Melanie
05634907e9
Merge branch 'master' into careminster
2012-05-08 00:07:18 +01:00
Melanie
900afbd53e
Merge branch 'avination' into careminster
2012-05-08 00:07:13 +01:00
Melanie
d3844d142d
Merge branch 'ubitwork' into avination
2012-05-07 23:03:57 +02:00
Melanie
74eafb78eb
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
2012-05-07 23:03:07 +02:00
UbitUmarov
75c51f33c4
minor change to linear motor decay
2012-05-07 21:44:24 +01:00
Justin Clark-Casey (justincc)
5d1d47e1f9
Revert "Better error handling if Load OAR or Save OAR fail"
...
This reverts commit 65c88b2ff4
.
Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz
65c88b2ff4
Better error handling if Load OAR or Save OAR fail
2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc)
a82dc263ab
For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
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[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07 19:05:21 +01:00
Justin Clark-Casey (justincc)
5053506d88
refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
2012-05-07 18:27:33 +01:00
Justin Clark-Casey (justincc)
cdf97ab3a6
Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.
2012-05-07 17:21:45 +01:00
Melanie
df7abbb367
Merge branch 'master' into careminster
2012-05-07 12:07:47 +01:00
Melanie
1120a2cf36
Merge branch 'avination' into careminster
2012-05-07 12:07:42 +01:00
dahlia
4186fa10f0
remove default values from prior commit since mono cant deal with them
2012-05-07 00:08:56 -07:00
dahlia
b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
2012-05-06 23:54:50 -07:00
Melanie
b60f51dafc
Stop llSetPos from sending one update per child prim
2012-05-06 19:21:54 +01:00
UbitUmarov
2ab9588c9a
UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.
2012-05-05 11:03:38 +01:00
UbitUmarov
e3226aecd9
SOG: tell physics about when we want a force or a impulse. (sorry add to change here also)
2012-05-05 10:47:51 +01:00
UbitUmarov
3b78e33d16
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
2012-05-05 10:40:03 +01:00
Melanie
b62cc3ce0a
Merge branch 'avination' into careminster
2012-05-05 10:32:22 +01:00
Melanie
31ab8b2fe0
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
UbitUmarov
163a86517a
force lower avatar density for testing
2012-05-05 03:28:35 +01:00
Justin Clark-Casey (justincc)
01b00ad0d5
Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
...
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc)
e18686528e
Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting
2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc)
dec6ad2933
Don't try and update the access time of a file that is actively being cached.
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This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
UbitUmarov
6b3135aa4d
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests
2012-05-04 22:24:04 +01:00
Justin Clark-Casey (justincc)
da4819a170
Temporarily add debug log lines to lsl url request and release
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To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Talun
92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04 21:01:09 +01:00
Melanie
333d013b5c
Add the default animation to the child agent data update
2012-05-04 20:33:48 +02:00
Melanie
b5b21013da
Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch
2012-05-04 20:06:42 +02:00
Melanie
1183310a05
Retain velocity on walking crossing - adapted from Ubit's reverted patch
2012-05-04 20:05:51 +02:00
Melanie
88c4c7283f
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
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This reverts commit 12c9916193
.
2012-05-04 20:02:14 +02:00
UbitUmarov
12c9916193
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04 19:19:54 +01:00
UbitUmarov
58a1a0710c
SOG copy bug fix, now new group has own empty list of sitted avatars. Also changed crossing code to restore sitting avas in case of group cross fail
2012-05-04 11:32:37 +01:00
Justin Clark-Casey (justincc)
c221eaf0b0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-03 22:39:04 +01:00
Justin Clark-Casey (justincc)
fcd5b0817b
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
...
Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Snoopy Pfeffer
100e4ca67e
Fixes Mantis #5999 . llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error.
2012-05-03 19:00:09 +02:00
Justin Clark-Casey (justincc)
9ffc2c1062
minor: resolve some mono compiler warnings
2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc)
231a3bf147
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Melanie
2af7f50f26
Stabilize sit position on region crossing
2012-05-03 02:07:55 +02:00
Melanie
9f9693dab8
Clear permissions given to the object we stand up from
2012-05-03 01:18:51 +02:00
Melanie
8b1cc0dd29
Merge branch 'avination'
2012-05-03 00:15:45 +02:00
UbitUmarov
a135e51d23
Improved sitted avatars crossings ( plus tests on vehicles)
2012-05-02 22:08:09 +01:00
Melanie
bf630fb808
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2012-05-02 01:37:51 +01:00
Justin Clark-Casey (justincc)
40f3c24562
Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
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This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Melanie
58d460542d
Merge branch 'avination'
2012-05-02 00:33:56 +02:00
Melanie
82197c87a2
Merge branch 'ubitwork' into avination
2012-05-02 00:33:37 +02:00
Melanie
e6e12c2d42
Merge branch 'avination'
2012-05-02 00:32:28 +02:00
Melanie
98e9f22544
Preserve attachment rotation on objects rezzed via a script. Makes toasters
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work right, finally.
2012-05-02 00:29:56 +02:00
Justin Clark-Casey (justincc)
a29f7f7551
Remove some test code that accidentally crept in with 9d2e1c67
2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc)
9d2e1c67a8
Add regression test for teleporting between neighbouring regions on the same simulator
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This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Melanie
fc3cf2b5a3
Fix saving of attachment positions
2012-05-01 23:21:28 +02:00
Justin Clark-Casey (justincc)
5786521103
Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport()
2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc)
37dd174697
refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
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DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Melanie
4b982db252
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/MySQLUserAccountData.cs
2012-04-30 19:04:38 +01:00
Justin Clark-Casey (justincc)
b678ea18b2
Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
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This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-04-30 18:44:22 +01:00
TBG Renfold
9c2a73b61e
llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();
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Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
2012-04-30 17:36:49 +01:00
Justin Clark-Casey (justincc)
d0598c63f3
refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835
into SendControlsToScripts() (instead of SendControlToScripts()).
2012-04-30 17:33:08 +01:00
Oren Hurvitz
fe8e835bfc
Fixed: scripted controls didn't work if the avatar was sitting down
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This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
UbitUmarov
303739622c
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones
2012-04-29 11:46:16 +01:00
UbitUmarov
be176b1e49
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate
2012-04-29 08:24:41 +01:00
UbitUmarov
84b5b3e89b
llGetGeometricCenter...
2012-04-29 06:39:09 +01:00
Melanie
ad12b5df49
Merge branch 'master' into careminster
2012-04-29 02:23:54 +01:00
UbitUmarov
c7c0d5558b
remove repeated set of group rotation to physics
2012-04-29 01:00:46 +01:00
UbitUmarov
df9935273f
SOG bug fix in group rotations updates
2012-04-29 00:41:51 +01:00
Melanie
174fa4a70f
Merge branch 'avination'
2012-04-29 01:33:40 +02:00
UbitUmarov
dd745f60c2
fix llGetCenterOfMass ( checked with ubitODE only)
2012-04-28 21:36:38 +01:00
Justin Clark-Casey (justincc)
8380166251
Comment out debug [ASYNC DELETER] messages for now.
2012-04-28 00:39:40 +01:00
Justin Clark-Casey (justincc)
cd755fe598
Remove mono compiler warning. Adjust message log to error from info
2012-04-28 00:31:11 +01:00
Justin Clark-Casey (justincc)
2bad430ed8
Put scene object related console commands into new "Objects" help category rather than "Regions"
2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc)
ab71779221
Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
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This reverts commit a90b0e302c
.
Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc)
a90b0e302c
Revert "Implement bulk inventory update over CAPS (not recursive by design,"
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This reverts commit 6e7f13a72d
.
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc)
d25469f66e
Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands
2012-04-27 23:38:25 +01:00
UbitUmarov
e48fa38ff5
Oooops don't hover underground but do hover
2012-04-27 23:18:54 +01:00
UbitUmarov
f5cb403e7e
reorder priority of vehicle hover flags
2012-04-27 22:59:57 +01:00
Melanie
dcbcbd697f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
Oren Hurvitz
6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
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This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.
This reverts commit feef1dd732
.
2012-04-27 20:47:02 +01:00
Oren Hurvitz
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
2012-04-27 20:22:35 +01:00
Oren Hurvitz
37d770f814
Use DotNetZip to compress OARs and IARs.
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DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Justin Clark-Casey (justincc)
e39e4f6bfb
minor: style adjustments in SensorRepeat, mainly related to patch from stoehr
2012-04-27 19:40:19 +01:00
Stefan_Boom
b35a1d5681
Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim.
2012-04-27 19:31:50 +01:00
Diva Canto
9bc94c502a
MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid
2012-04-27 11:05:40 -07:00
Diva Canto
2970a18e54
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-27 09:26:14 -07:00
Diva Canto
c84f63f4dc
Minor change in error message (HG teleport failures)
2012-04-27 09:24:50 -07:00
Melanie
90305001de
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
UbitUmarov
ee237fc5df
test
2012-04-27 12:19:22 +01:00
UbitUmarov
8ef7df5a56
test
2012-04-27 11:01:34 +01:00
UbitUmarov
2006188ee5
test
2012-04-27 10:49:32 +01:00
UbitUmarov
2419de2b6d
test
2012-04-27 10:10:31 +01:00
UbitUmarov
fedc9eb105
itest
2012-04-27 09:50:53 +01:00
UbitUmarov
1c735facee
test
2012-04-27 09:23:20 +01:00
UbitUmarov
cadbfcc011
itest
2012-04-27 09:15:31 +01:00
UbitUmarov
b948826b7e
test
2012-04-27 09:09:29 +01:00
UbitUmarov
7a7f4b7722
testing
2012-04-27 09:00:30 +01:00
UbitUmarov
03450dee39
testing....
2012-04-27 08:11:18 +01:00
UbitUmarov
6edbbdc83a
ubitODE fix don't report colisions with a volume detector ( only report to it )
2012-04-27 06:00:50 +01:00
UbitUmarov
e974d493c6
testing
2012-04-27 03:44:15 +01:00
UbitUmarov
d8f691664a
testing
2012-04-27 03:36:49 +01:00
UbitUmarov
76d9040ed4
testing
2012-04-27 02:54:39 +01:00
UbitUmarov
911bc81b00
testing
2012-04-27 02:13:54 +01:00
UbitUmarov
a64a9e48de
TESTING
2012-04-27 01:43:27 +01:00
Melanie
7397c9a68e
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-27 01:31:12 +01:00
UbitUmarov
30ab9647ba
TEST more changes
2012-04-27 01:24:44 +01:00
UbitUmarov
61e99fba87
TEST more options to avnLocalTeleport
2012-04-27 01:18:30 +01:00
UbitUmarov
2cf6023892
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs
2012-04-27 01:06:07 +01:00
Justin Clark-Casey (justincc)
07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
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This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Oren Hurvitz
8a65f5a70d
OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
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OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
Oren Hurvitz
ee13d817f1
When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
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The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc)
cb6791fb30
Tweak log messages on local region to region teleport path to help with problem resolution.
2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc)
d19aa9e792
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 21:54:50 +01:00
BlueWall
2542ca2a49
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 16:40:36 -04:00
BlueWall
fba802bb03
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-04-26 16:13:47 -04:00
Talun
b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Justin Clark-Casey (justincc)
ca228c4770
Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity
2012-04-26 16:20:53 +01:00
UbitUmarov
fd19601c6b
Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
2012-04-26 16:17:46 +01:00
Justin Clark-Casey (justincc)
f49912f92a
minor: Add more detail to unauthorized caps client message
2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc)
b0cbf16c19
minor: Add region name to dropped inbound packet message
2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc)
e52fe03fff
minor: Add avatar name to removing agent log message
2012-04-26 00:42:37 +01:00
Justin Clark-Casey (justincc)
74dbfe6bb5
Comment out avatar move to target message for now.
2012-04-25 23:46:42 +01:00
Mic Bowman
133370f158
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 11:57:29 -07:00
Mic Bowman
a2d544c938
Add a configuration switch to turn on/off the use of the trash
...
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
2012-04-25 11:54:57 -07:00
Melanie
db31c9fe58
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-25 19:15:40 +01:00
Melanie
88553bb884
Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990
2012-04-25 19:09:22 +01:00
Melanie
b62eee2f0b
Merge branch 'master' into careminster
2012-04-25 18:55:51 +01:00
Melanie
88c9fdfa3a
Adapt some TeleportWithMomentum calls
2012-04-25 18:36:29 +01:00
Mic Bowman
1afae01311
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 09:52:44 -07:00
Mic Bowman
bec100a662
Add try/catch around Json script method registration to avoild some issues
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with .NET 3.5 vs 4.0 differences.
See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
UbitUmarov
22ea2ef9a0
set PIDHoverTau and not PIDTau since all physics need that
2012-04-25 17:11:32 +01:00
Melanie
916e372382
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 16:49:07 +01:00
Diva Canto
7aa25c6762
Slight rewording of output messages.
2012-04-24 22:40:07 -07:00
Diva Canto
fd281ded3f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-24 22:17:52 -07:00
Diva Canto
cf1c34605b
HG: Moved User-level code down to the HGEntityTransferModule where it belongs.
2012-04-24 22:17:10 -07:00
Melanie
550ff3b4da
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-25 04:01:55 +01:00
Melanie
3be3189ee0
Commit the avination Teleport() methods (adaptedto justincc's changes)
2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc)
af86e2939c
zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
2012-04-25 03:47:26 +01:00
Melanie
9a23501824
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc)
683cfc6f82
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
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These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc)
a65ca24701
Add regression test TestSameRegionTeleport()
2012-04-25 01:51:40 +01:00
Melanie
def65cd94a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Justin Clark-Casey (justincc)
6b299a4287
Comment out some debug ATTACHMENTS log messages for now.
2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc)
39a6d7cab4
Comment out the noisier AVFACTORY log messages for now.
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Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
Justin Clark-Casey (justincc)
0f470326aa
Improve teleport log debug and error messages to tell us who is teleporting.
2012-04-25 00:19:38 +01:00
UbitUmarov
3da613adf5
fix chODE loosing some part positions when doing isPhysical false
2012-04-24 23:13:57 +01:00
UbitUmarov
816a44d6da
SOG bug fix in UI object changes
2012-04-24 21:48:12 +01:00
Oren Hurvitz
2f398231ac
Minor improvements to logging
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie
c5520dc83f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-24 21:30:12 +01:00
Oren Hurvitz
6011bfa5e3
OSSL: fixed the threat level check for osParseJSONNew
2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc)
c6f30e044b
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
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This occurred in 7a574be3fd
from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
UbitUmarov
f0ba6c84e4
fix animations if sited in ground also
2012-04-24 07:27:14 +01:00
UbitUmarov
a4b76a42cc
let objects/avas push avas
2012-04-24 06:56:34 +01:00
UbitUmarov
1848ceac95
"save the catgirls"
2012-04-24 05:42:47 +01:00
Diva Canto
fd27988978
Changed the Map-related messages from Info to Debug. They're debug messages.
2012-04-23 21:29:18 -07:00
UbitUmarov
1cfee4e84c
display heatbeat sleep time in stats. This may not be good for general use, but for testing/debug
2012-04-24 04:57:59 +01:00
UbitUmarov
95bb2049a0
fix Simulation time report
2012-04-24 04:01:29 +01:00
UbitUmarov
f1d6b3e710
some reduction on time resolution efects on spare time report
2012-04-24 03:38:13 +01:00
UbitUmarov
b019b20eb8
*testing* changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-24 03:05:29 +01:00
Justin Clark-Casey (justincc)
6c21e15cb9
Add online/offline indicator to "friends show" region console command.
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Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc)
40e37d8b78
Add osForceAttachToAvatar() and osForceDetachFromAvatar()
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These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc)
b798b32b19
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc)
1f8d1bcdcf
Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
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However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc)
60065f06b3
refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
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There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Melanie
159b3b27ca
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-23 21:13:08 +01:00
Melanie
e903709847
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-04-23 20:44:41 +01:00
UbitUmarov
5a8fdc8a0b
ubitODE - do own timing control (as chODE does) until heartbeat does it right
2012-04-23 20:16:53 +01:00
Talun
679da63da6
Mantis 5977 Corrections to llRegionSayTo
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
UbitUmarov
e0f81e2400
ubitODE - several changes...
2012-04-23 01:47:11 +01:00
Justin Clark-Casey (justincc)
49ed68e98c
refactor: simply some properties code in BasicPhysicsPlugin
2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc)
58c890df5d
Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths.
2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc)
8205fe79ce
Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Melanie
8df4bd14f5
Merge branch 'master' into careminster
2012-04-22 15:06:06 +01:00
UbitUmarov
26fd1e3a0c
fix a bug i added fixing another....
2012-04-22 03:08:47 +01:00
UbitUmarov
190e7a4334
ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it)
2012-04-21 05:16:54 +01:00
Justin Clark-Casey (justincc)
ae2b8f7007
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.
2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc)
f609594595
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
2012-04-21 03:23:51 +01:00
Justin Clark-Casey (justincc)
77a7de87e1
Add test for setting physics in a linkset
2012-04-21 02:45:16 +01:00
Justin Clark-Casey (justincc)
d5c724e5b8
Add regression test for prim status when root prim in a new linkset is non-physical
2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc)
9ac48b2aff
Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
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On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc)
17bf2a62db
Add test for correct physics status on linking two physics objects
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Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc)
71900968b2
refactor: extract common setup code in SceneObjectStatusTests
2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc)
ae789f6c16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc)
06552f217e
Add TestSetPhysics() to SOP status tests
2012-04-21 00:54:48 +01:00
Justin Clark-Casey (justincc)
7a574be3fd
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
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prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc)
c8307cdf1e
Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
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This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc)
566327a948
If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
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This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
Melanie
31c5a7241e
Merge branch 'master' into careminster
2012-04-20 23:17:29 +01:00
UbitUmarov
3b56c44453
changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-20 18:51:32 +01:00
Melanie
464fb2533f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
2012-04-20 16:48:43 +01:00
UbitUmarov
2c7f035925
ubitODE: - Change triangles used in terrain height estimation
2012-04-20 04:49:23 +01:00
Justin Clark-Casey (justincc)
75f117484b
Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.
2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc)
cba64ebc79
Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs
2012-04-20 03:46:33 +01:00
Garmin Kawaguichi
63cda3a6d0
concerns GenericSystemDrawing.cs
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in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution
Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
2012-04-20 03:26:02 +01:00
UbitUmarov
ec6347f987
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
2012-04-20 03:17:36 +01:00
Justin Clark-Casey (justincc)
2b98e2f106
Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
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This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Melanie
65b3e13010
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-20 00:17:14 +01:00
UbitUmarov
aeb5aed5b7
changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-19 23:01:22 +01:00
UbitUmarov
9b02e1cf4a
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-04-19 01:52:23 +01:00
Melanie
beb7b8d189
Fix a logic error in app domain creation
2012-04-18 23:23:37 +01:00
Melanie
411bd0574d
Allow setting a specific target velocity on TeleportWithMomentum
2012-04-18 22:16:59 +02:00
Melanie
525b7593e8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-04-18 20:09:52 +01:00
Melanie
7a255efdb2
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-18 20:07:32 +01:00
Melanie
ea73a03553
Don't re-add the assembly resolver for each script if not creating the appdomain
2012-04-18 20:01:41 +01:00
Melanie
5936e0c376
Allow scripts in attachments owned by the NPC to control the NPC
2012-04-18 19:51:27 +02:00
UbitUmarov
08714a0d38
ubitODE still retouching character pid
2012-04-18 03:59:38 +01:00
UbitUmarov
7f42069295
ubitODE - retouch character PIDs
2012-04-18 03:02:28 +01:00
Justin Clark-Casey (justincc)
c85f9d681a
On "show part" command, show link number.
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This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 00:39:39 +01:00
Melanie
fc9f244a7d
Merge branch 'master' into careminster
2012-04-18 00:28:33 +01:00
Justin Clark-Casey (justincc)
b430c0162c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-18 00:00:09 +01:00
Justin Clark-Casey (justincc)
859646ef5c
minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions.
2012-04-17 23:54:51 +01:00
Melanie
0fe0b2ceec
Prevent objects rezzed in sim from being seen as attachments and becoming uneditable or crashers. (Foxtail of death)
2012-04-17 23:39:41 +02:00
Mic Bowman
84891930aa
clean up some more logging spam in the jsonstore modules
2012-04-17 14:23:43 -07:00
Mic Bowman
4db518b9a3
Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
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Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman
5ff2bda587
This commit adds a new optional region module, JsonStore, that provides structured
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storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.
The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.
Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman
4bb72c9ffe
make the namespace for the ScriptModuleComms consistent with its file system location
2012-04-17 13:45:03 -07:00
UbitUmarov
9464fcebcd
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate and not heartbeat.
2012-04-17 16:49:08 +01:00
UbitUmarov
9132c9e499
ubitODE: - character managed ode was only getting position etc from unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
2012-04-17 15:50:14 +01:00
UbitUmarov
d7e2454281
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
2012-04-17 14:24:13 +01:00
Justin Clark-Casey (justincc)
cca6b6bd0d
Add TestGetChildPartPositionAfterObjectRotation()
2012-04-17 02:14:10 +01:00
Melanie
74aa8eee12
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-17 01:54:54 +01:00
Justin Clark-Casey (justincc)
2f2181683c
Add test TestGetChildPartPosition()
2012-04-17 01:51:13 +01:00
Melanie
ab1a3688e2
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-17 01:50:49 +01:00
Justin Clark-Casey (justincc)
7e1ab216e3
Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
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There's no obvious reason for these methods to be public.
2012-04-17 01:33:55 +01:00
Justin Clark-Casey (justincc)
24a0cc5261
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
UbitUmarov
36207b88ff
ubitODE: bug fix let avatars colide with volume detectors
2012-04-17 01:00:50 +01:00
Talun
5655239f44
Null reference in llGetObjectMass on a seated avatar.
2012-04-17 00:56:46 +01:00
Justin Clark-Casey (justincc)
e6ec83125b
Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements
2012-04-17 00:46:43 +01:00
Justin Clark-Casey (justincc)
572440cd23
correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb
2012-04-17 00:33:23 +01:00
Justin Clark-Casey (justincc)
1bb3873338
Simplify WebStatsModule by removing the uncompleted migrations section.
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Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-17 00:19:36 +01:00
Justin Clark-Casey (justincc)
f213f55586
Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
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This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-17 00:02:58 +01:00
Melanie
d30b18b1de
Merge branch 'ubitwork'
2012-04-17 00:09:04 +02:00
UbitUmarov
723015e4f0
fix ( http://opensimulator.org/mantis/view.php?id=5965 ) llGetObjectMass was bad for sitted avatars not checking for the null physicsactor
2012-04-16 21:58:25 +01:00
UbitUmarov
6480b72eda
ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16 19:44:02 +01:00
Melanie
adb629a416
Merge branch 'ubitwork'
2012-04-16 20:02:15 +02:00
UbitUmarov
fff5c61ae8
chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
2012-04-16 17:47:17 +01:00
UbitUmarov
04ed5519a5
chODE bug fix
2012-04-16 17:14:31 +01:00
UbitUmarov
f05a977afa
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that should be checked. PROBLEM: it will not detect nonphysical phantons :(
2012-04-16 16:35:35 +01:00
UbitUmarov
25a2f97bc2
added suport funtions for ubitODE raycastFiltered
2012-04-16 16:33:57 +01:00
Melanie
03139f07d7
Downgrade an error log message to info because there is nothing we can do if
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an asset is damaged so it should not spew red ink.
2012-04-16 17:32:30 +02:00
UbitUmarov
86a2169d73
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-16 16:16:55 +01:00
UbitUmarov
3999822e13
Use chode character actor.SetMomentum() to force full restore Velocity in scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
2012-04-14 05:07:52 +01:00
Justin Clark-Casey (justincc)
2c74e1bba8
Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()
2012-04-14 01:57:09 +01:00
Melanie
6602dee2fc
Merge branch 'master' into careminster
2012-04-14 01:54:24 +01:00
Justin Clark-Casey (justincc)
da342d0b21
minor: make test names consistent
2012-04-14 01:53:40 +01:00
Justin Clark-Casey (justincc)
f61b234252
refactor: move common init code into SetUp() in SceneObjectSpatialTests
2012-04-14 01:52:16 +01:00
Melanie
919972a440
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
2012-04-14 01:51:20 +01:00
Justin Clark-Casey (justincc)
317aebcce6
refactor: put SOG position test in a separate TestSceneObjectGroupPosition()
2012-04-14 01:47:56 +01:00
Justin Clark-Casey (justincc)
40d01fb20b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-14 01:43:57 +01:00
Justin Clark-Casey (justincc)
3ae98611f2
Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition
2012-04-14 01:43:03 +01:00
Melanie
4bdd9d51bc
Correct whitespace error introduced by previous commit
2012-04-14 01:04:26 +01:00
Talun
4d652c7041
Missing or unimplemented LSL memory functions.
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Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-13 17:08:00 -07:00
Justin Clark-Casey (justincc)
eeec1f32c6
Add very basic TestGetRootPartPosition() test
2012-04-14 01:01:28 +01:00
Kevin Cozens
a366c05ae2
Added ability to exclude inventory items or folders when saving IAR files.
2012-04-13 23:31:12 +01:00
Melanie
47ba9d9429
Merge branch 'master' into careminster
2012-04-13 23:29:10 +01:00
Justin Clark-Casey (justincc)
eced091689
Change threat level of osNpcStopMoveToTarget from Low to High to match other NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
...
Thanks to Oren Hurvitz for pointing out these mistakes.
2012-04-13 22:52:24 +01:00
Justin Clark-Casey (justincc)
1ad3fdb40b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-13 22:34:36 +01:00
Justin Clark-Casey (justincc)
ab7c0e7547
Remove hardcoded god requirement from osSetRegionWaterHeight, osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
...
Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions.
If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config.
Thanks to Oren Hurvitz for pointing this out.
2012-04-13 22:32:33 +01:00
UbitUmarov
b574d43c5d
Use presence absolute position to request raycast to camera. Used m_pos maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
2012-04-13 20:34:56 +01:00
UbitUmarov
5da77e047a
don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
2012-04-13 17:50:03 +01:00
Melanie
5e3a76361f
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-13 03:03:44 +01:00
Melanie
fe65b51876
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-13 03:00:48 +01:00
Talun
08e509978d
Mantis 55025 Implement script time.
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Signed-off-by: nebadon <michael@osgrid.org>
2012-04-12 18:44:00 -07:00
Melanie
4a67e8b98f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Interfaces/IEstateModule.cs
2012-04-11 23:35:27 +01:00
Snoopy Pfeffer
8be14095fe
HGFriendsModule: Type casts to fix compile error
2012-04-11 18:56:28 +02:00
Snoopy Pfeffer
1f4d3d3582
HGFriendsModule: Added optional user level based restriction to send friendship invitations to foreign users.
2012-04-11 18:52:07 +02:00
Diva Canto
f2ede8c7e0
HGFriendsModule: add the scaffolding for supporting permissions pertaining to HG friendships. Snoopy take it from here.
2012-04-11 08:13:11 -07:00
Snoopy Pfeffer
78fd487a70
New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira ( https://jira.secondlife.com/browse/SVC-244 ).
2012-04-10 21:49:43 +02:00
Snoopy Pfeffer
f9dd4ed89c
Do not timeout group member cache entry, as long as there are frequent group membership requests. These are caused by movements within the parcel boundaries.
2012-04-10 15:51:26 +02:00
UbitUmarov
c4a9eae961
make llGetGeometricCenter() work as in current SL. Now this is not real geom center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine.
2012-04-09 23:33:42 +01:00
Melanie
a45ff62adb
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-09 21:40:41 +01:00
Melanie
67d4f1d66c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Interfaces/IScriptModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-09 21:40:03 +01:00
Talun
78c0028179
Mantis5502 implementation of some of the new constants
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Signed-off-by: Melanie <melanie@t-data.com>
2012-04-09 21:25:22 +01:00
UbitUmarov
39079a62c0
chODE and ubitODE always return prim mass (they where returning object mass on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
2012-04-09 20:58:40 +01:00
UbitUmarov
87fdb2ed7e
llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
2012-04-09 20:53:29 +01:00
UbitUmarov
ad544bdd3d
sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop.PhysActor, so made it return void.
2012-04-09 18:03:37 +01:00
Diva Canto
0f277dfa17
Addresses mantis #5846
2012-04-08 17:54:59 -07:00
Melanie
6b5b73bfae
Fix a LSL merge artefact
2012-04-08 13:18:03 +02:00
Melanie
b39de2425c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Diva Canto
806082cd6e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 20:35:01 -07:00
Diva Canto
9637e50956
Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
2012-04-06 20:34:31 -07:00
Justin Clark-Casey (justincc)
cce760dbfc
Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
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This reduces pointless memory usage.
2012-04-07 00:40:55 +01:00
Justin Clark-Casey (justincc)
7d8bb33c5b
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Justin Clark-Casey (justincc)
70b5a2dace
refactor: Eliminate unnecessary SOP.m_physActor
2012-04-06 23:49:23 +01:00
Justin Clark-Casey (justincc)
33e91f1088
Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL functions.
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This is the same as PRIM_POSITION
2012-04-06 23:43:03 +01:00
Justin Clark-Casey (justincc)
4a58d4c5a4
refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()
2012-04-06 23:36:13 +01:00
Justin Clark-Casey (justincc)
3af1cd65f9
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
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Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
2012-04-06 22:41:35 +01:00
Justin Clark-Casey (justincc)
47108bb351
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 21:15:31 +01:00
Justin Clark-Casey (justincc)
f2903db390
For llGetMass(), return the mass of the avatar is the object is attached.
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Talun
c3a8c00ce0
Addition of missing constants for llGetObjectDetails including for Mantis 5502
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Signed-off-by: nebadon <michael@osgrid.org>
2012-04-06 12:42:46 -07:00
Justin Clark-Casey (justincc)
627efc172b
Make llGetMass() return total mass of object when called on root prim.
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-06 20:32:39 +01:00
Justin Clark-Casey (justincc)
908cebbea8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 20:29:54 +01:00
Diva Canto
6a9f36788d
Deleted the unused and commented code from 2 commits ago.
2012-04-06 12:28:15 -07:00
Diva Canto
4c32f79c10
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 11:52:38 -07:00
Diva Canto
7435582b70
If an AddItem fails, try adding it to the right folder type.
2012-04-06 11:52:05 -07:00
Diva Canto
25b3edc21c
WARNING: LOTS OF COMMENTED AND UNUSED CODE IN THIS COMMIT. This is on purpose; it's an historical record of what works and what doesn't wrt manipulating inventory at the viewer. I'll remove the unused code in a subsequent commit, but wanted to place it in history. The uncommented code works.
2012-04-06 11:51:12 -07:00
Diva Canto
6eaff18961
Finish the implementation of GetUserInventory, even though it's still not used.
2012-04-06 11:38:47 -07:00
Diva Canto
8fd86c9156
Packing of folder in SendBulkUpdateInventory always set the folder type to -1. Not sure if there's a reason for it, but I'm changing it to the given folder type.
2012-04-06 11:24:34 -07:00
Snoopy Pfeffer
67537f3596
Added missing refresh of group membership client side cache to the groups module. Before memberships of non active groups often were not stored in the cache (n_groupPowers).
2012-04-05 13:03:57 +02:00
Snoopy Pfeffer
8f45eb913c
Revert last commit
2012-04-05 11:10:05 +02:00
Snoopy Pfeffer
e4406c846d
Group based access restrictions to parcels require group membership, but not that this group is active for that user.
2012-04-05 10:25:54 +02:00
Snoopy Pfeffer
600a86bcae
Little bug fix in HasGroupAccess, to properly store the case "true" in the cache.
2012-04-05 10:02:18 +02:00
Melanie
a5d6b624f6
Simplify group access checks and break them out into a separate method.
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Use existing cache if the avatar is within the region and use an
ExpiringCache to cache status if the avatar is not in the region. The
30 second delay now applies to scripted objects ony and only when the owner
is not present.
2012-04-05 00:45:58 +01:00
Snoopy Pfeffer
36c8fa16c0
Implements group based access restrictions for parcels of land. Because of caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user.
2012-04-05 00:53:40 +02:00
Melanie
6378abb966
Merge branch 'ubitwork'
2012-04-04 23:57:09 +02:00
Melanie
77caa286a4
Remove some unneeded parens
2012-04-04 23:48:37 +02:00
Melanie
c7419a4d61
Adjust Snoopy's contribution for AVN
2012-04-05 00:36:30 +01:00
Melanie
3a0aac97b4
Merge branch 'master' into careminster
2012-04-04 23:57:50 +01:00
UbitUmarov
016079ef27
minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit fields in place of 6 individual checks ||'ed
2012-04-04 18:24:56 +01:00
UbitUmarov
867d50d14c
remove more merge artefacts
2012-04-04 17:01:29 +01:00
UbitUmarov
787cc0d076
reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This functions naming is misleading, Here Apply means to apply a instante impulse that may add to previus unprocessed ones and not setting a permanente torque (that is done by llSetTorque).
2012-04-04 16:38:29 +01:00
UbitUmarov
823895b997
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-04-04 15:43:07 +01:00
Melanie
726915e9ef
Fix the last merge artefacts
2012-04-03 23:38:12 +02:00
Melanie
1bded840b9
More artefact
2012-04-03 23:25:34 +02:00
Melanie
dbec5e9859
Fix more merge artefacts
2012-04-03 23:22:47 +02:00
Melanie
7154d480b9
Remove duplicate implementation of Material { get; set; }
2012-04-03 23:18:07 +02:00
Melanie
1c4bcf3fed
Fix merge artefacts
2012-04-03 23:13:48 +02:00
Melanie
63c44719f7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-03 23:52:53 +01:00
Garmin Kawaguichi
9a9923405a
terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
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Signed-off-by: Melanie <melanie@t-data.com>
2012-04-03 20:06:03 +01:00
Justin Clark-Casey (justincc)
633f4bb3d8
remove possible PhysActor unexpectedly null race conditions when changing prim collision status
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factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-03 09:28:17 +01:00
Justin Clark-Casey (justincc)
e480e25d8b
Fix more SOP.PhysActor race conditions in LSL_Api
2012-04-03 06:01:05 +01:00
Justin Clark-Casey (justincc)
7468299673
Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
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Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-03 05:51:38 +01:00
UbitUmarov
d5e123c106
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-04-01 11:20:11 +01:00
Melanie
6e7f13a72d
Implement bulk inventory update over CAPS (not recursive by design,
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do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31 02:32:47 +01:00
Melanie
a6c26b093c
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-31 02:31:57 +01:00
Melanie
f3132c45d9
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Tests/Common/Mock/TestClient.cs
2012-03-31 02:18:02 +01:00
Justin Clark-Casey (justincc)
32a953fed7
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
2012-03-31 01:52:06 +01:00
Justin Clark-Casey (justincc)
f0406f9fe2
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
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HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31 01:45:37 +01:00
Justin Clark-Casey (justincc)
387d7fdad5
Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
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Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-03-31 01:29:13 +01:00
Justin Clark-Casey (justincc)
69fc8c4985
minor: small message adjustment and unnecessary code elimination when notifying client of no build permission
2012-03-31 01:07:14 +01:00
PixelTomsen
874140f950
fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932
2012-03-31 01:01:59 +01:00
Melanie
8728b9ea81
Implement bulk inventory update over CAPS (not recursive by design,
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do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31 01:34:39 +02:00
UbitUmarov
c4e4e04eee
reduced instability in vertical atractor with eficiency of 1 and banking
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this will need a nicer solution sometime...
2012-03-31 00:03:45 +01:00
Justin Clark-Casey (justincc)
269e479cdc
minor: remove some now unneeded code from FriendsCommandsModule
2012-03-30 02:00:01 +01:00
Justin Clark-Casey (justincc)
3525c876c8
Make default "show friends" console command show friends fetched from the friends service.
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There is no a --cache option which will show friends from the local cache if available.
2012-03-30 01:57:38 +01:00
Justin Clark-Casey (justincc)
bce7964ac2
refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
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Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30 01:05:29 +01:00
Justin Clark-Casey (justincc)
59157d9d63
Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
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Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-03-30 00:42:55 +01:00
Melanie
5e3999c84c
Cache the last maptile and return the cachrd tile if the last request is
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less than an hour ago. Avoids generating the maptile twice on startup.
2012-03-29 22:34:33 +02:00
Justin Clark-Casey (justincc)
bf09d6a22b
refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
2012-03-29 18:31:57 +01:00
Melanie
b9d61d5413
Allow the map tile module to be enabled without also eabling refresh
2012-03-29 15:38:12 +02:00
Melanie
807bb85ac2
Allow llTeleportAgent to work in attachments
2012-03-29 14:45:56 +02:00
Justin Clark-Casey (justincc)
012b01f224
Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance.
2012-03-29 03:19:45 +01:00
Justin Clark-Casey (justincc)
cd3f3cbdde
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-29 01:29:00 +01:00
Justin Clark-Casey (justincc)
22a85b947a
Add back parts of reverted changes that were not concerned with child agent caching.
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This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Melanie
62b1c807c2
Also add OSS header to interface
2012-03-29 01:14:50 +01:00
Melanie
bd83676d6c
Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header
2012-03-29 01:13:08 +01:00
Justin Clark-Casey (justincc)
93ac47f0d3
Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
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We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b
.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc)
a1de9bc33f
Revert "Add comment about setting client.SceneAgent in AddNewClient()"
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This reverts commit 964cae4f37
.
2012-03-29 01:08:37 +01:00
Melanie
c52ff5cf7b
Committing the Avination calling card module
2012-03-29 00:47:09 +01:00
Melanie
532e3dad26
Pushing the Avination Calling card hooks. Module to follow.
2012-03-29 00:31:11 +01:00
Justin Clark-Casey (justincc)
964cae4f37
Add comment about setting client.SceneAgent in AddNewClient()
2012-03-29 00:21:14 +01:00
Justin Clark-Casey (justincc)
d9f7b8549b
Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
...
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Diva Canto
6bf4d88397
HG 2.0 Suitcase inventory: proof of concept now working properly with the heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message.
2012-03-28 15:32:19 -07:00
Diva Canto
51dc1e709c
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
2012-03-28 15:01:37 -07:00
Melanie
a85876bc17
Committing the Avination calling card module
2012-03-28 23:51:44 +02:00
Melanie
7dad1ded2e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-29 00:27:35 +01:00
UbitUmarov
1888e174cd
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-28 17:51:56 +01:00
Melanie
e73023b90b
Merge branch 'master' into careminster
2012-03-28 04:45:05 +01:00
Diva Canto
03766c010f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 20:38:02 -07:00
Diva Canto
af96b99356
More on switching the root folder from under the viewer. More experiments.
2012-03-27 20:36:54 -07:00
Melanie
614c404923
Typo fix
2012-03-28 03:45:52 +01:00
Diva Canto
4007f62158
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 19:09:03 -07:00
Diva Canto
300968e933
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarded by an obscure config that no one but me should be using at this point.
2012-03-27 19:08:29 -07:00
Melanie
b24605d526
Fix typos
2012-03-28 02:55:29 +01:00
Justin Clark-Casey (justincc)
514a9fdf8e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-28 02:52:11 +01:00
Justin Clark-Casey (justincc)
12d3ea3029
Add "friends show cache <first-name> <last-name>" command for debugging purposes.
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This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28 02:51:34 +01:00
Melanie
a43e804e59
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-28 02:46:31 +01:00
Melanie
0463a00d34
Start on Bulk inventory update via CAPS. Not functional yet. HG v2
2012-03-28 02:45:50 +01:00
Melanie
8c0f1e9058
Add a corresponding method for items. HG v2
2012-03-28 02:10:07 +01:00
Melanie
710c14fb57
Add SendRemoveInventoryFolders which allows to remove one or more
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folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:49:06 +01:00
Melanie
4ab63bfe97
Typo fix
2012-03-28 02:33:15 +02:00
Melanie
caaf25c326
Merge branch 'master' into careminster
2012-03-28 02:56:31 +01:00
Melanie
300488f862
Merge branch 'master' into careminster
2012-03-28 02:46:54 +01:00
Melanie
b519cf6383
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Client/IClientInventory.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2012-03-28 02:20:40 +01:00
Justin Clark-Casey (justincc)
445e8bc560
minor: Add some documentation to OnNewClient and OnClientClosed events
2012-03-28 01:08:56 +01:00
Justin Clark-Casey (justincc)
cb41fb64be
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-28 01:06:18 +01:00
Melanie
2a8b9a47b2
Add SendRemoveInventoryFolders which allows to remove one or more
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folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:15:56 +02:00
Melanie
b18b1b1d70
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-27 23:14:43 +01:00
Diva Canto
db5f46fa23
Let grided simulators retrieve the user's inventory skeleton
2012-03-27 15:24:55 -07:00
Justin Clark-Casey (justincc)
b74a89bc12
minor: clean up some code formatting in VivoxVoiceModule.cs
2012-03-27 22:33:42 +01:00
UbitUmarov
de45fe7515
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-27 21:58:25 +01:00
Snoopy Pfeffer
19837ff4dd
Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27 22:30:02 +02:00
Snoopy Pfeffer
5d37a31436
Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
2012-03-27 22:16:25 +02:00
Snoopy Pfeffer
7223b63563
User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-27 22:09:58 +02:00
Dan Lake
971d32fda3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 12:51:58 -07:00
Dan Lake
0247d738e2
When loading objects from DB, first add to scene, then call TriggerOnSceneObjectLoaded.
2012-03-27 12:50:58 -07:00
Melanie
a619621c60
Merge branch 'master' into careminster
2012-03-27 20:03:41 +01:00
Diva Canto
de242a29ca
HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer.
2012-03-27 11:54:13 -07:00
Melanie
6b5f3b49e7
Merge branch 'master' into careminster
2012-03-27 18:11:05 +01:00
Justin Clark-Casey (justincc)
09c85a6a6c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 02:10:02 +01:00
Garmin Kawaguichi
1aa1a9eb3d
In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile"
2012-03-27 02:05:57 +01:00
Robert Adams
872d513daa
BulletSim: make avatar animations update properly.
...
It seems that ODE calls the avatar collision handling routine even
if there are no collisions. This causes the animation to be updated.
So, for instance, going from HOVER to FLY is caused by the physics engine
calling the collision routine each frame with 0 collisions.
2012-03-26 17:36:33 -07:00
UbitUmarov
caeaa03a69
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-26 23:04:07 +01:00
Melanie
0bd0514e81
Merge branch 'master' into careminster
2012-03-26 16:47:02 +01:00
Melanie
ad865ab4fc
Add some more overloads to allow registering overloaded methods and lists
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of methods.
2012-03-26 16:46:07 +01:00
Robert Adams
2fcdecf090
BulletSim: fix typo introducted by previous checkins (git merge sometimes makes mistakes)
2012-03-26 08:57:40 -07:00
Robert Adams
f8879e06d2
Merge branch 'bulletsim1'
2012-03-26 08:49:12 -07:00
Melanie
da9743d1d7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:22:49 +01:00
Melanie
3810e98474
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:21:15 +01:00
Melanie
7e0936e4b6
Add a hust UUID to the script invocations
2012-03-26 14:19:55 +01:00
Mic Bowman
055269805d
Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
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routines to simplify finding method registration issues.
2012-03-25 22:59:06 -07:00
Melanie
98a6c78943
Fix the omission on the interface declaration
2012-03-26 03:33:39 +01:00
Melanie
5f1f956d17
Fix the omission on the interface declaration
2012-03-26 03:32:30 +01:00
Melanie
2c42dafe56
Fix Typo
2012-03-26 03:26:02 +01:00
Melanie
e05c72d32f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 03:22:26 +01:00
Melanie
c9c01d5226
Further simplify ScriptComms
2012-03-26 03:20:40 +01:00
Melanie
ac0f1ff0a6
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:47:20 +01:00
Melanie
d7cc194e83
Correct the design error I introduced into ScriptComms. Untested but about to
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be.
2012-03-26 01:47:14 +01:00
Melanie
5e8d64c943
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:21:44 +01:00
Melanie
4b76c52c41
Correct the design error I introduced into ScriptComms. Untested but about to
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be.
2012-03-26 00:30:52 +01:00
Melanie
44f1f87656
Merge branch 'master' into careminster
2012-03-25 20:07:43 +01:00
Melanie
cb44808504
Simplify the module invocation registration. The types and method name
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can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Mic Bowman
a07fa0395f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-24 22:45:17 -07:00
Mic Bowman
a14437ad5a
Add support for key, vector, rotation and list types for both
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arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
UbitUmarov
88d5cb6eef
UbitOde let caller try to build meshs like done in chode. Changing this was a bad move i made. Variable colisions softness.
2012-03-24 16:04:13 +00:00
UbitUmarov
21a97408d4
Avatars have no bounce
2012-03-24 11:30:29 +00:00
Justin Clark-Casey (justincc)
4f17537555
Allow the user to enter help topics in upper or lowercase.
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Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-03-24 03:07:01 +00:00
Justin Clark-Casey (justincc)
f03c3c062e
Hack example on to "terrain save-tile" extended help.
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Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24 02:41:45 +00:00
Justin Clark-Casey (justincc)
f53c6b2594
Use system provided temporary file in "terrain save-tile" to avoid problems with drive letters on windows
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Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24 02:30:43 +00:00
Justin Clark-Casey (justincc)
cf61c74e90
Give feedback when "terrain save-tile" is not successfully invoked.
2012-03-24 02:16:44 +00:00
Robert Adams
07388071d4
Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
2012-03-23 16:20:53 -07:00
Robert Adams
ff54b3c366
BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23 15:50:32 -07:00
Robert Adams
3f53b7bc91
BulletSim: Add new configuration parameters to get and set console commands
2012-03-23 13:15:24 -07:00
Robert Adams
142de1d02f
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code.
2012-03-23 13:15:23 -07:00
Robert Adams
1273f259e4
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23 13:15:22 -07:00
Robert Adams
1a738caeca
BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.
2012-03-23 13:15:18 -07:00
Robert Adams
de24feb275
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23 13:15:17 -07:00
Robert Adams
6ecdadb329
BulletSim: set buoyancy in only one place
2012-03-23 13:15:16 -07:00
Robert Adams
b22d040169
BulletSim: add some new runtime setable parameters to match the dll.
2012-03-23 13:15:14 -07:00
Robert Adams
975184b3f9
BulletSim: Update list of TODO tasks
2012-03-23 13:15:11 -07:00
Robert Adams
164706043d
Have the PhysicsParameters module output console command responses
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directly to the console rather than logging at INFO (which doesn't
output anything for WARN).
There should really be a WriteLine method on ICommandConsole so all
of the different commands don't have to figure out where the command
output should go.
2012-03-23 13:11:58 -07:00
Melanie
9a67baae21
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 14:24:55 +00:00
nebadon
6b87a29c86
fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
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report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23 02:22:57 -07:00
Melanie
1ae9ab685a
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-23 03:49:22 +00:00
Justin Clark-Casey (justincc)
d4beb2f5bc
Comment out log message about sending periodic appearance updates.
2012-03-23 03:39:39 +00:00
Justin Clark-Casey (justincc)
54887bf386
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
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On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-23 03:33:07 +00:00
Justin Clark-Casey (justincc)
4ed833bc9d
Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
...
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23 02:49:29 +00:00
Melanie
fac89b6671
Merge branch 'master' into careminster
2012-03-23 02:46:49 +00:00
Melanie
2190a62366
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 02:44:22 +00:00
Melanie
ade164667f
Make anims way more snappy. Decouple SP animation handling from physics frame
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time.
2012-03-23 03:16:07 +01:00
Justin Clark-Casey (justincc)
349454ca27
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23 01:46:11 +00:00
BlueWall
c0672cb7db
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 21:27:03 -04:00
BlueWall
176bba4f67
Merge branch 'master' of /home/opensim/src/opensim
2012-03-22 21:26:30 -04:00
Justin Clark-Casey (justincc)
18b3f1132e
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code.
2012-03-23 01:21:43 +00:00
Justin Clark-Casey (justincc)
4ee8b3e23e
Fix build break
2012-03-23 01:11:43 +00:00
Justin Clark-Casey (justincc)
a9995ede65
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
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Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23 01:08:13 +00:00
Justin Clark-Casey (justincc)
bc2963d42a
Comment out unused scene loop restart code.
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This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23 01:03:10 +00:00
Justin Clark-Casey (justincc)
08b8ebcc7e
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-23 00:55:11 +00:00
BlueWall
c903813e00
RegionReady logging
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Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Justin Clark-Casey (justincc)
40b9b519b8
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
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This was not implemented before the recent changes but should be at some point.
2012-03-23 00:12:14 +00:00
Robert Adams
efe61b2481
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-22 17:04:06 -07:00
Justin Clark-Casey (justincc)
c1d064e1ca
Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24
2012-03-22 23:16:52 +00:00
Melanie
ed67b698d3
Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-03-22 23:05:58 +00:00
Melanie
9edf99703a
Merge commit 'df624c13c98b06d57311c1d93ecbd4790553f3b3' into careminster
2012-03-22 23:01:50 +00:00
Justin Clark-Casey (justincc)
5bf45b9b98
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()
2012-03-22 22:40:38 +00:00
Justin Clark-Casey (justincc)
760010d6fb
Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
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This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc)
3bcf71c647
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 22:33:16 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
2012-03-22 22:17:07 +00:00
Diva Canto
df624c13c9
HG Friends: don't notify if the server isn't there.
2012-03-22 15:08:57 -07:00
Melanie
53b4551b58
Fix merge issue from core
2012-03-22 20:48:31 +00:00
Melanie
6bc1ccf234
Change a false false to be truly true - or is this statement false?
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Fixes perms boo-boo
2012-03-22 20:39:18 +00:00
Melanie
3381899481
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Melanie
b5d0bc2488
Rework Diva's patch to simplify it
2012-03-22 20:25:20 +00:00
Melanie
45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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This reverts commit 6146e7ef25
.
2012-03-22 20:10:38 +00:00
Diva Canto
6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc)
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
71ec84d77f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 00:00:05 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
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This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Robert Adams
7783c93802
BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.
2012-03-21 16:16:47 -07:00
Robert Adams
cb2727cf6e
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21 16:16:46 -07:00
Robert Adams
6c55fd93a3
BulletSim: set buoyancy in only one place
2012-03-21 16:16:45 -07:00
Robert Adams
898a16802b
BulletSim: add some new runtime setable parameters to match the dll.
2012-03-21 16:16:44 -07:00
Robert Adams
eafc3d6c47
BulletSim: Update list of TODO tasks
2012-03-21 16:16:41 -07:00
UbitUmarov
4f593fa8c3
minor clean
2012-03-21 21:17:00 +00:00
Diva Canto
4a9ca3ca8f
HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
2012-03-21 10:35:06 -07:00
Diva Canto
d8bcb78b10
HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.
2012-03-21 09:14:17 -07:00
UbitUmarov
68736aa460
fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change )
2012-03-21 15:27:33 +00:00
Diva Canto
1089e9b842
Removed extraneous debug message
2012-03-21 08:08:12 -07:00
UbitUmarov
a03c55fee7
missed a creatMesh in chODE. temporary removed m_meshfailed test since it may colide with how meshs and sculpts are loaded. This needs a good revision..
2012-03-21 14:03:50 +00:00
UbitUmarov
316f272b62
shapetype support on chOde so it can also request a simple convex hull 'mesh'
2012-03-21 12:57:46 +00:00
Diva Canto
5abe1b4fce
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 21:36:46 -07:00
Diva Canto
d49dd5573b
Removed extraneous debug messages. Added a check for UUID.Zero.
2012-03-20 21:36:02 -07:00
UbitUmarov
312f0c6970
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-21 02:45:33 +00:00
UbitUmarov
f6cbafcaf0
Changes of PrimShapeType should now work with UbitOde ( almost untested )
2012-03-21 02:39:16 +00:00
Justin Clark-Casey (justincc)
54a8a5baba
If "debug scene updates true" then print out to log when a garbage collection occurs.
2012-03-21 02:02:14 +00:00
UbitUmarov
11ed932263
Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-21 01:46:41 +00:00
Justin Clark-Casey (justincc)
de53aa32e0
Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
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This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-21 01:27:09 +00:00
UbitUmarov
2e41294da9
add convex state to mesh key, so a change is detected.
2012-03-21 01:24:30 +00:00
Justin Clark-Casey (justincc)
ab243f4a57
Incorporate scene teleporting debugging into "debug scene teleport true|false" command
2012-03-21 01:13:44 +00:00
Justin Clark-Casey (justincc)
9671e43497
Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
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This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Melanie
ee9210f656
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-21 00:26:02 +00:00
Diva Canto
69a9a6993e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 17:33:26 -07:00
Justin Clark-Casey (justincc)
91a001d3cf
fix compile error from last commit
2012-03-21 00:31:31 +00:00
Diva Canto
9e8b194356
Fixed borkness with map search introduce by my last changes to it.
2012-03-20 17:29:34 -07:00
Diva Canto
742acc0a3c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 17:26:18 -07:00
Justin Clark-Casey (justincc)
022366a074
refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
2012-03-21 00:23:46 +00:00
Diva Canto
3fa51f66ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Conflicts:
OpenSim/Framework/Util.cs
2012-03-20 17:19:14 -07:00
Diva Canto
d08ad6459a
HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
2012-03-20 17:14:19 -07:00
Melanie
d3a5cdd7c2
Merge branch 'master' into careminster
2012-03-21 00:09:18 +00:00
Melanie
250b75f03b
Merge branch 'master' into careminster
2012-03-21 00:03:03 +00:00
Justin Clark-Casey (justincc)
7bf628ab31
Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out.
2012-03-21 00:02:08 +00:00
Melanie
117a862769
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-21 00:01:11 +00:00
Melanie
5233e335e9
Move the health monitoring stuff where it will do some good
2012-03-21 00:00:32 +00:00
Melanie
80a3b43e69
Merge branch 'master' into careminster
2012-03-20 23:59:49 +00:00
Melanie
35c3124c3b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
Justin Clark-Casey (justincc)
4c41b53a4b
Add prim name to "[MESH]: No recognized physics mesh..." log message
2012-03-20 23:35:50 +00:00
Justin Clark-Casey (justincc)
02f9caf6ce
remove some mono compiler warnings
2012-03-20 23:34:10 +00:00
Justin Clark-Casey (justincc)
3701f893d3
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
2012-03-20 23:31:57 +00:00
Justin Clark-Casey (justincc)
c39fba8f9d
minor: remove some mono compiler warnings
2012-03-20 23:19:11 +00:00
Justin Clark-Casey (justincc)
8bdd38b804
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 23:14:15 +00:00
Justin Clark-Casey (justincc)
30b2a8c778
Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
Melanie
3d258d2688
Merge branch 'ubitwork'
2012-03-20 23:09:34 +01:00
UbitUmarov
8817b6e74c
let convex be a parameter to createMesh so it can be used. Was forced to add it also to original mesher code and zeromesher
2012-03-21 00:02:41 +00:00
UbitUmarov
23e6a31aa5
added convex decomposition hulls support. Hardcoded to use mesh or this. (so no simple hull of convex prims for now).
2012-03-20 23:38:04 +00:00
nebadon
bd1f848bf6
slight increase in jump power to make running jump slightly better.
2012-03-20 14:17:15 -07:00
Melanie
fdd4d787a4
Merge branch 'master' into careminster
2012-03-20 20:48:55 +00:00
nebadon
9ed3532c1b
reduce avatar verticle jump from the absurd 5 meter jump to a less
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absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc)
86bd287b53
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move.
2012-03-20 20:39:33 +00:00
Justin Clark-Casey (justincc)
5f2a65c976
refactor: Eliminate unnecessary duplicate avCapsuleTilted
2012-03-20 20:28:58 +00:00
UbitUmarov
8c1550b58e
WORK in progress!! Now it reads the simple hull shape to use if convex shape is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
2012-03-20 19:24:45 +00:00
Melanie
70c0d6cf0b
Merge branch 'ubitwork'
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-03-20 18:07:24 +01:00
Melanie
7f7801ecb9
Cover the case where prims are loaded and ParentGroup is not yet set
2012-03-20 18:02:43 +01:00
UbitUmarov
efd7ff3146
add some more notifications about changes on physical parameters ( still incomple and there should be a better away )
2012-03-20 16:46:16 +00:00
Melanie
f2d17433bb
Cause prims to be saved if extra physics parameters are changed
2012-03-20 12:34:06 +01:00
Melanie
5768a151ff
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLXAssetData.cs
2012-03-20 02:48:11 +00:00
Justin Clark-Casey (justincc)
a3abd65e3d
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc)
8c911ddaf0
Remove some pointless catching/throwing in the scene loop.
2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc)
1c0f3a1f21
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
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Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-20 00:40:03 +00:00
Justin Clark-Casey (justincc)
e9271ec653
Add some doc about the EventManager.OnLoginsEnabled event.
2012-03-19 22:48:26 +00:00
Justin Clark-Casey (justincc)
e2b1c569da
Fix a bug where logins to standalones would fail if the RegionReady module was not active
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Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:45:03 +00:00
Justin Clark-Casey (justincc)
437f18bc41
Stop console command "xengine status" throwing an exception if there are no scripts in a region.
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Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:43:23 +00:00
Melanie
618244f285
Remove debug output using Console.WriteLine and trim excessive whitespace
2012-03-19 14:39:19 +01:00
Melanie
808995fb68
Merge branch 'ubitwork'
2012-03-19 14:25:11 +01:00
Melanie
c7e302864a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-18 20:44:56 +00:00
Diva Canto
d1256536b5
Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections.
2012-03-17 21:27:28 -07:00
Diva Canto
441ef301a3
Amend to previous commit: normalize strings ToLower.
2012-03-17 19:41:47 -07:00
Diva Canto
7dfa0309c6
More on HG access control. This commit splits the UserManagementModule into the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
2012-03-17 15:36:20 -07:00
Diva Canto
1a4fdd2666
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes.
2012-03-17 10:48:22 -07:00
Diva Canto
d87a5758fb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-17 10:00:43 -07:00
Diva Canto
33c14cb107
Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-17 10:00:11 -07:00
UbitUmarov
41a0c850f8
added a new UbitMeshing module so i can mess it...
2012-03-17 09:27:56 +00:00
Justin Clark-Casey (justincc)
4a57112f19
Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
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This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Justin Clark-Casey (justincc)
1e4180fc93
Clean up "save iar" help
2012-03-17 02:54:19 +00:00
Diva Canto
a4dca88a57
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-16 13:08:27 -07:00
Diva Canto
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:08:05 -07:00
UbitUmarov
ae8e089b9c
some more work on costs
2012-03-16 15:33:49 +00:00
Justin Clark-Casey (justincc)
9497a7c7bd
refactor: separate out console and status report generation parts of XEngine
2012-03-16 03:32:14 +00:00
Diva Canto
05bb2e4275
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 20:22:59 -07:00
Diva Canto
05a1493fff
More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not.
2012-03-15 20:22:26 -07:00
Justin Clark-Casey (justincc)
aa881e8065
Allow comments to appear in command scripts (e.g. shutdown_commands.txt).
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These can start with ; # or //
2012-03-16 02:07:26 +00:00
Justin Clark-Casey (justincc)
8550a4a07e
In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
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This is to make the report clearer and less confusing.
2012-03-16 01:46:21 +00:00
Justin Clark-Casey (justincc)
c386b68373
Aggregate script execution times by linksets rather than individual prims.
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This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc)
7df4a544fe
Fix owner name display in "Top Colliders" and "Top Script" region reports.
2012-03-16 00:53:36 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Diva Canto
0548eeb571
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 16:03:33 -07:00
Diva Canto
18d1d6d3b4
More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
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- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:03:09 -07:00
Diva Canto
df144eb9e2
Revert "Revert "More hacking around viewer bug""
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This reverts commit e5612553ce
.
2012-03-15 14:55:25 -07:00
Diva Canto
f52917288a
These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, needed.
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Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 ""
This reverts commit 5a9560db28
.
2012-03-15 14:54:25 -07:00
Diva Canto
5a9560db28
Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 "
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This reverts commit 697ac7fd9d
.
2012-03-15 14:36:48 -07:00
Diva Canto
e5612553ce
Revert "More hacking around viewer bug"
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This reverts commit 10731732b4
.
2012-03-15 14:36:29 -07:00
Mic Bowman
8b5298a62e
Protect the scriptmodulecomms interface.
2012-03-15 13:37:43 -07:00
Mic Bowman
402ff75d78
Adds a new script command 'modInvoke' to invoke registered functions
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Diva Canto
fd4ad82367
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 11:06:08 -07:00
Diva Canto
10731732b4
More hacking around viewer bug
2012-03-15 11:05:43 -07:00
Diva Canto
697ac7fd9d
Hack around https://jira.secondlife.com/browse/VWR-28570
2012-03-15 10:17:02 -07:00
Melanie
b4adf652e7
Merge branch 'ubitwork'
2012-03-15 10:24:40 +01:00
Melanie
897dc5e77e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-03-15 10:55:44 +00:00
UbitUmarov
15ad5f492b
Playing with object costs CAPS ...
2012-03-15 10:25:18 +00:00
UbitUmarov
051ea18a4f
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-15 04:20:19 +00:00
UbitUmarov
84ca09f7c5
added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change...
2012-03-15 02:24:13 +00:00
Justin Clark-Casey (justincc)
acb1355ff2
Remove property/field duplication in ScriptInstance where it's unnecessary.
2012-03-15 02:02:31 +00:00
Justin Clark-Casey (justincc)
2d32401e23
Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches
2012-03-15 01:32:16 +00:00
Justin Clark-Casey (justincc)
f0c1746063
minor: correct indentation levels
2012-03-15 01:26:38 +00:00
Justin Clark-Casey (justincc)
5ddda89238
Remove duplication of m_RunEvents and Running
2012-03-15 00:48:44 +00:00
Justin Clark-Casey (justincc)
2f81e53f63
Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
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The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
Justin Clark-Casey (justincc)
12cebb12d5
Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
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This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-15 00:06:52 +00:00
UbitUmarov
cf9ebd301c
bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
2012-03-14 18:24:04 +00:00
Melanie
d1daea0108
Allow llTeleportAgent to teleport gods when not in god mode
2012-03-14 19:21:25 +01:00
Melanie
c0f70d17fc
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-03-14 11:33:51 +00:00
Diva Canto
d6dd3c42d1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 20:16:19 -07:00
Diva Canto
479dd65a63
Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing.
2012-03-13 20:15:38 -07:00
Justin Clark-Casey (justincc)
95ec96bf86
refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
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Also add other various illustrative comments
2012-03-14 00:29:36 +00:00
Melanie
8388182707
Implement llSetPrimitiveParams for physics shape and material. Add
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llSetPhysicsMaterial support.
2012-03-13 22:20:12 +01:00
Melanie
d4e6834f99
Hook up the new cap to the SOP changes
2012-03-13 20:49:16 +01:00
Melanie
f53c322b7e
Merge branch 'ubitwork'
2012-03-13 20:21:26 +01:00
UbitUmarov
577d07aa44
missed commit of extraphysics parameters serialization..
2012-03-13 19:51:41 +00:00
UbitUmarov
741badc4fa
let PhysicsShapeType none remove physics remove physics on child parts **UnTested**
2012-03-13 19:24:41 +00:00
UbitUmarov
bf2a5508de
bug fix
2012-03-13 19:17:32 +00:00
Melanie
f415eb84e1
Implement the cap to send extra physics params to the viewer. Not functional
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yet because the parameters are not actually stored anywhere yet.
2012-03-13 20:06:39 +01:00
UbitUmarov
923db53975
let checkheartbeat work ( bad ideia :p ) commited by mistake my local copy with it disabled...
2012-03-13 18:10:43 +00:00
UbitUmarov
5086fe9176
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-13 18:00:27 +00:00
UbitUmarov
3de3b9e63c
initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
2012-03-13 17:56:32 +00:00
Diva Canto
37828c9b9a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 08:07:11 -07:00
Diva Canto
4eb2605c79
Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want.
2012-03-13 08:06:30 -07:00
Melanie
22e0cc09ac
Ensure child prims of a phantom prim are marked as phantom
2012-03-13 13:12:14 +01:00
Melanie
ebcd4910a2
Refactor, move OjectChangeData into it's own file and rename
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ObjectChnageWhat what into ObjectChangeType change. What is
no name for a variable or type!
2012-03-13 13:08:32 +01:00
Justin Clark-Casey (justincc)
25592bbd85
Add max thread and min thread information to "xengine status" region console command
2012-03-12 21:16:05 +00:00
Diva Canto
13fb582c12
DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section.
2012-03-12 07:55:17 -07:00
Melanie
edc8a15487
Restore duplication of the SL bug where linking phantom to solid lets the
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child prim remain phantom
2012-03-12 14:06:39 +01:00
Melanie
bfd38ecad4
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-12 11:45:38 +01:00
Melanie
139c0665cf
Add AVATAR_MALE flag to return values of llGetAgentInfo
2012-03-12 11:44:07 +01:00
UbitUmarov
a35e00e81e
allocate UndoRedoStore only on demand
2012-03-12 07:50:14 +00:00
UbitUmarov
b5e172677d
ubitode prim select was not doing phantom case
2012-03-12 07:46:20 +00:00
UbitUmarov
6c4c500ee4
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-12 06:58:38 +00:00
UbitUmarov
2a17dafa04
missing file in ubitODE
2012-03-12 06:52:03 +00:00
Melanie
44ce068d6c
Allow RLV to redirect received folders to #RLV folder
2012-03-11 18:21:47 +01:00
UbitUmarov
925295f3ab
ubitOde also knows a bit more about physical phantom
2012-03-11 12:33:59 +00:00
UbitUmarov
7832889437
Physical phantoms testable with chOde. Volume detection was changed and also needs testing. Started making it more independent of phantom acording to new sl. ** 99.999...% UNTESTED ***
2012-03-11 11:01:38 +00:00
UbitUmarov
dab7e03584
bug fix (??) in sog copy()
2012-03-11 08:43:53 +00:00
UbitUmarov
43dc0ee020
more phantom physics ( chODE and a fix in manager physicsactor
2012-03-11 07:44:34 +00:00
UbitUmarov
21a76a619f
initial steps to support physical phantoms
2012-03-11 06:32:06 +00:00
UbitUmarov
b0f01cec98
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-11 03:57:59 +00:00
Diva Canto
824eb7ed20
Added osGetGridGatekeeperURI()
2012-03-10 19:51:28 -08:00
UbitUmarov
1f7c0c2ea0
cleanup + comments
2012-03-11 03:28:17 +00:00
UbitUmarov
53bda83cc2
cleanup + comments
2012-03-11 03:14:15 +00:00
UbitUmarov
80160c128d
coments change..
2012-03-11 02:58:56 +00:00
UbitUmarov
dba0d79833
minor changes on updates control on doChangeObject(..)
2012-03-11 02:55:39 +00:00
Melanie
4f7ec1d691
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-03-11 01:55:36 +01:00
Melanie
f292e19689
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-03-11 02:29:43 +00:00
UbitUmarov
e4e6f781a6
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-11 00:53:53 +00:00
Melanie
0a4056ad22
Merge branch 'ubitwork'
2012-03-11 01:47:36 +01:00
UbitUmarov
ab235abc46
Changed undo redo internals. moved exec code to UndoState.cs from sop that now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED***
2012-03-11 00:36:34 +00:00
UbitUmarov
908abb1c3d
BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-10 20:32:19 +00:00
Justin Clark-Casey (justincc)
05e821c444
Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
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This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc)
6e26f17923
minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it.
2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc)
5507752dc5
minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done.
2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc)
1693799623
On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
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This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc)
d6ebf2d6ca
Add ability to specify a default estate to be used when creating regions.
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This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-10 01:27:05 +00:00
Justin Clark-Casey (justincc)
bdc968f1fc
Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
...
As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie
3dbf754651
Merge branch 'master' into careminster
2012-03-09 23:00:24 +00:00
Melanie
5c5a493791
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-09 22:59:23 +00:00
satguru srivastava
35f2479858
fix for NPC not playing internal animations
2012-03-09 22:58:59 +00:00
Diva Canto
a58152bd2a
More on inventory transfer hold ups:
...
- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto
81869c4a3f
More on HG inventory transfers. Move the FireAndForget higher up.
2012-03-09 09:48:12 -08:00
UbitUmarov
0e5e324a2c
ubitOde bug
2012-03-09 17:20:49 +00:00
UbitUmarov
e83a2181d0
on linking update linked parts physical flags acording to new parent ones ( untested )
2012-03-09 17:19:10 +00:00
UbitUmarov
13f340077c
let chode and ubitode find ode.dll on windows
2012-03-09 04:19:39 +00:00
Diva Canto
f545d669de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 19:32:21 -08:00
Diva Canto
7db5ba7702
More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
2012-03-08 19:31:53 -08:00
UbitUmarov
fc4dc7708d
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-09 03:00:31 +00:00
UbitUmarov
e5786ba043
more changes on undo/redo group scaling seems to work better
2012-03-09 02:56:14 +00:00
Justin Clark-Casey (justincc)
06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
...
This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc)
205c36d3a4
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
2012-03-09 02:44:08 +00:00
Melanie
dc5f831ca8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-09 02:39:14 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
...
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273
refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks
2012-03-09 02:33:48 +00:00
Justin Clark-Casey (justincc)
73c47f7205
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
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Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
UbitUmarov
05cdf9bda9
more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
2012-03-09 01:53:58 +00:00
Melanie
42a7a85062
FireAndForget scripted rez - port from Avination
2012-03-09 00:57:49 +00:00
Melanie
ac577bf606
Merge branch 'master' into careminster
2012-03-09 00:56:52 +00:00
Justin Clark-Casey (justincc)
df4b06aed1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-09 00:20:10 +00:00
Justin Clark-Casey (justincc)
034c9d6bcc
Merge branch 'xassetservice'
2012-03-09 00:19:42 +00:00
Melanie
675d40357c
Hold a ref to the prim we're sat on rather than querying scene each time
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the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Melanie
b0fc96c17d
Merge branch 'master' into careminster
2012-03-08 19:10:22 +00:00
Melanie
3089344114
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-08 19:09:11 +00:00
Melanie
b8c27252c1
Hold a ref to the prim we're sat on rather than querying scene each time
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the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 18:31:58 +01:00
Justin Clark-Casey (justincc)
fa2a64564a
Move "change region" command into general category
2012-03-08 02:24:37 +00:00
Justin Clark-Casey (justincc)
dfdb0e140c
Uses shorter AddCommand form for "show estates"
2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc)
650d761c06
Display help commander topics in capitalized form - the commands themselves are still lowercase.
...
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc)
430304c176
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc)
749c3fef8a
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
...
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
UbitUmarov
3d3b81e676
changes on undo/redo (untested/incomplete). Think we may consider moving this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy )
2012-03-07 07:31:26 +00:00
Melanie
f8b1b86c3a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-03-07 01:05:32 +00:00
Melanie
7769362687
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
2012-03-07 01:03:26 +00:00
Melanie
5884d08062
Fix merge issue
2012-03-07 00:58:01 +00:00
Melanie
caa19862fa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-07 00:51:59 +00:00
Melanie
f3e04beb2e
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-07 00:51:24 +00:00
Justin Clark-Casey (justincc)
f3678d217f
Stop individually deleting objects at the end of each ObjectTortureTest.
...
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00
Justin Clark-Casey (justincc)
23aba007dd
Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
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OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Justin Clark-Casey (justincc)
3376979923
Remove static m_MainInstance in LocalGridServiceConnector.
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I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case.
Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
2012-03-06 23:51:50 +00:00
Justin Clark-Casey (justincc)
98251cdab3
Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
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This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc)
e9d8eb5a27
Remove unnecessary explicit ElapsedEventHandler in SimReporter
2012-03-06 22:31:25 +00:00
Melanie
0be4ed3df4
Prevent scripted region crossings from crashing with prim limits enabled
2012-03-06 22:27:01 +01:00
Melanie
17b1454d6f
Null PhysActor on SOP.Copy() to prevent clobbering the original one
2012-03-06 20:20:12 +01:00
Justin Clark-Casey (justincc)
0f4cdc0c5b
Explictly close down the StatsReporter so that we can shutdown its timer
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This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06 19:05:32 +00:00
Melanie
de03d1ece0
Removed some whitespace errors - don't be naughty, don't use hard tabs!
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Also removed commented code block.
2012-03-06 09:56:19 +01:00
UbitUmarov
cca94aaefc
make copied parts have diferent LocalIds than original. More building control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED
2012-03-06 05:13:39 +00:00
UbitUmarov
f33654b62f
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-06 03:07:48 +00:00
Justin Clark-Casey (justincc)
b3449e998a
Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
...
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-06 02:30:22 +00:00
Justin Clark-Casey (justincc)
a92153ed88
Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running
2012-03-06 02:21:19 +00:00
Justin Clark-Casey (justincc)
85198a45cb
Fix off by one error in script error reporting.
2012-03-06 02:01:47 +00:00
Justin Clark-Casey (justincc)
1dc03e5c4f
Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
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Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06 01:47:43 +00:00
Melanie
5004d0ad09
Merge branch 'master' into careminster
2012-03-06 01:45:20 +00:00
Justin Clark-Casey (justincc)
d44b7c486a
Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
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The part reverted is from commit 2ebb421
.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00
Melanie
af46650bae
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-03-06 01:18:37 +00:00
Melanie
aa613dab1f
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-06 00:29:43 +00:00
Melanie
a7b61add99
Allow NPC to be removed by the owner of the parcel they're over.
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Don't allow NPC creation unless the prim owner has rez rights.
2012-03-05 22:22:28 +01:00
Melanie
f2653b9b8e
Teleport users to the cornfield when they are teleported with
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llTeleportAgentHome(). Don't try to teleport NPCs.
2012-03-05 21:52:24 +01:00
UbitUmarov
7377e633c7
update ubitOde
2012-03-05 12:37:21 +00:00
Melanie
97f0cff388
llListSort SL compatibility: When sorting strided list and the list
...
length is not a multiple of the stride, return the original list.
Also, enforce that sort is ascending only when the ascending
parameter is 1, and not when it is != 0
2012-03-05 11:54:06 +01:00
UbitUmarov
a647a37683
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-05 04:03:37 +00:00
Melanie
c2a73a26b5
SL compatibility - return only points on segemtn, not ray in llCastRay
2012-03-05 02:37:51 +01:00
Melanie
0ed4f24b34
A stab at making llEjectFromLand work in all cases
2012-03-05 02:14:27 +01:00
Melanie
182f5efbe9
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-04 16:23:46 +00:00
Melanie
6338996f87
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2012-03-04 16:23:19 +00:00
UbitUmarov
01fcd400d7
update UbitOde
2012-03-04 04:26:05 +00:00
UbitUmarov
99bb3ccb3d
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-04 04:11:38 +00:00
UbitUmarov
7c931037bd
update UbitODE
2012-03-04 01:40:12 +00:00
Melanie
6dc4a6dfb1
Zero velocity when drag-copying
2012-03-04 00:06:07 +01:00
UbitUmarov
fc781f0894
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-03 17:08:01 +00:00
Melanie
1f32730798
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Justin Clark-Casey (justincc)
7113b44bdd
Merge branch 'master' into xassetservice
2012-03-02 23:30:19 +00:00
Justin Clark-Casey (justincc)
98ad6ed255
comment out "[CAPS]: ScriptTaskInventory Request" log spam
2012-03-02 23:29:35 +00:00
Justin Clark-Casey (justincc)
c2c102d33e
Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript()
2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc)
089fd61a3b
Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
...
This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
Melanie
bfcba0a417
This still causes terrain artefacts
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Revert " fix my bug on ChODE terrain heightmap build"
This reverts commit aa77d1d486
.
2012-03-02 22:20:02 +01:00
Melanie
458f295fdb
This still causes terrain artefacts
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Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1."
This reverts commit 15bc539bd4
.
2012-03-02 22:19:28 +01:00
Dan Lake
64a036b4cf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-02 09:19:35 -08:00
Dan Lake
8d249f8456
ScenePresence line endings and fix AllowMovement default to true.
2012-03-02 09:19:13 -08:00
UbitUmarov
f42fd7fb77
update ubitODE
2012-03-02 15:05:30 +00:00
Justin Clark-Casey (justincc)
6e3523e25e
minor: remove mono compiler warning
2012-03-02 04:08:07 +00:00
Justin Clark-Casey (justincc)
2a2656f629
Merge branch 'master' into xassetservice
2012-03-02 04:01:53 +00:00
Diva Canto
8fccd2b555
Send the right name and creation date on the BasicProfileModule.
2012-03-01 19:55:51 -08:00
Dan Lake
e8779cd9e5
In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor.
2012-03-01 19:22:05 -08:00
Justin Clark-Casey (justincc)
dd63cd1656
Start by adding XAssetService as a copy of the existing AssetService.
...
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets.
Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default.
Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429
More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service
Feedback and discussion welcome as commits are made.
2012-03-02 02:23:35 +00:00
Justin Clark-Casey (justincc)
d8c4985527
Move SenseRepeaters.Count check inside the SenseRepeatListLock.
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No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:28:37 +00:00
Justin Clark-Casey (justincc)
dcfd05c8ea
lock SenseRepeatListLock when added a new sensor during script reconstitution.
...
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:22:23 +00:00
Mic Bowman
8a375f3c30
Adds an OSSL command for regular expression-based string replacement. Parameters
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are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
BlueWall
a2b0ed537e
Fix indexing on string trim
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Thanks to zadark for pointing this out,
smxy for deciphering the ?: operator and
Plugh for the fix \o/ yay for IRC
2012-03-01 14:18:48 -05:00
UbitUmarov
ee4d3bfad2
ubitODE bug fix
2012-02-29 19:36:16 +00:00
UbitUmarov
a8f1cd7e86
update ubitODE to current working state
2012-02-29 19:32:23 +00:00
UbitUmarov
a0d75be56b
fix
2012-02-29 05:14:29 +00:00
UbitUmarov
42ddb0e88f
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-02-29 05:08:13 +00:00
UbitUmarov
5534cf8b57
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
2012-02-29 05:03:26 +00:00
Justin Clark-Casey (justincc)
670c7842a4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-29 00:03:55 +00:00
Justin Clark-Casey (justincc)
2fce7dd593
Call Dispose() via using() on SqliteCommands in WebStatsModule after use.
2012-02-28 22:54:21 +00:00
Kevin Cozens
a813e7ffdd
Fixed two typos. White space cleanups.
...
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-28 14:12:39 -07:00
UbitUmarov
a8a7bb549d
made box a little larger
2012-02-28 20:24:03 +00:00
UbitUmarov
1c7700db88
A few blind changes to go try to go around bad mesh little box replacement fail
2012-02-28 20:14:26 +00:00
Melanie
f11ab97747
Fix and hook up llTeleportAgent
2012-02-28 20:51:19 +01:00
Melanie
0fb50a8a9e
Implement llTeleportAgent
2012-02-28 20:48:31 +01:00
Melanie
9bad3b846f
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
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when fixed right.
2012-02-28 10:37:46 +01:00
UbitUmarov
a725b5e01e
Let inworld meshs colide as such and not as basic prim all the time. Removed also LOD, and outerskin on colision meshs.
2012-02-27 20:08:43 +00:00
Melanie
960c575dd2
Merge branch 'ubitwork'
2012-02-27 10:35:38 +01:00
Melanie
aee4ca2f1c
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
2012-02-27 08:50:19 +01:00
Melanie
d342008e5b
Fix NPC appearance setting to include attachments again
2012-02-27 08:49:19 +01:00
UbitUmarov
0d51c42f59
update ubitODE to my current working state
2012-02-27 02:10:03 +00:00
Melanie
d46235f5a3
Merge branch 'ubitwork'
2012-02-26 21:17:31 +01:00
Melanie
e5e5b94cbe
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
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periodically.
2012-02-26 21:16:24 +01:00
UbitUmarov
118986f150
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh data.
2012-02-26 17:51:43 +00:00
Melanie
fca8c82232
Move KeyframeMotion from SOG to SOP because we can't persist it any
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other way because SOG doesn't technically exist in the DB
2012-02-26 18:11:38 +01:00
Melanie
ac1e30156a
Implement proper selection behavior
2012-02-26 15:09:00 +01:00
Melanie
416f39a561
Implement KeyframedMotion selection behavior
2012-02-26 15:06:05 +01:00
Melanie
8cdc115c91
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
...
code.
2012-02-26 14:30:24 +01:00
Melanie
9a15bba99b
Fix an infinite recursion caused by checking the wrong values for
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Buoyancy, Force and Torque
2012-02-26 13:31:29 +01:00
Melanie
aa552d0526
Serialize Keyframe motion for region crossings
2012-02-26 12:29:35 +01:00
Diva Canto
142f8a4aec
HG: Remove async in posting assets to foreign grid. Mono hates concurrency there.
2012-02-25 21:00:19 -08:00
Melanie
edc78defed
Zero force and torque on take so that items don't run away when rezzed
2012-02-26 02:52:08 +01:00
Melanie
e9120890a2
Merge branch 'ubitwork'
2012-02-26 02:41:41 +01:00
Melanie
c82709c0d6
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
2012-02-26 02:36:34 +01:00
UbitUmarov
e07440d0c5
changed SOP Force and Torque, adding XML (de/)serialization, also changed Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
2012-02-25 22:20:25 +00:00
Melanie
6386fdcda7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
2012-02-25 16:24:01 +00:00
PixelTomsen
01f454242d
PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
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http://opensimulator.org/mantis/view.php?id=5763
2012-02-25 15:33:33 +00:00
Melanie
5eb1679367
Delay the sending of the initial werables update until the inventory and
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VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Justin Clark-Casey (justincc)
b48b0b1e58
Remove EXPERIMENTAL tags from load iar/save iar commands.
2012-02-25 00:48:41 +00:00
PixelTomsen
7b5e42c744
llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
2012-02-24 23:10:41 +00:00
Melanie
70b4bc8cf5
Merge branch 'ubitwork'
2012-02-24 19:48:39 +01:00
UbitUmarov
23679c3808
replace bad meshs by a small cube and log it.
2012-02-24 20:34:11 +00:00
Melanie
991826ca76
Try not to send the avatar updates on login. This may mean loggin in with
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invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
UbitUmarov
ec94b82f51
stop using useless geom tricallback.
2012-02-24 18:25:43 +00:00
Melanie
37068d17c5
Merge branch 'master' into careminster
2012-02-24 09:56:06 +00:00
Justin Clark-Casey (justincc)
bafef292f4
Take watchdog alarm calling back outside the m_threads lock.
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This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc)
84735b644c
Get rid of some of the identical exception catching in Scene.Update().
2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6
In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.
2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74
llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget
2012-02-24 00:58:11 +00:00
Justin Clark-Casey (justincc)
f034958bdc
Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.
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This should resolve http://opensimulator.org/mantis/view.php?id=5901
2012-02-23 23:11:47 +00:00
Melanie
daf58575f8
Partially apply the core banlines fix
2012-02-23 23:05:04 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
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This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie
e74bf46007
Prevent a nullref when nonphysical motion objects cross sim boundaries
2012-02-23 23:18:01 +01:00
Melanie
7c520cf531
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-23 22:27:20 +01:00
Melanie
1c0adfa6e0
Correct sit position calculations
2012-02-23 22:26:17 +01:00
Melanie
f3ea2bde61
Fix preserving the animation state of a crossing seated avatar
2012-02-23 20:32:35 +01:00
Melanie
dc835717d6
Properly sequence updates of avatars and attachments so that we don't
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update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie
f266c54f82
Merge branch 'ubitwork'
2012-02-23 13:10:02 +01:00
Melanie
56cc573d2f
Show avatars as sitting on proot prims only to avoid motion jitter
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for passengers
2012-02-23 12:20:20 +01:00
UbitUmarov
e827bcaf2b
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-02-23 02:04:16 +00:00
Melanie
f1a76195ea
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie
9ed4245d9e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-23 01:42:08 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
UbitUmarov
15bc539bd4
fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1.
2012-02-23 00:50:07 +00:00
UbitUmarov
aa77d1d486
fix my bug on ChODE terrain heightmap build
2012-02-23 00:22:44 +00:00
Melanie
c0b8f3d0bc
Add permission checks to scripted object movements, which didn't respect bans
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and parcel settings until now. Add llSetRegionPos() function according to
LL spec
2012-02-23 00:08:31 +01:00
Melanie
3796e08b59
Count agents for LSL instead of relying on SceneGraph to have the correct
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value. Fixes a reported glitch.
2012-02-22 23:14:29 +01:00
Melanie
1e1270166f
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
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to match SL.
2012-02-22 20:40:44 +01:00
Justin Clark-Casey (justincc)
5d31267185
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
2012-02-22 00:55:16 +00:00
Melanie
65f5f60317
Merge branch 'master' into careminster
2012-02-21 23:43:39 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708
Restore the taskItem null check that I accidentally blatted in 5397a6d
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This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
Melanie
1273ec6c7d
Merge branch 'master' into careminster
2012-02-21 23:17:39 +00:00
PixelTomsen
1c533eb520
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
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This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Melanie
24a49011cb
Merge branch 'master' into careminster
2012-02-21 22:54:00 +00:00
Justin Clark-Casey (justincc)
76f411147d
Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 "
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This reverts commit 15ce73caca
.
As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca
Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:07:12 +00:00
Melanie
cb4509f3b8
Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
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irreversible y-flip and holes in the map.
2012-02-21 21:34:02 +01:00
Melanie
dede31174e
Merge branch 'master' into careminster
2012-02-21 22:08:34 +00:00
Melanie
0e4d5a4d3c
Also preserve angular velocity on crossing.
2012-02-21 10:10:04 +01:00
Melanie
03e7bc1526
Merge branch 'master' into careminster
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Conflicts:
2012-02-21 10:20:56 +00:00
Justin Clark-Casey (justincc)
daee2eda93
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
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This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc)
68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc)
90dc5f47e7
Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created.
2012-02-21 01:57:19 +00:00
Justin Clark-Casey (justincc)
19d271d3fc
Remove PhysXPlugin and wrappers.
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In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-21 01:45:17 +00:00
Melanie
ee62bf3c69
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-20 20:23:14 +01:00
Melanie
3b2900e884
Merge branch 'master' into careminster
2012-02-20 19:48:28 +00:00
Diva Canto
99b9c1a9d5
More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20 10:58:07 -08:00
Melanie
d6b8febbf4
Make vehicles retain velocity when crossing between regions.
2012-02-20 19:49:01 +01:00
Melanie
8f8206f478
Add an override to make SOG.Velocity work as expected
2012-02-20 16:55:12 +01:00
Diva Canto
1c3ee5d1ce
One more tweak related to the previous 2 commits.
2012-02-19 16:42:01 -08:00
Diva Canto
b489c85226
Amend to last commit. This should have been committed too.
2012-02-19 15:37:37 -08:00
Diva Canto
dcea23906b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-19 12:28:47 -08:00
Diva Canto
20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19 12:28:07 -08:00
Melanie
77575ec51b
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-19 20:36:26 +01:00
Melanie
756baff86a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
Melanie
4bc3a0ecf4
Uncomment serialization
2012-02-19 20:25:20 +01:00
Melanie
433d5f1d3e
Merge branch 'ubitwork'
2012-02-19 20:24:00 +01:00
UbitUmarov
3c9b7f2c0c
simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
2012-02-19 19:27:01 +00:00
Melanie
96409cc2ee
Merge branch 'ubitwork'
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Conflicts:
OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
2012-02-19 20:08:01 +01:00
UbitUmarov
60d68ee312
Vehicle XML serialization more complete. Inactived by coments in SceneObjectSerializar.cs until proper testing
2012-02-19 18:10:00 +00:00
BlueWall
bcb9577495
Use localy defined name, TPFlags, for Constants.TeleportFlags
2012-02-19 12:09:57 -05:00
Melanie
488ec59408
Merge branch 'master' into careminster
2012-02-19 14:57:51 +00:00
UbitUmarov
b77d354e6d
moved vehicle from SOG to SOP
2012-02-19 13:21:01 +00:00
Melanie
185bf55804
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-19 14:20:53 +01:00
PixelTomsen
d22715126c
Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
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Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:58:28 -07:00
PixelTomsen
a114367b9b
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
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Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:00:01 -07:00
Diva Canto
2ffc055f7e
This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop!
2012-02-18 21:59:42 -08:00
UbitUmarov
736fb0b41d
minor fix to chODE terrain heighmap scale
2012-02-19 02:07:43 +00:00
Melanie
985526b662
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
2012-02-18 22:21:10 +00:00
UbitUmarov
7a1ab03b75
missing paramenters init plus some cleaning
2012-02-18 19:31:36 +00:00
UbitUmarov
a62baf8ea4
added a EnUsCulture whatever that is..
2012-02-18 18:37:29 +00:00
UbitUmarov
028dc1f4ed
a bit less human readable xml
2012-02-18 18:33:41 +00:00
UbitUmarov
70b3b599bc
added some ToXml2 to SOGVehicle ( unused untested )
2012-02-18 18:25:48 +00:00
UbitUmarov
3aee642190
changed how vehicle data is stored and passed to physics. use unsafe in serializer, tried to control m_dupeInProgress
2012-02-18 17:42:14 +00:00
UbitUmarov
91a326331f
vehicle parameters do cross (i hope) on regions in same instance ( others need xml)
2012-02-18 16:16:48 +00:00
UbitUmarov
5351ff925c
let SOG know about vehicles. Still needs serialization and applyphyscis on deserialize, etc
2012-02-18 14:08:42 +00:00
BlueWall
14e9bf894c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-18 00:51:23 -05:00
BlueWall
f4cd35322f
Route logins according to Estate, Telehub and TeleportFlags
2012-02-18 00:45:43 -05:00
BlueWall
7bdcf9eb26
Propagate our teleport flags on logins
2012-02-18 00:32:09 -05:00
Justin Clark-Casey (justincc)
9846a1e56e
Report an error if the required native Windows ODE library can't be found.
2012-02-18 02:52:29 +00:00
Justin Clark-Casey (justincc)
84184708de
Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
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Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-18 01:15:43 +00:00
Justin Clark-Casey (justincc)
b817c337dc
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
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In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00
Dan Lake
b313d16493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-17 13:51:54 -08:00
Dan Lake
784263f5e3
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
2012-02-17 13:45:45 -08:00
UbitUmarov
7d77ccc659
Added simple binary serializer/deserializer to chODE. 100% untested and most like still broken
2012-02-17 21:09:00 +00:00
Robert Adams
6baa13ab7a
Add new and updated script events
2012-02-17 09:12:41 -08:00
BlueWall
0e16e0fb6a
Merge branch 'master' of /home/opensim/src/opensim
2012-02-17 08:21:33 -05:00
BlueWall
ba98d6fffe
Fix missing telehub handling on login
2012-02-17 08:03:53 -05:00
Justin Clark-Casey (justincc)
972f73ed2b
Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation()
2012-02-17 02:53:12 +00:00
BlueWall
c5ff37bf3e
Merge branch 'master' of /home/opensim/src/opensim
2012-02-16 09:01:02 -05:00
BlueWall
6b867773a8
Remove some debugging output form the logger
2012-02-16 08:59:34 -05:00
Justin Clark-Casey (justincc)
912aac3447
minor formatting changes from last commit (4486n7d)
2012-02-16 03:37:40 +00:00
PixelTomsen
4486b7d8e8
Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404
2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc)
1267094a51
Turn off logging on test in last commit ( 2b84295
).
2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
80ec2ac167
Correct a bug introduced in 1f402fdf
(Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5
2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc)
df960d5767
Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode()
2012-02-16 01:25:54 +00:00
Melanie
0c1074537b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-02-16 00:38:04 +00:00
Justin Clark-Casey (justincc)
c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
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Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
c906128191
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
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Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
UbitUmarov
819fcdaee1
Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15 22:04:26 +01:00
UbitUmarov
3bffdddc9d
don't freeze with a sitted avatar in a border without other sim. Still messy :(
2012-02-15 22:04:17 +01:00
UbitUmarov
f6c35cf26f
Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15 20:33:31 +00:00
UbitUmarov
b59275355e
don't freeze with a sitted avatar in a border without other sim. Still messy :(
2012-02-15 19:44:54 +00:00
UbitUmarov
a758abaa9f
try to make crossings work better. chode no longer prevents crossings i hope
2012-02-15 17:08:33 +00:00
UbitUmarov
f6f0d884bd
try to make crossings work better. chode no longer prevents crossings i hope
2012-02-15 16:44:15 +01:00
UbitUmarov
04279e36d1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-02-15 03:51:30 +00:00
Justin Clark-Casey (justincc)
f574d3c8fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc)
ebe5e1731d
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake
2ebb421331
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
2012-02-14 17:20:34 -08:00
Melanie
7be9ba5564
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-02-15 01:11:35 +00:00
Melanie
272ba5a741
Merge branch 'master' into careminster
2012-02-15 01:11:17 +00:00
Melanie
2d3381b795
Implement region crossing of sitting avatars. Edit mode and llSetPos work
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but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
Mic Bowman
a9e8bd59a3
Fix a race condition in the simian groups connector. When requests were
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too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc
Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
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http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
Justin Clark-Casey (justincc)
04986bbb15
Add some more data to the new user connection logging for debug purposes.
2012-02-14 01:50:51 +00:00
Melanie
e321306517
Prevent object loss and positioning outside the region with failed object sim
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crossings
2012-02-14 00:02:53 +01:00
Mic Bowman
04a195266b
short circuit the expensive parts of the permission checking code
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if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
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Logging level was DEBUG before 312e145
(Fri Feb 3 2012).
312e145
also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
UbitUmarov
6fd6919a0b
remove drawstuff from ubitode
2012-02-11 19:25:41 +00:00
UbitUmarov
f168fefb79
removed outdated coments.
2012-02-11 19:14:27 +00:00
UbitUmarov
bcf59a574f
remove forgotten taints code
2012-02-11 19:12:04 +00:00
UbitUmarov
09f6647aa3
scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object.
2012-02-11 17:48:49 +00:00
UbitUmarov
022ae33ed5
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better time order with changes in prims.
2012-02-11 17:35:38 +00:00
UbitUmarov
d4e28ed113
vehicle changes done by simulation thread and not calling one
2012-02-11 15:18:13 +00:00
UbitUmarov
3f9c390b4d
changes to vehicle banking
2012-02-11 14:29:36 +00:00
UbitUmarov
33a9f0f1c5
a bit better vertical attractor and banking
2012-02-11 04:42:45 +00:00
UbitUmarov
f415256e0b
Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
2012-02-11 03:25:17 +00:00
UbitUmarov
b617411b97
scale avatar push force with avatar density
2012-02-11 02:48:38 +00:00
Justin Clark-Casey (justincc)
b92b9228ef
correct the default avatar_terminal_velocity value that I accidentally left in whilst testing
2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
...
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
e7fd732209
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
2012-02-11 00:10:59 +00:00
Melanie
acfe7e555e
Merge branch 'master' into careminster
2012-02-10 23:59:10 +00:00
UbitUmarov
43a74d8481
test on git
2012-02-10 23:51:55 +00:00
UbitUmarov
e3f5fd81f1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
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Conflicts:
prebuild.xml
2012-02-10 23:03:30 +00:00
UbitUmarov
7cf73cb92a
Changes to vehicles code etc. Includes some debug aids to remove later.
2012-02-10 22:43:51 +00:00
BlueWall
ee078f717a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-10 16:28:11 -05:00
BlueWall
73f34de1f9
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-02-10 16:27:14 -05:00
Justin Clark-Casey (justincc)
b3d152f3ba
Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
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The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
PixelTomsen
a7dc7e636e
Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
Justin Clark-Casey (justincc)
44d84bc277
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
Melanie
215acbcc96
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
PixelTomsen
7273e05995
Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731
2012-02-10 02:30:55 +00:00
Justin Clark-Casey (justincc)
ddca5347c3
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09 01:17:59 +00:00
Melanie
7c888f6af1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d
minor: put in commented out logging statements for future reuse
2012-02-09 00:10:45 +00:00
UbitUmarov
6af01f6767
initial introdution of physics actor building control.
2012-02-08 23:14:53 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
UbitUmarov
6cc9aa30ac
first change in SOP. in AddPrimShape(..) give physics the world rotation and not local offset. Currently physics interface only knows about world frame
2012-02-08 15:45:44 +00:00
UbitUmarov
c75fa8b8a1
changes in physics manager, needed for UbitODE
2012-02-08 15:28:13 +00:00
UbitUmarov
815f3af1d7
UbitODE plugin initial commit
2012-02-08 15:24:10 +00:00
Melanie
9c6ba8d18f
Push more NPC stuff into threads
2012-02-08 13:04:23 +01:00
Justin Clark-Casey (justincc)
bef2a368f4
Make WebStats logging report consistently as WEB STATS MODULE instead of VC, VS and WEBSTATS
2012-02-07 23:38:53 +00:00
Melanie
236e1c45f2
Merge branch 'master' into careminster
2012-02-07 23:30:48 +00:00
Justin Clark-Casey (justincc)
c87751a822
Add start GC memory and end GC memory to object stress test printouts.
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This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc)
bd928218dd
Add TestAddTaskInventoryItem()
2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc)
7583768b9e
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
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This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Melanie
de255321f1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-07 20:52:04 +01:00
Melanie
37049180f6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-07 21:09:04 +00:00
Justin Clark-Casey (justincc)
038d1bf742
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
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The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie
a829f20828
Experimental. Expand Fire & Forget for NPC delete
2012-02-06 22:26:25 +01:00
Melanie
54fc78013d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-02-05 20:58:04 +00:00
Melanie
130b1c0665
Revert my two quick fixes for the lag issue and put in the real fix, which
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is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie
a5fcdde179
Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
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This reverts commit 35f14a262d
.
2012-02-05 20:12:45 +00:00
Melanie
0904772a6f
Revert "Check ban list for a particular parcel only when an avatar moves into it."
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This reverts commit 8923ad755d
.
2012-02-05 20:12:35 +00:00
BlueWall
4e11983c7c
Make configuration uniform
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Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
Melanie
8923ad755d
Check ban list for a particular parcel only when an avatar moves into it.
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This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie
35f14a262d
Remove checks on ban list expiry on every move. To be re-added on parcel
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boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
nebadon
36ed0dcdaa
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
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variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
BlueWall
43b4e4cfc3
Quiet the map module logging
2012-02-04 19:08:52 -05:00
Melanie
ce5e900721
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
Justin Clark-Casey (justincc)
edc11a1d39
Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eventually be used by llCastRay(), though OpenSim does not use these yet.
2012-02-04 01:04:00 +00:00
Justin Clark-Casey (justincc)
09d6521361
Correct RC_* LSL constants used by llCastRay().
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Many thanks to WhiteStar for doing the research on this.
2012-02-04 01:00:11 +00:00
Justin Clark-Casey (justincc)
9b762a5a84
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
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This resolves the recent regression from deeb728
where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728
since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc)
2b6c5fcb31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc)
312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Snoopy Pfeffer
bd9d7484f0
Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
2012-02-04 00:39:58 +01:00
Dan Lake
4f8f44d9c3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 15:21:37 -08:00
Dan Lake
ea19e50919
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-02-03 15:21:07 -08:00
BlueWall
0742630d81
Merge branch 'master' of /home/opensim/src/opensim
2012-02-03 18:20:26 -05:00
Dan Lake
107cef2b0e
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene
2012-02-03 15:18:48 -08:00
Justin Clark-Casey (justincc)
ce34b359ad
Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
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This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03 23:04:26 +00:00
PixelTomsen
5c545d1d2e
Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Snoopy Pfeffer
83ef13a79a
Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter
2012-02-03 23:53:18 +01:00
Snoopy Pfeffer
1a18948935
Corrected console help texts for "save iar"
2012-02-03 23:04:18 +01:00
Melanie
0dbfa70443
Merge branch 'master' into careminster
2012-02-03 08:47:26 +00:00
Dan Lake
61adf36339
Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests
2012-02-02 18:19:22 -08:00
Dan Lake
ed846f11f1
OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager
2012-02-02 18:06:34 -08:00
Dan Lake
3257dbe76d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-02 17:44:11 -08:00
Dan Lake
146d78edfa
ObjectAddedToScene event should be fired when duplicating objects
2012-02-02 17:41:05 -08:00
Melanie
bce5dfe711
Merge branch 'master' into careminster
2012-02-03 00:09:05 +00:00
Melanie
76a658324c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-03 00:07:23 +00:00
Melanie
447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
54d473e200
D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLinkNumber().
2012-02-02 23:35:16 +00:00
Justin Clark-Casey (justincc)
264c83aec4
Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api
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It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
2012-02-02 22:48:36 +00:00
Melanie
07c487a28f
Make ban, eject, freeze and the scripted versions of those work.
2012-02-02 21:36:45 +01:00
Melanie
fd7e82ee72
Streamline banning code using existing methods.
2012-02-02 16:51:39 +01:00
Melanie
857d4e60cc
Rehook the eject and freeze events that had gotten unhooked in the merge
2012-02-02 13:46:46 +01:00
Melanie
567f4c51f8
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Melanie
6fe4b6fbe8
Fix remembering attachment point and position when an item is rezzed in world.
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Dan Lake
0ce9ad4a56
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
2012-02-01 17:01:28 -08:00
Dan Lake
c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-01 16:25:35 -08:00
Melanie
45ad9e39a6
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:05:14 +01:00
Melanie
e5ae84b42b
Re-Add the reading of attachment data hat was lost in the merge
2012-02-02 01:04:54 +01:00
Melanie
16aa00e944
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Melanie
003bd9f1b3
Small optimization to last commit
2012-02-01 10:05:04 +00:00
Melanie
cc1476fc36
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-01 09:45:42 +00:00
Melanie
241ddd031f
Fix copy/paste errors
2012-02-01 09:45:15 +00:00
Melanie
c08d6df7e1
Prevent a changed attachment that has been saved from being saved again.
2012-02-01 09:38:20 +00:00
Melanie
fcc1fa2c32
Straighten out some attachment mess. Don't save attachment states for HG
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visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Diva Canto
3d7b5e5e93
HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80.
2012-01-31 22:00:59 -08:00
Justin Clark-Casey (justincc)
99e71222f0
Lay out script status in property per row format, since getting too long for console lines.
2012-02-01 00:27:42 +00:00
Justin Clark-Casey (justincc)
e3680f216e
Add count of events queued for a particular script in "scripts show" console command
2012-02-01 00:17:02 +00:00
Justin Clark-Casey (justincc)
8b3da1bff4
Make script console commands only show for selected region.
2012-02-01 00:10:07 +00:00
Justin Clark-Casey (justincc)
437de6743c
Implement "xengine status" console command to show various xengine stats
2012-02-01 00:07:06 +00:00
Justin Clark-Casey (justincc)
f028dca711
Add "show part uuid" and "show part name" console commands.
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These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc)
996cc6097e
Implement "show object name <name>" console command to show details of an object with the given name
2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc)
ac7cded080
Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes.
2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc)
ab89adfaef
Implement "show object uuid <uuid>" console command.
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This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
647b326edc
Add more user feedback if an object isn't found for which delete was requested.
2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc)
77b032549e
Add the name of a deleted object to the console output
2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc)
e3e38e34c5
If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
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The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1
Move object delete commands into a commands region module, in preparation for adding similar show commands.
2012-01-31 21:57:45 +00:00
Melanie
727ddffb71
Merge branch 'master' into careminster
2012-01-31 21:53:32 +00:00
Justin Clark-Casey (justincc)
2f84d5397b
minor: remove mono compiler warning
2012-01-31 21:14:09 +00:00
Melanie
d76ca9cd93
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-01-31 20:54:04 +00:00
Melanie
1b63b21a4d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
Justin Clark-Casey (justincc)
10b9348071
Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
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Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc)
f3780b9eae
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
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These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
PixelTomsen
a98a146c50
Fix:llSetText - limited text to a maximum of 254 chars
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mantis: http://opensimulator.org/mantis/view.php?id=5867
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Melanie
c305b55012
Draw brders around parcels for sale
2012-01-31 06:31:02 +01:00
Melanie
d2dfa4cfe7
Make parcel sale overlays work. No auction support.
2012-01-31 03:09:44 +00:00
Melanie
71012ef883
Make parcel sale overlays work. No auction support.
2012-01-31 02:19:34 +01:00
Melanie
fe0975dc24
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-30 21:39:36 +00:00
Melanie
2b84b6d8b1
Use the requested sim's map, not our own
2012-01-30 21:39:12 +00:00
Justin Clark-Casey (justincc)
dbc039783b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-30 21:34:40 +00:00
Melanie
a0206e5a17
Comment debug spam
2012-01-30 22:30:20 +01:00
Melanie
0f181fe5d0
Fix displaying landmark and search info properly with long names
2012-01-30 22:30:02 +01:00
Melanie
cfe924e4a8
Merge branch 'master' into careminster
2012-01-30 21:40:50 +00:00
Melanie
e1cad4c34f
Use the requested sim's map, not our own
2012-01-30 21:38:46 +00:00
Melanie
9dbb58ee8b
Merge branch 'master' into careminster
2012-01-30 21:26:47 +00:00
Melanie
53c3faac5d
Patch in the rest of the maptile stuff
2012-01-30 21:24:21 +00:00
Melanie
bde2ff5e78
Next step for world map overlays
2012-01-30 20:11:47 +00:00
Melanie
df9c35bc0f
Some plumbing for map overlays
2012-01-30 19:46:55 +00:00
Justin Clark-Casey (justincc)
9d93c4808e
lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
2012-01-30 19:21:58 +00:00
BlueWall
54e6b2402c
Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"
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This reverts commit 00d1c88c59
.
Need to dig a little deeper to see exactly how V1 viewers are using this
2012-01-30 12:39:08 -05:00
BlueWall
00d1c88c59
Pickup map overlay tile from RegionSettings.ParcelImageID
2012-01-30 11:49:22 -05:00
Melanie
ad02e01e77
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-01-30 16:44:26 +00:00
Melanie
9a86a713d3
Merge branch 'master' into careminster
2012-01-29 22:50:59 +00:00
Garmin Kawaguichi
5e60afe5ed
Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/view.php?id=5865
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Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 14:41:47 -07:00
PixelTomsen
e8b688b61f
Fix:Get embedded objects in notecard http://opensimulator.org/mantis/view.php?id=2607
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Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 12:40:43 -07:00
Melanie
7c824f02b4
Add the ability to abort a pending restart using the viewer UI or a
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RemoteAdmin message
2012-01-28 22:19:10 +01:00
Melanie
498fe1afe7
Fix calculating land prim count type width issue
2012-01-28 21:23:54 +01:00
Melanie
dac826da4e
Prevent an overlong description from messing up a ParcelInfoReply
2012-01-28 20:38:50 +01:00
BlueWall
f7c237c0e1
Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork
2012-01-28 11:35:28 -05:00
BlueWall
ae057a7589
Adding our parcel's generated id to map packets
2012-01-28 10:36:39 -05:00
BlueWall
1a20b60d82
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-28 08:47:25 -05:00
Bo Iwu
2e31f12cf4
Send CHANGED_TELEPORT during local TP again - partially revert cf73afec35
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-28 08:43:58 -05:00
Justin Clark-Casey (justincc)
2ef9fd05fa
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules
2012-01-28 02:45:13 +00:00
Melanie
6fbc48ee9c
Make all NPCs owned by default
2012-01-28 03:32:25 +01:00
Melanie
6db9109b3f
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-28 03:22:36 +01:00
Melanie
abffda269f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-01-28 04:05:53 +00:00
Justin Clark-Casey (justincc)
154ba0124a
Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
2012-01-28 02:21:41 +00:00
Melanie
fbe324cc5e
Fix build break
2012-01-28 03:15:17 +01:00
Melanie
090164ff7a
Completely disable NPC being sensed as agents, the abuse potential is too great
2012-01-28 03:12:56 +01:00
Melanie
428407c5e4
Merge branch 'master' into careminster
2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc)
e391d6390c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-28 00:44:11 +00:00
Justin Clark-Casey (justincc)
deeb7287a2
Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
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Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-28 00:39:53 +00:00
Melanie
7352aea9ac
Remove IClientAPI from the money module. It was only used to pass in the
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agent id anyway
2012-01-28 00:18:12 +00:00
Justin Clark-Casey (justincc)
7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie
26a4e8a161
Merge branch 'master' into careminster
2012-01-27 23:30:26 +00:00
Justin Clark-Casey (justincc)
31b87ff07b
Increment LPS script stat for OSSL functions that were not already doing this
2012-01-27 23:24:49 +00:00
Justin Clark-Casey (justincc)
7c1d075a5a
Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
abf0dd4250
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Melanie
9d60b84f78
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/EstateSettings.cs
2012-01-26 23:07:31 +00:00
BlueWall
6da82d9805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-26 16:29:39 -05:00
PixelTomsen
616373db16
llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-26 16:15:23 -05:00
Melanie
7229f6e64b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-01-26 10:32:22 +00:00
Melanie
da720ce9be
Support rejecting a teleport if a user is banned in all parcels that have
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spawn points
2012-01-26 10:21:45 +00:00
Melanie
a537f7e1a3
Merge branch 'master' into careminster
2012-01-26 09:10:46 +00:00
BlueWall
a6abecf5fa
Change references from sop to sog and add protection from null ref
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I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-26 00:33:34 -05:00
Justin Clark-Casey (justincc)
093469c33c
Add basic TestAddScript() regression test
2012-01-26 01:16:03 +00:00
Melanie
36e6edfc65
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-01-26 00:44:32 +00:00
Justin Clark-Casey (justincc)
13d9b64b1d
Re-enable error logging associated with assembly and script loading failure in ScriptInstance.
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Swallowing exceptions just leads to more mysterious failures later on.
2012-01-26 00:28:51 +00:00
Melanie
4ce42762ee
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-26 00:21:21 +00:00
Justin Clark-Casey (justincc)
55c6cbabfd
refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
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This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Justin Clark-Casey (justincc)
8e5502fdc2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-25 23:24:44 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da
refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim()
2012-01-25 23:22:07 +00:00
nebadon
d053625663
Update save oar and save iar help responses to reflect new -h|--home
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switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
2012-01-25 15:59:07 -07:00
Robert Adams
e9de7e7107
Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface.
2012-01-25 14:40:38 -08:00
Justin Clark-Casey (justincc)
2e7c1bcfd9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-25 21:26:34 +00:00
Pixel Tomsen
8f53c768f5
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25 15:48:38 -05:00
Justin Clark-Casey (justincc)
82c3d0cf89
minor: stop the WebStatsModule logging UPDATE or INSERT every time it updates bin/LocalUserStatistics.db
2012-01-25 20:36:51 +00:00
Justin Clark-Casey (justincc)
e20cf3789b
Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
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It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches.
For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider.
This affects the default OPCODE collider but not GIMPACT. However, GIMPACT fails for other reasons under some current simulator loads.
ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
2012-01-25 19:31:50 +00:00
Melanie
7444f3bfad
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
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Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2012-01-25 15:02:54 +00:00
Melanie
f84b69cad1
Change the WorldMapModule to use SOG rather than SOP for the telehub ans
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cover a potential nullref
2012-01-25 15:00:06 +00:00
Melanie
b996517c94
Typo fix
2012-01-25 15:18:31 +01:00
Melanie
24862eaf15
Spin off starting scripts in rezzed objects into a thread to avoid a recursion
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into the script engine if the script was suspended inside an event.
2012-01-25 14:44:09 +01:00
Melanie
2ca80add14
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 15:24:25 +00:00
BlueWall
959bcfa7f8
Merge branch 'master' of /home/opensim/src/opensim
2012-01-24 21:35:12 -05:00
BlueWall
7c514fe155
Telehub map items displayed
2012-01-24 21:33:11 -05:00
Dan Lake
3d1f43046d
Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate
2012-01-24 17:05:53 -08:00
Melanie
427ab55058
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 00:45:57 +00:00
Justin Clark-Casey (justincc)
2d0412d366
Make errors reported by OpenSim when it halts because it can't find certain config sections or files a bit more user friendly.
2012-01-24 22:35:55 +00:00
BlueWall
3ae6345f1b
Merge branch 'master' of /home/opensim/src/opensim
2012-01-24 17:14:08 -05:00
BlueWall
dc329202ef
Put Telehubs on the map
2012-01-24 17:11:35 -05:00
Justin Clark-Casey (justincc)
5e445aaf7b
Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
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This has been broken for a long period and would only ever show 0.
2012-01-24 22:09:13 +00:00
Dan Lake
488fe0ae9c
Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate
2012-01-24 13:41:26 -08:00
Justin Clark-Casey (justincc)
7e76397a26
minor: correct text and usage for "image queues show" reigon console command.
2012-01-24 20:54:35 +00:00
Justin Clark-Casey (justincc)
a704d444f2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-24 20:36:16 +00:00
Justin Clark-Casey (justincc)
8b035dc3c7
Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines.
2012-01-24 18:46:24 +00:00
Melanie
855d3a3ba5
Teleport routing, part 1
2012-01-24 04:06:37 +00:00
Melanie
a4977bbe19
Simplify and streamline telehub editing code. Verify rotations and fix
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spwan point positioning on rotated telehubs.
2012-01-24 02:36:35 +00:00
Melanie
f10288ceae
Add handling bans properly
2012-01-24 03:14:00 +01:00
Melanie
0369d21917
Add teleport routing, first part
2012-01-24 03:13:44 +01:00
Melanie
0d2e02efb1
Reverse the spawn point distance vector
2012-01-24 01:30:41 +00:00
Melanie
c0e1784e86
Correct a coordinate to make the viewer like it
2012-01-24 01:18:13 +00:00
Melanie
cc02f78d4e
Simplify and streamline telehub editing code. Verify rotations and fix
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spwan point positioning on rotated telehubs.
2012-01-24 01:48:38 +01:00
Melanie
696fbdfa24
Reverse the spawn point distance vector
2012-01-24 01:29:50 +00:00
Melanie
090bf7acca
Correct a coordinate to make the viewer like it
2012-01-24 01:17:41 +00:00
Melanie
07ad821157
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/RegionSettings.cs
2012-01-24 00:36:42 +00:00
Melanie
87799c1f3d
Change Telehubs to store only the data that is really needed and not
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additional redundant information.
2012-01-24 00:32:10 +00:00
BlueWall
6a85abbd14
Add update to Telehub position and rotation before adding SpawnPoints
2012-01-23 14:53:25 -05:00
BlueWall
9cfc43005d
Cleanup
2012-01-23 10:28:18 -05:00
BlueWall
39c9b656c8
Cleanup unused parts, add some error handling
2012-01-23 09:42:15 -05:00
Melanie
4e0bb49394
Fix llLookAt the right way
2012-01-23 13:48:16 +01:00
Melanie
02572ab1d3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionSettings.cs
2012-01-22 16:35:14 +00:00
Melanie
68365c20c0
Move Telehub tables and data from EstateSettings to RegionSettings.
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This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
2012-01-22 11:36:04 +00:00
BlueWall
32d58d6e3e
Telehub Support:
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Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
Melanie
ba3b0c69f1
Merge branch 'master' into careminster
2012-01-21 19:52:33 +00:00
BlueWall
590f707c42
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-20 23:54:29 -05:00
BlueWall
b6f3de5028
Telehub Support:
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Justin Clark-Casey (justincc)
ea72428c9d
Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
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This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19 23:09:16 +00:00
Justin Clark-Casey (justincc)
d38e2c0c91
Add image not in database test for LLImageManager
2012-01-19 21:57:12 +00:00
Justin Clark-Casey (justincc)
503faaea62
refactor: separate out common parts of LLImageManagerTests
2012-01-19 21:23:40 +00:00
Justin Clark-Casey (justincc)
381f74276b
Add LLImageManager regression test for discard case
2012-01-19 21:14:09 +00:00
Justin Clark-Casey (justincc)
c92a9a6640
Add "image queues clear <first-name> <last-name>" console command
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This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19 19:49:06 +00:00
Justin Clark-Casey (justincc)
d75899f2d1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-19 19:47:18 +00:00
BlueWall
8f871cca10
Add osGetGridHomeURI function
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Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
Justin Clark-Casey (justincc)
9356963bd3
Add basic request and send image regression tests for LLImageManager
2012-01-19 19:00:11 +00:00
Dan Lake
e41f23dead
Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters.
2012-01-19 03:06:35 -08:00
Dan Lake
5ced49aaa8
Cleaned up Color and Text parameters in SOP and made LocalFlags public for module access.
2012-01-19 03:03:22 -08:00
Dan Lake
2c6272d11a
Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID
2012-01-19 03:01:37 -08:00
BlueWall
eea726d74e
RegionReady:
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Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
2012-01-18 20:30:57 -05:00
BlueWall
ba7d8cedec
Add function osGetGridCustom
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Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
BlueWall
9ed9720861
Update osGetGrid**** functions
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The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
2012-01-17 22:07:40 -05:00
Melanie
08b6b3bb48
Add some logging
2012-01-17 17:36:26 +01:00
Melanie
5afb70b9fe
Fix prim calculations so that > 32767 prims are supported
2012-01-17 15:30:52 +01:00
Melanie
747c25e920
Spin off NPC deletion into a thread to avoid it being done on a script
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microthread. A stab at fixing exceptions.
2012-01-17 11:18:56 +01:00
Melanie
e13a17cc0c
Allow retrival of multiple user records in one operation, analog to presence
2012-01-16 23:09:24 +00:00
Melanie
b14a6acd2f
Merge branch 'master' into careminster
2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc)
59a0c50d48
Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
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Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04
Remove monocov and other obsolete nant build targets.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Melanie
d6b9504c84
Add methods to allow the groups modules to query online status and last login
2012-01-16 02:19:19 +01:00
Melanie
35911d2362
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-15 14:51:00 +01:00
Melanie
9447b6d15f
Merge branch 'master' into careminster
2012-01-15 14:40:33 +00:00
Melanie
068b8e1f9b
Disable using an agent ID to clone NPCs. The griefing potential is too great
2012-01-15 14:49:32 +01:00
Mic Bowman
2e4fbe6b17
protect the region ready alerts for loading oarfiles if no post URI is set
2012-01-14 23:43:21 -08:00
nebadon
43173f1b0d
commented out redundant land owner checks for osTeleportAgent there is
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no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
2012-01-14 18:36:46 -07:00
Melanie
ec299bfa87
Allow SmtpClients and other SSL users to work with our cert handler installed
2012-01-14 06:03:27 +00:00
Melanie
4cbf8d728e
Fix merge
2012-01-14 05:39:56 +01:00
Melanie
43128c9016
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
Melanie
72247bdaef
Allow SmtpClients and other SSL users to work with our cert handler installed
2012-01-14 05:28:57 +01:00
Justin Clark-Casey (justincc)
82f0e19349
Extend scripts show command to accept a single item UUID parameter to display one script's status
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Usage is now scripts show [<script-item-uuid>]
2012-01-14 00:44:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0
Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
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Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman
a30a02e7ae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-13 14:51:11 -08:00
Mic Bowman
e1a2c44ebe
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
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rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
BlueWall
cde80125ad
Merge branch 'master' of /home/opensim/src/opensim
2012-01-13 17:16:20 -05:00
Bo Iwu
02d6b033d0
Fix improper code formatting introduced in 6214e6a217
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-13 17:10:48 -05:00
Mic Bowman
adea92f8b7
Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
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with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
BlueWall
57ba9ef5ad
Update RegionReadyModule
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Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Melanie
982f3d58a9
Merge branch 'master' into careminster
2012-01-13 04:04:39 +00:00
Melanie
9dc7fef4f6
Merge branch 'master' into careminster
2012-01-13 02:27:20 +00:00
BlueWall
c5594e839e
Undo some prior work
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Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall
acbff305f5
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-01-12 21:06:27 -05:00
BlueWall
d40ec1c346
Move some interfaces to a more apropriate place
2012-01-12 20:49:50 -05:00
Justin Clark-Casey (justincc)
3b59af2225
Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
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An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc)
6e7154d55c
Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
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Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc)
47377f17c6
Add missing assert to confirm owner delete succeeded to the end of TestOsNpcRemoveOwned()
2012-01-12 23:46:43 +00:00
Justin Clark-Casey (justincc)
beab155434
Add api level test for removing an owned npc
2012-01-12 22:35:11 +00:00
Melanie
c7757d1038
Fix typo
2012-01-12 23:07:38 +01:00
Melanie
aa2cde2493
Disable unowned NPCs
2012-01-12 23:04:38 +01:00
Melanie
cf166d3f1e
Merge branch 'master' into careminster
2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc)
caa207f59f
Add ossl level test for removing an unowned npc
2012-01-12 21:03:54 +00:00
Justin Clark-Casey (justincc)
1ac5aa6808
Add remove test for unowned avatars
2012-01-12 20:47:19 +00:00
Justin Clark-Casey (justincc)
c4972e7734
Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
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This will be documented soon. Options can currently be
OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).
options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc)
d27dd3714f
Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
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As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc)
ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
0a1d61950b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-12 19:03:26 +00:00
Diva Canto
cadd645076
Renamed one var and deleted commented code. No functional changes.
2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc)
b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
2012-01-12 18:14:19 +00:00
Diva Canto
8bdd80abfa
HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
2012-01-12 09:56:35 -08:00
Melanie
4492bc1bcd
Merge branch 'master' into careminster
2012-01-12 17:52:29 +00:00
Bo Iwu
6214e6a217
Allow update of stored entries within User Management Module-this is needed for proper work of HG friends.
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See http://opensimulator.org/mantis/view.php?id=5847
2012-01-12 17:51:13 +00:00
Melanie
5d9e135b5c
Remove ViewObjectInventory method unsupported by core
2012-01-12 01:11:05 +01:00
Melanie
1a3a1e6665
Adapt a cast to using the new TeleportFlags
2012-01-11 19:00:17 +01:00
Justin Clark-Casey (justincc)
38db874755
If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception.
2012-01-11 14:33:26 +00:00
Mic Bowman
5f7e392c7c
Add a check to see if an asset exists before recreating it while
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loading an archive. This does add an extra roundtrip to the asset
server if loading new assets but it protects against overwriting
(and potentially corrupting) existing assets.
2012-01-10 16:26:01 -08:00
Justin Clark-Casey (justincc)
53fb20880c
minor: Fix wrong column length in image queues report
2012-01-10 22:02:35 +00:00
Justin Clark-Casey (justincc)
5002f06d24
rename "show image queue" to "show image queues" in line with other udp info commands.
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Eliminate redundant one line methods
2012-01-10 21:36:35 +00:00
Justin Clark-Casey (justincc)
ef074deb52
Add "show image queue <first-name> <last-name>" region console command
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This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
Melanie
8fa1108b72
Merge branch 'master' into careminster
2012-01-10 21:28:59 +00:00
Melanie
a4c2e7f599
Merge branch 'master' into careminster
2012-01-10 20:34:43 +00:00
Diva Canto
ce44f56af9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-10 11:11:08 -08:00
Diva Canto
7b84942f86
HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0
2012-01-10 11:10:47 -08:00
Justin Clark-Casey (justincc)
18497cef73
Add avatar names to appearance log messages
2012-01-10 18:54:20 +00:00
Justin Clark-Casey (justincc)
a3bb1a81de
correct very minor typo in "debug scene" help
2012-01-10 18:47:30 +00:00
BlueWall
66783398d0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-10 13:43:42 -05:00
Justin Clark-Casey (justincc)
d67e9916b8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-10 18:42:37 +00:00
BlueWall
3deb52d399
Teleport Debugging
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Move setting from ini to existing facitilies - thanks justincc
toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Justin Clark-Casey (justincc)
d67e8291c8
Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
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This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-10 18:41:07 +00:00
Melanie
1cc685e820
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
Diva Canto
a22d0dcab9
HG Friends: fixed bug introduced by 571efeddb2
(r/17672)
2012-01-10 09:58:53 -08:00
BlueWall
707c8c6f2b
Add some run-time debugging support
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Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.
Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall
b3a12167d6
Use our TeleportFlags
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Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall
95345521f0
TP Routing debug
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Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall
3640afdd95
Fix teleport routing for incoming HG+Owner
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Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
Melanie
bc08cc201b
Merge branch 'master' into careminster
2012-01-09 19:22:06 +00:00
BlueWall
43145c7f67
Debugging HG teleport routing
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Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
Melanie
520b8b342e
Merge branch 'master' into careminster
2012-01-09 06:52:46 +00:00
BlueWall
34c42cdab0
Fix HG teleport routing
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Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie
0e855fea7c
Fix a build break
2012-01-09 01:05:19 +00:00
Melanie
1ebd79e413
Add the HG case to landing point checks
2012-01-09 00:54:59 +00:00
Melanie
d5c5bbe0a1
Update teleport routing to match Avination
2012-01-08 23:38:43 +00:00
Melanie
44cde8d5c6
Update teleport routing to match Avination
2012-01-08 23:36:49 +00:00
BlueWall
fb16d49511
Merge branch 'master' of /home/opensim/src/opensim
2012-01-08 17:56:03 -05:00
BlueWall
266167f5a3
Fix teleport routing
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Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie
4bf2e19898
Merge branch 'master' into careminster
2012-01-07 18:11:21 +00:00
Melanie
32eb7ddc37
Fix threat level setting on osNpcPlayAnimation
2012-01-07 18:09:53 +00:00
Melanie
6f19e231b6
Don't try to save a NPCs attachment states on NPC delete
2012-01-07 18:09:45 +00:00
Melanie
94fa6cb071
Fix threat level setting on osNpcPlayAnimation
2012-01-07 12:29:59 +01:00
Melanie
efe51fd5cb
Don't try to save a NPCs attachment states on NPC delete
2012-01-07 12:06:21 +01:00
Melanie
69c0f252a4
Force the group tag of NPCs to "- NPC -" unless the name is completely blank.
2012-01-07 12:05:42 +01:00
nebadon
58cb7cd084
fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check
2012-01-06 23:07:48 -07:00
Melanie
38ae479249
Make sure to prefix NPC names with "NPC:" so they can't be mistaken for users
2012-01-07 02:49:52 +01:00
Justin Clark-Casey (justincc)
ba163ab05b
Add method doc to SPA.Falling and use automatic private get property
2012-01-07 00:29:55 +00:00
Justin Clark-Casey (justincc)
c5c079f6aa
Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
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Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie
679d155a39
Fix some syntax issues
2012-01-06 23:08:18 +00:00
Melanie
9668992493
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:50 +00:00
Melanie
7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
Melanie
70157a4ec5
Fix some syntax issues
2012-01-06 22:33:51 +01:00
Melanie
a47aa46962
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:08 +00:00
John Cochran
ff5a83d192
Fixed llAngleBetween() to allow denormal rotations
2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc)
8c445dac67
Add script instruction count back to llRot2Euler. Other minor formatting/doc changes.
2012-01-06 21:12:22 +00:00
John Cochran
eb9bf71726
Replaced llRot2Euler function.
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The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Justin Clark-Casey (justincc)
7661a0b2a9
Implement the FetchInventory2 capability. This accompanies the existing FetchInventoryDescendents2 capability.
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Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
2012-01-06 21:07:34 +00:00
Melanie
de9d6096a5
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-06 21:37:01 +01:00
Melanie
11c48ac807
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
2012-01-06 21:41:36 +00:00
John Cochran
e9b9eb6a4c
Replaced llRot2Euler function.
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The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:30:51 +00:00
Melanie
f1846045a6
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 21:34:43 +01:00
Melanie
f8c15d38a6
If dragging a script that is no copy from prim inventory into agent
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inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie
3003133a66
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-01-06 17:39:39 +00:00
Melanie
81cf774fe8
Merge branch 'master' into careminster
2012-01-06 17:38:53 +00:00
Melanie
fbb2a7e90d
Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
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any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
Melanie
31dc5aa728
If dragging a script that is no copy from prim inventory into agent
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inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 13:15:04 +01:00
Melanie
fdfc4ab2a8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
Justin Clark-Casey (justincc)
b86e7715a8
Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure
2012-01-05 22:54:33 +00:00
Justin Clark-Casey (justincc)
5ea9740f1b
Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
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For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc)
da0fc3c8f5
Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
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Last time I accidnetally just changed the usage message.
2012-01-05 21:11:32 +00:00
Justin Clark-Casey (justincc)
7319ba62dd
Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
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This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Justin Clark-Casey (justincc)
50e459d265
recomment log messages I accidentally left uncommented
2012-01-05 19:44:06 +00:00
Justin Clark-Casey (justincc)
c201b54b85
Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
2012-01-05 19:40:54 +00:00
Justin Clark-Casey (justincc)
da6c816204
Commenting out DataSnapShot message "Registering service discovery capability" for now.
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Please uncomment if/when needed.
2012-01-05 17:10:38 +00:00
Melanie
2c401b7359
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-05 08:12:34 +00:00
Melanie
97ba3c9346
Small fix to GetWorldPosition to get closer to Avination sit behavior
2012-01-05 08:11:52 +00:00
Melanie
e9296721c7
That needs to be callable from elsewhere!
2012-01-05 08:04:04 +01:00
Melanie
85d82c8140
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-05 07:43:16 +01:00
Melanie
1ebc9d04aa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Melanie
045f3b8b11
Clean up GetWorldPosition
2012-01-05 07:37:31 +01:00
Melanie
32b8fa4a77
Prevent spurious "CHANGED_POSITION" during region backup
2012-01-05 07:37:09 +01:00
Justin Clark-Casey (justincc)
8fb70a2058
Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
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This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-04 22:45:07 +00:00
Justin Clark-Casey (justincc)
0634c38505
Separate out rebake request code from cache validation code AvatarFactoryModule.
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This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
Justin Clark-Casey (justincc)
7e6c84c334
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-04 21:41:28 +00:00
Justin Clark-Casey (justincc)
3a64522267
Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes.
2012-01-04 21:40:15 +00:00
Dan Lake
3a2ac0e2ee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-04 12:01:32 -08:00
Dan Lake
fc391d4b10
Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
2012-01-04 12:01:18 -08:00
Justin Clark-Casey (justincc)
aa625da6a6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-04 19:53:48 +00:00
Justin Clark-Casey (justincc)
82df5de5cf
Remove the pointless LLClientView.m_imageManager null check.
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Despite the code comments we never actually null it.
2012-01-04 16:15:05 +00:00
Dan Lake
ecf9824b63
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-03 16:52:53 -08:00
Dan Lake
0ab2289cdc
Access to these static methods to serialize objects are useful outside of serializer
2012-01-03 16:52:08 -08:00
Justin Clark-Casey (justincc)
983b49c0c8
commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
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Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
BlueWall
e78a3913e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-03 12:22:13 -05:00
BlueWall
2c8e72217e
Merge branch 'new_modules'
2012-01-03 12:20:49 -05:00
BlueWall
6941058824
Profile Updates
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Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Melanie
a6e305063e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Justin Clark-Casey (justincc)
fac8c25851
Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier.
2012-01-02 21:31:42 +00:00
Justin Clark-Casey (justincc)
014a86c26b
Adding commented out log messages and some minor formatting for future bug hunting. No functional changes.
2012-01-02 19:46:30 +00:00
BlueWall
87374274b9
Fix for failed http request status
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Thanks "sendapatch" for fixes to llHTTPRequest status reporting.
2012-01-01 23:44:46 -05:00
Diva Canto
56dbcae402
Bug fix in map tiles in standalone: the map has been blank since commit 01ae916bad
r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4
Author: Oren Hurvitz Date: 7/22/2011
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This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-30 21:32:28 -08:00
Diva Canto
571efeddb2
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
2011-12-29 16:12:06 -08:00
Diva Canto
98ab3dffa3
Deleted two obsolete files in Inventory modules.
2011-12-29 15:33:04 -08:00
Diva Canto
ef4d989f37
Deleted unused methods from HGAssetBroker
2011-12-29 15:21:56 -08:00
Diva Canto
b756077269
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-29 12:18:22 -08:00
Diva Canto
70e36ee2b4
HG: more adjustments for making HG Simian work. Added server_uri as new key on get_agent_home in UAS.
2011-12-29 12:17:58 -08:00
Melanie
bde004c08e
Merge branch 'master' into careminster
2011-12-28 09:24:35 +00:00
Melanie
5b52440e61
Introduce a LightShare kill packet ans send it when needed. Currently only
...
understood by AVN v0.3
2011-12-28 09:24:02 +00:00
Melanie
bf4d727cd5
Fix permissions being lost and correct slam behavior, removing icompatible
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code inherited from core and dead code.
2011-12-27 14:04:49 +01:00
Melanie
ad1c6442cd
Remove a debug spam
2011-12-27 01:40:44 +01:00
Diva Canto
b6cfe15c7c
HG: more / love for Xmas
2011-12-24 07:44:26 -08:00
Melanie
41f6d6a5ff
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-24 16:18:01 +01:00
Melanie
2e07d24199
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-24 01:46:04 +01:00
Melanie
c4e16b26bb
Merge branch 'master' into careminster
2011-12-24 02:21:35 +00:00
Melanie
c9dbcfbb31
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-24 01:43:44 +01:00
Melanie
f2855d3668
Add setter for Acceleration on physics objects.
2011-12-24 01:41:32 +01:00
Melanie
5b28e29530
Fix camera orientation for sit targets to use the prim actually sat on.
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Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie
04806e02ed
Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.
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For SL compatibility only
2011-12-24 01:40:09 +01:00
Diva Canto
f9a1fd5748
HG: one more adjustment with trailing /s
2011-12-23 15:08:13 -08:00
Mic Bowman
c6ce464dbc
remove the old region crossing handler
2011-12-23 10:13:32 -08:00
Melanie
b8a914b15b
Merge branch 'master' into careminster
2011-12-23 01:00:34 +00:00
Mic Bowman
456c89a7a3
Fixes some problems with objects that attempt to cross a region boundary
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into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
2011-12-22 16:59:51 -08:00
Mic Bowman
f394cb2e8f
fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag
2011-12-22 16:21:32 -08:00
Justin Clark-Casey (justincc)
790ca65c84
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
2011-12-22 20:22:15 +00:00
Justin Clark-Casey (justincc)
7ccd8f8f1d
rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
2011-12-22 19:57:50 +00:00
Melanie
eef6f92029
Merge branch 'master' into careminster
2011-12-22 19:52:59 +00:00
Justin Clark-Casey (justincc)
f7dbdba447
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc)
48113f0fc8
Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
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Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Melanie
a15a58a7c1
Merge branch 'master' into careminster
2011-12-22 17:33:31 +00:00
Diva Canto
469955889e
Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
2011-12-22 09:30:06 -08:00
Melanie
b72dd852b7
Merge branch 'master' into careminster
2011-12-22 16:58:38 +00:00
Melanie
7f527814d5
And a typo fix
2011-12-22 16:57:49 +00:00
Melanie
66a0471efa
Merge branch 'master' into careminster
2011-12-22 16:52:14 +00:00
Melanie
6412349dec
Add a few comments, correct a merge artefact
2011-12-22 16:51:51 +00:00
Melanie
2347593dac
Harmonizing SP with Avination
2011-12-22 16:48:52 +00:00
Melanie
b970d4f976
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto
219ec7ef20
Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way.
2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c
Moved an external test into the method that uses those preconditions.
2011-12-21 15:17:26 -08:00
Dan Lake
41b02a7208
Remove unused SetAcceleration and add set on Acceleration parameter
2011-12-20 14:45:32 -08:00
Melanie
ca6113a4d5
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc)
fa0a71253f
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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Needs further investigation.
Revert "Stop sending the viewer its own AvatarAppearance packet."
This reverts commit 92039f295d
.
2011-12-20 18:54:15 +00:00
Diva Canto
dd69c9fd20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-20 09:53:05 -08:00
Diva Canto
25cbba9bca
Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257.
2011-12-20 09:43:39 -08:00
Melanie
2b4ebe657c
Merge branch 'master' into careminster
2011-12-19 23:16:20 +00:00
Justin Clark-Casey (justincc)
87a2d8d51b
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19 23:03:45 +00:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
92039f295d
Stop sending the viewer its own AvatarAppearance packet.
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The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc)
2899de1a5c
Stop unnecessarily sending the TextureEntry in client avatar updates.
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As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc)
e8fbeeba5f
Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
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However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19 19:08:24 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Melanie
c4f1906b0a
Make raycast more efficient by checking exclusion flags earlier
2011-12-17 12:57:20 +01:00
Melanie
8a9a8ed5c9
Fix hit testing link sets properly. Fix raycasting for LSL.
2011-12-17 12:31:25 +01:00
Justin Clark-Casey (justincc)
4d065f0453
Provide user feedback on execution of "backup" region console command
2011-12-17 02:42:43 +00:00
Justin Clark-Casey (justincc)
684482352c
Fix bug where objects couldn't be set back to the "none" group.
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This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17 02:35:08 +00:00
Justin Clark-Casey (justincc)
f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto
964ec57ffe
Changed the async approach on close child agents. This may improve crossings a little bit.
2011-12-16 17:24:50 -08:00
Justin Clark-Casey (justincc)
7f019cc196
If a startup simulator script is present, run it after the normal region selection code rather than before.
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This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch.
2011-12-17 00:27:19 +00:00
Justin Clark-Casey (justincc)
1bf05fbb1f
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc)
a3a17e929e
Stop generating client flags when we send out full object updates.
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These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc)
5c4056660f
Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
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This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Justin Clark-Casey (justincc)
5d79f857b0
Comment out accidentally left in "Adding physics prim" log message
2011-12-16 20:54:28 +00:00
Justin Clark-Casey (justincc)
a9b39d6e5d
Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses
2011-12-16 20:53:50 +00:00
Diva Canto
8300bb651e
Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70>
2011-12-16 09:33:22 -08:00
Diva Canto
3bf699ad36
No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
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Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Diva Canto
7e4a2d69d5
HG minor bug fix and marked one method obsolete in UAS.
2011-12-16 08:48:29 -08:00
Justin Clark-Casey (justincc)
8013c0d2f5
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
2011-12-15 22:33:14 +00:00
Justin Clark-Casey (justincc)
c0ba99e5ad
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc)
99570d8ebb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-15 21:59:01 +00:00
Justin Clark-Casey (justincc)
937c06db54
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
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Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
nebadon
58ba81ae4e
minor fix to MegaRegions, typo spotted by Ubit!
2011-12-15 10:49:15 -07:00
Justin Clark-Casey (justincc)
6f2d80cc93
minor: add some currently commented log lines for use in debugging
2011-12-14 21:27:47 +00:00
Melanie
69f29cb53e
Merge branch 'master' into careminster
2011-12-14 19:50:43 +00:00
Justin Clark-Casey (justincc)
e830a77860
Simplify some manipulation of _taintedActors in OdeScene
2011-12-14 18:33:44 +00:00
Justin Clark-Casey (justincc)
a110a7bd6a
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour of just a _taintedPrims HashSet.
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There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway.
2011-12-14 18:03:25 +00:00
Melanie
898549d13e
Merge branch 'master' into careminster
2011-12-14 08:57:55 +00:00
Dan Lake
f43e5f92fd
Just adding a comment to SendFullUpdatToClient
2011-12-13 23:34:59 -08:00
Dan Lake
39736e52d8
Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition.
2011-12-13 21:37:17 -08:00
Justin Clark-Casey (justincc)
b242ceda1e
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
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The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Melanie
6d1d1c0dbf
Comment debug spam
2011-12-13 00:36:44 +01:00
Melanie
d18a9f22e7
Prevent a nasty deadlock on teleport
2011-12-12 23:43:45 +01:00
Justin Clark-Casey (justincc)
4dfd2c7d47
minor: remove pointless comment from OdeScene.cs
2011-12-12 19:31:50 +00:00
Melanie
8418288e26
Make m_attachments private
2011-12-12 18:29:54 +01:00
Melanie
afab4b276e
Remove spammy log messages when querying sim health
2011-12-12 13:51:31 +01:00
Dan Lake
c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
2011-12-12 02:43:38 -08:00
Melanie
95d533ce8a
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-12 11:09:13 +01:00
Melanie
52a4dbccbe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie
943b37b8e6
Send changed animation event asynchronously
2011-12-12 11:08:50 +01:00
nebadon
8ae824ff09
Mantis 5816: osParseJSON Decoding Problems
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osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
3a91085ac2
Implement handler for TeleportCancel inbound packet
2011-12-10 15:17:34 +00:00
Melanie
323ffd7a89
Fix a regression that causes data from the attachments module to fail loading
2011-12-10 15:28:32 +01:00
Melanie
db98698bbe
Prevent spurious error message when client tries to move a null item
2011-12-10 14:47:00 +01:00
Melanie
6b080d57cb
Merge branch 'master' into careminster
2011-12-10 15:19:31 +00:00
Melanie
3f42183797
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc)
e88ad5aab9
minor: remove a mono compiler warning
2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc)
5f276c3212
Print out one log message for every missing baked texture, rather than two.
2011-12-09 23:54:39 +00:00
Justin Clark-Casey (justincc)
13b1c8c173
Do some clean up Scene.cs log messages.
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This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc)
af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
Melanie
5f6a4c4111
Merge branch 'master' into careminster
2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc)
fc27806e90
remove some unused fields in ScenePresence
2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc)
cb0da425d5
Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.
2011-12-09 22:41:39 +00:00
Justin Clark-Casey (justincc)
94c242f792
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
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In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Justin Clark-Casey (justincc)
4e9f50b878
Add commented log lines to FetchInventoryDescendents2 path for future use.
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Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Melanie
00b36eb0fe
Restore the Avination way of position and angle calculation so resizers
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work again.
2011-12-09 20:55:48 +01:00
Melanie
07c26111af
Fix llGetLinkKey to report avatars properly
2011-12-09 16:36:25 +01:00
Melanie
d913303875
Merge branch 'master' into bigmerge
2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc)
50eebb5cba
Don't reply with an ack packet if the client is not authorized.
2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc)
32d0ef89c6
Extend TestAddClient() to check that the first packet received is an ack packet
2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc)
14e407aff3
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc)
bc13855e64
Reactivate BasicCircuitTests.TestAddClient()
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This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc)
0e265889dd
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc)
55de189752
minor: remove some mono compiler warnings
2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc)
54360dd20e
When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
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This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc)
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie
96539ffc79
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Justin Clark-Casey (justincc)
355cde464a
Simplify Scene.AddNewClient()
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If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie
7c7dd6269a
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-12-08 03:37:48 +01:00
Melanie
50aa89dae6
Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 03:24:25 +00:00
Melanie
b459239833
Recover from an internal mess-up in the outgoing packet queues by creating
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a new queue object.
2011-12-08 01:08:40 +01:00
Justin Clark-Casey (justincc)
eda770e978
Remove unused SceneManager.TryGetAvatarsScene()
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It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc)
3d95015686
On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception
2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc)
2b02d3dc84
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-07 17:33:06 +00:00
Justin Clark-Casey (justincc)
415b7b7ec4
Implement XMLRPCAdmin command admin_teleport_agent.
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This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
BlueWall
33c6067098
Trigger a Jenkins build
2011-12-07 11:21:50 -05:00
Justin Clark-Casey (justincc)
e6272b8d56
Stop also adding an ordinary http handler when we set up a poll http handler.
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It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Melanie
ccba04f345
Fix intersim object give messages
2011-12-07 01:27:52 +01:00
Melanie
f317953290
Fix up intersim give messaging
2011-12-07 01:02:46 +01:00
Melanie
d6486fe14a
Fix task inventory giving
2011-12-07 00:43:59 +01:00
Melanie
62d0a0cdbf
Remove harmless merge artefact
2011-12-06 22:58:00 +01:00
Justin Clark-Casey (justincc)
8e542cfa03
Stop accidentally setting up the UploadTexture caps handler with the same url for all users
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This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Melanie
5490a3e549
Fix phantom and temp flags not taking
2011-12-06 19:44:45 +01:00
Melanie
28da235888
Merge branch 'master' into bigmerge
2011-12-06 19:01:05 +00:00
Justin Clark-Casey (justincc)
136a6a6e0f
Make "show appearance" a synonym for "appearance show"
2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc)
b9a461c5ad
In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it.
2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc)
ec4f217af8
Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing
2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc)
1b9eb52850
Allow "appearance show" command to take an optional avatar name
2011-12-06 18:03:16 +00:00
Justin Clark-Casey (justincc)
4be85eeaa5
Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all
2011-12-06 16:42:44 +00:00
Justin Clark-Casey (justincc)
d33d12ba83
Provide feedback as to which avatars are resending appearance informion on "appearance send" console command
2011-12-06 16:07:24 +00:00
Justin Clark-Casey (justincc)
af9ccfa15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc)
4567555c49
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie
09c043fe52
Adapt GodsModule to core changes
2011-12-05 21:26:43 +01:00
Melanie
5b07370ec4
Remove erroneous message about hyperlinks when entering an invalid region name
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in map search.
2011-12-05 21:26:06 +01:00
Melanie
bc17e2e9cf
Merge branch 'master' into bigmerge
2011-12-05 20:32:35 +00:00
Melanie
47d0a50a19
Add the proper result code as per the LL announcement for llTransferLindenDollars
2011-12-05 20:02:27 +01:00
Melanie
66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 19:01:14 +00:00
Melanie
6362df1202
Serialize the Volume Detect field
2011-12-05 19:33:25 +01:00
Melanie
cc482ee865
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-12-05 18:54:31 +00:00
Melanie
2a8a46a32d
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 18:32:40 +01:00
Melanie
5ab536a1e9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie
3281b99362
Strip CR from http responses and limit them to 2048 chars
2011-12-05 15:57:47 +01:00
Melanie
68bdd0b7fe
Fix setting seated avatar position and make llSameGroup work as in SL.
2011-12-05 15:26:49 +01:00
Melanie
35800d6a86
Reinstate setter for OffsetPosition to allow setting the offset by script
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while seated
2011-12-05 15:26:22 +01:00
Melanie
19d6aa2bc9
Don't allow position update on sitting avatar. Don't bounds check sitting
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avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Melanie
ec8c93aa5e
Implement ChangeInventoryItemFlagsPacket handling
2011-12-04 12:35:01 +01:00