Commit Graph

4507 Commits (d0920a224793424aca320fb405c76e7813978344)

Author SHA1 Message Date
Sean Dague 2cfdfaeaa5 experimental IRC changes, because it's friday, and I'm curious if this
will work.
2008-06-06 20:21:25 +00:00
Teravus Ovares be44969927 * Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim. 2008-06-06 19:58:39 +00:00
Teravus Ovares e099d5b013 * How tall are you? Certainly not 127 meters! 2008-06-06 14:33:01 +00:00
Teravus Ovares 37373dbde2 * true and not true or - not true and not true and. 2008-06-06 13:33:45 +00:00
Teravus Ovares 7137b13498 * This limits avatar to the heightfield height if they teleport or cross a border to a position below it. After teleporting, you can go under the terrain if you like as usual. 2008-06-06 13:24:40 +00:00
Teravus Ovares c892ddcd20 * This wraps the autopilot request to the client's sit response. An interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
2008-06-06 12:51:20 +00:00
Teravus Ovares 3cbc01ee88 * Fixes incorrect message server startup prompt 2008-06-06 08:05:09 +00:00
Teravus Ovares e9a444917a Fixes scale property with regards to the physics engine. 2008-06-06 08:03:12 +00:00
Johan Berntsson 9002329a7d Fixed a build problem with r5019 (Mikems patch) 2008-06-06 05:28:26 +00:00
Jeff Ames fbd37c420f Minor formatting cleanup. 2008-06-06 01:19:15 +00:00
mingchen de0bd2b5a0 MSSQL Inventory Fix. Patch by Kyle and Chris from G2 2008-06-06 00:56:51 +00:00
Jeff Ames 2818dd800e Update svn properties. 2008-06-06 00:25:43 +00:00
Charles Krinke 16707b741e Mantis#1451. Thank you kindly, mikem for additional
tests for LSL types and strings.
2008-06-05 23:36:59 +00:00
Charles Krinke f9a67ab5f0 Mantis#1460. Thank you, CMickeyb for a patch that addresses:
I'm getting an unhandled exception in openxmlrpcchannel during simulator initialization.
I have two objects in different regions that open remote data channels in the state_entry event. 
It appears that the state_entry call is executing before the postinitialize method is called in 
xmlrpcmodule (the exception occurs because m_openChannels is not initialized).
2008-06-05 20:18:15 +00:00
Charles Krinke d66de83938 Mantis#1459. Thank you kindly, CMickeyb for a patch that:
the function that reports errors in event handling is not computing the 
line numbers correctly for windows paths (and probably linux paths). 
As a result, the conversion to int throws an exception.
note... i'm not sure why we extract the line number, convert it to an int, 
then convert it back to a string... but hey... :-)
2008-06-05 19:30:35 +00:00
lbsa71 901b9365ba * Applied 9085B_[5004]_xengine_abort_regression.patch from #1437
Thank you, Melanie. And Thank you ckrinke. Bigups!
2008-06-05 14:31:07 +00:00
Charles Krinke 3b764dd34f Mantis#1438. Thank you kindly, Melanie for a patch that:
This patch implements the llLoopSound patch from Xantor for the XEngine
2008-06-05 14:22:53 +00:00
Charles Krinke dab3a53920 Mantis#1437. Patch 3 of 4. Thank you kindly, Melanie for:
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:18:53 +00:00
Charles Krinke bbabd68c7c Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:17:22 +00:00
Charles Krinke e3c14e9b24 Mantis#1437. Patch one of four. Thank you kindly, Melanie for:
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:15:15 +00:00
Charles Krinke e2d87b04e3 Mantis#1455. Thank you kindly, Mikem for a patch that addresses
the client thread terminating when creating a new script.
2008-06-05 14:03:08 +00:00
Charles Krinke c289c2b6d4 Mantis#1450. Thank you kindly, Boscata for a patch that addresses:
I have detected a bug of conversion data type in OpenSim.Data.MSSQL.MSSQLInventoryData.addInventoryItem(InventoryItemBase item)
in the GroupOwned field.
My sollution is to change the flield to bit in the table. In the 
readInventoryItem(IDataReader reader) change too item.Flags = 
(uint) reader["flags"]; to item.Flags = Convert.ToUInt32(reader["flags"]);
Now Inventory runs fine.
2008-06-05 13:57:58 +00:00
Charles Krinke 3a4b54adaa Mantis#1451. Thank you kindly, Mikem for a patch that addresses:
LSL scripts in which a float type is cast to a string or a string type 
is cast to a float do not compile. When the script is translated from 
LSL to C#, the LSL float type is translated into double. There is no 
string <-> double cast in C#, so compilation fails.
There is a LSLFloat type, however it seems unfinished and is not used.
I am attaching a patch that implements the LSLFloat type. I have also 
added two methods to the LSLString type to facilitate float <-> string casts.
2008-06-05 13:54:20 +00:00
Teravus Ovares e12baa5eb3 * This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
2008-06-05 13:24:59 +00:00
Teravus Ovares 622cd3db8b * Don't create ghost prim when rezzing objects from inventory 2008-06-05 10:44:46 +00:00
Jeff Ames 3b9fb61bde Update svn properties. 2008-06-05 05:43:22 +00:00
Justin Clarke Casey 78d7d6edb0 * minor: Yet another minor logging message tweak following on from the last commit 2008-06-05 02:12:44 +00:00
Justin Clarke Casey 7f10e5f338 * minor: Increase verbosity of "new user request denied" incoming session warning for debugging purposes 2008-06-05 01:55:45 +00:00
Justin Clarke Casey 677e2ca330 * refactor: rename now inaccurate textureUuids to assetUuids
* 5000 commits in this repository!
2008-06-05 01:29:52 +00:00
Justin Clarke Casey 1f605da761 * If a client thread crashes, make an attempt to notify the client and clean up the resources 2008-06-05 01:20:17 +00:00
Justin Clarke Casey 73c1157027 * exprimental: Export and reimport all items within a prim except Objects
* Not yet ready for public use
2008-06-05 00:29:02 +00:00
Justin Clarke Casey 7352bd7b99 * Change archiver 'textures' dir back to 'assets' 2008-06-05 00:01:38 +00:00
Justin Clarke Casey 168f9367cb * Dearchive using assets metadata rather than assuming everything is a texture
* However, still not actually archiving anything except textures
2008-06-04 23:57:27 +00:00
Jeff Ames ed19c429b1 Update svn properties. 2008-06-04 22:31:47 +00:00
Justin Clarke Casey 1d745cca17 * Start writing out assets metadata file for archiver
* Ignoring it on reload as of yet
2008-06-04 18:50:58 +00:00
Dr Scofield caee0288fb * adding XmppPresenceStanza and deserialization/reification support
having reached the intermediate level of .NET's XmlSudoku, i've
  now figured out how to do deserialization using different 
  XmlSerializers (this stuff begins to grow on me, sigh).

  [still not used code, work-in-progress]

* adding convenience property on OSHttpRequest.cs (from awebb)
2008-06-04 18:09:55 +00:00
Sean Dague 0cacdd370c change clientCircuits_reverse to a synchronized hash table. This
removes a lock on every SendPacketTo call, which was shown to have 
good performance benefits by the IBM China Research Lab.
2008-06-04 17:43:07 +00:00
Justin Clarke Casey 6e2f3bd3fb * Start recording abnormal client thread terminations 2008-06-04 16:30:44 +00:00
Teravus Ovares 11246c284f * Added a check for a non-finite heightfield array value passed to the ODEPlugin. This may, or may not fix anything. 2008-06-04 16:27:35 +00:00
Charles Krinke 994932bb60 Mantis#1447. Thank you kindly, Kinoc for a patch that:
llKey2Name fix to show avatar name instead of "Basic Entity"
One line fix. Replaces "presence.Name" => 
"presence.ControllingClient.Name" to return avatar's name.
2008-06-04 14:47:12 +00:00
Charles Krinke 687090f79a Mantis#1441. Thank you kindly, Kinoc for a patch that:
This patch adds the prolog interperter helper object ONLY for YP code, 
and not every script compiled. 
Mirrors the other languages like JS and VB more closely.
2008-06-04 14:40:17 +00:00
Charles Krinke e75cccec76 Mantis#1440. Thank you kindly, Melanie for a patch that
"Hooks up the plumbing from previous patch"
2008-06-04 14:37:16 +00:00
Charles Krinke bc32395775 Mantis#1446. Thank you kindly, Grumly57 for a patch
that solves "trees are too small when rezzed"
2008-06-04 14:34:35 +00:00
Charles Krinke d635b526e5 Mantis#1439. Thank you kindly, Melanie for a patch that
plumbs in the events for on_rez.
2008-06-04 14:31:36 +00:00
Dr Scofield 67dee6410d * fleshing out XMPP entities, adding XmppWriter and XmppSerializer
having spent the last couple of days wrestling with .NET XmlSerializer
  and trying to get it to do what is required by XMPP (RFC 3920 & 3921)
  this is the preliminary result of that wrestling (you should see the
  other guy!): XmppSerializer allows us to serialize Xmpp stanza (and
  theoretically deserialize [or reify] them), XmppWriter helps avoiding
  various gratuitous crap added in by off-the-shelf XmlSerializer.

  this is currently not used anywhere but the plan is to use it for 
  at least an XMPPBridgeModule.
2008-06-04 13:06:24 +00:00
MW 964ce083ff applied patch from mantis #1268 , thanks mikem 2008-06-04 12:16:26 +00:00
Teravus Ovares 99e7a2a380 * From Dahlia
* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) 
* The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. 
* Thanks Dahlia!!!!
2008-06-04 10:57:05 +00:00
Jeff Ames 4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. 2008-06-04 09:59:27 +00:00
Justin Clarke Casey 0a2d399cad * If a ThreadAbortException reaches AuthUser() then let it pass through unmolested
* These are only thrown on client shutdown anyway
* This stops the console (harmlessly) spewing stack traces when a client logs off
2008-06-04 01:25:31 +00:00
Justin Clarke Casey 8983877664 * minor: Remove my own stupidity in the last doc comment - it wouldn't actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented
this, though
2008-06-03 21:00:37 +00:00
Justin Clarke Casey 723c9eccad * minor: Change comment on last commit. My English - not so good. 2008-06-03 20:55:56 +00:00
Justin Clarke Casey a987840191 * Stop the crash to bash of the entire region server when a client thread fails by catching the exception in AuthUser() instead of letting it propogate out of the thread 2008-06-03 20:27:52 +00:00
Justin Clarke Casey 48322cec96 * experimental: archive out and reload textures within a prim's inventory
* no other prim items are archived yet
2008-06-03 17:17:24 +00:00
Justin Clarke Casey 4106b2a601 * Change single assets/ archiver directory to be textures/ instead 2008-06-03 16:52:44 +00:00
Sean Dague afd59e862e temporarily disable the last bit of code as it prevents startup on
mono.  Need to sort that out with DJ shortly.
2008-06-03 13:58:54 +00:00
Sean Dague e713a3c62a From: Dong Jun Lan <landj@cn.ibm.com>
Set udp flags correctly to prevent "Socket forcibly closed by host"
errors.
2008-06-03 13:49:58 +00:00
Justin Clarke Casey 1a60fe7a4e * minor: Attempted method documentation clarifications related to last two commits 2008-06-03 08:34:38 +00:00
Justin Clarke Casey 512c0c67a6 * Remove what should be unnecessary locking in InnerScene.GetEntitites() 2008-06-03 08:17:33 +00:00
Justin Clarke Casey f45fa84905 * Remove what should be unnecessary locking of GetScenePresences()
* May help with mantis 1434 though I doubt it
2008-06-03 08:11:04 +00:00
Teravus Ovares 61e2254be2 * This should fix presence issues. 2008-06-03 07:12:09 +00:00
Teravus Ovares 52491d4fca * It's probably safe to remove the 'Warning Duplicate packet detected Packet Dropping.' message 2008-06-03 05:44:28 +00:00
Sean Dague 5f6b26d9ba provide slightly more sane defaults in the file based asset loader 2008-06-02 20:28:26 +00:00
Sean Dague 7f6fcdc77b remove the prolog parser from all LSL/C# scripts (it was adding overhead
to every script in most environments).  This will break prolog
support.  Prolog code needs to generate it's template script more like 
how javascript does.
2008-06-02 20:27:40 +00:00
Teravus Ovares 1f2ad8c525 * Fixed default ports on the MessagingServer config. 2008-06-02 18:22:15 +00:00
Justin Clarke Casey 615e64696f * experimental: Once we've received all the required assets from the asset service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) 2008-06-02 17:54:43 +00:00
Justin Clarke Casey 4453c8bc5c * experimental: Make OpenSim archiver save and reload all prim textures when not all faces have the same texture 2008-06-02 17:23:13 +00:00
Teravus Ovares f6ac7f7f61 * Submitting 3 files for the messagingserver that I've kept to myself. 2008-06-02 16:37:28 +00:00
Justin Clarke Casey a1395b90be * Add 'show version' help information into base OpenSim server 2008-06-02 16:28:04 +00:00
Teravus Ovares 3991908db5 * This update enables grid wide presence updates.
* You'll need to start-up the MessageingServer and set it up.   It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online.   That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
2008-06-02 16:16:07 +00:00
Teravus Ovares 42c5dca989 * Fixes a bug saving the current sun phase to the estate_settings file. 2008-06-02 10:01:02 +00:00
Dr Scofield 1fb16688d1 cleanup: uncommenting null-op else tree in TaskInventoryItem.cs 2008-06-02 08:43:05 +00:00
Teravus Ovares 832d609b44 PATCH : 0001431: corrections to torus physical mesh for default hollow shape and taper orientation along path.
--------- From Dahlia!  Thanks Dahlia!!!
the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
2008-06-02 08:31:34 +00:00
Teravus Ovares c0f631dbdb * While I couldn't reproduce it, I was able to see how it *might* happen, so therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground. 2008-06-02 08:13:13 +00:00
Teravus Ovares e0b821f875 * This enables grid-wide instant messaging in a peer to peer with tracker style way over XMLRPC.
* Friend status updates are still only local, so you still won't know before instant messaging someone if they're online.
* The server each user is on and the user server must be updated or the instant message won't get to the destination.
2008-06-01 14:13:29 +00:00
Teravus Ovares d20cae2d03 * Committing more unfinished stuff. Nothing significant at the moment. IM related. 2008-06-01 10:05:22 +00:00
Teravus Ovares 52c55c8c23 * Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)
* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch..   so I fixed that after applying this patch and PushX actually works now.
2008-06-01 04:33:07 +00:00
Jeff Ames d22a54a195 Update svn properties. 2008-06-01 03:01:33 +00:00
Teravus Ovares ff6c89f199 * Committing some stuff I'm working to make it so I can commit an upcoming patch from Dahlia. IM type stuff. No big deal, not done. 2008-06-01 02:43:50 +00:00
Justin Clarke Casey fbaeb081aa * Move most bookending startup/shutdown messages to BaseOpenSimServer so they appear in non-console servers too 2008-06-01 02:02:20 +00:00
Justin Clarke Casey 15d41c2fc2 * Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean
* Hook all server startups into base opensim server startup method
2008-06-01 01:34:46 +00:00
Justin Clarke Casey 0392b4fdc3 * Put IScenePermissions out of its misery 2008-06-01 01:25:03 +00:00
Justin Clarke Casey 45fef8589d * Move log version printing up into BaseOpenSimServer 2008-06-01 01:22:19 +00:00
Justin Clarke Casey 8e1d338656 * Refactor: Split opensim background server into a separate class 2008-06-01 01:01:16 +00:00
Teravus Ovares 65db9eadef * Updates permission module so that GenericCommunicationPermission returns true. Instant messages, inventory transfers use this.. and it was always returning false. 2008-06-01 00:37:44 +00:00
Justin Clarke Casey 0c21f90ba7 * Duh, actually returning from the CreateAsset method once we know the asset exists would be better than carrying on 2008-05-31 21:54:13 +00:00
Justin Clarke Casey 7752211376 * Remove the mysql logging noise I accidentally left in a few commits ago 2008-05-31 21:53:17 +00:00
Justin Clarke Casey 8bc5cbb2bc * Enable loading of textures in OpenSim archives with load-oar/save-oar
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces).
* This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
2008-05-31 21:48:14 +00:00
Justin Clarke Casey d703e2004f * Change MySQL to check whether an asset already exists before inserting it into the database 2008-05-31 21:44:57 +00:00
Justin Clarke Casey 161dfe9b68 * minor: comment out old debugging messages in task inventory item restoration routines 2008-05-31 21:21:46 +00:00
Justin Clarke Casey abaf8e7a37 * Put in preparatory code to restore whole prim textures on archive load
* No user functionality yet
2008-05-31 21:20:04 +00:00
Charles Krinke 47cc1fcf46 Mantis#1428. Thank you kindly, fdg for a patch that solves:
When you copy an item in inventory and paste it, the name gets lost. 
Also when you use "Save as" in the Appearance Editing window the 
created item in inventory has always the name "New <item-type>", 
regardless of what you typed in as name.
2008-05-31 20:47:14 +00:00
Justin Clarke Casey 8cb5ec5fdd * Make version information common to all servers
* Now all servers respond to the "show version" command on the console
2008-05-31 20:35:12 +00:00
lbsa71 ce234eee37 * Made UpdateUserCurrentRegion a bit more forgiving. 2008-05-31 20:01:09 +00:00
Justin Clarke Casey 01f933c273 * Propogate OpenSimMain hack to stop mono-addins scanning warnings to the grid managing
* This hack just temporarily sends console output to /dev/null when we make the relevant addins calls, restoring it afterwards
2008-05-31 19:13:38 +00:00
lbsa71 7f9967d310 * Enabled the Yield Prolog Script Engine 2008-05-31 18:47:26 +00:00
Justin Clarke Casey 5873ad3760 * minor: Add copyright statement 2008-05-31 18:43:19 +00:00
Justin Clarke Casey 6e5b416d14 * Remove rogue ? to get things compiling again 2008-05-31 18:36:45 +00:00
Charles Krinke 25b7d9944d Mantis#1314. Thank you kindly, Kinoc for YieldProlog.
I have added everything *except* the patch to 
.../LSL/Compiler.cs. The Compiler.cs patch has a 
namespace issue. Lets make a second patch to close
the gap.
2008-05-31 17:52:44 +00:00
Teravus Ovares febe78d062 * Implements UserServer logoff in a few situations
* User tries to log-in but is already logged in.  Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
2008-05-31 12:18:29 +00:00
Charles Krinke f2f183b307 Mantis#1425. Thank you kindly, Melanie for a patch that:
0001425: [PATCH] Correct llResetOtherScript() behavoir in XEngine
2008-05-31 00:45:37 +00:00
Teravus Ovares 2d540514f4 * If you check fixed sun, in the estate tools 'terrain tab', the sun will fix in the location you set. (however the checkbox doesn't get re-populated properly yet, so it'll uncheck again even though the message got through to the server) 2008-05-30 23:53:20 +00:00
Teravus Ovares f433927722 * You can set the sun phase via the estate tools now. It doesn't persist across reboots though. 2008-05-30 23:41:51 +00:00
Justin Clarke Casey bc56efd1d2 * Hook up archive loading to load in prim xml data
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30 18:32:18 +00:00
Justin Clarke Casey 83f390e421 * Refactor: Change multiple requests for a module interface to use a stored reference instead. 2008-05-30 18:01:28 +00:00
Justin Clarke Casey 4f237f3ae3 * Crudely migrate SceneXmlLoader into the Serializer module 2008-05-30 17:52:14 +00:00
Charles Krinke 84b4158205 Mantis#1422. Thank you kindly, Xantor for your llLoopSound()
patch and I apologize for my confusion with the interim 
patch earlier.
2008-05-30 16:37:17 +00:00
Justin Clarke Casey 6265ea371e * Stop the IRC module throwing a nre on shutdown if it isn't actually being used 2008-05-30 16:16:03 +00:00
Justin Clarke Casey ea4982e453 * Successfully pick out prims.xml file from archive 2008-05-30 16:08:28 +00:00
Charles Krinke 48d0084e53 Mantis#1422. Thank you kindly, Xantor for a patch that :
- volume doesn't change with a new llLoopSound(same sound, new volume);
- SendFullUpdateToClients sends 0's in all sound related fields when 
there's no sound on the prim, thereby improving the amount of data being 
sent out on these prims (fixes zeropack)
- Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
2008-05-30 15:34:54 +00:00
Justin Clarke Casey f26eeab3d4 * Read all files from tar archive
* No reload functionality implemented yet
2008-05-30 15:18:40 +00:00
Dr Scofield 9590e671e6 while investigating why IRCBridgeModule.Close() was having no effect, i
noticed that Scene.Close() will only call Close on non-shared region
modules. i've now added code to SceneManager.Close() to collect all
shared region module from each scene before calling Scene.Close()
on it and then, once, all Scenes are closed, go through the list of
collected shared region modules and close them as well. SceneManager.Close()
is only called when we initiate a shutdown --- i've verified that a
Scene restart does not trigger the shutdown of shared modules :-)

also, this adds a couple of bug fixes to the IRCBridgeModule (which
after all didn't take kindly to being closed) as well as a check to
InterregionModule's Close() call.

finally, this fixes the RestPlugin's XmlWriter so that it no longer
includes the "xsd=..." and "xsi=..." junk.
2008-05-30 12:29:30 +00:00
Teravus Ovares 1a47ff8094 * This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active. 2008-05-30 12:27:06 +00:00
Teravus Ovares 334d05db05 * Fixed a dangling event hook that I added.
* Added a Non-finite avatar position reset.    This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work.  ( I've only been able to reproduce this error once on my development workstation )
2008-05-30 11:25:21 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Dr Scofield 5b0d47dddb thanks krtaylor for a
Patch to cleanup some incorrect parsing, boundry conditions 
	and error checking in the llGetNotecardLine and 
	llGetNumberOfNotecardLines functions.
2008-05-30 07:38:45 +00:00
Teravus Ovares d2aa2be788 * Added helper method to the Sun module to Get the Linden hour based on the math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools. 2008-05-30 05:25:50 +00:00
Teravus Ovares cdfb1f3623 * Updated sun module to only send sun updates to root agents. Because it was sending updates to both root and child agents, you'll still get sun jitter until this revision is adopted by every region nearby. 2008-05-30 00:48:57 +00:00
Teravus Ovares 9cefda83d6 * Caches UUIDName requests
* Looks up UUIDNames for script time and colliders in a separate thread.
* Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
2008-05-29 23:36:37 +00:00
Teravus Ovares 45c6523904 * Fixes a few taper/top-sheer situations that were previously having issues. 2008-05-29 20:50:38 +00:00
Teravus Ovares 918f887c0c * Applying Dahlia's interim path curve patch. it adds initial support for some tori/ring parameters. Thanks Dahlia!
* Some situations do not match the client's render of the tori, we know and are working on it.   This is an initial support patch, so expect it to not be exact.
* Some tapers are acting slightly odd.  Will fix.
2008-05-29 20:20:50 +00:00
Charles Krinke e2361548cb Mantis#1416. Thank you very much, Melanie for a patch that:
Createa a method to find out if a prim inventory contains scripts
2008-05-29 19:09:21 +00:00
Teravus Ovares 61c7130341 * Ruling out another potential cause of zombie-ism 2008-05-29 16:36:11 +00:00
Teravus Ovares 83bd85ce7f * Fix string literal with URL + LLcommand();
* Added 'detected around: value' when a x.Y detect occurs to help debug.
* Fixed object text is too long to store to the database (wikilith)
2008-05-29 16:21:41 +00:00
Dr Scofield d7ec686691 this is a snapshot of the OSHttpServer work-in-progress. it's an initial skeleton,
far from complete, just want to check in early and often.
2008-05-29 15:46:54 +00:00
Sean Dague 22c7845e0c attempting to get to the bottom of unresponsive grids servers by
adding back in a few messages on exceptions.
2008-05-29 15:01:26 +00:00
Charles Krinke a84456c239 Mantis#1411. Thank you kindly for Dataserver.cs and a patch
that adds function stub to request region info by name and
adds llRequestSimulatorData() and the dataserver event
2008-05-29 13:55:02 +00:00
Dr Scofield c2925dcd40 cleaning up returned XML REST doclet (no more xsi, xsd) 2008-05-29 13:55:01 +00:00
Charles Krinke 91b75eda85 Mantis#852. Thank you kindly, cmickeyb for a patch that:
There appears to be a problem with the mapping of scripts when an llHTTPRequest completes. 
CheckHttpRequests() looks for a function that maps to the localID associated with the http 
request. However, the only context in which it looks is that of the first region. That is,
m_CmdManager.m_ScriptEngine.m_ScriptManager is the same no matter where the script executed 
that initiated the llHTTPRequest. Since scripts appear to be loaded into a region specific 
scriptmanager on startup, the event handler is only found for requests coming from the first region.
2008-05-29 13:42:29 +00:00
Teravus Ovares 3e0244c633 * Added a child agent check to the ChildAgentData Update to make sure that you're a child agent before applying the changes from the grid comms. Doing this to rule it out as a source of a few bugs such as the Zombie bug and the Express Train to 0,0,0 bug. 2008-05-29 02:14:27 +00:00
Adam Frisby 3c47fd2cb2 * Fixed a slight issue with the LLRAW exporter.
* Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues.
* Made a tweak to the Terrain Plugin loading process.
2008-05-28 23:52:24 +00:00
mingchen 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) 2008-05-28 23:20:01 +00:00
Sean Dague b0be8075cd From: Kurt Taylor <krtaylor@us.ibm.com>
Attached is an initial implementation of llGetNotecardLine and
llGetNumberOfNotecardLines. I decided to go ahead an send these out for
comment while I continue to work on the second part of the proper
implementation. These functions work and return the values requested, as
initially defined in the code, but should be properly implemented to return
the requested information via a dataserver event.  This
event will be added and these functions fixed and included in a second
patch shortly.
2008-05-28 21:43:41 +00:00
Sean Dague 858ddfa605 update the nhibernate inventory item base definition 2008-05-28 19:40:42 +00:00
Sean Dague 11d83cb737 actually user the database_connect string for mysql.
This means you can run all the OpenSim grid services without
needing a mysql_connection.ini
2008-05-28 18:12:32 +00:00
Sean Dague 89c164fbc1 let Grid Servers specify a connect string in their configuration. 2008-05-28 17:59:46 +00:00
Justin Clarke Casey a8b8bacf28 * Minor: Another small log adjustment 2008-05-28 17:56:00 +00:00
Justin Clarke Casey 45b26d4540 * Minor: Log message clean up in archiver code 2008-05-28 17:54:12 +00:00
Justin Clarke Casey fb91a1aa49 * Put in stubs for "load-oar" command, including ultra-primitive temporary tar loading code
* Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28 17:49:34 +00:00
Sean Dague c4868b0eda spring cleaning, remove a bit of db4o grid server
code that was still in tree.
2008-05-28 17:35:34 +00:00
Justin Clarke Casey 51a43b30a2 * Put textures into a separate assets/ directory in the opensim archive
* Fix nre where the asset couldn't be found
* Not ready yet
2008-05-28 16:37:43 +00:00
Sean Dague 7ddf183da4 remove terrain bloat, only keep last terrain revision
for mysql.  For active terraformers this should return
a lot of database space.
2008-05-28 15:02:04 +00:00
Sean Dague a28a6e9aaa remove an erroneous line to fetch the terrain table in a way that
isn't actually used.
2008-05-28 14:57:24 +00:00
Charles Krinke 06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore 
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object 
inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28 14:03:08 +00:00
Charles Krinke de43c2db57 Mantis#1398. Thank you kindly, cmickeyb for a patch that:
small patch to encode and send the outbound_body parameter 
in an http request. this enables post messages to send a body
2008-05-28 13:56:15 +00:00
Teravus Ovares 715fbecd79 * Implements duplicate packet tracking. This virtually eliminates object duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc.
* It's verbose currently since this is new.  You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping.  After this is sufficiently tested we'll remove that m_log.info line.
2008-05-28 08:40:22 +00:00
Jeff Ames 5752c1f5c2 Formatting cleanup. 2008-05-28 03:44:49 +00:00
Charles Krinke e34f537a1a Thank you kindly, Melanie for a patch that:
When renaming items in task inventory, they become useless. Fix attached
2008-05-28 02:47:24 +00:00
Charles Krinke 82e3698f59 Thank you very much, ChrisIndigo for a patch that:
If a script updates an object to the same position or rotation offset, 
the object triggers an update and storage of the object. This become 
more prevalent in sensor and timer events which may be firing frequently.
2008-05-28 02:10:16 +00:00
mingchen 00751ab6f1 *Hiding the warnings about scanning assemblies when initialising 2008-05-28 02:07:43 +00:00
Charles Krinke 6d51eef9ce Thank you, Grumly57 kindly for:
This patch proposes a new function : osOpenRemoteDataChannel(key channeID) 
that allow to open an XMLRPC channel for remote_data event. The difference 
is that the channelID can be customized instead of being randomly generated.
2008-05-28 02:06:56 +00:00
Charles Krinke 5f2b8fd5e1 Thank you kindly, Melanie for a patch that adds a two-stage
check. It seems there may be a race. For me, this patch, 
just as it is here, fixes it.
2008-05-28 02:00:43 +00:00
Teravus Ovares fb1c7e62d2 * Resolves comment removal in string literals in the LSL2CSConverter 2008-05-28 01:47:33 +00:00
Jeff Ames efeba85662 Change a couple Windows directory separators in SVN module to be platform agnostic. 2008-05-28 00:35:10 +00:00
Jeff Ames eed2f7ac18 Update svn properties. Fix inconsistent newlines. 2008-05-28 00:26:00 +00:00
Justin Clarke Casey fdf4de419f * Include prims.xml file in archive 2008-05-27 23:29:59 +00:00
Justin Clarke Casey e116c94482 * Add .jp2 extension to archived textures 2008-05-27 23:20:53 +00:00
Justin Clarke Casey 69fdd0d3e8 * Write prim archives out as v7 tar files temporarily for testing purposes - not even gzipping yet!
* Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long
* No user functionality yet
2008-05-27 22:49:34 +00:00
Sean Dague 46d91df2a8 another take on the whole string cleansing, by adding specific poison
keywords in foo.bar strings.  Add items to the poison array to block them.
2008-05-27 22:25:14 +00:00
Adam Frisby 7a77a069dd * Added new InstallPlugin interface to ITerrainModule.
* This is to allow other region modules to install Terrain Effects.
2008-05-27 21:06:48 +00:00
Teravus Ovares 1487699045 * Revert last commit as it opens sim owners up to all sorts of nasty scripts.
* If the regex that we're using isn't good enough, we really need to make it better.
2008-05-27 19:07:57 +00:00
Sean Dague e436120d60 comment out the x.y security check in the script engine because it's so aggressive
it blocks string = "http://osgrid.org", amoung other things.
2008-05-27 18:40:49 +00:00
Charles Krinke e2e692c583 Thank you kindly, Melanie for a patch that adds:
GetSerializationData() and CreateFromData() methods
2008-05-27 14:36:23 +00:00
Justin Clarke Casey 64821ac0a1 * Implement asynchronous assets request for archiving
* No user functionality yet
2008-05-27 14:21:32 +00:00
Charles Krinke 2cea74181a Thank you very much, Xantor for a patch that:
If a request is made for an asset which is not in the cache yet, 
but has already been requested by something else, queue up the 
callbacks on that requester instead of swamping the asset server 
with multiple requests for the same asset.
2008-05-27 13:40:00 +00:00
Dr Scofield 1d3d739da4 fixes a CTB when IRCBridgeModule is not configured. 2008-05-27 13:16:44 +00:00
Dr Scofield 34f1741866 cleaning up: coding style guidelines violation in RestPlugin.cs.
adding support for enabled = true|false for IRCBridgeModule
2008-05-27 12:24:29 +00:00
Dr Scofield 077c6b816b updating URL for LSL status. 2008-05-27 08:42:48 +00:00
Dr Scofield a2f8f58f7d I'm dropping the ISimChat interface as that has now been
replaced by EventManager events. 

also, i've added instructions to README.txt about running 
runprebuild.sh and on how to report bugs.

plus some minor fixes (dropping m_log statement left over 
from debugging llOwnerSay, nicer catch of exception in 
IRCBridgeModule
2008-05-27 08:21:59 +00:00
Adam Frisby 392375d34b * Assigns a random UUID to a region if the Sim UUID is null. 2008-05-26 22:11:56 +00:00
Adam Frisby 77281ed85c * Potential fix for Mantis#167, 332 - MySQL Thread collision. 2008-05-26 21:53:32 +00:00
Adam Frisby de06c85259 * Patch from jhurliman - Implements a binary search in the LLRAW exporter which dramatically speeds up exports. 2008-05-26 21:39:01 +00:00
Charles Krinke ed717ec181 Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
2008-05-26 16:16:48 +00:00
Dr Scofield 30a9469757 disabling m_log again. 2008-05-26 15:53:04 +00:00
Dr Scofield 1bb1d5d9b0 This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
2008-05-26 15:37:31 +00:00
Dr Scofield 42cdf3c240 Adding OnChatBroadcast event logic to EventManager providing
a clean interface for Sim broadcasts. Added SimBroadcast support to 
ChatModule.

Removing all code from IRCBridgeModule dealing with agent/client directly.

Cleaning up ChatModule.

Polishing IRC messages, adding support for "/me" (both directions).
2008-05-26 11:56:04 +00:00
Justin Clarke Casey bf7c557f57 * Minor: method documentation fiddling in SceneObjectGroup 2008-05-26 02:17:03 +00:00
Justin Clarke Casey 0719c87b83 * Break out baby archiving code into separate class ready for async asset requesting
* No user functionality yet
2008-05-26 02:12:32 +00:00
Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
2008-05-26 01:50:40 +00:00
Justin Clarke Casey d500209da0 * Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders 2008-05-26 01:06:50 +00:00
Justin Clarke Casey a28ca7b78b * Refactor: remove code duplication between add ScenePresence methods in InnerScene 2008-05-26 00:47:36 +00:00
Justin Clarke Casey 73a28a56da * Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence 2008-05-26 00:38:04 +00:00
Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
2008-05-25 20:50:45 +00:00
Charles Krinke 76a3bde76e Thank you very much, Melanie for a patch that:
If the m_controllingClient member if a ScenePresence is 
null, that would cause a CTB. This patch fixes it.
2008-05-25 19:29:25 +00:00
Charles Krinke 83bfd29af8 Thank you very much, Xantor for a patch that:
Copying, reseting, dragging scripts cause unnecessary recompilation, 
slowing down the simulator and filling up the ScriptEngines directory 
with compiled .dll and misc. files.
This patch keeps track of compiled assets since the last simulator restarts, 
and only recompiles new assets. (editing a script generates a new asset, 
so no problems there).
2008-05-25 19:26:21 +00:00
Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps:
Drag copy a prim and the prim that is moved, persists. 
The prim that is created does not survive a restart.
2008-05-25 19:21:21 +00:00
Charles Krinke 5ac682ddf9 Thank you kindly, Grumly57 for a patch to improve
XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse()
2008-05-25 17:58:10 +00:00
Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 2008-05-25 11:22:05 +00:00
Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 2008-05-25 04:15:32 +00:00
Teravus Ovares c29409dc24 * Yet another way to optimize the sculpt mesh generator 2008-05-25 02:56:00 +00:00
Teravus Ovares f57cb17494 * kill a potentially large float array. 2008-05-25 02:50:17 +00:00
Teravus Ovares d3b013be1c * Releases Pinned vertex/index list in ODE on next mesh request. 2008-05-25 02:39:58 +00:00
Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects
2008-05-25 01:09:14 +00:00
Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 2008-05-25 00:09:08 +00:00
Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24 23:11:07 +00:00
Justin Clarke Casey 10564469c8 * Refactor: Remove some unused methods in Scene/InnerScene 2008-05-24 22:48:21 +00:00
Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 2008-05-24 22:45:13 +00:00
Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 2008-05-24 22:10:14 +00:00
Justin Clarke Casey 42693f3b20 * Refactor: Push some dictionary initialization down from Scene into InnerScene 2008-05-24 21:57:00 +00:00
Justin Clarke Casey d53db1d69b * Refactor: Make some inner scene dictionaries internal rather than public 2008-05-24 21:36:27 +00:00
Teravus Ovares cd79be569c * Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24 21:13:44 +00:00
Justin Clarke Casey dd4100db4c * Get the xml2 entities serialization representation in the archiver module
* Not yet reusing serialization module - this will happen in the future
* No user functionality yet
2008-05-24 19:21:57 +00:00
Justin Clarke Casey 58e71b8507 * If the SVN build version is not available, state this in the About box explicitly, rather than leaving it out completely and possible engendering confusion 2008-05-24 18:27:57 +00:00
Justin Clarke Casey e5e666bb41 * Bump reported svn trunk revision number up to 0.5.7 2008-05-24 18:21:28 +00:00
Justin Clarke Casey 0b7f82153b * Temporary fix for mantis 1374
* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24 18:17:31 +00:00
Teravus Ovares 375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares 3965fa2ff3 * Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not....  oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Teravus Ovares c98fb26789 * an attempt to resolve the teleport + attachment = crash 2008-05-24 03:19:57 +00:00
Dr Scofield b3e413bef7 forgot to actually remove IRCBridgeModule.FindClientRegion() 2008-05-23 16:10:11 +00:00
Dr Scofield 09188d5d10 IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
finding out which region a new avatar was logging in to; the same problem
occurred when the client/avatar logged out. the reason was mani-fold:

- Scene.AddNewClient(...) would call SubscribeToClientEvents(client)
  which would subscribe to all client events and then call 
  TriggerOnNewClient(...) BEFORE the ScenePresence object had even been
  created and added. i've moved the TriggerOnNewClient() call to the
  end of Scene.AddNewClient()
- Scene.AddNewClient(...) is called with child == true; a later call
  to ScenePresence.MakeRootAgent() will turn child to false. When
  OnNewClient is triggered, child is still true, causing IRCBridgeModule's
  FindClientRegion to ignore the ScenePresence of the new avatar.

i've changed IRCBridgeModule to still use OnNewClient and also OnLogout
and OnConnectionClosed but only to signal that the avatar has logged on
(logged off respectively). to track whether an avatar has actually entered
a region i've added EventManager.OnMakeRootAgent (complementing 
OnMakeChildAgent). 

also, i've cleaned up the internal IRCModule code a bit. currently it 
still uses IClientAPI.SendChatMessage() which replicates the code in
ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23 16:07:47 +00:00
mingchen d04443b4fe *Refactor of the LandManagementModule that allows OpenSim to run without it 2008-05-23 15:12:15 +00:00
Dr Scofield bf23e5d66c i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well,
bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event
handler (which Scene.PacketHandler is feeding for chat from in-world instead of 
going via the Interface method). This refactoring will allow us to easily add
other bridge modules (e.g., an XMPP bridge module).

there is still a bug in IRCBridgeModule (inherited from the old ChatModule)
where FindClientRegion does not really find the client region...
2008-05-23 10:24:26 +00:00
Charles Krinke 066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
Charles Krinke 7dcaa409b3 Thank you kindly, Melanie, for a patch which:
Previously, upload charging was possible only for UPD uploads. 
This is because UDP uploads are charged by the viewer, while in CAPS, 
this was changed to be server side, so hackers couldn't avoid 
paying the upload charge. This patch adds a method to allow 
implementation of this serverside charge.
2008-05-23 01:38:20 +00:00
Justin Clarke Casey 8cde4a1c28 * minor: Remove unused variables causing warnings in Scene 2008-05-22 22:31:42 +00:00
Justin Clarke Casey 0c94da8305 * Plug in stubbed out archiver module 2008-05-22 22:21:58 +00:00
Justin Clarke Casey 4e33906973 * Add (DEPRECATED) to load-xml/save-xml region console help 2008-05-22 21:26:00 +00:00
Sean Dague b27ae0e8dc make VS compile Scene.cs 2008-05-22 20:59:40 +00:00
Sean Dague 1c49752a44 don't trust appearance assetid, instead do an inventory
lookup any time we get it from the server.  This should
preventent unwearable appearance.
2008-05-22 20:07:31 +00:00
MW 811cd3e0bf change to how initial terrain data is sent. Instead of sending the 64 packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone.
10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22 19:44:57 +00:00
Teravus Ovares c124bb58ec * Limiting the Quaternion reset to x=y=z=w=0 2008-05-22 19:09:51 +00:00
Sean Dague 1ebc6bfd0a add a lock on the update, this should have been there before.
still not convinced this will help, but it was wrong.
2008-05-22 18:31:47 +00:00
Sean Dague 36bfa66719 we should be return null in these 2 places, though this won't
help with the timeouts.
2008-05-22 17:55:28 +00:00
Sean Dague fb120e3e23 catch case where avatar might have been child agent 2008-05-22 17:39:13 +00:00
Justin Clarke Casey 401e9bc3b9 * Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves 
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need).  However, there are 
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22 17:09:33 +00:00
Dr Scofield a97fa3f43e changing more 'raw' HTTP status codes to OSHttpStatusCodes. 2008-05-22 12:59:42 +00:00
Adam Johnson 9915fa13fb Fix for Mantis 1340. Thanks Melanie! 2008-05-22 12:21:34 +00:00
Adam Johnson 336c761ba0 Mantis 1357 Patch - Thanks mikem! 2008-05-22 12:07:47 +00:00
Dr Scofield bdc792d319 here are further enhancements to the IHttpAgentHandler and to BaseHttpServer (from awebb)
i've added the OSHttpStatusCodes enumeration of HTTP status codes, have adapted 
BaseHttpServer to use those.

then RestPlugin now has proper Failure handling returning proper HTTP status
codes. Regions/POSTHandler is work-in-progress.
2008-05-22 12:00:01 +00:00
Adam Johnson f22a63bd1c Added "show regions" to the CL help screen. Mantis 1123 2008-05-22 08:37:49 +00:00
Adam Johnson 5bfdb8c003 Adding basic show users functionality back in to console. Mantis 1212 2008-05-22 04:55:23 +00:00
Teravus Ovares bdcfc2e322 * Prevent an error from stopping startup when decoding the sculpt mesh j2k fails. 2008-05-22 02:40:19 +00:00
Justin Clarke Casey 61bba6375c * Fix mantis 1325. This is a minor issue where 'show assets' would not work fully in the region console 2008-05-22 00:49:17 +00:00
Justin Clarke Casey 1f57fd4bec * Minor: Tidy ups and logging tweaks. 2008-05-22 00:41:03 +00:00
Justin Clarke Casey 203017f554 * Refactor: Move enhancement of version string with operating system information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22 00:32:04 +00:00
Justin Clarke Casey 2e758172f0 * Fix circular dependency from last checkin by passing version as a parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
2008-05-22 00:18:33 +00:00
Justin Clarke Casey 9263f07d70 * Send VersionInfo string instead of the hardcoded Scene string to the "About Second Life" box
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is.  However, that also seems to have been the case before this revision.
2008-05-21 23:52:02 +00:00
Justin Clarke Casey cca1563a78 * Deprecate load-xml and save-xml in favour of load-xml2/save-xml2.
* Please file a mantis if you are not able to use load-xml2/save-xml2 but can successfully use load-xml/save-xml
2008-05-21 22:57:29 +00:00
Justin Clarke Casey 42ac35ba7d * Provide relief for mantis 1263, 1202, 679
* If a caller attempts to set PrimitiveBaseShape.ProfileCurve with a HollowShape or ProfileShape component which is not a valid enum, a warning is spat out and a default shape 
subtituted
* This does not solve any underlying problem if we're missing some enum values (though it's not obvious what these are), but it should allow save-xml2/load-xml2 to be used 
without causing invalid enum value related exceptions.  The checks will also guard against badly behaved clients.
* This change alters the order of shape values in the xml, since it appears properties are serialized after fields (at least this is the case in mono).  .net native 
deserialization can cope with this it appears, though people manipulating xml manually may need to adapt (if there are any).
* This may be a good argument against relying on .net [de]serialization for our xml format.
2008-05-21 22:17:28 +00:00
Teravus Ovares c8857daf52 * Going to the C# syntactic sugar way of handling the backup event delegates. 2008-05-21 22:06:38 +00:00
Teravus Ovares 8afd93c943 * Sets backup bool volatile for extra protection against two backup processes running. 2008-05-21 21:47:03 +00:00
Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread.
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy.
* Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change)
* You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete.
* This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21 21:22:56 +00:00
Sean Dague 3e997772ea implement in memory appearance cache for sqlite. This
isn't db backed, but will hang around between reboots.
2008-05-21 20:36:34 +00:00
Sean Dague 9389429ed3 Clean out some crufty in AvatarFactoryModule
Fix RequestUpdateInventoryItem so that asset changes
generate a new asset, which is needed for editing
appearance to do the right thing.  Persistant appearance
seems to work after this, except you need to rebake textures
some times.
2008-05-21 20:18:40 +00:00
Sean Dague 53bcf2139e this removes use of the mapper for wearables, and I can confirm things
get saved to the database.  There are still issues on wearing things
after a cleared cache that I'm looking at now.
2008-05-21 18:02:09 +00:00
Teravus Ovares 0b719286a4 IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE 2008-05-21 17:29:03 +00:00
Dr Scofield aa348c4804 renaming GETRestRegionPlugin to GETHandler as that's what it really is. 2008-05-21 16:20:21 +00:00
Sean Dague 0e39250506 create some direct sql calls for appearance 2008-05-21 14:34:52 +00:00
Teravus Ovares 8217bbe484 * Fixed needing to alter your sculptie sometimes to get physics to generate a collision mesh for it.
* Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-21 05:46:32 +00:00
Sean Dague e3efe1de16 attempt to fix mysql mapper usage 2008-05-20 22:37:18 +00:00
Sean Dague 70ada9181d move SceneEvents.cs to EventManager.cs, as that's actually
the name of the contained class.
2008-05-20 20:39:44 +00:00
Dr Scofield a53cea6b7e i'm extending the RestStreamHandler.Handler(...) signature to actually
provide OSHttpRequest and OSHttpResponse to our REST handler. 

also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey
HTTP request header.

last, i added XML doc comments to RestPlugin.cs
2008-05-20 16:51:45 +00:00
Sean Dague 185eff8d0d From: Jeremy Bongio <jbongio@us.ibm.com>
House cleaning ...

Rather than using the variable name EntityList, the variable name
EntitieList was being used. Here's a patch to fix it.
2008-05-20 16:19:35 +00:00
Jeff Ames 535d64b66b Add copyright notices.
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Dr Scofield 60ceef7ea2 my last "simplification" of the the if-then-else logic in BaseHttpServer placed the return in
the "if (request.UserAgent != null)" branch in the wrong place: as a result BaseHttpServer would not do 
anything if the user agent header field was present....ARGH! BAAAAAAD.
2008-05-20 12:58:27 +00:00
Sean Dague 6d2f6be82b autocreate appearance table if it isn't there 2008-05-19 21:47:31 +00:00
Sean Dague 419adadc46 prep for changes need to create the appearance tables
by default
2008-05-19 21:39:02 +00:00
Sean Dague 29fb93d243 fix a constant that meant pants still weren't working. now
you really can have pants.
2008-05-19 21:24:39 +00:00
Sean Dague d1c4fc94e7 make the super class conveniance appearance stuff virtual
so they can be overrided correctly by subclasses
2008-05-19 20:49:57 +00:00
Sean Dague 7a52b35c57 fix crash in standalone mode for initial appearance setup 2008-05-19 20:33:54 +00:00
Charles Krinke 01b5425a2d Thank you kindly, Melanie for a patch that avoids a null
ref in inventory give and also now causes items to appear
in the correct folders now, no longer in the root folder.
2008-05-19 20:05:10 +00:00
Sean Dague 9808f39b6f i can haz pantz?
You sure can.  This change set restores pants (and the rest of the
default appearance) in grid mode.  The 
root issue had to do with serializing multi-faced textures to the 
grid server.  This also restores the lookup path through the avatar
factory module, as that seems the reasonable place to have it live.
Some clean up patches are coming later as well, plus testing on 
standalone, but this should be in a good kicking around state for 
grid users.
2008-05-19 19:08:59 +00:00
Dr Scofield 4b622ec881 (from awebb)
Fixes a bug in BaseRequestHandler.

If the length of the patter is equal to, or greater than, the length of
the actual request path, then an exception is thrown. System using is
added to support use of String.Empty. Exception is used to ensure most
efficient operation on (assumed to be most common) successful case.
2008-05-19 18:30:25 +00:00
Dr Scofield af46963176 i'm dropping VerifyGod() and adding IsGod(OSHttpRequest) instead, which actually now
takes a look at the HTTP request header and retrieves x-opensim-godkey (if it exists)
and compares that against the godkey from OpenSim.ini.

also, this makes AddStreamHandler() virtual so that it can be overridden.
2008-05-19 17:54:31 +00:00
Dr Scofield 3e8adc0d78 (from awebb)
This patch adds an additional handler to the existing BaseHttpServer. 
It does not affect any of the existing behaviors except insofar as the 
new handler may be selected.

It is selected first because its Agent-oriented nature means that it 
should not be pre-empted.  The new handler type is defined by IHttpAgentHandler 
in Framework/Servers and has two interface methods: Match and Handle.

The Match function returns a boolean result based upon examination of 
information presented in the User-Agent header.

The Handle function expects to get the request and response instances 
associated with the flow. The handler is responsible for ALL activity 
associated with the request except in the event of an unhandled exception, 
in which case the HandleAgentRequest routine will generate a 500 status 
message and close the stream.

There are two immediateley apparent (and VERY easy to implement) 
improvements that could be made:

   1. The Match call could be allowed to operate over the entire 
      request context., rather than just agent identity.
   2. The Handler could return a boolean indication of whether or not 
      the request was actually handled, and if not, the remaining handler 
      mechanism could take a shot at it. This would eliminate issues 
      arising from pre-empted streams.
2008-05-19 17:35:29 +00:00
Jeff Ames 7b0ca6ea30 Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321) 2008-05-19 14:49:20 +00:00
Jeff Ames 259ddcfe1a Update svn properties. Minor formatting cleanup. 2008-05-19 13:26:42 +00:00
Dr Scofield 4e93228e25 fixing exception when RestPlugin not configured. refactors RestRegionPlugin, adds error checking. 2008-05-19 11:52:51 +00:00
Dr Scofield d725d1208b adding OSHttpRequest and OSHttpResponse which wrap HttpListenerRequest and HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in, 
allowing RestHandlers to set response status code, redirections, etc.
2008-05-19 11:38:35 +00:00
Jeff Ames dfe8e2c502 Rework some of the animation logic in an attempt to resolve #1318 2008-05-19 04:14:43 +00:00
Jeff Ames 6ec680918b Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. 2008-05-18 23:06:50 +00:00
Jeff Ames 901e97f821 Update svn properties. 2008-05-18 21:54:13 +00:00
Teravus Ovares e57c2b47a8 * This fixes the Sculpty seam. Unfortunately not all sculpties will survive. A tiny fraction of them will turn into a torus. 2008-05-18 21:05:48 +00:00
Justin Clarke Casey f6add412d6 * Refactor: Eliminate empty if clause from AssetCache.GetAsset() 2008-05-18 19:56:25 +00:00
Justin Clarke Casey 682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Tedd Hansen aa5b26a4d3 Cleanup: Removed LSOEngine source again as it will not be used. 2008-05-18 14:10:51 +00:00
Adam Frisby c22b388f83 * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule. 2008-05-18 10:23:31 +00:00
Teravus Ovares 529553c77e * Fixed a logic error in previous commit. Darn these long client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods! 2008-05-18 03:32:17 +00:00
Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 2008-05-18 03:21:22 +00:00
Charles Krinke 89056c492d Thank you very kindly, Melanie for:
The money module witll register (claim) an interface slot, 
even when disabled. This patch fixes it so that it will not
register to supply this interface unless it's activated.
2008-05-17 22:06:11 +00:00
Charles Krinke 4fde2e602c Thank you kindly, KMeisthax for: Moving the PostInitialize() code to the
Initialize() section that runs when the module is grabbing config data. 
This is run before any Providers are created and thus makes sure we don't 
get any more startup crashes.
2008-05-17 21:05:08 +00:00
Teravus Ovares 74fb5e1a94 * whoops, misplaced / where should have been \ 2008-05-17 18:48:06 +00:00
Teravus Ovares 6bcb0e8685 * Update on the script engine LSL parser. Blocks all static objects and method references. 2008-05-17 18:37:51 +00:00
Charles Krinke f6a4f8844f Thank you very much KMeisthax for DataSnapshot 1.1
to enhance search capability on OpenSim sims using
external search engines such as Metaversink.com and
others.
2008-05-17 15:47:08 +00:00
Sean Dague 06b1535ec5 while this doesn't fix the initial no pants issue in grid (which still baffles me)
it does make setting appearance in grid stick.
2008-05-17 12:45:43 +00:00
Teravus Ovares fbc98ca537 0001303: [PATCH] Make prim owner and data show for prims not owned. From Melanie. Thanks Melanie! 2008-05-17 02:07:38 +00:00
Teravus Ovares 349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Sean Dague ebb0cc5dd7 minor change to justin's previous fix that should still
prevent his crashes
2008-05-16 23:03:36 +00:00
Teravus Ovares abc06daefd * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie. 2008-05-16 22:57:46 +00:00
Teravus Ovares a510033df5 * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded assets on disk write from Melane. Thanks Melanie! 2008-05-16 22:50:37 +00:00
Teravus Ovares 00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling.
2008-05-16 20:16:33 +00:00
Sean Dague f99b4cbe3b prime the wearables structure, which should fix the exception
FluxOne found.
2008-05-16 19:24:28 +00:00
Sean Dague 7e17a444f0 it helps when both sides of the xml-rpc server agree on the method names 2008-05-16 19:06:58 +00:00
Sean Dague 8a7ae313be it helps to actually create the database if the connect
string is provided.  My bad.
2008-05-16 18:43:53 +00:00
Sean Dague 843be1e93d some more wrapping of errors in user service on appearance for
safety
2008-05-16 18:40:16 +00:00
Sean Dague a5fb011041 in theory implement the backend of appearance for grid.
testers encouraged so I can track down issues.
2008-05-16 18:23:13 +00:00
Justin Clarke Casey 6812de9af2 * Minor: For no particularly good reason, make all console prompts conform to the same prompt scheme 2008-05-16 18:19:02 +00:00
Justin Clarke Casey 63ddbfb979 * Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out 2008-05-16 18:10:04 +00:00
Sean Dague 244c776487 front end of OGS1 Appearance bits. Now I need to write the
back end.
2008-05-16 18:02:20 +00:00
Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
2008-05-16 17:47:34 +00:00
Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16 16:37:31 +00:00
Sean Dague 6a526fcb6f add to / from hash mapping for grid serialization 2008-05-16 16:01:36 +00:00
Sean Dague a3b10caa07 starting to put appearance into grid comms. now I know why
everyone hates OGS1
2008-05-16 14:48:09 +00:00
Sean Dague 0076ed40ff in theory, this moves the appearance mapper to live
under the MySQLUserData.  There is a lot of in theory here
so testing would be appreciated.
2008-05-16 14:30:25 +00:00
Sean Dague e6d4c8f0c9 move AppearanceTableMapper to OpenSim.Data.Base. The mapper
stuff should probably be collapsed soon, as it takes up 4 assemblies
now.
2008-05-16 14:05:12 +00:00
Jeff Ames 7fefb80abb Minor cleanup. 2008-05-16 13:33:57 +00:00
Jeff Ames 9040213366 Set svn:ignore. Minor formatting cleanup. 2008-05-16 05:30:39 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Charles Krinke e25818d832 Thank you very much, mjm for :
Fixing LSL multiplication and division operators for quaternions
2008-05-16 00:56:55 +00:00
Sean Dague fc77364972 appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
2008-05-16 00:04:46 +00:00
Teravus Ovares afd5da6851 * Adds various tweakable avatar control options to the OpenSim.ini.example. 2008-05-15 23:11:31 +00:00
Sean Dague 129e7e19c5 fixed the key issue that caused appearance to go wonky 2008-05-15 21:14:42 +00:00
Sean Dague 30202542c0 fix bad default initialization 2008-05-15 20:39:34 +00:00
Teravus Ovares 0976949ad4 * Committing half of patch mantis 001291 from Melanie! Thanks Melanie.
* Fixes perms on take-copy assuming you have a specific flag set..  which is still in discussion.
2008-05-15 20:29:28 +00:00
Sean Dague 4a9ee9f870 testing avatar appearance as a user service 2008-05-15 20:25:42 +00:00
Teravus Ovares bbaf2fe75e Committing Xantor's LLEuler3Rot still broken fix patch. Mantis 001235. Thanks Xantor! 2008-05-15 19:36:13 +00:00
Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Sean Dague 4ff4475d02 remove my UserAppearance object, switch all code to use
AvatarAppearance instead.
2008-05-15 18:42:27 +00:00
Sean Dague c45218e275 add the rest of my UserAppearance created methods to
AvatarAppearance
2008-05-15 15:30:03 +00:00
Sean Dague 0c509ecdde minor refactor of some properties for readability 2008-05-15 15:10:13 +00:00
Sean Dague 8e7f2d6d0e refactoring to move AvatarAppearance into Framework and
move the appearance sending bits to ScenePresence
2008-05-15 14:39:54 +00:00
Sean Dague 3079cf7beb add some additional bits to AvatarAppearance to make this
a more data friendly object
2008-05-15 14:15:51 +00:00
Sean Dague 0307ad1153 Damn, forgot to manually add these as I keep forgetting that
svn patches don't do adds. :(
2008-05-15 11:32:28 +00:00
Teravus Ovares 173d13b0a4 * Added about half of the planned ODE physics options to OpenSim.ini.example.
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
2008-05-15 06:35:01 +00:00
Teravus Ovares bc177b1c37 * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. Thanks Melanie!
* Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript..  and a few more.   The functionality in the default module returns true.
2008-05-15 03:14:48 +00:00
Teravus Ovares 66e6711f3e * Got rid of an old crufty sleep that was being called. Thanks for your support in load testing Adam's simulator was what pointed this old crufty sleep out.
* Please, we need more load tests with profilers running. :D
2008-05-15 02:48:32 +00:00
Teravus Ovares a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 2008-05-14 23:25:07 +00:00
Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Justin Clarke Casey e246d6e515 * Start recording as a statistic the number of times we start blocking repetitive client requests for the same missing texture
* This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14 23:09:17 +00:00
Justin Clarke Casey 1ef37b196c * Minor: Fussy little wording change on inventory service failure 2008-05-14 22:30:43 +00:00
Justin Clarke Casey 1b90238f28 * Start recording initial complete avatar inventory retrieval failures from the region server
* In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton.  If this 
fails, login is halted completely.
* Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
2008-05-14 22:23:17 +00:00
Justin Clarke Casey 0f50162961 * Refactor additional stats collection common code into base opensim server
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-14 21:53:40 +00:00
Justin Clarke Casey 56faeafdae * Refactor: Renaming non viewer statistics classes from Reporters to Collectors - this seems more intuitive 2008-05-14 21:27:54 +00:00
Teravus Ovares e45ace9b54 * Fixed attaching objects that are in-world. 2008-05-14 21:17:57 +00:00
Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene 2008-05-14 21:09:41 +00:00
Teravus Ovares b7d0aa7cb5 * Fixed deleting prim. 2008-05-14 20:25:09 +00:00
Justin Clarke Casey 74b5f6b14a From: Dr Schofield <hud@zurich.ibm.com>
* small patch that fixes a compiler warning (struct comparison against 
null again, my favourites) in LSL_BuiltIn_Commands. LSL_Types.key has a 
Boolean operator that can be used here.
2008-05-14 20:03:40 +00:00
Teravus Ovares be99ca6bc0 * Fixed situations where objects would jump back or scale incorrectly with Scale both sides checked.
* This probably makes build tools work again. yay.
2008-05-14 19:37:33 +00:00
Sean Dague 4a07038bbe From: Dr Scofield <DrScofield@xyzzyxyzzy.net>
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.

currently working:

GET /admin/regions/                 -> returns UUID list of known regions
   GET /admin/regions/<UUID>    -> returns detailed region information

we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
2008-05-14 19:13:54 +00:00
Justin Clarke Casey 8fe9943293 From: Dr Schofield <hud@zurich.ibm.com>
Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
2008-05-14 17:03:25 +00:00
Adam Frisby cbb15ff446 * Applying patch from Melanie to expose godlevel to modules. 2008-05-14 16:52:22 +00:00
Adam Frisby c9c016e26a * Applying patches from Melanie to cover permissions module. Thanks! 2008-05-14 16:51:16 +00:00
Sean Dague b1327dda01 fix for a change in inventory that meant I was returning a lot
of empty inventory folders
2008-05-14 15:43:19 +00:00
Justin Clarke Casey d104b75116 From: Kurt Taylor <krtaylor@us.ibm.com>
More scipt engine cleanup - removed not needed or improper use of NotImplemented and Console.WriteLine
2008-05-14 11:42:09 +00:00
Teravus Ovares 820bce16fc * Added standard copyright and removed un-necessary using of libsecondlife.Packets 2008-05-14 07:00:42 +00:00
Teravus Ovares 5b4d7922ea * Adding the very bare minimum for the client to register user as having the group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. 2008-05-14 06:58:32 +00:00
Jeff Ames b7a0855c3a More formatting cleanup. Minor refactoring. 2008-05-14 06:09:39 +00:00
Teravus Ovares 39eb39c0d5 Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! 2008-05-14 05:43:21 +00:00
Jeff Ames 6a1b787436 More formatting cleanup. 2008-05-14 05:33:32 +00:00
Jeff Ames c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Teravus Ovares eff470c0de * Added 3 warnings in response to the warnings. Adam, read the warnings. 2008-05-14 05:08:22 +00:00
Teravus Ovares 9e8dd941f1 * Refactored OutPacket out of ScenePresence
* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares 8fd0378ae6 * Removed 19 warnings 2008-05-14 04:06:33 +00:00
Teravus Ovares 9e1cc72c6e * Refactored OutPacket and FirstName/LastName out of Friends Module. 2008-05-14 03:57:30 +00:00
Jeff Ames 92128d4ef9 Update svn properties. 2008-05-14 03:09:02 +00:00
Teravus Ovares 60146691ea * Added the same catch on the 2nd place that objects fail to lock. 2008-05-14 02:16:51 +00:00
Teravus Ovares fd035ec1f8 * Applying Melanie's FriendList related crash patch. She discovered that .NET throws a different error then mono does. Thanks Melanie! 2008-05-14 02:14:05 +00:00
Teravus Ovares 3c7e6b0c1e * Tweaked a regex that was returning invalid results in some cases. 2008-05-13 23:19:18 +00:00
mingchen ed4ea9b4b8 *Locked objects can now be unlocked 2008-05-13 21:43:52 +00:00
mingchen fe6c626501 *Locked objects now delete after accepting warning as expected 2008-05-13 21:27:53 +00:00
Justin Clarke Casey 16621fb37f * Refactor: Remove locking from InnerScene.GetScenePresence() 2008-05-13 18:40:36 +00:00
Justin Clarke Casey 3025dafa92 * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world 2008-05-13 18:25:15 +00:00
mingchen 91aa7fa4fe *Fixed compile error on last commit 2008-05-13 18:14:12 +00:00
mingchen 5972e93449 *Objects now delete correctly 2008-05-13 17:39:21 +00:00
Adam Frisby d90022b4d8 * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for fixing a really dumb bug. 2008-05-13 17:14:04 +00:00
Adam Frisby 5548dd6b06 * Some more bulletx physics fixes from Jed (DeepThink) 2008-05-13 17:05:52 +00:00
mingchen 32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Justin Clarke Casey 8293be6811 * Remove old historical grid inventory code 2008-05-13 14:59:18 +00:00
Justin Clarke Casey 550018f02d * As part of the region registration process, the grid service now requests the status of the region using the region http uri just passed in
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
2008-05-13 13:36:21 +00:00
Teravus Ovares bfce23dcf4 * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13 06:05:45 +00:00
Teravus Ovares fcc23be577 * Fixed directory not found when saving Mesh previews (my bad, I was testing) 2008-05-13 05:06:58 +00:00
Teravus Ovares e70da2e174 * Committing meshmerizer patch from Dahlia. Thanks Dahlia!
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) 
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-13 04:16:16 +00:00
Justin Clarke Casey c8b59f7a31 * Refactor: Creating grid login exceptions to try and break up a large method.
* This in preparation for further login validation to check that the region logging in is properly contactable.
* Also increase verbosity of some error messages
2008-05-12 22:00:33 +00:00
Adam Frisby 56e5dc49f9 * Committing sample IClientAPI2.cs
* This is not functional anywhere, but is a incomplete proposed replacement class for IClientAPI. Assistance filling this out would be appreciated. Use IClientAPI.cs as a reference, but make sure not to copy it - instead rewrite and abstract.
2008-05-12 20:50:38 +00:00
Adam Frisby f78c5aedbf * Added some build warnings for Teravus. :) 2008-05-12 20:29:56 +00:00
Sean Dague e826f5808b my last patch didn't actually get the sun to possition correctly, but
now we are correctly using the timezone offset.  If you set day_length to 24.0
you'll get a sun progression that roughly follows your real world day on your
server.
2008-05-12 18:39:19 +00:00
Sean Dague 552d862264 move the sun based on localtime instead of utc. Now it won't set for me at
3pm any more.
2008-05-12 18:13:58 +00:00
Justin Clarke Casey bcf018a98c * Minor: Make some direct grid server console output into logged messages instead 2008-05-12 17:06:37 +00:00
Jeff Ames dce5c470b6 Move animation handling from ScenePresence into its own class. 2008-05-12 17:00:47 +00:00
Justin Clarke Casey d3fb6039ca * If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message) 2008-05-12 16:57:56 +00:00
Justin Clarke Casey 690294c578 * Minor: Change 'delete region' message to region logout message 2008-05-12 16:24:52 +00:00
Justin Clarke Casey 6df35bac3f * Minor: Commenting out message detailing all individual map information dispatch for now 2008-05-12 16:21:11 +00:00
Justin Clarke Casey 6a5be03a80 * Minor: Initial cleaning up of some of the grid sim login messages 2008-05-12 16:16:50 +00:00
Justin Clarke Casey d8a6c89a44 From: Alan M Webb <awebb@vnet.ibm.com>
This is a diagnostic patch in support of Mantis bug 1186.
It affects only SubModule and will not affect normal usage.
2008-05-12 13:44:25 +00:00
Justin Clarke Casey b4d128c811 From: Alan M Webb <awebb@vnet.ibm.com>
This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
2008-05-12 13:39:46 +00:00
Jeff Ames b34d5716a8 Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239). 2008-05-12 09:07:07 +00:00
Jeff Ames dc67264f6d Refactoring animation handling in ScenePresence. 2008-05-12 04:31:28 +00:00
Jeff Ames 2382342c65 Formatting cleanup. 2008-05-12 01:23:03 +00:00
Jeff Ames 71f074839c Update svn properties. 2008-05-11 23:48:40 +00:00
Teravus Ovares 6cda15a53f * Un-break the NPC avatar.. you know.. the one that sits in your sim and shouts, 'This is my sim, get out!' 2008-05-11 22:03:01 +00:00
Teravus Ovares a01b415d6c 0001199: [PATCH] Add support for default animations
From Melanie...   Thanks Melanie!  











































.
2008-05-11 21:27:12 +00:00
Teravus Ovares 8f26427055 * Fixed null reference exception when rezzing an object from inventory with a rootpart that isn't found. Added a way to tell if it's an attachment. 2008-05-11 13:30:47 +00:00
Teravus Ovares efc680f45b * Changed implicit string conversion to LSL_Types.LSLString in money event of the key of the payer to an Explicit one.
* Fixes Mantis: #1045
2008-05-11 12:01:12 +00:00
Adam Frisby 0c831a0c2e * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink! 2008-05-11 04:38:02 +00:00
Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-11 04:32:43 +00:00
Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 2008-05-10 20:25:40 +00:00
Teravus Ovares 1ba51dd2fd * More OutPacket refactors.
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares b67f88a3a2 * Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares 536a92ca84 Refactored out a few warnings related to Adam's bane OutPacket 2008-05-10 12:01:36 +00:00
Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
Justin Clarke Casey 893d40639c * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - merely corrects the signature so that "not implemented" message is displayed rather than a script
compile failure
2008-05-09 22:45:40 +00:00
Justin Clarke Casey 57fea65c82 * Revert caps fetch inventory service back to UDP for now
* Linden client 1.19.1.4 appears to be happy using UDP for this request again, and Linden's own servers (1.21) don't appear to be supplying the CAPS version currently
* This should for now fix the bug where texture selection in the edit window both shows only already open textures, and later stops subsequent inventory requests from working.
2008-05-09 21:50:22 +00:00
Justin Clarke Casey 3f345bf685 * Removing polling delay for non-CAPS inventory fetch if the client has not yet received data from the inventory service
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
2008-05-09 21:33:19 +00:00
Sean Dague 835e44b987 m_logs always need to be private static readonly otherwise we
get close errors.
2008-05-09 18:57:19 +00:00
mingchen 3900a165bc *Land/Parcel upates are now correct with a significant movement by the Client
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09 17:40:39 +00:00
Justin Clarke Casey 87a519837e * Removing console notifications of missing texture request sending (which ironically, was disabled, though it wasn't making much difference).
* These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09 17:32:26 +00:00
Justin Clarke Casey d9dffc4a9a From: Michael Osias <mosias@us.ibm.com>
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
2008-05-09 17:23:27 +00:00
Adam Frisby 93ec7f0c3c * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. 2008-05-09 17:17:54 +00:00
Jeff Ames f9c6cc36e1 Update svn properties. 2008-05-09 16:24:28 +00:00
Justin Clarke Casey 6e2c7da018 * Minor: Insert utility function to format raw xml strings into indented xml for debugging purposes 2008-05-09 15:51:02 +00:00
Justin Clarke Casey fe8f9a4b25 * Restoring some initial inventory lookup polling delays in order to deal with situations seen on osgrid 2008-05-09 13:36:08 +00:00
Justin Clarke Casey 313a635d1e * Fix opensim region server shutdown. 2008-05-09 13:21:12 +00:00
Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly.
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue.  Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
2008-05-09 07:50:00 +00:00
Charles Krinke 74df815630 Thank you, Melanie for a patch that helps conversion
from a string to a vector in OSSL.
2008-05-09 03:23:52 +00:00
Charles Krinke 6ce00ce460 Thank you, Melanie for a patch that:
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-09 03:20:29 +00:00
Adam Frisby 9f1c033757 * Minor tweak to TerrainChannel
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-09 03:19:20 +00:00
Teravus Ovares 6bb4ab0563 * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow orientation in a cube in the meshmerizer. Thanks Dahlia!
* See mantis 0001203 for more details!
2008-05-09 02:00:55 +00:00
Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
Teravus Ovares 646df0dc2c * remove 2 warnings. 2008-05-08 20:45:50 +00:00
mingchen 6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Teravus Ovares 4b924f2eb6 * Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals. 2008-05-08 19:22:20 +00:00
Teravus Ovares 08ec34e4d3 * Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.
* This was simply a message added when an avatar was added/removed from the scene.
2008-05-08 16:07:41 +00:00
Adam Frisby afd08c7477 * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. 2008-05-08 14:09:12 +00:00
Adam Frisby 2eecc9756a * Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing typedata data however it seems. 2008-05-08 14:06:48 +00:00
Adam Frisby 31c4d599a0 * Applying patch #1156 - More implementation work on llGetPrimitiveParams (Thanks middlelink!) 2008-05-08 13:49:19 +00:00
Adam Frisby dc21e8d5e2 * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) 2008-05-08 13:41:10 +00:00
Adam Frisby cf7560d1aa * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days. 2008-05-08 13:32:15 +00:00
Sean Dague 8bd1924aaa From: Michael Osias <mosias@us.ibm.com>
Patch to schedule terse update on deselect, specifically so llTargetOmega
sets rotational velocity on deselect.

This should complete our llTargetOmega support and fix: 
http://opensimulator.org/mantis/view.php?id=1178
2008-05-08 12:48:29 +00:00
Sean Dague a1f1c7f5c2 From: Alan M Webb <awebb@vnet.ibm.com>
Introduce time dilation in scripts.
2008-05-08 12:23:47 +00:00
Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Adam Frisby 8a48516bcf * Spring cleaning, round 3029 2008-05-08 05:09:35 +00:00
Teravus Ovares 92c03978e1 * Fixes Prim ExtraParams
* Fixes Sculpty handling
* Fixes Light handling
* Fixes Flexi handling
* Fixes Sculpty + Flexi handling
* Fixes handling of Flexi type
* Fixes Changing prim type after changing to sculpty corrupting prim.
* Ugly code.
2008-05-08 04:58:44 +00:00
Adam Frisby ba8ff761c0 * Reduced sleep durations in a number of files. 2008-05-08 04:47:38 +00:00
Adam Frisby 80cbd468ea * Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Justin Clarke Casey d8aaf2ccf1 * For no good reason (since there are a hundred million other things to fix), change formatting of version information printed to the log
* Push printing down into OpenSimMain so both console and consoleless configurations will get it
2008-05-07 23:59:57 +00:00
Justin Clarke Casey e49bdd2628 * Change LSL -> C# translated script console output to use the logger (at DEBUG level) rather than Console.Writeline 2008-05-07 23:21:24 +00:00
Justin Clarke Casey be02107ea8 * Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163
* It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds.
* If this is the case, please file a mantis
2008-05-07 22:59:30 +00:00
Adam Frisby 95fbf63b3b * Temporary fix for Mantis 1177. 2008-05-07 22:19:30 +00:00
mingchen e364c64583 *Fixed bug causing Object Duplication to not correctly follow permissions 2008-05-07 21:52:11 +00:00
Teravus Ovares 28e6e018a2 * Doh! scripts that get controls should get controls even when you're sitting on an object. 2008-05-07 21:50:37 +00:00
Justin Clarke Casey 611a1634f4 * Fix minor local inventory service log typo 2008-05-07 21:45:25 +00:00
Adam Frisby 5843f595a7 * Fixed some compiler warnings
* Fixed prebuild.xml to remove DB4o references (more compiler warnings)
2008-05-07 21:42:23 +00:00
Adam Frisby 17366af846 * Added Obsolete() tag to IClientAPI.OutPacket.
* Increased compiler warnings by a whoppingly large number.
2008-05-07 21:31:15 +00:00
Adam Frisby a95f13a646 * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
* Thanks to Andrew (DeepThink) for working on this one.
2008-05-07 20:31:48 +00:00
Sean Dague 02b1d908e8 enable velocity on our full update, as I think I know why
this didn't previously work
2008-05-07 19:48:34 +00:00
Sean Dague 0574355b4b seriously hope this gives us rotation and rotational velocity 2008-05-07 19:44:22 +00:00
Teravus Ovares 86669a1664 * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 2008-05-07 19:41:03 +00:00
Sean Dague b77aa39d64 check in a new approach to this 2008-05-07 19:37:37 +00:00
Sean Dague 30077bf717 ok, reverting the bad packet fill in, going to try this again
slightly differently
2008-05-07 19:34:06 +00:00
Sean Dague 37172afe31 make prims reliable to see how that effects this update path 2008-05-07 19:19:38 +00:00
Sean Dague fd8defcebb this change probably causes an earthshattering kaboom, and
sends all your prims to mars.  or it fixes llTargetOmega.  
place your bets quickly before I have a chance to test it.
2008-05-07 18:57:43 +00:00
Sean Dague 5ff3c03c12 get all the right bits to SendPrimitiveToClient so we can actually
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07 18:40:18 +00:00
Teravus Ovares ab5556055e * Theoretically, everything is in place for scripted take controls... Theoretically.
* I've still got to test, it's still theoretical code :D.   Good thing it isn't enabled by default!
2008-05-07 18:23:46 +00:00
Sean Dague edd6577f84 while I'm not convinced this is causing my current run away
loop, this queue manipulation is dead wrong as Queue is not
a synchronized data structure.  Hopefully this helps.
2008-05-07 18:10:18 +00:00
mingchen 1b2415325a *Fixed Missing SceneExternalChecks.cs 2008-05-07 18:06:55 +00:00
Sean Dague 7203648588 if we are aborting the client loop we should tell someone 2008-05-07 18:05:18 +00:00
mingchen d8e33ec914 *Added CanRunScript to SceneExternalChecks 2008-05-07 17:44:48 +00:00
mingchen 6551f17966 *Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' 2008-05-07 17:33:57 +00:00
Justin Clarke Casey 5afe6c3ed9 From: Kurt Taylor <krtaylor@us.ibm.com>
Implements the show version command.
If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository)
A patch to also send this to the client should follow shortly
2008-05-07 16:48:29 +00:00
Justin Clarke Casey 250fb6f5db * Move shutdown processing to base OpenSimServer, overriding the method where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
2008-05-07 16:24:15 +00:00
Charles Krinke 2cf025d9cb Thank you very much, Xantor for a patch to improve
llParticleSystem().
2008-05-07 16:05:42 +00:00
Justin Clarke Casey e35e83312d * Increase number of poll attempts an inventory items request will make under CAPS 2008-05-07 15:53:27 +00:00
Charles Krinke dc80fd2048 Thank you, Middelink for a patch that fixes the regular expresion
missing the numbers after the initial letter of the identifier.
2008-05-07 15:51:50 +00:00
Sean Dague e1e4fe7361 replace 2 instances of "0000...." with LLUUID.Zero.ToSting() because
I was in the file and noticed them.
2008-05-07 15:07:46 +00:00
Sean Dague 3792827cf3 revert 4546, I definitely didn't understand what I was doing here
and awebb says he's close to a functional patch for 1166
2008-05-07 15:01:02 +00:00
Sean Dague 4999b00294 attempted fix of http://opensimulator.org/mantis/view.php?id=1166. This
is currently untested and may result in weirdness.  Beware this changeset.
2008-05-07 14:41:59 +00:00
Justin Clarke Casey 382b9c18ed From: Alan M Webb <awebb@vnet.ibm.com>
The attached patch moves the sun module incrementally nearer where it
needs to be. Default behavior, i.e. no overriding configuration is to
match Second Life's diurnal/nocturnal rhythm.

All designated values are now sent to the client.There remain a couple
of unanswered questions about how this SHOULD be implemented though.
2008-05-07 14:15:59 +00:00
Jeff Ames 0ea48cf786 De-tabify source. 2008-05-06 22:41:38 +00:00
Sean Dague 0b09966c7e send actual velocity and angular velocity in terse updates
instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
2008-05-06 22:17:00 +00:00
Sean Dague 94a3442baf this should fix zariok's issue 2008-05-06 19:22:05 +00:00
mingchen d8e02d9e5c *LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06 18:29:58 +00:00
Adam Frisby 31cd162d34 * Cleaning up code, making it conform to OpenSim standards. 2008-05-06 04:56:48 +00:00
Teravus Ovares add13276a9 * Committing a bunch of work for control snatching. Not done yet. No visible features. 2008-05-06 02:47:14 +00:00
Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 2008-05-06 00:23:19 +00:00
Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
Justin Clarke Casey 60a83574f4 * Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module 2008-05-05 18:53:07 +00:00
mingchen c535f3947d *Standardized the Land module by removing all references to libsecondlife.packets 2008-05-05 17:44:40 +00:00
Teravus Ovares ce19234dc8 * Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
Teravus Ovares 1130c3067c * A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
2008-05-05 00:03:30 +00:00
Teravus Ovares 7b446aba91 * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. 2008-05-04 22:55:52 +00:00
Jeff Ames 0e31eb8314 Update svn properties. 2008-05-04 21:59:29 +00:00
Adam Frisby 9752669011 * Reformatted EstateManagementModule 2008-05-04 19:30:26 +00:00
Adam Frisby 07098978b9 * Updating some file locations. 2008-05-04 19:21:14 +00:00
mingchen ddb3a9bdf8 *Fixed a mistake in the EstateManagementModule that messed up the trunk. 2008-05-04 19:19:18 +00:00
mingchen 63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Justin Clarke Casey 5ab392d0ee * Refactor: A final root folder special case removal, this time in HandleFetchInventoryDescendents[CAPS] 2008-05-04 01:14:21 +00:00
Justin Clarke Casey 6c62985fd5 * Refactor: Do the root case removal thing again, this time in ItemReceive() 2008-05-04 01:04:49 +00:00
Justin Clarke Casey 9646258fdf * Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder special case 2008-05-04 00:53:01 +00:00
Justin Clarke Casey 0f716e3ac4 * Simplify CreateFolder() by folding previous special root case into FindFolder() 2008-05-04 00:06:34 +00:00
Justin Clarke Casey 27a7391d6b * Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?) 2008-05-03 23:33:20 +00:00
Justin Clarke Casey 56827894e9 * Refactor RemoveItem() 2008-05-03 23:23:46 +00:00
Justin Clarke Casey 688940e810 * Refactor: Renaming item and folder tree search methods to have Find*() prefixes 2008-05-03 22:39:33 +00:00
Adam Frisby 87b3137928 * Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. 
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00
Justin Clarke Casey 068163b14b * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which arguably should be split) 2008-05-03 19:50:49 +00:00
Justin Clarke Casey 45430a5403 * Refactor: move UpdateFolder into CachedUserInfo 2008-05-03 19:27:34 +00:00
Justin Clarke Casey 45a71bb045 * Make user profile cache service complain if the caller assumes a profile exists when in fact it does not 2008-05-03 19:12:17 +00:00
Justin Clarke Casey 1087542705 * Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
2008-05-03 18:57:02 +00:00
Justin Clarke Casey a5dfca8958 * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03 18:13:32 +00:00
Justin Clarke Casey f5609ba452 * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
* Remove old framework asset transactions files which were region modularized
2008-05-03 18:01:38 +00:00
mingchen 4a87d96c17 *Moved EstateManager into a region module 2008-05-03 17:11:21 +00:00
Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on.
* Nothing user facing yet.
2008-05-03 04:33:17 +00:00
Charles Krinke 18362b25bf Thank you kindly, Melanie for a patch to solve
llParticleSystem and osDynamicTexture issues.
2008-05-02 23:23:39 +00:00
Sean Dague e538a34acc fixed up a bunch of the nhibernate user driver. Friends are not
implemented, and something is still funny with agents, but this
at least got me logged in, so is good enough to plumb through
appearance and see how that goes.
2008-05-02 19:57:35 +00:00
Sean Dague 17496f3edf in theory fix the user table mapping 2008-05-02 19:39:27 +00:00
Sean Dague 260927bf68 move it out of the Types namespace 2008-05-02 19:31:41 +00:00
Sean Dague 1edb7992f1 fixed the dos line endings 2008-05-02 19:21:33 +00:00
Sean Dague 286d681673 in theory this gives me a back end that will do persistance
to actually have something to test plumbing in appearance
saving.
2008-05-02 19:16:54 +00:00
Sean Dague 1b7f1c956c plumb in connection string to the user database paths. mysql and mssql
just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
2008-05-02 18:59:12 +00:00
Sean Dague 72a7c2e2bb added user appearance mapping in nhibernate 2008-05-02 18:39:13 +00:00
Adam Frisby 776b4cedf6 * Small fixes to Scene.cs 2008-05-02 18:36:41 +00:00
Adam Frisby 67bbfadc06 * More refactorings of UDPServer.
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02 18:26:19 +00:00
Sean Dague a1c0e89067 adding a few more prep parts for this object 2008-05-02 18:25:53 +00:00
Adam Frisby 4dc75e4b76 * More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit. 2008-05-02 18:18:43 +00:00
Adam Frisby 29b8c84cea * Commit 2/3 - Please dont attempt to update to this revision until all 3 are in. 2008-05-02 16:41:08 +00:00
Adam Frisby c6236b5cf3 * Refactored ClientView into LLClientView. Removed all direct references to UDPServer and replaced with IClientNetworkServer.
* This should, in theory, let us make new servers with different protocols very easily (rather than the challenge we would have faced before).
* BREAKS LoadBalancing module for the moment.
* Commit 1/3 - Please dont attempt to update to this revision until all 3 are in.
2008-05-02 16:40:17 +00:00
Justin Clarke Casey 8cf2630dc9 From: Kurt Taylor <krtaylor@us.ibm.com>
Adds "not implemented" stubs for llSetVehicleFloatParam() and llSetLinkTexture()
Some cleanup of LSO script enums
2008-05-02 15:29:09 +00:00
Sean Dague 4a8f432441 minor refactoring. Change getName and GetVersion methods (yes the had different casings)
to Name and Version properties for the User stores.
2008-05-02 12:35:24 +00:00
Jeff Ames b1aacfe0d4 Minor formatting and documentation cleanup. 2008-05-02 03:40:38 +00:00
Jeff Ames 058191e6cc Update svn properties. 2008-05-02 03:34:06 +00:00
Jeff Ames f94099b485 Minimize binary size and external dependencies in OS X LaunchSLClient.app creation script. 2008-05-02 03:30:44 +00:00
Teravus Ovares 412ca26565 * DuplicateOnRay with copy center works in two directions... Still fighting with it.
* DuplicateOnRay without copy center works in all directions.
2008-05-02 02:31:22 +00:00
Sean Dague 7cace57ecc revert changeset 4469 as this breaks the script engine. 2008-05-01 21:53:14 +00:00
Justin Clarke Casey f16c997a74 * Minor: Normalise prim inventory log headers 2008-05-01 21:53:02 +00:00
Justin Clarke Casey a81edef2b9 * Refactor: Remove redundant userID from further up the inventory request chain 2008-05-01 21:22:03 +00:00
Justin Clarke Casey 1de6cffa28 * Refactor: Remove the unused userID parameter that was being passed into almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
2008-05-01 20:47:33 +00:00
Sean Dague e41232bac5 create pass through of UserManagerBase to plugin calls 2008-05-01 20:36:43 +00:00
Sean Dague b5be9da727 removed last db4o ref 2008-05-01 20:36:16 +00:00
Sean Dague cc5351ec1b remove the db4o asset server 2008-05-01 20:33:43 +00:00
Sean Dague 62c663c37b remove DB4o, we're pretty sure no one uses this, and
no core developer supports it anyway.
2008-05-01 20:17:57 +00:00
Sean Dague 86d2e53d1f added stubs for appearance bits to all the db layers 2008-05-01 20:16:26 +00:00
Justin Clarke Casey d21b3ea9c7 From: Kurt Taylor <krtaylor@us.ibm.com>
MInor patch - more script function cleanup and comments
2008-05-01 19:22:17 +00:00
Jeff Ames a5a16f6f49 Get LaunchSLClient window out of the way when launching SL. 2008-05-01 19:20:53 +00:00
Jeff Ames 6729d488a5 Minor cosmetic cleanup. 2008-05-01 19:00:12 +00:00
Adam Frisby bcab39831e * Applied Mantis#1106 - fix missing cast from LSLInteger to uint, make int cast more generic (Thanks Melanie!) 2008-05-01 18:55:36 +00:00
Adam Frisby 76d8eaa406 * Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't. 2008-05-01 18:50:44 +00:00
Jeff Ames 239228abd8 Attempt to locate SL client in LaunchSLClient under other Unices. 2008-05-01 18:49:42 +00:00
Sean Dague 70f7672dad added in IUserService functions. These don't do anything yet,
but the set all compiles together fine, and it provides people
an idea of where we are heading.
2008-05-01 18:36:43 +00:00
Jeff Ames c1e901989a Load grid list in LaunchSLClient from .ini file at run-time.
Add script to build LaunchSLClient.app on OS X.
2008-05-01 18:28:32 +00:00
Adam Frisby 20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Jeff Ames 138e612300 More config cleanup in LaunchSLClient. 2008-05-01 17:26:35 +00:00
Jeff Ames a0ccb1235a Fix paths in LaunchSLClient prebuild.xml 2008-05-01 17:10:40 +00:00
Jeff Ames e38ee199b9 Refactor machine-dependent configuration in LaunchSLClient. 2008-05-01 17:07:58 +00:00
Adam Frisby fc6c4dc399 * Cleaning code still. 2008-05-01 16:41:01 +00:00
Teravus Ovares c803e0cca1 * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the script to publish the events anymore.
* Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-05-01 16:39:02 +00:00
Adam Frisby 13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..!
* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01 16:23:53 +00:00
Adam Frisby 5231903778 * In ur code. Making it static.
* Converted a bunch of functions to static functions.
2008-05-01 16:03:53 +00:00
Jeff Ames e9e97d69dc Add basic OS X support to LaunchSLClient 2008-05-01 15:50:58 +00:00
Adam Frisby 5da028f6ef * Removing duplicate files that somehow got undeleted from TortoiseSVN. Fixed. 2008-05-01 15:46:46 +00:00
Adam Frisby a1c8aa4050 * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. 2008-05-01 15:36:39 +00:00
Jeff Ames 92fd719d7b Moving LaunchSLClient source files so build works (2/2) 2008-05-01 15:28:48 +00:00
Jeff Ames 387d506590 Add prebuild stuff to LaunchSLClient. Moving LaunchSLClient source files so build works (1/2) 2008-05-01 15:26:13 +00:00
Teravus Ovares 56b4f5a2ea * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. 2008-05-01 15:17:49 +00:00
Adam Frisby 4692e92312 * Assorted spring cleanings. 2008-05-01 14:45:56 +00:00
Jeff Ames d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby 4ef6f53a11 * Adding unit test support to Environment for modules.
* Written some unit tests for Terrain Module as an example.
2008-05-01 13:59:58 +00:00
Justin Clarke Casey 13e51b197c * Add more class cast exceptions to mysql read inventory item to cover all new fields - not just those I think are initially failing.
* This is more likely to allow existing mysql databases to work temporarily, if the previous revision doesn't work
2008-05-01 13:41:36 +00:00
Justin Clarke Casey d72bdf432a * Align new fields upgrade sql to have the same 'not null' and default settings as when an inventoryitems table is newly created
* Normalize logging titles in database code, though this doesn't yet cover invoking code
2008-05-01 13:27:40 +00:00
Justin Clarke Casey 6e9042c3d3 * Change mysql inventory items table version 3 upgrade sql to provide explicit default values 2008-05-01 12:33:05 +00:00
Adam Frisby 7bcdec4e8f * Applying Mantis#1097 - Thanks Xantor!
- Fix for llRound (now rounds in LL-compatible fashion, rather than using bankers rounding)
- Implementation of llAngleBetween
2008-05-01 12:11:34 +00:00
Justin Clarke Casey 9024fe68fc * Insert temporary cast exception catching code to deal with mantis 1099 - mysql inventoryitems table problem 2008-05-01 12:08:22 +00:00
Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. 2008-05-01 06:31:12 +00:00
Teravus Ovares f4e22b1356 * Fix OBB raycaster to respond properly to rays cast from any direction. 2008-05-01 04:58:15 +00:00
Teravus Ovares 1d9c68969e * ODE Tweak. See if this helps. 2008-05-01 00:54:21 +00:00
Teravus Ovares 4dfc9bdd0b * Whoops, SQLite land data malfunction. Fixed. 2008-05-01 00:40:47 +00:00
Adam Frisby 25a49ac4de * Spring cleaned a bunch of '//TODO: unused' marked functions. 2008-04-30 23:11:07 +00:00
Adam Frisby be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby 3da6a05eaa * Sometimes you know, you do something really stupid.
* This is one of those times (should fix build)
2008-04-30 21:32:14 +00:00
Adam Frisby 919aed1058 * And more 2008-04-30 21:23:37 +00:00
Adam Frisby 4a8c1e4393 * Commiting a bunch of missed files. 2008-04-30 21:22:29 +00:00
Adam Frisby 8b0c795a5e * Previous commit managed to miss some files despite me hitting 'Select all'.
* Attached.
2008-04-30 21:17:32 +00:00
Adam Frisby f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00
Teravus Ovares 19723767a9 * Adds the AuthbuyerID field to sqlite and makes use of it.
* Includes a more user-friendly way of adding it saying, 'Your land table was recently updated.  You need to restart the simulator.  Exiting'
2008-04-30 21:15:48 +00:00
Teravus Ovares b3f44fbb94 * Refactored the land table to be versionable in mySQL.
* Added AuthbuyerID so that if someone sets a land for sale to someone and then restarts the simulator, when the simulator comes back up, the setting persists.
2008-04-30 20:08:15 +00:00
Justin Clarke Casey 3508298ddf * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder() 2008-04-30 20:04:06 +00:00
Justin Clarke Casey 3984a7fda1 * Resolve mantis 1068, 1095
* The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID).
* Printing out warnings instead
2008-04-30 19:55:45 +00:00
Justin Clarke Casey 8ed9e57896 * Add a scratch implementation of the new inventory fields to the mssql database adapter
* I don't use mssql so this may not work, corrections (in the form of patches) are welcome.
* Unlike mysql, mssql requires manual updating of existing tables here (which should mean just adding the new fields manually)
2008-04-30 19:28:36 +00:00
Justin Clarke Casey f57ff4c36b * Change new inventory groupID field to 36 rather than 63
* Add updated stub mssql inventory sql (only really because I was in the middle of this when I spotted the numeric transposition)
2008-04-30 19:13:06 +00:00
Justin Clarke Casey 9817363b93 * Completely inconsequential inventory odds and ends (actual impact - only one log message changed) 2008-04-30 19:08:48 +00:00
Sean Dague a9aee0162a add a bunch of properties for User Appearance 2008-04-30 18:55:58 +00:00
Sean Dague b2077b81eb The beginnings of a UserAppearance container 2008-04-30 18:20:28 +00:00
Justin Clarke Casey dbcd6112b9 * Actually enable the inventory upgrade sql if appropriate 2008-04-30 17:11:59 +00:00
Teravus Ovares b70da6ac19 * Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-30 16:52:12 +00:00
Justin Clarke Casey eac3fd51f0 * Deal with a situation where the new fields in the inventory store are null on sqlite
* This is due to a preparatory change I made yesterday
2008-04-30 16:41:05 +00:00
Justin Clarke Casey f3b44deeee * Trivial sqlite inventory db log message change so I can pick out the messages more easily 2008-04-30 16:28:29 +00:00
Teravus Ovares a9cc76e0ef * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie!
* This builds but might not work.   JustinCC will examine..   it may work out of the box.
2008-04-30 16:08:24 +00:00
Sean Dague dd96158afe move IUserService into the OpenSim.Framework.Communications assembly
because all the other I***Service interfaces are there.
2008-04-30 15:03:37 +00:00
Teravus Ovares 36bf16d35e Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object.   More work will be done here shortly.
2008-04-30 03:36:13 +00:00
Adam Frisby 0880abc402 * Disabled IntergridModule until a Mono bug can be isolated. 2008-04-29 19:10:15 +00:00
Adam Frisby 3bcb75acfe * One more attempted fix. 2008-04-29 18:52:19 +00:00
Adam Frisby d05c443b71 * Made a change to InterGrid module to prevent duplicate registrations. 2008-04-29 18:46:15 +00:00
Adam Frisby faccbf4994 * Missed a file in previous commit. Sorry! 2008-04-29 18:00:25 +00:00
Adam Frisby 03155e362c * Implemented new InterRegion comms method in the form of InterregionModule
* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work.
* Tackling that next.
2008-04-29 17:50:29 +00:00
Justin Clarke Casey 41207b5fa0 * Preparatory work for autoupgrade of sqlite inventory tables in preparation for patches in mantis #923 2008-04-29 17:21:17 +00:00
Teravus Ovares 3326effb5f Stuck an exception handler in the friends routine until I have time to debug it more seriously.(or someone else does). It prints a 'Unable to enumerate' message on the console.. so it won't be forgotten.
It isn't critical data atm though.
2008-04-29 16:26:49 +00:00
Justin Clarke Casey 763ae779ff From: Dr Scofield <hud@zurich.ibm.com>
* Fixes the admin_shutdown xmlrpc method
* Adds a share/python/console/shutdown.py script for shutting down a background OpenSim
* For more details see http://xyzzyxyzzy.net/2008/04/29/console-less-opensim/
* There should also be instructions in the opensimulator wiki soon as well
2008-04-29 14:50:27 +00:00
Teravus Ovares 97db1e8af0 Committing Dee100's balance update patch with a few bug fixes and a twist. Thanks Dee100! 2008-04-29 14:12:21 +00:00
Adam Frisby de2ff8e626 * Little more spring cleaning. 2008-04-29 14:10:26 +00:00
Adam Frisby 375163a6fe * Spring cleaning.
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-29 14:04:55 +00:00
Teravus Ovares 9907c0fd10 Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie! 2008-04-29 13:53:24 +00:00
Teravus Ovares 2ae933a88b * Applying Xantor's patch 0001089 - Added llRot2Angle, llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot 2008-04-29 13:40:58 +00:00
Teravus Ovares 80ea0b94b9 * Fixes child prim not editable as an attachment. You can right click on child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box. 2008-04-29 13:12:36 +00:00
Teravus Ovares 06a367be19 * Applying melanie's List2Vector and List2Rot patch. Added a routine in the Quaternion constructors to catch 0,0,0,0 quaternions and convert them to 0,0,0,1 (as 0,0,0,0 is implicitly converted to 0,0,0,1 in LSL and will crash libsl if left which will in turn crash the simulator) 2008-04-29 12:09:55 +00:00
Justin Clarke Casey dbdeb40d46 * Lash up mantis 1064 - nre thrown in LandObject.sendLandObjectOwners()
* From reading the code, the cause must be that a 'show objects on my parcel' is performed when there are objects belonging to more than 32 people
* I'm not sure why there is a hardcoded 32 limit but I'm leaving it in place for now.  I don't regard this mantis as resolved.
2008-04-28 22:21:42 +00:00
Sean Dague 3ddbf28cd0 wrap a common exception that we get on shutdown of the script engine to keep
people from thinking it's a real issue.
2008-04-28 14:50:09 +00:00
Justin Clarke Casey 776b1f341a From: Dr Scofield <hud@zurich.ibm.com>
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server.
The changes are not yet complete.

* refactors OpenSimMain into two classes: OpenSimMain and
  OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain
  and basically is the "old" OpenSimMain
* drops StartConsole from RegionApplicationBase (was only called
  from the "old" OpenSimMain anyhow)
* reverts the changes to TryGetScene(string, out scene) as that
  seems to work perfectly fine
* adds a check to region-remove to see whether
  m_sceneManger.CurrentScene is non-null before comparing it against
  the region-to-be-removed
2008-04-28 14:41:46 +00:00
Teravus Ovares 7e3506e296 * Fixed 'Welcome to Krynn' default that I missed and got stuck in by a patch.
* Changed it to 'Welcome to OpenSimulator' as opposed to 'Welcome to OpenSim'
2008-04-28 14:11:29 +00:00
Justin Clarke Casey 78ae258bb0 From: Dr Scofield <hud@zurich.ibm.com>
attached patch does a bit of reformatting and adds some more parameter 
checking to RemoteAdmin.
2008-04-28 14:08:38 +00:00
Teravus Ovares 1fb54b074c * Added basic 3-5 level undo on prim position/rotation/scale.
* In the future this should be a config option...   and, hopefully this tides the builders over for a little while.
2008-04-28 01:48:21 +00:00
Adam Frisby 7693a7dac9 * Added String(FileExtension) property to ITerrainLoader to allow us to determine which file extension this loader is capable of handling.
* Added ITerrainLoader import capability to Terrain Plugins module - this allows you to write new terrain format plugins without modifying the terrain module directly.
2008-04-27 23:54:16 +00:00
Teravus Ovares 54563d8dea * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end.
* Thanks XenReborn!.  Thanks Melanie!
2008-04-27 22:15:38 +00:00
Teravus Ovares 911e63765c * Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them. 
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation.  This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work.  The menu item doesn't even come up.  Don't know why :P.
2008-04-27 20:10:28 +00:00
Jeff Ames 56497c9615 Minor svn, formatting cleanup. 2008-04-27 18:35:00 +00:00
Teravus Ovares f71871bca3 * More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments. 2008-04-27 14:37:51 +00:00
Charles Krinke 7cb78d73eb Thank you Melanie for implementing
llListSort() in linear and strided modes.
2008-04-26 20:49:38 +00:00
Justin Clarke Casey b1632bd222 * Tidy up and comments related to last inventory related commit 2008-04-26 20:44:27 +00:00
Justin Clarke Casey accd89b3f1 * First draft implementation of copying prim inventory items back to agent inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
2008-04-26 20:31:01 +00:00
Teravus Ovares 323038ceb9 * Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you. 2008-04-26 17:36:30 +00:00
Adam Frisby 3dc60c1433 * Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams implementations. Thanks Melanie! 2008-04-26 12:40:14 +00:00
Teravus Ovares 8f6d508b43 * For info about this commit, see last commit. 2008-04-26 07:43:11 +00:00
Teravus Ovares a53cc8fbfa * Error on System. references with 'CS20003: 'System' is null or not an object" 2008-04-26 06:56:50 +00:00
Teravus Ovares a534257b0e * Fixes prim crossing. See bug 1050.
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
2008-04-25 21:41:55 +00:00
Justin Clarke Casey 6fec9c789b * Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
2008-04-25 21:31:40 +00:00
Teravus Ovares 298870b177 * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animation. 2008-04-25 19:48:47 +00:00
Justin Clarke Casey 46c8d7a5e1 From: Dr Scofield <hud@zurich.ibm.com>
the patch below adds support for start_location = uri:region&x&y&z to 
OpenSim which allows us to provide -url secondlife:///region/X/Y/Z to 
the SecondLife client during start up --- which will take you directly 
to region "region" at position X, Y, Z.

also, i did increase the default Z value from 70 to 128 as we otherwise 
have the problem that on some regions we'd end up inside a mountain 
instead of on top of it.
2008-04-25 13:37:43 +00:00
Teravus Ovares d3811f4747 * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045. 2008-04-25 11:17:43 +00:00
Adam Frisby 87e2793ca6 * Applying mantis#1048 - Patch for osSetRegionWaterHeight() 2008-04-25 10:37:22 +00:00
Teravus Ovares 421730d972 * Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)) 2008-04-25 09:47:21 +00:00
Teravus Ovares 9468917b5f * Implements llTarget, llTargetRemove, at_target(), not_at_target() 2008-04-25 01:00:55 +00:00
Teravus Ovares d023c331f8 * Tuned the llMove2Target PID controller to be more reasonable and not overshoot the target. 2008-04-24 22:26:26 +00:00
Sean Dague 03c7055902 do a max of 3 splits when first processing the nhibernate connect
strings so the ; in the db connect strings pass to the native
drivers correctly
2008-04-24 15:52:22 +00:00
Sean Dague c6f6218f60 in theory, let you pass the mysql connection string into the
mysql manager class.  This could use some testing of inventory
and asset services.  Once this is prooved out, I'll do it for
mssql as well.
2008-04-24 15:23:49 +00:00
Teravus Ovares 5c660ea0c5 * Patch from Melanie. Mantis: 1040. Thanks Melanie!
* Implements llDeleteSubList in all it's modes. Corrects type selection in inventory functions. Adds support for INVENTORY_ALL selector
2008-04-24 15:11:19 +00:00
Sean Dague 56ef67ec6d auto table creation for nhibernate backends 2008-04-24 15:00:42 +00:00
Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
2008-04-24 12:27:24 +00:00
Teravus Ovares aa8aee90a3 * Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
2008-04-24 11:32:41 +00:00
Justin Clarke Casey c49b25f19e * From: Alan M Webb <awebb.vnet.ibm.com>
* Patch to fix negative indices bug in llListInsertList
2008-04-24 10:17:33 +00:00
Teravus Ovares 12bba3da4b * Fixed an annoying pop-up box when crossing borders. 2008-04-23 23:55:02 +00:00
Teravus Ovares 1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23 22:44:59 +00:00
Justin Clarke Casey 40176c12f9 * Implement full grid mode Trash empty
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
2008-04-23 22:13:57 +00:00
Teravus Ovares e108133d91 * Fixes lsl scripts with no state_entry event at all
* Fixes event reporting on states with no state_entry in lsl scripts.
2008-04-23 22:04:45 +00:00
Sean Dague 361fbe97d4 fix for mantis 1036 2008-04-23 21:27:37 +00:00
Sean Dague c5e0b376d0 fixed mantis: 1035, as well as ordering commands
alphabetically because out of order lists bother me. :)
2008-04-23 21:20:51 +00:00
Sean Dague 3f95804911 add a database_connect field for the asset server config
which will let you specify a connection string.  Required
for Nhibernate, optional for sqlite (there is a sane default), 
ignored for mysql and mssql until someone implements the 
Iniatialise(string) method.
2008-04-23 20:57:18 +00:00
Sean Dague 3dd98a112f allow for Inventory database source to be specified in main
configs.  This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
2008-04-23 20:48:23 +00:00
Sean Dague a1cc0e436f changes to allow asset_source to be specified in the opensim.ini
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
2008-04-23 19:13:06 +00:00
Teravus Ovares d194f21a5d * Fix a console issue where pressing return on some operating systems cause the console to crash and complain about 0 regex matches. 2008-04-23 18:41:39 +00:00
Justin Clarke Casey 4db839c3b8 * Implement proper emptying of trashcan on standalone
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
2008-04-23 17:04:15 +00:00
Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway.   More work is needed here.
* Fixed an incorrectly named method in ODE.NET
2008-04-23 15:32:19 +00:00
Sean Dague d52fc2dc1a Two small changes:
1. add addin-db-001 to the delete list
 2. allow for connection strings for data sources in the config file
2008-04-23 15:15:11 +00:00
Charles Krinke 67f2b89bf6 Thank you kindly, Tyre for :
Commands with arguments enclosed in Double quotation marks (e.g. filenames or objects with embedded blanks) should be parsed correctly. e.g.:
console command "edit-scale" don't accept prim names with embedded blanks
edit-scale Prim 20x20x20 20 20 20
Region# :
edit-scale "Prim 20x20x20" 20 20 20
Region# :
edit-scale Prim20x20x20 20 20 20
Searching for Primitive: 'Prim20x20x20'
Edited scale of Primitive: Prim20x20x20
Region# :
2008-04-23 14:31:54 +00:00
Adam Frisby e456cb7533 * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion! 2008-04-23 13:22:06 +00:00
Adam Frisby 3370d581e1 * Patch #1026 - llDialog support -- Thanks Melanie! 2008-04-23 12:21:54 +00:00
Adam Frisby 2b886ab9f0 * Fix for mantis #1025 - Region always reports that location is unavailable. Thanks Lulurun. 2008-04-23 12:00:23 +00:00
Adam Frisby 8425d53d68 * Applying Mantis #1022 - Thanks Melanie! 2008-04-23 11:54:35 +00:00
Adam Frisby 163d254bb9 * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie! 2008-04-23 11:53:16 +00:00
Adam Frisby bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. 2008-04-23 11:52:25 +00:00
Justin Clarke Casey 41f9bbc26d * Fix mantis #842 - folders which are created but left named "New Folder" in places other than directly under "My Inventory" should now be stored 2008-04-23 11:14:19 +00:00
Adam Frisby 7c897043ba * Removing old libTerrainBSD and associated Plugin & Project.
* Updated prebuild.xml accordingly.
2008-04-23 10:55:04 +00:00
Justin Clarke Casey 2de6d09d74 * Get rid of missing texture notification drop messages for now - obscuring too many other debug messages. 2008-04-23 10:30:45 +00:00
Justin Clarke Casey 24cf685e55 From: Dr Schofield <hud@zurich.ibm.com>
the attached patch fixes http://opensimulator.org/mantis/view.php?id=936 
aka load-xml/load-xml2 crashing. problem lies with basic physics not 
creating physics actors. the solution was already present in 
SceneObjectPart.cs.
2008-04-23 10:20:38 +00:00
Justin Clarke Casey 6efb16689a From: Kurt Taylor <krtaylor@us.ibm.com>
Attached is a patch for adding the llGetSunDirection functionality. It was implemented by adding a parameter to estate settings for storing the sun position. The sun position is calculated and stored via the sun module everytime the client's sun position is updated. It was tested with several different srcipts on Linux and Windows
2008-04-23 10:16:26 +00:00
Jeff Ames 9fc6b783da Update svn properties. 2008-04-23 01:04:44 +00:00
Justin Clarke Casey cd29f90418 * Add folders and items locking in external manipulations of InventoryFolderImpl carried out by CachedUserInfo
* These will do temporarily pending refactoring
2008-04-22 20:59:08 +00:00
Justin Clarke Casey 8d8b4a314f * Add DeleteAllContents() method to InventoryFolderImpl - not yet used but will be soon
* Add locking to InventoryFolderImpl class - need more though.
2008-04-22 20:47:54 +00:00
Sean Dague cdcd092d9a doh, forgot that hg diffs don't do the adds correctly to svn 2008-04-22 20:43:38 +00:00
Justin Clarke Casey fc6e23371f * Extend functionality to better handle delayed inventory service transfers to create folder, move folder and purge folder.
* Old 1.18 get folder functionality requires a little more consideration
2008-04-22 20:24:48 +00:00
Sean Dague a66c43d450 From: Dr Scofield <hud@zurich.ibm.com>
some exceptional code ;-) i've added TerrainException and have modified
TerrainModule to now throw TerrainExceptions.

   cheers,
   dr scofield
2008-04-22 19:44:40 +00:00
Justin Clarke Casey 68c6b6ece3 * Replace previous specific inventory callback code with generic alternative 2008-04-22 18:58:09 +00:00
Justin Clarke Casey 269a2e4b88 * Allow folder renaming to complete after an agent inventory has been received by a region from the inventory service
* This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding
* This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
2008-04-22 17:24:13 +00:00
Teravus Ovares 61f23fa045 * Implements llScriptDanger
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-22 10:11:29 +00:00
Teravus Ovares 809447ac32 * Implemented NoScript areas (without loosing script state). 2008-04-22 09:28:58 +00:00
Teravus Ovares 9b696a1d5c * Patch from Mic Bowman(cmickeyb) that implements llUnsit. Thanks Mic!
* I expanded upon his patch just a bit to incorporate the following.
* if the avatar is sitting on this object, then we can unsit them.
* If the object owner also owns the parcel or if the land is group owned and the object is group owned by the same group or if the object is owned by a person with estate access, then we can unsit them.
2008-04-22 08:15:44 +00:00
Adam Frisby c8eb8d66fd * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ as terrain module extensions. Committing sample plugin library.
* prebuild.xml changes.
2008-04-22 07:53:32 +00:00
Adam Frisby 385c1f5184 * Added missing reference to OpenSim.Framework.Communications to RemoteAdminPlugin to fix a compile error introduced by the Radmin patch. 2008-04-21 14:11:36 +00:00
Adam Frisby 0d27832d44 * Various compiler warning cleanups. 2008-04-21 13:16:00 +00:00
Sean Dague bf1580fba4 From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:

   * missing PostInitialize() calls on region modules that were loaded
     for regions created via RemoteAdmin's CreateRegion XmlRpc call
   * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
     during the TerrainModule rework)
   * adds lots more parameter checking and error reporting to RemoteAdmin
   * adds a read-only property to RegionApplicationBase so that we can
     access the CommsManager
   * adds Exceptions to TerrainModule so that we get better error case
     feedback (and can report more meaningful errors in turn)
   * adds a CheckForTerrainUpdate() call to
     TerrainModule.LoadFromFile() to make terrain changes effective
   * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
     retrieve Scenes not only by name but also by LLUUID


   cheers,
   dr scofield
2008-04-21 12:42:56 +00:00
Adam Frisby a0b8c46ef3 * Various refactorings. 2008-04-21 09:38:51 +00:00
Adam Frisby f741a62d54 * Formatted ExportSerialiserModule and SvnBackupModule
* Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
2008-04-21 09:12:47 +00:00
Jeff Ames a7cb2b8c30 Update svn properties. 2008-04-21 08:28:25 +00:00
Adam Frisby 01663cb612 * Committing fix for previous build breakage. Sorry!
* Committing namespace/usings fixes for ThirdParty directory, missed in previous commit.
2008-04-21 07:16:30 +00:00
Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Adam Frisby 05e24c8f58 * Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
2008-04-21 06:39:16 +00:00
Adam Frisby 20a4a402f6 * Written a improved self-contained version of the XML Object Serialiser for the ExportSerialisationModule.
* This now outputs properly indented XML, that is sorted before construction. This produces a file which proper .diffs can be generated from - the end result being smaller more compact revisions when saving to SVN.
* Files are a little heavy still however, compression looks like a good method for packing sim-states for transport outside of SVN. Zip seems to be a good candidate and is on the TODO.
2008-04-21 04:36:32 +00:00
Adam Frisby 8cf42ddb84 * Added support for periodic autosaves - added to SvnBackupModule. Will cause a SVN revision to be saved every X minutes. (Default = 15)
* Added 'Autosave' options to OpenSim.ini.Example 
* Added 'ImportOnStartup' option to OpenSim.ini.example
2008-04-21 04:11:56 +00:00
Justin Clarke Casey 73f60f395a * Extra log line to notify the user console when a new user inventory skeleton has been successfully created. 2008-04-20 23:07:20 +00:00
Justin Clarke Casey 3d3eec436a * Remove user profile from cache when they log out from a region.
* A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be 
written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
2008-04-20 20:36:06 +00:00
Justin Clarke Casey 8b177bf4a8 * Tweak inventory login failure message to point to the region owner as first point of call rather than the grid owner 2008-04-20 19:39:24 +00:00
Justin Clarke Casey dcaf457bb8 * Change user inventory create from explicit 'create user' command on the console from sync to async
* Catch more error conditions and provide more messages when things go wrong
2008-04-20 19:07:42 +00:00
Justin Clarke Casey e755727a0f * Change lazy user inventory creation on first login to synchronous rather than async.
* Add more error checking so that we don't proceed if there has been a problem with inventory retrieval
2008-04-20 18:45:03 +00:00
Justin Clarke Casey d3cd2b0ae4 * On grid mode, if the inventory service is responding but returning an empty response to a whole agent inventory request, then post an inventory login failure message.
IMO, this is better than allowing the agent to login with an apparantly blank inventory.
2008-04-20 18:19:34 +00:00
Tedd Hansen 16275ca26d Removed some script engine noise from console 2008-04-20 11:58:14 +00:00
Tedd Hansen 8a13edb115 Moved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_Commands_Interface.cs where they belong. 2008-04-20 10:40:39 +00:00
Teravus Ovares a5bf229cbd * Fixed up event discovery regexes to work with a specific string format m#1012 2008-04-20 10:18:40 +00:00
Adam Frisby 93efd6ff39 * Added some more fixes, refactored SVNModule slightly. 2008-04-20 05:44:54 +00:00
Adam Frisby b3e10debdd * Added support for new "svn load-region <region name> [svn revision]" command to SVN Backup Module. 2008-04-20 04:21:18 +00:00
Teravus Ovares 3358d70c5b * Updates LSL2CS converter
* All objects are not touchable by default now
* When a script listens for one of the touch events in the state, an object becomes touchable.
* All LSL scripts report which events they consume now
** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event.
** Tedd may figure out a better way to do this in the future.  For now, this works for LSL.
2008-04-20 04:19:44 +00:00
Adam Frisby 7d18a93c2e * Added experimental "svn load <revision>" command to allow you to load a region from a specified SVN revision. Potentially useful for rollbacks. 2008-04-20 04:15:12 +00:00
Adam Frisby 1ca94ab5dd * Fixed three compiler warnings introduced in the previous commit. 2008-04-20 04:10:52 +00:00
Adam Frisby 462d03d926 * Various SvnBackupModule fixes. 2008-04-20 04:04:59 +00:00
Justin Clarke Casey 70233d937f * Start catching rogue SocketExceptions which occur (at least on mono) when a response stream for a request which actually required no response, is closed 2008-04-19 22:48:06 +00:00
Justin Clarke Casey 11f057f90b * Insert an OpenSim warning telling the user to ignore the ERROR assembly scanning messages. This is a temporary measure. 2008-04-19 22:03:34 +00:00
Charles Krinke 6865f1c67d Thank you kindly krtaylor for a patch to solve:
Linked objects won't scale together properly, only the root object scales. 
This happens with scaling both up and down or inputting numbers in the edit dialog.
2008-04-19 21:01:26 +00:00
Justin Clarke Casey b6f8777dde * Fix build break in previous revision 2008-04-19 20:44:24 +00:00
Adam Frisby 6f810a0613 * Several fixes for SvnBackupModule
* SVNBackup module now works correctly when you have more than one region.
* Various textual and feature improvements, including new 'ImportOnStartup' option for OpenSim.ini (place in [SVN] section)
2008-04-19 15:18:54 +00:00
Justin Clarke Casey f0896c263b * Insert some missing database locks for inventory and user data on mysql 2008-04-18 22:46:03 +00:00
Justin Clarke Casey cd09677469 From: Alan M Webb <awebb@vnet.ibm.com>
Robust implementations of GetSubString, InsertString, and
DeleteSubstring. The existing implementations only worked for arguments
consistent with the underlying .Net implementation and did not
accomodate LL's negative indices.
2008-04-18 19:03:28 +00:00
Justin Clarke Casey afb06c7b88 * Refactor: Remove redundant try/catch from asset request since this is now handled by the base http server 2008-04-18 15:41:13 +00:00
Tedd Hansen acb0b06fed Mantis #851, 100% CPU on unhandlet HTTP event. Thanks cmickeyb. 2008-04-18 15:25:43 +00:00
Adam Frisby a2b32bdd6f * Fixed two compiler warnings dealing with IPAddress equality. 2008-04-18 09:35:24 +00:00
Teravus Ovares b280605237 * Added lock persistence
* Temporarily disabling click+drag+move for non physical things until more experimenting is done to figure out how to get a sideways hand cursor in the client.
2008-04-18 04:44:04 +00:00
Charles Krinke ea8b6a28ed Thank you, Melanie, very kindly for a patch that :
Implements llGetInventoryKey with perms checking. 
Adds perms checking to llGetTexture, adds type checking to llStartSound, 
allows llSetTexture to reference textures by name
2008-04-18 02:23:48 +00:00
Teravus Ovares dd4deebbcb * Re-Fixed caps
* This fixes chi11ken's/OpenViewer's libsl cap issue.
2008-04-17 19:42:54 +00:00
Teravus Ovares 4ee368785d * Acks the first UseCircuitCode packet
* Implements Teleport One Agent Home
2008-04-17 15:58:50 +00:00
Justin Clarke Casey 15b36498be From: Alan M Webb <awebb@vnet.ibm.com>
This provides fixed implementations for llListReplaceList and llList2CSV.
llListReplaceList was broken except for simple indices. llList2CSV did not handle processing of an empty list.
2008-04-17 14:34:30 +00:00
Adam Frisby db9c919086 * Added "svn load" command to correspond "svn save". Will grab the latest revision.
* TODO: Specific revision support.
2008-04-17 14:26:19 +00:00
Adam Frisby 200b60bd48 * Added ITerrainModule interface to Terrain Module, and registered accordingly in Scene. 2008-04-17 14:22:48 +00:00
Adam Frisby a0fc29878e * Added a directory for the SVN module. More about to come.* SVNBackupModule
* See OpenSim.ini.example settings for how to use
* Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim.
* Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list.
* It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files.
* Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
2008-04-17 13:20:06 +00:00
Jeff Ames fe3265f491 Update svn properties. Add copyright info to some source files. 2008-04-17 12:16:19 +00:00
Adam Frisby 664d4fc8a0 * Missed a file while committing. 2008-04-17 12:07:54 +00:00
Adam Frisby 05708771bb * Committing first version of SVN Backup Module
This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable.
* Enjoy.
2008-04-17 11:42:06 +00:00
Teravus Ovares 75df0c9000 * Patch from ChrisDown to fix odd results when using landmarks. Thanks Chris! (Tweaked slightly so avatar don't end up underground).
* Removed some testing notices I had in there that were obnoxious.
2008-04-17 05:23:43 +00:00
Teravus Ovares 244bfcde5b * Implements 'Set Home to Here'
* Implements 'Teleport Home'
* User Server has to be updated for it to save your home in grid mode
* home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float.  Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now.   Eventually it needs to be a float, but lets release another incremental version before doing that.
2008-04-17 05:07:14 +00:00
MW 770c395e86 moved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.WaitOne(timeOut*1000, false); call. 2008-04-16 16:28:02 +00:00
Justin Clarke Casey e3a6a370fa * From: Alan M Webb <awebb@vnet.ibm.com>
* Here's an updated ListInsertList implementation, tested to be LL
compliant.
2008-04-16 16:07:34 +00:00
Justin Clarke Casey 9cb9dcb9da From: Alan M Webb <awebb@vnet.ibm.com>
This fixes a bug in LSL_Types.list GetSublist that was manifest if the
source list was empty and negative indices were used.
2008-04-16 15:57:55 +00:00
Justin Clarke Casey 4f8943da67 * From Kurt Taylor <krtaylor@us.ibm.com>
* Yet more script function cleanup - Patch fixes many different script functions: NotImplemented that weren't there at all, redundant or unneeded m_host.AddScriptLPS, etc
2008-04-16 15:54:32 +00:00
MW 54eaadeb82 added a thread.Sleep(500) to OGS1GridServices.CheckRegion() , to try to help avoid a potential race condition. As IAsyncResult.AsyncWaitHandle.WaitOne before a AsyncCallback is called. So in this case, its a race to see who sets or reads the bool m_bAvailable first. 2008-04-16 15:49:28 +00:00
Teravus Ovares 1b22c720a0 * Set default EstateSettings regionFlags to allow 'set home here', and 'create landmark'. This won't apply retroactively, so you'll need to replace the region_flags value in your estate_settings.xml file to 336723974 and then in the estate tools dialog, re-set your desired simulator setup if you want people to be able to create landmarks without viewing admin options. 2008-04-16 14:29:57 +00:00
Teravus Ovares 7c1f17b994 * Applying melanie's Landmark patch. Thanks Melanie!
* To make a landmark, you currently have to enable admin options in the advanced menu first.  We're working on this..   however use the admin options solution in the mean time.
2008-04-16 14:10:54 +00:00
Sean Dague 1eb0fedd93 After reading Timer.cs in the mono source, I'm not
convinced that timer.Enabled modification is thread safe.
I suspect the statsHeartBeat call to be one of our hot spots
because is tries to synchronize not with a lock, but by
disabling and enabling itself.  I've replaced that with a lock
in the hopes that this affects either the 100% bug, or the
invoke_void bugs.
2008-04-16 10:54:32 +00:00
Charles Krinke bf7e7b2c57 Thank you very much, Kmeisthax for:
This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag.

Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
2008-04-16 03:55:21 +00:00
Teravus Ovares e777f88028 * A tweak of the caps system so that new caps have random paths instead of a fixed path
* This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously.   
* This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'.
* The first seed cap request fails, the second one works.  (this generates an error message on the console)
* Experimental.
2008-04-15 23:10:12 +00:00
Sean Dague 3891b2f86f fix types on nhibernate mappings for User bits 2008-04-15 23:01:42 +00:00
Justin Clarke Casey 550ed7b9ec * Fix mantis 975 - prim text > 255 chars 2008-04-15 22:56:18 +00:00
Justin Clarke Casey e65b6f4dcd * Tiny, tiny, login message refinement to reduce human parsing requirements 2008-04-15 22:44:18 +00:00
Justin Clarke Casey 379ac9c92a * Make it easier to follow logins on the user server by changing and tidying up log messages 2008-04-15 22:41:34 +00:00
Justin Clarke Casey 39165f3de4 * Send a meaningful response to both the user server console and the client if a login fails because the inventory service has failed. 2008-04-15 18:10:42 +00:00
Teravus Ovares 331f26548b Fixed LSL State support.
* Re-applied Tedd's patch that got overwritten.
* Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s])
* Added a state(string) method to BuiltIn_Commands_BaseClass
2008-04-15 16:49:06 +00:00
Sean Dague 6f8ff32630 From: Dr Scofield <hud@zurich.ibm.com>
ansgar and i have been working on an asterisk voice module that will allow
   us to couple opensim with an asterisk VoIP gateway.

   the patch below consists of
     * AsteriskVoiceModule region module: alternative to the plain-vanilla
       VoiceModule, will make XmlRpc calls out to an asterisk-opensim
       frontend
     * asterisk-opensim.py frontend, living in share/python/asterisk, takes
       XmlRpc calls from the AsteriskVoiceModule
          * account_update: to update/create a new SIP account (on
            ProvisionVoiceAccountRequest)
          * region_update: to update/create a new "region" conference call
            (on ParcelVoiceInfo)
     * a asterisk-opensim test client, living in share/python/asterisk, to
       exercise astersik-opensim.py
   this still does not give us voice in OpenSim, but it's another step on
   this path...
2008-04-15 14:24:15 +00:00
Sean Dague 62d02e079e From: dirk husemann <hud@zurich.ibm.com>
attached is a patch set that
     * adds further robustness checks for the CreateUser and CreateRegion
       XmlRpc
     * fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my
       expectation IPEndPoint.Address is not sufficient for a comparision,
       IPEndPoint.Address.Address (the long representation) does work
       however.
     * add [RemoteAdmin] section to OpenSim.ini.example
     * fixes XML doc comments
       good night,
       dirk
2008-04-15 14:18:37 +00:00
Jeff Ames 06d05bd339 Update svn properties. 2008-04-15 10:02:06 +00:00
Adam Frisby 0bec9f0551 * Added support for serialising objects to ExportSerialisationModule via SerialiseObjects.cs
* Cleaned up using tags on SerialiseTerrain.cs
* Minor tweaks to ExportSerialisationModule.cs
2008-04-15 09:55:47 +00:00
Teravus Ovares 682f4e9257 * Fixes an issue with the BaseHttpServer in Linux
* Fixes an estate naming issue
* Fixes a land issue with the landobject not reporting the proper parcel prim.
* A few other tweaks.
2008-04-15 06:21:44 +00:00
Adam Frisby 00dbca468a * Committing shell of a whole-region serialiser. This is not complete and will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc. 2008-04-15 04:26:39 +00:00
Adam Frisby 0b4a8191a1 * Quick patch before I start on a bigger project
* Renamed ITerrainTemp to IMapImageGenerator
* Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
2008-04-15 03:07:31 +00:00
Justin Clarke Casey b7ae8701ce * Working towards notifying the client if the inventory service has failed, rather than simply returning 0 items.
* This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner.  Also, this only applies to the 1.19.1.4 client onwards
* Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
2008-04-14 18:43:23 +00:00
Teravus Ovares e21886eea0 * Fixed a few warnings.
* Added license info to a few files it was missing from.
* Fleshed out the landbuy interfaces
* If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone.  Structured gridmode requires a lot more work, see the documentation in the example money module.   The example money module is not secure especially in standalone mode.
2008-04-14 17:13:38 +00:00
Justin Clarke Casey 5c52068dd7 * Get Util.GetHostFromDNS to tell us the dns address it was trying to resolve if it fails. 2008-04-14 15:32:39 +00:00
Sean Dague 1f5eb2ef65 make it so the IRC bridge only relays channel 0 messages
not all of them (like it was doing before)
2008-04-14 14:49:16 +00:00
Sean Dague a3da86c6d7 Possible fix for the 100% CPU issue. I've not fully
confirmed that this fixes the issue, however functional
correctness of BlockingQueue requires that these locks be
put into place anyway.
2008-04-14 14:37:36 +00:00
Teravus Ovares 2b7419c7fb #952 again 2008-04-14 03:20:36 +00:00
Teravus Ovares 30f93b2201 Fix for mantis 952 2008-04-14 01:10:48 +00:00
Justin Clarke Casey 665c5d89f8 * Correct comment from previous patch - I'm not reversing mantis #912 at all, which was in an entirely different location 2008-04-13 23:48:46 +00:00
Justin Clarke Casey eacba916ec * Reverse mantis #912 since it was causing inventory to disappear from the root folder on 1.19.1.4 non-cache clear relog.
* The folder version numbers probably do need to be non-zero, but there is a further subtlety of the protocol to understand first
2008-04-13 23:38:51 +00:00
Teravus Ovares be93c0f29a * Fix a bug in the friends module that causes a friend not to appear online when they were.
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself.  It will not cause any errors, if either one are not updated.
2008-04-13 22:47:12 +00:00
Justin Clarke Casey 7dec345d9a * Temporarily, stop the exception of mantis #951 from killing the entire client session. 2008-04-13 22:25:23 +00:00
Justin Clarke Casey 451a5bbf30 * Put in crude poll waiting for 60 seconds for delayed user inventory delivery from the inventory service
* This will reduce failures where the inventory server is simply slow
* Still need to properly inform the user if the inventory service has failed altogether
2008-04-13 22:09:07 +00:00
Adam Frisby 17507404b5 * Added some comments to terrain module.
* Fixed a range issue in the GenericSystemDrawing saving mechanism.
2008-04-13 01:36:03 +00:00
Sean Dague e46454afa6 first drop of user storage implementation for nhibernate.
This surely doesn't work yet, but it compiles, and I'm getting
close to a stopping point for the day.
2008-04-11 23:10:12 +00:00
Sean Dague bcafd8c0a9 add some convenience properties to get floats out of
vectors for UserAgentData
2008-04-11 23:09:05 +00:00
Sean Dague b43ffd12f5 add user agent mapping 2008-04-11 22:18:52 +00:00
Justin Clarke Casey b3f783ae05 * Reduce publicly exposed fields on InventoryCollection, which was causing duplicate sets of inventory data to be sent over the grid
* Won't actually fix anything, since we were handling the problem anyway
* Also add more doc, fix up debugging messages, etc
2008-04-11 20:37:26 +00:00
Justin Clarke Casey 8f345d36d8 * Minor refactoring in OGS1InventoryService 2008-04-11 19:04:33 +00:00
Justin Clarke Casey 7bfd7e6f08 * Remove the worst excesses of my inventory debugging code 2008-04-11 18:58:09 +00:00
Justin Clarke Casey 7ac7f79f88 * Eliminate a class of errors where an inventory request could be made before the region had completely received the inventory for the user.
* A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future.
* This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
2008-04-11 18:46:54 +00:00
Justin Clarke Casey 649f304e76 * Minor inventory code cleanup following on from last patch 2008-04-11 18:19:21 +00:00
Justin Clarke Casey a5176c2e2c * Change inventory async response deliver to deliver all items and folders at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
2008-04-11 18:13:10 +00:00
Teravus Ovares 9c5d0f50fa * fix bug 935 2008-04-11 17:51:36 +00:00
Teravus Ovares 5e1d8925fa * Fix bug 934 2008-04-11 17:24:04 +00:00
Justin Clarke Casey e26d4fc085 * minor: replace test of CachedUserInfo.RootFolder != null with something more readable, and make RootFolder get only 2008-04-11 17:02:20 +00:00
Justin Clarke Casey 205b95f2e8 * minor documenting, cleanup, renaming in user profile cache service 2008-04-11 16:49:20 +00:00
Justin Clarke Casey 576db5b72a * documenting and minor refactoring in UserProfileCacheService 2008-04-11 16:30:58 +00:00
Justin Clarke Casey 9a7717743b refactor: eliminate method in UserProfileCacheService 2008-04-11 16:13:33 +00:00
Justin Clarke Casey b3892096f3 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
2008-04-11 15:00:41 +00:00
Sean Dague f337cb205d From: Kurt Taylor <krtaylor@us.ibm.com>
Attached is the second half of the fix for 821 - this is the null reference
check for llDetectedName and the other *Detected* function.
2008-04-11 13:51:11 +00:00
lbsa71 cbf9fcfac5 * Discerned between AddProfile and UpdateProfile in region registration
:: Believe it or not, but INSERT/UPDATE is actually a better pattern than REPLACE, since, with INSERT/UPDATE you can catch erroneous UPDATES to non-INSERTed items as well as catch erroneous re-INSERTS. in 95% of the cases, you SHOULD have a clear INSERT context, and a clear and separate UPDATE context. If you think your case falls within the 5%, maybe you should re-evaluate your code. ::
2008-04-11 09:56:22 +00:00
Adam Frisby 00b8e04ece * Added a "regionload_regionsdir" option to OpenSim.ini which determines where Region.XML files are stored. If not set, it will default to the usual location. 2008-04-11 04:21:29 +00:00
Adam Frisby f100fc1b94 * Updated MapImageModule to support primitives showing on the world map image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference. 2008-04-11 03:33:51 +00:00
Sean Dague 3f47deab32 add user profile mapping for nhibernate 2008-04-10 23:52:23 +00:00
Sean Dague f2bd8b4aed add some convenience properties. Move all the fields
to the top of the file.
2008-04-10 23:51:42 +00:00
Teravus Ovares 50c5e6af10 * With Grid Comms up in the air.. I decided have the friends module update you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
* This is until Grid Comms matures a bit more on this.
* This should also work in Standalone as it uses the IUserData interface.
2008-04-10 18:30:34 +00:00
Justin Clarke Casey b41abbd50e * Minor: really just comment and subsequent indentation adjustment. Preparation for handling inventory problems where the inventory server receives a request and never responds, or is late in responding 2008-04-10 17:44:19 +00:00
Justin Clarke Casey 5ad4c79a4e * Refactor GetUsersInventory() 2008-04-10 16:04:19 +00:00
Charles Krinke f565f44d89 Thank you Justin for a patch that solves the issue of: When a sensor detects an Avatar,
and llDetectedOwner is called on the script, the current implementation attempts to 
find the detected avatar as a SceneObjectPart and return the owner of that part.
2008-04-10 15:38:33 +00:00
Charles Krinke 4bdb4a2646 Thank you kindly, A_Biondi for a patch that:
Handles the CreateItem cap request for all wearables, 
setting the proper value in inType and assType.
2008-04-10 15:32:09 +00:00
Justin Clarke Casey ba132f3a0b * Minor: get CreateNewUserInventory() to return true on success 2008-04-10 15:28:52 +00:00
Teravus Ovares f2d36186f0 * Slightly smoother transition between land, shallow water and deep water in map tile generation. 2008-04-10 15:27:02 +00:00
Justin Clarke Casey ded704ef1f * Minor inventory message cleanup and documentation 2008-04-10 15:22:01 +00:00
Sean Dague 55ac1c6dce renaming of attributes in UserAgentData for readability 2008-04-10 14:50:52 +00:00
Sean Dague ef7dfae41c changing UserAgentData to use properties. This caused more
grief than expected, as monodevelop doesn't like to refactor 
properties of properties.
2008-04-10 14:37:17 +00:00
Sean Dague 25fea01b92 further renaming of properties for clarity 2008-04-10 14:09:30 +00:00
Sean Dague c176caeb05 moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious
use of out params.
2008-04-10 13:53:06 +00:00
Teravus Ovares 1178eddffc * Brings back map tile generation based on the terrain. The algorithm produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO. 2008-04-10 13:37:39 +00:00
Teravus Ovares b92c6901ad * Fix a null reference when there's no [Economy] section in the opensim.ini 2008-04-10 13:05:01 +00:00
Teravus Ovares 9fec575b3e * Made it safe again to use the restart button from the estate tools and the restart console command.
* It looks ugly on the console..   but it's really safe..  and restores some memory.
2008-04-10 10:27:03 +00:00
Teravus Ovares a253ac0830 Patch by lulurun - 0000916: support secondlife client's "-url sim/x/y/z" option
Thanks lulurun!
2008-04-10 09:56:59 +00:00
Teravus Ovares 06967e230f * Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header.  See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
2008-04-10 09:36:55 +00:00
Teravus Ovares b85624db18 * Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
2008-04-10 00:31:44 +00:00
Sean Dague 69d5eb3cb2 split out UserProfile 2008-04-09 20:38:25 +00:00
Sean Dague ce5e51240f NHibernate Inventory support. Lightly tested, but seems to work
well enough on my test environment.  Will need to add some exception
catching down the road.

On to User Store.
2008-04-09 18:04:03 +00:00
Sean Dague 4cc3aad2f9 more futzing around here. None of this works yet because
bloody LLUUID isn't serializable, which is really annoying.
2008-04-09 16:01:57 +00:00
Justin Clarke Casey 8bd1f1c7c3 * Put explicit braces in for single line blocks 2008-04-09 15:36:10 +00:00
Justin Clarke Casey f9646a0c81 From: Michael Osias <mosias@us.ibm.com>
"This is llDetectedKey for touch_start - it is already implemented for sensor."
Thanks Michael
2008-04-09 15:33:04 +00:00
Justin Clarke Casey f512502e51 From: Kurt Taylor <krtaylor@us.ibm.com>
"a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions."
Thanks!
2008-04-09 15:28:51 +00:00
Sean Dague 5861084e0b make this a class 2008-04-09 15:20:26 +00:00
Sean Dague f8cb4f993d check in an OSUUID wrapper as potential replacement
for LLUUID in most of our code.  Like LLUUID, this is
basically just a box type on the .NET Guid.
2008-04-09 14:38:23 +00:00
Sean Dague 0919df5cdc checking in a chunk of work because I think I'm tackling
the UUID issue
2008-04-09 14:15:54 +00:00
Sean Dague 93d7c8bd31 oops, broke compile. This fixes it 2008-04-09 13:45:32 +00:00
Sean Dague ff2184136d match file to classname 2008-04-09 13:44:28 +00:00
Sean Dague 750291447e changing around types a bit to make stuff more readable for
me.
2008-04-09 13:43:35 +00:00
Sean Dague ea16221c1b NHibernate Inventory getting close, except for some of the
complex folder queries.
2008-04-09 02:08:07 +00:00
Sean Dague 034255ac24 add a sample script for migrating from old inventory 2008-04-09 00:04:27 +00:00
Sean Dague 960d57090f fix up Inventory hbm definitions to work. Adding indexes in
NHibernate is quite nice (though there will still need to be a 
db creator bit carved out later).
2008-04-08 23:44:52 +00:00
Sean Dague cb436ffe70 add comment for version field based on what Teravus said :) 2008-04-08 23:37:02 +00:00
Sean Dague 2aeeb4fe5f move the mappings to .hbm.xml so NHibernate actually
sees them
2008-04-08 23:35:22 +00:00
Sean Dague 6d6af55108 added the folder mappings 2008-04-08 23:34:51 +00:00
Sean Dague a6d27e0929 further refactor and rename of InventoryFolderBase properties
to reflect what they really are.
2008-04-08 23:26:31 +00:00
Sean Dague 8c82117207 added migration script for SqliteAssets 2008-04-08 23:04:16 +00:00
Sean Dague d2744f5140 added Readme for migrations 2008-04-08 22:59:16 +00:00
Justin Clarke Casey f5b254e0bf * Minor: Show summary count of connected agents in 'show users' region console output 2008-04-08 20:54:18 +00:00
Justin Clarke Casey 8eab365e21 * Adjust some inventory lookup failure messages to reduce confusion as to what just went wrong 2008-04-08 20:31:36 +00:00
Justin Clarke Casey f8faf18c66 * Following A_Biondi's suggestion, going to try returning a version number of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket
* Can't hurt - it doesn't appear to cause any problems in a quick test.
2008-04-08 20:11:35 +00:00
Justin Clarke Casey 90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08 14:39:29 +00:00
Sean Dague 214bd204b1 LLUUID mapper actually appears to work now with
NHibernate for Assets.
2008-04-08 13:49:10 +00:00
Teravus Ovares 95e31c9f02 * Added stretchable ellipsoid support with configurable LOD. It's actually a split facet icosahedral geodesic sphere that's scaled.
* In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would.
* Still can't cut, twist or profile cut spheres yet.
2008-04-08 05:03:43 +00:00
Sean Dague 61daaa57a9 added mapping for InventoryItemBase 2008-04-08 03:09:56 +00:00
Sean Dague 32b8dd70d6 attempt to introduce custom LLUUIDString type for
NHibernate
2008-04-08 02:50:44 +00:00
Teravus Ovares d0f7784101 * Adds poor support for ellipsis in the Meshmerizer. This will get better.. notice the huge nasty facets! Regular spheres still work as they did. 2008-04-08 01:29:45 +00:00
Sean Dague a02b3fe015 refactor of InventoryCollection for good measure 2008-04-07 23:34:41 +00:00
Sean Dague 5ee75998ce more refactoring, this time on InventoryFolderBase
* wrap attributes in properties
 * clean up names a little bit
 * clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague f436815107 Refactor InventoryItemBase to do the following:
* wrap fields as Properties
 * rename some fields/properties to more sensible names
 * set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Sean Dague bb2f163bf7 needed to add 4 characters to support the dashes 2008-04-07 23:03:09 +00:00
Teravus Ovares e409892a9c * Updated ODE.NET bindings to the ODE library.
* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07 22:11:41 +00:00
Justin Clarke Casey da9eeffc9e * Objects which have their name or description changed while within inventory will now retain those details when rezzed to a scene 2008-04-07 21:33:25 +00:00
Sean Dague c774cd1169 remove the debug files, these must have been added by accident 2008-04-07 21:08:40 +00:00
Justin Clarke Casey 033f0138c8 * Preserve original creator's name when an object is given 2008-04-07 21:03:03 +00:00
Sean Dague 79222a0b45 break out the 5 classes that were
InventoryItemBase into seperate .cs files 1 per class
2008-04-07 18:28:48 +00:00
Sean Dague 98b5276068 added swag #1 on Inventory NHibernate implementation. There
is no hbm.xml mapping yet, so this isn't going to do anything,
plus I'm sure I didn't get the list interfaces right.  However
it now compiles, so worth getting into the tree.
2008-04-07 18:02:58 +00:00
Sean Dague c5804cbb3a fix bad indentation 2008-04-07 17:58:20 +00:00
Justin Clarke Casey 0e7c4046d3 * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue.
* This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07 17:28:02 +00:00
Justin Clarke Casey c5a5555d4f * Minor: log message correction 2008-04-07 16:46:49 +00:00
Justin Clarke Casey 2caea75aa8 * Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session    
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
2008-04-07 16:30:29 +00:00
Sean Dague 2b23734a16 add some error messages for abuse of our IInventoryData interface
(i.e. using add to update, or update to add).
2008-04-07 15:01:00 +00:00
Jeff Ames 8833a72388 Update svn properties. 2008-04-07 14:19:08 +00:00
Charles Krinke 927003de33 Thank you kindly Diva & KMeisthax for adding the beginnings
of search capability to OpenSim in the form of a configurable
module.
2008-04-07 13:50:05 +00:00
Teravus Ovares 072b5faa34 * I XmlIgnored the TaskInventory Property as a temporary measure. Taking things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back. 2008-04-07 11:21:44 +00:00
Jeff Ames ac73033231 Remove some dead code. 2008-04-07 02:34:31 +00:00
Justin Clarke Casey dfe5e9d4eb * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!!  Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-07 01:46:00 +00:00
Jeff Ames 7149c8b0c6 Update svn properties. 2008-04-06 14:11:44 +00:00
Adam Frisby 0a0a3992cc * Whoops, forgot to include all the new terrain file loaders and things.
* Added MapImageModule for handling world-map 
* Added new DefaultTerrainGenerator.cs
* Added BMP loader
* Added GIF loader
* Added PNG loader
* Added TIFF loader
2008-04-06 14:04:59 +00:00
Adam Frisby 996309a6e1 * Various terrain engine fixes
* Includes patch #894 fixes for terrain load-tile
* Large number of other terrain fixes and new commands included.
2008-04-06 13:48:28 +00:00
Teravus Ovares 899f00b83d * Fixed up some documentation
* Should help the sinking feeling when new avatar arrive in the scene.
2008-04-06 06:42:54 +00:00
Teravus Ovares 0340531ff0 * Implemented AgentPause and AgentResume. AgentPause extends the timeout for a client at the server by 3x. AgentResume restores the timeout to the normal amount.
* The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
2008-04-06 02:05:19 +00:00
Teravus Ovares 9d299926dc * Lowered the default throttle settings. They were way too high at 1.5MB/s!
* This will definitely help the missing prim problem (probably eliminate it entirely)!
* This will help the broken up land block problem (probably eliminate it entirely)!
* Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
2008-04-05 11:06:28 +00:00
Teravus Ovares dbbb115c26 * The simulator now checks the parcel at the position that you get put by the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point.
* Currently the grid server sticks you at 128x128x128..  so that means it'll use whatever parcel is at that location to get this information.   This allows greater customization of where people log-into and teleport-to if done right.
2008-04-05 09:47:05 +00:00
Justin Clarke Casey 57afbdbdbd From: Kurt Taylor <krtaylor@us.ibm.com>
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Sean Dague f010d398cf make AssetBase use Properties instead of fields. This probably
breaks compatibility on grid ops because native serialization is
used here.
2008-04-04 18:14:00 +00:00
Justin Clarke Casey f5ed635750 * Make objects appear in 1.19.1.4 inventory again
* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object".  This fix is in lieu of correcting/updating our libsecondlife.dll
2008-04-04 17:43:29 +00:00
Justin Clarke Casey cdff09d0bb * Removing debugging goo for mantis 854 since the fix is reported to work. 2008-04-04 15:02:20 +00:00
Sean Dague ae490c7d6f From: Dr Scofield <hud@zurich.ibm.com>
ansgar and i have done a bit of clean up for the "create user" and "create
region" XmlRpc methods in RemoteController (contributed earlier by ansgar),
this add a bit of consistency checking, more error checking and also
documentation of the  expected XmlRpc parameters.
2008-04-04 11:48:27 +00:00
Teravus Ovares 27876795f4 * Fixed up some documentation regarding the inventory descendants method XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay. 2008-04-04 08:33:29 +00:00
Teravus Ovares 42e4284277 * Fixes CAPS InventoryDescendants and the notorious 'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
2008-04-04 08:07:49 +00:00
Teravus Ovares 75b192a2a0 * Fixing permissions on items returned via CAPS based inventory 2008-04-04 05:50:46 +00:00
Teravus Ovares 7bc0b7b6c1 * Fixes Region/Estate panel in current Linden Official client.
* Sets the default estate parentID to 1..  which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message).  If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03 22:59:38 +00:00
Sean Dague 5e32d86b87 move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Sean Dague cd4348738a Check in the remaining bits to do Asset store via NHibernate. Still
need to work out auto table creation in a reasonable way.  Tommorrow
I'll work on getting the NHibernate bits in place to be able to put this
into the main tree.
2008-04-03 20:59:20 +00:00
Jeff Ames 4f174fbf57 Update svn properties. 2008-04-03 18:25:01 +00:00
Justin Clarke Casey b9b99ee87c * Attempted resolution for mantis 854
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03 17:13:45 +00:00
Justin Clarke Casey 042cd57e94 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch removes voice code into a region module.  This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey 4394c747f5 * Minor: fix doc glitch 2008-04-03 15:30:52 +00:00
Justin Clarke Casey 5fe4a39927 * Adding request time limiting strategy for texture requests, though this isn't useable yet 2008-04-03 15:28:50 +00:00
Justin Clarke Casey 6ef4f1bdae * Resolve mantis 849
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Sean Dague fe14d65f07 point in time update of NHibernate Asset Mapping code 2008-04-03 12:29:25 +00:00
Teravus Ovares 2d33bf854f * ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ). 2008-04-03 04:02:46 +00:00
Sean Dague 341664eabc from krtaylor
Fixe for Mantis 821
2008-04-02 18:58:57 +00:00
Sean Dague 1379d1bef8 remove really odd utf character at the front of this class 2008-04-02 18:20:48 +00:00
Sean Dague fbc6c16fd7 starting to stub out NHibernate data source. This isn't in
prebuild yet so it's currently dead code in tree, and shouldn't
bother anyone.  Once this does *something* I'll add it into the 
main build.  However it seemed like a good idea to commit work 
as I go for people interested in it.
2008-04-02 18:12:33 +00:00
Justin Clarke Casey 272fbef65f Minor: just some method comments 2008-04-02 17:34:53 +00:00
Justin Clarke Casey f27f861072 * Attempt to resolve mantis 873 by placing caps removal operations in a critical section 2008-04-02 16:46:58 +00:00
Sean Dague 30ea28c3b1 fix ups to include OpenSim.Framework explicit includes (they
were implicitly included before).  Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague 849592391a move signing file 2008-04-02 15:41:30 +00:00
Sean Dague 86cf07f1c4 changing more references to OpenSim.Data 2008-04-02 15:38:44 +00:00
Sean Dague f52c8f3970 attempt to fix up all refernces to new directory structure 2008-04-02 15:36:01 +00:00
Sean Dague c52c68f314 whole lot more moving 2008-04-02 15:24:31 +00:00
Sean Dague 35420b21a3 reorganizing namespaces to put all the Data stuff into it's own namespace
/ dir structure.  This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
2008-04-02 15:22:39 +00:00
Justin Clarke Casey 1038c244cf * Add some temporary task inventory item inflation debug messages to investigate mantis 854 2008-04-02 15:16:32 +00:00
Sean Dague b28ef3ca14 refactor, make the file name the class name 2008-04-02 14:49:35 +00:00
lbsa71 f210cf0195 * Added AvatarAppearance.sql for MSSQL 2008-04-02 13:06:52 +00:00
lbsa71 667ebc8ea2 * Reworked Data Framework so that MSSQL works
* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-04-02 13:06:18 +00:00
MW 0e789a9a01 Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting. 2008-04-02 11:03:44 +00:00
Teravus Ovares b790a16e98 * Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey 7ec3bb71e6 * Remove the quit command from the inventory console which was actually adding a new inventory instead 2008-04-01 17:11:00 +00:00
Justin Clarke Casey 96ecb62197 * Fix for mantis #678
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
MW cdf27ece5f few more minor changes, needs prebuild to be ran. 2008-04-01 13:34:33 +00:00
MW f43e077150 a few small changes 2008-04-01 13:09:29 +00:00
Sean Dague 731dcbad5b sadly, had to modify line by Ter because it caused mono cil compiler
to spin off into a seemingly infinite loop.
2008-04-01 13:04:29 +00:00
Teravus Ovares a0a0229fdf * Set Svn Properties eol-style: |337 2008-03-31 23:54:49 +00:00
Adam Frisby 15a1565bf8 * Fix for terrain issue whereby loading or manipulating a terrain item from the console would not cause the terrain to be saved to the Scene. (Mantis #845) 2008-03-31 21:05:22 +00:00
Justin Clarke Casey 106fd2f616 * From: Dr Scofield <hud@zurich.ibm.com>
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey 93303072dd * Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey 48fc4ee059 * Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether 2008-03-31 17:34:32 +00:00
Justin Clarke Casey af3118eccd * Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before 2008-03-31 17:08:58 +00:00
Justin Clarke Casey 5f04cebb25 * Fix for mantis 131, 796
* Take copy now actually takes a copy into inventory rather than the original
2008-03-31 16:12:24 +00:00
Jeff Ames e18d046d76 Fixed typo in AvatarFactoryModule.cs 2008-03-31 16:06:12 +00:00
Justin Clarke Casey d53dd8a7cc * Minor change on region grid asset client to change two store log messages to one 2008-03-31 14:19:40 +00:00
Jeff Ames 8af0c9a1af Update svn properties. 2008-03-31 03:29:34 +00:00
lbsa71 f52886f8f5 * Added competely untested MSSQLMapper
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares 8aa4308097 * Minor cleanup 2008-03-30 19:58:14 +00:00
Adam Frisby c502416548 * Quick fix. Re-enabled some code which registers the Terrain Module's Commander with the scene (whoops). 2008-03-30 09:07:57 +00:00
Adam Frisby fadd19f314 **Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00
Teravus Ovares fd2caf5f16 This update has good news and bad news, first the bad.
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa.  So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border.   If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
2008-03-30 08:01:47 +00:00
Justin Clarke Casey 2fddd775f4 * Stop the grid inventory service sending all folder and item details twice
* This change will have no functional impact - we were already filtering out the dupes on the other end.
2008-03-30 00:45:04 +00:00
Justin Clarke Casey a6999f8a5d * Refactor: Remove unused inventory methods, some of which weren't properly implemented anyway. 2008-03-29 23:07:48 +00:00
Justin Clarke Casey 7722a87b69 * Tidy up 'show users' display 2008-03-29 22:57:09 +00:00
Justin Clarke Casey a90fbb308d * Minor log message fix per mantis 829 2008-03-29 22:44:14 +00:00
Justin Clarke Casey 9acec3506f * CODE: Add phat warning to RootFolders http request since it no longer does what it used to do (not that the name was actually accurate in the first place) 2008-03-29 22:27:55 +00:00
Justin Clarke Casey 875211b262 * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal 
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
alondria 0e0445573e Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. Should fix Mantis 838 2008-03-29 19:49:07 +00:00
MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Jeff Ames 86128ba4d4 Fix compiler warnings in BulletXPlugin. 2008-03-29 04:30:19 +00:00
Jeff Ames bf7ef8c41a Set svn:eol-style. 2008-03-29 04:25:52 +00:00
lbsa71 7f11079f57 * Refactored out common http handler operations 2008-03-28 21:43:46 +00:00
lbsa71 ca718b6f8d * Introduced common abstract UserDataBase provider
* Weeded out multiple AvatarPickerAvatar classes
2008-03-28 19:58:45 +00:00
Justin Clarke Casey 0a47a75b88 * Send full inventory folder skeleton to standalone client logins rather than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
2008-03-28 19:35:01 +00:00
Justin Clarke Casey 35dec2e53a * Refactor: Eliminate RequestUsersRoot() redundant method 2008-03-28 17:37:55 +00:00
Justin Clarke Casey c8f79eb9b4 * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
2008-03-28 16:39:38 +00:00
Justin Clarke Casey 512e52be4c * Remove pointless boolean on AgentInventory.CreateRootFolder() 2008-03-28 16:27:29 +00:00
MW a13d68d98c fixes mantis #778 and shoots himself for making such a mistake to begin with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows. 2008-03-28 15:32:46 +00:00
lbsa71 0e16488ca8 * Introduced base abstract provider class for GridData 2008-03-28 15:05:06 +00:00
MW ac27d9250d attempt to fix mantis # 779. 2008-03-28 14:59:52 +00:00
lbsa71 8c901e9347 * Introduced common abstract AssetDataBase implementing IAssetProvider
* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
2008-03-28 14:54:20 +00:00
MW 830626999c Applied patch from mantis# 825, thanks A_Biondi 2008-03-28 14:47:51 +00:00
lbsa71 ed74b8af5f * removed redundant constructor 2008-03-28 14:26:28 +00:00
lbsa71 88a14c9a76 * fixed pk_violation on rename for MSSQLInventoryData
("le fix le plus ugly for le problem trés dumb")
2008-03-28 14:19:17 +00:00
Sean Dague 2eda6a1296 From: Michael Osias <mosias@us.ibm.com>
This patch implements llMessageLinked.

I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for
link sets of more than 1 prim, or 0 for a single object, since according
to:

http://rpgstats.com/wiki/index.php?title=LlMessageLinked

linksets with 2 or more prims start the link numbering at 1, but a single
prims link number is 0.
2008-03-28 12:47:03 +00:00
Justin Clarke Casey 0609970f2e * Correct asset type of Lost and Found folder - this might stop it appearing twice
* Other minor corrections to initial inventory contents
* These will only take affect for new users
2008-03-27 18:26:01 +00:00
Justin Clarke Casey 14ee78b3af * Tweaking master uuid exception to make it clearer what just went wrong (user server timeout)
* Increasing GetUserProfile requests only to 6 seconds from 3
* Not completely sure what effect this will have, though probably not much
* At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable.
* Perhaps there should be a big warning up front if grid request times are slower than n seconds.
2008-03-26 18:06:29 +00:00
Justin Clarke Casey c538ea5024 * Increase timeout for initial simulator login from 16 to 30 seconds
* Comments, capitalization
2008-03-26 17:21:46 +00:00
Justin Clarke Casey bcd68fb6c4 * More log messages in the region registration process for debug purposes. Some of these may be temporary 2008-03-26 12:44:43 +00:00
Justin Clarke Casey c00e56d3ee * Increase information in simulator_login log messages 2008-03-26 12:34:02 +00:00
Justin Clarke Casey 35b1cae593 * Start printing the region simulator_login exception to the log 2008-03-26 12:28:59 +00:00
Johan Berntsson 7fe243e3d4 Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun 2008-03-26 02:49:35 +00:00
Johan Berntsson 7f5e1546e2 Removing redundant code 2008-03-26 02:12:28 +00:00
Justin Clarke Casey ad6783ff40 * Massaging CAPS setup/teardown log messages
* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25 22:04:41 +00:00
Justin Clarke Casey ad808579a2 * Print out the exception stacks of resolution failures, temporarily 2008-03-25 20:05:02 +00:00
Justin Clarke Casey ed9cdbe99f * Temporary hack to swallow neighbour contact problems on startup (in response to osgrid issues)
* Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25 19:39:41 +00:00
MW 13a077674c checking that these two files are commented out 2008-03-25 19:03:23 +00:00
MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
Justin Clarke Casey 8c74cf7758 * Tear down CAPS and http handlers when an agent leaves a region (via crossing, teleport or logout) 2008-03-25 18:47:14 +00:00
Teravus Ovares e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
2008-03-25 17:31:40 +00:00
Teravus Ovares e11e6dc308 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 2008-03-25 17:28:09 +00:00
Justin Clarke Casey 2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 2008-03-25 16:09:43 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Teravus Ovares 301c25950d * Committing some voice related caps with hard coded responses so more debugging can occur. 2008-03-25 05:56:27 +00:00
Jeff Ames 9d1b42c39a Comment out unused private methods. 2008-03-25 03:49:08 +00:00
Jeff Ames a8d9a58dd2 Fix a couple more warnings. 2008-03-25 03:43:24 +00:00
Jeff Ames a7556af7de Fix a few compiler warnings. 2008-03-25 03:37:48 +00:00
Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
* It doesn't generate at_target events, because they don't exist yet in the script engine.
* The Tau is different, however, compatible with scripts I tested.
* Not perfect...  but pretty good.
2008-03-25 03:36:31 +00:00
Jeff Ames d2b1a8aa1e Minor formatting / svn properties cleanup. 2008-03-25 01:45:23 +00:00
Teravus Ovares dd6e6e7bdf * Added llApplyImpulse in the local frame. 2008-03-24 22:48:34 +00:00
alondria 15a22e993d Implements llGetInventoryPermMask() 2008-03-24 21:56:52 +00:00
Teravus Ovares dd6a9ffbc7 * OBB: Flipped the -y face normal so ray casting against the -y face correctly results in the point of collision. 2008-03-24 21:48:33 +00:00
Justin Clarke Casey e3949280b1 * Inflate my commits with yet another snippet of documentation... (j/k) 2008-03-24 21:28:45 +00:00
Justin Clarke Casey 3a5521d204 * Put in tiny doc snippet while I remember 2008-03-24 21:27:14 +00:00
Justin Clarke Casey f14c102c7a * Clean up Scene.AddCapsHandler(). There was a race condition warning, but I don't think this is now relevant...
* Remove some now extraneous CAPS related messages
2008-03-24 21:21:05 +00:00
alondria 2b4915ef27 Modified llGetInventoryName() so it indexes inventory in the same manner the LL grid does. (Thanks Teravus for pointing this out.) 2008-03-24 21:19:01 +00:00
Justin Clarke Casey 3aa843cea8 * Remove a spammy comment I meant to remove from the last commit 2008-03-24 20:25:48 +00:00
Justin Clarke Casey 6489746a6b * Make standalone non-home region caps work again.
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24 20:22:58 +00:00
alondria 3be815b206 Implements llGetInventoryName() - the order is based upon inventory key, which probably doesn't match 100% with LL's grid. 2008-03-24 19:58:53 +00:00
Justin Clarke Casey 45b9114df7 From: Michael Osias <mosias@us.ibm.com>
Fixes mantis 771 - multiple uses of llListen cause duplicate events

Thanks Michael!
2008-03-24 19:44:25 +00:00
alondria 9117dfc858 Implements llGetInventoryNumber() 2008-03-24 19:29:35 +00:00
alondria 8a39d04f6d Implements llGetInventoryType() 2008-03-24 19:11:56 +00:00
alondria 3423ed4739 Implements llGetInventoryCreator() 2008-03-24 19:05:44 +00:00
Justin Clarke Casey ca7c954a61 * Fix build break in last revision. Thanks to paulieFemto for pointing it out. 2008-03-24 18:45:21 +00:00
Justin Clarke Casey 185dbb06af * Picky comment change 2008-03-24 18:26:43 +00:00
Justin Clarke Casey 1a970d8f2d * Create null limit strategy 2008-03-24 18:25:50 +00:00
Justin Clarke Casey 8c0955321a * Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit 2008-03-24 18:21:06 +00:00
Johan Berntsson 56dfa4e6da Fixed a small XmlRpcCommand bug 2008-03-24 03:03:21 +00:00
Johan Berntsson 39f340e687 XmlRpcCommand refactoring 2008-03-24 01:37:00 +00:00
Johan Berntsson 12a32b0608 Added a plugin loader in GridServer 2008-03-24 01:21:01 +00:00
Justin Clarke Casey ca6e557075 * minor: check in the rest of a comment I forgot to finish off in the last revision 2008-03-23 21:32:30 +00:00
Justin Clarke Casey da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
alondria 68d016517d Implements llGetParcelPrimOwners() 2008-03-23 18:15:08 +00:00
Teravus Ovares f82227a186 * Added a little more stability for getting the object list from the parcel box. (previously it crashed my simulator)
* Found and gracefully handled a few situations where null references occur.  (m_rootPart again!)
2008-03-23 07:10:04 +00:00
Teravus Ovares dc850df50a * Implements Oriented Bounding Box raytracing.
* It's not perfect, but it's good enough. (rarely erroneously returns a backface collision)
* After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
2008-03-23 06:24:59 +00:00
alondria 5deca3f0c5 Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList 2008-03-23 06:08:52 +00:00
Jeff Ames 0d43aaa337 Fix llParseString2List bug when separator is longer than 1 character. 2008-03-23 00:39:35 +00:00
Jeff Ames 9a2b289e32 Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. Thanks daTwitch! 2008-03-22 23:52:48 +00:00
Jeff Ames 37121bcf72 Update svn properties. 2008-03-22 23:39:07 +00:00
mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
alondria 5ebef6410e Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). 2008-03-22 23:02:41 +00:00
Justin Clarke Casey 74023aa97c * Miscellaneous comment before I found out that mantis 807 probably isn't an issue worth fixing. 2008-03-22 22:17:35 +00:00
Justin Clarke Casey 170e1a8a09 * Make master UUID exception a bit more useful by telling us which uuid it was trying to look up 2008-03-22 21:19:45 +00:00
Justin Clarke Casey 61ae75f364 * Catch the occasional resolution exception that comes out of SceneCommunicationService.EnableChildAgents so we can see what hostname is failing 2008-03-22 20:44:15 +00:00
Justin Clarke Casey 6ce79a0f78 * Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. 
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
2008-03-22 19:15:01 +00:00
Justin Clarke Casey 936f961a53 * Reducing spam on console so we only notify once if we're dropping repeated requests for missing textures
* Also minor logic change so that we actually do retry missing texture requests (we weren't before)
2008-03-22 18:30:54 +00:00
Justin Clarke Casey 625e8f7700 * Minor log message change 2008-03-22 17:56:05 +00:00
Justin Clarke Casey e211a3b00b * Tell the user what the new terrain commands format is if they try to execute a deprecated one
* As per CharlieO's suggestion in #806.  Thanks!
2008-03-22 10:09:09 +00:00
Teravus Ovares 7854f6f4a2 * Committing some math to discover the Oriented Bounding Box and decomposing it into planes and normals.
* No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
2008-03-22 03:40:38 +00:00
Charles Krinke 2f3bb3b836 Remove a couple more compiler warnings by commenting unused variables.
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21 23:31:32 +00:00
alondria 6ac21141c6 Adds in +, -, and / operators for Rotations (and fixes Mantis 671) 2008-03-21 21:31:18 +00:00
alondria d3515bf22e Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails.... 2008-03-21 20:20:39 +00:00
Justin Clarke Casey be83ac37f9 * Small adjust to last commit's logging so we only print out one warning when we start dropping requests 2008-03-21 20:19:43 +00:00
alondria 181c5ab7d7 Implements llGetObjectDetails() 2008-03-21 20:04:52 +00:00
Justin Clarke Casey 45ea156804 * If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-21 19:16:29 +00:00
alondria d76c6ee140 Implements llKey2Name(). 2008-03-21 18:45:09 +00:00
Charles Krinke 1e452dacf4 Comment out an unused 'str' and add a WriteLine to use
an "Exception e" with e.ToString() to eliminate 2 warnings.
2008-03-21 17:06:31 +00:00
Charles Krinke 21e5e65bb7 Comment out "m_randomizeWater" and "ms" until we use them later. 2008-03-21 16:52:55 +00:00
alondria 5c41051fda Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in. 2008-03-21 15:34:51 +00:00
Teravus Ovares 0cb05c1952 * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
2008-03-21 05:54:56 +00:00
Adam Frisby 803670e6ea * Removed more encoding faults. 2008-03-21 02:36:34 +00:00
Adam Frisby fd8aa566b5 * Removed a bad encoder. 2008-03-21 02:32:56 +00:00
Adam Frisby 7286bd60b0 * Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Teravus Ovares dc79146d01 * Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL
* Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
2008-03-21 00:52:41 +00:00
Justin Clarke Casey c1beb85315 * First draft resolution of mantis 777, 734, 389 - scripts do not save in non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency).  However, I wanted to get this out there for feedback and my own sanity.  Next few patches will clean up the mess.
2008-03-20 20:04:45 +00:00
MW f61ea1998e Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted 2008-03-20 15:33:08 +00:00
Justin Clarke Casey 20473af892 Another poxy patch which consists mainly of logging changes (some already commented out) to find out what CAPS is doing 2008-03-20 13:03:26 +00:00
Jeff Ames 84289cfb4b Fix server crash when setting prims physical under basic physics. 2008-03-19 19:33:38 +00:00
Justin Clarke Casey 2b78c40d89 * Adding log debugging messages and making others more explicit
* This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue
* For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
2008-03-19 19:25:10 +00:00
Teravus Ovares 8d5bcc9da1 * Fix for if 782: Locked prims may still be moved by click+drag.
* Remember, your admin user and estate managers can move locked objects that are not owned by them.  That functionality differs from the Linden way of thinking and it's by design! It is not a bug!  Create a non-god user and use that as your normal account.
2008-03-19 18:32:25 +00:00
Justin Clarke Casey f747687c8f * Patch to add llSetLinkPrimitiveParams stub
* Thanks krtaylor
2008-03-19 17:28:21 +00:00
Jeff Ames 3f2ea4f647 Thanks Ahzzmandius for fix for overflow in user profile About box or First Life About box when using non-ASCII encodings (bug #769). 2008-03-19 15:12:48 +00:00
Justin Clarke Casey 93d05b8b1f * Print a warning every 20 times a client requests a texture that it should already have received
* The warning will be 
[USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2}
This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-19 14:38:58 +00:00
Justin Clarke Casey 16cd6cd82e * Documentation patch from krtaylor. Thanks! 2008-03-19 10:47:40 +00:00
Jeff Ames a0e1be3280 Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey d135dad051 * Add a large amount of extra locking to m_parts in SceneObjectGroup
* Should help stop any InvalidOperationExceptions caused by concurrent read/write 
* The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18 20:42:01 +00:00
Justin Clarke Casey f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 2008-03-18 20:11:35 +00:00
Justin Clarke Casey 78e24380c8 * Stop grid inventory network failures crashing the client session
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
2008-03-18 19:52:07 +00:00
Justin Clarke Casey 18f9f1410d * Just inserting some exploratory comments into inventory code 2008-03-18 18:19:44 +00:00
Jeff Ames e5b9144282 Formatting cleanup. 2008-03-18 15:30:38 +00:00
Adam Frisby aad69b9018 * Applying Mantis Patch #518.2 - State not persisted in MySQL DataStore 2008-03-18 14:54:44 +00:00
Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
lbsa71 9c428d9935 * Applied Grumly57 patch for #781; Thanks, Grumly! 2008-03-18 13:39:29 +00:00
Justin Clarke Casey 0b7626b630 * Remove unused (and somewhat nonsensical) method in PhysicsActor
* Thanks for DrScofld for drawing attention to this
2008-03-18 11:37:34 +00:00
Justin Clarke Casey f81c491725 Patch from DrSchofld (IBM). In his own words
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in  OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.

[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18 11:32:44 +00:00
Teravus Ovares 443c66b432 Since we don't yet have a reliable way to release the lock that prevents a user from logging in a second time if they're already registered as logged in;
* If a user logs in and they are noted as agentOnline.  Set agentOnline = false and send a 'you're already logged in' message to the user asking them to wait 5 minutes.  These 5 minutes are not enforced (because there's no foolproof interlock release yet without the grid operator getting a support call for every little sim crash).  When the user gets the message, they can log-in immediately after it, but the user can expect weird results if they don't wait 5 minutes and log-in to the region they were in previously.
2008-03-18 06:03:50 +00:00
Teravus Ovares 42857fe4e9 * Added the ability to type the partial name of a region in the start location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18 05:44:25 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames 175dc285ff Added copyright messages. Set svn:eol-style. Minor cleanup. 2008-03-18 03:51:59 +00:00
Jeff Ames 9f7639fd6d Formatting cleanup. 2008-03-18 03:41:05 +00:00
Teravus Ovares 4e30f862af Building on Joha's update...
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-18 03:09:38 +00:00
Johan Berntsson 040a887b9c Last position will be stored in the DB on logout, and the avatar can continue from the same position in the next login (only with MySQL at the moment) 2008-03-18 01:38:07 +00:00
Justin Clarke Casey bbddc0dbe7 * Move missing texture request forward so that we don't actually ask the AssetCache for it if we know it's missing. 2008-03-17 21:44:54 +00:00
Justin Clarke Casey 872184fa2a * Inserting code to prepare to fix trash emptying and the edit texture inventory (again)
* Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17 21:34:58 +00:00
Justin Clarke Casey 9122762dc8 * More almost completely unproductive log message fiddling 2008-03-17 19:13:15 +00:00
Justin Clarke Casey 37c32e1154 * Make it more obvious if local user services are being used
* Tell the log whether the sim is started in standalone or grid mode
2008-03-17 19:08:23 +00:00
Justin Clarke Casey d137d4b907 * DEV: Remove client's CAPS handlers object when they log out 2008-03-17 18:16:36 +00:00
Jeff Ames a8aeec29da Fix a few mono compiler warnings. Minor cleanup. 2008-03-17 17:39:42 +00:00
Justin Clarke Casey cd1978b424 * Reduce the annoyingness of clients that continually request unfound textures (probably for some good reason) by dropping all subsequent requests after the first reply.
* Print out a console message every 20 tries rather than every single one.
* This weakens the problem but does not eliminate it
2008-03-17 17:30:01 +00:00
Jeff Ames 7d1dcf3e68 Replaced some magic PCode numbers with enum values. 2008-03-17 17:23:49 +00:00
Jeff Ames 825c89e7ac Replaced some Console.WriteLine calls with writes to log. 2008-03-17 17:10:53 +00:00
Justin Clarke Casey 5160733ba1 * Remove uninformative exception traces from remoting errors
* Indulge in my fetish for console message conformity
2008-03-17 16:55:12 +00:00
Sean Dague dba37a8722 From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
Teravus Ovares 76bf1f3654 * Fixed prim creation in basic physics mode. ( BasicPhysics returns null probably a lot more then it should? ) 2008-03-16 18:55:56 +00:00
Jeff Ames 8a9d20facd Update svn properties. 2008-03-16 06:59:31 +00:00
Charles Krinke f7c5867723 Thank you kindly, Grumly57 for:
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it 
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
MW 58ce8f3818 added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. 2008-03-15 13:52:57 +00:00
MW c04899b60a Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
MW 70e55205a1 Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
2008-03-15 11:48:27 +00:00
Adam Frisby 4746c26824 * Fix for Justincc's bug report #768 - Terrain looks rather phallic. 2008-03-14 19:50:11 +00:00
Justin Clarke Casey 1641e4ecb1 * Remove stupid bug I just introduced where delinking would only delink one prim at a time.
* Teaches me not to say stuff like 'this is now working'
2008-03-14 18:51:51 +00:00
Justin Clarke Casey 9341c71135 * Minor - error message should be a warning. Spelling 2008-03-14 18:30:28 +00:00
Justin Clarke Casey 87067bff1e * The rest of the fix necessary for mantis #766 - terse updates broken
* Even very rapid linking/delinking should now behave normally.  Terse updates still occur as before
* Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14 18:21:21 +00:00
Sean Dague 01faa86c1a Fix Mantis 636 2008-03-14 18:09:20 +00:00
Justin Clarke Casey dc84f350a7 * As yet incomplete fix for mantis #766 - terse updates broken
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally
* More work to do here
2008-03-14 16:28:33 +00:00
Teravus Ovares ce9c2ecac8 * You can leave godmode if you want now.
* Fixed a compile error.
2008-03-14 15:52:32 +00:00
lbsa71 24aedf52c6 * Added null root part guard
* Normalized some UUID handling
* Compacted a few Contains/Add into Set
2008-03-14 15:28:34 +00:00
MW 7ab08f2ac4 Attempt to fix mantis #741, could not replicate it myself. But the error was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment. 2008-03-14 15:23:33 +00:00
MW a5f5be8a0c attempt to try to fix mantis issue # 613, which seems to be a threading issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened. 2008-03-14 14:40:31 +00:00
Jeff Ames 3778840f36 Update svn properties. 2008-03-14 14:20:05 +00:00
Adam Frisby 53e8d91c06 * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Teravus Ovares ae9a98ceb1 * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL) 2008-03-14 06:20:50 +00:00
Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. 2008-03-14 05:22:52 +00:00
Jeff Ames 94c39c793a Update svn properties. 2008-03-14 00:41:09 +00:00
Sean Dague 4e588c715d some hackery with the VectorRenderModule to let you pass in a canvas
size.  Helps make the fonts crisp when using vector renderer as a
text board.
2008-03-13 20:47:36 +00:00
lbsa71 cb28cc686b * Added cautionary README.txt 2008-03-13 20:00:41 +00:00
lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Justin Clarke Casey 12cb0d15f8 * Put back a comment I just inexplicably zapped 2008-03-13 18:42:57 +00:00
Justin Clarke Casey 429ecb8508 Just a few comments 2008-03-13 18:31:05 +00:00
Sean Dague 1ad041707a this is a believed fix for some of the MySQL races. Testing would
be appreciated.
2008-03-13 17:42:07 +00:00
Justin Clarke Casey 67a59b62e3 * Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority 2008-03-13 12:35:59 +00:00
Sean Dague e7076d3d15 remove the rex based voice chat. No current client implements this,
and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13 12:29:56 +00:00
Justin Clarke Casey 297887e1fc * Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway.  Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Justin Clarke Casey a4304fb9e6 * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Sean Dague 31cdb1afb0 there was a single instance where the log4net object was not
static readonly.  I suspect this was the cause of mantis #500.
2008-03-12 21:09:56 +00:00
Justin Clarke Casey bbb9a21eb5 * Fix mantis 757.
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog).  This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey b9ef6ed047 * Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey c310f2ab24 * Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 2008-03-12 15:53:04 +00:00
MW 2fea38a5f2 Applied patch from mantis #610, fixed invalid filenames with dump_assets_to_file set to true. thanks tyre. 2008-03-12 15:45:56 +00:00
Adam Frisby be6d8f6d9a * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby d626125825 * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. 2008-03-12 13:03:44 +00:00
Adam Frisby 1277f68f43 * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. 2008-03-12 12:59:09 +00:00
Jeff Ames 43148ffc23 Update svn properties. 2008-03-12 12:22:43 +00:00