d9e4533202 
								
							
								 
							
						 
						
							
							
								
								* Fixed an overflow in the land manager  
							
							... 
							
							
							
							* Did some goofy math undoing in the Sim Stats Reporter
* More reduction to the amount of calls per second to UnManaged ODE code
* Added a significant amount of comments to ODE 
							
						 
						
							2008-01-13 07:14:54 +00:00  
				
					
						
							
							
								 
						
							
							
								fa83249db8 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Kinoc for implementing llGetSubString and llDeleteSubString:  
							
							... 
							
							
							
							from the c# implementations of string.SubString(start,len) and string.Remove(start,len).
Especially since negative indexing and exclusion are included in the LSL versions. 
This patch is closer to the LSL version. Maybe an osSubString and osRemoveString 
would be appropriate? 
							
						 
						
							2008-01-12 22:25:10 +00:00  
				
					
						
							
							
								 
						
							
							
								7d609ae56d 
								
							
								 
							
						 
						
							
							
								
								Thank you, Kinoc for adding:  When accessing slower web sites or proxy services  
							
							... 
							
							
							
							300 msecs can be too slow and cause a timeout to occur. This is reported when 
llHTTPRequest times out but may not be reported for other functions like 
osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears 
that the value affects not just llHTTPRequest's. 
							
						 
						
							2008-01-12 22:18:23 +00:00  
				
					
						
							
							
								 
						
							
							
								0b0df333dc 
								
							
								 
							
						 
						
							
							
								
								* In the interests of making life difficult for everyone, the Grid Server now actually checks your authentication keys rather than ignoring them.  
							
							
							
						 
						
							2008-01-12 19:23:56 +00:00  
				
					
						
							
							
								 
						
							
							
								d3fa814458 
								
							
								 
							
						 
						
							
							
								
								Added notice on console to change storage_plugin if set to OpenSim.DataStore.MonoSqlite.dll before replacing with  OpenSim.Framework.Data.SQLite.dll  
							
							
							
						 
						
							2008-01-12 17:18:42 +00:00  
				
					
						
							
							
								 
						
							
							
								4e643eba5f 
								
							
								 
							
						 
						
							
							
								
								If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use OpenSim.Framework.Data.SQLite.dll during runtime.  
							
							
							
						 
						
							2008-01-12 17:10:06 +00:00  
				
					
						
							
							
								 
						
							
							
								f9c981007d 
								
							
								 
							
						 
						
							
							
								
								Set eol  
							
							
							
						 
						
							2008-01-12 15:52:34 +00:00  
				
					
						
							
							
								 
						
							
							
								27859faf7a 
								
							
								 
							
						 
						
							
							
								
								Welcome back LSO.  
							
							... 
							
							
							
							Added old LSO code, will use it as base to create new LSO VM. 
							
						 
						
							2008-01-12 15:49:41 +00:00  
				
					
						
							
							
								 
						
							
							
								0081c060d0 
								
							
								 
							
						 
						
							
							
								
								Set eol  
							
							
							
						 
						
							2008-01-12 14:45:59 +00:00  
				
					
						
							
							
								 
						
							
							
								33d82aa532 
								
							
								 
							
						 
						
							
							
								
								Added license to new files  
							
							
							
						 
						
							2008-01-12 14:40:28 +00:00  
				
					
						
							
							
								 
						
							
							
								bacbade369 
								
							
								 
							
						 
						
							
							
								
								Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.  
							
							... 
							
							
							
							Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. 
							
						 
						
							2008-01-12 14:30:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e2c679637e 
								
							
								 
							
						 
						
							
							
								
								* Trying something to see if it helps teleports and border crossings  
							
							
							
						 
						
							2008-01-12 11:16:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a993d0d335 
								
							
								 
							
						 
						
							
							
								
								ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)  
							
							... 
							
							
							
							Added some sample placeholders for implementing rest of LSL events. 
							
						 
						
							2008-01-12 10:25:08 +00:00  
				
					
						
							
							
								 
						
							
							
								011abad053 
								
							
								 
							
						 
						
							
							
								
								ScriptServer protocol now correctly casts datatypes -- ready for implementing  
							
							
							
						 
						
							2008-01-12 09:44:01 +00:00  
				
					
						
							
							
								 
						
							
							
								0518369e3a 
								
							
								 
							
						 
						
							
							
								
								*removed a goofy debug line left in  
							
							
							
						 
						
							2008-01-12 04:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								90ccc248e8 
								
							
								 
							
						 
						
							
							
								
								Implements llModifyLand() - Still needs some tweaking to match LL's effect on how much to effect the land.  
							
							
							
						 
						
							2008-01-12 04:30:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a3972257c8 
								
							
								 
							
						 
						
							
							
								
								* Added some of the finer control points to POS such as  
							
							... 
							
							
							
							** jumping
** crouching
** landing on prim 
							
						 
						
							2008-01-12 04:29:36 +00:00  
				
					
						
							
							
								 
						
							
							
								7e81841f0e 
								
							
								 
							
						 
						
							
							
								
								*ech one thing didn't save from the last commit  
							
							
							
						 
						
							2008-01-12 04:14:06 +00:00  
				
					
						
							
							
								 
						
							
							
								cbcba1f026 
								
							
								 
							
						 
						
							
							
								
								* Unmoderated the ODE FPS in the sim stats.  Decided to do that after Andrew Linden insisted that Havok was running at 45fps internally.  
							
							... 
							
							
							
							* Set the SimStats packet as unreliable (so we don't require an ack and do resends on it) 
							
						 
						
							2008-01-12 04:12:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c2ca98519b 
								
							
								 
							
						 
						
							
							
								
								Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_BaseClass to allow them to be called in LSL scripts.  
							
							
							
						 
						
							2008-01-12 03:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								bf8ffc7a0c 
								
							
								 
							
						 
						
							
							
								
								* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap method.  
							
							
							
						 
						
							2008-01-12 03:17:28 +00:00  
				
					
						
							
							
								 
						
							
							
								5d7e120d56 
								
							
								 
							
						 
						
							
							
								
								Set svn:eol-style.  
							
							
							
						 
						
							2008-01-12 01:35:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c4684b2d14 
								
							
								 
							
						 
						
							
							
								
								And one last time - removed duplicate exception dump :)  
							
							
							
						 
						
							2008-01-12 01:30:57 +00:00  
				
					
						
							
							
								 
						
							
							
								d0d3812cdf 
								
							
								 
							
						 
						
							
							
								
								Minor fix to global exception handler - now only displays unhandled (full crash) exceptions.  
							
							
							
						 
						
							2008-01-12 01:27:25 +00:00  
				
					
						
							
							
								 
						
							
							
								adbdbc675b 
								
							
								 
							
						 
						
							
							
								
								Added global exception handler with possibility of reporting crash details directly to developers (disabled for now)  
							
							
							
						 
						
							2008-01-12 01:25:35 +00:00  
				
					
						
							
							
								 
						
							
							
								e7dbaad04f 
								
							
								 
							
						 
						
							
							
								
								New ScriptServer protocol successfully implemented.  
							
							... 
							
							
							
							Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc. 
							
						 
						
							2008-01-12 01:14:31 +00:00  
				
					
						
							
							
								 
						
							
							
								1e9a66cbaa 
								
							
								 
							
						 
						
							
							
								
								ScriptServer communication protocol (v1), primitive RPC-like TCP client/server  
							
							
							
						 
						
							2008-01-12 00:48:58 +00:00  
				
					
						
							
							
								 
						
							
							
								ef674acc24 
								
							
								 
							
						 
						
							
							
								
								Fix some warnings under mono.  
							
							
							
						 
						
							2008-01-11 21:08:37 +00:00  
				
					
						
							
							
								 
						
							
							
								82d7fb7522 
								
							
								 
							
						 
						
							
							
								
								* Exprimental prim inventory persistence can now be enabled by users.  
							
							... 
							
							
							
							* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini
* Implemented for sqlite and MySQL, no MSSQL implementation yet
* As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change.
* More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence  
							
						 
						
							2008-01-11 18:44:53 +00:00  
				
					
						
							
							
								 
						
							
							
								48be04df1d 
								
							
								 
							
						 
						
							
							
								
								* Do database implementation for prim inventory items in mysql  
							
							... 
							
							
							
							* Properly clean up items when a region object is deleted
* Update persisted prim when an inventory script is changed
* No user functionality yet 
							
						 
						
							2008-01-11 17:00:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c7b25967e7 
								
							
								 
							
						 
						
							
							
								
								Turn off accidental hardcoding  
							
							
							
						 
						
							2008-01-11 14:56:45 +00:00  
				
					
						
							
							
								 
						
							
							
								1e981a7c1c 
								
							
								 
							
						 
						
							
							
								
								Switch prim items type representation to use int rather than strings.  
							
							
							
						 
						
							2008-01-11 14:55:27 +00:00  
				
					
						
							
							
								 
						
							
							
								6bcf44e141 
								
							
								 
							
						 
						
							
							
								
								Added const definintions for sculpted prims.  
							
							
							
						 
						
							2008-01-10 19:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b0904f471d 
								
							
								 
							
						 
						
							
							
								
								Fix r2959 - last letter was being sliced off region prim renames  
							
							
							
						 
						
							2008-01-10 01:39:49 +00:00  
				
					
						
							
							
								 
						
							
							
								85fe8ed085 
								
							
								 
							
						 
						
							
							
								
								* This update enables the web_login method.  
							
							... 
							
							
							
							* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will. 
							
						 
						
							2008-01-09 22:05:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7ba9c13fa8 
								
							
								 
							
						 
						
							
							
								
								default to OpenSim.Framework.Data.SQLite which is the new storage  
							
							... 
							
							
							
							dll location 
							
						 
						
							2008-01-09 18:50:12 +00:00  
				
					
						
							
							
								 
						
							
							
								411d06c94e 
								
							
								 
							
						 
						
							
							
								
								moving Region store for SQLite into the OpenSim.Framework.Data.SQLite  
							
							... 
							
							
							
							namespace to mirror what is done with MySQL.  This will require a 
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example 
							
						 
						
							2008-01-09 18:41:20 +00:00  
				
					
						
							
							
								 
						
							
							
								260145a7e6 
								
							
								 
							
						 
						
							
							
								
								Dynamic loading of ScriptEngine in ScriptServer  
							
							... 
							
							
							
							ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done 
							
						 
						
							2008-01-09 17:13:02 +00:00  
				
					
						
							
							
								 
						
							
							
								796ae57bea 
								
							
								 
							
						 
						
							
							
								
								Prim inventory script saving phase 2.  
							
							... 
							
							
							
							* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory.  Not quite sure why this is yet - the perms all look very permissive. 
							
						 
						
							2008-01-09 15:46:45 +00:00  
				
					
						
							
							
								 
						
							
							
								ebba112379 
								
							
								 
							
						 
						
							
							
								
								make Stopped a property of the SceneObjectPart instead of in the  
							
							... 
							
							
							
							database code, so this is a shared concept. 
							
						 
						
							2008-01-08 21:56:52 +00:00  
				
					
						
							
							
								 
						
							
							
								b9dcb24175 
								
							
								 
							
						 
						
							
							
								
								* Removed unneeded and uneeded debug message  
							
							
							
						 
						
							2008-01-08 20:28:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c01dfe4953 
								
							
								 
							
						 
						
							
							
								
								* Removed superfluous and erroneous perms check on parts.  
							
							
							
						 
						
							2008-01-08 15:01:15 +00:00  
				
					
						
							
							
								 
						
							
							
								3ebd0430d9 
								
							
								 
							
						 
						
							
							
								
								* Heavy refactoring of MultipleObjUpdate flow for readability  
							
							
							
						 
						
							2008-01-08 14:54:20 +00:00  
				
					
						
							
							
								 
						
							
							
								0428701da7 
								
							
								 
							
						 
						
							
							
								
								Minor prim inventory method refactoring  
							
							
							
						 
						
							2008-01-07 22:32:10 +00:00  
				
					
						
							
							
								 
						
							
							
								348b79d801 
								
							
								 
							
						 
						
							
							
								
								Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).  
							
							... 
							
							
							
							This is still development code - experimental prim inventory persistence cannot yet be enabled by users. 
							
						 
						
							2008-01-07 22:11:26 +00:00  
				
					
						
							
							
								 
						
							
							
								eadfbf3ba2 
								
							
								 
							
						 
						
							
							
								
								Very minor refactoring.  Remove unused prim inventory bool returns for now  
							
							
							
						 
						
							2008-01-07 03:09:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6b4b041902 
								
							
								 
							
						 
						
							
							
								
								Refactor Scene.Inventory.RezScript to use newer script starting code  
							
							
							
						 
						
							2008-01-07 03:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								95c9a9939e 
								
							
								 
							
						 
						
							
							
								
								Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion.  All  
							
							... 
							
							
							
							current code uses the Entities dictionary 
							
						 
						
							2008-01-07 02:33:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3e75dede1b 
								
							
								 
							
						 
						
							
							
								
								Persistent prim inventory phase 5.  Restart scripts contained in persisted prims on region start.  
							
							... 
							
							
							
							No user functionality exposed yet - no ini switch to enable persistence or restore.  A bit more initial work to do. 
							
						 
						
							2008-01-07 02:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								286802558e 
								
							
								 
							
						 
						
							
							
								
								Factor out inventory code in SceneObjectGroup into seperate class.  
							
							... 
							
							
							
							As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat] 
							
						 
						
							2008-01-06 22:55:45 +00:00  
				
					
						
							
							
								 
						
							
							
								35a63c64f6 
								
							
								 
							
						 
						
							
							
								
								Factor out inventory related code in SceneObjectPart into separate class  
							
							
							
						 
						
							2008-01-06 22:43:45 +00:00  
				
					
						
							
							
								 
						
							
							
								3d7e6fc6d8 
								
							
								 
							
						 
						
							
							
								
								Set svn:eol-style.  
							
							
							
						 
						
							2008-01-06 11:17:57 +00:00  
				
					
						
							
							
								 
						
							
							
								679923ec87 
								
							
								 
							
						 
						
							
							
								
								Factor out TaskInventoryItem  
							
							
							
						 
						
							2008-01-06 01:56:29 +00:00  
				
					
						
							
							
								 
						
							
							
								7cedb09869 
								
							
								 
							
						 
						
							
							
								
								Prim inventory phase 4.  Properly recover the prim folder ID from storage.  Scripts now show up in prim inventories after region restart.  
							
							... 
							
							
							
							Probably doesn't yet work for any items other than scripts.
Still some work to do.  No user functionality exposed.  Not yet user tieable into normal code. 
							
						 
						
							2008-01-06 01:16:06 +00:00  
				
					
						
							
							
								 
						
							
							
								70361bceb8 
								
							
								 
							
						 
						
							
							
								
								Persistent prim inventory phase 3.  Now retrieving prim item data from persistent store, but this doesn't yet show up for the client.  Still no user functionality and not  
							
							... 
							
							
							
							enabled 
in normal code. 
							
						 
						
							2008-01-05 22:48:36 +00:00  
				
					
						
							
							
								 
						
							
							
								9ea4c03b8f 
								
							
								 
							
						 
						
							
							
								
								* Hiding CompletePingChecks and UseCircuitCode messages..   as the packets are most definitely handled.  
							
							... 
							
							
							
							* My guess is someone was using them to diagnose a problem and they've been in the console output ever since. 
							
						 
						
							2008-01-05 22:06:24 +00:00  
				
					
						
							
							
								 
						
							
							
								1ccf80f8d2 
								
							
								 
							
						 
						
							
							
								
								* Re-enabling parcel prim count updates, as it doesn't cause errors on the console and border crossing problems anymore  
							
							
							
						 
						
							2008-01-05 21:47:38 +00:00  
				
					
						
							
							
								 
						
							
							
								a55c987b78 
								
							
								 
							
						 
						
							
							
								
								Dah, don't try and commit the primitems table if we're not running with prim inventories  
							
							
							
						 
						
							2008-01-05 21:17:51 +00:00  
				
					
						
							
							
								 
						
							
							
								0fb0a6816d 
								
							
								 
							
						 
						
							
							
								
								Only one queue is used for load/unload of scripts.  
							
							... 
							
							
							
							So loading/unloading of scripts are now done in same sequence as they are called. 
							
						 
						
							2008-01-05 20:05:29 +00:00  
				
					
						
							
							
								 
						
							
							
								52666e64c8 
								
							
								 
							
						 
						
							
							
								
								Prim inventory storage phase 2.  Add a prim inventory script item to sqlite experimentally.  This is not yet enabled in the codebase.  No user functionality yet - next  
							
							... 
							
							
							
							phase is to write the code to restore the script in prim inventory on region load 
							
						 
						
							2008-01-05 19:46:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b96da29d1a 
								
							
								 
							
						 
						
							
							
								
								Inventory subfolders working again in grid mode.  
							
							
							
						 
						
							2008-01-05 18:50:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d430b7d815 
								
							
								 
							
						 
						
							
							
								
								Removed ModuleName because its like that and thats the way it is (according to Mono)  
							
							
							
						 
						
							2008-01-05 17:15:38 +00:00  
				
					
						
							
							
								 
						
							
							
								704e491c3a 
								
							
								 
							
						 
						
							
							
								
								Added ModuleName to /OpenSim/StartUp modules + debug messages during startup  
							
							
							
						 
						
							2008-01-05 16:58:30 +00:00  
				
					
						
							
							
								 
						
							
							
								130dea789a 
								
							
								 
							
						 
						
							
							
								
								Added some comments + Ahlotta Debugging in startup sequence  
							
							
							
						 
						
							2008-01-05 16:38:37 +00:00  
				
					
						
							
							
								 
						
							
							
								966f639ad6 
								
							
								 
							
						 
						
							
							
								
								Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.  
							
							... 
							
							
							
							Some debug info for startup added to find bugs. ++ 
							
						 
						
							2008-01-05 15:48:02 +00:00  
				
					
						
							
							
								 
						
							
							
								53793db182 
								
							
								 
							
						 
						
							
							
								
								Added errorhandler+tip that grid server might not be running on grid registration failure on opensim startup.  
							
							
							
						 
						
							2008-01-05 15:10:22 +00:00  
				
					
						
							
							
								 
						
							
							
								db3edff5d5 
								
							
								 
							
						 
						
							
							
								
								* Applying jhurliman's LLSD login enablement patch.  
							
							... 
							
							
							
							* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated) 
							
						 
						
							2008-01-05 06:05:25 +00:00  
				
					
						
							
							
								 
						
							
							
								786da7847b 
								
							
								 
							
						 
						
							
							
								
								* Fixed a waste of resources in ODE.   Possibly a cause of thread leak.  
							
							... 
							
							
							
							* Border crossings within the same opensim instance seem better. 
							
						 
						
							2008-01-05 02:19:08 +00:00  
				
					
						
							
							
								 
						
							
							
								1dc107c2d7 
								
							
								 
							
						 
						
							
							
								
								Log instead of crash on some specific unknown startup bug I'm getting  
							
							
							
						 
						
							2008-01-05 01:58:18 +00:00  
				
					
						
							
							
								 
						
							
							
								81b4c7be3e 
								
							
								 
							
						 
						
							
							
								
								*Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information  
							
							
							
						 
						
							2008-01-04 14:14:15 +00:00  
				
					
						
							
							
								 
						
							
							
								f0b149dfc1 
								
							
								 
							
						 
						
							
							
								
								* Fixed situation where sometimes your avatar tries to land and gets 'put' 80 meters into the air immediately.  
							
							
							
						 
						
							2008-01-04 04:09:18 +00:00  
				
					
						
							
							
								 
						
							
							
								960b7e93b1 
								
							
								 
							
						 
						
							
							
								
								* Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.  
							
							... 
							
							
							
							* Switched over Region Restart notices to the magic secondlife blue card of death method. 
							
						 
						
							2008-01-04 02:24:05 +00:00  
				
					
						
							
							
								 
						
							
							
								42e129cb33 
								
							
								 
							
						 
						
							
							
								
								* Fixing a the time clock issue on Sim Restart messages.  See Mantis 287  
							
							
							
						 
						
							2008-01-04 00:40:19 +00:00  
				
					
						
							
							
								 
						
							
							
								0c555883d5 
								
							
								 
							
						 
						
							
							
								
								* Made covenant changes made in the estate tools persist across sim restarts.  
							
							
							
						 
						
							2008-01-03 23:46:43 +00:00  
				
					
						
							
							
								 
						
							
							
								0e966baa2c 
								
							
								 
							
						 
						
							
							
								
								Tweaked "show users" formatting, added user's IP address to display.  
							
							
							
						 
						
							2008-01-03 19:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								1337a3973d 
								
							
								 
							
						 
						
							
							
								
								* changed form Debug to Verbose on Texture sending  
							
							
							
						 
						
							2008-01-03 14:08:51 +00:00  
				
					
						
							
							
								 
						
							
							
								7b062cefa2 
								
							
								 
							
						 
						
							
							
								
								* Added removal of TextureSenders and UserTextureDownloadService on agent leaving region.  
							
							
							
						 
						
							2008-01-03 14:01:53 +00:00  
				
					
						
							
							
								 
						
							
							
								119f9b0d80 
								
							
								 
							
						 
						
							
							
								
								Set svn:eol-style.  
							
							
							
						 
						
							2008-01-03 13:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								1d098aa84c 
								
							
								 
							
						 
						
							
							
								
								* Some work on TextureDownloadModule  
							
							... 
							
							
							
							* fixed Cancel bug 
							
						 
						
							2008-01-03 13:40:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f34ccdd222 
								
							
								 
							
						 
						
							
							
								
								Reduce maximum number of items in an inventory packet to approximate Linden servers count, to see if this solves Ursula's inventory problem  
							
							
							
						 
						
							2008-01-03 01:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								968649aec9 
								
							
								 
							
						 
						
							
							
								
								Fix mantis 280 - sim crashes when a prim is deleted.  
							
							
							
						 
						
							2008-01-03 01:30:25 +00:00  
				
					
						
							
							
								 
						
							
							
								047aba2067 
								
							
								 
							
						 
						
							
							
								
								I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems  
							
							
							
						 
						
							2008-01-03 00:59:12 +00:00  
				
					
						
							
							
								 
						
							
							
								78ba9cebc5 
								
							
								 
							
						 
						
							
							
								
								Minor refactoring to expose PrimInventory from SceneObjectPart  
							
							
							
						 
						
							2008-01-02 22:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a72d33d3a5 
								
							
								 
							
						 
						
							
							
								
								* Added the ability for Region Owners to add and remove estate managers using the estate tools.  
							
							... 
							
							
							
							* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from. 
							
						 
						
							2008-01-02 20:25:47 +00:00  
				
					
						
							
							
								 
						
							
							
								198dea28ad 
								
							
								 
							
						 
						
							
							
								
								Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.  
							
							... 
							
							
							
							ScriptServer will still not start! 
							
						 
						
							2008-01-02 15:58:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3a83be1721 
								
							
								 
							
						 
						
							
							
								
								* Did a bit of estate work.   Added some fields to EstateSettings.xml for estate managers.  
							
							... 
							
							
							
							* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions. 
							
						 
						
							2008-01-02 10:06:43 +00:00  
				
					
						
							
							
								 
						
							
							
								4b4ee98070 
								
							
								 
							
						 
						
							
							
								
								* Trying to address TextureSender issues  
							
							... 
							
							
							
							* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff 
							
						 
						
							2008-01-02 09:07:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2f43578386 
								
							
								 
							
						 
						
							
							
								
								* Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it.  
							
							
							
						 
						
							2008-01-02 03:05:18 +00:00  
				
					
						
							
							
								 
						
							
							
								3738bc8899 
								
							
								 
							
						 
						
							
							
								
								* Updates UserServer  
							
							... 
							
							
							
							* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them 
							
						 
						
							2008-01-02 00:54:50 +00:00  
				
					
						
							
							
								 
						
							
							
								4d3a8f4b52 
								
							
								 
							
						 
						
							
							
								
								Fixed nant compile problem  
							
							
							
						 
						
							2008-01-01 15:28:16 +00:00  
				
					
						
							
							
								 
						
							
							
								d484df15c0 
								
							
								 
							
						 
						
							
							
								
								Trying to fix nant compile error  
							
							
							
						 
						
							2008-01-01 15:18:36 +00:00  
				
					
						
							
							
								 
						
							
							
								7ef7caa200 
								
							
								 
							
						 
						
							
							
								
								Temp removed new data types patch from Mantis  #272 , causing compile problems (nant)  
							
							
							
						 
						
							2008-01-01 14:56:12 +00:00  
				
					
						
							
							
								 
						
							
							
								8d79a5d93c 
								
							
								 
							
						 
						
							
							
								
								Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString.  
							
							
							
						 
						
							2008-01-01 14:23:14 +00:00  
				
					
						
							
							
								 
						
							
							
								86a38dfd0f 
								
							
								 
							
						 
						
							
							
								
								Adrianas 0000272 -- I think we need to implement standard string/integer/float functions too.  
							
							
							
						 
						
							2008-01-01 11:41:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9eba3d2f89 
								
							
								 
							
						 
						
							
							
								
								Fixed string issue in compiler  
							
							
							
						 
						
							2008-01-01 11:28:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b4c9b6bd19 
								
							
								 
							
						 
						
							
							
								
								* You can add and remove a friend in standalone now within the same simulator.  It saves.  
							
							... 
							
							
							
							* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b... 
							
						 
						
							2008-01-01 06:12:04 +00:00  
				
					
						
							
							
								 
						
							
							
								a8cb20355c 
								
							
								 
							
						 
						
							
							
								
								Correction of last commit  
							
							
							
						 
						
							2007-12-31 19:31:40 +00:00  
				
					
						
							
							
								 
						
							
							
								ff4f2f5681 
								
							
								 
							
						 
						
							
							
								
								Changed type comparison from String to object type  
							
							
							
						 
						
							2007-12-31 19:18:17 +00:00  
				
					
						
							
							
								 
						
							
							
								db9a7eee51 
								
							
								 
							
						 
						
							
							
								
								Correct location of DotNetEngine.  Remove some debug stuff since my addins problem turned out to be local.  
							
							
							
						 
						
							2007-12-31 17:52:48 +00:00  
				
					
						
							
							
								 
						
							
							
								3c9505199a 
								
							
								 
							
						 
						
							
							
								
								Set svn:eol-style and svn:ignore.  
							
							
							
						 
						
							2007-12-31 12:00:40 +00:00  
				
					
						
							
							
								 
						
							
							
								fefb00bc91 
								
							
								 
							
						 
						
							
							
								
								Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.  
							
							
							
						 
						
							2007-12-31 11:38:08 +00:00  
				
					
						
							
							
								 
						
							
							
								60fa75ac04 
								
							
								 
							
						 
						
							
							
								
								Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required.  For some reason, all the folders are currently  
							
							... 
							
							
							
							showing up as texture folders, even though they are configured with the same types as the agent inventory folders.  This should be resolved soon. 
							
						 
						
							2007-12-31 03:33:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b0a6299937 
								
							
								 
							
						 
						
							
							
								
								* Added a catch for RemotingErrors on the TCP init  
							
							
							
						 
						
							2007-12-31 01:57:14 +00:00  
				
					
						
							
							
								 
						
							
							
								373d801c40 
								
							
								 
							
						 
						
							
							
								
								* Added graceful remote script server connection error handling  
							
							... 
							
							
							
							* Removed a friends module test that I had. 
							
						 
						
							2007-12-30 23:56:29 +00:00  
				
					
						
							
							
								 
						
							
							
								57a1132585 
								
							
								 
							
						 
						
							
							
								
								* Fixed References in Prebuild so the project compiles  
							
							... 
							
							
							
							* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods 
							
						 
						
							2007-12-30 23:29:44 +00:00  
				
					
						
							
							
								 
						
							
							
								5b8620d82f 
								
							
								 
							
						 
						
							
							
								
								Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.  
							
							
							
						 
						
							2007-12-30 22:57:27 +00:00  
				
					
						
							
							
								 
						
							
							
								6055db2bc3 
								
							
								 
							
						 
						
							
							
								
								server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)  
							
							
							
						 
						
							2007-12-30 22:37:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c084c54fb5 
								
							
								 
							
						 
						
							
							
								
								Added ScriptEngine.RemoteServer module  
							
							
							
						 
						
							2007-12-30 19:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								527b5f86a2 
								
							
								 
							
						 
						
							
							
								
								In this commit I am using an editor feature called "Save All" before I commit.  
							
							
							
						 
						
							2007-12-30 16:34:54 +00:00  
				
					
						
							
							
								 
						
							
							
								7ef09a1202 
								
							
								 
							
						 
						
							
							
								
								Added comments to ScriptEngine classes that explains what their purpose is  
							
							
							
						 
						
							2007-12-30 16:32:29 +00:00  
				
					
						
							
							
								 
						
							
							
								14a191b285 
								
							
								 
							
						 
						
							
							
								
								* re-applied AddNewPrim refactoring... third time now...  
							
							
							
						 
						
							2007-12-30 16:00:55 +00:00  
				
					
						
							
							
								 
						
							
							
								d430bc62a9 
								
							
								 
							
						 
						
							
							
								
								* Patch from Alondria that re-fixes llSetColor  
							
							
							
						 
						
							2007-12-30 07:06:14 +00:00  
				
					
						
							
							
								 
						
							
							
								32438ab1b9 
								
							
								 
							
						 
						
							
							
								
								* This update rolls back the packetpool and LibSL changes.  Please retest and then patch these changes back in.  Currently it's not quite ready for 0.5.  The down side to this action, is that we loose some performance to the garbage collector for now.  Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.  
							
							... 
							
							
							
							* This update also fixes scripting and some weird physics reactions 
							
						 
						
							2007-12-30 06:18:17 +00:00  
				
					
						
							
							
								 
						
							
							
								14368d9a73 
								
							
								 
							
						 
						
							
							
								
								* Applied Melanie's same instance IM fix.  This will make IMs work within the same OpenSim Instance.  
							
							
							
						 
						
							2007-12-30 04:12:08 +00:00  
				
					
						
							
							
								 
						
							
							
								3e8df2b868 
								
							
								 
							
						 
						
							
							
								
								* Extracted out old RezObject method placing at absolute pos without the raytracing  
							
							... 
							
							
							
							* Ignored some bins 
							
						 
						
							2007-12-29 19:53:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0631151e08 
								
							
								 
							
						 
						
							
							
								
								* Patch from Melanie provides Util.CleanString and uses it on the prim name and description.  Thanks Melanie.  
							
							
							
						 
						
							2007-12-28 23:19:03 +00:00  
				
					
						
							
							
								 
						
							
							
								7685f9c90f 
								
							
								 
							
						 
						
							
							
								
								* applied melanie's matnis patch  #255 . Thanks Melanie.  
							
							
							
						 
						
							2007-12-28 20:48:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f64d94f8ca 
								
							
								 
							
						 
						
							
							
								
								* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.  
							
							... 
							
							
							
							* Various Refactorings 
							
						 
						
							2007-12-28 14:24:14 +00:00  
				
					
						
							
							
								 
						
							
							
								5b720b4b39 
								
							
								 
							
						 
						
							
							
								
								* Made a copy of parts before updating to avoid dictionary updated exceptions on big updates  
							
							... 
							
							
							
							* The part now uses the byte[] TextureEntry instead of the object 
							
						 
						
							2007-12-28 13:11:49 +00:00  
				
					
						
							
							
								 
						
							
							
								6a02900c8a 
								
							
								 
							
						 
						
							
							
								
								* redid the AddNewPrim refactoring as that got lost in r2855  
							
							
							
						 
						
							2007-12-28 09:17:01 +00:00  
				
					
						
							
							
								 
						
							
							
								79496381fc 
								
							
								 
							
						 
						
							
							
								
								Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now  
							
							... 
							
							
							
							recycled to improve performance and memory usage. 
							
						 
						
							2007-12-28 08:51:39 +00:00  
				
					
						
							
							
								 
						
							
							
								8cd72beb86 
								
							
								 
							
						 
						
							
							
								
								* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization  
							
							... 
							
							
							
							* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing 
							
						 
						
							2007-12-28 08:34:38 +00:00  
				
					
						
							
							
								 
						
							
							
								5bd5770ed2 
								
							
								 
							
						 
						
							
							
								
								* Patch from Melanie. Thanks Melanie!  
							
							... 
							
							
							
							* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode. 
							
						 
						
							2007-12-28 05:36:28 +00:00  
				
					
						
							
							
								 
						
							
							
								67bbed8202 
								
							
								 
							
						 
						
							
							
								
								* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon).  No more new prim buried in the ground by accident.  
							
							... 
							
							
							
							* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now. 
							
						 
						
							2007-12-28 05:25:21 +00:00  
				
					
						
							
							
								 
						
							
							
								9b36c6c3ad 
								
							
								 
							
						 
						
							
							
								
								Add missing "System." to System.NullReferenceException  
							
							... 
							
							
							
							so Linux build works again. 
							
						 
						
							2007-12-28 03:45:19 +00:00  
				
					
						
							
							
								 
						
							
							
								776e83941a 
								
							
								 
							
						 
						
							
							
								
								* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE errors, etc.  
							
							
							
						 
						
							2007-12-27 23:19:00 +00:00  
				
					
						
							
							
								 
						
							
							
								3cf3b426b6 
								
							
								 
							
						 
						
							
							
								
								Thank you again, Alondria for:  
							
							... 
							
							
							
							Adding some more support to Vectors and Rotations  
Description  * String->Vector/Rotation added
* Vector * and / a double added. 
							
						 
						
							2007-12-27 23:09:31 +00:00  
				
					
						
							
							
								 
						
							
							
								efd90b56b7 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
							... 
							
							
							
							* shortened references
* Removed redundant 'this'
* Normalized EOF 
							
						 
						
							2007-12-27 21:41:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d82ed9a8c5 
								
							
								 
							
						 
						
							
							
								
								* Fixed MonoSQLite Update Table routine  
							
							... 
							
							
							
							* Charles, this will fix the red issue.
* Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. 
							
						 
						
							2007-12-27 18:49:16 +00:00  
				
					
						
							
							
								 
						
							
							
								87e2a694e2 
								
							
								 
							
						 
						
							
							
								
								* AssetServerBase: _ProcessRequest is now called GetAsset  
							
							... 
							
							
							
							* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. 
							
						 
						
							2007-12-27 14:00:30 +00:00  
				
					
						
							
							
								 
						
							
							
								dfbc6e101e 
								
							
								 
							
						 
						
							
							
								
								* Fixed the matching logic error on the LLQuat to axiom quat :P  
							
							
							
						 
						
							2007-12-27 06:09:28 +00:00  
				
					
						
							
							
								 
						
							
							
								da66f3eac8 
								
							
								 
							
						 
						
							
							
								
								* fixed a logic error in the receiving end of the prim load for the sit target  
							
							
							
						 
						
							2007-12-27 05:52:24 +00:00  
				
					
						
							
							
								 
						
							
							
								2cb222806b 
								
							
								 
							
						 
						
							
							
								
								* Fixed compile issue caused by half-refactoring (sorrry!)  
							
							
							
						 
						
							2007-12-27 05:48:27 +00:00  
				
					
						
							
							
								 
						
							
							
								cbf5ff4a93 
								
							
								 
							
						 
						
							
							
								
								* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.  
							
							... 
							
							
							
							* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE
* The first time you run OpenSim after updating past this revision, you'll see a lot of Errors.   Be calm, shutdown the simulator, and start it again and your prims table will be updated.
* MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist. 
							
						 
						
							2007-12-27 05:37:48 +00:00  
				
					
						
							
							
								 
						
							
							
								af406bf6fa 
								
							
								 
							
						 
						
							
							
								
								* Added osRegionRestart(float secs) to LSL Commands  
							
							... 
							
							
							
							* Added osRegionNotice(string msg) to LSL Commands
* Added PermissionManager checks for osTerrainSetHeight, osRegionRestart. 
							
						 
						
							2007-12-27 05:26:52 +00:00  
				
					
						
							
							
								 
						
							
							
								8b6dd623bd 
								
							
								 
							
						 
						
							
							
								
								* Added osTerrainSetHeight(int x, int y, double val) to LSL commands  
							
							... 
							
							
							
							* Added osTerrainGetHeight(int x, int y) to LSL commands 
							
						 
						
							2007-12-27 05:20:03 +00:00  
				
					
						
							
							
								 
						
							
							
								87d55443d3 
								
							
								 
							
						 
						
							
							
								
								* Added slightly better object sit handling  
							
							... 
							
							
							
							* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart. 
							
						 
						
							2007-12-27 03:25:00 +00:00  
				
					
						
							
							
								 
						
							
							
								54d9fbc0fe 
								
							
								 
							
						 
						
							
							
								
								Prim inventory persistence phase 1: Creation of preliminary table in sqlite.  
							
							... 
							
							
							
							No user functionality yet.  This code is not turned on, so there is no possibility 
of disruption to existing databases. 
							
						 
						
							2007-12-27 00:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								9f2fb5ba70 
								
							
								 
							
						 
						
							
							
								
								* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.  
							
							
							
						 
						
							2007-12-26 22:26:45 +00:00  
				
					
						
							
							
								 
						
							
							
								01de4bbfbd 
								
							
								 
							
						 
						
							
							
								
								If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked).  This  
							
							... 
							
							
							
							change fixes that problem. 
							
						 
						
							2007-12-26 20:21:06 +00:00  
				
					
						
							
							
								 
						
							
							
								f852b64555 
								
							
								 
							
						 
						
							
							
								
								* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:  
							
							... 
							
							
							
							** - avatar can navigate stairs better now
** - avatar can land without shooting into the air
** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m
** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down. 
							
						 
						
							2007-12-26 17:16:47 +00:00  
				
					
						
							
							
								 
						
							
							
								b7170215ba 
								
							
								 
							
						 
						
							
							
								
								* Patch by Melanie to fix CreateSelected  
							
							
							
						 
						
							2007-12-26 04:36:28 +00:00  
				
					
						
							
							
								 
						
							
							
								0e460a81cc 
								
							
								 
							
						 
						
							
							
								
								* Coded around another Null packet sent by the packet pool  
							
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							* Condensed 8 calls to unmanaged code in ODE down to 1 
							
						 
						
							2007-12-26 04:23:36 +00:00  
				
					
						
							
							
								 
						
							
							
								2259bc8ebf 
								
							
								 
							
						 
						
							
							
								
								* Added a -val heightfield value limiter so giant pits of death don't cause avatar to go into an endless plunge to the middle of the earth.  
							
							
							
						 
						
							2007-12-26 01:53:08 +00:00  
				
					
						
							
							
								 
						
							
							
								98f4a568ad 
								
							
								 
							
						 
						
							
							
								
								* Removed a debug message I left in there  
							
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							* Added a few more comments. 
							
						 
						
							2007-12-26 01:06:18 +00:00  
				
					
						
							
							
								 
						
							
							
								e008c3e4a9 
								
							
								 
							
						 
						
							
							
								
								* Added the ability to land automatically on prim by pressing the page down button when over them and colliding  
							
							... 
							
							
							
							* Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work. 
							
						 
						
							2007-12-26 00:57:37 +00:00  
				
					
						
							
							
								 
						
							
							
								e9efd5bee2 
								
							
								 
							
						 
						
							
							
								
								Small non-functional inventory changes  
							
							
							
						 
						
							2007-12-25 18:11:56 +00:00  
				
					
						
							
							
								 
						
							
							
								280a5cba8b 
								
							
								 
							
						 
						
							
							
								
								Prim inventory script saving phase 1.  Create necessary CAPS structures for correctly accepting prim inventory script updates.  
							
							... 
							
							
							
							No user functionality yet.
Refactoring to follow. 
							
						 
						
							2007-12-24 22:35:01 +00:00  
				
					
						
							
							
								 
						
							
							
								fa2495ae6b 
								
							
								 
							
						 
						
							
							
								
								Again, great thanks to Alondria for:  
							
							... 
							
							
							
							Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), 
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), 
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), 
llWater(), llGetLocalRot(), and llGetAccel() 
							
						 
						
							2007-12-24 21:16:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f28f917c61 
								
							
								 
							
						 
						
							
							
								
								Revert most of the regionName message stuff.  
							
							
							
						 
						
							2007-12-24 19:27:52 +00:00  
				
					
						
							
							
								 
						
							
							
								edf6f9e573 
								
							
								 
							
						 
						
							
							
								
								Go back to displaying the X,Y and not the regionName until  
							
							... 
							
							
							
							SearializableRegionInfo is a bit more understood. This is
only a mainlog message. 
							
						 
						
							2007-12-24 19:13:01 +00:00  
				
					
						
							
							
								 
						
							
							
								09651f298c 
								
							
								 
							
						 
						
							
							
								
								Added regionName to "far away" region report.  
							
							
							
						 
						
							2007-12-24 17:26:28 +00:00  
				
					
						
							
							
								 
						
							
							
								60b5130cff 
								
							
								 
							
						 
						
							
							
								
								Add regionName to OGS1 regionUp report.  
							
							
							
						 
						
							2007-12-24 17:21:07 +00:00  
				
					
						
							
							
								 
						
							
							
								de43f7e858 
								
							
								 
							
						 
						
							
							
								
								* ODE: now using the 10.00000638 density value on prim.  
							
							
							
						 
						
							2007-12-24 05:48:16 +00:00  
				
					
						
							
							
								 
						
							
							
								bde1690c4c 
								
							
								 
							
						 
						
							
							
								
								FOR  http://opensimulator.org/mantis/view.php?id=226  I have a theory that an inventory descendents packet which exceeds a certain size is not being received by the client due  
							
							... 
							
							
							
							to something in the network constraining the maximum UDP packet size.
This hypothesis fits the observed facts.  The change here reduces the maximum number of items in any single packet to 20.
If I'm wrong I'll go back and correct the comments. 
							
						 
						
							2007-12-24 03:26:55 +00:00  
				
					
						
							
							
								 
						
							
							
								b2903c4a8a 
								
							
								 
							
						 
						
							
							
								
								* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround()  
							
							
							
						 
						
							2007-12-23 13:14:56 +00:00  
				
					
						
							
							
								 
						
							
							
								c545cc8cd9 
								
							
								 
							
						 
						
							
							
								
								Miscellaneous small tweaks and more logging messages to move towards resolving inventory problems  
							
							
							
						 
						
							2007-12-23 02:14:29 +00:00  
				
					
						
							
							
								 
						
							
							
								5cd6f235ce 
								
							
								 
							
						 
						
							
							
								
								Thank you, Alondria for:  
							
							... 
							
							
							
							Reverts the LSL Texture/Color functions back to the original code, allowing them to function again 
							
						 
						
							2007-12-22 22:49:37 +00:00  
				
					
						
							
							
								 
						
							
							
								c470efea57 
								
							
								 
							
						 
						
							
							
								
								Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.  
							
							... 
							
							
							
							This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view. 
							
						 
						
							2007-12-22 19:48:01 +00:00  
				
					
						
							
							
								 
						
							
							
								ed0f8bd572 
								
							
								 
							
						 
						
							
							
								
								minor refactor  
							
							
							
						 
						
							2007-12-22 16:45:44 +00:00  
				
					
						
							
							
								 
						
							
							
								e52c217e44 
								
							
								 
							
						 
						
							
							
								
								Put in some race revealing warning messages triggered when a user rezzes a script to prim inventory  
							
							
							
						 
						
							2007-12-22 14:34:05 +00:00  
				
					
						
							
							
								 
						
							
							
								b64deca32f 
								
							
								 
							
						 
						
							
							
								
								* Masochistically updated libsecondlife.dll to r1550  
							
							... 
							
							
							
							* after some tweaking to the UDPServer all appears to be well
* Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet) 
							
						 
						
							2007-12-22 14:02:50 +00:00  
				
					
						
							
							
								 
						
							
							
								9f886083ab 
								
							
								 
							
						 
						
							
							
								
								* Fixed general avatar bounciness in ODE  
							
							... 
							
							
							
							* Craggy terrain mishandling by ODE still occasionally causes point bounciness 
							
						 
						
							2007-12-22 07:23:02 +00:00  
				
					
						
							
							
								 
						
							
							
								de32006f9a 
								
							
								 
							
						 
						
							
							
								
								* Added smoother handling of interpenetrating physical objects.  
							
							... 
							
							
							
							* Fixes:
* -- duplicating Active physical object causes objects to explode in opposite directions
* -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions
* Vanity 
							
						 
						
							2007-12-22 05:43:34 +00:00  
				
					
						
							
							
								 
						
							
							
								1ac57290ae 
								
							
								 
							
						 
						
							
							
								
								Initial hookup of update task inventory event.  No functionality yet.  
							
							
							
						 
						
							2007-12-22 02:52:35 +00:00  
				
					
						
							
							
								 
						
							
							
								21e32196c7 
								
							
								 
							
						 
						
							
							
								
								*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected  
							
							
							
						 
						
							2007-12-21 21:04:27 +00:00  
				
					
						
							
							
								 
						
							
							
								42bc256e4f 
								
							
								 
							
						 
						
							
							
								
								Refix bug where inventory textures don't appear in prim edit texture selection box  
							
							... 
							
							
							
							unless previously expanded in inventory. 
							
						 
						
							2007-12-21 19:47:45 +00:00  
				
					
						
							
							
								 
						
							
							
								a453672edb 
								
							
								 
							
						 
						
							
							
								
								* Remapped the Connection shutdown path.  
							
							... 
							
							
							
							* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x 
							
						 
						
							2007-12-21 16:55:03 +00:00  
				
					
						
							
							
								 
						
							
							
								6a51c3addd 
								
							
								 
							
						 
						
							
							
								
								* Fix for Mantis: 0000224  
							
							
							
						 
						
							2007-12-21 15:11:59 +00:00  
				
					
						
							
							
								 
						
							
							
								ba9e0e5cab 
								
							
								 
							
						 
						
							
							
								
								* Fix for Mantis: 0000229  
							
							
							
						 
						
							2007-12-21 15:02:57 +00:00  
				
					
						
							
							
								 
						
							
							
								169e176f47 
								
							
								 
							
						 
						
							
							
								
								*RemoteAdminPlugin can now be password protected. Add the password in the INI under [RemoteAdmin] with the name access_password  
							
							... 
							
							
							
							*Removed a few more unneeded exceptions in land that has been fixed 
							
						 
						
							2007-12-21 03:34:51 +00:00  
				
					
						
							
							
								 
						
							
							
								9f3170b49f 
								
							
								 
							
						 
						
							
							
								
								* Update to send the parcel gathering error to a .Debug message..  so that a developer can see it in the environment, but it doesn't cause any adverse effects.  
							
							
							
						 
						
							2007-12-21 03:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								37ea050886 
								
							
								 
							
						 
						
							
							
								
								*Removed some exceptions that were thrown in Land that is no longer needed.  
							
							
							
						 
						
							2007-12-21 00:35:55 +00:00  
				
					
						
							
							
								 
						
							
							
								9961a5565f 
								
							
								 
							
						 
						
							
							
								
								*on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStore  
							
							
							
						 
						
							2007-12-21 00:04:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f1ebe79824 
								
							
								 
							
						 
						
							
							
								
								Fix up other sqlite db interactions to use non-hyphenated uuid  
							
							... 
							
							
							
							Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :)
This patch will not fix grid problems.
May be bugs present due to conversions I didn't spot.
I personally probably don't have any more time for this today.  I'm also not entirely convinced this is the right way forward
so this might be a handy pause for thought.  I'll also be delighted if I wake up tommorrow and everything is fine again. 
							
						 
						
							2007-12-20 19:13:34 +00:00  
				
					
						
							
							
								 
						
							
							
								0e6915ae48 
								
							
								 
							
						 
						
							
							
								
								*Ban lines now work if they are enabled grid wide.  
							
							... 
							
							
							
							*Restricted lines just give you a friendly warning for now 
							
						 
						
							2007-12-20 16:50:16 +00:00  
				
					
						
							
							
								 
						
							
							
								dcaea6cd50 
								
							
								 
							
						 
						
							
							
								
								* Cleaned up some code from an earlier commit  
							
							
							
						 
						
							2007-12-20 15:42:53 +00:00  
				
					
						
							
							
								 
						
							
							
								2641f78a20 
								
							
								 
							
						 
						
							
							
								
								* Fixed a null NewPack error in ClientView.InPacket (object pool returning null objects?)  
							
							
							
						 
						
							2007-12-20 14:44:59 +00:00  
				
					
						
							
							
								 
						
							
							
								8aae909412 
								
							
								 
							
						 
						
							
							
								
								* Added a configuration parameter on the Grid Server to disallow forceful banlists.  
							
							... 
							
							
							
							* Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration. 
							
						 
						
							2007-12-20 06:31:03 +00:00  
				
					
						
							
							
								 
						
							
							
								be2ad79e52 
								
							
								 
							
						 
						
							
							
								
								Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532  
							
							
							
						 
						
							2007-12-20 05:43:02 +00:00  
				
					
						
							
							
								 
						
							
							
								8d84156551 
								
							
								 
							
						 
						
							
							
								
								*Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness  
							
							
							
						 
						
							2007-12-20 03:24:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a596b7696a 
								
							
								 
							
						 
						
							
							
								
								*Made a much more network friendly method of ban and pass line sending  
							
							... 
							
							
							
							*Added an event that is triggered when an agent enters a new parcel 
							
						 
						
							2007-12-20 02:36:27 +00:00  
				
					
						
							
							
								 
						
							
							
								24bd5ad399 
								
							
								 
							
						 
						
							
							
								
								Added null check back into ModuleLoader.cs  
							
							
							
						 
						
							2007-12-20 01:08:01 +00:00  
				
					
						
							
							
								 
						
							
							
								27e0287526 
								
							
								 
							
						 
						
							
							
								
								* Re-did the mass calculations in ODE for Prim  
							
							... 
							
							
							
							* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -)
* Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle))
* Prim no longer sink into the ground. 
							
						 
						
							2007-12-19 22:42:06 +00:00  
				
					
						
							
							
								 
						
							
							
								94ec2a508a 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, CharlieO for:  
							
							... 
							
							
							
							Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET. 
							
						 
						
							2007-12-19 21:48:50 +00:00  
				
					
						
							
							
								 
						
							
							
								4314b6115b 
								
							
								 
							
						 
						
							
							
								
								Stopped module loader from re-loading .dll once for every plugin found within it.  
							
							
							
						 
						
							2007-12-19 10:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6702b03733 
								
							
								 
							
						 
						
							
							
								
								Misc. cleanup:  
							
							... 
							
							
							
							* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers 
							
						 
						
							2007-12-19 08:44:25 +00:00  
				
					
						
							
							
								 
						
							
							
								bd16dddce5 
								
							
								 
							
						 
						
							
							
								
								*Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.  
							
							... 
							
							
							
							*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server. 
							
						 
						
							2007-12-19 04:28:54 +00:00  
				
					
						
							
							
								 
						
							
							
								16174dac6e 
								
							
								 
							
						 
						
							
							
								
								Thanks to CharlieO for:  
							
							... 
							
							
							
							llSetLinkColor() and a temp place holder for llOwnerSay() since many example scripts that are copy/pasted from outside sources have llOwnerSay() and its obnoxious to change in scripts each time. 
							
						 
						
							2007-12-19 02:30:28 +00:00  
				
					
						
							
							
								 
						
							
							
								43b82099ca 
								
							
								 
							
						 
						
							
							
								
								*Fixed MySQLDataStore bug causing errors on startup  
							
							
							
						 
						
							2007-12-18 22:20:42 +00:00  
				
					
						
							
							
								 
						
							
							
								698a63ed1a 
								
							
								 
							
						 
						
							
							
								
								Fix typo.  AutionID -> AuctionID  
							
							
							
						 
						
							2007-12-18 19:13:28 +00:00  
				
					
						
							
							
								 
						
							
							
								30b7c047fa 
								
							
								 
							
						 
						
							
							
								
								*Removed Unneeded Debug I added in my last revison  
							
							... 
							
							
							
							*Fixed typo causing access lists not to be stored correctly in sqlite 
							
						 
						
							2007-12-18 18:32:20 +00:00  
				
					
						
							
							
								 
						
							
							
								128f2b1e1b 
								
							
								 
							
						 
						
							
							
								
								*Parcels and their access lists now store over multiple sessions when the datastore is sqlite  
							
							
							
						 
						
							2007-12-18 17:42:02 +00:00  
				
					
						
							
							
								 
						
							
							
								f79a500621 
								
							
								 
							
						 
						
							
							
								
								* Sakai appears to be having some sort of socket error that we've not accounted for.    We're going to assume that our endpoint is okay and continue reading.  
							
							
							
						 
						
							2007-12-18 12:33:29 +00:00  
				
					
						
							
							
								 
						
							
							
								ccc8ffaaec 
								
							
								 
							
						 
						
							
							
								
								* Added Incomplete Handling of the RegionInfoRequest packet  
							
							... 
							
							
							
							* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations 
							
						 
						
							2007-12-18 12:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7948033565 
								
							
								 
							
						 
						
							
							
								
								* Removed redundant code in RestService.cs  
							
							... 
							
							
							
							* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning. 
							
						 
						
							2007-12-18 08:41:23 +00:00  
				
					
						
							
							
								 
						
							
							
								03635aa336 
								
							
								 
							
						 
						
							
							
								
								* Renamed AgentWearable to AvatarWearable  
							
							... 
							
							
							
							* Made Terrain texture temp (it's re-created on every run) 
							
						 
						
							2007-12-18 07:57:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1e92cfa475 
								
							
								 
							
						 
						
							
							
								
								textures that fit in one packet expect the packet number to be 1. You clear texture should now work.  
							
							
							
						 
						
							2007-12-18 04:04:42 +00:00  
				
					
						
							
							
								 
						
							
							
								6f389ba4cf 
								
							
								 
							
						 
						
							
							
								
								Many Thanks to Alondria for adding:  
							
							... 
							
							
							
							The list type and a bunch of support functions to LSL  
Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), 
    llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), 
    llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), 
    llListInsertList(), llDumpList2String(), 
Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(),
Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>) 
							
						 
						
							2007-12-18 02:41:34 +00:00  
				
					
						
							
							
								 
						
							
							
								badcbd4bea 
								
							
								 
							
						 
						
							
							
								
								* Fixed a potential race condition with adding Caps handlers  
							
							
							
						 
						
							2007-12-18 01:49:21 +00:00  
				
					
						
							
							
								 
						
							
							
								38fe0dfa90 
								
							
								 
							
						 
						
							
							
								
								* Added a Verbose and Debug error to border crossing so that this can be diagnosed further.  
							
							
							
						 
						
							2007-12-18 01:45:39 +00:00  
				
					
						
							
							
								 
						
							
							
								425a7656ed 
								
							
								 
							
						 
						
							
							
								
								* Removed the ObjectDisposed error.  
							
							
							
						 
						
							2007-12-18 01:38:06 +00:00  
				
					
						
							
							
								 
						
							
							
								afe63faa2e 
								
							
								 
							
						 
						
							
							
								
								* Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'  
							
							... 
							
							
							
							* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out. 
							
						 
						
							2007-12-18 00:34:42 +00:00  
				
					
						
							
							
								 
						
							
							
								348e5b7648 
								
							
								 
							
						 
						
							
							
								
								Make region storage Sqlite by default rather than NullStorage  
							
							
							
						 
						
							2007-12-17 23:06:41 +00:00  
				
					
						
							
							
								 
						
							
							
								adf7afb606 
								
							
								 
							
						 
						
							
							
								
								* Turned all instances of ForEach loops in ClientManager into Local Arrays.  
							
							... 
							
							
							
							* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening. 
							
						 
						
							2007-12-17 20:24:49 +00:00  
				
					
						
							
							
								 
						
							
							
								f9540e3f11 
								
							
								 
							
						 
						
							
							
								
								make it so prims don't relay into IRC  
							
							
							
						 
						
							2007-12-17 19:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								fac91d0ff5 
								
							
								 
							
						 
						
							
							
								
								ignore Primitive for the IRC relay  
							
							
							
						 
						
							2007-12-17 17:28:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a990c64698 
								
							
								 
							
						 
						
							
							
								
								Thank you to Kiryu for a patch to fix an out of Sync  
							
							... 
							
							
							
							error in Scene. Affects 6 files and is Mantis#201 
							
						 
						
							2007-12-17 16:41:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e7170496be 
								
							
								 
							
						 
						
							
							
								
								Thank you, Kiryu for a patch to fix out of sync error in UDP server  
							
							... 
							
							
							
							in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200 
							
						 
						
							2007-12-17 16:39:11 +00:00  
				
					
						
							
							
								 
						
							
							
								94d8976140 
								
							
								 
							
						 
						
							
							
								
								* Hack to make sim saving terrain more friendly to larger parcel selection modifications  
							
							
							
						 
						
							2007-12-17 04:28:36 +00:00  
				
					
						
							
							
								 
						
							
							
								d845da215f 
								
							
								 
							
						 
						
							
							
								
								*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.  
							
							
							
						 
						
							2007-12-17 03:49:13 +00:00  
				
					
						
							
							
								 
						
							
							
								8e8c26acac 
								
							
								 
							
						 
						
							
							
								
								Again, thanks to Alondria for:  
							
							... 
							
							
							
							Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type) 
							
						 
						
							2007-12-17 02:30:03 +00:00  
				
					
						
							
							
								 
						
							
							
								413fcc5709 
								
							
								 
							
						 
						
							
							
								
								The "Got a packet from an invalid client" has served its purpose  
							
							... 
							
							
							
							and is commented out, but is still there to help us if Mr.Murphy
decides to teach us (me) a lesson. 
							
						 
						
							2007-12-17 00:51:51 +00:00  
				
					
						
							
							
								 
						
							
							
								bd6720b349 
								
							
								 
							
						 
						
							
							
								
								*Access/Ban list now copies correctly to a new parcel after a subdivision occurs.  
							
							
							
						 
						
							2007-12-16 20:34:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e2ed1a4e1f 
								
							
								 
							
						 
						
							
							
								
								*Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done.  
							
							
							
						 
						
							2007-12-16 19:53:27 +00:00  
				
					
						
							
							
								 
						
							
							
								e4276f566d 
								
							
								 
							
						 
						
							
							
								
								* Beating on the head that is terrain editing.  
							
							... 
							
							
							
							* SelectAABB + Radio Button Action + 'brush size' + Apply works now.
* There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain. 
							
						 
						
							2007-12-15 23:44:57 +00:00  
				
					
						
							
							
								 
						
							
							
								019d662606 
								
							
								 
							
						 
						
							
							
								
								Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one  
							
							
							
						 
						
							2007-12-15 21:58:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c63369017f 
								
							
								 
							
						 
						
							
							
								
								* Make inventory operations sync rather than async.  This is to alleviate race conditions such as that in mantis  #190  
							
							... 
							
							
							
							* Make inventory messages more verbose.  Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there. 
							
						 
						
							2007-12-15 19:42:23 +00:00  
				
					
						
							
							
								 
						
							
							
								e3dd15bef0 
								
							
								 
							
						 
						
							
							
								
								* Added support for multiple terrain blocks to be edited at the same time  
							
							... 
							
							
							
							* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision. 
							
						 
						
							2007-12-15 17:10:12 +00:00  
				
					
						
							
							
								 
						
							
							
								fd360406b9 
								
							
								 
							
						 
						
							
							
								
								Thanks again to Alondria for adding: math support for  
							
							... 
							
							
							
							rot * rot, vec / rot, == and != overriders for Rotations and Vectors.
Also: llRotBetween(), llGetRegionTimeDilation(). And fixing:
Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter)
Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly.
Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL)
Finished: llEuler2Rot() 
							
						 
						
							2007-12-15 16:26:32 +00:00  
				
					
						
							
							
								 
						
							
							
								653a41fa03 
								
							
								 
							
						 
						
							
							
								
								* some work on not storing the circuitPack (bad thing if we're going to reuse packets)  
							
							... 
							
							
							
							* some work on encapsulation, code convention compliance and beautification.
* also, some ignores 
							
						 
						
							2007-12-15 12:19:29 +00:00  
				
					
						
							
							
								 
						
							
							
								81828c9b14 
								
							
								 
							
						 
						
							
							
								
								* Added an Avatar control tweak that disables the PID controller in certain circumstances.  
							
							... 
							
							
							
							* This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around. 
							
						 
						
							2007-12-15 05:08:08 +00:00  
				
					
						
							
							
								 
						
							
							
								8a8c89a0f3 
								
							
								 
							
						 
						
							
							
								
								Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.  
							
							... 
							
							
							
							Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode. 
							
						 
						
							2007-12-15 04:57:14 +00:00  
				
					
						
							
							
								 
						
							
							
								fa35101b71 
								
							
								 
							
						 
						
							
							
								
								* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.  
							
							... 
							
							
							
							* Used the words 'googly moogly' in code.   (always wanted to do that) 
							
						 
						
							2007-12-14 22:08:02 +00:00  
				
					
						
							
							
								 
						
							
							
								368333e52c 
								
							
								 
							
						 
						
							
							
								
								make a change to make it possible to get access to the DefaultConfig  
							
							... 
							
							
							
							from other places. 
							
						 
						
							2007-12-14 17:50:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a0d1496475 
								
							
								 
							
						 
						
							
							
								
								* Fixed a cause of an ODE 'invalid operation for locked space '  
							
							
							
						 
						
							2007-12-14 17:32:13 +00:00  
				
					
						
							
							
								 
						
							
							
								9ca70e029a 
								
							
								 
							
						 
						
							
							
								
								Again, thanks to Alondria for: adding llGetTime, llResetTime, and llGetAndResetTime.  
							
							... 
							
							
							
							Also for fixing Rot/Vector Regex from being too greedy by removing bug in the 
LSL->C# converter that was causing the vector and rotation parser. 
							
						 
						
							2007-12-14 16:10:56 +00:00  
				
					
						
							
							
								 
						
							
							
								678254235a 
								
							
								 
							
						 
						
							
							
								
								Another addition to Inventory debug output.  
							
							
							
						 
						
							2007-12-14 12:23:54 +00:00  
				
					
						
							
							
								 
						
							
							
								edb1c732fa 
								
							
								 
							
						 
						
							
							
								
								more inventory debugging output added to region server.  
							
							
							
						 
						
							2007-12-14 12:06:29 +00:00  
				
					
						
							
							
								 
						
							
							
								1173a14fbf 
								
							
								 
							
						 
						
							
							
								
								Added some extra debug console output to Inventory Server and region OGS1 inventory requests.  
							
							
							
						 
						
							2007-12-14 11:45:27 +00:00  
				
					
						
							
							
								 
						
							
							
								79935881aa 
								
							
								 
							
						 
						
							
							
								
								* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST calls  
							
							
							
						 
						
							2007-12-14 07:55:33 +00:00  
				
					
						
							
							
								 
						
							
							
								c65b2a38d8 
								
							
								 
							
						 
						
							
							
								
								Added copyright notice.  
							
							... 
							
							
							
							Added script (add-copyright.sh) to make doing this relatively painless. 
							
						 
						
							2007-12-14 02:53:15 +00:00  
				
					
						
							
							
								 
						
							
							
								7fdfeb5830 
								
							
								 
							
						 
						
							
							
								
								* Added Active(physical) object count to the SimStatsReporter  
							
							
							
						 
						
							2007-12-14 00:49:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f773733fcb 
								
							
								 
							
						 
						
							
							
								
								From Michael Osias (IBM)  
							
							... 
							
							
							
							This patch makes some enhancements to the llRemoteData functions.  The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim.  The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini.  If this setting is not present or = 0, the module is
disabled and no port is opened.  llRemoteData commands have not effect
when module is disabled. 
							
						 
						
							2007-12-13 19:50:21 +00:00  
				
					
						
							
							
								 
						
							
							
								fd09b22552 
								
							
								 
							
						 
						
							
							
								
								Enabled the sit_ground animation.  The sit state is not properly set, but it looks okay, and doesn't seem to break anything.  Just move around to stand up.  
							
							
							
						 
						
							2007-12-13 19:44:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8338e4999f 
								
							
								 
							
						 
						
							
							
								
								Added placeholder for sitting on ground support.  Doesn't work yet.  
							
							
							
						 
						
							2007-12-13 18:59:39 +00:00  
				
					
						
							
							
								 
						
							
							
								8d995a5a5d 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2007-12-13 18:45:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1cf4278862 
								
							
								 
							
						 
						
							
							
								
								* Debugging Shape  
							
							... 
							
							
							
							* Adding namesetting to Create 
							
						 
						
							2007-12-13 14:47:44 +00:00  
				
					
						
							
							
								 
						
							
							
								83ca8bd178 
								
							
								 
							
						 
						
							
							
								
								Fix for  #176  (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation.  
							
							
							
						 
						
							2007-12-13 07:10:32 +00:00  
				
					
						
							
							
								 
						
							
							
								7625438ade 
								
							
								 
							
						 
						
							
							
								
								From Michael Osias (IBM)  
							
							... 
							
							
							
							This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest.  There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.
works for me as of r2674 
							
						 
						
							2007-12-12 22:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								a0a189aed2 
								
							
								 
							
						 
						
							
							
								
								Thanks to Alondria for:  
							
							... 
							
							
							
							llResetScript() is now functional. With this patch, Kan-script 0000003 should run.
Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to 
NULL_KEY which then works to listen to everything. 
							
						 
						
							2007-12-12 22:07:40 +00:00  
				
					
						
							
							
								 
						
							
							
								100fb6a0b1 
								
							
								 
							
						 
						
							
							
								
								remove another partial class, and map another class back to a real file  
							
							
							
						 
						
							2007-12-12 20:45:39 +00:00  
				
					
						
							
							
								 
						
							
							
								5e6483f209 
								
							
								 
							
						 
						
							
							
								
								* In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.  
							
							... 
							
							
							
							* Fixed a rare, but possible NullReferenceException 
							
						 
						
							2007-12-12 18:03:37 +00:00  
				
					
						
							
							
								 
						
							
							
								47b091f663 
								
							
								 
							
						 
						
							
							
								
								Thanks to Alondria for: Adding vector->string and rotation->string,  
							
							... 
							
							
							
							float * vector, vector * float, vector / float, vector + vector,
vector - vector, vector * vector, vector % vector and changing
x, y, z, (and r) parts of vector and rotation to be lower case 
(similar to LL's LSL vectors/rots). With these changes we should 
expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3. 
							
						 
						
							2007-12-12 17:18:15 +00:00  
				
					
						
							
							
								 
						
							
							
								8a2a6ad761 
								
							
								 
							
						 
						
							
							
								
								couple of small fixes.  
							
							
							
						 
						
							2007-12-12 17:15:37 +00:00  
				
					
						
							
							
								 
						
							
							
								da7fd71fa2 
								
							
								 
							
						 
						
							
							
								
								* Fixed a catch error.  
							
							
							
						 
						
							2007-12-12 14:13:19 +00:00  
				
					
						
							
							
								 
						
							
							
								331db2336c 
								
							
								 
							
						 
						
							
							
								
								* Added Object count to sim stats (it's incorrect, however, it'll be fixed)  
							
							
							
						 
						
							2007-12-12 14:07:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6a4a10f0a1 
								
							
								 
							
						 
						
							
							
								
								* Fixed agent counts on the Simulator stats pane  
							
							
							
						 
						
							2007-12-12 13:52:30 +00:00  
				
					
						
							
							
								 
						
							
							
								2fd2e0285c 
								
							
								 
							
						 
						
							
							
								
								* Killed hard coded heart after stats update  
							
							... 
							
							
							
							* Did some voodoo math on the sim FPS to make the values 0-50 
							
						 
						
							2007-12-12 13:36:53 +00:00  
				
					
						
							
							
								 
						
							
							
								081f4403ea 
								
							
								 
							
						 
						
							
							
								
								* Added some simstats to fill the simulator pane of the Statistics monitor.  
							
							... 
							
							
							
							* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. 
							
						 
						
							2007-12-12 06:58:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e32150b1db 
								
							
								 
							
						 
						
							
							
								
								* Temporarily sisabled neighbour cache for regions in the SceneCommunicationService  
							
							... 
							
							
							
							* This will fix the grid mode (not seeing regions) issue 
							
						 
						
							2007-12-12 01:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								9abe4b2ebf 
								
							
								 
							
						 
						
							
							
								
								* Start listening for client connections immediately after a region initializes during initial instance startup.  (as opposed to waiting for 'all of the regions' to initialize first)  
							
							... 
							
							
							
							* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging.  Comment includes *why* it's failing. 
							
						 
						
							2007-12-12 00:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c7f5a94763 
								
							
								 
							
						 
						
							
							
								
								put in a try block to catch the ForEach loop dying.  
							
							
							
						 
						
							2007-12-11 22:20:22 +00:00  
				
					
						
							
							
								 
						
							
							
								6b5db310cd 
								
							
								 
							
						 
						
							
							
								
								debug to catch any users of the stop interface  
							
							
							
						 
						
							2007-12-11 21:57:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2e38e534d9 
								
							
								 
							
						 
						
							
							
								
								consolidate client view exit paths, this seems to  
							
							... 
							
							
							
							cause a different synchronization issue in other
shutdown routines, though I'm not sure why 
							
						 
						
							2007-12-11 21:47:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d67009a78b 
								
							
								 
							
						 
						
							
							
								
								* Added some locking to help race conditions in the neighbors lists  
							
							
							
						 
						
							2007-12-11 21:43:17 +00:00  
				
					
						
							
							
								 
						
							
							
								1fd62bc1af 
								
							
								 
							
						 
						
							
							
								
								force a flush before client shutdown, so no important packets are lost  
							
							
							
						 
						
							2007-12-11 20:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								696fb65199 
								
							
								 
							
						 
						
							
							
								
								minor restructure of ClientView.cs to get all the attributes  
							
							... 
							
							
							
							and properties to the top of the class definition. 
							
						 
						
							2007-12-11 19:04:08 +00:00  
				
					
						
							
							
								 
						
							
							
								60c96ab687 
								
							
								 
							
						 
						
							
							
								
								Couple of more small changes  
							
							
							
						 
						
							2007-12-11 18:29:19 +00:00  
				
					
						
							
							
								 
						
							
							
								77841fe35e 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup/refactoring of ScenePresence.  
							
							... 
							
							
							
							Changes flying animation to hover when not moving (as per Teravus's suggestion). 
							
						 
						
							2007-12-11 18:03:25 +00:00  
				
					
						
							
							
								 
						
							
							
								909fcd554f 
								
							
								 
							
						 
						
							
							
								
								A few minor changes/additions/fixes.  
							
							
							
						 
						
							2007-12-11 16:05:53 +00:00  
				
					
						
							
							
								 
						
							
							
								ffd60baa48 
								
							
								 
							
						 
						
							
							
								
								* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.  
							
							... 
							
							
							
							* Added two shape constants that 
							
						 
						
							2007-12-11 13:30:08 +00:00  
				
					
						
							
							
								 
						
							
							
								16903ec488 
								
							
								 
							
						 
						
							
							
								
								Implementing updateinventoryfolder: Should now be able to rename folders in inventory  
							
							
							
						 
						
							2007-12-11 03:51:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b7178ec241 
								
							
								 
							
						 
						
							
							
								
								refactor SunModule a bit to make more sensible  
							
							
							
						 
						
							2007-12-11 03:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								712efda9b9 
								
							
								 
							
						 
						
							
							
								
								added copyright notices  
							
							
							
						 
						
							2007-12-11 01:26:06 +00:00  
				
					
						
							
							
								 
						
							
							
								e0c43df52a 
								
							
								 
							
						 
						
							
							
								
								default day's to a more sensible 24 hrs instead of 0.5.  You  
							
							... 
							
							
							
							can still change this in the config file if you want something
different. 
							
						 
						
							2007-12-10 22:33:49 +00:00  
				
					
						
							
							
								 
						
							
							
								22acc23755 
								
							
								 
							
						 
						
							
							
								
								Great Salutations to Alondria for providing implementations for:  
							
							... 
							
							
							
							llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2  should be working. 
							
						 
						
							2007-12-10 21:38:01 +00:00  
				
					
						
							
							
								 
						
							
							
								2349dc2e27 
								
							
								 
							
						 
						
							
							
								
								* Added comments to many methods in the listed files.  
							
							
							
						 
						
							2007-12-10 21:12:38 +00:00  
				
					
						
							
							
								 
						
							
							
								eac9bc6889 
								
							
								 
							
						 
						
							
							
								
								* More refactoring to prepare for draw distance based agent sim notification.  
							
							
							
						 
						
							2007-12-10 19:16:50 +00:00  
				
					
						
							
							
								 
						
							
							
								baea4b793d 
								
							
								 
							
						 
						
							
							
								
								Changed how TextureDownloadModule is initialised, due to some weird behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).  
							
							
							
						 
						
							2007-12-10 15:36:33 +00:00  
				
					
						
							
							
								 
						
							
							
								40fd37f95a 
								
							
								 
							
						 
						
							
							
								
								Refactored animation handling in ScenePresence. Now maintains a list of current animations.  
							
							... 
							
							
							
							* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32  (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into 
							
						 
						
							2007-12-10 15:08:44 +00:00  
				
					
						
							
							
								 
						
							
							
								611327e104 
								
							
								 
							
						 
						
							
							
								
								more work on texture downloading.  
							
							... 
							
							
							
							Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes. 
							
						 
						
							2007-12-10 13:27:23 +00:00  
				
					
						
							
							
								 
						
							
							
								081a66d570 
								
							
								 
							
						 
						
							
							
								
								added musings on llInstantMessage  
							
							
							
						 
						
							2007-12-10 05:58:30 +00:00  
				
					
						
							
							
								 
						
							
							
								af6eb67999 
								
							
								 
							
						 
						
							
							
								
								saved OpenSim source code from the giant rampaging unterminated copyright notice of doom  
							
							
							
						 
						
							2007-12-10 05:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e278d07220 
								
							
								 
							
						 
						
							
							
								
								refactored ChatModule a bit.  
							
							... 
							
							
							
							misc cleanup and code convention fixes. 
							
						 
						
							2007-12-10 02:29:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e595f82489 
								
							
								 
							
						 
						
							
							
								
								* Hooked up the GridComm event ChildDataUpdate to the scene.  
							
							... 
							
							
							
							* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim. 
							
						 
						
							2007-12-10 00:46:56 +00:00  
				
					
						
							
							
								 
						
							
							
								be5d8811be 
								
							
								 
							
						 
						
							
							
								
								Added a call to m_host.SendFullUpdateToAllClients().  
							
							... 
							
							
							
							Thank you to Alondria for suggesting this solution
to getting kan-ed#2 to work with the llSetScale call. 
							
						 
						
							2007-12-09 23:48:27 +00:00  
				
					
						
							
							
								 
						
							
							
								fbaa8bc9bd 
								
							
								 
							
						 
						
							
							
								
								Some progress on 4 of the llParticleSystem members  
							
							... 
							
							
							
							that needed to be cast to libsecondlife.LLColor. 
							
						 
						
							2007-12-09 23:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2742be6675 
								
							
								 
							
						 
						
							
							
								
								"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. Thanks to ChrisD/Gromit for pointing these out.  
							
							
							
						 
						
							2007-12-09 21:52:01 +00:00  
				
					
						
							
							
								 
						
							
							
								696f5e27a9 
								
							
								 
							
						 
						
							
							
								
								removed old debugging code from IM and chat modules  
							
							
							
						 
						
							2007-12-09 18:07:14 +00:00  
				
					
						
							
							
								 
						
							
							
								1074e5adc8 
								
							
								 
							
						 
						
							
							
								
								* Added more info to ChildAgentDataUpdate  
							
							... 
							
							
							
							* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier) 
							
						 
						
							2007-12-09 18:05:08 +00:00  
				
					
						
							
							
								 
						
							
							
								cace0e055c 
								
							
								 
							
						 
						
							
							
								
								change PacketQueue to take the byte[] throttle instead  
							
							... 
							
							
							
							of the Packet to set the throttles 
							
						 
						
							2007-12-09 14:47:18 +00:00  
				
					
						
							
							
								 
						
							
							
								f2b175ef08 
								
							
								 
							
						 
						
							
							
								
								* Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.  
							
							... 
							
							
							
							* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any. 
							
						 
						
							2007-12-09 05:59:49 +00:00  
				
					
						
							
							
								 
						
							
							
								65b9fa9a5f 
								
							
								 
							
						 
						
							
							
								
								added more packet handling stubs  
							
							
							
						 
						
							2007-12-09 00:07:03 +00:00  
				
					
						
							
							
								 
						
							
							
								383eccc543 
								
							
								 
							
						 
						
							
							
								
								hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.  
							
							... 
							
							
							
							Also: it appeared to work the first try, so I have probably done something horribly wrong. 
							
						 
						
							2007-12-08 20:41:37 +00:00  
				
					
						
							
							
								 
						
							
							
								beca2373e1 
								
							
								 
							
						 
						
							
							
								
								Allow moving, deleting, and restoring objects in inventory.  
							
							... 
							
							
							
							Note: only tested in grid mode, and emptying trash is still not implemented. 
							
						 
						
							2007-12-08 19:13:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e0e9237a89 
								
							
								 
							
						 
						
							
							
								
								* Added back the regionup code so people in nearby sims can see a downed sim coming back up.  
							
							
							
						 
						
							2007-12-08 17:25:34 +00:00  
				
					
						
							
							
								 
						
							
							
								5f516c9fb2 
								
							
								 
							
						 
						
							
							
								
								* All remoting calls are now using Serializable values  
							
							... 
							
							
							
							* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required. 
							
						 
						
							2007-12-07 23:21:32 +00:00  
				
					
						
							
							
								 
						
							
							
								87b337ebf9 
								
							
								 
							
						 
						
							
							
								
								Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.  
							
							
							
						 
						
							2007-12-07 22:47:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0aa982c252 
								
							
								 
							
						 
						
							
							
								
								move to PacketQueue for throttling.  This has been tested with a couple  
							
							... 
							
							
							
							of people, but is enough of a change that more should try it out.  This
removes 500 lines from ClientView.cs in the process. 
							
						 
						
							2007-12-07 21:30:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4221ec23f9 
								
							
								 
							
						 
						
							
							
								
								further screwing around with the PacketQueue data structure.  
							
							... 
							
							
							
							Nearly time to replace a chunk of ClientView with this. 
							
						 
						
							2007-12-07 19:13:35 +00:00  
				
					
						
							
							
								 
						
							
							
								25ec01311d 
								
							
								 
							
						 
						
							
							
								
								* Serialized data properly for the InterRegionSingleton InformRegionChild method  
							
							... 
							
							
							
							* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking. 
							
						 
						
							2007-12-07 18:20:34 +00:00  
				
					
						
							
							
								 
						
							
							
								e23290eff6 
								
							
								 
							
						 
						
							
							
								
								Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.  
							
							... 
							
							
							
							Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance. 
							
						 
						
							2007-12-07 17:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								9414d6a1e1 
								
							
								 
							
						 
						
							
							
								
								* miniscule changes just to keep myself in synch  
							
							
							
						 
						
							2007-12-07 13:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3d938f76b7 
								
							
								 
							
						 
						
							
							
								
								Updates to LibSL revision 1498. Thanks Johan!  
							
							
							
						 
						
							2007-12-07 08:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								57f666497b 
								
							
								 
							
						 
						
							
							
								
								* Added hacked support for 'anyone can move' and 'anyone can copy'.  
							
							... 
							
							
							
							* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc) 
							
						 
						
							2007-12-07 07:42:03 +00:00  
				
					
						
							
							
								 
						
							
							
								a45118d35e 
								
							
								 
							
						 
						
							
							
								
								added one more command to the console help.  
							
							
							
						 
						
							2007-12-07 02:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								9326ee425b 
								
							
								 
							
						 
						
							
							
								
								added a lock to prevent multiple Timer popping races  
							
							... 
							
							
							
							on the packet queues. 
							
						 
						
							2007-12-06 21:59:31 +00:00  
				
					
						
							
							
								 
						
							
							
								1ad83bcf1b 
								
							
								 
							
						 
						
							
							
								
								reversing the r2599 patch, as this started causing CreateThread errors for  
							
							... 
							
							
							
							me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together. 
							
						 
						
							2007-12-06 20:13:02 +00:00  
				
					
						
							
							
								 
						
							
							
								73599c0f25 
								
							
								 
							
						 
						
							
							
								
								removed obsolete Verbose() function  
							
							
							
						 
						
							2007-12-06 18:17:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a47176ee92 
								
							
								 
							
						 
						
							
							
								
								more minor cleanup.  added some command descriptions to region server help.  
							
							
							
						 
						
							2007-12-06 17:41:21 +00:00  
				
					
						
							
							
								 
						
							
							
								395637acdd 
								
							
								 
							
						 
						
							
							
								
								* now the throttle timer is stopped whilst processing Queue so that it won't fire twice  
							
							... 
							
							
							
							* started to refactored throttling method
* some code convention refactorings 
							
						 
						
							2007-12-06 14:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9e5f7fb415 
								
							
								 
							
						 
						
							
							
								
								* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>  
							
							
							
						 
						
							2007-12-06 06:36:49 +00:00  
				
					
						
							
							
								 
						
							
							
								1c593d9e19 
								
							
								 
							
						 
						
							
							
								
								minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...)  
							
							
							
						 
						
							2007-12-06 04:01:56 +00:00  
				
					
						
							
							
								 
						
							
							
								4bde56457f 
								
							
								 
							
						 
						
							
							
								
								removed some duplicate hard-coded port numbers.  changed ports to uint.  
							
							
							
						 
						
							2007-12-06 01:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								4b77821275 
								
							
								 
							
						 
						
							
							
								
								From Justin Casey (IBM)  
							
							... 
							
							
							
							When using a local inventory service, this patch stops items held in the
root 'my inventory' folder from 'disappearing' on server restart.
They were actually still there, we just weren't retrieving them.
>From looking at the grid inventory server, the bug probably still exists
in there.
But I wanted to get this patch in first and consult with MW about the grid
fix (he may be planning to change the area extensively soon). 
							
						 
						
							2007-12-05 19:00:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c5c0df74e6 
								
							
								 
							
						 
						
							
							
								
								Do not create a new asset on item metadata change  
							
							... 
							
							
							
							From Justin Casey (IBM) 
							
						 
						
							2007-12-05 18:58:55 +00:00  
				
					
						
							
							
								 
						
							
							
								9c81b8a430 
								
							
								 
							
						 
						
							
							
								
								From Gary Chernega (IBM)  
							
							... 
							
							
							
							This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:
        load-xml <filespec> -newUI 3 1 2
Loading the prim at 103, 101, 22 
							
						 
						
							2007-12-05 18:45:05 +00:00  
				
					
						
							
							
								 
						
							
							
								71fd737a66 
								
							
								 
							
						 
						
							
							
								
								* Applied MSSQL Patch from akokko, Thanks! akokko  
							
							... 
							
							
							
							* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite 
							
						 
						
							2007-12-05 15:53:58 +00:00  
				
					
						
							
							
								 
						
							
							
								be93de1257 
								
							
								 
							
						 
						
							
							
								
								made one or two more methods in Scene virtual to allow overriding in sub classes.  
							
							
							
						 
						
							2007-12-05 13:23:12 +00:00  
				
					
						
							
							
								 
						
							
							
								bb824eadee 
								
							
								 
							
						 
						
							
							
								
								* Refactored Permissions into ScenePresence as requested by MW  
							
							... 
							
							
							
							* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us! 
							
						 
						
							2007-12-05 06:44:32 +00:00  
				
					
						
							
							
								 
						
							
							
								a24b6fe924 
								
							
								 
							
						 
						
							
							
								
								fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world)  
							
							
							
						 
						
							2007-12-05 04:16:20 +00:00  
				
					
						
							
							
								 
						
							
							
								77dd997ef1 
								
							
								 
							
						 
						
							
							
								
								*disabled some confusing code regarding permissions  
							
							
							
						 
						
							2007-12-04 23:58:44 +00:00  
				
					
						
							
							
								 
						
							
							
								f195725db4 
								
							
								 
							
						 
						
							
							
								
								keeping opensim safe for children -- made some namespace references less explicit  
							
							
							
						 
						
							2007-12-04 22:14:53 +00:00  
				
					
						
							
							
								 
						
							
							
								54c070608e 
								
							
								 
							
						 
						
							
							
								
								made log messages for known unhandled packet types shorter and yellower.  added handler stubs.  
							
							
							
						 
						
							2007-12-04 21:44:10 +00:00  
				
					
						
							
							
								 
						
							
							
								2adcdd3d15 
								
							
								 
							
						 
						
							
							
								
								minor refactor so that I can now grok what happens for outgoing packets  
							
							
							
						 
						
							2007-12-04 20:20:15 +00:00  
				
					
						
							
							
								 
						
							
							
								c1fdba8a6f 
								
							
								 
							
						 
						
							
							
								
								* Some more ApplyPhysics voodoo  
							
							
							
						 
						
							2007-12-04 16:41:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a553e6f67c 
								
							
								 
							
						 
						
							
							
								
								* Avatar picker works in grid mode now.  
							
							... 
							
							
							
							* To test, click the communicate button, then click the 'add' button and type a name.  You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated.  If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'. 
							
						 
						
							2007-12-04 16:07:59 +00:00  
				
					
						
							
							
								 
						
							
							
								bf8239c7fa 
								
							
								 
							
						 
						
							
							
								
								* ApplyPhysics now creates the PhysActor as well.  
							
							
							
						 
						
							2007-12-04 13:46:18 +00:00  
				
					
						
							
							
								 
						
							
							
								e01c128c8f 
								
							
								 
							
						 
						
							
							
								
								* Added ApplyPhysics helper on group.  
							
							
							
						 
						
							2007-12-04 11:11:13 +00:00  
				
					
						
							
							
								 
						
							
							
								91c1e8a734 
								
							
								 
							
						 
						
							
							
								
								* Fixed a whole bunch of console messages.  
							
							
							
						 
						
							2007-12-04 10:13:13 +00:00  
				
					
						
							
							
								 
						
							
							
								398ee5f229 
								
							
								 
							
						 
						
							
							
								
								fixed exception and login failure in SimpleApp.  (still doesn't work like it used to, though)  
							
							
							
						 
						
							2007-12-04 09:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								be7ae3dd3e 
								
							
								 
							
						 
						
							
							
								
								* Removed 12 compiler warnings.  
							
							
							
						 
						
							2007-12-04 08:18:09 +00:00  
				
					
						
							
							
								 
						
							
							
								7d5f032203 
								
							
								 
							
						 
						
							
							
								
								* Added SSL Support to HttpListener  
							
							... 
							
							
							
							* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling. 
							
						 
						
							2007-12-04 05:47:51 +00:00  
				
					
						
							
							
								 
						
							
							
								90b66f8509 
								
							
								 
							
						 
						
							
							
								
								* Flying with ODE and got that sinking feeling?  This should help  
							
							
							
						 
						
							2007-12-04 05:31:47 +00:00  
				
					
						
							
							
								 
						
							
							
								21c35d5703 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-12-04 04:59:27 +00:00  
				
					
						
							
							
								 
						
							
							
								4f05347246 
								
							
								 
							
						 
						
							
							
								
								* Split out the ODEPlugin Nested classes.  
							
							
							
						 
						
							2007-12-04 02:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								14d0a2ac74 
								
							
								 
							
						 
						
							
							
								
								further encapsulation of function in PacketQueue and PacketThrottle  
							
							
							
						 
						
							2007-12-03 21:47:28 +00:00  
				
					
						
							
							
								 
						
							
							
								8f58a9a107 
								
							
								 
							
						 
						
							
							
								
								From Justin Casey (IBM)  
							
							... 
							
							
							
							While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.
As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.
This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description. 
							
						 
						
							2007-12-03 20:06:01 +00:00  
				
					
						
							
							
								 
						
							
							
								5061808afc 
								
							
								 
							
						 
						
							
							
								
								* Now using interpolation to expand the 256x256 heightfield data to 512x512 before it's passed to ODE.  
							
							
							
						 
						
							2007-12-03 19:21:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c29105aa3e 
								
							
								 
							
						 
						
							
							
								
								This is a simple patch which just renames an IClientAPI method to  
							
							... 
							
							
							
							SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).
From Justin Casey (IBM) 
							
						 
						
							2007-12-03 17:24:27 +00:00  
				
					
						
							
							
								 
						
							
							
								690e517240 
								
							
								 
							
						 
						
							
							
								
								Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request  #53 ).  
							
							... 
							
							
							
							To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". 
If you don't add the "-newUID", then the uuids in the xml file will be kept. 
							
						 
						
							2007-12-03 14:57:39 +00:00  
				
					
						
							
							
								 
						
							
							
								4eba3373dc 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in Appearance update in AvatarFactoryModule.  
							
							
							
						 
						
							2007-12-03 14:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								0ec208a200 
								
							
								 
							
						 
						
							
							
								
								* Resize terrain heightmap info going to ODE to double the resolution.  
							
							... 
							
							
							
							* Using the nearest neighbor method, interpolation coming soon. 
							
						 
						
							2007-12-03 13:11:15 +00:00  
				
					
						
							
							
								 
						
							
							
								285fa3fe9e 
								
							
								 
							
						 
						
							
							
								
								Some refactoring  
							
							
							
						 
						
							2007-12-03 10:36:32 +00:00  
				
					
						
							
							
								 
						
							
							
								634a22185d 
								
							
								 
							
						 
						
							
							
								
								Applied patch from mantis issue  #110  (with one or two tiny changes) , thanks mpallari/_SomeOne_  
							
							
							
						 
						
							2007-12-03 09:50:33 +00:00  
				
					
						
							
							
								 
						
							
							
								4c0ddacc16 
								
							
								 
							
						 
						
							
							
								
								minor meaningless changes  
							
							
							
						 
						
							2007-12-03 07:26:27 +00:00  
				
					
						
							
							
								 
						
							
							
								981c97502a 
								
							
								 
							
						 
						
							
							
								
								* Moved XMLRPC Controller to a Application Plugin. Requires testing.  
							
							
							
						 
						
							2007-12-03 07:06:46 +00:00  
				
					
						
							
							
								 
						
							
							
								4b95eb589b 
								
							
								 
							
						 
						
							
							
								
								* Applied a few commits left on my laptop to OpenSimController.  
							
							
							
						 
						
							2007-12-03 06:29:36 +00:00  
				
					
						
							
							
								 
						
							
							
								555afddbad 
								
							
								 
							
						 
						
							
							
								
								Just for Cfk!  
							
							
							
						 
						
							2007-12-02 21:44:14 +00:00  
				
					
						
							
							
								 
						
							
							
								ac77c32453 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix mantis issue  #82 , taking prims into inventory and then rezzing them in another region.  
							
							
							
						 
						
							2007-12-02 20:43:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5ae8759de1 
								
							
								 
							
						 
						
							
							
								
								Added some error handling (and console output) to BaseHttpServer.  
							
							... 
							
							
							
							a few other bits of refactoring. 
							
						 
						
							2007-12-02 18:49:42 +00:00  
				
					
						
							
							
								 
						
							
							
								cac98171e5 
								
							
								 
							
						 
						
							
							
								
								Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.  
							
							... 
							
							
							
							Just need to store this data out to a database. 
							
						 
						
							2007-12-02 14:56:23 +00:00  
				
					
						
							
							
								 
						
							
							
								80609c2b15 
								
							
								 
							
						 
						
							
							
								
								Some refactoring , mainly on Inventory code.  
							
							
							
						 
						
							2007-12-02 13:59:15 +00:00  
				
					
						
							
							
								 
						
							
							
								0a2425432a 
								
							
								 
							
						 
						
							
							
								
								Rezzing multiple copies of a inventory prim should now work.  
							
							
							
						 
						
							2007-12-01 21:52:10 +00:00  
				
					
						
							
							
								 
						
							
							
								2852cd9d73 
								
							
								 
							
						 
						
							
							
								
								attempt to fix sitting-related bugs  #3  and  #67  
							
							
							
						 
						
							2007-12-01 21:45:43 +00:00  
				
					
						
							
							
								 
						
							
							
								96ac8f00c7 
								
							
								 
							
						 
						
							
							
								
								Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)  
							
							
							
						 
						
							2007-12-01 21:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								5df851761a 
								
							
								 
							
						 
						
							
							
								
								Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?  
							
							... 
							
							
							
							To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml) 
							
						 
						
							2007-12-01 18:49:17 +00:00  
				
					
						
							
							
								 
						
							
							
								495cf040be 
								
							
								 
							
						 
						
							
							
								
								Attempted fix for mantis issue# 66  
							
							
							
						 
						
							2007-12-01 15:20:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c28f505caa 
								
							
								 
							
						 
						
							
							
								
								small bit of refactoring  
							
							
							
						 
						
							2007-12-01 14:31:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7bc28e0571 
								
							
								 
							
						 
						
							
							
								
								the fix, so that trunk works again  
							
							
							
						 
						
							2007-12-01 14:25:46 +00:00  
				
					
						
							
							
								 
						
							
							
								27f182ac54 
								
							
								 
							
						 
						
							
							
								
								Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.  
							
							... 
							
							
							
							Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule. 
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual. 
							
						 
						
							2007-12-01 14:20:37 +00:00  
				
					
						
							
							
								 
						
							
							
								e36ddb0e8c 
								
							
								 
							
						 
						
							
							
								
								mod packetqueue to use the throttle class container  
							
							
							
						 
						
							2007-11-30 21:51:13 +00:00  
				
					
						
							
							
								 
						
							
							
								174a3d2ca1 
								
							
								 
							
						 
						
							
							
								
								the packet throttle stuff is duped enough that a  
							
							... 
							
							
							
							seperate container for this probably makes the limits easier to
understand 
							
						 
						
							2007-11-30 21:29:21 +00:00  
				
					
						
							
							
								 
						
							
							
								9c07a98831 
								
							
								 
							
						 
						
							
							
								
								starting to fill out PacketQueue, refactoring as I go.  This  
							
							... 
							
							
							
							doesn't link into the rest of the code yet, and won't until it
is complete. 
							
						 
						
							2007-11-30 21:09:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b167507e32 
								
							
								 
							
						 
						
							
							
								
								Patch for mantis 0000015: Textures don't display in the object  
							
							... 
							
							
							
							properties window
From Justin Casey (IBM) 
							
						 
						
							2007-11-30 20:16:40 +00:00  
				
					
						
							
							
								 
						
							
							
								95c68a316a 
								
							
								 
							
						 
						
							
							
								
								*Refactored the initial raytracer so it doesn't use the Parent reference.  
							
							... 
							
							
							
							*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client. 
							
						 
						
							2007-11-30 16:29:23 +00:00  
				
					
						
							
							
								 
						
							
							
								0b2934a1b1 
								
							
								 
							
						 
						
							
							
								
								added support for a console command script to be ran every 20 minutes (will make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..  
							
							
							
						 
						
							2007-11-30 15:10:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c1d66a8564 
								
							
								 
							
						 
						
							
							
								
								small change to OnSceneGroupMove event (in SceneEvents.cs)  
							
							
							
						 
						
							2007-11-30 12:10:12 +00:00  
				
					
						
							
							
								 
						
							
							
								6e22faf73e 
								
							
								 
							
						 
						
							
							
								
								* Refactored away permissions and physics flag duplications  
							
							
							
						 
						
							2007-11-30 09:42:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0d5d111619 
								
							
								 
							
						 
						
							
							
								
								* Made RegionUp virtual  
							
							
							
						 
						
							2007-11-30 08:54:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d2b1b54f49 
								
							
								 
							
						 
						
							
							
								
								* Removed permissions flag appliance from Xml deserialization  
							
							... 
							
							
							
							* Various code convention compliance 
							
						 
						
							2007-11-30 08:08:14 +00:00  
				
					
						
							
							
								 
						
							
							
								31cec30aa0 
								
							
								 
							
						 
						
							
							
								
								* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.  
							
							... 
							
							
							
							* Permissions is due for a big revamp. The current way it's done is a hack at best. 
							
						 
						
							2007-11-30 04:54:15 +00:00  
				
					
						
							
							
								 
						
							
							
								5eb091ceee 
								
							
								 
							
						 
						
							
							
								
								* Temporary fix for 'User already online' issue in standalone mode.  
							
							... 
							
							
							
							* Revert this once we get a working logoff. 
							
						 
						
							2007-11-30 01:20:31 +00:00  
				
					
						
							
							
								 
						
							
							
								641e541967 
								
							
								 
							
						 
						
							
							
								
								add a few more parens to make sure that throttling condition  
							
							... 
							
							
							
							is really happening the way we want it to. 
							
						 
						
							2007-11-29 16:32:19 +00:00  
				
					
						
							
							
								 
						
							
							
								7704bb6f63 
								
							
								 
							
						 
						
							
							
								
								* Fixed neighbour range bug  
							
							... 
							
							
							
							* Various refactorings 
							
						 
						
							2007-11-29 15:27:57 +00:00  
				
					
						
							
							
								 
						
							
							
								4bd38fc65a 
								
							
								 
							
						 
						
							
							
								
								* Thanks to _SomeOne_, Server side permissions on object editing.  Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.  
							
							
							
						 
						
							2007-11-29 15:24:31 +00:00  
				
					
						
							
							
								 
						
							
							
								0619451ea6 
								
							
								 
							
						 
						
							
							
								
								*Added more information about the sim that you're connecting to in remoting during the sim, regionup message.  
							
							... 
							
							
							
							*Added the main cause for the remoting error to the console display.
*This will make it easier to debug future remoting issues. 
							
						 
						
							2007-11-29 14:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								4738fead21 
								
							
								 
							
						 
						
							
							
								
								* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.  
							
							
							
						 
						
							2007-11-29 07:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a32bb91675 
								
							
								 
							
						 
						
							
							
								
								* minor refactorings  
							
							
							
						 
						
							2007-11-29 06:07:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d05b121dff 
								
							
								 
							
						 
						
							
							
								
								* Locking on local scope variable does not make sense - every thread will have its own  
							
							... 
							
							
							
							* Locking on value, then changing it does not make sense - lock will happen on old reference
* Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy 
							
						 
						
							2007-11-29 06:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b0c5693c02 
								
							
								 
							
						 
						
							
							
								
								Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp.  
							
							
							
						 
						
							2007-11-29 02:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								81ba94fde8 
								
							
								 
							
						 
						
							
							
								
								* Fixed about 7 issues with restarting sims and resolved interRegion comms issues.   This includes the issue that MW described this morning.  
							
							... 
							
							
							
							There's a lot of little nit picky changes that make a world of difference. 
							
						 
						
							2007-11-29 02:07:19 +00:00  
				
					
						
							
							
								 
						
							
							
								40dc1ac3b0 
								
							
								 
							
						 
						
							
							
								
								I believe this turns throttling back on.  I had expected  
							
							... 
							
							
							
							that the Queue would come in by reference, but it didn't
appear to be. 
							
						 
						
							2007-11-28 18:39:07 +00:00  
				
					
						
							
							
								 
						
							
							
								5fb81ab881 
								
							
								 
							
						 
						
							
							
								
								merged ClientView into a non partial class.  Will  
							
							... 
							
							
							
							make it easier to start breaking this up into 
more discreet functional classes 
							
						 
						
							2007-11-28 13:33:57 +00:00  
				
					
						
							
							
								 
						
							
							
								ac77c50ba9 
								
							
								 
							
						 
						
							
							
								
								Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).  
							
							... 
							
							
							
							Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param. 
							
						 
						
							2007-11-28 12:36:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c021bfe191 
								
							
								 
							
						 
						
							
							
								
								* Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area.  
							
							
							
						 
						
							2007-11-28 06:31:27 +00:00  
				
					
						
							
							
								 
						
							
							
								b7d596a6af 
								
							
								 
							
						 
						
							
							
								
								* Restaring the sim works fine in grid mode now.  Sims announce themselves to their neighbors when they start up.  Neighbors get this message and tell their agents that there's a new sim up.  
							
							... 
							
							
							
							* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine. 
							
						 
						
							2007-11-28 06:18:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f3895c1e01 
								
							
								 
							
						 
						
							
							
								
								build ThrottleCheck function to clear up bits of the throttle  
							
							... 
							
							
							
							code.
Fix typo on throttling Task packets incorrectly 
							
						 
						
							2007-11-27 21:27:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f4e91bc7d9 
								
							
								 
							
						 
						
							
							
								
								moved out nested class to it's own file  
							
							
							
						 
						
							2007-11-27 20:50:45 +00:00  
				
					
						
							
							
								 
						
							
							
								cebdd069f4 
								
							
								 
							
						 
						
							
							
								
								some variable renames to help me read the throttle code  
							
							
							
						 
						
							2007-11-27 20:37:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b916d5b112 
								
							
								 
							
						 
						
							
							
								
								Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region.  
							
							
							
						 
						
							2007-11-27 15:44:39 +00:00  
				
					
						
							
							
								 
						
							
							
								70d547c1a5 
								
							
								 
							
						 
						
							
							
								
								Remove unused function, one less warning  
							
							
							
						 
						
							2007-11-27 15:39:35 +00:00  
				
					
						
							
							
								 
						
							
							
								082f2baebe 
								
							
								 
							
						 
						
							
							
								
								Fixed an event in the events chain in inter-region communications.  
							
							... 
							
							
							
							As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode. 
							
						 
						
							2007-11-27 13:46:52 +00:00  
				
					
						
							
							
								 
						
							
							
								959084f885 
								
							
								 
							
						 
						
							
							
								
								MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it.  
							
							
							
						 
						
							2007-11-26 16:40:08 +00:00  
				
					
						
							
							
								 
						
							
							
								011ad46960 
								
							
								 
							
						 
						
							
							
								
								* Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module.  
							
							
							
						 
						
							2007-11-26 15:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								175b6115f1 
								
							
								 
							
						 
						
							
							
								
								* Restarting regions with the estate tools works in sandbox mode.  I'm still working on grid mode, however.    It doesn't break anything, but that feature doesn't work in grid mode yet either.  
							
							
							
						 
						
							2007-11-26 05:02:18 +00:00  
				
					
						
							
							
								 
						
							
							
								c710525b48 
								
							
								 
							
						 
						
							
							
								
								Added Region name to the terrain texture description that gets sent to the asset server  
							
							
							
						 
						
							2007-11-25 22:27:42 +00:00  
				
					
						
							
							
								 
						
							
							
								35472b3666 
								
							
								 
							
						 
						
							
							
								
								Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of.  
							
							
							
						 
						
							2007-11-25 21:21:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7720be5a39 
								
							
								 
							
						 
						
							
							
								
								Rez new prims ON the ground, not halfway buried. Mantis 33.  
							
							
							
						 
						
							2007-11-25 17:53:16 +00:00  
				
					
						
							
							
								 
						
							
							
								d263a044b1 
								
							
								 
							
						 
						
							
							
								
								* Added the ability to restart your individual sims from within them using the estate tools.  
							
							... 
							
							
							
							* The sims properly restart, however they don't yet notify the existing avatars that they are up.  To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again. 
							
						 
						
							2007-11-25 04:52:14 +00:00  
				
					
						
							
							
								 
						
							
							
								21ce2b0979 
								
							
								 
							
						 
						
							
							
								
								Ignore nullreferenceexception in removeclient. The avatar is already gone.  
							
							
							
						 
						
							2007-11-25 04:33:18 +00:00  
				
					
						
							
							
								 
						
							
							
								6ed34cc27e 
								
							
								 
							
						 
						
							
							
								
								fixed order of map block requests to grid server. flipped map texture, as it was upside down.  
							
							
							
						 
						
							2007-11-25 03:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								0951f895ef 
								
							
								 
							
						 
						
							
							
								
								* Removed references to "new LLUUID()", replaced with LLUUID.Zero.  
							
							
							
						 
						
							2007-11-24 10:36:54 +00:00  
				
					
						
							
							
								 
						
							
							
								39a3784b43 
								
							
								 
							
						 
						
							
							
								
								* Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.  
							
							... 
							
							
							
							* Updated bounds-check of getLandObject to check for >= 256 rather than > 256. 
							
						 
						
							2007-11-24 10:05:42 +00:00  
				
					
						
							
							
								 
						
							
							
								18e1e62f26 
								
							
								 
							
						 
						
							
							
								
								* Changed reference to NullReferenceException to System.NullReferenceException for Linux  
							
							
							
						 
						
							2007-11-24 04:12:55 +00:00  
				
					
						
							
							
								 
						
							
							
								892f942523 
								
							
								 
							
						 
						
							
							
								
								Test storing terrain texture to grid assetserver on startup. Needed for main map functionality.  
							
							
							
						 
						
							2007-11-24 03:55:35 +00:00  
				
					
						
							
							
								 
						
							
							
								944b118c62 
								
							
								 
							
						 
						
							
							
								
								* Added a way for the Region master user to kick individual users from their sim with a custom message.  Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.  
							
							... 
							
							
							
							* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message. 
							
						 
						
							2007-11-24 03:28:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2f4f83e343 
								
							
								 
							
						 
						
							
							
								
								Make remoting errors because of missing adjacent regions a little more user and console friendly  
							
							
							
						 
						
							2007-11-24 02:22:05 +00:00  
				
					
						
							
							
								 
						
							
							
								52714c339e 
								
							
								 
							
						 
						
							
							
								
								* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status.   Will be used for finding more unimplemented packets....  
							
							
							
						 
						
							2007-11-24 01:38:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3ce6116e4a 
								
							
								 
							
						 
						
							
							
								
								*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.  
							
							
							
						 
						
							2007-11-24 01:31:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d7ec786244 
								
							
								 
							
						 
						
							
							
								
								* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.  
							
							
							
						 
						
							2007-11-24 00:19:48 +00:00  
				
					
						
							
							
								 
						
							
							
								51d4d88985 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug causing parcel prim counts to stop updating.  
							
							
							
						 
						
							2007-11-23 20:17:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e7edd02019 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent.  
							
							
							
						 
						
							2007-11-23 19:07:41 +00:00  
				
					
						
							
							
								 
						
							
							
								7ef1f887ea 
								
							
								 
							
						 
						
							
							
								
								* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)  
							
							
							
						 
						
							2007-11-23 19:00:25 +00:00  
				
					
						
							
							
								 
						
							
							
								1ecd803e87 
								
							
								 
							
						 
						
							
							
								
								* added some functions for use in raytracing.  They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.  
							
							... 
							
							
							
							* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D 
							
						 
						
							2007-11-23 05:56:35 +00:00  
				
					
						
							
							
								 
						
							
							
								4af84b0bb2 
								
							
								 
							
						 
						
							
							
								
								Fixed Terrain rescale command  
							
							
							
						 
						
							2007-11-23 03:45:53 +00:00  
				
					
						
							
							
								 
						
							
							
								2db19b7d65 
								
							
								 
							
						 
						
							
							
								
								* Added more comments  
							
							... 
							
							
							
							* Tweaked the esoteric throttler parameters again. 
							
						 
						
							2007-11-22 23:56:44 +00:00  
				
					
						
							
							
								 
						
							
							
								01cd8014da 
								
							
								 
							
						 
						
							
							
								
								* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.  
							
							
							
						 
						
							2007-11-22 23:14:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f97aeab916 
								
							
								 
							
						 
						
							
							
								
								* Quelled a Log format exception in the logging routines.  
							
							... 
							
							
							
							* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list. 
							
						 
						
							2007-11-22 21:40:53 +00:00  
				
					
						
							
							
								 
						
							
							
								999eec603e 
								
							
								 
							
						 
						
							
							
								
								Created a client driven packet throttler.  The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.  
							
							... 
							
							
							
							* Consider this experimental..   however, it looks very promising. 
							
						 
						
							2007-11-22 19:01:53 +00:00  
				
					
						
							
							
								 
						
							
							
								e69c810486 
								
							
								 
							
						 
						
							
							
								
								* Added code to capture the draw distance setting from the client.  
							
							... 
							
							
							
							* Added a support function to InnerScene to calculate the distance between two vectors. 
							
						 
						
							2007-11-22 01:32:13 +00:00  
				
					
						
							
							
								 
						
							
							
								e5a0049c16 
								
							
								 
							
						 
						
							
							
								
								Fixed bug that can lead to infinitive loops  
							
							
							
						 
						
							2007-11-21 12:00:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7cb38712d5 
								
							
								 
							
						 
						
							
							
								
								* Did some initial work for prim crossing.  Just glue so far.  
							
							... 
							
							
							
							* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets. 
							
						 
						
							2007-11-21 02:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								7b09800d5b 
								
							
								 
							
						 
						
							
							
								
								fix for mantis  #2  from Justin Casey (IBM)  
							
							
							
						 
						
							2007-11-20 21:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								ee8512ee20 
								
							
								 
							
						 
						
							
							
								
								patch for llDie from Kurt Taylor (IBM)  
							
							
							
						 
						
							2007-11-20 21:19:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5d786056fb 
								
							
								 
							
						 
						
							
							
								
								per chi11ken: adding check for out-of-bounds avatars in POS  
							
							
							
						 
						
							2007-11-20 05:59:35 +00:00  
				
					
						
							
							
								 
						
							
							
								c8293d908d 
								
							
								 
							
						 
						
							
							
								
								New improved POS! With slippery avatars and extra calculations.  
							
							
							
						 
						
							2007-11-20 05:40:50 +00:00  
				
					
						
							
							
								 
						
							
							
								83ed435d01 
								
							
								 
							
						 
						
							
							
								
								fixed potential reference invalidation and array out of bounds exception in basicphysics  
							
							
							
						 
						
							2007-11-20 05:09:30 +00:00  
				
					
						
							
							
								 
						
							
							
								3aa73ae1c7 
								
							
								 
							
						 
						
							
							
								
								fixed array range out of bounds exception and reference invalidation under load in POS  
							
							
							
						 
						
							2007-11-20 05:05:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c6619b6f7d 
								
							
								 
							
						 
						
							
							
								
								Reverting my POS changes. I need to think this through a bit more.  
							
							
							
						 
						
							2007-11-20 04:54:19 +00:00  
				
					
						
							
							
								 
						
							
							
								5a71d03b7a 
								
							
								 
							
						 
						
							
							
								
								*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code.  ODEPrim was almost completely re-written.  
							
							... 
							
							
							
							Copy/Space test needed. 
							
						 
						
							2007-11-20 04:38:08 +00:00  
				
					
						
							
							
								 
						
							
							
								db3858c13a 
								
							
								 
							
						 
						
							
							
								
								POS physics. tweaking stair-climbing which broke with my last change  
							
							
							
						 
						
							2007-11-20 04:28:31 +00:00  
				
					
						
							
							
								 
						
							
							
								26909477fc 
								
							
								 
							
						 
						
							
							
								
								POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.  
							
							
							
						 
						
							2007-11-20 04:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								98f82105a0 
								
							
								 
							
						 
						
							
							
								
								put in changes to only keep the last terrain revision.  The current  
							
							... 
							
							
							
							unbounded model causes performance and filesystem filling grief.
Before enabling this again, we need a reasonable bounding model. 
							
						 
						
							2007-11-19 22:59:28 +00:00  
				
					
						
							
							
								 
						
							
							
								79e9d4faf9 
								
							
								 
							
						 
						
							
							
								
								Tweaked for a possibility of 10 elements.  
							
							
							
						 
						
							2007-11-19 16:12:53 +00:00  
				
					
						
							
							
								 
						
							
							
								4eb4082e27 
								
							
								 
							
						 
						
							
							
								
								* Added noisy debug information on the Verbose console to help debugging oddly placed prim.  
							
							
							
						 
						
							2007-11-19 15:59:05 +00:00  
				
					
						
							
							
								 
						
							
							
								4afe393ce4 
								
							
								 
							
						 
						
							
							
								
								* Space allocation fix for prim outside region.  >256 & <0.  
							
							
							
						 
						
							2007-11-19 15:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								2fdca28dd4 
								
							
								 
							
						 
						
							
							
								
								hopefully resolve mantis issue  #10  by locking correcty around terrain methods  
							
							
							
						 
						
							2007-11-19 15:07:04 +00:00  
				
					
						
							
							
								 
						
							
							
								2910f1b949 
								
							
								 
							
						 
						
							
							
								
								Fixed - outside of bounds error.  
							
							
							
						 
						
							2007-11-19 12:28:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ce3a87daa5 
								
							
								 
							
						 
						
							
							
								
								* Changed namespace  
							
							
							
						 
						
							2007-11-19 11:20:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a1391d0848 
								
							
								 
							
						 
						
							
							
								
								fixed POS rotation with certain angles  
							
							
							
						 
						
							2007-11-19 05:28:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c261812e39 
								
							
								 
							
						 
						
							
							
								
								added rotation support to POS  
							
							
							
						 
						
							2007-11-19 04:46:05 +00:00  
				
					
						
							
							
								 
						
							
							
								aaab1448f7 
								
							
								 
							
						 
						
							
							
								
								* Split space array structure into a two dimentional array instead of a single one.   Once again.  Should help debugging space/copy issues.  
							
							
							
						 
						
							2007-11-19 04:15:18 +00:00  
				
					
						
							
							
								 
						
							
							
								72525d3015 
								
							
								 
							
						 
						
							
							
								
								Added medium debug information to Verbose mode of the console about Prim/space movements.  Should help make sense of the copy prim bug. Use for Pastebin. :D  
							
							
							
						 
						
							2007-11-19 03:06:17 +00:00  
				
					
						
							
							
								 
						
							
							
								694bab9513 
								
							
								 
							
						 
						
							
							
								
								* Copy/SpaceBorder Fix attempt number 3, hopefully the last  
							
							
							
						 
						
							2007-11-18 20:45:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3bb4cd51fd 
								
							
								 
							
						 
						
							
							
								
								* 2nd attempt to fix the Spaceborder/copy bug  
							
							
							
						 
						
							2007-11-18 20:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b1b9f79a04 
								
							
								 
							
						 
						
							
							
								
								* Supressed the "not a module assembly" warning for verbosity reasons.  
							
							
							
						 
						
							2007-11-18 18:26:51 +00:00  
				
					
						
							
							
								 
						
							
							
								c40cfb01aa 
								
							
								 
							
						 
						
							
							
								
								flying in POS should be a bit smoother  
							
							
							
						 
						
							2007-11-18 18:20:02 +00:00  
				
					
						
							
							
								 
						
							
							
								7672237bcd 
								
							
								 
							
						 
						
							
							
								
								* Tentative Bug fix for OptikSL's intermittant Copy prim error.  
							
							
							
						 
						
							2007-11-18 17:25:12 +00:00  
				
					
						
							
							
								 
						
							
							
								615b40b68b 
								
							
								 
							
						 
						
							
							
								
								* Refactored IClientAPI.OutPacket to require a second mandatory parameter.  This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.  
							
							
							
						 
						
							2007-11-18 15:54:05 +00:00  
				
					
						
							
							
								 
						
							
							
								924026d01c 
								
							
								 
							
						 
						
							
							
								
								cleaned up some mono compiler warnings  
							
							
							
						 
						
							2007-11-18 15:14:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d10c79d421 
								
							
								 
							
						 
						
							
							
								
								first stab at implementation of CopyInventoryItem  
							
							
							
						 
						
							2007-11-18 13:50:46 +00:00  
				
					
						
							
							
								 
						
							
							
								46ccfa1741 
								
							
								 
							
						 
						
							
							
								
								* Found several cases where prim set physical were not subscribing to physics events.  
							
							
							
						 
						
							2007-11-18 13:37:02 +00:00  
				
					
						
							
							
								 
						
							
							
								f71fa731f5 
								
							
								 
							
						 
						
							
							
								
								Made the background (ie empty space) colour of the exported map image blue.  
							
							
							
						 
						
							2007-11-18 12:18:56 +00:00  
				
					
						
							
							
								 
						
							
							
								87b07c19ef 
								
							
								 
							
						 
						
							
							
								
								Added "export-map <filename>" console command to the region server that will export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.  
							
							
							
						 
						
							2007-11-18 12:04:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7f99644864 
								
							
								 
							
						 
						
							
							
								
								Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.  
							
							... 
							
							
							
							Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. 
A few other changes/fixes. 
							
						 
						
							2007-11-18 11:11:44 +00:00  
				
					
						
							
							
								 
						
							
							
								2cd00f46b9 
								
							
								 
							
						 
						
							
							
								
								For every problem there's a solution that is simple, neat and wrong.  
							
							... 
							
							
							
							Looks like it has nothing to do with childregions - reverting and will 
try to debug after the sleep. Sorry for the noise :) 
							
						 
						
							2007-11-18 07:58:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0d8a2cccfd 
								
							
								 
							
						 
						
							
							
								
								Looks like we're requesting the mapblocks for every agent - including  
							
							... 
							
							
							
							childagents. The infrastructure is not robust enough to handle it at 
this time - so ignore all the MapBlock requests for childagents. 
							
						 
						
							2007-11-18 07:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b5c6550b 
								
							
								 
							
						 
						
							
							
								
								Second try at having a bandaid for the multiple logins crash  
							
							
							
						 
						
							2007-11-18 07:16:17 +00:00  
				
					
						
							
							
								 
						
							
							
								8ebf75ec24 
								
							
								 
							
						 
						
							
							
								
								Revert the previous commit - indeed this needs to be fixed in a  
							
							... 
							
							
							
							different place... 
							
						 
						
							2007-11-18 07:07:50 +00:00  
				
					
						
							
							
								 
						
							
							
								aa57b386b7 
								
							
								 
							
						 
						
							
							
								
								Trap the error during the logout with connections to multiple sims on  
							
							... 
							
							
							
							the same box (error in closecircuit) - temp band-aid, should have a 
better fix. 
							
						 
						
							2007-11-18 06:33:15 +00:00  
				
					
						
							
							
								 
						
							
							
								baa4e82107 
								
							
								 
							
						 
						
							
							
								
								Prevent the region crash in gridmode on bringing up the map  
							
							
							
						 
						
							2007-11-18 05:28:28 +00:00  
				
					
						
							
							
								 
						
							
							
								793813a6a6 
								
							
								 
							
						 
						
							
							
								
								Added handler for MapNameRequest - OnMapNameRequest  
							
							
							
						 
						
							2007-11-18 04:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8c5add18a2 
								
							
								 
							
						 
						
							
							
								
								improved avatar logic -- walk up low steps now, sorta  
							
							
							
						 
						
							2007-11-17 23:28:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7c18c69668 
								
							
								 
							
						 
						
							
							
								
								minor POS tweak for speed  
							
							
							
						 
						
							2007-11-17 22:43:05 +00:00  
				
					
						
							
							
								 
						
							
							
								54df1a57d7 
								
							
								 
							
						 
						
							
							
								
								* Fix Null comparison for Mono  
							
							
							
						 
						
							2007-11-17 21:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								8a57dd207f 
								
							
								 
							
						 
						
							
							
								
								* Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space.  
							
							
							
						 
						
							2007-11-17 20:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								5460ba79dc 
								
							
								 
							
						 
						
							
							
								
								* fixed goofy documentation error  
							
							
							
						 
						
							2007-11-17 19:15:57 +00:00  
				
					
						
							
							
								 
						
							
							
								6cd3980b18 
								
							
								 
							
						 
						
							
							
								
								* Added decoding of the AgentThrottleBlock of the AgentThrottle packet.  It's still unhandled, and useful data can be sent to the packet throttler :D  
							
							
							
						 
						
							2007-11-17 19:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								a4a1ff3d9b 
								
							
								 
							
						 
						
							
							
								
								Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.  
							
							
							
						 
						
							2007-11-17 12:03:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d71b28c731 
								
							
								 
							
						 
						
							
							
								
								Out of a fog of alcohol and adenovirus, I present - POS!  
							
							... 
							
							
							
							EXTREMELY basic collision detection; walk on prims
don't rotate anything
do not feed or annoy POS
YMMV 
							
						 
						
							2007-11-17 09:59:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a473289738 
								
							
								 
							
						 
						
							
							
								
								minor cleanup of some dodgy bits  
							
							
							
						 
						
							2007-11-17 08:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ba9b317122 
								
							
								 
							
						 
						
							
							
								
								added some POS gravity  
							
							
							
						 
						
							2007-11-17 06:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								df507605cd 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin Thinned the avatar out to average SL thin-ness.  There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts  
							
							
							
						 
						
							2007-11-17 05:16:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3041747bcd 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be.  
							
							
							
						 
						
							2007-11-17 03:48:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5fd2fa687e 
								
							
								 
							
						 
						
							
							
								
								* Resolved the situation where prim is loaded from storage and when pushed never stops.  
							
							
							
						 
						
							2007-11-16 22:13:13 +00:00  
				
					
						
							
							
								 
						
							
							
								eb2f626561 
								
							
								 
							
						 
						
							
							
								
								*Added the TimeDilation property to Scene  
							
							
							
						 
						
							2007-11-16 22:02:16 +00:00  
				
					
						
							
							
								 
						
							
							
								b2243079ea 
								
							
								 
							
						 
						
							
							
								
								* Trying a space/collision optimization technique in ODE.  Let me know if you see a difference.  
							
							
							
						 
						
							2007-11-16 18:30:25 +00:00  
				
					
						
							
							
								 
						
							
							
								483377adae 
								
							
								 
							
						 
						
							
							
								
								More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode.  
							
							
							
						 
						
							2007-11-16 13:39:11 +00:00  
				
					
						
							
							
								 
						
							
							
								76a67f45c6 
								
							
								 
							
						 
						
							
							
								
								fixed some AssemblyInfo files  
							
							
							
						 
						
							2007-11-16 10:35:52 +00:00  
				
					
						
							
							
								 
						
							
							
								e3998230cc 
								
							
								 
							
						 
						
							
							
								
								added dummy POS physics plugin  
							
							
							
						 
						
							2007-11-16 10:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								b63076c303 
								
							
								 
							
						 
						
							
							
								
								* ODE step two on the way to separate dynamic space allocation ( One more to go )  
							
							
							
						 
						
							2007-11-16 08:53:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9020ec5af9 
								
							
								 
							
						 
						
							
							
								
								* Fixed object edit movements causing full object updates instead of terse object updates since unlinking.  
							
							
							
						 
						
							2007-11-16 08:52:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3aed77bd2c 
								
							
								 
							
						 
						
							
							
								
								*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **  
							
							... 
							
							
							
							* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin) 
							
						 
						
							2007-11-15 19:53:10 +00:00  
				
					
						
							
							
								 
						
							
							
								886f8b5548 
								
							
								 
							
						 
						
							
							
								
								make Stopped a bit sloppier which should help address any float round off issues  
							
							
							
						 
						
							2007-11-15 19:11:25 +00:00  
				
					
						
							
							
								 
						
							
							
								91b0c44563 
								
							
								 
							
						 
						
							
							
								
								* ODE - Started the refactoring process to allow breaking up the scene into smaller spaces  
							
							... 
							
							
							
							* ODE - No new visible speed improvements yet.  From the coding side, the beginnings of dynamic space calculation.. 
							
						 
						
							2007-11-15 18:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								57ff76850d 
								
							
								 
							
						 
						
							
							
								
								* Added MySQLDataStore (adapted from MonoSqlite  
							
							... 
							
							
							
							* Made startup a little bit more forgiving on dll load
* Minor renamings and musings 
							
						 
						
							2007-11-15 15:32:28 +00:00  
				
					
						
							
							
								 
						
							
							
								179695909a 
								
							
								 
							
						 
						
							
							
								
								* Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid..    etc.  
							
							
							
						 
						
							2007-11-15 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								3ca8eb82a9 
								
							
								 
							
						 
						
							
							
								
								added first attempt at storing stopped physical objects  
							
							
							
						 
						
							2007-11-14 22:39:59 +00:00  
				
					
						
							
							
								 
						
							
							
								b42dfff4b8 
								
							
								 
							
						 
						
							
							
								
								Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke)  
							
							
							
						 
						
							2007-11-14 22:03:11 +00:00  
				
					
						
							
							
								 
						
							
							
								c7e125033c 
								
							
								 
							
						 
						
							
							
								
								clean up most of my mess on terrain.  Someone on .NET please test and make  
							
							... 
							
							
							
							sure this remains working for you. 
							
						 
						
							2007-11-14 21:00:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ec48b67276 
								
							
								 
							
						 
						
							
							
								
								managed to produce and kill the same exception on mono as on .net.  Hopefully  
							
							... 
							
							
							
							this means .net is fixed. 
							
						 
						
							2007-11-14 16:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								28ff73129b 
								
							
								 
							
						 
						
							
							
								
								bury connect creation deeper down in case this is what .NET hates  
							
							
							
						 
						
							2007-11-14 16:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								8eb2a163c8 
								
							
								 
							
						 
						
							
							
								
								random shot in the dark  
							
							
							
						 
						
							2007-11-14 16:26:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d8fde94843 
								
							
								 
							
						 
						
							
							
								
								* ODE removes an unnecessary lock.  
							
							
							
						 
						
							2007-11-14 16:24:19 +00:00  
				
					
						
							
							
								 
						
							
							
								cb6ec3d0f7 
								
							
								 
							
						 
						
							
							
								
								* Removes the console enumeration errors on sim start.  
							
							
							
						 
						
							2007-11-14 16:12:59 +00:00  
				
					
						
							
							
								 
						
							
							
								ccd08ae3d0 
								
							
								 
							
						 
						
							
							
								
								remove limit stanza, see if this helps.  
							
							
							
						 
						
							2007-11-14 16:08:10 +00:00  
				
					
						
							
							
								 
						
							
							
								02b6f6ca62 
								
							
								 
							
						 
						
							
							
								
								get rid of parametrized query, in case this is the .NET issue (I hope not)  
							
							
							
						 
						
							2007-11-14 15:52:39 +00:00  
				
					
						
							
							
								 
						
							
							
								870837d4a8 
								
							
								 
							
						 
						
							
							
								
								further adventures in .NET workarounds  
							
							
							
						 
						
							2007-11-14 15:35:27 +00:00  
				
					
						
							
							
								 
						
							
							
								2aec70666a 
								
							
								 
							
						 
						
							
							
								
								no, this probably won't work either, but I'm going to at least make sure it works  
							
							... 
							
							
							
							mono still 
							
						 
						
							2007-11-14 15:15:01 +00:00  
				
					
						
							
							
								 
						
							
							
								980661ed1b 
								
							
								 
							
						 
						
							
							
								
								more attempted voodoo around .NET  
							
							
							
						 
						
							2007-11-14 15:03:17 +00:00  
				
					
						
							
							
								 
						
							
							
								5a739cc248 
								
							
								 
							
						 
						
							
							
								
								attempt to resolve Sqlite not working on .NET for terrain  
							
							
							
						 
						
							2007-11-14 14:11:45 +00:00  
				
					
						
							
							
								 
						
							
							
								3cb2b5eb66 
								
							
								 
							
						 
						
							
							
								
								* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)  
							
							... 
							
							
							
							* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself.  The rest of the permissions functionality is still unchanged.  Admin can delete any object..  etc. 
							
						 
						
							2007-11-14 11:56:57 +00:00  
				
					
						
							
							
								 
						
							
							
								52fbc67100 
								
							
								 
							
						 
						
							
							
								
								* Should help avatar climb steps better  
							
							... 
							
							
							
							* Reduced ground friction when an avatar is moving
* Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement
* Reduced PID_D power by 1/5th (80)
* More avatar movement tweaks. 
							
						 
						
							2007-11-14 02:41:15 +00:00  
				
					
						
							
							
								 
						
							
							
								9a00c26dfe 
								
							
								 
							
						 
						
							
							
								
								* Possibly resolved the excess sim lag.  
							
							... 
							
							
							
							* Warning: Only try on Linux, Windows builds still have a terrain database problem. 
							
						 
						
							2007-11-14 01:04:19 +00:00  
				
					
						
							
							
								 
						
							
							
								9f6b3e2357 
								
							
								 
							
						 
						
							
							
								
								* Added AvatarPicker in Standalone mode.   Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim.  Important for future development :D.  
							
							... 
							
							
							
							* Grid mode always returns 0 results until the Grid Communications portion is done. 
							
						 
						
							2007-11-13 22:48:19 +00:00  
				
					
						
							
							
								 
						
							
							
								eb41ec00c9 
								
							
								 
							
						 
						
							
							
								
								first pass on unlinking of objects.  From Jay Clarke (IBM)  
							
							
							
						 
						
							2007-11-13 19:57:11 +00:00  
				
					
						
							
							
								 
						
							
							
								448612db62 
								
							
								 
							
						 
						
							
							
								
								Added "remove-region <region name>" console command that "should" remove the named region/scene.  
							
							
							
						 
						
							2007-11-13 16:31:11 +00:00  
				
					
						
							
							
								 
						
							
							
								4bc4844646 
								
							
								 
							
						 
						
							
							
								
								working now.  Needs cleanup, but I'll have to do that after the next meeting  
							
							
							
						 
						
							2007-11-13 15:50:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7810b068f4 
								
							
								 
							
						 
						
							
							
								
								some changes to reduce memory significantly by not keeping all  
							
							... 
							
							
							
							terrain revisions in memory.  Once I'm sure this is working, I'll purge
out some of the crufty code here. 
							
						 
						
							2007-11-13 15:22:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ae4312a698 
								
							
								 
							
						 
						
							
							
								
								replaced exception when sitting and typing with rather amusing getting up and sitting back down animation  
							
							
							
						 
						
							2007-11-13 13:47:03 +00:00  
				
					
						
							
							
								 
						
							
							
								297cc7ef4f 
								
							
								 
							
						 
						
							
							
								
								Some work on cleanly removing Regions.  
							
							
							
						 
						
							2007-11-13 12:23:05 +00:00  
				
					
						
							
							
								 
						
							
							
								7f8a69f181 
								
							
								 
							
						 
						
							
							
								
								Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).  
							
							... 
							
							
							
							And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up) 
							
						 
						
							2007-11-13 10:47:39 +00:00  
				
					
						
							
							
								 
						
							
							
								10b41ba455 
								
							
								 
							
						 
						
							
							
								
								* Fixed the walk vs fall animation.  
							
							... 
							
							
							
							* Tweaked a few things 
							
						 
						
							2007-11-13 05:10:14 +00:00  
				
					
						
							
							
								 
						
							
							
								57b646b7ae 
								
							
								 
							
						 
						
							
							
								
								* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence  
							
							... 
							
							
							
							* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy 
							
						 
						
							2007-11-13 03:18:54 +00:00  
				
					
						
							
							
								 
						
							
							
								3d10dbf233 
								
							
								 
							
						 
						
							
							
								
								added IDs for all built-in animations  
							
							
							
						 
						
							2007-11-13 02:30:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d9d35f9fd7 
								
							
								 
							
						 
						
							
							
								
								* Implemented Walk Vs Run in ODE.  Also helps make the walk look smoother.  
							
							... 
							
							
							
							* All thanks to unimplemented packet listing :D 
							
						 
						
							2007-11-12 23:46:26 +00:00  
				
					
						
							
							
								 
						
							
							
								5952441fcc 
								
							
								 
							
						 
						
							
							
								
								* Added a lot of Glue to help with reporting proper collisions.  
							
							... 
							
							
							
							* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. 
							
						 
						
							2007-11-12 21:45:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b9e971cda9 
								
							
								 
							
						 
						
							
							
								
								fix compile issue on mono  
							
							
							
						 
						
							2007-11-12 20:35:25 +00:00  
				
					
						
							
							
								 
						
							
							
								ad002835d3 
								
							
								 
							
						 
						
							
							
								
								enable typing animation for chat, maybe  
							
							
							
						 
						
							2007-11-12 20:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								128c7b2d43 
								
							
								 
							
						 
						
							
							
								
								added verbose output of unhandled packets from the viewer  
							
							
							
						 
						
							2007-11-12 19:01:04 +00:00  
				
					
						
							
							
								 
						
							
							
								9b6e747d78 
								
							
								 
							
						 
						
							
							
								
								* Sets ZeroMesher as default.  (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)  
							
							... 
							
							
							
							* Fixes a geometry issue in ODE when using ZeroMesher 
							
						 
						
							2007-11-12 16:22:23 +00:00  
				
					
						
							
							
								 
						
							
							
								008e4a2be8 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style, reset default config  
							
							
							
						 
						
							2007-11-12 14:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								cdd903c173 
								
							
								 
							
						 
						
							
							
								
								* Applied Gerhard's Meshing patch (Thanks! Gerhard)  
							
							... 
							
							
							
							* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix.  We'll switch it back after the memory locking issue is resolved. 
							
						 
						
							2007-11-12 12:43:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8039c31e88 
								
							
								 
							
						 
						
							
							
								
								Patch from Mathias Soeken (thanks Mathias!) to take care of the color  
							
							... 
							
							
							
							and alpha argument of the llSetText command. 
							
						 
						
							2007-11-11 22:23:34 +00:00  
				
					
						
							
							
								 
						
							
							
								aeb7b8cc18 
								
							
								 
							
						 
						
							
							
								
								Fixing null pointer exception from Mathias Soeken:  
							
							... 
							
							
							
							e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null. 
							
						 
						
							2007-11-11 22:19:33 +00:00  
				
					
						
							
							
								 
						
							
							
								db174dfa20 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-11-11 09:19:21 +00:00  
				
					
						
							
							
								 
						
							
							
								33ac0653a3 
								
							
								 
							
						 
						
							
							
								
								fixed chatting while sitting  
							
							
							
						 
						
							2007-11-11 04:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ec77e1eb17 
								
							
								 
							
						 
						
							
							
								
								* adds flag in OpenSim.ini for disabling physical prim.  Look at OpenSim.ini.example in the bin folder for an example.  
							
							
							
						 
						
							2007-11-11 00:08:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9a4b4dae5e 
								
							
								 
							
						 
						
							
							
								
								removed OdePlugin/Meshing directory  
							
							
							
						 
						
							2007-11-10 21:20:55 +00:00  
				
					
						
							
							
								 
						
							
							
								cb07ba0d68 
								
							
								 
							
						 
						
							
							
								
								* Moves the Meshmerizer to a separate plugin  
							
							... 
							
							
							
							* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory.... 
							
						 
						
							2007-11-10 19:13:52 +00:00  
				
					
						
							
							
								 
						
							
							
								43ea37b5a0 
								
							
								 
							
						 
						
							
							
								
								* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way.  
							
							
							
						 
						
							2007-11-10 17:23:36 +00:00  
				
					
						
							
							
								 
						
							
							
								e9e72fe907 
								
							
								 
							
						 
						
							
							
								
								* Added an internal throttle on ODE physics updates  
							
							... 
							
							
							
							* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. 
							
						 
						
							2007-11-09 21:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								6c77ae5507 
								
							
								 
							
						 
						
							
							
								
								add a few more verbose bits  
							
							
							
						 
						
							2007-11-09 20:47:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8ac2f5a3a0 
								
							
								 
							
						 
						
							
							
								
								turn back on verbose message for resending packets  
							
							
							
						 
						
							2007-11-09 20:32:55 +00:00  
				
					
						
							
							
								 
						
							
							
								3e5ea796ae 
								
							
								 
							
						 
						
							
							
								
								don't break if they haven't defined the Sun section of their config  
							
							
							
						 
						
							2007-11-09 20:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								114945b842 
								
							
								 
							
						 
						
							
							
								
								make Sun progression configurable for the Sim from OpenSim.ini  
							
							
							
						 
						
							2007-11-09 19:53:23 +00:00  
				
					
						
							
							
								 
						
							
							
								90274434c6 
								
							
								 
							
						 
						
							
							
								
								* Moved BulletX off of the 'constant terse update' method.  It now only sends terse updates when needed.  
							
							... 
							
							
							
							* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier. 
							
						 
						
							2007-11-09 13:45:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7fb227ed1e 
								
							
								 
							
						 
						
							
							
								
								* Protip: Commit AFTER compiling.  
							
							
							
						 
						
							2007-11-09 02:38:26 +00:00  
				
					
						
							
							
								 
						
							
							
								b7629d7a3d 
								
							
								 
							
						 
						
							
							
								
								* Added some code to prevent a spinlock.  
							
							
							
						 
						
							2007-11-09 02:31:40 +00:00  
				
					
						
							
							
								 
						
							
							
								7861390f72 
								
							
								 
							
						 
						
							
							
								
								* Tweaked how the throttle works.  
							
							
							
						 
						
							2007-11-09 02:26:26 +00:00  
				
					
						
							
							
								 
						
							
							
								1875317127 
								
							
								 
							
						 
						
							
							
								
								* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.  
							
							
							
						 
						
							2007-11-09 02:24:14 +00:00  
				
					
						
							
							
								 
						
							
							
								5099667844 
								
							
								 
							
						 
						
							
							
								
								* Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work.  
							
							
							
						 
						
							2007-11-09 02:22:01 +00:00  
				
					
						
							
							
								 
						
							
							
								b01e309414 
								
							
								 
							
						 
						
							
							
								
								* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.  
							
							
							
						 
						
							2007-11-09 01:43:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b74983328c 
								
							
								 
							
						 
						
							
							
								
								* Stopped printing the prim's X cordinate difference from the last movement on the Console.  
							
							
							
						 
						
							2007-11-08 18:17:48 +00:00  
				
					
						
							
							
								 
						
							
							
								fcc276a68d 
								
							
								 
							
						 
						
							
							
								
								* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.  
							
							... 
							
							
							
							* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. 
							
						 
						
							2007-11-08 15:22:36 +00:00  
				
					
						
							
							
								 
						
							
							
								fc3e247956 
								
							
								 
							
						 
						
							
							
								
								fixed non-ASCII chat and IM  
							
							
							
						 
						
							2007-11-08 07:14:46 +00:00  
				
					
						
							
							
								 
						
							
							
								0b4e15bc35 
								
							
								 
							
						 
						
							
							
								
								converted hard-coded chat type values to ChatTypeEnum  
							
							
							
						 
						
							2007-11-08 03:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								9e9dad1cde 
								
							
								 
							
						 
						
							
							
								
								* Added Rotational Velocity reporting for Client Interpolation to Terse Updates  
							
							... 
							
							
							
							* Added Angular Velocity reporting for smooth-ish rotations on object collisions 
							
						 
						
							2007-11-08 00:10:40 +00:00  
				
					
						
							
							
								 
						
							
							
								428d603e87 
								
							
								 
							
						 
						
							
							
								
								get rid of the debug line, that's just going to drive everyone nuts  
							
							
							
						 
						
							2007-11-07 22:24:38 +00:00  
				
					
						
							
							
								 
						
							
							
								2884112227 
								
							
								 
							
						 
						
							
							
								
								move Sun into a Region Module, pass 1.  Currently this works fine with  
							
							... 
							
							
							
							a fixed 30 minute day and the sun going East -> West again.  It gets rid of
super noon as well.  It's a bit debug heavy right now, which I'll clean up
tomorrow.  I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow. 
							
						 
						
							2007-11-07 22:22:32 +00:00  
				
					
						
							
							
								 
						
							
							
								65eb1852a3 
								
							
								 
							
						 
						
							
							
								
								add SendSunPos function to IClientAPI to let us pull all the sun  
							
							... 
							
							
							
							calculation logic into a module 
							
						 
						
							2007-11-07 20:29:30 +00:00  
				
					
						
							
							
								 
						
							
							
								9b6c8ba7d1 
								
							
								 
							
						 
						
							
							
								
								disable profuse logging messages for not saving physical  
							
							... 
							
							
							
							objects, as it clouds up the console a bit too much 
							
						 
						
							2007-11-07 20:26:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f86a65f14b 
								
							
								 
							
						 
						
							
							
								
								refactored some duplicate SceneObjectGroup searching code in Scene  
							
							
							
						 
						
							2007-11-07 02:42:18 +00:00  
				
					
						
							
							
								 
						
							
							
								919118f0ef 
								
							
								 
							
						 
						
							
							
								
								* fix for Bug 563  
							
							... 
							
							
							
							* fix for ODE geoms not getting disposed of properly when resizing. 
							
						 
						
							2007-11-06 17:19:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ee1fcc729c 
								
							
								 
							
						 
						
							
							
								
								* Added better logging to AssetCache  
							
							... 
							
							
							
							* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins 
							
						 
						
							2007-11-06 11:10:45 +00:00  
				
					
						
							
							
								 
						
							
							
								ec85a31140 
								
							
								 
							
						 
						
							
							
								
								physical prims AND other changes in ODE (Teravus) -- note this is experimental!  
							
							
							
						 
						
							2007-11-05 22:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								62a43affe4 
								
							
								 
							
						 
						
							
							
								
								physical prims  
							
							
							
						 
						
							2007-11-05 22:18:12 +00:00  
				
					
						
							
							
								 
						
							
							
								c1d05740e5 
								
							
								 
							
						 
						
							
							
								
								adding missing ODE files for mesh  
							
							
							
						 
						
							2007-11-05 18:05:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7fb9665cf5 
								
							
								 
							
						 
						
							
							
								
								Fixed the MyNpcCharacter errors  
							
							
							
						 
						
							2007-11-05 15:08:56 +00:00  
				
					
						
							
							
								 
						
							
							
								f6c8c10d3f 
								
							
								 
							
						 
						
							
							
								
								* Substituted som 'GenericCall' with Action<>  
							
							... 
							
							
							
							* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does 
							
						 
						
							2007-11-05 14:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								73fbacea1f 
								
							
								 
							
						 
						
							
							
								
								Started to cleanup/close down childagent connections when a user teleports.  As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the  TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).  
							
							... 
							
							
							
							hopefully fixed the echo bug in chatmodule. 
							
						 
						
							2007-11-05 13:58:44 +00:00  
				
					
						
							
							
								 
						
							
							
								fdb57b28b1 
								
							
								 
							
						 
						
							
							
								
								prim cuts in ODE  
							
							... 
							
							
							
							Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims 
							
						 
						
							2007-11-05 12:25:53 +00:00  
				
					
						
							
							
								 
						
							
							
								6bb1e91d41 
								
							
								 
							
						 
						
							
							
								
								Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).  
							
							
							
						 
						
							2007-11-05 12:24:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e1e611452b 
								
							
								 
							
						 
						
							
							
								
								* UpdateWearable should SendOurAppearance  
							
							... 
							
							
							
							* Ignored some bins 
							
						 
						
							2007-11-05 09:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7eff1572cb 
								
							
								 
							
						 
						
							
							
								
								Thank you, Teravus for:  Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.  
							
							
							
						 
						
							2007-11-05 04:33:06 +00:00  
				
					
						
							
							
								 
						
							
							
								76aa5b81b0 
								
							
								 
							
						 
						
							
							
								
								removed duplicated BOMs  
							
							
							
						 
						
							2007-11-05 02:48:05 +00:00  
				
					
						
							
							
								 
						
							
							
								d56ed8fe9c 
								
							
								 
							
						 
						
							
							
								
								Some more refactoring  
							
							
							
						 
						
							2007-11-04 22:22:53 +00:00  
				
					
						
							
							
								 
						
							
							
								1467720f60 
								
							
								 
							
						 
						
							
							
								
								Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.  
							
							... 
							
							
							
							To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them. 
							
						 
						
							2007-11-04 22:16:13 +00:00  
				
					
						
							
							
								 
						
							
							
								e0cfa89d83 
								
							
								 
							
						 
						
							
							
								
								normalized line endings  
							
							
							
						 
						
							2007-11-04 14:52:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ef2cea41ce 
								
							
								 
							
						 
						
							
							
								
								Added forgotten IApplicationPlugin file  
							
							
							
						 
						
							2007-11-04 14:38:12 +00:00  
				
					
						
							
							
								 
						
							
							
								2d1c255e8c 
								
							
								 
							
						 
						
							
							
								
								normalized line endings  
							
							
							
						 
						
							2007-11-04 14:34:45 +00:00  
				
					
						
							
							
								 
						
							
							
								e50a2e2ce2 
								
							
								 
							
						 
						
							
							
								
								Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.  
							
							
							
						 
						
							2007-11-04 14:06:41 +00:00  
				
					
						
							
							
								 
						
							
							
								039f2c46c0 
								
							
								 
							
						 
						
							
							
								
								Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.  
							
							... 
							
							
							
							A little bit more refactoring of Scene. 
							
						 
						
							2007-11-04 13:48:15 +00:00  
				
					
						
							
							
								 
						
							
							
								bcc0f3265d 
								
							
								 
							
						 
						
							
							
								
								Fixes a bug with a ZERO Quaternion when creating a prim.  
							
							
							
						 
						
							2007-11-03 20:50:11 +00:00  
				
					
						
							
							
								 
						
							
							
								fbf3c6a768 
								
							
								 
							
						 
						
							
							
								
								Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D  
							
							
							
						 
						
							2007-11-03 19:33:00 +00:00  
				
					
						
							
							
								 
						
							
							
								dabbdec2cd 
								
							
								 
							
						 
						
							
							
								
								First part of Scene refactoring:  
							
							... 
							
							
							
							Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). 
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things. 
							
						 
						
							2007-11-03 19:14:22 +00:00  
				
					
						
							
							
								 
						
							
							
								add6fb9722 
								
							
								 
							
						 
						
							
							
								
								tiny commit to prepare for the first proper part of Scene.cs refactoring.  
							
							
							
						 
						
							2007-11-03 19:03:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b51a900beb 
								
							
								 
							
						 
						
							
							
								
								*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.  
							
							
							
						 
						
							2007-11-03 17:49:45 +00:00  
				
					
						
							
							
								 
						
							
							
								51488ee7f4 
								
							
								 
							
						 
						
							
							
								
								*Moved region loading into its own interface IRegionLoader  
							
							... 
							
							
							
							*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file. 
							
						 
						
							2007-11-03 15:09:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f8e0cf0f1d 
								
							
								 
							
						 
						
							
							
								
								Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.  
							
							
							
						 
						
							2007-11-03 10:25:43 +00:00  
				
					
						
							
							
								 
						
							
							
								a30866ed45 
								
							
								 
							
						 
						
							
							
								
								Added temporary try catch to udpserver while testing something out (will remove later)  
							
							
							
						 
						
							2007-11-02 14:54:56 +00:00  
				
					
						
							
							
								 
						
							
							
								dcf41cb683 
								
							
								 
							
						 
						
							
							
								
								ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.  
							
							... 
							
							
							
							Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. 
							
						 
						
							2007-11-01 19:27:03 +00:00  
				
					
						
							
							
								 
						
							
							
								4fad66f855 
								
							
								 
							
						 
						
							
							
								
								* Diuerse beavtificatems  
							
							
							
						 
						
							2007-11-01 19:19:05 +00:00  
				
					
						
							
							
								 
						
							
							
								bda35705e6 
								
							
								 
							
						 
						
							
							
								
								Partialy fixed a bug with collisions in BulletXPlugin.  
							
							
							
						 
						
							2007-11-01 19:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4faa824c3e 
								
							
								 
							
						 
						
							
							
								
								Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.  
							
							
							
						 
						
							2007-11-01 17:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								2aa9440437 
								
							
								 
							
						 
						
							
							
								
								Goodbye LSO to .Net translator. May your bits live on in our memories.  
							
							
							
						 
						
							2007-11-01 15:13:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8af272b3ab 
								
							
								 
							
						 
						
							
							
								
								Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.  
							
							
							
						 
						
							2007-11-01 03:56:54 +00:00  
				
					
						
							
							
								 
						
							
							
								41e71e5548 
								
							
								 
							
						 
						
							
							
								
								Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.  
							
							
							
						 
						
							2007-11-01 02:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								e729accdac 
								
							
								 
							
						 
						
							
							
								
								redefault to sqlite for all services, especially now that  
							
							... 
							
							
							
							we can run without a config file 
							
						 
						
							2007-10-31 14:41:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0d528e1d22 
								
							
								 
							
						 
						
							
							
								
								* Added a streamhandler that does streams both in and out  
							
							... 
							
							
							
							* The RestDeserialisehandler now does streams and returns an object instead of string 
							
						 
						
							2007-10-31 12:45:03 +00:00  
				
					
						
							
							
								 
						
							
							
								dbcab80520 
								
							
								 
							
						 
						
							
							
								
								fixed bug with user not getting land properties on login  
							
							
							
						 
						
							2007-10-31 09:50:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a9ad16b13a 
								
							
								 
							
						 
						
							
							
								
								some small changes  
							
							
							
						 
						
							2007-10-31 09:18:24 +00:00  
				
					
						
							
							
								 
						
							
							
								13854d562f 
								
							
								 
							
						 
						
							
							
								
								fixed filenames in log messages  
							
							
							
						 
						
							2007-10-31 07:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								7f0d836d35 
								
							
								 
							
						 
						
							
							
								
								made illogical bitwise operations logical  
							
							
							
						 
						
							2007-10-31 05:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								33d6222e8d 
								
							
								 
							
						 
						
							
							
								
								Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.  
							
							
							
						 
						
							2007-10-31 04:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f5195a453c 
								
							
								 
							
						 
						
							
							
								
								Tevarus' patch for object flags & implemented Phantom edits  
							
							
							
						 
						
							2007-10-30 23:38:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6a8d8f54e8 
								
							
								 
							
						 
						
							
							
								
								Step one on the long march towards grid based inventory. Introduction of an InevntoryServer  
							
							
							
						 
						
							2007-10-30 22:42:34 +00:00  
				
					
						
							
							
								 
						
							
							
								ecb2305a04 
								
							
								 
							
						 
						
							
							
								
								temporary fix for sitting collisions in ODE  
							
							
							
						 
						
							2007-10-30 09:56:29 +00:00  
				
					
						
							
							
								 
						
							
							
								67e12b95ea 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
							... 
							
							
							
							* Shortened type references
* Removed redundant 'this' qualifier 
							
						 
						
							2007-10-30 09:05:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c32d1f0562 
								
							
								 
							
						 
						
							
							
								
								* Deleted .user file  
							
							
							
						 
						
							2007-10-30 08:52:34 +00:00  
				
					
						
							
							
								 
						
							
							
								3d8219f6c7 
								
							
								 
							
						 
						
							
							
								
								as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.  
							
							... 
							
							
							
							Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. 
							
						 
						
							2007-10-29 21:46:25 +00:00  
				
					
						
							
							
								 
						
							
							
								27b5fad56d 
								
							
								 
							
						 
						
							
							
								
								* Removed AssetNotFound as it crashes client  
							
							... 
							
							
							
							* Fixed introduced bugs in ScenePresence 
							
						 
						
							2007-10-29 12:59:04 +00:00  
				
					
						
							
							
								 
						
							
							
								03d49b0217 
								
							
								 
							
						 
						
							
							
								
								* ModuleLoader: Privatized some too-public fields  
							
							... 
							
							
							
							* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances. 
							
						 
						
							2007-10-29 11:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								27f003b683 
								
							
								 
							
						 
						
							
							
								
								Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.  
							
							
							
						 
						
							2007-10-29 09:51:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7c6ef95f2f 
								
							
								 
							
						 
						
							
							
								
								normalized line endings  
							
							
							
						 
						
							2007-10-29 07:57:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c29f8b3873 
								
							
								 
							
						 
						
							
							
								
								should help with ODE bounce on region cross  
							
							
							
						 
						
							2007-10-29 06:15:06 +00:00  
				
					
						
							
							
								 
						
							
							
								2cf117cc6c 
								
							
								 
							
						 
						
							
							
								
								Added preliminary support for sitting on prims  
							
							
							
						 
						
							2007-10-28 03:58:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d56da1c831 
								
							
								 
							
						 
						
							
							
								
								*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.  
							
							
							
						 
						
							2007-10-28 03:41:34 +00:00  
				
					
						
							
							
								 
						
							
							
								adf4a3b9fd 
								
							
								 
							
						 
						
							
							
								
								Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers.  
							
							
							
						 
						
							2007-10-26 15:35:17 +00:00  
				
					
						
							
							
								 
						
							
							
								5b8c31c3bd 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for a missing Opensim.ini file.  
							
							
							
						 
						
							2007-10-26 15:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								070047ce1b 
								
							
								 
							
						 
						
							
							
								
								* Added prototypical AvatarFactory module interface to load avatar parameters  
							
							... 
							
							
							
							* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to 
							
						 
						
							2007-10-26 14:08:36 +00:00  
				
					
						
							
							
								 
						
							
							
								75be841839 
								
							
								 
							
						 
						
							
							
								
								Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.  
							
							
							
						 
						
							2007-10-26 13:12:49 +00:00  
				
					
						
							
							
								 
						
							
							
								5e7dba7268 
								
							
								 
							
						 
						
							
							
								
								Very early first implementation of grid based assets.  
							
							... 
							
							
							
							Run this on a major grid, and weep 
							
						 
						
							2007-10-26 11:46:27 +00:00  
				
					
						
							
							
								 
						
							
							
								461eaf188e 
								
							
								 
							
						 
						
							
							
								
								fix line endings  
							
							
							
						 
						
							2007-10-25 15:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								32869aec47 
								
							
								 
							
						 
						
							
							
								
								apply  http://bug.opensecondlife.org/view.php?id=512  from chillken  
							
							... 
							
							
							
							which cleans up the verbose logic 
							
						 
						
							2007-10-25 15:34:43 +00:00  
				
					
						
							
							
								 
						
							
							
								6804f9affb 
								
							
								 
							
						 
						
							
							
								
								* Added static mutex to terrain load-tile to prevent file IO locking issues.  
							
							
							
						 
						
							2007-10-25 15:17:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2048d611cf 
								
							
								 
							
						 
						
							
							
								
								* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.  
							
							... 
							
							
							
							* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain. 
							
						 
						
							2007-10-25 12:13:58 +00:00  
				
					
						
							
							
								 
						
							
							
								51c782d6ad 
								
							
								 
							
						 
						
							
							
								
								Introduced a build error in the last patch  
							
							
							
						 
						
							2007-10-24 04:14:24 +00:00  
				
					
						
							
							
								 
						
							
							
								0d93069adb 
								
							
								 
							
						 
						
							
							
								
								add locking to the terrain database calls  
							
							
							
						 
						
							2007-10-23 14:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								42318dc15a 
								
							
								 
							
						 
						
							
							
								
								* Fix for issue#514 - Sim crash when editing near terrain edge.  
							
							
							
						 
						
							2007-10-23 14:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								0c9933fd0f 
								
							
								 
							
						 
						
							
							
								
								* Added "create-region" console command. Syntax: create-region <name> <region.xml filename>  
							
							... 
							
							
							
							* Spring cleaning. 
							
						 
						
							2007-10-23 12:44:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1c8809077e 
								
							
								 
							
						 
						
							
							
								
								remove debug line  
							
							
							
						 
						
							2007-10-23 02:34:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3143768468 
								
							
								 
							
						 
						
							
							
								
								* Removed plenty more untagged console messages. Everything now has shiny groups. :)  
							
							
							
						 
						
							2007-10-22 22:37:39 +00:00  
				
					
						
							
							
								 
						
							
							
								3e5fcf90aa 
								
							
								 
							
						 
						
							
							
								
								* Table creation now checks if the table already exists before building it.  
							
							
							
						 
						
							2007-10-22 22:15:38 +00:00  
				
					
						
							
							
								 
						
							
							
								b02fa17acc 
								
							
								 
							
						 
						
							
							
								
								* Temporary fix for SQLite error -- temporarily disables terrain storage.  
							
							
							
						 
						
							2007-10-22 22:07:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5dad0ed729 
								
							
								 
							
						 
						
							
							
								
								* Return of R2162. /Take that SVN!/  
							
							
							
						 
						
							2007-10-22 21:57:32 +00:00  
				
					
						
							
							
								 
						
							
							
								dd770c384c 
								
							
								 
							
						 
						
							
							
								
								* Made EstateSetting static since there's only one instance, and we only need to create it once  
							
							... 
							
							
							
							* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache 
							
						 
						
							2007-10-22 17:55:49 +00:00  
				
					
						
							
							
								 
						
							
							
								81e5cf14ce 
								
							
								 
							
						 
						
							
							
								
								after a small misunderstanding with the match group numbers  
							
							... 
							
							
							
							IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands 
							
						 
						
							2007-10-22 16:55:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f1fec04c56 
								
							
								 
							
						 
						
							
							
								
								my confusion on matches vs. groups in regex.  This should work a bit better  
							
							
							
						 
						
							2007-10-22 16:41:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8e424a4162 
								
							
								 
							
						 
						
							
							
								
								make for nicer IRC messages.  No promiss that this works yet, but  
							
							... 
							
							
							
							it is a first attempt.  Will tune shortly. 
							
						 
						
							2007-10-22 16:35:39 +00:00  
				
					
						
							
							
								 
						
							
							
								627aa65e59 
								
							
								 
							
						 
						
							
							
								
								make IRC uglier for a while to get a better handle on writing a parser for the messages  
							
							
							
						 
						
							2007-10-22 15:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								c5ea70bf93 
								
							
								 
							
						 
						
							
							
								
								nice catch by chi11ken that I was setting the wrong property  
							
							
							
						 
						
							2007-10-22 15:39:02 +00:00  
				
					
						
							
							
								 
						
							
							
								6acaabefc3 
								
							
								 
							
						 
						
							
							
								
								revert r2162 as it completely clobbered all the work on  
							
							... 
							
							
							
							the ChatModule by MW and myself.  Couldn't find Adam online
after that rev went in. 
							
						 
						
							2007-10-22 15:37:54 +00:00  
				
					
						
							
							
								 
						
							
							
								c4707a284f 
								
							
								 
							
						 
						
							
							
								
								* Major ass commit.  
							
							... 
							
							
							
							* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation 
							
						 
						
							2007-10-22 15:23:48 +00:00  
				
					
						
							
							
								 
						
							
							
								22e330c1a0 
								
							
								 
							
						 
						
							
							
								
								attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code.  
							
							
							
						 
						
							2007-10-22 14:20:59 +00:00  
				
					
						
							
							
								 
						
							
							
								155005cba6 
								
							
								 
							
						 
						
							
							
								
								Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode.  
							
							
							
						 
						
							2007-10-22 13:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2681de366b 
								
							
								 
							
						 
						
							
							
								
								Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.  
							
							
							
						 
						
							2007-10-22 11:06:54 +00:00  
				
					
						
							
							
								 
						
							
							
								5bf6b24590 
								
							
								 
							
						 
						
							
							
								
								Bug fix, so that local loginserver (in standalone mode) can set a start position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).  
							
							
							
						 
						
							2007-10-22 09:04:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e0f43cad4b 
								
							
								 
							
						 
						
							
							
								
								update so that distances aren't required in the config file  
							
							
							
						 
						
							2007-10-22 03:22:27 +00:00  
				
					
						
							
							
								 
						
							
							
								8e4748d914 
								
							
								 
							
						 
						
							
							
								
								pull the IRC portions into their own class.  There is still  
							
							... 
							
							
							
							something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow.  This should make it easier
to just enhance the IRC portion of chat though. 
							
						 
						
							2007-10-22 02:14:01 +00:00  
				
					
						
							
							
								 
						
							
							
								7f2ec02802 
								
							
								 
							
						 
						
							
							
								
								* Disabled TCP Remoting Channel Security for InterRegion communication, as it appears we are not implementing this correctly. (need to set up certificates first)  
							
							... 
							
							
							
							* Documented ACL class 
							
						 
						
							2007-10-21 22:15:41 +00:00  
				
					
						
							
							
								 
						
							
							
								61397a3410 
								
							
								 
							
						 
						
							
							
								
								fix line ending mixing.  Probably should put some  
							
							... 
							
							
							
							wiki descriptions up on line endings so we don't keep 
ending up in this place. 
							
						 
						
							2007-10-21 14:59:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9f2fcfb3ec 
								
							
								 
							
						 
						
							
							
								
								Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)  
							
							... 
							
							
							
							Fixed a bug, preventing standalone mode to report neighboring sims correctly 
							
						 
						
							2007-10-21 09:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								6119eaed85 
								
							
								 
							
						 
						
							
							
								
								* Committing new PolicyManager based on an ACL system.  
							
							... 
							
							
							
							* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it. 
							
						 
						
							2007-10-20 10:44:34 +00:00  
				
					
						
							
							
								 
						
							
							
								5adafd538a 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.  
							
							... 
							
							
							
							* Bonus Commit: Fixed the Raster class in libTerrain. 
							
						 
						
							2007-10-20 00:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								2afecae39c 
								
							
								 
							
						 
						
							
							
								
								* IRC ChatModule extension should now be more stable.  
							
							
							
						 
						
							2007-10-19 23:56:51 +00:00  
				
					
						
							
							
								 
						
							
							
								4f1abe3e76 
								
							
								 
							
						 
						
							
							
								
								* Whisper, Say and Shout distances are now configurable (what the hell!)  
							
							
							
						 
						
							2007-10-19 23:36:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f364a084f1 
								
							
								 
							
						 
						
							
							
								
								* Cross-border region chat should now work as long as both regions are part of the same simulator.  
							
							
							
						 
						
							2007-10-19 23:27:54 +00:00  
				
					
						
							
							
								 
						
							
							
								f427433c85 
								
							
								 
							
						 
						
							
							
								
								* ChatModule is now shared between all scenes. (May be buggy.)  
							
							
							
						 
						
							2007-10-19 23:20:57 +00:00  
				
					
						
							
							
								 
						
							
							
								1313544ac7 
								
							
								 
							
						 
						
							
							
								
								* Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.  
							
							... 
							
							
							
							* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat. 
							
						 
						
							2007-10-19 22:02:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9a17bc58a6 
								
							
								 
							
						 
						
							
							
								
								enable IRC bridge via runtime configuration  
							
							
							
						 
						
							2007-10-19 21:36:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d4bb430f78 
								
							
								 
							
						 
						
							
							
								
								get rid of all the ^M line endings  
							
							
							
						 
						
							2007-10-19 20:28:18 +00:00  
				
					
						
							
							
								 
						
							
							
								139994757c 
								
							
								 
							
						 
						
							
							
								
								changes to pass nini config object to the modules that get  
							
							... 
							
							
							
							loaded so that they may read out any bits they are interested in 
							
						 
						
							2007-10-19 20:27:34 +00:00  
				
					
						
							
							
								 
						
							
							
								aaaa3c6835 
								
							
								 
							
						 
						
							
							
								
								* Test thy commits! (oops, sorry!)  
							
							
							
						 
						
							2007-10-19 19:30:22 +00:00  
				
					
						
							
							
								 
						
							
							
								d8cbd173f5 
								
							
								 
							
						 
						
							
							
								
								* Instant Message functionality moved into a Region Modules  
							
							... 
							
							
							
							* You can now send instant messages to any user on the simulator, regardless of what region they are in. 
							
						 
						
							2007-10-19 19:25:22 +00:00  
				
					
						
							
							
								 
						
							
							
								f756b1ee1c 
								
							
								 
							
						 
						
							
							
								
								*Added -useexecutepath to use the path of the .exe as the path to find configuration and libraries and not the current working directory.  
							
							
							
						 
						
							2007-10-19 19:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9853db1708 
								
							
								 
							
						 
						
							
							
								
								* normalized line endings...  
							
							
							
						 
						
							2007-10-19 12:57:40 +00:00  
				
					
						
							
							
								 
						
							
							
								46700d3b7d 
								
							
								 
							
						 
						
							
							
								
								* Total refactoring of Asset Server for massive win  
							
							... 
							
							
							
							* There is now a AssetServerBase
* lolcat in ur assets 
							
						 
						
							2007-10-19 07:46:03 +00:00  
				
					
						
							
							
								 
						
							
							
								d79a3cc5e1 
								
							
								 
							
						 
						
							
							
								
								r 2113 introduced a leak, this should fix the leak  
							
							
							
						 
						
							2007-10-19 06:10:35 +00:00  
				
					
						
							
							
								 
						
							
							
								19f8b14120 
								
							
								 
							
						 
						
							
							
								
								small bit of refactoring  
							
							
							
						 
						
							2007-10-18 19:17:07 +00:00  
				
					
						
							
							
								 
						
							
							
								05df857132 
								
							
								 
							
						 
						
							
							
								
								Possible fix for: Remoting exceptions with adjacent non-running sims.  
							
							... 
							
							
							
							Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch 
							
						 
						
							2007-10-18 15:10:43 +00:00  
				
					
						
							
							
								 
						
							
							
								404e2b6cf2 
								
							
								 
							
						 
						
							
							
								
								* Removed some comments  
							
							
							
						 
						
							2007-10-18 14:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								884edac78e 
								
							
								 
							
						 
						
							
							
								
								Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.  
							
							
							
						 
						
							2007-10-18 02:13:06 +00:00  
				
					
						
							
							
								 
						
							
							
								fc9f0267ab 
								
							
								 
							
						 
						
							
							
								
								Add "force-update", "command-script" & "show modules" to console help.  
							
							
							
						 
						
							2007-10-18 01:42:47 +00:00  
				
					
						
							
							
								 
						
							
							
								7415eb7355 
								
							
								 
							
						 
						
							
							
								
								this might help with ODE errors.  Or maybe not.  YMMV  
							
							
							
						 
						
							2007-10-17 05:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								be0aebcc9a 
								
							
								 
							
						 
						
							
							
								
								couple of small event changes  
							
							
							
						 
						
							2007-10-16 15:09:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0f1604a53f 
								
							
								 
							
						 
						
							
							
								
								Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything).  
							
							
							
						 
						
							2007-10-16 11:16:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c2462bc8bb 
								
							
								 
							
						 
						
							
							
								
								Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.  
							
							
							
						 
						
							2007-10-15 08:51:59 +00:00  
				
					
						
							
							
								 
						
							
							
								9de589bc37 
								
							
								 
							
						 
						
							
							
								
								* Applied Chillken patch  #419 : consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken!  
							
							
							
						 
						
							2007-10-15 08:42:15 +00:00  
				
					
						
							
							
								 
						
							
							
								b48390213b 
								
							
								 
							
						 
						
							
							
								
								* Applied Chillken patch  #418 : copyright-r2094.patch updating copyright messages. Thanks Chillken!  
							
							
							
						 
						
							2007-10-15 07:25:32 +00:00  
				
					
						
							
							
								 
						
							
							
								849eaffbe5 
								
							
								 
							
						 
						
							
							
								
								* Applied patch  #418  : copyright-r2012.patch - some errors, but got most thru  
							
							
							
						 
						
							2007-10-15 07:10:21 +00:00  
				
					
						
							
							
								 
						
							
							
								77459edb70 
								
							
								 
							
						 
						
							
							
								
								* Chillken Patch  #417  - upgraded version numbers to 0.4 - thanks Chillken!  
							
							
							
						 
						
							2007-10-15 06:03:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5a1e896edc 
								
							
								 
							
						 
						
							
							
								
								OpenSimMain now respects the asset_plugin paramter, and storing of assets will *not* throw an exception  
							
							
							
						 
						
							2007-10-13 12:35:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f6aeff6cc3 
								
							
								 
							
						 
						
							
							
								
								Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.  
							
							... 
							
							
							
							Added asset_plugin key to "StandAlone" section of OpenSim.ini 
							
						 
						
							2007-10-13 09:21:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e8c1de8e72 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-10-13 09:10:53 +00:00  
				
					
						
							
							
								 
						
							
							
								1232eb1c58 
								
							
								 
							
						 
						
							
							
								
								Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.  
							
							... 
							
							
							
							Introduced an "IPlugin" interface, which plugins can inherit from. 
							
						 
						
							2007-10-13 07:26:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b77bf18079 
								
							
								 
							
						 
						
							
							
								
								* Just extracted a standard ToXml() on SceneObjectGroup  
							
							
							
						 
						
							2007-10-12 19:31:37 +00:00  
				
					
						
							
							
								 
						
							
							
								a19ec6fc54 
								
							
								 
							
						 
						
							
							
								
								Just trying out some thing with events, there changes/additions are likely to be temporary.  
							
							
							
						 
						
							2007-10-12 15:26:19 +00:00  
				
					
						
							
							
								 
						
							
							
								847be6b872 
								
							
								 
							
						 
						
							
							
								
								Change warning from "not a valid assembly" to "not a module assembly"  
							
							
							
						 
						
							2007-10-11 14:26:59 +00:00  
				
					
						
							
							
								 
						
							
							
								86e5f82cb1 
								
							
								 
							
						 
						
							
							
								
								Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned).  
							
							
							
						 
						
							2007-10-11 10:50:55 +00:00  
				
					
						
							
							
								 
						
							
							
								23eeeaae03 
								
							
								 
							
						 
						
							
							
								
								fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so  
							
							
							
						 
						
							2007-10-11 05:54:56 +00:00  
				
					
						
							
							
								 
						
							
							
								94d98e638e 
								
							
								 
							
						 
						
							
							
								
								* Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.  
							
							... 
							
							
							
							* This commit brought to you by http://icanhascheezburger.com/  
							
						 
						
							2007-10-10 19:11:57 +00:00  
				
					
						
							
							
								 
						
							
							
								dbdacc26a4 
								
							
								 
							
						 
						
							
							
								
								* Now loading modules from ScriptEngines directory as well.  
							
							
							
						 
						
							2007-10-10 18:40:09 +00:00  
				
					
						
							
							
								 
						
							
							
								a40e7100a2 
								
							
								 
							
						 
						
							
							
								
								* Gave ModuleLoader some good lovin'  
							
							... 
							
							
							
							* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files 
							
						 
						
							2007-10-10 18:24:13 +00:00  
				
					
						
							
							
								 
						
							
							
								8cf2daa838 
								
							
								 
							
						 
						
							
							
								
								some refactoring  
							
							
							
						 
						
							2007-10-10 08:30:36 +00:00  
				
					
						
							
							
								 
						
							
							
								f2f173a00e 
								
							
								 
							
						 
						
							
							
								
								small bug fix  
							
							
							
						 
						
							2007-10-08 09:16:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2d5f5e2b32 
								
							
								 
							
						 
						
							
							
								
								applied Darok"s BulletXPlugin changes 003.patch  
							
							
							
						 
						
							2007-10-07 14:40:02 +00:00  
				
					
						
							
							
								 
						
							
							
								29aa41daa0 
								
							
								 
							
						 
						
							
							
								
								Code from Illumious Beltran (IBM) implementing more LSL  
							
							... 
							
							
							
							The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data 
							
						 
						
							2007-10-05 19:33:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c3d8f1f425 
								
							
								 
							
						 
						
							
							
								
								getting all our line endings consistant again  
							
							
							
						 
						
							2007-10-05 15:45:45 +00:00  
				
					
						
							
							
								 
						
							
							
								d4a4aafaf1 
								
							
								 
							
						 
						
							
							
								
								* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056.  
							
							
							
						 
						
							2007-10-05 13:54:16 +00:00  
				
					
						
							
							
								 
						
							
							
								82bdf535df 
								
							
								 
							
						 
						
							
							
								
								* minor refactoring  
							
							... 
							
							
							
							* using base type IUserService 
							
						 
						
							2007-10-05 13:12:34 +00:00  
				
					
						
							
							
								 
						
							
							
								710b8375a9 
								
							
								 
							
						 
						
							
							
								
								Some tiny refactoring  
							
							
							
						 
						
							2007-10-05 11:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ed6168b96b 
								
							
								 
							
						 
						
							
							
								
								* UserProfileData meets code conventions  
							
							
							
						 
						
							2007-10-05 11:27:46 +00:00  
				
					
						
							
							
								 
						
							
							
								5a65521203 
								
							
								 
							
						 
						
							
							
								
								== The "right name and place" commit ==  
							
							... 
							
							
							
							* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure 
							
						 
						
							2007-10-05 10:14:42 +00:00  
				
					
						
							
							
								 
						
							
							
								342a813bd7 
								
							
								 
							
						 
						
							
							
								
								* Moved IUserService to OpenSim.Framework.Interfaces  
							
							
							
						 
						
							2007-10-05 09:45:39 +00:00  
				
					
						
							
							
								 
						
							
							
								10c36a2573 
								
							
								 
							
						 
						
							
							
								
								* Renamed IUserServices to IUserService  
							
							
							
						 
						
							2007-10-05 09:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9076d5e1ac 
								
							
								 
							
						 
						
							
							
								
								* minor renaming  
							
							
							
						 
						
							2007-10-03 08:27:46 +00:00  
				
					
						
							
							
								 
						
							
							
								652654176a 
								
							
								 
							
						 
						
							
							
								
								more refactoring  
							
							
							
						 
						
							2007-10-03 07:50:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b1eefbcde 
								
							
								 
							
						 
						
							
							
								
								Some continuation of lbsa71's refactoring of the CommunicationsManager.  
							
							
							
						 
						
							2007-10-03 06:20:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d36316e1c9 
								
							
								 
							
						 
						
							
							
								
								Droppin da fyzyx bomb on ya  
							
							... 
							
							
							
							seriously, this is quite the update.  Fixes a number of nagging physics problems, including avatar shell size/shape
The internal logic is quite different, and CPU usage may be affected.
Also some work remains wrt flying.  Please test this rev out before you deploy widely 
							
						 
						
							2007-10-03 01:59:43 +00:00  
				
					
						
							
							
								 
						
							
							
								b5eaea7b0c 
								
							
								 
							
						 
						
							
							
								
								* Moved setup of LocalInventoryService and LocalUserServices to the app layer  
							
							... 
							
							
							
							* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function 
							
						 
						
							2007-10-02 00:00:12 +00:00  
				
					
						
							
							
								 
						
							
							
								625164d3e2 
								
							
								 
							
						 
						
							
							
								
								removed debug statements  
							
							
							
						 
						
							2007-10-01 16:26:15 +00:00  
				
					
						
							
							
								 
						
							
							
								034f0b4bb7 
								
							
								 
							
						 
						
							
							
								
								fixing odeplugin debug bug  
							
							
							
						 
						
							2007-10-01 16:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								d644b1f440 
								
							
								 
							
						 
						
							
							
								
								this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)  
							
							
							
						 
						
							2007-10-01 16:01:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d1df81c221 
								
							
								 
							
						 
						
							
							
								
								Applied ckrinke's patch for  #453 . Thanks Charles! :)  
							
							
							
						 
						
							2007-09-30 09:01:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d20d621ab1 
								
							
								 
							
						 
						
							
							
								
								Corrected the typo in the folder name.  
							
							
							
						 
						
							2007-09-30 08:50:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c1d3e93fbb 
								
							
								 
							
						 
						
							
							
								
								Hollow prims (box only), thanks Gerard!  Enjoy  
							
							
							
						 
						
							2007-09-29 04:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a0265300aa 
								
							
								 
							
						 
						
							
							
								
								Hollow prims (box only), thanks Gerard!  Enjoy  
							
							
							
						 
						
							2007-09-29 03:56:36 +00:00  
				
					
						
							
							
								 
						
							
							
								77a185f4ad 
								
							
								 
							
						 
						
							
							
								
								this should fix 443 and compile!  
							
							
							
						 
						
							2007-09-27 23:11:41 +00:00  
				
					
						
							
							
								 
						
							
							
								129d266867 
								
							
								 
							
						 
						
							
							
								
								this should fix mantis  #443  
							
							
							
						 
						
							2007-09-27 23:06:24 +00:00  
				
					
						
							
							
								 
						
							
							
								863195612b 
								
							
								 
							
						 
						
							
							
								
								Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.  
							
							
							
						 
						
							2007-09-27 14:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								8143c597fc 
								
							
								 
							
						 
						
							
							
								
								* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!  
							
							... 
							
							
							
							* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 ) 
							
						 
						
							2007-09-27 13:25:45 +00:00  
				
					
						
							
							
								 
						
							
							
								569ba9eb9a 
								
							
								 
							
						 
						
							
							
								
								Terrain:  
							
							... 
							
							
							
							* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. 
							
						 
						
							2007-09-25 11:48:43 +00:00  
				
					
						
							
							
								 
						
							
							
								eb8640f368 
								
							
								 
							
						 
						
							
							
								
								* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to  
							
							... 
							
							
							
							* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client. 
							
						 
						
							2007-09-25 06:33:18 +00:00  
				
					
						
							
							
								 
						
							
							
								2219ccc5b0 
								
							
								 
							
						 
						
							
							
								
								* Fixed Culture-variant parsing of config options  
							
							
							
						 
						
							2007-09-25 01:20:30 +00:00  
				
					
						
							
							
								 
						
							
							
								3ac43d0120 
								
							
								 
							
						 
						
							
							
								
								* Removed some more fields from CommunicationsLocal  
							
							... 
							
							
							
							* added OnLoginToRegion to CommunicationsLocal 
							
						 
						
							2007-09-24 23:58:43 +00:00  
				
					
						
							
							
								 
						
							
							
								4e01aa4879 
								
							
								 
							
						 
						
							
							
								
								* Added time dilation property to Scene  
							
							... 
							
							
							
							* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat 
							
						 
						
							2007-09-24 16:39:26 +00:00  
				
					
						
							
							
								 
						
							
							
								b82b8b8f4f 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.  
							
							
							
						 
						
							2007-09-24 15:58:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f5eac12a88 
								
							
								 
							
						 
						
							
							
								
								* Renamed ScriptConsole to PluginConsole for clarity  
							
							... 
							
							
							
							* Fixed a bug where ODE tries to do a physics update for zero frames. 
							
						 
						
							2007-09-24 15:56:34 +00:00  
				
					
						
							
							
								 
						
							
							
								48e0e05446 
								
							
								 
							
						 
						
							
							
								
								* Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.  
							
							
							
						 
						
							2007-09-24 15:46:03 +00:00  
				
					
						
							
							
								 
						
							
							
								d4701d7ecc 
								
							
								 
							
						 
						
							
							
								
								* Long days journey towards night  
							
							
							
						 
						
							2007-09-24 12:39:03 +00:00  
				
					
						
							
							
								 
						
							
							
								c8157da17b 
								
							
								 
							
						 
						
							
							
								
								* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.  
							
							... 
							
							
							
							* Ignored some bins 
							
						 
						
							2007-09-24 12:19:33 +00:00  
				
					
						
							
							
								 
						
							
							
								9f6b709f3c 
								
							
								 
							
						 
						
							
							
								
								* the worlds most insignificant commit  
							
							
							
						 
						
							2007-09-24 11:23:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9795b4f6c8 
								
							
								 
							
						 
						
							
							
								
								* Console output killed the cat. s/cat/sim/  
							
							
							
						 
						
							2007-09-24 09:37:40 +00:00  
				
					
						
							
							
								 
						
							
							
								00ddeebf57 
								
							
								 
							
						 
						
							
							
								
								* So, ok, maybe a bit harsh to explode on grid inventory calls.  
							
							
							
						 
						
							2007-09-24 09:19:31 +00:00  
				
					
						
							
							
								 
						
							
							
								ee5f069e2a 
								
							
								 
							
						 
						
							
							
								
								* Now there's only one UserService  
							
							
							
						 
						
							2007-09-24 07:53:26 +00:00  
				
					
						
							
							
								 
						
							
							
								1302ef44e3 
								
							
								 
							
						 
						
							
							
								
								* Started major restructusing of comms to prepare for better grid and region functionality  
							
							... 
							
							
							
							* Working towards one shared set of services
* Killed off two projects with very little functionality 
							
						 
						
							2007-09-24 07:30:30 +00:00  
				
					
						
							
							
								 
						
							
							
								9ccab46ae8 
								
							
								 
							
						 
						
							
							
								
								* Trying to streamline CommunicationsManager  
							
							
							
						 
						
							2007-09-24 05:30:03 +00:00  
				
					
						
							
							
								 
						
							
							
								6c41efa4e3 
								
							
								 
							
						 
						
							
							
								
								* reorder and rename  
							
							
							
						 
						
							2007-09-24 05:20:23 +00:00  
				
					
						
							
							
								 
						
							
							
								40468f18a4 
								
							
								 
							
						 
						
							
							
								
								* Encapsulated all CommunicationsManager services  
							
							
							
						 
						
							2007-09-24 05:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								13c1c33ed4 
								
							
								 
							
						 
						
							
							
								
								* Added TryGetAvatarByName  
							
							
							
						 
						
							2007-09-24 04:49:05 +00:00  
				
					
						
							
							
								 
						
							
							
								5818958a9a 
								
							
								 
							
						 
						
							
							
								
								*** CHANGED CONFIG BEHAVIOUR ***  
							
							... 
							
							
							
							* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename 
							
						 
						
							2007-09-24 02:41:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a9a126063f 
								
							
								 
							
						 
						
							
							
								
								long-lost fixes to physics -- proper physical avatar management on crossings, TP  
							
							
							
						 
						
							2007-09-24 02:40:13 +00:00  
				
					
						
							
							
								 
						
							
							
								47256cebda 
								
							
								 
							
						 
						
							
							
								
								* Renamed methods on IUserData  
							
							
							
						 
						
							2007-09-24 01:31:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ce071417d4 
								
							
								 
							
						 
						
							
							
								
								* minor renames  
							
							
							
						 
						
							2007-09-24 01:18:45 +00:00  
				
					
						
							
							
								 
						
							
							
								79045abe68 
								
							
								 
							
						 
						
							
							
								
								* Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs)  
							
							
							
						 
						
							2007-09-24 01:16:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b3eeb5a8dc 
								
							
								 
							
						 
						
							
							
								
								* Purged 'Regions' code pending Agent layer grok.  
							
							... 
							
							
							
							* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest. 
							
						 
						
							2007-09-23 23:55:29 +00:00  
				
					
						
							
							
								 
						
							
							
								8dda11d17e 
								
							
								 
							
						 
						
							
							
								
								fix to do hollow prims correctly.  Reported from  
							
							... 
							
							
							
							http://bug.opensecondlife.org/view.php?id=394  
						
							2007-09-22 18:41:01 +00:00  
				
					
						
							
							
								 
						
							
							
								59f0920a8f 
								
							
								 
							
						 
						
							
							
								
								Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...  
							
							
							
						 
						
							2007-09-22 13:15:52 +00:00  
				
					
						
							
							
								 
						
							
							
								64f4afcb43 
								
							
								 
							
						 
						
							
							
								
								* There. I think this concludes todays work on moving stuff to Broadcast()  
							
							
							
						 
						
							2007-09-21 06:06:31 +00:00  
				
					
						
							
							
								 
						
							
							
								34043cd351 
								
							
								 
							
						 
						
							
							
								
								* Slowly but surely working my way towards Regionality...  
							
							
							
						 
						
							2007-09-21 06:00:34 +00:00  
				
					
						
							
							
								 
						
							
							
								80a9b81448 
								
							
								 
							
						 
						
							
							
								
								* Yeah, I placed Close() in the wrong file. So sue me.  
							
							
							
						 
						
							2007-09-21 05:34:40 +00:00  
				
					
						
							
							
								 
						
							
							
								5fab795bf0 
								
							
								 
							
						 
						
							
							
								
								* Continued work on Region layer  
							
							... 
							
							
							
							* Added Close() to ScenePresence to remove and destroy PhysicsActor 
							
						 
						
							2007-09-21 05:23:17 +00:00  
				
					
						
							
							
								 
						
							
							
								e4a78a9b30 
								
							
								 
							
						 
						
							
							
								
								* Removed unused RegenerateTerrain functions  
							
							
							
						 
						
							2007-09-21 05:04:59 +00:00  
				
					
						
							
							
								 
						
							
							
								72b207173a 
								
							
								 
							
						 
						
							
							
								
								* Removed unused LandRenegerated flag  
							
							
							
						 
						
							2007-09-21 05:00:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b9808f8314 
								
							
								 
							
						 
						
							
							
								
								* First example of moving stuff to a Region layer  
							
							... 
							
							
							
							* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... 
							
						 
						
							2007-09-21 04:58:40 +00:00  
				
					
						
							
							
								 
						
							
							
								409bcd999d 
								
							
								 
							
						 
						
							
							
								
								* Continuing refactoring of presence  
							
							... 
							
							
							
							* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. 
							
						 
						
							2007-09-21 03:13:49 +00:00  
				
					
						
							
							
								 
						
							
							
								d3050724d8 
								
							
								 
							
						 
						
							
							
								
								physics-related fixes; should stabilize border crossings  
							
							
							
						 
						
							2007-09-21 02:31:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3eb1a23ac1 
								
							
								 
							
						 
						
							
							
								
								* Removed Unused 'Entity' superclass  
							
							
							
						 
						
							2007-09-21 02:11:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ca611c6668 
								
							
								 
							
						 
						
							
							
								
								* even more renaming and refactoring; the cleaning woman is on call.  
							
							
							
						 
						
							2007-09-20 23:47:32 +00:00  
				
					
						
							
							
								 
						
							
							
								101369e25a 
								
							
								 
							
						 
						
							
							
								
								* Some more presence refactoring  
							
							
							
						 
						
							2007-09-20 23:28:08 +00:00  
				
					
						
							
							
								 
						
							
							
								7335e5710b 
								
							
								 
							
						 
						
							
							
								
								Rev 1971 : The Lbsa71 vintage commit  
							
							... 
							
							
							
							* Refactored to prepare for some serious restructuring 
							
						 
						
							2007-09-20 13:04:51 +00:00  
				
					
						
							
							
								 
						
							
							
								14d5a2e9b7 
								
							
								 
							
						 
						
							
							
								
								* moved SceneManager to RegionApplicationBase  
							
							... 
							
							
							
							* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping 
							
						 
						
							2007-09-20 07:49:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3c7161d128 
								
							
								 
							
						 
						
							
							
								
								* Rewired Touch to route to group/part (Still triggering EventManager as well)  
							
							
							
						 
						
							2007-09-20 05:22:18 +00:00  
				
					
						
							
							
								 
						
							
							
								4ce0c0794a 
								
							
								 
							
						 
						
							
							
								
								* Added TryGetAvatar to SceneManager  
							
							... 
							
							
							
							* Refactored some names for clarity 
							
						 
						
							2007-09-20 05:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								2afbf8b22b 
								
							
								 
							
						 
						
							
							
								
								* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively  
							
							... 
							
							
							
							* Removed unused m_child from ClientView 
							
						 
						
							2007-09-19 04:19:27 +00:00  
				
					
						
							
							
								 
						
							
							
								440819fab9 
								
							
								 
							
						 
						
							
							
								
								* Deleted unused RegionManager.cs  
							
							... 
							
							
							
							* Deleted unused ModuleAPIMethod's 
							
						 
						
							2007-09-19 00:42:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9f7c0a015e 
								
							
								 
							
						 
						
							
							
								
								* 'Use format string' ftw  
							
							
							
						 
						
							2007-09-19 00:32:59 +00:00  
				
					
						
							
							
								 
						
							
							
								8f0b03597b 
								
							
								 
							
						 
						
							
							
								
								* Modernized ScriptManager to new interface-based module calls.  
							
							... 
							
							
							
							* 'remove redundant this qualifier' ftw 
							
						 
						
							2007-09-19 00:30:55 +00:00  
				
					
						
							
							
								 
						
							
							
								3f6b3f6b59 
								
							
								 
							
						 
						
							
							
								
								* Moved SendLogoutPacket back to IClientAPI.  
							
							
							
						 
						
							2007-09-18 23:37:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f71b315592 
								
							
								 
							
						 
						
							
							
								
								* Now at least we're not creating physActors for child agents.  
							
							
							
						 
						
							2007-09-18 22:12:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c8f51836b8 
								
							
								 
							
						 
						
							
							
								
								* Gave Connectivity some more (manly) love.  
							
							
							
						 
						
							2007-09-18 21:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								70d9cec3b5 
								
							
								 
							
						 
						
							
							
								
								* Yet some more connectivity restructuring  
							
							... 
							
							
							
							* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good! 
							
						 
						
							2007-09-18 13:29:16 +00:00  
				
					
						
							
							
								 
						
							
							
								0bac4b430c 
								
							
								 
							
						 
						
							
							
								
								* Handlerized ViewerEffect  
							
							... 
							
							
							
							* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding 
							
						 
						
							2007-09-18 12:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a963b3057b 
								
							
								 
							
						 
						
							
							
								
								* Replaced usage of ClientView with IClientAPI  
							
							... 
							
							
							
							* Some propertification and hideousness of fields. 
							
						 
						
							2007-09-18 09:59:33 +00:00  
				
					
						
							
							
								 
						
							
							
								ffb4f97a66 
								
							
								 
							
						 
						
							
							
								
								* Merged ClientViewBase into ClientView for great justice  
							
							
							
						 
						
							2007-09-18 08:55:44 +00:00  
				
					
						
							
							
								 
						
							
							
								26406efd55 
								
							
								 
							
						 
						
							
							
								
								* Made ClientViewBase abstract  
							
							... 
							
							
							
							* Deleted unused m_consoleRegion 
							
						 
						
							2007-09-18 08:38:21 +00:00  
				
					
						
							
							
								 
						
							
							
								04e7fcd0e9 
								
							
								 
							
						 
						
							
							
								
								RemoveAvatar called from scene.cs; implemented in ODE.  Still issues with multi-region; see bug 410  
							
							
							
						 
						
							2007-09-18 02:38:10 +00:00  
				
					
						
							
							
								 
						
							
							
								b8d9737a47 
								
							
								 
							
						 
						
							
							
								
								fixing me some line endings  
							
							
							
						 
						
							2007-09-17 12:52:03 +00:00  
				
					
						
							
							
								 
						
							
							
								df58154781 
								
							
								 
							
						 
						
							
							
								
								* Moved some commands from Scene into SceneManager so they could be used with 'root'  
							
							... 
							
							
							
							* Removed some duplicated commands 
							
						 
						
							2007-09-17 07:31:15 +00:00  
				
					
						
							
							
								 
						
							
							
								b3d2f8b8e2 
								
							
								 
							
						 
						
							
							
								
								*doh*  
							
							
							
						 
						
							2007-09-17 07:10:23 +00:00  
				
					
						
							
							
								 
						
							
							
								6961013c24 
								
							
								 
							
						 
						
							
							
								
								* CHANGED SOME CONSOLE COMMAND BEHAVIOURS  
							
							... 
							
							
							
							* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
  * Removed unused and non-existent project ref 
							
						 
						
							2007-09-17 06:57:17 +00:00  
				
					
						
							
							
								 
						
							
							
								279177219e 
								
							
								 
							
						 
						
							
							
								
								Fixed missing Axiom references.  
							
							
							
						 
						
							2007-09-16 13:02:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c654506b18 
								
							
								 
							
						 
						
							
							
								
								Implemented: llSetText, llResetScript  
							
							... 
							
							
							
							Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) 
							
						 
						
							2007-09-16 03:36:13 +00:00  
				
					
						
							
							
								 
						
							
							
								88968622ea 
								
							
								 
							
						 
						
							
							
								
								Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp  
							
							
							
						 
						
							2007-09-15 16:45:37 +00:00  
				
					
						
							
							
								 
						
							
							
								cff586df68 
								
							
								 
							
						 
						
							
							
								
								Bugfixed: llListRandomize  
							
							... 
							
							
							
							Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString 
							
						 
						
							2007-09-15 16:16:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c6344fcf94 
								
							
								 
							
						 
						
							
							
								
								llList2Key, llList2Rot, llList2List  
							
							
							
						 
						
							2007-09-15 15:55:40 +00:00  
				
					
						
							
							
								 
						
							
							
								ad042f1d75 
								
							
								 
							
						 
						
							
							
								
								Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFindList, llListInsertList, llDeleteSubList  
							
							
							
						 
						
							2007-09-15 15:45:20 +00:00  
				
					
						
							
							
								 
						
							
							
								1e0f9604a6 
								
							
								 
							
						 
						
							
							
								
								Will display error in main chat if unsupported llFunction is used.  
							
							
							
						 
						
							2007-09-15 14:57:07 +00:00  
				
					
						
							
							
								 
						
							
							
								ed68a3894c 
								
							
								 
							
						 
						
							
							
								
								Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.  
							
							
							
						 
						
							2007-09-15 14:22:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f8ddf7429e 
								
							
								 
							
						 
						
							
							
								
								* Wired up chat so that channel goes into OnChatFromViewer. However:  
							
							... 
							
							
							
							* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts. 
							
						 
						
							2007-09-14 13:46:05 +00:00  
				
					
						
							
							
								 
						
							
							
								1b1808d45d 
								
							
								 
							
						 
						
							
							
								
								* fixed script compilation  
							
							... 
							
							
							
							* reversed //c# - if
  * rightifyed what's actually converted 
							
						 
						
							2007-09-14 09:25:07 +00:00  
				
					
						
							
							
								 
						
							
							
								8849637493 
								
							
								 
							
						 
						
							
							
								
								more fun with LSL implementations  
							
							
							
						 
						
							2007-09-14 08:57:13 +00:00  
				
					
						
							
							
								 
						
							
							
								dddf61953b 
								
							
								 
							
						 
						
							
							
								
								added ability to update group position  
							
							
							
						 
						
							2007-09-14 08:55:22 +00:00  
				
					
						
							
							
								 
						
							
							
								b31fc4980f 
								
							
								 
							
						 
						
							
							
								
								ODE: no more slippin' & slidin'  
							
							
							
						 
						
							2007-09-13 21:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								1703cacaab 
								
							
								 
							
						 
						
							
							
								
								Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity  
							
							
							
						 
						
							2007-09-13 16:39:04 +00:00  
				
					
						
							
							
								 
						
							
							
								23b8e39c1b 
								
							
								 
							
						 
						
							
							
								
								llSetPos(), llGetPos(), llGetLocalPos() now implemented  
							
							
							
						 
						
							2007-09-13 14:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								0709d96716 
								
							
								 
							
						 
						
							
							
								
								If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile.  
							
							
							
						 
						
							2007-09-13 14:15:02 +00:00  
				
					
						
							
							
								 
						
							
							
								888133e987 
								
							
								 
							
						 
						
							
							
								
								add some locks around DataSet manipulation to ensure we are doing this  
							
							... 
							
							
							
							safely 
							
						 
						
							2007-09-13 13:10:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7a9f5ed6b3 
								
							
								 
							
						 
						
							
							
								
								Fix the terrain heightmap load from images (tested PNG and GIF).  
							
							
							
						 
						
							2007-09-13 13:09:14 +00:00  
				
					
						
							
							
								 
						
							
							
								af6c9d355d 
								
							
								 
							
						 
						
							
							
								
								implement llGetScale and llSetScale  
							
							... 
							
							
							
							drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine 
							
						 
						
							2007-09-13 13:06:54 +00:00  
				
					
						
							
							
								 
						
							
							
								afea5f2205 
								
							
								 
							
						 
						
							
							
								
								remove ^M, as native storage should be UNIX format, and ^M in/out mashing  
							
							... 
							
							
							
							will happen on the windows side now that eol-style is correct 
							
						 
						
							2007-09-13 11:41:42 +00:00  
				
					
						
							
							
								 
						
							
							
								cef8c5e9d7 
								
							
								 
							
						 
						
							
							
								
								Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.  
							
							
							
						 
						
							2007-09-13 11:11:08 +00:00  
				
					
						
							
							
								 
						
							
							
								615487a756 
								
							
								 
							
						 
						
							
							
								
								Backup is now optional on classes  
							
							... 
							
							
							
							* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite 
							
						 
						
							2007-09-13 05:25:26 +00:00  
				
					
						
							
							
								 
						
							
							
								26eebf6b32 
								
							
								 
							
						 
						
							
							
								
								I think 1.0f makes a better offset than 1.2f for basic physics (less floating,  
							
							... 
							
							
							
							not too much crouching).  I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land. 
							
						 
						
							2007-09-12 10:56:04 +00:00  
				
					
						
							
							
								 
						
							
							
								7fd639a19e 
								
							
								 
							
						 
						
							
							
								
								Kill little green men on minimap if the avatar logs off.  
							
							
							
						 
						
							2007-09-11 15:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3a1ddca8a1 
								
							
								 
							
						 
						
							
							
								
								Fixing namespace problems  
							
							
							
						 
						
							2007-09-11 14:33:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b112539f95 
								
							
								 
							
						 
						
							
							
								
								* minor refactorings  
							
							
							
						 
						
							2007-09-11 14:20:09 +00:00  
				
					
						
							
							
								 
						
							
							
								04cf04600c 
								
							
								 
							
						 
						
							
							
								
								Applied  ldvoipeng's patch [ #360 ], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.  
							
							
							
						 
						
							2007-09-11 14:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								bc86d33dbd 
								
							
								 
							
						 
						
							
							
								
								Get rid of extra green men in minimap on region crossings (they were  
							
							... 
							
							
							
							child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave. 
							
						 
						
							2007-09-11 14:11:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b3777729b4 
								
							
								 
							
						 
						
							
							
								
								remove autogenerated files  
							
							
							
						 
						
							2007-09-11 08:24:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e2e13a9756 
								
							
								 
							
						 
						
							
							
								
								Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.  
							
							
							
						 
						
							2007-09-11 07:04:05 +00:00  
				
					
						
							
							
								 
						
							
							
								1fb47bc4c5 
								
							
								 
							
						 
						
							
							
								
								Make grass and trees phantom by default. Same behavior as LL grid.  
							
							
							
						 
						
							2007-09-10 19:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b134617e07 
								
							
								 
							
						 
						
							
							
								
								* Took a stab at  #388  
							
							
							
						 
						
							2007-09-10 13:42:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ffe9c9374a 
								
							
								 
							
						 
						
							
							
								
								mass update of urls in source code to new website  
							
							
							
						 
						
							2007-09-10 08:14:38 +00:00  
				
					
						
							
							
								 
						
							
							
								22dbe82b26 
								
							
								 
							
						 
						
							
							
								
								A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.  
							
							
							
						 
						
							2007-09-10 07:48:22 +00:00  
				
					
						
							
							
								 
						
							
							
								91cc820f34 
								
							
								 
							
						 
						
							
							
								
								Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.  
							
							
							
						 
						
							2007-09-10 07:23:43 +00:00  
				
					
						
							
							
								 
						
							
							
								15423539f9 
								
							
								 
							
						 
						
							
							
								
								hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.  
							
							... 
							
							
							
							Needs more testing, so if it causes problems will have to swap back to db4o. 
							
						 
						
							2007-09-10 06:45:54 +00:00  
				
					
						
							
							
								 
						
							
							
								86e3fc3da2 
								
							
								 
							
						 
						
							
							
								
								added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)  
							
							
							
						 
						
							2007-09-09 21:21:09 +00:00  
				
					
						
							
							
								 
						
							
							
								907918e68e 
								
							
								 
							
						 
						
							
							
								
								Little green men (aka dots on minimap). Thanks to bushing for  
							
							... 
							
							
							
							pointing out that it is done by CoarseLocationUpdatePacket. 
							
						 
						
							2007-09-09 17:32:03 +00:00  
				
					
						
							
							
								 
						
							
							
								94b03aa09d 
								
							
								 
							
						 
						
							
							
								
								ODE: added support for Phantom flag.  Presently you need to add 1024 to ObjectFlags by hand  
							
							
							
						 
						
							2007-09-09 15:28:15 +00:00  
				
					
						
							
							
								 
						
							
							
								588ab9f090 
								
							
								 
							
						 
						
							
							
								
								ODE fix: avatar/avatar collision enabled.  Needs client update fix to be seen correctly.  In the right repository this time..  
							
							
							
						 
						
							2007-09-09 13:24:18 +00:00  
				
					
						
							
							
								 
						
							
							
								3433f3814a 
								
							
								 
							
						 
						
							
							
								
								Partial fix for the "avatars permanently facing east" - now the rotation  
							
							... 
							
							
							
							is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit. 
							
						 
						
							2007-09-08 16:30:39 +00:00  
				
					
						
							
							
								 
						
							
							
								741a967bb3 
								
							
								 
							
						 
						
							
							
								
								Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]  
							
							
							
						 
						
							2007-09-08 11:08:38 +00:00  
				
					
						
							
							
								 
						
							
							
								5020e4e602 
								
							
								 
							
						 
						
							
							
								
								Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).  
							
							
							
						 
						
							2007-09-08 08:12:19 +00:00  
				
					
						
							
							
								 
						
							
							
								c29df824c2 
								
							
								 
							
						 
						
							
							
								
								Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).  
							
							... 
							
							
							
							Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc). 
							
						 
						
							2007-09-08 07:50:31 +00:00  
				
					
						
							
							
								 
						
							
							
								568ecc0fe0 
								
							
								 
							
						 
						
							
							
								
								remove build files from svn  
							
							
							
						 
						
							2007-09-07 12:42:49 +00:00  
				
					
						
							
							
								 
						
							
							
								804e87861b 
								
							
								 
							
						 
						
							
							
								
								added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).  
							
							
							
						 
						
							2007-09-06 14:15:16 +00:00  
				
					
						
							
							
								 
						
							
							
								3586beb81b 
								
							
								 
							
						 
						
							
							
								
								fixed mantis bug 375 (copy broken with physics/ODE enabled)  
							
							
							
						 
						
							2007-09-06 03:31:32 +00:00  
				
					
						
							
							
								 
						
							
							
								aafc82cd18 
								
							
								 
							
						 
						
							
							
								
								Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.  
							
							
							
						 
						
							2007-09-05 21:36:55 +00:00  
				
					
						
							
							
								 
						
							
							
								4efc75eb66 
								
							
								 
							
						 
						
							
							
								
								Added "Local" and "Temporary" Fields to the AssetBase class.  
							
							
							
						 
						
							2007-09-05 12:00:44 +00:00  
				
					
						
							
							
								 
						
							
							
								3450911a7e 
								
							
								 
							
						 
						
							
							
								
								Just trying to get more debug info from a exception that has been reported.  
							
							
							
						 
						
							2007-09-04 21:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								c014ea1510 
								
							
								 
							
						 
						
							
							
								
								Added partial help info when calling "help" command with a region set.  
							
							... 
							
							
							
							Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document. 
							
						 
						
							2007-09-04 20:21:03 +00:00  
				
					
						
							
							
								 
						
							
							
								e58a5c7a95 
								
							
								 
							
						 
						
							
							
								
								Fixed it so "shutdown" command works when a region is set as the active console region.  
							
							
							
						 
						
							2007-09-04 18:28:35 +00:00  
				
					
						
							
							
								 
						
							
							
								76394f46a5 
								
							
								 
							
						 
						
							
							
								
								Part 2 of Darok's BulletX patches.  
							
							
							
						 
						
							2007-09-04 18:14:45 +00:00  
				
					
						
							
							
								 
						
							
							
								725ef022c6 
								
							
								 
							
						 
						
							
							
								
								Part 1 of Darok's BulletX patches.  
							
							
							
						 
						
							2007-09-04 18:03:29 +00:00  
				
					
						
							
							
								 
						
							
							
								710856e3d3 
								
							
								 
							
						 
						
							
							
								
								Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].  
							
							
							
						 
						
							2007-09-04 17:53:21 +00:00  
				
					
						
							
							
								 
						
							
							
								0eef82291e 
								
							
								 
							
						 
						
							
							
								
								Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.  
							
							... 
							
							
							
							Can now use "show users" when a region is set, to have a list of users in just that region displayed. 
							
						 
						
							2007-09-04 17:09:47 +00:00  
				
					
						
							
							
								 
						
							
							
								d7b7ff3d49 
								
							
								 
							
						 
						
							
							
								
								Using change-region without a region name will now display the currently active region's name.  
							
							
							
						 
						
							2007-09-04 16:48:06 +00:00  
				
					
						
							
							
								 
						
							
							
								16cbc35f0c 
								
							
								 
							
						 
						
							
							
								
								Fixed it so change-region works with region names that have spaces in them.  
							
							... 
							
							
							
							Fixed it so that change-region gives some feedback to show if its worked (found the region) or not. 
							
						 
						
							2007-09-04 16:39:44 +00:00  
				
					
						
							
							
								 
						
							
							
								bfd36e2e83 
								
							
								 
							
						 
						
							
							
								
								Some work on Module loading/management.  
							
							... 
							
							
							
							Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much) 
							
						 
						
							2007-09-04 13:43:56 +00:00  
				
					
						
							
							
								 
						
							
							
								825a2208c6 
								
							
								 
							
						 
						
							
							
								
								ODE bugfix: multiple avatars now supported properly  
							
							
							
						 
						
							2007-09-01 21:30:51 +00:00  
				
					
						
							
							
								 
						
							
							
								00d4d5a21b 
								
							
								 
							
						 
						
							
							
								
								once more, without the debug statements (ODE multi-region fixes, various debugging)  
							
							
							
						 
						
							2007-09-01 11:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								0901dfded1 
								
							
								 
							
						 
						
							
							
								
								umm, nevermind all that -- this is the real ODE region fix.  I'll get subversion someday  
							
							
							
						 
						
							2007-09-01 11:01:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2163fc75eb 
								
							
								 
							
						 
						
							
							
								
								remove some more rote Verbose strings, leave only ones that actually have something  
							
							... 
							
							
							
							interesting to say 
							
						 
						
							2007-08-31 13:03:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f388a47254 
								
							
								 
							
						 
						
							
							
								
								Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].  
							
							... 
							
							
							
							A few other minor changes. 
							
						 
						
							2007-08-31 12:19:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a37275fe40 
								
							
								 
							
						 
						
							
							
								
								change debugging around failed prim loading.  I have one prim that doesn't  
							
							... 
							
							
							
							like loading in my environment, and hopefully this will help figure out
what is going on 
							
						 
						
							2007-08-31 11:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								e158a45b09 
								
							
								 
							
						 
						
							
							
								
								danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug  
							
							
							
						 
						
							2007-08-30 23:23:44 +00:00  
				
					
						
							
							
								 
						
							
							
								d03000062a 
								
							
								 
							
						 
						
							
							
								
								Config option for loading ScriptEngine (wjordan)  
							
							... 
							
							
							
							Removed project file for ExcensionsScriptModule 
							
						 
						
							2007-08-30 18:51:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e1505be97f 
								
							
								 
							
						 
						
							
							
								
								Added some place holder classes for various modules.  
							
							... 
							
							
							
							Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users. 
							
						 
						
							2007-08-30 13:47:04 +00:00  
				
					
						
							
							
								 
						
							
							
								a7f7dfc0dc 
								
							
								 
							
						 
						
							
							
								
								few small changes (all work in progress).  
							
							
							
						 
						
							2007-08-29 19:09:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9c0a855088 
								
							
								 
							
						 
						
							
							
								
								Remove a debug line.  
							
							
							
						 
						
							2007-08-29 16:48:44 +00:00  
				
					
						
							
							
								 
						
							
							
								334dce42e7 
								
							
								 
							
						 
						
							
							
								
								Fixed the problem of prims not being loaded from the database (that my last commit created).  
							
							
							
						 
						
							2007-08-29 16:35:22 +00:00  
				
					
						
							
							
								 
						
							
							
								36fba5e7e2 
								
							
								 
							
						 
						
							
							
								
								Various small changes (some likely to be removed again soon)  
							
							
							
						 
						
							2007-08-29 15:39:57 +00:00  
				
					
						
							
							
								 
						
							
							
								1a33582c05 
								
							
								 
							
						 
						
							
							
								
								Attempt to cut down how often objects are backed up to the database.  
							
							
							
						 
						
							2007-08-29 15:32:48 +00:00  
				
					
						
							
							
								 
						
							
							
								34b836307d 
								
							
								 
							
						 
						
							
							
								
								Partial fix for corner-handle prim resize bug. Doesn't work correctly with linked-prims yet, but single prims are good (Thanks Dharma!)  
							
							
							
						 
						
							2007-08-29 01:14:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3a97f3f597 
								
							
								 
							
						 
						
							
							
								
								Applied danx0r's ODE patch [mantis number 340].  
							
							... 
							
							
							
							Corrected a few out dated things in the ExtensionsScriptModule. 
							
						 
						
							2007-08-28 19:55:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7915adc6c5 
								
							
								 
							
						 
						
							
							
								
								Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.  
							
							
							
						 
						
							2007-08-28 18:40:40 +00:00  
				
					
						
							
							
								 
						
							
							
								c16aafee09 
								
							
								 
							
						 
						
							
							
								
								Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)  
							
							
							
						 
						
							2007-08-28 18:30:28 +00:00  
				
					
						
							
							
								 
						
							
							
								5a149084d4 
								
							
								 
							
						 
						
							
							
								
								startup event on script added to object, not all inside object.  
							
							
							
						 
						
							2007-08-28 18:22:48 +00:00  
				
					
						
							
							
								 
						
							
							
								31b895681a 
								
							
								 
							
						 
						
							
							
								
								As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".  
							
							
							
						 
						
							2007-08-28 18:09:36 +00:00  
				
					
						
							
							
								 
						
							
							
								2b3b1faf6d 
								
							
								 
							
						 
						
							
							
								
								use order by ParentID to ensure root prims are selected first  
							
							
							
						 
						
							2007-08-28 15:33:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9a09b7532d 
								
							
								 
							
						 
						
							
							
								
								Removed last commit, as sdague has also done a fix.  
							
							
							
						 
						
							2007-08-28 15:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								1c503ad270 
								
							
								 
							
						 
						
							
							
								
								Attempt to track down the loading prims error. So Temporary fix to see if it is what we think.  
							
							
							
						 
						
							2007-08-28 15:27:27 +00:00  
				
					
						
							
							
								 
						
							
							
								e4fea6d11b 
								
							
								 
							
						 
						
							
							
								
								Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.  
							
							
							
						 
						
							2007-08-28 14:26:23 +00:00  
				
					
						
							
							
								 
						
							
							
								8e3b2392d1 
								
							
								 
							
						 
						
							
							
								
								Start of trying to make Region/Scene more modular.  
							
							... 
							
							
							
							Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command. 
							
						 
						
							2007-08-28 14:21:17 +00:00  
				
					
						
							
							
								 
						
							
							
								a45c4626fe 
								
							
								 
							
						 
						
							
							
								
								Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port.  
							
							
							
						 
						
							2007-08-27 16:21:16 +00:00  
				
					
						
							
							
								 
						
							
							
								ac0d58fd33 
								
							
								 
							
						 
						
							
							
								
								get rid of my debugging, it causes a crash on multiple backups  
							
							
							
						 
						
							2007-08-27 16:14:48 +00:00  
				
					
						
							
							
								 
						
							
							
								247b9c3573 
								
							
								 
							
						 
						
							
							
								
								some debugging to see if there are easy optimizations here for update  
							
							
							
						 
						
							2007-08-27 15:51:39 +00:00  
				
					
						
							
							
								 
						
							
							
								653a4ff22d 
								
							
								 
							
						 
						
							
							
								
								Deleted a few old files that are no longer used.  
							
							... 
							
							
							
							Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use. 
							
						 
						
							2007-08-27 15:34:21 +00:00  
				
					
						
							
							
								 
						
							
							
								6181191a03 
								
							
								 
							
						 
						
							
							
								
								Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.  
							
							... 
							
							
							
							Added llGetOwner function, and tested the ll functions that I added in last commit. 
							
						 
						
							2007-08-27 11:18:50 +00:00  
				
					
						
							
							
								 
						
							
							
								4c3be4e91f 
								
							
								 
							
						 
						
							
							
								
								Another small tweak to image sending.  
							
							... 
							
							
							
							Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). 
							
						 
						
							2007-08-27 10:34:28 +00:00  
				
					
						
							
							
								 
						
							
							
								f6706e6cf8 
								
							
								 
							
						 
						
							
							
								
								Fixing llList2double issue (Thanks ldvoipeng)  
							
							
							
						 
						
							2007-08-27 01:58:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7e06df5f83 
								
							
								 
							
						 
						
							
							
								
								llList-commands from ldvoipeng, new Default.lsl from dalien  
							
							
							
						 
						
							2007-08-26 21:21:21 +00:00  
				
					
						
							
							
								 
						
							
							
								291eb48fb0 
								
							
								 
							
						 
						
							
							
								
								Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).  
							
							... 
							
							
							
							Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder) 
							
						 
						
							2007-08-26 17:57:25 +00:00  
				
					
						
							
							
								 
						
							
							
								87711c5869 
								
							
								 
							
						 
						
							
							
								
								Danxors patch for >30prims with ODE  
							
							
							
						 
						
							2007-08-26 15:56:42 +00:00  
				
					
						
							
							
								 
						
							
							
								83d5df3979 
								
							
								 
							
						 
						
							
							
								
								in-world run-time error-message no-w con-tains function-name.  
							
							
							
						 
						
							2007-08-26 14:04:22 +00:00  
				
					
						
							
							
								 
						
							
							
								ebb0099816 
								
							
								 
							
						 
						
							
							
								
								Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.  
							
							
							
						 
						
							2007-08-26 13:31:58 +00:00  
				
					
						
							
							
								 
						
							
							
								fda97aa3c5 
								
							
								 
							
						 
						
							
							
								
								Bugfix for last commit, { instead of (  
							
							
							
						 
						
							2007-08-26 08:43:46 +00:00  
				
					
						
							
							
								 
						
							
							
								25e200c46a 
								
							
								 
							
						 
						
							
							
								
								Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded.  
							
							
							
						 
						
							2007-08-26 08:20:48 +00:00  
				
					
						
							
							
								 
						
							
							
								0cd6d26adb 
								
							
								 
							
						 
						
							
							
								
								Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke  
							
							
							
						 
						
							2007-08-25 22:26:27 +00:00  
				
					
						
							
							
								 
						
							
							
								53ef427e9e 
								
							
								 
							
						 
						
							
							
								
								Forgot mutex lock on List<> for timers  
							
							
							
						 
						
							2007-08-25 21:50:28 +00:00  
				
					
						
							
							
								 
						
							
							
								d9b9b16513 
								
							
								 
							
						 
						
							
							
								
								Script compiler should now show error on correct line number in original LSL-script.  
							
							
							
						 
						
							2007-08-25 21:35:03 +00:00  
				
					
						
							
							
								 
						
							
							
								9bb22e3f06 
								
							
								 
							
						 
						
							
							
								
								Applied dalien's "show users" patch  
							
							
							
						 
						
							2007-08-25 20:44:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4b42bc5311 
								
							
								 
							
						 
						
							
							
								
								oops , shouldn't have committed my local testing changes  
							
							
							
						 
						
							2007-08-25 20:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								80234b98e5 
								
							
								 
							
						 
						
							
							
								
								Removal of script that was unable to compile no longer crashes server.  
							
							... 
							
							
							
							Displays script compile error messages in-world. 
							
						 
						
							2007-08-25 20:34:54 +00:00  
				
					
						
							
							
								 
						
							
							
								65d6ef1bc1 
								
							
								 
							
						 
						
							
							
								
								Test to see if this change improves or makes worse the texture sending bug  
							
							
							
						 
						
							2007-08-25 20:33:53 +00:00  
				
					
						
							
							
								 
						
							
							
								05a7f44d73 
								
							
								 
							
						 
						
							
							
								
								testing Tedds temporary CIA-standin  
							
							
							
						 
						
							2007-08-25 20:07:46 +00:00  
				
					
						
							
							
								 
						
							
							
								370f36e4e1 
								
							
								 
							
						 
						
							
							
								
								testing Tedds temporary CIA-standin  
							
							
							
						 
						
							2007-08-25 20:04:05 +00:00  
				
					
						
							
							
								 
						
							
							
								b75c1b2191 
								
							
								 
							
						 
						
							
							
								
								Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).  
							
							
							
						 
						
							2007-08-25 19:08:15 +00:00  
				
					
						
							
							
								 
						
							
							
								53be4774b3 
								
							
								 
							
						 
						
							
							
								
								Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.  
							
							
							
						 
						
							2007-08-25 15:31:47 +00:00  
				
					
						
							
							
								 
						
							
							
								573fb3a609 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the bugs in primitives rotation editing  
							
							
							
						 
						
							2007-08-25 14:12:40 +00:00  
				
					
						
							
							
								 
						
							
							
								c35e3b1f35 
								
							
								 
							
						 
						
							
							
								
								updated to include saving of object flags.  
							
							... 
							
							
							
							People will need to blow away their databases after this point. 
							
						 
						
							2007-08-25 13:06:09 +00:00  
				
					
						
							
							
								 
						
							
							
								6555ffb591 
								
							
								 
							
						 
						
							
							
								
								Set some default values for "create user" in case anyone just pressing return as the answer to some of the settings.  
							
							
							
						 
						
							2007-08-24 21:15:23 +00:00  
				
					
						
							
							
								 
						
							
							
								e53ba00212 
								
							
								 
							
						 
						
							
							
								
								Now also enabled Inventory persistence in standalone mode when account Authentication is turned off.  
							
							
							
						 
						
							2007-08-24 20:58:24 +00:00  
				
					
						
							
							
								 
						
							
							
								2ca00ba47e 
								
							
								 
							
						 
						
							
							
								
								add some better verbose statements to get a better feel for what is going  
							
							... 
							
							
							
							on in the data paths 
							
						 
						
							2007-08-24 18:52:41 +00:00  
				
					
						
							
							
								 
						
							
							
								8b4955f6c1 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the issue of inventory not working for the master account. (Note you will need to delete userprofile.yap for this to take effect.)  
							
							
							
						 
						
							2007-08-24 16:30:27 +00:00  
				
					
						
							
							
								 
						
							
							
								4276a352bc 
								
							
								 
							
						 
						
							
							
								
								Small bit of refactoring to the startup command script code (moved it into a separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.  
							
							
							
						 
						
							2007-08-24 16:17:57 +00:00  
				
					
						
							
							
								 
						
							
							
								82e2ec60d5 
								
							
								 
							
						 
						
							
							
								
								Fixed a problem where some prims didn't show up when you crossed or teleported into another region.  
							
							
							
						 
						
							2007-08-24 14:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								bbc7b5b847 
								
							
								 
							
						 
						
							
							
								
								Added temporary fix for the sqlite datastore exception in windows .Net, Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown.  
							
							
							
						 
						
							2007-08-24 13:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								39a8cc43c7 
								
							
								 
							
						 
						
							
							
								
								Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them.  
							
							
							
						 
						
							2007-08-24 12:38:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d79b0ba269 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed mantis bug  #318  (exception when a prim moves across a border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).  
							
							
							
						 
						
							2007-08-24 12:34:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c296ad684b 
								
							
								 
							
						 
						
							
							
								
								attempted fix for .NET issue with the database  
							
							
							
						 
						
							2007-08-24 12:02:52 +00:00  
				
					
						
							
							
								 
						
							
							
								df73446bee 
								
							
								 
							
						 
						
							
							
								
								Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.  
							
							
							
						 
						
							2007-08-24 11:42:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a53125aae0 
								
							
								 
							
						 
						
							
							
								
								Updated sqlite3.dll to version 3.4.2  
							
							... 
							
							
							
							Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine. 
							
						 
						
							2007-08-24 11:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f6e0791e04 
								
							
								 
							
						 
						
							
							
								
								Add region to db  
							
							
							
						 
						
							2007-08-23 19:48:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ff7164196d 
								
							
								 
							
						 
						
							
							
								
								I think this fixes blob save/load issues (though I'm still not convinced this  
							
							... 
							
							
							
							will handle > 8k textures yet).  Need MW to test to see if this gets rid of his
issue.  
There is commented code left in here for now until we know it is fixed 
							
						 
						
							2007-08-23 19:28:09 +00:00  
				
					
						
							
							
								 
						
							
							
								07836b890c 
								
							
								 
							
						 
						
							
							
								
								Lowered priority of script threads. Executing state_entry() event on script rez.  
							
							
							
						 
						
							2007-08-23 18:43:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0d5311e49b 
								
							
								 
							
						 
						
							
							
								
								Added RemovePrim method to the physics plugins interface.  
							
							... 
							
							
							
							Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region. 
							
						 
						
							2007-08-23 17:21:08 +00:00  
				
					
						
							
							
								 
						
							
							
								8c9f006dd3 
								
							
								 
							
						 
						
							
							
								
								grouping of functions to make the overall logic easier to grasp for people,  
							
							... 
							
							
							
							and start to show how this can be super classed with some common elements. 
							
						 
						
							2007-08-23 15:16:53 +00:00  
				
					
						
							
							
								 
						
							
							
								742846d9e6 
								
							
								 
							
						 
						
							
							
								
								fix typo  
							
							
							
						 
						
							2007-08-23 13:08:52 +00:00  
				
					
						
							
							
								 
						
							
							
								edd50f2e8e 
								
							
								 
							
						 
						
							
							
								
								Implemented Resize Method in OdePrim.  
							
							... 
							
							
							
							attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim]. 
							
						 
						
							2007-08-23 11:38:50 +00:00  
				
					
						
							
							
								 
						
							
							
								8264ba849f 
								
							
								 
							
						 
						
							
							
								
								Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.  
							
							... 
							
							
							
							Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition. 
							
						 
						
							2007-08-23 11:18:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9a8742e838 
								
							
								 
							
						 
						
							
							
								
								Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.  
							
							
							
						 
						
							2007-08-23 10:53:42 +00:00  
				
					
						
							
							
								 
						
							
							
								107469ed93 
								
							
								 
							
						 
						
							
							
								
								More lsl functions (thanks to ldviopeng and wjordan!)  
							
							
							
						 
						
							2007-08-23 05:26:02 +00:00  
				
					
						
							
							
								 
						
							
							
								1f45f688b2 
								
							
								 
							
						 
						
							
							
								
								setup test tables function which lets us make sure that everything  
							
							... 
							
							
							
							we are going to ask for from the database is actually there.  This
will let us bail early with a useful error message, instead of late
with a hard to understand one.
Do some other cleanups to get rid of debug input I put in 
							
						 
						
							2007-08-22 21:45:26 +00:00  
				
					
						
							
							
								 
						
							
							
								1fa2d487aa 
								
							
								 
							
						 
						
							
							
								
								Bit of refactoring of the sqlite storage code to build the  
							
							... 
							
							
							
							data definition in ado.net objects up front.  This makes auto
generating the sql commands work a lot more reliably. 
							
						 
						
							2007-08-22 21:09:38 +00:00  
				
					
						
							
							
								 
						
							
							
								caee73353d 
								
							
								 
							
						 
						
							
							
								
								Debug shows how many bytes (total) a script (assembly) uses after compile and load.  
							
							
							
						 
						
							2007-08-22 20:01:04 +00:00  
				
					
						
							
							
								 
						
							
							
								4beef91d00 
								
							
								 
							
						 
						
							
							
								
								GC.GetTotalMemory(true) was blocking.  
							
							... 
							
							
							
							We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. 
							
						 
						
							2007-08-22 19:33:10 +00:00  
				
					
						
							
							
								 
						
							
							
								0eadb7591e 
								
							
								 
							
						 
						
							
							
								
								Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash.  
							
							
							
						 
						
							2007-08-22 18:41:31 +00:00  
				
					
						
							
							
								 
						
							
							
								47c6d8ae8f 
								
							
								 
							
						 
						
							
							
								
								Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted.  
							
							
							
						 
						
							2007-08-22 18:36:47 +00:00  
				
					
						
							
							
								 
						
							
							
								5a86fd2c31 
								
							
								 
							
						 
						
							
							
								
								(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.  
							
							
							
						 
						
							2007-08-22 18:09:38 +00:00  
				
					
						
							
							
								 
						
							
							
								283468caa0 
								
							
								 
							
						 
						
							
							
								
								Added Scene.GetSceneObjectPart(uint localID)  
							
							
							
						 
						
							2007-08-22 17:46:23 +00:00  
				
					
						
							
							
								 
						
							
							
								001d5a5c92 
								
							
								 
							
						 
						
							
							
								
								Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.  
							
							
							
						 
						
							2007-08-22 17:40:26 +00:00  
				
					
						
							
							
								 
						
							
							
								5ea6d8d739 
								
							
								 
							
						 
						
							
							
								
								A little bit of cleaning up.  
							
							
							
						 
						
							2007-08-22 16:59:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5403153c15 
								
							
								 
							
						 
						
							
							
								
								A case of 'while I was working someone set me up the bomb'.  
							
							
							
						 
						
							2007-08-22 16:04:04 +00:00  
				
					
						
							
							
								 
						
							
							
								22537aa620 
								
							
								 
							
						 
						
							
							
								
								* Added stub OnRezScript handler with plentiful of comments  
							
							
							
						 
						
							2007-08-22 15:29:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a3648b6862 
								
							
								 
							
						 
						
							
							
								
								added ParentPartID to TaskInventoryItem class to make it easier to store them in database.  
							
							
							
						 
						
							2007-08-22 15:07:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f90bd59708 
								
							
								 
							
						 
						
							
							
								
								Fixed typo.  
							
							
							
						 
						
							2007-08-22 14:48:53 +00:00  
				
					
						
							
							
								 
						
							
							
								f02ebb6476 
								
							
								 
							
						 
						
							
							
								
								Added forgotten file.  
							
							... 
							
							
							
							Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script. 
							
						 
						
							2007-08-22 14:47:01 +00:00  
				
					
						
							
							
								 
						
							
							
								b5921e2b95 
								
							
								 
							
						 
						
							
							
								
								Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.  
							
							
							
						 
						
							2007-08-22 14:37:54 +00:00  
				
					
						
							
							
								 
						
							
							
								6f6432864d 
								
							
								 
							
						 
						
							
							
								
								auto create sqlite database if it doesn't exist.  This works, but needs some  
							
							... 
							
							
							
							cleaning up prior to release.  However this should make it easy for people
to start using sqlite storage. 
							
						 
						
							2007-08-21 22:01:30 +00:00  
				
					
						
							
							
								 
						
							
							
								921ac14e86 
								
							
								 
							
						 
						
							
							
								
								Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.  
							
							
							
						 
						
							2007-08-21 21:03:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0e6f57a303 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man  
							
							
							
						 
						
							2007-08-21 18:11:45 +00:00  
				
					
						
							
							
								 
						
							
							
								249826893d 
								
							
								 
							
						 
						
							
							
								
								Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly.  
							
							
							
						 
						
							2007-08-21 17:47:01 +00:00  
				
					
						
							
							
								 
						
							
							
								16f75978ce 
								
							
								 
							
						 
						
							
							
								
								Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]  
							
							
							
						 
						
							2007-08-21 16:46:10 +00:00  
				
					
						
							
							
								 
						
							
							
								76379a415b 
								
							
								 
							
						 
						
							
							
								
								A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.  
							
							
							
						 
						
							2007-08-21 16:32:31 +00:00  
				
					
						
							
							
								 
						
							
							
								b7134c834c 
								
							
								 
							
						 
						
							
							
								
								Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)  
							
							... 
							
							
							
							Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. 
Added part of dalien's #301  patch (xml loading/saving related parts with some small changes) 
							
						 
						
							2007-08-21 16:25:57 +00:00  
				
					
						
							
							
								 
						
							
							
								252b48fb3e 
								
							
								 
							
						 
						
							
							
								
								Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true  
							
							... 
							
							
							
							Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts. 
							
						 
						
							2007-08-21 13:21:03 +00:00  
				
					
						
							
							
								 
						
							
							
								18d1031a88 
								
							
								 
							
						 
						
							
							
								
								Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read.  
							
							
							
						 
						
							2007-08-20 16:07:37 +00:00  
				
					
						
							
							
								 
						
							
							
								31a81e17be 
								
							
								 
							
						 
						
							
							
								
								The regionUUID is now being passed to the datastore calls.  
							
							
							
						 
						
							2007-08-20 15:49:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4af33c4da6 
								
							
								 
							
						 
						
							
							
								
								Instant Messages between users in the same region should actually now work.  
							
							
							
						 
						
							2007-08-20 11:52:55 +00:00  
				
					
						
							
							
								 
						
							
							
								33326c1a70 
								
							
								 
							
						 
						
							
							
								
								Some minor changes + krinkec's updates to ll* functions.  
							
							
							
						 
						
							2007-08-20 10:58:51 +00:00  
				
					
						
							
							
								 
						
							
							
								1b826c2fdc 
								
							
								 
							
						 
						
							
							
								
								Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).  
							
							
							
						 
						
							2007-08-19 17:47:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3dffc3e3f6 
								
							
								 
							
						 
						
							
							
								
								small clean up.  
							
							
							
						 
						
							2007-08-19 14:55:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c89db49f3c 
								
							
								 
							
						 
						
							
							
								
								Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].  
							
							... 
							
							
							
							Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting. 
							
						 
						
							2007-08-19 13:35:20 +00:00  
				
					
						
							
							
								 
						
							
							
								eeaac68d73 
								
							
								 
							
						 
						
							
							
								
								Code comments on recent changes in EventQueueManager  
							
							
							
						 
						
							2007-08-19 11:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								7770c65a7e 
								
							
								 
							
						 
						
							
							
								
								Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).  
							
							
							
						 
						
							2007-08-19 11:09:54 +00:00  
				
					
						
							
							
								 
						
							
							
								e70cdbc5ac 
								
							
								 
							
						 
						
							
							
								
								Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).  
							
							
							
						 
						
							2007-08-19 10:28:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1893164d26 
								
							
								 
							
						 
						
							
							
								
								Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.  
							
							
							
						 
						
							2007-08-19 06:52:59 +00:00  
				
					
						
							
							
								 
						
							
							
								75f6c3d364 
								
							
								 
							
						 
						
							
							
								
								More prep work for adding prims to ODE physics  
							
							
							
						 
						
							2007-08-19 06:14:36 +00:00  
				
					
						
							
							
								 
						
							
							
								489803e6bc 
								
							
								 
							
						 
						
							
							
								
								Did I forget to add IScript.cs? Yes I did...  
							
							
							
						 
						
							2007-08-18 23:38:03 +00:00  
				
					
						
							
							
								 
						
							
							
								37446b0392 
								
							
								 
							
						 
						
							
							
								
								Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).  
							
							
							
						 
						
							2007-08-18 23:24:38 +00:00  
				
					
						
							
							
								 
						
							
							
								318376707d 
								
							
								 
							
						 
						
							
							
								
								starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.  
							
							
							
						 
						
							2007-08-18 23:05:02 +00:00  
				
					
						
							
							
								 
						
							
							
								1ae73931da 
								
							
								 
							
						 
						
							
							
								
								Added (theoretical) AppDomain cleanup code.  
							
							
							
						 
						
							2007-08-18 22:33:06 +00:00  
				
					
						
							
							
								 
						
							
							
								240712ca9f 
								
							
								 
							
						 
						
							
							
								
								Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).  
							
							... 
							
							
							
							*phew* that only took me 12 hours of coding... 
							
						 
						
							2007-08-18 22:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								6faa8d8d68 
								
							
								 
							
						 
						
							
							
								
								Script loads into separate AppDomain without errors. Events and llFunctions not working yet.  
							
							
							
						 
						
							2007-08-18 21:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								f444fe4f87 
								
							
								 
							
						 
						
							
							
								
								Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.  
							
							
							
						 
						
							2007-08-18 21:10:40 +00:00  
				
					
						
							
							
								 
						
							
							
								551f2af39f 
								
							
								 
							
						 
						
							
							
								
								LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.  
							
							
							
						 
						
							2007-08-18 20:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								1d41fd4984 
								
							
								 
							
						 
						
							
							
								
								Working on AppDomains. Scripting is now officially broken. :]  
							
							
							
						 
						
							2007-08-18 19:54:04 +00:00  
				
					
						
							
							
								 
						
							
							
								6d10c65358 
								
							
								 
							
						 
						
							
							
								
								Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).  
							
							
							
						 
						
							2007-08-18 18:53:03 +00:00  
				
					
						
							
							
								 
						
							
							
								1284369a32 
								
							
								 
							
						 
						
							
							
								
								Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.  
							
							
							
						 
						
							2007-08-18 18:18:14 +00:00  
				
					
						
							
							
								 
						
							
							
								6c7f828833 
								
							
								 
							
						 
						
							
							
								
								When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128  
							
							
							
						 
						
							2007-08-18 17:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								fdd5602422 
								
							
								 
							
						 
						
							
							
								
								llstrenglength (thanks ldvoipeng!)  
							
							
							
						 
						
							2007-08-18 16:56:05 +00:00  
				
					
						
							
							
								 
						
							
							
								8eb9952e5f 
								
							
								 
							
						 
						
							
							
								
								lsl test cases, and llregioncorner (thanks Dalien!)  
							
							
							
						 
						
							2007-08-18 02:15:21 +00:00  
				
					
						
							
							
								 
						
							
							
								4177f5c485 
								
							
								 
							
						 
						
							
							
								
								* Applied dalien's terrain help patch (thanks!)  
							
							
							
						 
						
							2007-08-17 22:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d2e48c8014 
								
							
								 
							
						 
						
							
							
								
								* Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.  
							
							... 
							
							
							
							* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified. 
							
						 
						
							2007-08-17 22:44:34 +00:00  
				
					
						
							
							
								 
						
							
							
								fcf7db7272 
								
							
								 
							
						 
						
							
							
								
								Pimped up Default.lsl. Now featuring a touch counter.  
							
							... 
							
							
							
							Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. 
							
						 
						
							2007-08-17 21:24:38 +00:00  
				
					
						
							
							
								 
						
							
							
								577fb1a987 
								
							
								 
							
						 
						
							
							
								
								Removed RAIL test from startup for now...  
							
							
							
						 
						
							2007-08-17 19:47:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f2dd6c86f7 
								
							
								 
							
						 
						
							
							
								
								Added RAIL.dll  
							
							... 
							
							
							
							Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup 
							
						 
						
							2007-08-17 18:39:04 +00:00  
				
					
						
							
							
								 
						
							
							
								66695ded13 
								
							
								 
							
						 
						
							
							
								
								krinkec's updates to ll* interface and functions.  
							
							
							
						 
						
							2007-08-17 17:33:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d3660ed269 
								
							
								 
							
						 
						
							
							
								
								*Moved network_servers_info.xml into OpenSim.ini under [Network]  
							
							
							
						 
						
							2007-08-17 15:45:49 +00:00  
				
					
						
							
							
								 
						
							
							
								4a9e40ea47 
								
							
								 
							
						 
						
							
							
								
								* Added support for the IMG-format loader to terrain's load-tile function.  
							
							
							
						 
						
							2007-08-16 23:29:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e53d680d41 
								
							
								 
							
						 
						
							
							
								
								* Now sending manager, host and root host to Script in constructor.  
							
							... 
							
							
							
							* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions 
							
						 
						
							2007-08-16 18:40:44 +00:00  
				
					
						
							
							
								 
						
							
							
								cb90510e16 
								
							
								 
							
						 
						
							
							
								
								Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).  
							
							... 
							
							
							
							When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim. 
							
						 
						
							2007-08-16 18:22:08 +00:00  
				
					
						
							
							
								 
						
							
							
								25fd8d0273 
								
							
								 
							
						 
						
							
							
								
								* Introduced IScriptHost as an interface to fetching object data from scripts.  
							
							... 
							
							
							
							* This meant introducing AbsolutePosition on all objects (since SimChat wants that) 
							
						 
						
							2007-08-16 17:08:03 +00:00  
				
					
						
							
							
								 
						
							
							
								67873b8614 
								
							
								 
							
						 
						
							
							
								
								Deleted old inventoryCache.cs  
							
							
							
						 
						
							2007-08-16 16:57:30 +00:00  
				
					
						
							
							
								 
						
							
							
								531f64a53b 
								
							
								 
							
						 
						
							
							
								
								Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).  
							
							
							
						 
						
							2007-08-16 16:31:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b6c48c53b2 
								
							
								 
							
						 
						
							
							
								
								Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).  
							
							
							
						 
						
							2007-08-16 11:24:40 +00:00  
				
					
						
							
							
								 
						
							
							
								94af938742 
								
							
								 
							
						 
						
							
							
								
								The 'Party Party Groupie Groupie Life is a game' commit:  
							
							... 
							
							
							
							* Added prototypical MoneyBalance support
  * Finalized konceptual touch wiring
  * Turned SimpleApp into a tedious harvesting game. 
							
						 
						
							2007-08-15 21:24:25 +00:00  
				
					
						
							
							
								 
						
							
							
								6831c42fe2 
								
							
								 
							
						 
						
							
							
								
								compile error removed :)  
							
							
							
						 
						
							2007-08-15 19:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								9c3251b177 
								
							
								 
							
						 
						
							
							
								
								Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).  
							
							
							
						 
						
							2007-08-15 19:25:29 +00:00  
				
					
						
							
							
								 
						
							
							
								ae20503dae 
								
							
								 
							
						 
						
							
							
								
								*Added the ability to run commands after all regions have started up  
							
							... 
							
							
							
							*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini 
							
						 
						
							2007-08-15 19:08:27 +00:00  
				
					
						
							
							
								 
						
							
							
								94dded470d 
								
							
								 
							
						 
						
							
							
								
								More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]  
							
							
							
						 
						
							2007-08-15 18:34:36 +00:00  
				
					
						
							
							
								 
						
							
							
								2a5a8c48c3 
								
							
								 
							
						 
						
							
							
								
								* We now have a field of spinning objects.  
							
							
							
						 
						
							2007-08-15 18:13:32 +00:00  
				
					
						
							
							
								 
						
							
							
								a4602515ce 
								
							
								 
							
						 
						
							
							
								
								* Added more spinning parts to ComplexObject.  
							
							... 
							
							
							
							* We now have CylinderShape
* This commit dedicated to the birth of techno house. 
							
						 
						
							2007-08-15 18:02:05 +00:00  
				
					
						
							
							
								 
						
							
							
								2fe9b8139c 
								
							
								 
							
						 
						
							
							
								
								* Again, FileSystemObject reports filename.  
							
							... 
							
							
							
							* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool. 
							
						 
						
							2007-08-15 17:15:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c47bca94d2 
								
							
								 
							
						 
						
							
							
								
								* Exploring Group/Part from an app perspective.  
							
							
							
						 
						
							2007-08-15 16:57:47 +00:00  
				
					
						
							
							
								 
						
							
							
								226339cd40 
								
							
								 
							
						 
						
							
							
								
								* Applying ckrinke's LSL baseclass changes (Thanks!)  
							
							
							
						 
						
							2007-08-15 16:57:01 +00:00  
				
					
						
							
							
								 
						
							
							
								bf60577e57 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug with llModPow  
							
							... 
							
							
							
							* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0) 
							
						 
						
							2007-08-15 16:52:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ceb1c12bd1 
								
							
								 
							
						 
						
							
							
								
								* New LSL functions  
							
							... 
							
							
							
							+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime 
							
						 
						
							2007-08-15 16:44:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c170c60df7 
								
							
								 
							
						 
						
							
							
								
								* Division of parcel boundaries occurs in double space rather than decimal.  
							
							
							
						 
						
							2007-08-15 16:17:40 +00:00  
				
					
						
							
							
								 
						
							
							
								217d511077 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps.  
							
							
							
						 
						
							2007-08-15 15:24:37 +00:00  
				
					
						
							
							
								 
						
							
							
								5699bb2e64 
								
							
								 
							
						 
						
							
							
								
								* Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.  
							
							... 
							
							
							
							* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions. 
							
						 
						
							2007-08-15 14:10:26 +00:00  
				
					
						
							
							
								 
						
							
							
								a4fc02d790 
								
							
								 
							
						 
						
							
							
								
								Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)  
							
							
							
						 
						
							2007-08-14 20:05:39 +00:00  
				
					
						
							
							
								 
						
							
							
								6b72ed01e3 
								
							
								 
							
						 
						
							
							
								
								Minor change to LSL_BaseClass adding pseudocode to World.SimChat  
							
							
							
						 
						
							2007-08-14 19:36:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ea5d414170 
								
							
								 
							
						 
						
							
							
								
								Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it).  
							
							
							
						 
						
							2007-08-14 19:30:57 +00:00  
				
					
						
							
							
								 
						
							
							
								a979808493 
								
							
								 
							
						 
						
							
							
								
								preliminary support for editing notecards and scripts.  
							
							... 
							
							
							
							Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.] 
							
						 
						
							2007-08-14 19:19:09 +00:00  
				
					
						
							
							
								 
						
							
							
								16defc30eb 
								
							
								 
							
						 
						
							
							
								
								krinkec's updates to ll* interface and functions  
							
							
							
						 
						
							2007-08-14 19:06:57 +00:00  
				
					
						
							
							
								 
						
							
							
								20b50489c0 
								
							
								 
							
						 
						
							
							
								
								Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).  
							
							
							
						 
						
							2007-08-14 17:48:25 +00:00  
				
					
						
							
							
								 
						
							
							
								181a90967e 
								
							
								 
							
						 
						
							
							
								
								Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)  
							
							... 
							
							
							
							Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly). 
							
						 
						
							2007-08-14 17:29:15 +00:00  
				
					
						
							
							
								 
						
							
							
								09e1f5f22e 
								
							
								 
							
						 
						
							
							
								
								Correct caps of Default.lsl for Linux. Thanks again krinkec. :)  
							
							
							
						 
						
							2007-08-14 16:42:00 +00:00  
				
					
						
							
							
								 
						
							
							
								2a892eb736 
								
							
								 
							
						 
						
							
							
								
								Removed some debugging. Removed *.lso from project include in prebuild.xml.  
							
							
							
						 
						
							2007-08-14 16:25:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9573aa7582 
								
							
								 
							
						 
						
							
							
								
								llSay() works again. Cleanup of debug messages.  
							
							
							
						 
						
							2007-08-14 16:14:19 +00:00  
				
					
						
							
							
								 
						
							
							
								afaa12a9e2 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine: Some error handling, logs to logger  
							
							
							
						 
						
							2007-08-14 15:59:36 +00:00  
				
					
						
							
							
								 
						
							
							
								ff08d4d016 
								
							
								 
							
						 
						
							
							
								
								More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]  
							
							... 
							
							
							
							The test is to make sure that it hasn't broke grid mode at all. 
							
						 
						
							2007-08-14 14:57:52 +00:00  
				
					
						
							
							
								 
						
							
							
								a228b5984e 
								
							
								 
							
						 
						
							
							
								
								Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).  
							
							... 
							
							
							
							In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window. 
							
						 
						
							2007-08-14 13:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								7b2663a41e 
								
							
								 
							
						 
						
							
							
								
								Disabled ScriptEngine until I add error handling tomorrow  
							
							
							
						 
						
							2007-08-13 21:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								79dc1a4f7d 
								
							
								 
							
						 
						
							
							
								
								Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.  
							
							
							
						 
						
							2007-08-13 20:55:07 +00:00  
				
					
						
							
							
								 
						
							
							
								45fcbaae1b 
								
							
								 
							
						 
						
							
							
								
								Added Scene.ConvertLocalIDToFullID() method.  
							
							
							
						 
						
							2007-08-13 20:24:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b3c6920328 
								
							
								 
							
						 
						
							
							
								
								added Sample  OnObjectGrab event to SceneEventManager for script engines to subscribe to.  
							
							
							
						 
						
							2007-08-13 20:11:35 +00:00  
				
					
						
							
							
								 
						
							
							
								fc82bd8de7 
								
							
								 
							
						 
						
							
							
								
								Changed ScriptLoader to use Path.combine.  
							
							
							
						 
						
							2007-08-13 19:56:48 +00:00  
				
					
						
							
							
								 
						
							
							
								876f71cf93 
								
							
								 
							
						 
						
							
							
								
								(DotNet) ScriptEngine is now loaded and added to Scene during startup.  
							
							
							
						 
						
							2007-08-13 19:39:51 +00:00  
				
					
						
							
							
								 
						
							
							
								c2c21ea170 
								
							
								 
							
						 
						
							
							
								
								Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings.  
							
							
							
						 
						
							2007-08-13 18:33:03 +00:00  
				
					
						
							
							
								 
						
							
							
								8af12cd9a8 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObjectGroup  
							
							
							
						 
						
							2007-08-13 18:25:12 +00:00  
				
					
						
							
							
								 
						
							
							
								050921d7b6 
								
							
								 
							
						 
						
							
							
								
								krinkec's updates to ll* interface and functions  
							
							
							
						 
						
							2007-08-13 17:28:08 +00:00  
				
					
						
							
							
								 
						
							
							
								9cd64931d6 
								
							
								 
							
						 
						
							
							
								
								oops , guess I should include the new files next time  
							
							
							
						 
						
							2007-08-13 16:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								04b1767886 
								
							
								 
							
						 
						
							
							
								
								Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).  
							
							
							
						 
						
							2007-08-13 15:55:36 +00:00  
				
					
						
							
							
								 
						
							
							
								dc24317678 
								
							
								 
							
						 
						
							
							
								
								Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts.  
							
							
							
						 
						
							2007-08-13 14:39:12 +00:00  
				
					
						
							
							
								 
						
							
							
								7fbc3266df 
								
							
								 
							
						 
						
							
							
								
								The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).  
							
							
							
						 
						
							2007-08-13 13:41:54 +00:00  
				
					
						
							
							
								 
						
							
							
								e34f5edb70 
								
							
								 
							
						 
						
							
							
								
								Deleted some unused code.  
							
							
							
						 
						
							2007-08-13 13:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								b59d9789f8 
								
							
								 
							
						 
						
							
							
								
								Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).  
							
							... 
							
							
							
							Multiple prim groups are now stored in the sqlite database and are reloaded correctly. 
							
						 
						
							2007-08-13 13:36:42 +00:00  
				
					
						
							
							
								 
						
							
							
								ed1208d043 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine successfully compiles script, we are now even further than LSO was.  
							
							... 
							
							
							
							Also added C# script support. 
							
						 
						
							2007-08-12 19:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								75c5bdbef9 
								
							
								 
							
						 
						
							
							
								
								ScriptManager now uses LSL-compiler.  
							
							... 
							
							
							
							LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. 
							
						 
						
							2007-08-12 18:36:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d715b0f66c 
								
							
								 
							
						 
						
							
							
								
								LSL_BaseClass now receives scene during init  
							
							
							
						 
						
							2007-08-12 18:27:46 +00:00  
				
					
						
							
							
								 
						
							
							
								a968d05864 
								
							
								 
							
						 
						
							
							
								
								LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.  
							
							
							
						 
						
							2007-08-12 18:06:02 +00:00  
				
					
						
							
							
								 
						
							
							
								fd63c0cd32 
								
							
								 
							
						 
						
							
							
								
								Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc  
							
							
							
						 
						
							2007-08-12 17:37:37 +00:00  
				
					
						
							
							
								 
						
							
							
								7a5474ec28 
								
							
								 
							
						 
						
							
							
								
								Script now compiles unsuccessfully  
							
							... 
							
							
							
							(unknown datatypes, no references) 
							
						 
						
							2007-08-12 17:04:09 +00:00  
				
					
						
							
							
								 
						
							
							
								734f288290 
								
							
								 
							
						 
						
							
							
								
								LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.  
							
							
							
						 
						
							2007-08-12 16:44:57 +00:00  
				
					
						
							
							
								 
						
							
							
								f5955ab539 
								
							
								 
							
						 
						
							
							
								
								Initial LSL to C# converter, not working yet!  
							
							
							
						 
						
							2007-08-12 13:38:16 +00:00  
				
					
						
							
							
								 
						
							
							
								822881eac5 
								
							
								 
							
						 
						
							
							
								
								Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.  
							
							
							
						 
						
							2007-08-11 20:20:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3520e9e3ee 
								
							
								 
							
						 
						
							
							
								
								Applied danx0r 's ODE patch [mantis issue 263]  
							
							
							
						 
						
							2007-08-11 17:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								114807b9d1 
								
							
								 
							
						 
						
							
							
								
								Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.  
							
							
							
						 
						
							2007-08-11 11:59:51 +00:00  
				
					
						
							
							
								 
						
							
							
								f147d8e0f0 
								
							
								 
							
						 
						
							
							
								
								Few small fixes  
							
							
							
						 
						
							2007-08-10 18:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								afa445660e 
								
							
								 
							
						 
						
							
							
								
								I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).  
							
							... 
							
							
							
							If someone else can't live without the multiple log files then I guess... 
							
						 
						
							2007-08-10 17:40:57 +00:00  
				
					
						
							
							
								 
						
							
							
								79f0ac82e3 
								
							
								 
							
						 
						
							
							
								
								Some cleaning up and removed a few old files no longer in use.  
							
							... 
							
							
							
							Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region). 
							
						 
						
							2007-08-10 17:22:54 +00:00  
				
					
						
							
							
								 
						
							
							
								8b17e4da10 
								
							
								 
							
						 
						
							
							
								
								Renamed Compiler.LSL to Compiler.LSO  
							
							
							
						 
						
							2007-08-10 16:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e7eeab90d6 
								
							
								 
							
						 
						
							
							
								
								Removed a piece of debug code  
							
							
							
						 
						
							2007-08-10 14:04:00 +00:00  
				
					
						
							
							
								 
						
							
							
								427431ba17 
								
							
								 
							
						 
						
							
							
								
								Fixed a couple of mistakes.  
							
							
							
						 
						
							2007-08-10 14:01:05 +00:00  
				
					
						
							
							
								 
						
							
							
								94c7e41ef1 
								
							
								 
							
						 
						
							
							
								
								Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.  
							
							
							
						 
						
							2007-08-10 13:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								6063d2ce5f 
								
							
								 
							
						 
						
							
							
								
								Couldn't leave this one alone.  Data is now flowing both ways in  
							
							... 
							
							
							
							sqlite *but* isn't being added back to the scene on load because 
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.
A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again. 
							
						 
						
							2007-08-09 23:51:26 +00:00  
				
					
						
							
							
								 
						
							
							
								0443723ea5 
								
							
								 
							
						 
						
							
							
								
								comment out load from sqlite as this blows up on object creation right now.  
							
							... 
							
							
							
							must run away on vacation.  See you all in a week and change. 
							
						 
						
							2007-08-09 21:26:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a2a8de816b 
								
							
								 
							
						 
						
							
							
								
								completely untest load prims from db code.  Testing shortly  
							
							
							
						 
						
							2007-08-09 21:07:53 +00:00  
				
					
						
							
							
								 
						
							
							
								ad2133e5cf 
								
							
								 
							
						 
						
							
							
								
								utility functions to convert from rows to new objects.  untested  
							
							
							
						 
						
							2007-08-09 20:59:37 +00:00  
				
					
						
							
							
								 
						
							
							
								ae970d4171 
								
							
								 
							
						 
						
							
							
								
								Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.  
							
							
							
						 
						
							2007-08-09 20:59:35 +00:00  
				
					
						
							
							
								 
						
							
							
								484121f3f4 
								
							
								 
							
						 
						
							
							
								
								added GroupPosition  
							
							
							
						 
						
							2007-08-09 20:31:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ec0dc208dd 
								
							
								 
							
						 
						
							
							
								
								build update clauses correctly  
							
							
							
						 
						
							2007-08-09 20:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								9fb651932e 
								
							
								 
							
						 
						
							
							
								
								some more typos about wrong table for shapes  
							
							
							
						 
						
							2007-08-09 19:55:41 +00:00  
				
					
						
							
							
								 
						
							
							
								88496505b1 
								
							
								 
							
						 
						
							
							
								
								use correct table name for shapes  
							
							
							
						 
						
							2007-08-09 19:52:02 +00:00  
				
					
						
							
							
								 
						
							
							
								765bd02a48 
								
							
								 
							
						 
						
							
							
								
								SceneObjects should now (hopefully) call  datastore.StoreObject().  
							
							
							
						 
						
							2007-08-09 19:30:52 +00:00  
				
					
						
							
							
								 
						
							
							
								1681e3ac15 
								
							
								 
							
						 
						
							
							
								
								pull out some uneeded attributes, and setup keys on primshapes dataset  
							
							
							
						 
						
							2007-08-09 19:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								2b25717c8c 
								
							
								 
							
						 
						
							
							
								
								prim.Shape -> primshapes table  
							
							
							
						 
						
							2007-08-09 19:02:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6829c45cb3 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.  
							
							
							
						 
						
							2007-08-09 18:57:41 +00:00  
				
					
						
							
							
								 
						
							
							
								e36c645729 
								
							
								 
							
						 
						
							
							
								
								Deleted old LSLEngine files (those under Scene.Scripting)  
							
							
							
						 
						
							2007-08-09 18:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e53afe91ab 
								
							
								 
							
						 
						
							
							
								
								prim object -> prims table code  
							
							
							
						 
						
							2007-08-09 18:37:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c447c45895 
								
							
								 
							
						 
						
							
							
								
								Removed spaces from directory names  
							
							
							
						 
						
							2007-08-09 18:07:22 +00:00  
				
					
						
							
							
								 
						
							
							
								21685bf304 
								
							
								 
							
						 
						
							
							
								
								make MonoSqliteDataStore compile with new objects  
							
							... 
							
							
							
							now the fun begins of connecting all the dots 
							
						 
						
							2007-08-09 18:06:26 +00:00  
				
					
						
							
							
								 
						
							
							
								bf69aca961 
								
							
								 
							
						 
						
							
							
								
								Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error  
							
							
							
						 
						
							2007-08-09 18:03:24 +00:00  
				
					
						
							
							
								 
						
							
							
								d451dddcd0 
								
							
								 
							
						 
						
							
							
								
								Start of replacing the old SceneObject/Primitive classes with the new versions.  
							
							... 
							
							
							
							PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon. 
							
						 
						
							2007-08-09 17:54:22 +00:00  
				
					
						
							
							
								 
						
							
							
								a56a17fab2 
								
							
								 
							
						 
						
							
							
								
								Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.  
							
							
							
						 
						
							2007-08-09 12:59:42 +00:00  
				
					
						
							
							
								 
						
							
							
								50e3797c59 
								
							
								 
							
						 
						
							
							
								
								Transition between not flying / flying should be smoother  
							
							
							
						 
						
							2007-08-09 06:19:41 +00:00  
				
					
						
							
							
								 
						
							
							
								3592043431 
								
							
								 
							
						 
						
							
							
								
								Start defining prim shape definition.  Officially bed time now  
							
							
							
						 
						
							2007-08-09 03:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b097d89f38 
								
							
								 
							
						 
						
							
							
								
								decrease insanity level significantly by factoring all the columns into  
							
							... 
							
							
							
							a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next 
							
						 
						
							2007-08-09 02:26:34 +00:00  
				
					
						
							
							
								 
						
							
							
								d746813130 
								
							
								 
							
						 
						
							
							
								
								intermediate checkin of code that compiles before I do something  
							
							... 
							
							
							
							stupid and nuke all this work. 
							
						 
						
							2007-08-09 01:54:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8425693076 
								
							
								 
							
						 
						
							
							
								
								Commit in the changes for all the parameter bindings for prims  
							
							
							
						 
						
							2007-08-09 00:42:32 +00:00  
				
					
						
							
							
								 
						
							
							
								25a6791627 
								
							
								 
							
						 
						
							
							
								
								* Checked in new tweaked Prebuild.exe  
							
							... 
							
							
							
							* Ignored binaries 
							
						 
						
							2007-08-08 21:23:42 +00:00  
				
					
						
							
							
								 
						
							
							
								0a6628f333 
								
							
								 
							
						 
						
							
							
								
								worldmap now gets correctly updated when terrain changes  
							
							
							
						 
						
							2007-08-08 20:47:44 +00:00  
				
					
						
							
							
								 
						
							
							
								f732d5b2c8 
								
							
								 
							
						 
						
							
							
								
								sigh, Data ... not Date.  I'm dumb  
							
							
							
						 
						
							2007-08-08 20:30:38 +00:00  
				
					
						
							
							
								 
						
							
							
								672d7f7b34 
								
							
								 
							
						 
						
							
							
								
								name changes in MonoSqliteData store  
							
							
							
						 
						
							2007-08-08 20:30:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e8e3afa8fe 
								
							
								 
							
						 
						
							
							
								
								rename to MonoSqliteDataStore  
							
							
							
						 
						
							2007-08-08 20:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								238fe86bc7 
								
							
								 
							
						 
						
							
							
								
								screwed up the move, removing this file to give us proper history tracking  
							
							
							
						 
						
							2007-08-08 20:28:34 +00:00  
				
					
						
							
							
								 
						
							
							
								ad1a8ac381 
								
							
								 
							
						 
						
							
							
								
								missed this file  
							
							
							
						 
						
							2007-08-08 19:57:15 +00:00  
				
					
						
							
							
								 
						
							
							
								6ec523d5e6 
								
							
								 
							
						 
						
							
							
								
								moving to new namespace as this is mono only  
							
							
							
						 
						
							2007-08-08 19:48:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a5f8d012b7 
								
							
								 
							
						 
						
							
							
								
								This chunk of code actually properly saves out some parameters of  
							
							... 
							
							
							
							current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug. 
							
						 
						
							2007-08-08 19:35:16 +00:00  
				
					
						
							
							
								 
						
							
							
								01f4aeb520 
								
							
								 
							
						 
						
							
							
								
								when teleporting to a non-adjacent region, client was not getting new neighbours  
							
							
							
						 
						
							2007-08-08 18:18:14 +00:00  
				
					
						
							
							
								 
						
							
							
								48ad7ca905 
								
							
								 
							
						 
						
							
							
								
								databits are actually flowing to disk  
							
							
							
						 
						
							2007-08-08 17:59:16 +00:00  
				
					
						
							
							
								 
						
							
							
								369fb2e623 
								
							
								 
							
						 
						
							
							
								
								Added checks to the last commit to make sure the xml files exist before it tries to load them.  
							
							
							
						 
						
							2007-08-08 17:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								cf203cf5ee 
								
							
								 
							
						 
						
							
							
								
								The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).  
							
							... 
							
							
							
							Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). 
							
						 
						
							2007-08-08 17:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								1a9966abac 
								
							
								 
							
						 
						
							
							
								
								Commit works?  
							
							
							
						 
						
							2007-08-08 15:40:35 +00:00  
				
					
						
							
							
								 
						
							
							
								a3b1a61e6a 
								
							
								 
							
						 
						
							
							
								
								Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.  
							
							
							
						 
						
							2007-08-08 15:26:19 +00:00  
				
					
						
							
							
								 
						
							
							
								6bfe911af3 
								
							
								 
							
						 
						
							
							
								
								Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.  
							
							
							
						 
						
							2007-08-08 14:50:44 +00:00  
				
					
						
							
							
								 
						
							
							
								356f59ac45 
								
							
								 
							
						 
						
							
							
								
								Added ScriptEngine to solution (prebuild.xml)  
							
							
							
						 
						
							2007-08-08 14:36:54 +00:00  
				
					
						
							
							
								 
						
							
							
								2a0e157985 
								
							
								 
							
						 
						
							
							
								
								Added ScriptEngine.DotNetEngine  
							
							
							
						 
						
							2007-08-08 14:05:13 +00:00  
				
					
						
							
							
								 
						
							
							
								ef0fea268f 
								
							
								 
							
						 
						
							
							
								
								* Got SimpleApp working again  
							
							... 
							
							
							
							* Minor shape koncept experiments 
							
						 
						
							2007-08-08 11:16:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5061a703ea 
								
							
								 
							
						 
						
							
							
								
								CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary.  
							
							
							
						 
						
							2007-08-08 07:00:56 +00:00  
				
					
						
							
							
								 
						
							
							
								185115ee51 
								
							
								 
							
						 
						
							
							
								
								OGS1GridServices.cs  
							
							... 
							
							
							
							Sims should crash less in gridmode just because their neighboring regions aren't available. 
							
						 
						
							2007-08-08 04:59:03 +00:00  
				
					
						
							
							
								 
						
							
							
								013641f31d 
								
							
								 
							
						 
						
							
							
								
								starting to push some of the actual sql commands to get this to disk.  
							
							... 
							
							
							
							Not working yet. 
							
						 
						
							2007-08-07 19:49:43 +00:00  
				
					
						
							
							
								 
						
							
							
								266b272673 
								
							
								 
							
						 
						
							
							
								
								Some more work on new Sceneobject.  
							
							
							
						 
						
							2007-08-07 18:31:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d0156b491b 
								
							
								 
							
						 
						
							
							
								
								* koncept bugfix  
							
							
							
						 
						
							2007-08-07 17:25:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5ac5785cf2 
								
							
								 
							
						 
						
							
							
								
								a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.  
							
							
							
						 
						
							2007-08-07 17:22:15 +00:00  
				
					
						
							
							
								 
						
							
							
								2a0a8c43ef 
								
							
								 
							
						 
						
							
							
								
								* Removed duplicated Script residue  
							
							
							
						 
						
							2007-08-07 16:37:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e4df1de58b 
								
							
								 
							
						 
						
							
							
								
								actually transfer some data to the row definition.  Going to hook  
							
							... 
							
							
							
							this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point. 
							
						 
						
							2007-08-07 15:45:16 +00:00  
				
					
						
							
							
								 
						
							
							
								cf3babd988 
								
							
								 
							
						 
						
							
							
								
								actually get sqlite stuff to compile.  This isn't connected to the  
							
							... 
							
							
							
							main prebuild yet.  Going to attempt to get some tracing on current
SceneObjects first 
							
						 
						
							2007-08-07 15:13:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f54049ceb8 
								
							
								 
							
						 
						
							
							
								
								some more sqlite stuff.  Checking in to get it to another computer  
							
							... 
							
							
							
							to do a bit more live hacking on data flow 
							
						 
						
							2007-08-07 14:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b55e01b939 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							One last try at getting the X and Y all set straight. 
							
						 
						
							2007-08-06 20:53:45 +00:00  
				
					
						
							
							
								 
						
							
							
								67004b5b03 
								
							
								 
							
						 
						
							
							
								
								adding shell of SqliteDataStore  
							
							
							
						 
						
							2007-08-06 20:36:57 +00:00  
				
					
						
							
							
								 
						
							
							
								565dee5e0a 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							One last array with X and Y flipped. Terrain load-tile should be working now. 
							
						 
						
							2007-08-06 19:13:10 +00:00  
				
					
						
							
							
								 
						
							
							
								86da47dc4e 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? 
							
						 
						
							2007-08-06 18:14:48 +00:00  
				
					
						
							
							
								 
						
							
							
								73dadb4821 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. 
							
						 
						
							2007-08-06 17:45:57 +00:00  
				
					
						
							
							
								 
						
							
							
								4c9cc74ac2 
								
							
								 
							
						 
						
							
							
								
								Re-added Grid mode. (which had got removed/disabled in revision 1515)  
							
							
							
						 
						
							2007-08-06 16:33:54 +00:00  
				
					
						
							
							
								 
						
							
							
								fdbb891659 
								
							
								 
							
						 
						
							
							
								
								* commands are done foreach instead of by [i]  
							
							... 
							
							
							
							* fixed 'show users' format bug. 
							
						 
						
							2007-08-06 14:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								07b011af3a 
								
							
								 
							
						 
						
							
							
								
								* renamed some scene to world  
							
							... 
							
							
							
							* passing on NotImplemented from Update() 
							
						 
						
							2007-08-06 13:40:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9924f35613 
								
							
								 
							
						 
						
							
							
								
								* encapsulated firstname/lastname on ScenePresence  
							
							... 
							
							
							
							* fixed 'users' console command
* minor refactorings 
							
						 
						
							2007-08-06 13:21:30 +00:00  
				
					
						
							
							
								 
						
							
							
								1b100e17a5 
								
							
								 
							
						 
						
							
							
								
								* minor refactorings  
							
							
							
						 
						
							2007-08-06 13:01:47 +00:00  
				
					
						
							
							
								 
						
							
							
								ea980ca928 
								
							
								 
							
						 
						
							
							
								
								... and here's the second part...  
							
							
							
						 
						
							2007-08-06 12:54:58 +00:00  
				
					
						
							
							
								 
						
							
							
								74cd26b722 
								
							
								 
							
						 
						
							
							
								
								Part 1 of a two-part commit to change caps of 'scripting' dir...  
							
							
							
						 
						
							2007-08-06 12:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								95de99ff0a 
								
							
								 
							
						 
						
							
							
								
								* Now we have boxes. Yay!  
							
							... 
							
							
							
							* Removed unused SendPrimitiveToClient that didn't have rot. 
							
						 
						
							2007-08-06 12:49:08 +00:00  
				
					
						
							
							
								 
						
							
							
								9bdeb8af6f 
								
							
								 
							
						 
						
							
							
								
								* SimpleApp works again:  
							
							... 
							
							
							
							* NetworkServersInfo settable without config file
  * DefaultHomeLoc throws if getted before setted
  * Removed nonsensical sandbox distinction
  * Refactored default config file creation
* Some more small refactorings on shapes 
							
						 
						
							2007-08-06 10:48:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f1e10e555d 
								
							
								 
							
						 
						
							
							
								
								clean up of startup config settings (command line args etc),  
							
							... 
							
							
							
							Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux. 
							
						 
						
							2007-08-04 18:15:48 +00:00  
				
					
						
							
							
								 
						
							
							
								bb60d87538 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs  
							
							... 
							
							
							
							Fix for terraforming: now works across the region, not just when x=y! Wahoo! 
							
						 
						
							2007-08-04 14:13:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e970ee2955 
								
							
								 
							
						 
						
							
							
								
								* More work on PermissionManager - going AFK for a bit.  
							
							
							
						 
						
							2007-08-04 01:08:53 +00:00  
				
					
						
							
							
								 
						
							
							
								3fc2d86dfe 
								
							
								 
							
						 
						
							
							
								
								* More work on PermissionManager  
							
							
							
						 
						
							2007-08-04 00:56:56 +00:00  
				
					
						
							
							
								 
						
							
							
								a425e92168 
								
							
								 
							
						 
						
							
							
								
								* Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted.  
							
							
							
						 
						
							2007-08-04 00:45:55 +00:00  
				
					
						
							
							
								 
						
							
							
								8c5271a6e0 
								
							
								 
							
						 
						
							
							
								
								* Extracted and refactored several large methods. Needs moving of packet handling into ClientView.  
							
							
							
						 
						
							2007-08-04 00:29:25 +00:00  
				
					
						
							
							
								 
						
							
							
								dc7279118f 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Environment/Scenes/ScenePresence.cs  
							
							... 
							
							
							
							More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch. 
							
						 
						
							2007-08-03 22:40:33 +00:00  
				
					
						
							
							
								 
						
							
							
								6cb3833021 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs  
							
							... 
							
							
							
							Fix for array out-of-bounds error in basicphysics. 
							
						 
						
							2007-08-03 21:54:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a6aea50eac 
								
							
								 
							
						 
						
							
							
								
								changed the properties so that most of them only take up one line per get/set.  
							
							
							
						 
						
							2007-08-03 20:09:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e4196ee6b8 
								
							
								 
							
						 
						
							
							
								
								* Changed some names  
							
							
							
						 
						
							2007-08-03 18:45:42 +00:00  
				
					
						
							
							
								 
						
							
							
								c1e88d0b8c 
								
							
								 
							
						 
						
							
							
								
								ATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way.  
							
							
							
						 
						
							2007-08-03 18:12:55 +00:00  
				
					
						
							
							
								 
						
							
							
								599a6d32ee 
								
							
								 
							
						 
						
							
							
								
								Changes to prepare for future possible configuration of separate logdir, configdir, datadir.  
							
							
							
						 
						
							2007-08-03 18:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								0975ff6cfd 
								
							
								 
							
						 
						
							
							
								
								Yet another commit related to the SceneObject rewrites.  
							
							
							
						 
						
							2007-08-03 16:17:05 +00:00  
				
					
						
							
							
								 
						
							
							
								c9a5d4bc4b 
								
							
								 
							
						 
						
							
							
								
								Yet another commit related to the SceneObject rewrites.  
							
							
							
						 
						
							2007-08-03 15:04:23 +00:00  
				
					
						
							
							
								 
						
							
							
								ec5ae36fda 
								
							
								 
							
						 
						
							
							
								
								and more work on those classes. Think they are just about ready to begin hooking them up.  
							
							
							
						 
						
							2007-08-03 14:47:38 +00:00  
				
					
						
							
							
								 
						
							
							
								ad21cb2ea8 
								
							
								 
							
						 
						
							
							
								
								Ditto...More work on the AllNewSceneObject* classes.  
							
							
							
						 
						
							2007-08-03 12:00:24 +00:00  
				
					
						
							
							
								 
						
							
							
								dde8aafb8a 
								
							
								 
							
						 
						
							
							
								
								More work on the AllNewSceneObject* classes.  
							
							
							
						 
						
							2007-08-03 11:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								3e4d677c77 
								
							
								 
							
						 
						
							
							
								
								Fixes flying glitch (hang) when crossing region boundaries  
							
							
							
						 
						
							2007-08-02 21:34:45 +00:00  
				
					
						
							
							
								 
						
							
							
								cd2a411afe 
								
							
								 
							
						 
						
							
							
								
								* Terrain load variables now work. HiRAW exporter works wonderfully. :D  
							
							
							
						 
						
							2007-08-02 20:51:06 +00:00  
				
					
						
							
							
								 
						
							
							
								ed0704d527 
								
							
								 
							
						 
						
							
							
								
								* Fixed several issues with Terrain  
							
							... 
							
							
							
							* RAW/HiRAW export modes now work again
* Filename variables (such as %x%) now work correctly when loading or saving multiple tiles. 
							
						 
						
							2007-08-02 20:25:28 +00:00  
				
					
						
							
							
								 
						
							
							
								fcafbc9a4a 
								
							
								 
							
						 
						
							
							
								
								* Added new "terrain add" command.  
							
							
							
						 
						
							2007-08-02 20:07:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5c28f3c3a2 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObject/ Primitive rewrites (slowly getting there)  
							
							
							
						 
						
							2007-08-02 16:40:50 +00:00  
				
					
						
							
							
								 
						
							
							
								5fa0821531 
								
							
								 
							
						 
						
							
							
								
								Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported  
							
							
							
						 
						
							2007-08-02 13:06:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ad03c0dc69 
								
							
								 
							
						 
						
							
							
								
								* Added support for CreateLink to LSL Interpreted API  
							
							... 
							
							
							
							* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc) 
							
						 
						
							2007-08-02 12:30:40 +00:00  
				
					
						
							
							
								 
						
							
							
								9e97aa20b4 
								
							
								 
							
						 
						
							
							
								
								* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.  
							
							
							
						 
						
							2007-08-01 23:12:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a250d24492 
								
							
								 
							
						 
						
							
							
								
								* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.  
							
							
							
						 
						
							2007-08-01 23:02:54 +00:00  
				
					
						
							
							
								 
						
							
							
								38cd3bf185 
								
							
								 
							
						 
						
							
							
								
								* Fixed terrain fill command  
							
							... 
							
							
							
							* Added "terrain smooth" command
* Added "terrain clip" command 
							
						 
						
							2007-08-01 22:53:05 +00:00  
				
					
						
							
							
								 
						
							
							
								04d40b71d4 
								
							
								 
							
						 
						
							
							
								
								* Fixed an assorted group of bugs with tiled terrain import.  
							
							
							
						 
						
							2007-08-01 22:45:05 +00:00  
				
					
						
							
							
								 
						
							
							
								a2d71904f1 
								
							
								 
							
						 
						
							
							
								
								* Added load-tile terrain command to correspond with previous commit.  
							
							
							
						 
						
							2007-08-01 21:51:02 +00:00  
				
					
						
							
							
								 
						
							
							
								61017d10d8 
								
							
								 
							
						 
						
							
							
								
								* F32 Terrain load function written to support loading tiles from a larger heightmap.  
							
							
							
						 
						
							2007-08-01 21:46:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d2c7bd3fff 
								
							
								 
							
						 
						
							
							
								
								* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.  
							
							
							
						 
						
							2007-08-01 21:27:58 +00:00  
				
					
						
							
							
								 
						
							
							
								5c0f1ff293 
								
							
								 
							
						 
						
							
							
								
								* Applied issue#254 - startpingcheck should not be reliable if it's being resent anyway. (Thanks Babblefrog!)  
							
							
							
						 
						
							2007-08-01 20:17:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1d5544a23a 
								
							
								 
							
						 
						
							
							
								
								Little bit more work on AllNewSceneObjectPart2  
							
							
							
						 
						
							2007-08-01 20:11:42 +00:00  
				
					
						
							
							
								 
						
							
							
								cdd1285e9e 
								
							
								 
							
						 
						
							
							
								
								few small changes.  
							
							... 
							
							
							
							Updated libsl to latest version. 
							
						 
						
							2007-08-01 18:04:31 +00:00  
				
					
						
							
							
								 
						
							
							
								edc572dacf 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).  
							
							... 
							
							
							
							Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI. 
							
						 
						
							2007-08-01 16:50:20 +00:00  
				
					
						
							
							
								 
						
							
							
								899ab4cd32 
								
							
								 
							
						 
						
							
							
								
								* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)  
							
							
							
						 
						
							2007-07-31 19:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								55b569069d 
								
							
								 
							
						 
						
							
							
								
								clear userAgent state on client shutdown, which fixes the issue  
							
							... 
							
							
							
							where you could only login once with a given id in standalone mode. 
							
						 
						
							2007-07-31 14:42:50 +00:00  
				
					
						
							
							
								 
						
							
							
								7db7ad0722 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug where the simulator could crash if the userserver was particularly busy.  
							
							
							
						 
						
							2007-07-30 22:13:21 +00:00  
				
					
						
							
							
								 
						
							
							
								74bb5282a0 
								
							
								 
							
						 
						
							
							
								
								mass update of files to have native line endings  
							
							
							
						 
						
							2007-07-30 20:11:40 +00:00  
				
					
						
							
							
								 
						
							
							
								a47e2d9ae7 
								
							
								 
							
						 
						
							
							
								
								added OnDisconnectUser event to required classes  
							
							
							
						 
						
							2007-07-30 20:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3032831859 
								
							
								 
							
						 
						
							
							
								
								* Raised ping timeout to 150 seconds  
							
							... 
							
							
							
							* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved. 
							
						 
						
							2007-07-29 13:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								5ee2e38c11 
								
							
								 
							
						 
						
							
							
								
								Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.  
							
							
							
						 
						
							2007-07-29 13:05:57 +00:00  
				
					
						
							
							
								 
						
							
							
								8b3981f1fd 
								
							
								 
							
						 
						
							
							
								
								* Primitives no longer walk around while being rescaled.  
							
							
							
						 
						
							2007-07-29 12:46:41 +00:00  
				
					
						
							
							
								 
						
							
							
								5146661ed1 
								
							
								 
							
						 
						
							
							
								
								* Experimental fix for random walking of resized prims.  
							
							
							
						 
						
							2007-07-29 12:41:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7d2f976b14 
								
							
								 
							
						 
						
							
							
								
								* Fixed a potential div by zero with terrain commands.  
							
							
							
						 
						
							2007-07-29 12:11:54 +00:00  
				
					
						
							
							
								 
						
							
							
								bdb2ad2d43 
								
							
								 
							
						 
						
							
							
								
								* Switched back to NullStorage until crazy DB4o error is fixed.  
							
							
							
						 
						
							2007-07-29 09:59:44 +00:00  
				
					
						
							
							
								 
						
							
							
								038774de30 
								
							
								 
							
						 
						
							
							
								
								Commit 1/2  
							
							... 
							
							
							
							* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes. 
							
						 
						
							2007-07-29 09:37:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c518a9e141 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue with Mono/UNIX filenames and DB4o storage engine.  
							
							
							
						 
						
							2007-07-29 08:08:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2a03bea9bd 
								
							
								 
							
						 
						
							
							
								
								* Assorted minor fixes (DB4o now properly commits saves on shutdown)  
							
							
							
						 
						
							2007-07-29 07:57:26 +00:00  
				
					
						
							
							
								 
						
							
							
								4d6045ba1f 
								
							
								 
							
						 
						
							
							
								
								* Db4o Datastore is now the default.  
							
							
							
						 
						
							2007-07-29 07:56:14 +00:00  
				
					
						
							
							
								 
						
							
							
								50250a3a3a 
								
							
								 
							
						 
						
							
							
								
								* Highly experimental: Added DB4o DataStore support. Untested.  
							
							
							
						 
						
							2007-07-29 07:54:49 +00:00  
				
					
						
							
							
								 
						
							
							
								039d46e8fa 
								
							
								 
							
						 
						
							
							
								
								* OpenSim now performs compatibility checks at startup and warns the user if the Operating System or Platform version they are using is unsupported.  
							
							
							
						 
						
							2007-07-29 07:24:20 +00:00  
				
					
						
							
							
								 
						
							
							
								c33b29a105 
								
							
								 
							
						 
						
							
							
								
								* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)  
							
							... 
							
							
							
							* Fix for issue #237  - Sim startup cannot read a terrain file (Reported by CutterRubio) 
							
						 
						
							2007-07-29 06:23:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0f90cdfed1 
								
							
								 
							
						 
						
							
							
								
								* Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)  
							
							
							
						 
						
							2007-07-29 06:20:46 +00:00  
				
					
						
							
							
								 
						
							
							
								3edc4cd0d5 
								
							
								 
							
						 
						
							
							
								
								fixed the problem with other avatar's clothes being white.  
							
							
							
						 
						
							2007-07-28 14:41:52 +00:00  
				
					
						
							
							
								 
						
							
							
								e86396ad1f 
								
							
								 
							
						 
						
							
							
								
								You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.  
							
							... 
							
							
							
							At last, removed the need for the avatar-texture.dat file. (Please never come back). 
							
						 
						
							2007-07-28 13:44:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1b850b4483 
								
							
								 
							
						 
						
							
							
								
								Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.  
							
							... 
							
							
							
							We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated. 
							
						 
						
							2007-07-27 16:23:04 +00:00  
				
					
						
							
							
								 
						
							
							
								d143e7b074 
								
							
								 
							
						 
						
							
							
								
								A few changes so that the number of warnings is less but without deleting everything.  
							
							... 
							
							
							
							Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used. 
							
						 
						
							2007-07-27 12:21:52 +00:00  
				
					
						
							
							
								 
						
							
							
								bc11fa8fda 
								
							
								 
							
						 
						
							
							
								
								* Removing some housekeeping tagged elements.  
							
							... 
							
							
							
							* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events. 
							
						 
						
							2007-07-27 06:20:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f0dd115a8c 
								
							
								 
							
						 
						
							
							
								
								More work on inventory and opensim library.  
							
							... 
							
							
							
							Fixed a number of bugs in the AssetCache related to asset downloading. 
							
						 
						
							2007-07-26 17:41:31 +00:00  
				
					
						
							
							
								 
						
							
							
								39b64564dc 
								
							
								 
							
						 
						
							
							
								
								* Started renaming world to Scene  
							
							... 
							
							
							
							* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins 
							
						 
						
							2007-07-26 14:55:42 +00:00  
				
					
						
							
							
								 
						
							
							
								74654dc735 
								
							
								 
							
						 
						
							
							
								
								Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.  
							
							
							
						 
						
							2007-07-25 19:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								2b42ea0a42 
								
							
								 
							
						 
						
							
							
								
								Start of the OpenSim library , for now only contains a few textures.  
							
							
							
						 
						
							2007-07-25 18:19:38 +00:00  
				
					
						
							
							
								 
						
							
							
								3641ef0fdd 
								
							
								 
							
						 
						
							
							
								
								* Terrain now uses the older slower method again until the fast version can be fixed.  
							
							
							
						 
						
							2007-07-25 14:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								2de8f0ef3d 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where Terrain brushes may not update correctly.  
							
							
							
						 
						
							2007-07-25 14:38:10 +00:00  
				
					
						
							
							
								 
						
							
							
								cd88a4914d 
								
							
								 
							
						 
						
							
							
								
								* Assorted terrain fixes  
							
							
							
						 
						
							2007-07-25 10:08:16 +00:00  
				
					
						
							
							
								 
						
							
							
								aa704172d1 
								
							
								 
							
						 
						
							
							
								
								* Several functions should now be more efficient with sending packets to the client (at the expense of some server CPU while editing)  
							
							
							
						 
						
							2007-07-24 06:01:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2760378f7a 
								
							
								 
							
						 
						
							
							
								
								* Users doing terraforming should see updates instantly now.  
							
							... 
							
							
							
							* Other viewers in the sim will see updates no more than once every 5 seconds. 
							
						 
						
							2007-07-24 05:54:44 +00:00  
				
					
						
							
							
								 
						
							
							
								b9af2fe393 
								
							
								 
							
						 
						
							
							
								
								* SendLayerData overload including coords now uses patch number rather than coords directly.  
							
							
							
						 
						
							2007-07-24 05:38:21 +00:00  
				
					
						
							
							
								 
						
							
							
								402aa1b0d2 
								
							
								 
							
						 
						
							
							
								
								* Small fix, patch values should be multiplied by their size (16)  
							
							
							
						 
						
							2007-07-24 05:23:28 +00:00  
				
					
						
							
							
								 
						
							
							
								d8997b59d3 
								
							
								 
							
						 
						
							
							
								
								* Terrain should now send just updated patches.  
							
							
							
						 
						
							2007-07-24 05:22:33 +00:00  
				
					
						
							
							
								 
						
							
							
								4b0734c4ad 
								
							
								 
							
						 
						
							
							
								
								* Terrain Fracture Generator now produces more appropriate results.  
							
							... 
							
							
							
							* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain.
* Navier-Stokes handler bounds issue partially fixed. 
							
						 
						
							2007-07-24 04:53:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ad5548de9f 
								
							
								 
							
						 
						
							
							
								
								* More console related changes.  
							
							
							
						 
						
							2007-07-24 04:10:08 +00:00  
				
					
						
							
							
								 
						
							
							
								3cbc1e011d 
								
							
								 
							
						 
						
							
							
								
								* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)  
							
							
							
						 
						
							2007-07-24 03:59:32 +00:00  
				
					
						
							
							
								 
						
							
							
								3abdec8d17 
								
							
								 
							
						 
						
							
							
								
								* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.  
							
							
							
						 
						
							2007-07-23 16:16:09 +00:00  
				
					
						
							
							
								 
						
							
							
								a60b2654ed 
								
							
								 
							
						 
						
							
							
								
								* 1 line commit: Erosion functions should taint the terrain.  
							
							
							
						 
						
							2007-07-23 15:47:14 +00:00  
				
					
						
							
							
								 
						
							
							
								14879fead9 
								
							
								 
							
						 
						
							
							
								
								* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.  
							
							
							
						 
						
							2007-07-23 05:31:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b8da9c3a64 
								
							
								 
							
						 
						
							
							
								
								* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.  
							
							... 
							
							
							
							* Issue#218 - Updated mySQL region table. 
							
						 
						
							2007-07-23 05:29:52 +00:00  
				
					
						
							
							
								 
						
							
							
								5db16cbd9b 
								
							
								 
							
						 
						
							
							
								
								Couple of small changes  
							
							
							
						 
						
							2007-07-22 13:41:19 +00:00  
				
					
						
							
							
								 
						
							
							
								276011a0a1 
								
							
								 
							
						 
						
							
							
								
								Think I've recovered my deleted files, so hopefully it works now.  
							
							
							
						 
						
							2007-07-22 13:31:08 +00:00  
				
					
						
							
							
								 
						
							
							
								70fa302042 
								
							
								 
							
						 
						
							
							
								
								* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).  
							
							... 
							
							
							
							* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212  patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn. 
							
						 
						
							2007-07-22 11:44:36 +00:00  
				
					
						
							
							
								 
						
							
							
								98b4701647 
								
							
								 
							
						 
						
							
							
								
								* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.  
							
							
							
						 
						
							2007-07-22 02:48:53 +00:00  
				
					
						
							
							
								 
						
							
							
								0d7af9bbf0 
								
							
								 
							
						 
						
							
							
								
								* Added Navier Stokes computational fluid dynamics algorithms to libTerrain.Channel.  
							
							
							
						 
						
							2007-07-22 02:42:29 +00:00  
				
					
						
							
							
								 
						
							
							
								f645705851 
								
							
								 
							
						 
						
							
							
								
								* More navier-stokes fun. Will finish it later.  
							
							
							
						 
						
							2007-07-22 02:21:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3f8b609831 
								
							
								 
							
						 
						
							
							
								
								* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and included in libTerrain - May I never have to do that again.  
							
							
							
						 
						
							2007-07-22 02:06:46 +00:00  
				
					
						
							
							
								 
						
							
							
								65f69b9a12 
								
							
								 
							
						 
						
							
							
								
								* Enabled hydraulic erosion command.  
							
							
							
						 
						
							2007-07-21 23:48:48 +00:00  
				
					
						
							
							
								 
						
							
							
								8574c5476d 
								
							
								 
							
						 
						
							
							
								
								* Reimplemented Hydraulic Erosion routines, may be buggy.  
							
							
							
						 
						
							2007-07-21 23:26:05 +00:00  
				
					
						
							
							
								 
						
							
							
								d72d1537e2 
								
							
								 
							
						 
						
							
							
								
								* Removed reference to libTerrain-BSD.dll from the terrain filter system.  
							
							
							
						 
						
							2007-07-21 22:34:53 +00:00  
				
					
						
							
							
								 
						
							
							
								03e116de0d 
								
							
								 
							
						 
						
							
							
								
								* Updated licensing headers on libTerrain imported components.  
							
							
							
						 
						
							2007-07-21 22:33:31 +00:00  
				
					
						
							
							
								 
						
							
							
								f84937367f 
								
							
								 
							
						 
						
							
							
								
								* Deleted libTerrain-BSD.dll  
							
							... 
							
							
							
							* Added libTerrain to BasicTerrain directly as a subfolder 
							
						 
						
							2007-07-21 22:25:42 +00:00  
				
					
						
							
							
								 
						
							
							
								4eb8ca49a9 
								
							
								 
							
						 
						
							
							
								
								* Renamed terrain functions to match OpenSim naming styles.  
							
							... 
							
							
							
							* Added capability to support minimum/maximum terrain limits (from the last 'bake') 
							
						 
						
							2007-07-21 22:20:22 +00:00  
				
					
						
							
							
								 
						
							
							
								1f17275a20 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue whereby extremely tall terrains would be unable to output a gradient map.  
							
							... 
							
							
							
							* Renamed several terrain variable names for clarity. 
							
						 
						
							2007-07-21 22:08:19 +00:00  
				
					
						
							
							
								 
						
							
							
								0319cb4f46 
								
							
								 
							
						 
						
							
							
								
								* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)  
							
							
							
						 
						
							2007-07-21 21:39:05 +00:00  
				
					
						
							
							
								 
						
							
							
								2c90c61020 
								
							
								 
							
						 
						
							
							
								
								* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)  
							
							... 
							
							
							
							* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event] 
							
						 
						
							2007-07-21 07:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								32aacd4f36 
								
							
								 
							
						 
						
							
							
								
								* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)  
							
							... 
							
							
							
							* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth) 
							
						 
						
							2007-07-21 07:23:00 +00:00  
				
					
						
							
							
								 
						
							
							
								cd5877557c 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix the bug/crash that MetaLeo just reported.  
							
							
							
						 
						
							2007-07-20 23:19:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2da8a7c128 
								
							
								 
							
						 
						
							
							
								
								* Fixed an config issue (log not initialized in RegionInfo config)  
							
							... 
							
							
							
							* Added LineInfo stacktrace parser to LogBase (not used yet though) 
							
						 
						
							2007-07-20 14:16:12 +00:00  
				
					
						
							
							
								 
						
							
							
								765ff13f22 
								
							
								 
							
						 
						
							
							
								
								* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)  
							
							
							
						 
						
							2007-07-20 01:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								39704bcecc 
								
							
								 
							
						 
						
							
							
								
								opps have a setting as true when it should be false.  
							
							
							
						 
						
							2007-07-19 22:59:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ed69e84874 
								
							
								 
							
						 
						
							
							
								
								*Moved XmlConfiguration to its own project  
							
							... 
							
							
							
							*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated 
							
						 
						
							2007-07-19 20:39:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b2c6f316e1 
								
							
								 
							
						 
						
							
							
								
								Some work on Inventory (not yet finished or enabled)  
							
							
							
						 
						
							2007-07-19 20:21:02 +00:00  
				
					
						
							
							
								 
						
							
							
								0b6e332e16 
								
							
								 
							
						 
						
							
							
								
								Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message  , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).  
							
							
							
						 
						
							2007-07-19 10:44:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e348aaa3a5 
								
							
								 
							
						 
						
							
							
								
								* Fixing sandbox mode crash caused by removal of LocalStorage during cleanup earlier.  
							
							
							
						 
						
							2007-07-19 03:36:39 +00:00  
				
					
						
							
							
								 
						
							
							
								33b4cc1bb0 
								
							
								 
							
						 
						
							
							
								
								* Added housekeeping comments, see mailing list in just a moment...  
							
							
							
						 
						
							2007-07-19 01:08:26 +00:00  
				
					
						
							
							
								 
						
							
							
								23a734d0c7 
								
							
								 
							
						 
						
							
							
								
								* More cleaning  
							
							
							
						 
						
							2007-07-19 01:02:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e189681095 
								
							
								 
							
						 
						
							
							
								
								* Added TriggerTouchStart function to Interpreted Events API  
							
							... 
							
							
							
							* One less compiler warning. Heh. 
							
						 
						
							2007-07-19 00:55:14 +00:00  
				
					
						
							
							
								 
						
							
							
								36fc7390f2 
								
							
								 
							
						 
						
							
							
								
								* Moved EventManager to SceneBase (from Scene)  
							
							... 
							
							
							
							* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning. 
							
						 
						
							2007-07-19 00:52:10 +00:00  
				
					
						
							
							
								 
						
							
							
								5e490e0599 
								
							
								 
							
						 
						
							
							
								
								* Nearly back down to zero compiler warnings again...  
							
							
							
						 
						
							2007-07-19 00:46:27 +00:00  
				
					
						
							
							
								 
						
							
							
								920ffaf24b 
								
							
								 
							
						 
						
							
							
								
								* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.  
							
							
							
						 
						
							2007-07-19 00:42:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f29acf95b0 
								
							
								 
							
						 
						
							
							
								
								* Removed yet more compiler warnings  
							
							... 
							
							
							
							* Dropped old ILocalStorage storage engines. 
							
						 
						
							2007-07-19 00:29:50 +00:00  
				
					
						
							
							
								 
						
							
							
								6cf9d6da21 
								
							
								 
							
						 
						
							
							
								
								* Removing more compiler warnings  
							
							
							
						 
						
							2007-07-19 00:25:40 +00:00  
				
					
						
							
							
								 
						
							
							
								222becc879 
								
							
								 
							
						 
						
							
							
								
								*New Configuration System, much easier and less buggy compared to the original system in place  
							
							... 
							
							
							
							*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :) 
							
						 
						
							2007-07-18 23:15:08 +00:00  
				
					
						
							
							
								 
						
							
							
								4cd9a87183 
								
							
								 
							
						 
						
							
							
								
								* Reverting 1371  
							
							
							
						 
						
							2007-07-18 22:49:11 +00:00  
				
					
						
							
							
								 
						
							
							
								bb55713de0 
								
							
								 
							
						 
						
							
							
								
								* Please to be checking you rename the strings inside the project when you rename libraries!  
							
							
							
						 
						
							2007-07-18 22:38:10 +00:00  
				
					
						
							
							
								 
						
							
							
								4c8b8d22ff 
								
							
								 
							
						 
						
							
							
								
								A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.  
							
							
							
						 
						
							2007-07-18 21:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d2b459b8e5 
								
							
								 
							
						 
						
							
							
								
								Sculpted Prims should now work.  
							
							
							
						 
						
							2007-07-18 20:29:06 +00:00  
				
					
						
							
							
								 
						
							
							
								643a02ec60 
								
							
								 
							
						 
						
							
							
								
								More testing some ideas, to find best method for SceneObject Primitive classes.  
							
							
							
						 
						
							2007-07-18 18:12:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e78a0ac886 
								
							
								 
							
						 
						
							
							
								
								Just trying things out, nothing to see here, please go back to sleep.  
							
							
							
						 
						
							2007-07-18 13:55:14 +00:00  
				
					
						
							
							
								 
						
							
							
								04ece84d6b 
								
							
								 
							
						 
						
							
							
								
								few small changes  
							
							
							
						 
						
							2007-07-18 13:40:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f70ec1fa75 
								
							
								 
							
						 
						
							
							
								
								* Added a FileSystemObject to SimpleApp  
							
							... 
							
							
							
							* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues 
							
						 
						
							2007-07-18 09:36:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c52f9c04e2 
								
							
								 
							
						 
						
							
							
								
								* One hopefully-final attempt at fixing this remoting issue.  
							
							
							
						 
						
							2007-07-18 00:27:11 +00:00  
				
					
						
							
							
								 
						
							
							
								be11cddc00 
								
							
								 
							
						 
						
							
							
								
								* Once more into the breach!  
							
							
							
						 
						
							2007-07-18 00:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								32a82019c3 
								
							
								 
							
						 
						
							
							
								
								* and again...  
							
							
							
						 
						
							2007-07-18 00:10:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3d0d7cb74c 
								
							
								 
							
						 
						
							
							
								
								* More attempts at fixing Ckrinke's phantom remoting error. Heh.  
							
							
							
						 
						
							2007-07-18 00:02:09 +00:00  
				
					
						
							
							
								 
						
							
							
								f9eab1f0f2 
								
							
								 
							
						 
						
							
							
								
								* Fixing compile  
							
							
							
						 
						
							2007-07-17 23:54:33 +00:00  
				
					
						
							
							
								 
						
							
							
								f65808ab07 
								
							
								 
							
						 
						
							
							
								
								* More LSL changes (and fixing a compile warning)  
							
							... 
							
							
							
							* More attempted fixes for the phantom remoting bug. 
							
						 
						
							2007-07-17 23:47:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9fc72755ce 
								
							
								 
							
						 
						
							
							
								
								* More LSL related fun  
							
							
							
						 
						
							2007-07-17 23:14:19 +00:00  
				
					
						
							
							
								 
						
							
							
								c287ee17ad 
								
							
								 
							
						 
						
							
							
								
								* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])  
							
							
							
						 
						
							2007-07-17 23:04:46 +00:00  
				
					
						
							
							
								 
						
							
							
								7b7267984a 
								
							
								 
							
						 
						
							
							
								
								* Added exception handler to deal with RemotingExceptions for Child Agents.  
							
							
							
						 
						
							2007-07-17 20:40:01 +00:00  
				
					
						
							
							
								 
						
							
							
								3a554de6e2 
								
							
								 
							
						 
						
							
							
								
								* Applying babblefrog's DNS patches from issue  #188  
							
							
							
						 
						
							2007-07-17 19:40:22 +00:00  
				
					
						
							
							
								 
						
							
							
								7a88260851 
								
							
								 
							
						 
						
							
							
								
								* Added quick ping check reply system to OGS1GridServices  
							
							
							
						 
						
							2007-07-17 18:53:19 +00:00  
				
					
						
							
							
								 
						
							
							
								61526951ef 
								
							
								 
							
						 
						
							
							
								
								* Attempting to fix a bug.  
							
							
							
						 
						
							2007-07-17 18:25:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5524b96b10 
								
							
								 
							
						 
						
							
							
								
								* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)  
							
							
							
						 
						
							2007-07-17 18:08:53 +00:00  
				
					
						
							
							
								 
						
							
							
								fea3c20576 
								
							
								 
							
						 
						
							
							
								
								* renamed MySceneObject to CpuCounterObject  
							
							
							
						 
						
							2007-07-17 17:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d95918f228 
								
							
								 
							
						 
						
							
							
								
								* Changed SimpleApp to use EventManager and Scene timer  
							
							... 
							
							
							
							* Refactored a lot of m_* and public -> wrappers 
							
						 
						
							2007-07-17 17:47:23 +00:00  
				
					
						
							
							
								 
						
							
							
								b3830528d1 
								
							
								 
							
						 
						
							
							
								
								* Added "backup" console command for sdague  
							
							
							
						 
						
							2007-07-17 15:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								47ea453b32 
								
							
								 
							
						 
						
							
							
								
								* debugged quite a lot of db-related strangeness and various refactoring goofs  
							
							
							
						 
						
							2007-07-17 00:07:26 +00:00  
				
					
						
							
							
								 
						
							
							
								497ab5d7ab 
								
							
								 
							
						 
						
							
							
								
								* RegionApplicationBase restructuring now complete  
							
							... 
							
							
							
							* Still has some weird bug in SimpleApp though. 
							
						 
						
							2007-07-16 23:25:35 +00:00  
				
					
						
							
							
								 
						
							
							
								6c9d9b660d 
								
							
								 
							
						 
						
							
							
								
								* Trimmed a few hundred warnings off SimpleApp.  
							
							
							
						 
						
							2007-07-16 22:09:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f35f5ddaf7 
								
							
								 
							
						 
						
							
							
								
								* And yet more restructuring of startup sequence...  
							
							
							
						 
						
							2007-07-16 21:53:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1462cb1b50 
								
							
								 
							
						 
						
							
							
								
								* Reset IP in SimpleApp back to localhost  
							
							
							
						 
						
							2007-07-16 21:47:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c3133715aa 
								
							
								 
							
						 
						
							
							
								
								* Fixed SimpleApp  
							
							
							
						 
						
							2007-07-16 21:43:30 +00:00  
				
					
						
							
							
								 
						
							
							
								bcc93c0d5b 
								
							
								 
							
						 
						
							
							
								
								* SimpleApp's IP address is slightly less hard coded (now reading from a hard coded var vs lots of use of "127.0.0.1")  
							
							
							
						 
						
							2007-07-16 21:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								cf9c48bf71 
								
							
								 
							
						 
						
							
							
								
								*No Hippos :(  
							
							
							
						 
						
							2007-07-16 20:40:04 +00:00  
				
					
						
							
							
								 
						
							
							
								c2bb8e3bc1 
								
							
								 
							
						 
						
							
							
								
								*Hippos?  
							
							
							
						 
						
							2007-07-16 20:39:25 +00:00  
				
					
						
							
							
								 
						
							
							
								85bdec5e0d 
								
							
								 
							
						 
						
							
							
								
								* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp  
							
							
							
						 
						
							2007-07-16 20:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								41b9baa054 
								
							
								 
							
						 
						
							
							
								
								*Adding some more files  
							
							
							
						 
						
							2007-07-16 19:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								2873b82b78 
								
							
								 
							
						 
						
							
							
								
								*Renamed everything Parcels and ParcelData to Land and LandData  
							
							... 
							
							
							
							*Added missing files (I hope) 
							
						 
						
							2007-07-16 19:40:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7fabf9612a 
								
							
								 
							
						 
						
							
							
								
								*Renamed ParcelManager to LandManager  
							
							... 
							
							
							
							*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. 
							
						 
						
							2007-07-16 18:45:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d79e69d168 
								
							
								 
							
						 
						
							
							
								
								* Since we're discussing it, applying the m_ convention on some members...  
							
							
							
						 
						
							2007-07-16 18:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								e6dea73d1f 
								
							
								 
							
						 
						
							
							
								
								* Removed some superfluous assigns  
							
							... 
							
							
							
							* Moved physics plugin scene creation into local scope 
							
						 
						
							2007-07-16 18:37:31 +00:00  
				
					
						
							
							
								 
						
							
							
								58f4d69833 
								
							
								 
							
						 
						
							
							
								
								* working on RegionApplicationBase  
							
							... 
							
							
							
							* Renamed PhysicsManager to PhysicsPluginManager because it is. 
							
						 
						
							2007-07-16 18:15:54 +00:00  
				
					
						
							
							
								 
						
							
							
								4a17587b8d 
								
							
								 
							
						 
						
							
							
								
								* Restructured the RegionApplicationBase.  
							
							
							
						 
						
							2007-07-16 18:10:27 +00:00  
				
					
						
							
							
								 
						
							
							
								ddf73763db 
								
							
								 
							
						 
						
							
							
								
								* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)  
							
							
							
						 
						
							2007-07-16 18:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								ac4f8745ba 
								
							
								 
							
						 
						
							
							
								
								* Updating internal LSL handler/compiler with Tedd's r1.  
							
							... 
							
							
							
							* Importing begginings of DB4oDataStore 
							
						 
						
							2007-07-16 17:46:47 +00:00  
				
					
						
							
							
								 
						
							
							
								2a3c79df83 
								
							
								 
							
						 
						
							
							
								
								changed to native line ending encoding  
							
							
							
						 
						
							2007-07-16 15:40:11 +00:00  
				
					
						
							
							
								 
						
							
							
								d216f5779c 
								
							
								 
							
						 
						
							
							
								
								*Trunk compiles now  
							
							... 
							
							
							
							*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" 
							
						 
						
							2007-07-16 14:56:35 +00:00  
				
					
						
							
							
								 
						
							
							
								cba02cb632 
								
							
								 
							
						 
						
							
							
								
								* Some minor renamings  
							
							
							
						 
						
							2007-07-16 13:00:32 +00:00  
				
					
						
							
							
								 
						
							
							
								7f10179129 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug that incorrectly tabulated 'others' prims on a parcel  
							
							... 
							
							
							
							*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count 
							
						 
						
							2007-07-16 01:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9685c65901 
								
							
								 
							
						 
						
							
							
								
								Couple of small changes to NPC test character.  
							
							
							
						 
						
							2007-07-15 23:39:52 +00:00  
				
					
						
							
							
								 
						
							
							
								571bd78e58 
								
							
								 
							
						 
						
							
							
								
								* More scripting enhancemnents and properties.  
							
							
							
						 
						
							2007-07-15 22:36:35 +00:00  
				
					
						
							
							
								 
						
							
							
								4dbad04b9f 
								
							
								 
							
						 
						
							
							
								
								It wasn't me who messed up flying when adding a test NPC class. (honestly!)  
							
							
							
						 
						
							2007-07-15 22:11:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f2c449f10e 
								
							
								 
							
						 
						
							
							
								
								* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.  
							
							... 
							
							
							
							* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET 
							
						 
						
							2007-07-15 22:04:56 +00:00  
				
					
						
							
							
								 
						
							
							
								173c5ee79e 
								
							
								 
							
						 
						
							
							
								
								*Fixed master avatar requesting when in grid mode.  
							
							
							
						 
						
							2007-07-15 21:21:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bf2f3ea29a 
								
							
								 
							
						 
						
							
							
								
								Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).  
							
							
							
						 
						
							2007-07-15 21:10:05 +00:00  
				
					
						
							
							
								 
						
							
							
								6510aea0ed 
								
							
								 
							
						 
						
							
							
								
								*Added support for the "show" button that highlights objects over the selected Objects  
							
							... 
							
							
							
							*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) 
							
						 
						
							2007-07-15 21:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								61446c0cd8 
								
							
								 
							
						 
						
							
							
								
								* Primitives are now loaded from Datastore during scene initialisation.  
							
							
							
						 
						
							2007-07-15 18:49:11 +00:00  
				
					
						
							
							
								 
						
							
							
								9fdd4946c3 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where world map blocks were not transmitted correctly.  
							
							
							
						 
						
							2007-07-15 18:10:49 +00:00  
				
					
						
							
							
								 
						
							
							
								3c326aae99 
								
							
								 
							
						 
						
							
							
								
								Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.  
							
							... 
							
							
							
							For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions. 
							
						 
						
							2007-07-15 18:05:41 +00:00  
				
					
						
							
							
								 
						
							
							
								a87ebda895 
								
							
								 
							
						 
						
							
							
								
								Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.  
							
							... 
							
							
							
							Removed some unused code from SimpleApp. 
							
						 
						
							2007-07-15 17:40:21 +00:00  
				
					
						
							
							
								 
						
							
							
								aebd58d75e 
								
							
								 
							
						 
						
							
							
								
								* PROTIP: It helps to know what your doing when playing with reflection.  
							
							
							
						 
						
							2007-07-15 17:32:54 +00:00  
				
					
						
							
							
								 
						
							
							
								813cdd0c80 
								
							
								 
							
						 
						
							
							
								
								* Marked old terrain methods as obsolete.  
							
							... 
							
							
							
							* Missed an item using the old local storage. 
							
						 
						
							2007-07-15 15:53:29 +00:00  
				
					
						
							
							
								 
						
							
							
								2dea3dbd6b 
								
							
								 
							
						 
						
							
							
								
								* Terrain now uses the new StorageManager.  
							
							
							
						 
						
							2007-07-15 15:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								6d455f3b6c 
								
							
								 
							
						 
						
							
							
								
								* Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.  
							
							... 
							
							
							
							* OnBackup event is now triggered using the Storage manager. 
							
						 
						
							2007-07-15 15:43:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8fc1dfec79 
								
							
								 
							
						 
						
							
							
								
								* Added loading methods for NullStorage.  
							
							
							
						 
						
							2007-07-15 15:40:50 +00:00  
				
					
						
							
							
								 
						
							
							
								275d8c0247 
								
							
								 
							
						 
						
							
							
								
								* Adding example "NullStorage" DataStore engine.  
							
							
							
						 
						
							2007-07-15 14:58:23 +00:00  
				
					
						
							
							
								 
						
							
							
								593851eaa5 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug where UserServer SendKey would not be saved in configuration.  
							
							
							
						 
						
							2007-07-15 14:21:17 +00:00  
				
					
						
							
							
								 
						
							
							
								c46a508945 
								
							
								 
							
						 
						
							
							
								
								* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.  
							
							
							
						 
						
							2007-07-14 23:06:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e9bcc7a3fd 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue which caused regions to crash when duplicating primitives.  
							
							
							
						 
						
							2007-07-14 22:44:41 +00:00  
				
					
						
							
							
								 
						
							
							
								2ccb8f7118 
								
							
								 
							
						 
						
							
							
								
								* Excelsior!  
							
							
							
						 
						
							2007-07-14 22:35:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a04f968f8c 
								
							
								 
							
						 
						
							
							
								
								* libterrain now builds again  
							
							
							
						 
						
							2007-07-14 21:26:20 +00:00  
				
					
						
							
							
								 
						
							
							
								4f5c1e40b4 
								
							
								 
							
						 
						
							
							
								
								*Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters)  
							
							
							
						 
						
							2007-07-14 19:09:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ab32704968 
								
							
								 
							
						 
						
							
							
								
								* Added "quit" alias for the "shutdown" console command in RegionServer  
							
							
							
						 
						
							2007-07-14 17:40:54 +00:00  
				
					
						
							
							
								 
						
							
							
								bf32020693 
								
							
								 
							
						 
						
							
							
								
								*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager  
							
							... 
							
							
							
							*Prim count and sim-wide prim count correctly reflect object bonus multiplier 
							
						 
						
							2007-07-14 17:01:15 +00:00  
				
					
						
							
							
								 
						
							
							
								eee1eb2f42 
								
							
								 
							
						 
						
							
							
								
								* SimpleApp finally doing something fun. :)  
							
							
							
						 
						
							2007-07-14 16:01:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a3f2c1276a 
								
							
								 
							
						 
						
							
							
								
								*Added support for simwide area and simwide prim count for parcels  
							
							
							
						 
						
							2007-07-14 15:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								811d2b69c9 
								
							
								 
							
						 
						
							
							
								
								* Worked some more on SimpleApp  
							
							... 
							
							
							
							* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject 
							
						 
						
							2007-07-14 15:33:25 +00:00  
				
					
						
							
							
								 
						
							
							
								423d03eaef 
								
							
								 
							
						 
						
							
							
								
								*Added support for prim counting on parcels  
							
							... 
							
							
							
							**No restrictions yet in place, or total prim count 
							
						 
						
							2007-07-14 15:11:36 +00:00  
				
					
						
							
							
								 
						
							
							
								5a909a2054 
								
							
								 
							
						 
						
							
							
								
								Set up parcel manager and the master avatar in SimpleApp.  
							
							
							
						 
						
							2007-07-14 14:48:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0bb2b7f18d 
								
							
								 
							
						 
						
							
							
								
								* encapsulated some public fields  
							
							
							
						 
						
							2007-07-14 14:15:58 +00:00  
				
					
						
							
							
								 
						
							
							
								1a92dc9073 
								
							
								 
							
						 
						
							
							
								
								* Apparently, we need to tell ParcelManager that there is no parcels.  
							
							... 
							
							
							
							* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) 
							
						 
						
							2007-07-14 14:13:05 +00:00  
				
					
						
							
							
								 
						
							
							
								a04602d9c1 
								
							
								 
							
						 
						
							
							
								
								Added AddPreCompiledScript method to ScriptManager.  
							
							... 
							
							
							
							Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into. 
							
						 
						
							2007-07-14 13:18:02 +00:00  
				
					
						
							
							
								 
						
							
							
								d879c6e8fc 
								
							
								 
							
						 
						
							
							
								
								*Moved the OnSignificantClientMovement event to ScenePresence.  
							
							... 
							
							
							
							*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd 
							
						 
						
							2007-07-13 23:13:25 +00:00  
				
					
						
							
							
								 
						
							
							
								862dc9fe97 
								
							
								 
							
						 
						
							
							
								
								*Reworked parcel joining to work the same way as LL's method.  
							
							... 
							
							
							
							**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. 
							
						 
						
							2007-07-13 21:13:38 +00:00  
				
					
						
							
							
								 
						
							
							
								9b61def98d 
								
							
								 
							
						 
						
							
							
								
								Chat/Shout/etc  should be working again  
							
							
							
						 
						
							2007-07-13 21:12:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e6dc575bc3 
								
							
								 
							
						 
						
							
							
								
								* Added sample event to ScriptInterpretedEvents  
							
							
							
						 
						
							2007-07-13 20:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								e14ef63113 
								
							
								 
							
						 
						
							
							
								
								* Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup.  
							
							
							
						 
						
							2007-07-13 20:10:32 +00:00  
				
					
						
							
							
								 
						
							
							
								ad264a6b6d 
								
							
								 
							
						 
						
							
							
								
								* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.  
							
							
							
						 
						
							2007-07-13 20:01:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c0093052b0 
								
							
								 
							
						 
						
							
							
								
								* Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts.  
							
							
							
						 
						
							2007-07-13 19:51:05 +00:00  
				
					
						
							
							
								 
						
							
							
								985e0b765a 
								
							
								 
							
						 
						
							
							
								
								* Obsoleted ILocalStorage  
							
							... 
							
							
							
							* Added IRegionDataStore
* Added OnBackup event to EventManager 
							
						 
						
							2007-07-13 19:27:15 +00:00  
				
					
						
							
							
								 
						
							
							
								401af6ad4a 
								
							
								 
							
						 
						
							
							
								
								Prim Copying (both CTRL+D and shift-drag) should now work.  
							
							
							
						 
						
							2007-07-13 19:01:09 +00:00  
				
					
						
							
							
								 
						
							
							
								41cd6cdfdd 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug reported by xyzo - region assets are now stored in "regionassets.yap", asset server assets are now in "gridassets.yap"  
							
							
							
						 
						
							2007-07-13 19:00:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a076369fa3 
								
							
								 
							
						 
						
							
							
								
								* I want to commit too!  
							
							
							
						 
						
							2007-07-13 18:01:44 +00:00  
				
					
						
							
							
								 
						
							
							
								3f6c4e6187 
								
							
								 
							
						 
						
							
							
								
								* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting  
							
							... 
							
							
							
							* Renamed OpenSim.Scripting to OpenSim.Region.Scripting 
							
						 
						
							2007-07-13 18:01:02 +00:00  
				
					
						
							
							
								 
						
							
							
								08331f97d3 
								
							
								 
							
						 
						
							
							
								
								* Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.  
							
							... 
							
							
							
							* Fixed a compile issue with the Interpreted Scripts API. 
							
						 
						
							2007-07-13 17:53:11 +00:00  
				
					
						
							
							
								 
						
							
							
								07b0e2df6f 
								
							
								 
							
						 
						
							
							
								
								Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.  
							
							... 
							
							
							
							Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. 
							
						 
						
							2007-07-13 17:52:11 +00:00  
				
					
						
							
							
								 
						
							
							
								6d37fe4947 
								
							
								 
							
						 
						
							
							
								
								* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.  
							
							... 
							
							
							
							* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString 
							
						 
						
							2007-07-13 17:43:25 +00:00  
				
					
						
							
							
								 
						
							
							
								946180885d 
								
							
								 
							
						 
						
							
							
								
								* Added wrappers for:  
							
							... 
							
							
							
							llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil. 
							
						 
						
							2007-07-13 17:25:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9be896c8ce 
								
							
								 
							
						 
						
							
							
								
								* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs  
							
							... 
							
							
							
							* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. 
							
						 
						
							2007-07-13 17:14:30 +00:00  
				
					
						
							
							
								 
						
							
							
								0ac6809343 
								
							
								 
							
						 
						
							
							
								
								Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test.  
							
							
							
						 
						
							2007-07-13 16:53:31 +00:00  
				
					
						
							
							
								 
						
							
							
								fcc7f86427 
								
							
								 
							
						 
						
							
							
								
								Changed simpleApp to use basic physics.  
							
							... 
							
							
							
							Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000. 
							
						 
						
							2007-07-13 16:12:38 +00:00  
				
					
						
							
							
								 
						
							
							
								d89362fe99 
								
							
								 
							
						 
						
							
							
								
								Shouldn't be needing explicitly adding login xmlrpc  
							
							
							
						 
						
							2007-07-13 15:49:54 +00:00  
				
					
						
							
							
								 
						
							
							
								878289ef88 
								
							
								 
							
						 
						
							
							
								
								* removed PrimitiveOld and CreatePrimFromObjectAdd  
							
							
							
						 
						
							2007-07-13 15:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								170b648d4d 
								
							
								 
							
						 
						
							
							
								
								One of these days i WILL have my pulsating cube!  
							
							
							
						 
						
							2007-07-13 15:09:55 +00:00  
				
					
						
							
							
								 
						
							
							
								581ea0d92e 
								
							
								 
							
						 
						
							
							
								
								inlined packet deserialization  
							
							
							
						 
						
							2007-07-13 12:44:50 +00:00  
				
					
						
							
							
								 
						
							
							
								33ef93f4a6 
								
							
								 
							
						 
						
							
							
								
								* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t!  
							
							
							
						 
						
							2007-07-13 12:32:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a0ac1f06e6 
								
							
								 
							
						 
						
							
							
								
								* Moved SendNameReply to ClientView  
							
							... 
							
							
							
							* Removed unused LoginService
* Minor renames on BinaryStreamHandler 
							
						 
						
							2007-07-13 07:19:00 +00:00  
				
					
						
							
							
								 
						
							
							
								0f1b2f278b 
								
							
								 
							
						 
						
							
							
								
								* Fixing compiler warnings in an attempt to reduce them back down to zero.  
							
							
							
						 
						
							2007-07-13 07:17:42 +00:00  
				
					
						
							
							
								 
						
							
							
								486632986c 
								
							
								 
							
						 
						
							
							
								
								*Parcel updates are now sent to users over newly subdivided areas and users over parcels being joined to correctly update the viewers  
							
							... 
							
							
							
							*NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc 
							
						 
						
							2007-07-12 23:57:26 +00:00  
				
					
						
							
							
								 
						
							
							
								df24ce6dfd 
								
							
								 
							
						 
						
							
							
								
								*Parcel and estate support fully restored into Sugilite  
							
							... 
							
							
							
							*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates 
							
						 
						
							2007-07-12 20:33:10 +00:00  
				
					
						
							
							
								 
						
							
							
								b27924d0a5 
								
							
								 
							
						 
						
							
							
								
								*Found and fixed bug that crashed viewer when logging in or viewing land owners  
							
							... 
							
							
							
							*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel 
							
						 
						
							2007-07-12 16:19:32 +00:00  
				
					
						
							
							
								 
						
							
							
								7198d7980d 
								
							
								 
							
						 
						
							
							
								
								Next time maybe I should check it still compiles before committing.  
							
							
							
						 
						
							2007-07-12 15:30:09 +00:00  
				
					
						
							
							
								 
						
							
							
								20a77a6d4b 
								
							
								 
							
						 
						
							
							
								
								Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.  
							
							
							
						 
						
							2007-07-12 15:16:19 +00:00  
				
					
						
							
							
								 
						
							
							
								27c595c007 
								
							
								 
							
						 
						
							
							
								
								Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.  
							
							
							
						 
						
							2007-07-12 13:09:39 +00:00  
				
					
						
							
							
								 
						
							
							
								17ddb8b493 
								
							
								 
							
						 
						
							
							
								
								Hopefully texturing prims should now work correctly.  
							
							
							
						 
						
							2007-07-11 18:32:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2ceff87a02 
								
							
								 
							
						 
						
							
							
								
								More work on UserProfile and inventory cache (still currently not enabled).  
							
							... 
							
							
							
							Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims. 
							
						 
						
							2007-07-11 17:47:25 +00:00  
				
					
						
							
							
								 
						
							
							
								9d989612b0 
								
							
								 
							
						 
						
							
							
								
								updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).  
							
							... 
							
							
							
							Started some work on a userProfile/inventory cache. 
							
						 
						
							2007-07-11 14:39:03 +00:00  
				
					
						
							
							
								 
						
							
							
								561b87b303 
								
							
								 
							
						 
						
							
							
								
								* Applying dalien's patches from bug#177 and  #179  
							
							
							
						 
						
							2007-07-11 02:51:51 +00:00  
				
					
						
							
							
								 
						
							
							
								f0ecc1de4c 
								
							
								 
							
						 
						
							
							
								
								preliminary inter region communications (between regions in different instances) now works, so child agents and border crossings (and teleporting) now work.  
							
							... 
							
							
							
							The .net remoting is still very basic: we need security sinks added.
And we really need the OGS 2 protocol as soon as possible. 
							
						 
						
							2007-07-10 20:52:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ebdc64730a 
								
							
								 
							
						 
						
							
							
								
								Fixed the crashing when trying to look at the map in grid mode. Although the textures for the regions don't seem to show up, about to look into that.  
							
							
							
						 
						
							2007-07-10 18:58:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7f03246653 
								
							
								 
							
						 
						
							
							
								
								Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).  
							
							... 
							
							
							
							Also trying to look at the map in grid mode will crash the server. 
							
						 
						
							2007-07-10 17:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								9f5f65c847 
								
							
								 
							
						 
						
							
							
								
								* LLSDStreamhandler now works.  
							
							
							
						 
						
							2007-07-09 23:32:29 +00:00  
				
					
						
							
							
								 
						
							
							
								85dd493614 
								
							
								 
							
						 
						
							
							
								
								* some follow up renaming of members et c.  
							
							
							
						 
						
							2007-07-09 21:25:43 +00:00  
				
					
						
							
							
								 
						
							
							
								08a1fa3f96 
								
							
								 
							
						 
						
							
							
								
								* Introduced ClientManager for great justice.  
							
							
							
						 
						
							2007-07-09 21:03:36 +00:00  
				
					
						
							
							
								 
						
							
							
								d91f33b87b 
								
							
								 
							
						 
						
							
							
								
								Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml  
							
							
							
						 
						
							2007-07-09 19:56:22 +00:00  
				
					
						
							
							
								 
						
							
							
								93f3ef7e0d 
								
							
								 
							
						 
						
							
							
								
								Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.  
							
							... 
							
							
							
							Disabled CAPS asset uploading as it seems it now crashes the server. 
							
						 
						
							2007-07-09 15:59:35 +00:00  
				
					
						
							
							
								 
						
							
							
								e8acf1cca9 
								
							
								 
							
						 
						
							
							
								
								* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.  
							
							
							
						 
						
							2007-07-09 15:29:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f62b7f3d1e 
								
							
								 
							
						 
						
							
							
								
								* reverted rev 1200 waiting for info re animations.xml  
							
							
							
						 
						
							2007-07-08 19:47:04 +00:00  
				
					
						
							
							
								 
						
							
							
								252ff78eb3 
								
							
								 
							
						 
						
							
							
								
								Applied animations patch ( #175 ) submitted by dalien  
							
							
							
						 
						
							2007-07-08 19:28:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5f8de1e704 
								
							
								 
							
						 
						
							
							
								
								* By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated.  
							
							
							
						 
						
							2007-07-08 19:27:04 +00:00  
				
					
						
							
							
								 
						
							
							
								74410efb22 
								
							
								 
							
						 
						
							
							
								
								* Bugfix with instant message handlers. Looking at implementing grid IM server, ideally using a known scalable infrastructure.  
							
							
							
						 
						
							2007-07-08 03:45:06 +00:00  
				
					
						
							
							
								 
						
							
							
								855ebe739b 
								
							
								 
							
						 
						
							
							
								
								* Missed a line - IM support in local simulator should now work.  
							
							
							
						 
						
							2007-07-08 03:36:17 +00:00  
				
					
						
							
							
								 
						
							
							
								bdab40280b 
								
							
								 
							
						 
						
							
							
								
								* Added instant message support for the local region. Grid support forthcoming.  
							
							
							
						 
						
							2007-07-08 03:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								10ece46cf6 
								
							
								 
							
						 
						
							
							
								
								* Updating prebuild  
							
							
							
						 
						
							2007-07-08 02:58:01 +00:00  
				
					
						
							
							
								 
						
							
							
								bc02ddf523 
								
							
								 
							
						 
						
							
							
								
								*Fixed several bugs that crashed the viewer and opensim server when logging in on grid mode  
							
							... 
							
							
							
							*Note: Grid Mode now works in sugilite, but is still unstable
**Known bug in which the grid server crashes after being relaunched from a previously create configuration
**Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions
**Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story 
							
						 
						
							2007-07-06 20:40:03 +00:00  
				
					
						
							
							
								 
						
							
							
								93640f1d71 
								
							
								 
							
						 
						
							
							
								
								*Fixed 2 small references to localhost which has some conflicts when resolving.  
							
							... 
							
							
							
							*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen 
							
						 
						
							2007-07-06 13:57:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e2bafc8d6c 
								
							
								 
							
						 
						
							
							
								
								*Fixed crash of OpenSim client when in grid mode from a recent commit  
							
							... 
							
							
							
							*The XML issue is now fixed (yay lbsa71) -- but I am still getting a "login packet never received", but that is probably an issue on my end, and not it the code 
							
						 
						
							2007-07-05 20:46:37 +00:00  
				
					
						
							
							
								 
						
							
							
								70d8731aa2 
								
							
								 
							
						 
						
							
							
								
								Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.  
							
							
							
						 
						
							2007-07-05 19:19:39 +00:00  
				
					
						
							
							
								 
						
							
							
								583f2a9de8 
								
							
								 
							
						 
						
							
							
								
								*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)  
							
							... 
							
							
							
							*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515 ) -- if you can fix this, throw MingChen in IRC a Private Message 
							
						 
						
							2007-07-05 15:15:28 +00:00  
				
					
						
							
							
								 
						
							
							
								ad86e94b3d 
								
							
								 
							
						 
						
							
							
								
								* Tweaks to Java engine (uses less threads). Added support for OnFrame and OnNewPresence events.  
							
							
							
						 
						
							2007-07-05 04:23:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c570b107f8 
								
							
								 
							
						 
						
							
							
								
								* Java engine fully back in Sugilite  
							
							
							
						 
						
							2007-07-05 00:24:40 +00:00  
				
					
						
							
							
								 
						
							
							
								3c46e5b170 
								
							
								 
							
						 
						
							
							
								
								* Added Java support back into Sugilite (although it still needs a calling host to be added).  
							
							
							
						 
						
							2007-07-05 00:09:45 +00:00  
				
					
						
							
							
								 
						
							
							
								beb3073bec 
								
							
								 
							
						 
						
							
							
								
								A bit more work on Building tools/support.  
							
							... 
							
							
							
							updated Axiom.MathLib.dll. 
							
						 
						
							2007-07-04 19:07:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5c32b33a66 
								
							
								 
							
						 
						
							
							
								
								* re-fixed the utf-16 bug in xmlRpcResponse serialization  
							
							... 
							
							
							
							* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling 
							
						 
						
							2007-07-04 16:28:59 +00:00  
				
					
						
							
							
								 
						
							
							
								6a2588454a 
								
							
								 
							
						 
						
							
							
								
								* Removed AssetHttpServer, using BaseHttpServer instead  
							
							... 
							
							
							
							* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies 
							
						 
						
							2007-07-04 14:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								9a51949cb4 
								
							
								 
							
						 
						
							
							
								
								* Added StreamHandler support  
							
							... 
							
							
							
							* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type 
							
						 
						
							2007-07-04 11:47:32 +00:00  
				
					
						
							
							
								 
						
							
							
								827cccb99c 
								
							
								 
							
						 
						
							
							
								
								Grid Servers:  
							
							... 
							
							
							
							* Sugilite grid server now works with older regions properly (using it on deepgrid for testing)
* Sugilite user server still broken with sugilite region server
* Reduced the number of compiler warnings to zero
Region Servers:
* Added debug information to OGS1 Comms to help debug user server connectivity issues. 
							
						 
						
							2007-07-04 07:45:42 +00:00  
				
					
						
							
							
								 
						
							
							
								249ce4cf6f 
								
							
								 
							
						 
						
							
							
								
								* More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time)  
							
							
							
						 
						
							2007-07-04 05:49:12 +00:00  
				
					
						
							
							
								 
						
							
							
								daf7b8ec76 
								
							
								 
							
						 
						
							
							
								
								* Cleaning - attempting to get compiler warnings back down to zero.  
							
							
							
						 
						
							2007-07-04 05:25:40 +00:00  
				
					
						
							
							
								 
						
							
							
								bd8018fa1c 
								
							
								 
							
						 
						
							
							
								
								Today's work on Building support/tools. Think I am slowly getting there.  
							
							
							
						 
						
							2007-07-03 20:10:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e06ffb3981 
								
							
								 
							
						 
						
							
							
								
								*Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class  
							
							... 
							
							
							
							*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work! 
							
						 
						
							2007-07-03 17:03:14 +00:00  
				
					
						
							
							
								 
						
							
							
								898b48464a 
								
							
								 
							
						 
						
							
							
								
								*Renamed OGS1 XmlRpcLoginToSimulatorMethod to the more appropriate XmlRpcSimulatorLoginMethod  
							
							... 
							
							
							
							*Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1) 
							
						 
						
							2007-07-03 14:56:00 +00:00  
				
					
						
							
							
								 
						
							
							
								9b6b6d05d4 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings (the 'LL ate my scripts' commit)  
							
							... 
							
							
							
							* added some licensing info 
							
						 
						
							2007-07-03 14:37:29 +00:00  
				
					
						
							
							
								 
						
							
							
								73a5ec391a 
								
							
								 
							
						 
						
							
							
								
								* Completed conceptual LlsdMethod - everything resides in SimpleApp pending guru approval.  
							
							
							
						 
						
							2007-07-03 07:06:08 +00:00  
				
					
						
							
							
								 
						
							
							
								315a49e7fd 
								
							
								 
							
						 
						
							
							
								
								You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)  
							
							
							
						 
						
							2007-07-02 23:52:18 +00:00  
				
					
						
							
							
								 
						
							
							
								96dfb33bca 
								
							
								 
							
						 
						
							
							
								
								Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly  
							
							
							
						 
						
							2007-07-02 23:42:38 +00:00  
				
					
						
							
							
								 
						
							
							
								67af17fdd1 
								
							
								 
							
						 
						
							
							
								
								*OGS1 Key2Name/Name2Key works  
							
							... 
							
							
							
							*OGS1 doesnt crash on startup anymore 
							
						 
						
							2007-07-02 21:02:11 +00:00  
				
					
						
							
							
								 
						
							
							
								71f1b2d878 
								
							
								 
							
						 
						
							
							
								
								* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)  
							
							
							
						 
						
							2007-07-02 20:44:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d38f2ede 
								
							
								 
							
						 
						
							
							
								
								Applied Darok's PhysicsVector ToString patch  
							
							
							
						 
						
							2007-07-02 17:48:34 +00:00  
				
					
						
							
							
								 
						
							
							
								858e232cec 
								
							
								 
							
						 
						
							
							
								
								* Added "HiRAW" mode export for generating as precise outputs as possible in the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.  
							
							
							
						 
						
							2007-07-02 16:04:50 +00:00  
				
					
						
							
							
								 
						
							
							
								fcabdab7bc 
								
							
								 
							
						 
						
							
							
								
								* Started working on LlsdMethod for BaseHttpServer  
							
							... 
							
							
							
							*Renamed IRestHandler.cs to RestMethod.cs which is the correct name. 
							
						 
						
							2007-07-02 16:03:58 +00:00  
				
					
						
							
							
								 
						
							
							
								c25a2fea59 
								
							
								 
							
						 
						
							
							
								
								* Added support for SL-style RAW export similar to the official simulators operation (low resolution)  
							
							
							
						 
						
							2007-07-02 15:45:09 +00:00  
				
					
						
							
							
								 
						
							
							
								686f6a8331 
								
							
								 
							
						 
						
							
							
								
								* Fixed Issue  #161  by using PhysicsScene.Null instead of BasePhysicsScene  
							
							... 
							
							
							
							* Hid NullPhysicsScene for great justice
* Fixed broken Grid build 
							
						 
						
							2007-07-02 08:03:11 +00:00  
				
					
						
							
							
								 
						
							
							
								7f18f494f1 
								
							
								 
							
						 
						
							
							
								
								Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there.  
							
							
							
						 
						
							2007-07-01 21:45:47 +00:00  
				
					
						
							
							
								 
						
							
							
								2d34caabb9 
								
							
								 
							
						 
						
							
							
								
								* removed try-catchall from scene constructor  
							
							... 
							
							
							
							* added reference server-side addnewprim prototype to Scene - not implementet yet though. 
							
						 
						
							2007-07-01 21:16:45 +00:00  
				
					
						
							
							
								 
						
							
							
								2852cda727 
								
							
								 
							
						 
						
							
							
								
								More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.  
							
							
							
						 
						
							2007-07-01 21:04:33 +00:00  
				
					
						
							
							
								 
						
							
							
								54ef77f0fd 
								
							
								 
							
						 
						
							
							
								
								Can change the name and description of a prim.  
							
							
							
						 
						
							2007-07-01 18:33:44 +00:00  
				
					
						
							
							
								 
						
							
							
								9800c05c1b 
								
							
								 
							
						 
						
							
							
								
								Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.  
							
							
							
						 
						
							2007-07-01 17:26:33 +00:00  
				
					
						
							
							
								 
						
							
							
								7cafe7f6d9 
								
							
								 
							
						 
						
							
							
								
								* now saves ExternalHostName in config  
							
							
							
						 
						
							2007-07-01 16:19:47 +00:00  
				
					
						
							
							
								 
						
							
							
								06a8c13200 
								
							
								 
							
						 
						
							
							
								
								MAJOR IP RESTRUCTURING  
							
							... 
							
							
							
							* moving towards IPEndPoints all over the place
* trying to make the internal/external division 
							
						 
						
							2007-07-01 16:07:41 +00:00  
				
					
						
							
							
								 
						
							
							
								5e805656db 
								
							
								 
							
						 
						
							
							
								
								Fixed SimpleApp - aka thankgoditssundaycommit  
							
							... 
							
							
							
							* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins 
							
						 
						
							2007-07-01 13:17:27 +00:00  
				
					
						
							
							
								 
						
							
							
								31649aa1d5 
								
							
								 
							
						 
						
							
							
								
								* Fixed scripting engine with a few minor updated namespace issues.  
							
							
							
						 
						
							2007-07-01 11:24:50 +00:00  
				
					
						
							
							
								 
						
							
							
								72cd28be1b 
								
							
								 
							
						 
						
							
							
								
								* Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") to force IPv4  
							
							
							
						 
						
							2007-06-29 20:09:29 +00:00  
				
					
						
							
							
								 
						
							
							
								cc1c4c034c 
								
							
								 
							
						 
						
							
							
								
								* Applying Danx0r's BasicPhysics update.  
							
							
							
						 
						
							2007-06-29 18:37:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6b3777d3db 
								
							
								 
							
						 
						
							
							
								
								*Deleted Logger.cs from OpenSim.Framework  
							
							
							
						 
						
							2007-06-29 16:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								90b01ba80c 
								
							
								 
							
						 
						
							
							
								
								*Hopefully fixed the empty dialog box error on client when logging in on sandbox mode  
							
							
							
						 
						
							2007-06-29 01:58:16 +00:00  
				
					
						
							
							
								 
						
							
							
								135e9b1f53 
								
							
								 
							
						 
						
							
							
								
								* Removed J# language support because it has issues with Mono.  
							
							
							
						 
						
							2007-06-28 19:35:20 +00:00  
				
					
						
							
							
								 
						
							
							
								fe0528b98c 
								
							
								 
							
						 
						
							
							
								
								*Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)  
							
							... 
							
							
							
							*Various small renamings 
							
						 
						
							2007-06-28 19:09:50 +00:00  
				
					
						
							
							
								 
						
							
							
								41f26668d9 
								
							
								 
							
						 
						
							
							
								
								enabled physics plugin flying flags.  
							
							
							
						 
						
							2007-06-28 17:48:45 +00:00  
				
					
						
							
							
								 
						
							
							
								d3363bbc28 
								
							
								 
							
						 
						
							
							
								
								*Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal -- its sandbox mode counterpart  
							
							
							
						 
						
							2007-06-28 17:03:09 +00:00  
				
					
						
							
							
								 
						
							
							
								108d89f894 
								
							
								 
							
						 
						
							
							
								
								*Master User is now set up  
							
							... 
							
							
							
							*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml 
							
						 
						
							2007-06-28 16:17:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e1ebfaef63 
								
							
								 
							
						 
						
							
							
								
								Applied ScenePresence movement patch from Darok.  
							
							
							
						 
						
							2007-06-28 15:56:24 +00:00  
				
					
						
							
							
								 
						
							
							
								bee543300f 
								
							
								 
							
						 
						
							
							
								
								*User Profile requests on OGS UserServer now uses XMLRPC instead of REST  
							
							... 
							
							
							
							*Added base support for setting up a master user 
							
						 
						
							2007-06-28 14:45:46 +00:00  
				
					
						
							
							
								 
						
							
							
								561db23e5f 
								
							
								 
							
						 
						
							
							
								
								Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting.  
							
							
							
						 
						
							2007-06-28 14:10:05 +00:00  
				
					
						
							
							
								 
						
							
							
								3456d951d8 
								
							
								 
							
						 
						
							
							
								
								Imported the scripting changes, so now should be up to date with sugilite.  
							
							
							
						 
						
							2007-06-28 13:13:17 +00:00  
				
					
						
							
							
								 
						
							
							
								14ea54b441 
								
							
								 
							
						 
						
							
							
								
								should now work.  
							
							
							
						 
						
							2007-06-28 11:54:51 +00:00  
				
					
						
							
							
								 
						
							
							
								440bb4a358 
								
							
								 
							
						 
						
							
							
								
								*Fixed UserServer and OpenSim so now they start without crashing.  
							
							
							
						 
						
							2007-06-28 02:07:59 +00:00  
				
					
						
							
							
								 
						
							
							
								0232f01a58 
								
							
								 
							
						 
						
							
							
								
								*Moved all the classes into their own file from LLSDHelpers.cs  
							
							... 
							
							
							
							*Some folder renaming to follow project Name
*Updated prebuild.xml 
							
						 
						
							2007-06-27 19:43:46 +00:00  
				
					
						
							
							
								 
						
							
							
								9eaecabdd0 
								
							
								 
							
						 
						
							
							
								
								*Moved VersionInfo.cs to its correct place in OpenSim.csproj  
							
							... 
							
							
							
							*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild 
							
						 
						
							2007-06-27 19:04:23 +00:00  
				
					
						
							
							
								 
						
							
							
								1dcc814b70 
								
							
								 
							
						 
						
							
							
								
								*More compile fixes (should be it on OpenSim.sln)  
							
							
							
						 
						
							2007-06-27 17:20:45 +00:00  
				
					
						
							
							
								 
						
							
							
								fe120533ef 
								
							
								 
							
						 
						
							
							
								
								*Updated prebuild.xml and ran prebuild again  
							
							... 
							
							
							
							*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now 
							
						 
						
							2007-06-27 17:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								e392e222a8 
								
							
								 
							
						 
						
							
							
								
								*Added some missing files I forgot to add...OpenSim.sln should compile now  
							
							
							
						 
						
							2007-06-27 16:55:27 +00:00  
				
					
						
							
							
								 
						
							
							
								e41eedc9ae 
								
							
								 
							
						 
						
							
							
								
								*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something  
							
							
							
						 
						
							2007-06-27 16:39:11 +00:00  
				
					
						
							
							
								 
						
							
							
								646bbbc84b 
								
							
								 
							
						 
						
							
							
								
								Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.  
							
							
							
						 
						
							2007-06-27 15:28:52 +00:00