGS1 GridServer  
							
							... 
							
							
							
							*Reverted the default remote grid server port back to 8001 (from a port change to debug a previous issue) 
							
						 
						
							2007-07-03 19:26:35 +00:00  
				
					
						
							
							
								 
						
							
							
								e06ffb3981 
								
							
								 
							
						 
						
							
							
								
								*Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class  
							
							... 
							
							
							
							*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work! 
							
						 
						
							2007-07-03 17:03:14 +00:00  
				
					
						
							
							
								 
						
							
							
								898b48464a 
								
							
								 
							
						 
						
							
							
								
								*Renamed OGS1 XmlRpcLoginToSimulatorMethod to the more appropriate XmlRpcSimulatorLoginMethod  
							
							... 
							
							
							
							*Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1) 
							
						 
						
							2007-07-03 14:56:00 +00:00  
				
					
						
							
							
								 
						
							
							
								9b6b6d05d4 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings (the 'LL ate my scripts' commit)  
							
							... 
							
							
							
							* added some licensing info 
							
						 
						
							2007-07-03 14:37:29 +00:00  
				
					
						
							
							
								 
						
							
							
								73a5ec391a 
								
							
								 
							
						 
						
							
							
								
								* Completed conceptual LlsdMethod - everything resides in SimpleApp pending guru approval.  
							
							
							
						 
						
							2007-07-03 07:06:08 +00:00  
				
					
						
							
							
								 
						
							
							
								315a49e7fd 
								
							
								 
							
						 
						
							
							
								
								You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)  
							
							
							
						 
						
							2007-07-02 23:52:18 +00:00  
				
					
						
							
							
								 
						
							
							
								96dfb33bca 
								
							
								 
							
						 
						
							
							
								
								Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly  
							
							
							
						 
						
							2007-07-02 23:42:38 +00:00  
				
					
						
							
							
								 
						
							
							
								67af17fdd1 
								
							
								 
							
						 
						
							
							
								
								*OGS1 Key2Name/Name2Key works  
							
							... 
							
							
							
							*OGS1 doesnt crash on startup anymore 
							
						 
						
							2007-07-02 21:02:11 +00:00  
				
					
						
							
							
								 
						
							
							
								71f1b2d878 
								
							
								 
							
						 
						
							
							
								
								* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)  
							
							
							
						 
						
							2007-07-02 20:44:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d38f2ede 
								
							
								 
							
						 
						
							
							
								
								Applied Darok's PhysicsVector ToString patch  
							
							
							
						 
						
							2007-07-02 17:48:34 +00:00  
				
					
						
							
							
								 
						
							
							
								858e232cec 
								
							
								 
							
						 
						
							
							
								
								* Added "HiRAW" mode export for generating as precise outputs as possible in the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.  
							
							
							
						 
						
							2007-07-02 16:04:50 +00:00  
				
					
						
							
							
								 
						
							
							
								fcabdab7bc 
								
							
								 
							
						 
						
							
							
								
								* Started working on LlsdMethod for BaseHttpServer  
							
							... 
							
							
							
							*Renamed IRestHandler.cs to RestMethod.cs which is the correct name. 
							
						 
						
							2007-07-02 16:03:58 +00:00  
				
					
						
							
							
								 
						
							
							
								c25a2fea59 
								
							
								 
							
						 
						
							
							
								
								* Added support for SL-style RAW export similar to the official simulators operation (low resolution)  
							
							
							
						 
						
							2007-07-02 15:45:09 +00:00  
				
					
						
							
							
								 
						
							
							
								686f6a8331 
								
							
								 
							
						 
						
							
							
								
								* Fixed Issue  #161  by using PhysicsScene.Null instead of BasePhysicsScene  
							
							... 
							
							
							
							* Hid NullPhysicsScene for great justice
* Fixed broken Grid build 
							
						 
						
							2007-07-02 08:03:11 +00:00  
				
					
						
							
							
								 
						
							
							
								9ff5bb9873 
								
							
								 
							
						 
						
							
							
								
								* Applied Weathros/tedd's IP v6 patch  
							
							
							
						 
						
							2007-07-02 06:57:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d78f6505e3 
								
							
								 
							
						 
						
							
							
								
								* worked some more on the RegionInfo attr fuggliness  
							
							
							
						 
						
							2007-07-02 06:55:36 +00:00  
				
					
						
							
							
								 
						
							
							
								7f18f494f1 
								
							
								 
							
						 
						
							
							
								
								Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there.  
							
							
							
						 
						
							2007-07-01 21:45:47 +00:00  
				
					
						
							
							
								 
						
							
							
								2d34caabb9 
								
							
								 
							
						 
						
							
							
								
								* removed try-catchall from scene constructor  
							
							... 
							
							
							
							* added reference server-side addnewprim prototype to Scene - not implementet yet though. 
							
						 
						
							2007-07-01 21:16:45 +00:00  
				
					
						
							
							
								 
						
							
							
								2852cda727 
								
							
								 
							
						 
						
							
							
								
								More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.  
							
							
							
						 
						
							2007-07-01 21:04:33 +00:00  
				
					
						
							
							
								 
						
							
							
								97d441fca4 
								
							
								 
							
						 
						
							
							
								
								* replaced some more of those butt-fuggly attr constructs with nice Get<> calls; somebody should finish the job.  
							
							
							
						 
						
							2007-07-01 20:30:02 +00:00  
				
					
						
							
							
								 
						
							
							
								54ef77f0fd 
								
							
								 
							
						 
						
							
							
								
								Can change the name and description of a prim.  
							
							
							
						 
						
							2007-07-01 18:33:44 +00:00  
				
					
						
							
							
								 
						
							
							
								9800c05c1b 
								
							
								 
							
						 
						
							
							
								
								Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.  
							
							
							
						 
						
							2007-07-01 17:26:33 +00:00  
				
					
						
							
							
								 
						
							
							
								7cafe7f6d9 
								
							
								 
							
						 
						
							
							
								
								* now saves ExternalHostName in config  
							
							
							
						 
						
							2007-07-01 16:19:47 +00:00  
				
					
						
							
							
								 
						
							
							
								06a8c13200 
								
							
								 
							
						 
						
							
							
								
								MAJOR IP RESTRUCTURING  
							
							... 
							
							
							
							* moving towards IPEndPoints all over the place
* trying to make the internal/external division 
							
						 
						
							2007-07-01 16:07:41 +00:00  
				
					
						
							
							
								 
						
							
							
								5e805656db 
								
							
								 
							
						 
						
							
							
								
								Fixed SimpleApp - aka thankgoditssundaycommit  
							
							... 
							
							
							
							* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins 
							
						 
						
							2007-07-01 13:17:27 +00:00  
				
					
						
							
							
								 
						
							
							
								bacf90b5d8 
								
							
								 
							
						 
						
							
							
								
								* Project files fixed for OGS.  
							
							
							
						 
						
							2007-07-01 11:40:48 +00:00  
				
					
						
							
							
								 
						
							
							
								31649aa1d5 
								
							
								 
							
						 
						
							
							
								
								* Fixed scripting engine with a few minor updated namespace issues.  
							
							
							
						 
						
							2007-07-01 11:24:50 +00:00  
				
					
						
							
							
								 
						
							
							
								b8b701fabb 
								
							
								 
							
						 
						
							
							
								
								* Small bugfix comparing equal UUIDs  
							
							
							
						 
						
							2007-06-29 22:10:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e4df6ea08e 
								
							
								 
							
						 
						
							
							
								
								* Created new "UUID" class to override LLUUID in general. (Unable to inherit from LLUUID, so written as a wrapper + extra functions), 1:1 Feature compatible with LLUUID designed as "Drop In" replacement.  
							
							
							
						 
						
							2007-06-29 22:09:52 +00:00  
				
					
						
							
							
								 
						
							
							
								72cd28be1b 
								
							
								 
							
						 
						
							
							
								
								* Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") to force IPv4  
							
							
							
						 
						
							2007-06-29 20:09:29 +00:00  
				
					
						
							
							
								 
						
							
							
								cc1c4c034c 
								
							
								 
							
						 
						
							
							
								
								* Applying Danx0r's BasicPhysics update.  
							
							
							
						 
						
							2007-06-29 18:37:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6b3777d3db 
								
							
								 
							
						 
						
							
							
								
								*Deleted Logger.cs from OpenSim.Framework  
							
							
							
						 
						
							2007-06-29 16:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								b2883faddf 
								
							
								 
							
						 
						
							
							
								
								* just making sure build files are latest  
							
							
							
						 
						
							2007-06-29 16:28:03 +00:00  
				
					
						
							
							
								 
						
							
							
								90b01ba80c 
								
							
								 
							
						 
						
							
							
								
								*Hopefully fixed the empty dialog box error on client when logging in on sandbox mode  
							
							
							
						 
						
							2007-06-29 01:58:16 +00:00  
				
					
						
							
							
								 
						
							
							
								135e9b1f53 
								
							
								 
							
						 
						
							
							
								
								* Removed J# language support because it has issues with Mono.  
							
							
							
						 
						
							2007-06-28 19:35:20 +00:00  
				
					
						
							
							
								 
						
							
							
								fe0528b98c 
								
							
								 
							
						 
						
							
							
								
								*Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)  
							
							... 
							
							
							
							*Various small renamings 
							
						 
						
							2007-06-28 19:09:50 +00:00  
				
					
						
							
							
								 
						
							
							
								41f26668d9 
								
							
								 
							
						 
						
							
							
								
								enabled physics plugin flying flags.  
							
							
							
						 
						
							2007-06-28 17:48:45 +00:00  
				
					
						
							
							
								 
						
							
							
								d3363bbc28 
								
							
								 
							
						 
						
							
							
								
								*Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal -- its sandbox mode counterpart  
							
							
							
						 
						
							2007-06-28 17:03:09 +00:00  
				
					
						
							
							
								 
						
							
							
								108d89f894 
								
							
								 
							
						 
						
							
							
								
								*Master User is now set up  
							
							... 
							
							
							
							*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml 
							
						 
						
							2007-06-28 16:17:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e1ebfaef63 
								
							
								 
							
						 
						
							
							
								
								Applied ScenePresence movement patch from Darok.  
							
							
							
						 
						
							2007-06-28 15:56:24 +00:00  
				
					
						
							
							
								 
						
							
							
								bee543300f 
								
							
								 
							
						 
						
							
							
								
								*User Profile requests on OGS UserServer now uses XMLRPC instead of REST  
							
							... 
							
							
							
							*Added base support for setting up a master user 
							
						 
						
							2007-06-28 14:45:46 +00:00  
				
					
						
							
							
								 
						
							
							
								561db23e5f 
								
							
								 
							
						 
						
							
							
								
								Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting.  
							
							
							
						 
						
							2007-06-28 14:10:05 +00:00  
				
					
						
							
							
								 
						
							
							
								3456d951d8 
								
							
								 
							
						 
						
							
							
								
								Imported the scripting changes, so now should be up to date with sugilite.  
							
							
							
						 
						
							2007-06-28 13:13:17 +00:00  
				
					
						
							
							
								 
						
							
							
								14ea54b441 
								
							
								 
							
						 
						
							
							
								
								should now work.  
							
							
							
						 
						
							2007-06-28 11:54:51 +00:00  
				
					
						
							
							
								 
						
							
							
								440bb4a358 
								
							
								 
							
						 
						
							
							
								
								*Fixed UserServer and OpenSim so now they start without crashing.  
							
							
							
						 
						
							2007-06-28 02:07:59 +00:00  
				
					
						
							
							
								 
						
							
							
								0232f01a58 
								
							
								 
							
						 
						
							
							
								
								*Moved all the classes into their own file from LLSDHelpers.cs  
							
							... 
							
							
							
							*Some folder renaming to follow project Name
*Updated prebuild.xml 
							
						 
						
							2007-06-27 19:43:46 +00:00  
				
					
						
							
							
								 
						
							
							
								9eaecabdd0 
								
							
								 
							
						 
						
							
							
								
								*Moved VersionInfo.cs to its correct place in OpenSim.csproj  
							
							... 
							
							
							
							*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild 
							
						 
						
							2007-06-27 19:04:23 +00:00  
				
					
						
							
							
								 
						
							
							
								1a6f58f337 
								
							
								 
							
						 
						
							
							
								
								*Fixed OpenGridServices.sln and prebuild.xml  
							
							... 
							
							
							
							*NameSpaceChanges branch now fully compiles! 
							
						 
						
							2007-06-27 18:28:45 +00:00  
				
					
						
							
							
								 
						
							
							
								2261e4ec2a 
								
							
								 
							
						 
						
							
							
								
								*Fixed all renaming for OpenGridServices.sln, still a reference issue in prebuild.xml though  
							
							
							
						 
						
							2007-06-27 18:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								1dcc814b70 
								
							
								 
							
						 
						
							
							
								
								*More compile fixes (should be it on OpenSim.sln)  
							
							
							
						 
						
							2007-06-27 17:20:45 +00:00  
				
					
						
							
							
								 
						
							
							
								fe120533ef 
								
							
								 
							
						 
						
							
							
								
								*Updated prebuild.xml and ran prebuild again  
							
							... 
							
							
							
							*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now 
							
						 
						
							2007-06-27 17:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								e392e222a8 
								
							
								 
							
						 
						
							
							
								
								*Added some missing files I forgot to add...OpenSim.sln should compile now  
							
							
							
						 
						
							2007-06-27 16:55:27 +00:00  
				
					
						
							
							
								 
						
							
							
								e41eedc9ae 
								
							
								 
							
						 
						
							
							
								
								*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something  
							
							
							
						 
						
							2007-06-27 16:39:11 +00:00  
				
					
						
							
							
								 
						
							
							
								646bbbc84b 
								
							
								 
							
						 
						
							
							
								
								Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.  
							
							
							
						 
						
							2007-06-27 15:28:52 +00:00