Tedd Hansen
704e491c3a
Added ModuleName to /OpenSim/StartUp modules + debug messages during startup
2008-01-05 16:58:30 +00:00
Tedd Hansen
130dea789a
Added some comments + Ahlotta Debugging in startup sequence
2008-01-05 16:38:37 +00:00
Tedd Hansen
966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
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Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Tedd Hansen
53793db182
Added errorhandler+tip that grid server might not be running on grid registration failure on opensim startup.
2008-01-05 15:10:22 +00:00
Teravus Ovares
db3edff5d5
* Applying jhurliman's LLSD login enablement patch.
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* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-05 06:05:25 +00:00
Teravus Ovares
b86d119721
* Added shell Messaging Server. Don't run the MessagingServer yet or you might end up with problems later.
2008-01-05 02:41:30 +00:00
Teravus Ovares
786da7847b
* Fixed a waste of resources in ODE. Possibly a cause of thread leak.
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* Border crossings within the same opensim instance seem better.
2008-01-05 02:19:08 +00:00
Tedd Hansen
8d15890554
And another log-instead-of-crash... when creating user fails.
2008-01-05 02:10:37 +00:00
Tedd Hansen
1dc107c2d7
Log instead of crash on some specific unknown startup bug I'm getting
2008-01-05 01:58:18 +00:00
lbsa71
710cb7589e
* possibly the least significant commit so far into 2008
2008-01-04 21:18:01 +00:00
mingchen
81b4c7be3e
*Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information
2008-01-04 14:14:15 +00:00
Teravus Ovares
f0b149dfc1
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80 meters into the air immediately.
2008-01-04 04:09:18 +00:00
Teravus Ovares
960b7e93b1
* Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
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* Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-04 02:24:05 +00:00
Teravus Ovares
42e129cb33
* Fixing a the time clock issue on Sim Restart messages. See Mantis 287
2008-01-04 00:40:19 +00:00
Teravus Ovares
0c555883d5
* Made covenant changes made in the estate tools persist across sim restarts.
2008-01-03 23:46:43 +00:00
Brian McBee
0e966baa2c
Tweaked "show users" formatting, added user's IP address to display.
2008-01-03 19:38:58 +00:00
lbsa71
1337a3973d
* changed form Debug to Verbose on Texture sending
2008-01-03 14:08:51 +00:00
lbsa71
7b062cefa2
* Added removal of TextureSenders and UserTextureDownloadService on agent leaving region.
2008-01-03 14:01:53 +00:00
Jeff Ames
119f9b0d80
Set svn:eol-style.
2008-01-03 13:44:52 +00:00
lbsa71
1d098aa84c
* Some work on TextureDownloadModule
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* fixed Cancel bug
2008-01-03 13:40:38 +00:00
lbsa71
b95efbb689
* Added lock to Contains to avoid enumeration exceptions
2008-01-03 12:55:23 +00:00
Johan Berntsson
3f78e55ef4
Packet recycling has been temporarily disabled to avoid the performance problems reported in Mantis 281
2008-01-03 05:06:55 +00:00
Justin Clarke Casey
f34ccdd222
Reduce maximum number of items in an inventory packet to approximate Linden servers count, to see if this solves Ursula's inventory problem
2008-01-03 01:45:40 +00:00
Justin Clarke Casey
968649aec9
Fix mantis 280 - sim crashes when a prim is deleted.
2008-01-03 01:30:25 +00:00
Johan Berntsson
047aba2067
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems
2008-01-03 00:59:12 +00:00
Justin Clarke Casey
78ba9cebc5
Minor refactoring to expose PrimInventory from SceneObjectPart
2008-01-02 22:05:10 +00:00
Teravus Ovares
a72d33d3a5
* Added the ability for Region Owners to add and remove estate managers using the estate tools.
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* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02 20:25:47 +00:00
Johan Berntsson
d893c91249
Fixed buffer overrun bug in ZeroDecodeCommand
2008-01-02 16:35:50 +00:00
Tedd Hansen
198dea28ad
Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
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ScriptServer will still not start!
2008-01-02 15:58:33 +00:00
lbsa71
459a4b0bb5
* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too small buffer.
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The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
2008-01-02 12:12:36 +00:00
Teravus Ovares
3a83be1721
* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
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* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02 10:06:43 +00:00
lbsa71
4b4ee98070
* Trying to address TextureSender issues
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* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
2008-01-02 09:07:11 +00:00
lbsa71
20653830fb
* Refactored out function to load specified AssetSet Xml
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This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-02 07:13:34 +00:00
lbsa71
7909d80821
* Added using as per mail to see if that does anything for Ursulas build issues. Thanks Ursula!
2008-01-02 06:51:29 +00:00
Teravus Ovares
3aa0f32ce3
* Fixed an issue where the RegionFlags and SimAccess settings were being saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file
2008-01-02 04:10:55 +00:00
Teravus Ovares
2f43578386
* Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it.
2008-01-02 03:05:18 +00:00
Teravus Ovares
3738bc8899
* Updates UserServer
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* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them
2008-01-02 00:54:50 +00:00
Tedd Hansen
4d3a8f4b52
Fixed nant compile problem
2008-01-01 15:28:16 +00:00
Tedd Hansen
d484df15c0
Trying to fix nant compile error
2008-01-01 15:18:36 +00:00
Tedd Hansen
7ef7caa200
Temp removed new data types patch from Mantis #272 , causing compile problems (nant)
2008-01-01 14:56:12 +00:00
Tedd Hansen
8d79a5d93c
Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString.
2008-01-01 14:23:14 +00:00
Tedd Hansen
86a38dfd0f
Adrianas 0000272 -- I think we need to implement standard string/integer/float functions too.
2008-01-01 11:41:07 +00:00
Tedd Hansen
9eba3d2f89
Fixed string issue in compiler
2008-01-01 11:28:56 +00:00
Teravus Ovares
b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
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* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet.
* I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey
b8975ecbd9
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
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directory
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Teravus Ovares
3180432deb
* Added database and UserManagerBase glue for FriendsList management
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* Don't forget to run prebuild
2007-12-31 22:56:43 +00:00
Justin Clarke Casey
e0cf45fe21
Move unused inventory files into the attic
2007-12-31 20:09:47 +00:00
Tedd Hansen
a8cb20355c
Correction of last commit
2007-12-31 19:31:40 +00:00
Tedd Hansen
ff4f2f5681
Changed type comparison from String to object type
2007-12-31 19:18:17 +00:00
Justin Clarke Casey
5ef1433e95
Correctly output library inventory folder type and version information
2007-12-31 18:26:24 +00:00
Justin Clarke Casey
db9a7eee51
Correct location of DotNetEngine. Remove some debug stuff since my addins problem turned out to be local.
2007-12-31 17:52:48 +00:00
Jeff Ames
3c9505199a
Set svn:eol-style and svn:ignore.
2007-12-31 12:00:40 +00:00
Tedd Hansen
fefb00bc91
Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
2007-12-31 11:38:08 +00:00
Justin Clarke Casey
60fa75ac04
Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
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showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31 03:33:21 +00:00
Teravus Ovares
b0a6299937
* Added a catch for RemotingErrors on the TCP init
2007-12-31 01:57:14 +00:00
Teravus Ovares
373d801c40
* Added graceful remote script server connection error handling
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* Removed a friends module test that I had.
2007-12-30 23:56:29 +00:00
Teravus Ovares
57a1132585
* Fixed References in Prebuild so the project compiles
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* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
5b8620d82f
Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30 22:57:27 +00:00
Tedd Hansen
6055db2bc3
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
2007-12-30 22:37:07 +00:00
Justin Clarke Casey
76e74a7667
Add an extra check that we don't create new inventory folders for a user that already has a root folder
2007-12-30 19:40:44 +00:00
Tedd Hansen
c084c54fb5
Added ScriptEngine.RemoteServer module
2007-12-30 19:08:22 +00:00
Justin Clarke Casey
7d04cf8d4e
Shift default OpenSim library into its own directory
2007-12-30 19:05:11 +00:00
Tedd Hansen
527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
2007-12-30 16:34:54 +00:00
Tedd Hansen
7ef09a1202
Added comments to ScriptEngine classes that explains what their purpose is
2007-12-30 16:32:29 +00:00
lbsa71
14a191b285
* re-applied AddNewPrim refactoring... third time now...
2007-12-30 16:00:55 +00:00
Teravus Ovares
d430bc62a9
* Patch from Alondria that re-fixes llSetColor
2007-12-30 07:06:14 +00:00
Teravus Ovares
32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Teravus Ovares
14368d9a73
* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.
2007-12-30 04:12:08 +00:00
lbsa71
3e8df2b868
* Extracted out old RezObject method placing at absolute pos without the raytracing
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* Ignored some bins
2007-12-29 19:53:07 +00:00
Justin Clarke Casey
40e89678b7
Make inventory items nominate explicit inventory folders rather than hardcoding
2007-12-29 19:41:50 +00:00
Justin Clarke Casey
1b1649791f
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
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standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Teravus Ovares
0631151e08
* Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie.
2007-12-28 23:19:03 +00:00
Justin Clarke Casey
505067658a
Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml
2007-12-28 22:49:32 +00:00
Justin Clarke Casey
27f7f76d04
Move OpenSimAssetSet assets file up into assets pending further changes
2007-12-28 22:32:52 +00:00
Justin Clarke Casey
592c39a7b0
Remove now dead code
2007-12-28 22:21:53 +00:00
Justin Clarke Casey
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
2007-12-28 22:13:43 +00:00
Teravus Ovares
7685f9c90f
* applied melanie's matnis patch #255 . Thanks Melanie.
2007-12-28 20:48:27 +00:00
Justin Clarke Casey
7cf9a8d4f9
Move inventory contents configuration files to bin/inventory folder
2007-12-28 18:01:20 +00:00
Teravus Ovares
f64d94f8ca
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
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* Various Refactorings
2007-12-28 14:24:14 +00:00
lbsa71
5b720b4b39
* Made a copy of parts before updating to avoid dictionary updated exceptions on big updates
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* The part now uses the byte[] TextureEntry instead of the object
2007-12-28 13:11:49 +00:00
lbsa71
6a02900c8a
* redid the AddNewPrim refactoring as that got lost in r2855
2007-12-28 09:17:01 +00:00
Jeff Ames
1a484fcabf
Set svn:eol-style.
2007-12-28 08:56:44 +00:00
Adam Johnson
79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
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recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
lbsa71
8cd72beb86
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
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* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
Teravus Ovares
5bd5770ed2
* Patch from Melanie. Thanks Melanie!
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* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Teravus Ovares
67bbed8202
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
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* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28 05:25:21 +00:00
Charles Krinke
9b36c6c3ad
Add missing "System." to System.NullReferenceException
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so Linux build works again.
2007-12-28 03:45:19 +00:00
Teravus Ovares
776e83941a
* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE errors, etc.
2007-12-27 23:19:00 +00:00
Charles Krinke
3cf3b426b6
Thank you again, Alondria for:
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Adding some more support to Vectors and Rotations
Description * String->Vector/Rotation added
* Vector * and / a double added.
2007-12-27 23:09:31 +00:00
lbsa71
efd90b56b7
* Optimized usings
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* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71
d508d77122
* removed always true if
2007-12-27 21:06:44 +00:00
Teravus Ovares
d82ed9a8c5
* Fixed MonoSQLite Update Table routine
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* Charles, this will fix the red issue.
* Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27 18:49:16 +00:00
Justin Clarke Casey
997a2907e2
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
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are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These
were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
lbsa71
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Teravus Ovares
dfbc6e101e
* Fixed the matching logic error on the LLQuat to axiom quat :P
2007-12-27 06:09:28 +00:00
Teravus Ovares
da66f3eac8
* fixed a logic error in the receiving end of the prim load for the sit target
2007-12-27 05:52:24 +00:00
Adam Frisby
2cb222806b
* Fixed compile issue caused by half-refactoring (sorrry!)
2007-12-27 05:48:27 +00:00
Teravus Ovares
cbf5ff4a93
* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
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* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE
* The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated.
* MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27 05:37:48 +00:00
Adam Frisby
af406bf6fa
* Added osRegionRestart(float secs) to LSL Commands
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* Added osRegionNotice(string msg) to LSL Commands
* Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
2007-12-27 05:26:52 +00:00
Adam Frisby
8b6dd623bd
* Added osTerrainSetHeight(int x, int y, double val) to LSL commands
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* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27 05:20:03 +00:00
Teravus Ovares
87d55443d3
* Added slightly better object sit handling
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* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
2007-12-27 03:25:00 +00:00
Justin Clarke Casey
54d9fbc0fe
Prim inventory persistence phase 1: Creation of preliminary table in sqlite.
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No user functionality yet. This code is not turned on, so there is no possibility
of disruption to existing databases.
2007-12-27 00:53:13 +00:00
Teravus Ovares
9f2fb5ba70
* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.
2007-12-26 22:26:45 +00:00
Teravus Ovares
c7fc0dbeb7
* Patch from Charlie Omega for standard secondlife inventory folders: see mantis:0000246
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* Deletes the solution file from OpenSim.Gui
2007-12-26 21:06:51 +00:00
Teravus Ovares
2fc11762ae
* Patch from Charlie0 to the OpenSim/Tools/OpenSim.GUI application to include the .sln file.
2007-12-26 20:57:33 +00:00
Justin Clarke Casey
01de4bbfbd
If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This
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change fixes that problem.
2007-12-26 20:21:06 +00:00
Teravus Ovares
f852b64555
* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:
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** - avatar can navigate stairs better now
** - avatar can land without shooting into the air
** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m
** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-26 17:16:47 +00:00
Teravus Ovares
b7170215ba
* Patch by Melanie to fix CreateSelected
2007-12-26 04:36:28 +00:00
Teravus Ovares
0e460a81cc
* Coded around another Null packet sent by the packet pool
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* Condensed 8 calls to unmanaged code in ODE down to 1
2007-12-26 04:23:36 +00:00
Teravus Ovares
2259bc8ebf
* Added a -val heightfield value limiter so giant pits of death don't cause avatar to go into an endless plunge to the middle of the earth.
2007-12-26 01:53:08 +00:00
Teravus Ovares
98f4a568ad
* Removed a debug message I left in there
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* Added a few more comments.
2007-12-26 01:06:18 +00:00
Teravus Ovares
e008c3e4a9
* Added the ability to land automatically on prim by pressing the page down button when over them and colliding
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* Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
2007-12-26 00:57:37 +00:00
Justin Clarke Casey
e9efd5bee2
Small non-functional inventory changes
2007-12-25 18:11:56 +00:00
Teravus Ovares
69cc4596b1
* Added some ugly hackish code to the user server to start implementing the new login method. You still can't yet log-in via the new method. Does not interfere with normal userserver operation, ie safe to update if you want.
2007-12-24 23:35:30 +00:00
Justin Clarke Casey
280a5cba8b
Prim inventory script saving phase 1. Create necessary CAPS structures for correctly accepting prim inventory script updates.
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No user functionality yet.
Refactoring to follow.
2007-12-24 22:35:01 +00:00
Charles Krinke
fa2495ae6b
Again, great thanks to Alondria for:
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Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(),
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(),
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(),
llWater(), llGetLocalRot(), and llGetAccel()
2007-12-24 21:16:32 +00:00
Charles Krinke
f28f917c61
Revert most of the regionName message stuff.
2007-12-24 19:27:52 +00:00
Charles Krinke
edf6f9e573
Go back to displaying the X,Y and not the regionName until
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SearializableRegionInfo is a bit more understood. This is
only a mainlog message.
2007-12-24 19:13:01 +00:00
Charles Krinke
09651f298c
Added regionName to "far away" region report.
2007-12-24 17:26:28 +00:00
Charles Krinke
60b5130cff
Add regionName to OGS1 regionUp report.
2007-12-24 17:21:07 +00:00
Teravus Ovares
de43f7e858
* ODE: now using the 10.00000638 density value on prim.
2007-12-24 05:48:16 +00:00
Justin Clarke Casey
57b2bc21a9
Log message tweaking
2007-12-24 05:24:53 +00:00
Charles Krinke
a71050a2f8
Thank you kindly, CharlieO for this update to the GUI tool for:
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Adding a most all inclusive commandline switch and customizable path flags
for ease of operation for server and client in one nifty window.
on hitting of the start button, my 4 most used switches auto check
(can be unchecked before run). Otherwise can select various other switches
and add required data in entry fields. Or there is a raw cmd field that you
can pass what ever you want after the exe.
Great for setting and forgetting switches without having to use the cmd
prompt and /or editing a shortcut. Tedious constant restarts of the client made easier.
2007-12-24 05:20:27 +00:00
Justin Clarke Casey
bde1690c4c
FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an inventory descendents packet which exceeds a certain size is not being received by the client due
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to something in the network constraining the maximum UDP packet size.
This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20.
If I'm wrong I'll go back and correct the comments.
2007-12-24 03:26:55 +00:00
Teravus Ovares
b2903c4a8a
* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround()
2007-12-23 13:14:56 +00:00
Justin Clarke Casey
984f2da17d
Some log fixing for the LoadRegionsPlugin
2007-12-23 12:34:30 +00:00
Justin Clarke Casey
77a2755e14
Yet more inventory debugging messages
2007-12-23 11:43:46 +00:00
Charles Krinke
c34b5e9071
Clean up the region initialization GridServer messages a bit.
2007-12-23 04:42:55 +00:00
Justin Clarke Casey
c545cc8cd9
Miscellaneous small tweaks and more logging messages to move towards resolving inventory problems
2007-12-23 02:14:29 +00:00
Charles Krinke
1a679c8cd9
Simplify GridServer mainmap log messages.
2007-12-23 01:09:21 +00:00
Charles Krinke
5cd6f235ce
Thank you, Alondria for:
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Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
2007-12-22 22:49:37 +00:00
Justin Clarke Casey
96dbe9fea0
Remove a now unnecessary bit of inventory log verbosity
2007-12-22 20:21:15 +00:00
Justin Clarke Casey
c470efea57
Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
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This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey
ed0f8bd572
minor refactor
2007-12-22 16:45:44 +00:00
Justin Clarke Casey
e52c217e44
Put in some race revealing warning messages triggered when a user rezzes a script to prim inventory
2007-12-22 14:34:05 +00:00
Teravus Ovares
b64deca32f
* Masochistically updated libsecondlife.dll to r1550
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* after some tweaking to the UDPServer all appears to be well
* Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-22 14:02:50 +00:00
Teravus Ovares
9f886083ab
* Fixed general avatar bounciness in ODE
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* Craggy terrain mishandling by ODE still occasionally causes point bounciness
2007-12-22 07:23:02 +00:00
Teravus Ovares
de32006f9a
* Added smoother handling of interpenetrating physical objects.
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* Fixes:
* -- duplicating Active physical object causes objects to explode in opposite directions
* -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions
* Vanity
2007-12-22 05:43:34 +00:00
Justin Clarke Casey
1ac57290ae
Initial hookup of update task inventory event. No functionality yet.
2007-12-22 02:52:35 +00:00
mingchen
21e32196c7
*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected
2007-12-21 21:04:27 +00:00
Justin Clarke Casey
42bc256e4f
Refix bug where inventory textures don't appear in prim edit texture selection box
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unless previously expanded in inventory.
2007-12-21 19:47:45 +00:00
Teravus Ovares
13f85c9d82
* Fixed UserServer crash when it's passed 00000000000000000000000000 as the UUID.
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* It turns out that by proxy, this means that you won't have to look up people's UUID anymore in grid mode, If the UUID is LLUUID.Zero, it tries to look up avatar by name.
2007-12-21 19:00:07 +00:00
Teravus Ovares
a453672edb
* Remapped the Connection shutdown path.
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* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares
6a51c3addd
* Fix for Mantis: 0000224
2007-12-21 15:11:59 +00:00
Teravus Ovares
ba9e0e5cab
* Fix for Mantis: 0000229
2007-12-21 15:02:57 +00:00
mingchen
169e176f47
*RemoteAdminPlugin can now be password protected. Add the password in the INI under [RemoteAdmin] with the name access_password
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*Removed a few more unneeded exceptions in land that has been fixed
2007-12-21 03:34:51 +00:00
Teravus Ovares
9f3170b49f
* Update to send the parcel gathering error to a .Debug message.. so that a developer can see it in the environment, but it doesn't cause any adverse effects.
2007-12-21 03:16:42 +00:00
mingchen
37ea050886
*Removed some exceptions that were thrown in Land that is no longer needed.
2007-12-21 00:35:55 +00:00
Teravus Ovares
9961a5565f
*on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStore
2007-12-21 00:04:38 +00:00
Teravus Ovares
23f761231d
* and another :/
2007-12-20 23:37:41 +00:00
Teravus Ovares
f1f57ca267
* Fixed implicit .ToString() in shape fetch.
2007-12-20 23:34:30 +00:00
Teravus Ovares
97c78ce0fd
* fixed a few Implicit uses of .ToString()
2007-12-20 23:25:19 +00:00
Justin Clarke Casey
e2fa5efb59
Revert a couple of UUIDs back to hyphenated since we actually sometimes store as hyphenated, sometimes not...
2007-12-20 22:56:30 +00:00
Justin Clarke Casey
30a8e27c40
Convert an sqlite user LLUUID I'd missed
2007-12-20 22:42:24 +00:00
Charles Krinke
1eb46424c7
Comment out "METHOD BY UUID CALLED" WriteLine as it is
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obscuring the UserServer console for now.
2007-12-20 22:38:22 +00:00
Teravus Ovares
7cd8f808c8
* Matched up all previous .ToString() references (r2764) in OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString()
2007-12-20 22:36:18 +00:00
Justin Clarke Casey
288e7def7d
Convert some inventory ids I managed to miss
2007-12-20 21:49:21 +00:00
Justin Clarke Casey
f1ebe79824
Fix up other sqlite db interactions to use non-hyphenated uuid
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Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :)
This patch will not fix grid problems.
May be bugs present due to conversions I didn't spot.
I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward
so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
2007-12-20 19:13:34 +00:00
Justin Clarke Casey
dd1e2c8eb9
Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated form
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Apply method to UUID crud in SqliteInventoryStore as an initial test
This appears now to successfully recover inventory upon login
This will almost certainly only work on standalone
2007-12-20 18:43:39 +00:00
mingchen
0e6915ae48
*Ban lines now work if they are enabled grid wide.
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*Restricted lines just give you a friendly warning for now
2007-12-20 16:50:16 +00:00
Teravus Ovares
dcaea6cd50
* Cleaned up some code from an earlier commit
2007-12-20 15:42:53 +00:00
Teravus Ovares
2641f78a20
* Fixed a null NewPack error in ClientView.InPacket (object pool returning null objects?)
2007-12-20 14:44:59 +00:00
Teravus Ovares
8aae909412
* Added a configuration parameter on the Grid Server to disallow forceful banlists.
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* Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20 06:31:03 +00:00
Jeff Ames
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
2007-12-20 05:43:02 +00:00
mingchen
8d84156551
*Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness
2007-12-20 03:24:34 +00:00
mingchen
a596b7696a
*Made a much more network friendly method of ban and pass line sending
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*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
Jeff Ames
24bd5ad399
Added null check back into ModuleLoader.cs
2007-12-20 01:08:01 +00:00
Jeff Ames
36a8f70931
Extended svn:eol-style to check some other file types.
2007-12-20 01:01:42 +00:00
Teravus Ovares
27e0287526
* Re-did the mass calculations in ODE for Prim
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* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -)
* Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle))
* Prim no longer sink into the ground.
2007-12-19 22:42:06 +00:00
Charles Krinke
94ec2a508a
Thank you very much, CharlieO for:
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Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.
2007-12-19 21:48:50 +00:00
Justin Clarke Casey
45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
2007-12-19 18:05:45 +00:00
Jeff Ames
4314b6115b
Stopped module loader from re-loading .dll once for every plugin found within it.
2007-12-19 10:06:56 +00:00
Jeff Ames
6702b03733
Misc. cleanup:
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* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen
bd16dddce5
*Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
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*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
Charles Krinke
16174dac6e
Thanks to CharlieO for:
...
llSetLinkColor() and a temp place holder for llOwnerSay() since many example scripts that are copy/pasted from outside sources have llOwnerSay() and its obnoxious to change in scripts each time.
2007-12-19 02:30:28 +00:00
mingchen
fd3195ea53
*Parcels now fully work on MySQL as a datastore after a few tweaks and bug fixes after testing
2007-12-18 23:48:36 +00:00
mingchen
43b82099ca
*Fixed MySQLDataStore bug causing errors on startup
2007-12-18 22:20:42 +00:00
mingchen
20eecd4155
*Using Mysql as the datastore should now store parcels across multiple sessions
2007-12-18 20:31:51 +00:00
Sean Dague
698a63ed1a
Fix typo. AutionID -> AuctionID
2007-12-18 19:13:28 +00:00
mingchen
30b7c047fa
*Removed Unneeded Debug I added in my last revison
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*Fixed typo causing access lists not to be stored correctly in sqlite
2007-12-18 18:32:20 +00:00
mingchen
128f2b1e1b
*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
2007-12-18 17:42:02 +00:00
Teravus Ovares
f79a500621
* Sakai appears to be having some sort of socket error that we've not accounted for. We're going to assume that our endpoint is okay and continue reading.
2007-12-18 12:33:29 +00:00
Teravus Ovares
ccc8ffaaec
* Added Incomplete Handling of the RegionInfoRequest packet
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* Added Incomplete Handling of the EstateCovenantRequest packet
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
Adam Frisby
7948033565
* Removed redundant code in RestService.cs
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* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
2007-12-18 08:41:23 +00:00
lbsa71
03635aa336
* Renamed AgentWearable to AvatarWearable
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* Made Terrain texture temp (it's re-created on every run)
2007-12-18 07:57:06 +00:00
Brian McBee
1e92cfa475
textures that fit in one packet expect the packet number to be 1. You clear texture should now work.
2007-12-18 04:04:42 +00:00
Charles Krinke
6f389ba4cf
Many Thanks to Alondria for adding:
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The list type and a bunch of support functions to LSL
Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename),
llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(),
llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(),
llListInsertList(), llDumpList2String(),
Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(),
Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
2007-12-18 02:41:34 +00:00
Teravus Ovares
badcbd4bea
* Fixed a potential race condition with adding Caps handlers
2007-12-18 01:49:21 +00:00
Teravus Ovares
38fe0dfa90
* Added a Verbose and Debug error to border crossing so that this can be diagnosed further.
2007-12-18 01:45:39 +00:00
Teravus Ovares
425a7656ed
* Removed the ObjectDisposed error.
2007-12-18 01:38:06 +00:00
Teravus Ovares
afe63faa2e
* Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
...
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Justin Clarke Casey
348e5b7648
Make region storage Sqlite by default rather than NullStorage
2007-12-17 23:06:41 +00:00
Teravus Ovares
adf7afb606
* Turned all instances of ForEach loops in ClientManager into Local Arrays.
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* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
Sean Dague
f9540e3f11
make it so prims don't relay into IRC
2007-12-17 19:43:48 +00:00
Sean Dague
fac91d0ff5
ignore Primitive for the IRC relay
2007-12-17 17:28:59 +00:00
Charles Krinke
a990c64698
Thank you to Kiryu for a patch to fix an out of Sync
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error in Scene. Affects 6 files and is Mantis#201
2007-12-17 16:41:28 +00:00
Charles Krinke
e7170496be
Thank you, Kiryu for a patch to fix out of sync error in UDP server
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in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
2007-12-17 16:39:11 +00:00
Teravus Ovares
94d8976140
* Hack to make sim saving terrain more friendly to larger parcel selection modifications
2007-12-17 04:28:36 +00:00
mingchen
d845da215f
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
2007-12-17 03:49:13 +00:00
Charles Krinke
8e8c26acac
Again, thanks to Alondria for:
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Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type)
2007-12-17 02:30:03 +00:00
Charles Krinke
413fcc5709
The "Got a packet from an invalid client" has served its purpose
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and is commented out, but is still there to help us if Mr.Murphy
decides to teach us (me) a lesson.
2007-12-17 00:51:51 +00:00
Charles Krinke
5bec7f5ff3
Clean up the Login message on UserServer console just
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before CustomizeResponse is called (this one redundant).
2007-12-16 23:37:40 +00:00
Charles Krinke
030d735b7e
More subtle message tuning of log messages.
2007-12-16 22:51:17 +00:00
Charles Krinke
f426423f21
A bit more tuning of UserServer messages.
2007-12-16 22:15:36 +00:00
Charles Krinke
b56c61ce0a
Comment out an unneeded "Home Location" message.
2007-12-16 21:21:44 +00:00
mingchen
bd6720b349
*Access/Ban list now copies correctly to a new parcel after a subdivision occurs.
2007-12-16 20:34:08 +00:00
Charles Krinke
0eec2ad030
Improve UserServer login messages for logging.
2007-12-16 20:33:04 +00:00
mingchen
e2ed1a4e1f
*Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done.
2007-12-16 19:53:27 +00:00
Justin Clarke Casey
2061f55007
Reposition 'user profile not found' messages to stop spurious messages caused by other usermanager usage
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This should stop the regular spurious messages in the grid user console
2007-12-16 13:57:08 +00:00
Teravus Ovares
e4276f566d
* Beating on the head that is terrain editing.
...
* SelectAABB + Radio Button Action + 'brush size' + Apply works now.
* There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
2007-12-15 23:44:57 +00:00
Justin Clarke Casey
019d662606
Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one
2007-12-15 21:58:07 +00:00
Sean Dague
0047522859
more dorking around with exporter. Still far
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from doing anything useful.
2007-12-15 20:14:29 +00:00
Justin Clarke Casey
c63369017f
* Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190
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* Make inventory messages more verbose. Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there.
2007-12-15 19:42:23 +00:00
Teravus Ovares
e3dd15bef0
* Added support for multiple terrain blocks to be edited at the same time
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* Now sending South and East cords to the terrain editor..
* No new functionality from a user perspective
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15 17:10:12 +00:00
Charles Krinke
fd360406b9
Thanks again to Alondria for adding: math support for
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rot * rot, vec / rot, == and != overriders for Rotations and Vectors.
Also: llRotBetween(), llGetRegionTimeDilation(). And fixing:
Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter)
Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly.
Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL)
Finished: llEuler2Rot()
2007-12-15 16:26:32 +00:00
lbsa71
653a41fa03
* some work on not storing the circuitPack (bad thing if we're going to reuse packets)
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* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
2007-12-15 12:19:29 +00:00
Teravus Ovares
81828c9b14
* Added an Avatar control tweak that disables the PID controller in certain circumstances.
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* This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around.
2007-12-15 05:08:08 +00:00
Brian McBee
8a8c89a0f3
Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
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Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Jeff Ames
53b5fa4974
Set svn:eol-style. Cleaned up set-eol-style.sh a bit.
2007-12-15 02:36:31 +00:00
Sean Dague
a7320acac1
update to OpenSimExport to test loading of a Region
2007-12-14 22:37:51 +00:00
Teravus Ovares
fa35101b71
* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
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* Used the words 'googly moogly' in code. (always wanted to do that)
2007-12-14 22:08:02 +00:00
Charles Krinke
0ef0c9f4fb
Thanks, Justin, for:
...
Message to confirm inventory retrieval rather than simply
relying on the absence of a not found message.
2007-12-14 21:19:13 +00:00
Charles Krinke
4e7763f8de
Thank you Justin for:
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0000188: Clean up of some AssetCache.ProcessAssetQueue() code
2007-12-14 20:09:44 +00:00
Sean Dague
a5a408c444
pluging away, setting up storage manager
2007-12-14 18:01:51 +00:00
Sean Dague
7d53c736f6
start to pull in config for OpenSim export
2007-12-14 17:51:18 +00:00
Sean Dague
368333e52c
make a change to make it possible to get access to the DefaultConfig
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from other places.
2007-12-14 17:50:02 +00:00
Teravus Ovares
a0d1496475
* Fixed a cause of an ODE 'invalid operation for locked space '
2007-12-14 17:32:13 +00:00
Sean Dague
65a002fc3a
stubbing in OpenSimExport program. This does nothing
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yet except compiles a shell
2007-12-14 16:29:06 +00:00
Charles Krinke
9ca70e029a
Again, thanks to Alondria for: adding llGetTime, llResetTime, and llGetAndResetTime.
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Also for fixing Rot/Vector Regex from being too greedy by removing bug in the
LSL->C# converter that was causing the vector and rotation parser.
2007-12-14 16:10:56 +00:00
lbsa71
9ed2b26232
* Just making Create public
2007-12-14 15:29:51 +00:00
MW
678254235a
Another addition to Inventory debug output.
2007-12-14 12:23:54 +00:00
MW
edb1c732fa
more inventory debugging output added to region server.
2007-12-14 12:06:29 +00:00
MW
1173a14fbf
Added some extra debug console output to Inventory Server and region OGS1 inventory requests.
2007-12-14 11:45:27 +00:00
lbsa71
0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-14 08:47:15 +00:00
Teravus Ovares
79935881aa
* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST calls
2007-12-14 07:55:33 +00:00
Jeff Ames
c65b2a38d8
Added copyright notice.
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Added script (add-copyright.sh) to make doing this relatively painless.
2007-12-14 02:53:15 +00:00
Teravus Ovares
fef8c77a8a
patch from justincc for Mantis #163 - Opening a script in inventory longer than 1500characters can cause looping crash.
2007-12-14 00:54:12 +00:00
Teravus Ovares
7fdfeb5830
* Added Active(physical) object count to the SimStatsReporter
2007-12-14 00:49:40 +00:00
Sean Dague
f773733fcb
From Michael Osias (IBM)
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This patch makes some enhancements to the llRemoteData functions. The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim. The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini. If this setting is not present or = 0, the module is
disabled and no port is opened. llRemoteData commands have not effect
when module is disabled.
2007-12-13 19:50:21 +00:00
Jeff Ames
fd09b22552
Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.
2007-12-13 19:44:47 +00:00
Jeff Ames
8338e4999f
Added placeholder for sitting on ground support. Doesn't work yet.
2007-12-13 18:59:39 +00:00
Jeff Ames
8d995a5a5d
Minor cleanup
2007-12-13 18:45:32 +00:00
lbsa71
1cf4278862
* Debugging Shape
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* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
Jeff Ames
83ca8bd178
Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation.
2007-12-13 07:10:32 +00:00
Sean Dague
7625438ade
From Michael Osias (IBM)
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This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.
works for me as of r2674
2007-12-12 22:14:43 +00:00
Charles Krinke
a0a189aed2
Thanks to Alondria for:
...
llResetScript() is now functional. With this patch, Kan-script 0000003 should run.
Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to
NULL_KEY which then works to listen to everything.
2007-12-12 22:07:40 +00:00
Sean Dague
100fb6a0b1
remove another partial class, and map another class back to a real file
2007-12-12 20:45:39 +00:00
Teravus Ovares
5e6483f209
* In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.
...
* Fixed a rare, but possible NullReferenceException
2007-12-12 18:03:37 +00:00
Charles Krinke
47b091f663
Thanks to Alondria for: Adding vector->string and rotation->string,
...
float * vector, vector * float, vector / float, vector + vector,
vector - vector, vector * vector, vector % vector and changing
x, y, z, (and r) parts of vector and rotation to be lower case
(similar to LL's LSL vectors/rots). With these changes we should
expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3.
2007-12-12 17:18:15 +00:00
MW
8a2a6ad761
couple of small fixes.
2007-12-12 17:15:37 +00:00
Teravus Ovares
da7fd71fa2
* Fixed a catch error.
2007-12-12 14:13:19 +00:00
Teravus Ovares
331db2336c
* Added Object count to sim stats (it's incorrect, however, it'll be fixed)
2007-12-12 14:07:26 +00:00
Teravus Ovares
6a4a10f0a1
* Fixed agent counts on the Simulator stats pane
2007-12-12 13:52:30 +00:00
Teravus Ovares
2fd2e0285c
* Killed hard coded heart after stats update
...
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12 13:36:53 +00:00
Teravus Ovares
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
...
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12 06:58:55 +00:00
Teravus Ovares
83f727bb7c
* Patch from justincc to fix Inconsistent automatic mysql table creation - see bug 169
2007-12-12 01:23:15 +00:00
Teravus Ovares
e32150b1db
* Temporarily sisabled neighbour cache for regions in the SceneCommunicationService
...
* This will fix the grid mode (not seeing regions) issue
2007-12-12 01:10:54 +00:00
Teravus Ovares
9abe4b2ebf
* Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
...
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
2007-12-12 00:38:57 +00:00
Sean Dague
c7f5a94763
put in a try block to catch the ForEach loop dying.
2007-12-11 22:20:22 +00:00
Sean Dague
6b5db310cd
debug to catch any users of the stop interface
2007-12-11 21:57:11 +00:00
Sean Dague
2e38e534d9
consolidate client view exit paths, this seems to
...
cause a different synchronization issue in other
shutdown routines, though I'm not sure why
2007-12-11 21:47:18 +00:00
Teravus Ovares
d67009a78b
* Added some locking to help race conditions in the neighbors lists
2007-12-11 21:43:17 +00:00
Sean Dague
1fd62bc1af
force a flush before client shutdown, so no important packets are lost
2007-12-11 20:32:22 +00:00
Sean Dague
696fb65199
minor restructure of ClientView.cs to get all the attributes
...
and properties to the top of the class definition.
2007-12-11 19:04:08 +00:00
Jeff Ames
bb408af14d
Fix possible array indexing exception in inventory server
2007-12-11 18:45:07 +00:00
MW
60c96ab687
Couple of more small changes
2007-12-11 18:29:19 +00:00
Jeff Ames
77841fe35e
Minor cleanup/refactoring of ScenePresence.
...
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11 18:03:25 +00:00
MW
909fcd554f
A few minor changes/additions/fixes.
2007-12-11 16:05:53 +00:00
lbsa71
ffd60baa48
* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
...
* Added two shape constants that
2007-12-11 13:30:08 +00:00
Brian McBee
16903ec488
Implementing updateinventoryfolder: Should now be able to rename folders in inventory
2007-12-11 03:51:32 +00:00
Sean Dague
b7178ec241
refactor SunModule a bit to make more sensible
2007-12-11 03:15:13 +00:00
Jeff Ames
712efda9b9
added copyright notices
2007-12-11 01:26:06 +00:00
Sean Dague
e0c43df52a
default day's to a more sensible 24 hrs instead of 0.5. You
...
can still change this in the config file if you want something
different.
2007-12-10 22:33:49 +00:00
Sean Dague
ce1ed11aba
enable autocreation of mysql inventory tables again. I think
...
I stopped the looping issue on continous upgrade with this as well.
2007-12-10 22:12:52 +00:00
Charles Krinke
22acc23755
Great Salutations to Alondria for providing implementations for:
...
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
2007-12-10 21:38:01 +00:00
Teravus Ovares
2349dc2e27
* Added comments to many methods in the listed files.
2007-12-10 21:12:38 +00:00
Teravus Ovares
eac9bc6889
* More refactoring to prepare for draw distance based agent sim notification.
2007-12-10 19:16:50 +00:00
MW
baea4b793d
Changed how TextureDownloadModule is initialised, due to some weird behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
2007-12-10 15:36:33 +00:00
Jeff Ames
40fd37f95a
Refactored animation handling in ScenePresence. Now maintains a list of current animations.
...
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
MW
611327e104
more work on texture downloading.
...
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
2007-12-10 13:27:23 +00:00
Jeff Ames
081a66d570
added musings on llInstantMessage
2007-12-10 05:58:30 +00:00
Jeff Ames
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
2007-12-10 05:25:16 +00:00
Jeff Ames
49312de1c8
totally gratuitous svn:eol-style setting
2007-12-10 04:54:02 +00:00
Jeff Ames
e278d07220
refactored ChatModule a bit.
...
misc cleanup and code convention fixes.
2007-12-10 02:29:42 +00:00
Teravus Ovares
e595f82489
* Hooked up the GridComm event ChildDataUpdate to the scene.
...
* Added List<RegionInfo> m_neighbours to Scene
* Hooked up the OnRegionUp event to m_neighbours list
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
Charles Krinke
be5d8811be
Added a call to m_host.SendFullUpdateToAllClients().
...
Thank you to Alondria for suggesting this solution
to getting kan-ed#2 to work with the llSetScale call.
2007-12-09 23:48:27 +00:00
Charles Krinke
fbaa8bc9bd
Some progress on 4 of the llParticleSystem members
...
that needed to be cast to libsecondlife.LLColor.
2007-12-09 23:04:11 +00:00
Charles Krinke
2742be6675
"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. Thanks to ChrisD/Gromit for pointing these out.
2007-12-09 21:52:01 +00:00
Sean Dague
934c54de5a
From Justin Casey (IBM)
...
This corrects an off by one mistake in my previous patch - with this patch
the user root inventory folder should once again be correctly returned
under sqlite.
This was done correctly for mysql and mssql, my only (feeble) defence is
that with sqlite the code was a little different and I was eliminating
clauses rather than slightly modifying them.
2007-12-09 21:48:29 +00:00
Jeff Ames
696f5e27a9
removed old debugging code from IM and chat modules
2007-12-09 18:07:14 +00:00
Teravus Ovares
1074e5adc8
* Added more info to ChildAgentDataUpdate
...
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09 18:05:08 +00:00
Sean Dague
cace0e055c
change PacketQueue to take the byte[] throttle instead
...
of the Packet to set the throttles
2007-12-09 14:47:18 +00:00
Teravus Ovares
f2b175ef08
* Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.
...
* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-09 05:59:49 +00:00
Jeff Ames
65b9fa9a5f
added more packet handling stubs
2007-12-09 00:07:03 +00:00
Brian McBee
890a7c2e80
Adding an explicit close() and dispose() in the hope that it might help with assetserver issues.
2007-12-08 23:47:41 +00:00
Brian McBee
383eccc543
hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
...
Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee
beca2373e1
Allow moving, deleting, and restoring objects in inventory.
...
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Teravus Ovares
e0e9237a89
* Added back the regionup code so people in nearby sims can see a downed sim coming back up.
2007-12-08 17:25:34 +00:00
Sean Dague
0855066968
This patch fixes mantis 105. Basically, it stops the index exception when
...
no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
2007-12-08 14:27:12 +00:00
Jeff Ames
5e08911400
set svn:eol-style
2007-12-08 10:04:06 +00:00
Teravus Ovares
5f516c9fb2
* All remoting calls are now using Serializable values
...
* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required.
2007-12-07 23:21:32 +00:00
MW
87b337ebf9
Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07 22:47:11 +00:00
MW
a71f4c021b
"Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again.
2007-12-07 22:29:16 +00:00
Sean Dague
0aa982c252
move to PacketQueue for throttling. This has been tested with a couple
...
of people, but is enough of a change that more should try it out. This
removes 500 lines from ClientView.cs in the process.
2007-12-07 21:30:01 +00:00
Sean Dague
4221ec23f9
further screwing around with the PacketQueue data structure.
...
Nearly time to replace a chunk of ClientView with this.
2007-12-07 19:13:35 +00:00
Teravus Ovares
25ec01311d
* Serialized data properly for the InterRegionSingleton InformRegionChild method
...
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07 18:20:34 +00:00
MW
e23290eff6
Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
...
Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07 17:23:11 +00:00
Sean Dague
7f4d033490
This small patch means that the inventoryserver for grid mode now
...
retrieves items in the agent's root inventory folder.
From Justin Casey (IBM)
2007-12-07 15:59:26 +00:00
Teravus Ovares
cbc8a27b34
* Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.
...
* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07 15:56:16 +00:00
lbsa71
9414d6a1e1
* miniscule changes just to keep myself in synch
2007-12-07 13:49:33 +00:00
Adam Johnson
3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
2007-12-07 08:54:31 +00:00
Teravus Ovares
57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
...
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set).
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames
a45118d35e
added one more command to the console help.
2007-12-07 02:00:35 +00:00
Sean Dague
9326ee425b
added a lock to prevent multiple Timer popping races
...
on the packet queues.
2007-12-06 21:59:31 +00:00
Sean Dague
1ad83bcf1b
reversing the r2599 patch, as this started causing CreateThread errors for
...
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop()
wasn't doing what was desired on Mono. The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames
73599c0f25
removed obsolete Verbose() function
2007-12-06 18:17:44 +00:00
Jeff Ames
a47176ee92
more minor cleanup. added some command descriptions to region server help.
2007-12-06 17:41:21 +00:00
lbsa71
395637acdd
* now the throttle timer is stopped whilst processing Queue so that it won't fire twice
...
* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
MW
44caa7ae8e
Fixed conversation bug in InventoryConfig
2007-12-06 10:29:53 +00:00
Adam Frisby
9e5f7fb415
* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
2007-12-06 06:36:49 +00:00
Jeff Ames
1c593d9e19
minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...)
2007-12-06 04:01:56 +00:00
Jeff Ames
4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
2007-12-06 01:41:41 +00:00
MW
d2736437d4
Some refactoring of the RestObjectPoster (and related classes).
2007-12-05 19:02:57 +00:00
Sean Dague
4b77821275
From Justin Casey (IBM)
...
When using a local inventory service, this patch stops items held in the
root 'my inventory' folder from 'disappearing' on server restart.
They were actually still there, we just weren't retrieving them.
>From looking at the grid inventory server, the bug probably still exists
in there.
But I wanted to get this patch in first and consult with MW about the grid
fix (he may be planning to change the area extensively soon).
2007-12-05 19:00:29 +00:00
Sean Dague
c5c0df74e6
Do not create a new asset on item metadata change
...
From Justin Casey (IBM)
2007-12-05 18:58:55 +00:00
Sean Dague
9c81b8a430
From Gary Chernega (IBM)
...
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime.
This patch lets you place it at an offset from 100,100,20.. as such:
load-xml <filespec> -newUI 3 1 2
Loading the prim at 103, 101, 22
2007-12-05 18:45:05 +00:00
Teravus Ovares
71fd737a66
* Applied MSSQL Patch from akokko, Thanks! akokko
...
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
MW
be93de1257
made one or two more methods in Scene virtual to allow overriding in sub classes.
2007-12-05 13:23:12 +00:00
Teravus Ovares
bb824eadee
* Refactored Permissions into ScenePresence as requested by MW
...
* Un-hackerized generating the client_flags
* Now handling the ObjectPermissions Update packet
* Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames
a24b6fe924
fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
2007-12-05 04:16:20 +00:00
Teravus Ovares
77dd997ef1
*disabled some confusing code regarding permissions
2007-12-04 23:58:44 +00:00
Jeff Ames
f195725db4
keeping opensim safe for children -- made some namespace references less explicit
2007-12-04 22:14:53 +00:00
Jeff Ames
54c070608e
made log messages for known unhandled packet types shorter and yellower. added handler stubs.
2007-12-04 21:44:10 +00:00
Sean Dague
2adcdd3d15
minor refactor so that I can now grok what happens for outgoing packets
2007-12-04 20:20:15 +00:00
lbsa71
c1fdba8a6f
* Some more ApplyPhysics voodoo
2007-12-04 16:41:20 +00:00
Teravus Ovares
a553e6f67c
* Avatar picker works in grid mode now.
...
* To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04 16:07:59 +00:00
lbsa71
bf8239c7fa
* ApplyPhysics now creates the PhysActor as well.
2007-12-04 13:46:18 +00:00
lbsa71
e01c128c8f
* Added ApplyPhysics helper on group.
2007-12-04 11:11:13 +00:00
Adam Frisby
01db4cd71d
* More console message fixes
...
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04 10:22:09 +00:00
Adam Frisby
91c1e8a734
* Fixed a whole bunch of console messages.
2007-12-04 10:13:13 +00:00
Jeff Ames
398ee5f229
fixed exception and login failure in SimpleApp. (still doesn't work like it used to, though)
2007-12-04 09:57:45 +00:00
Adam Frisby
be7ae3dd3e
* Removed 12 compiler warnings.
2007-12-04 08:18:09 +00:00
Adam Frisby
e820159fb5
* Fixed compile issue.
2007-12-04 07:56:23 +00:00
Adam Frisby
7d5f032203
* Added SSL Support to HttpListener
...
* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling.
2007-12-04 05:47:51 +00:00
Teravus Ovares
90b66f8509
* Flying with ODE and got that sinking feeling? This should help
2007-12-04 05:31:47 +00:00
Jeff Ames
21c35d5703
set svn:eol-style
2007-12-04 04:59:27 +00:00
Teravus Ovares
4f05347246
* Split out the ODEPlugin Nested classes.
2007-12-04 02:51:09 +00:00
Sean Dague
14d0a2ac74
further encapsulation of function in PacketQueue and PacketThrottle
2007-12-03 21:47:28 +00:00
Sean Dague
8f58a9a107
From Justin Casey (IBM)
...
While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.
As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim. This patch pays attention
to those changes. It generates a new asset when an item is updated and
changes the user's inventory properties appropriately. I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.
This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description.
2007-12-03 20:06:01 +00:00
Teravus Ovares
5061808afc
* Now using interpolation to expand the 256x256 heightfield data to 512x512 before it's passed to ODE.
2007-12-03 19:21:26 +00:00
Sean Dague
c29105aa3e
This is a simple patch which just renames an IClientAPI method to
...
SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).
From Justin Casey (IBM)
2007-12-03 17:24:27 +00:00
MW
690e517240
Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53 ).
...
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID".
If you don't add the "-newUID", then the uuids in the xml file will be kept.
2007-12-03 14:57:39 +00:00
MW
4eba3373dc
Fixed bug in Appearance update in AvatarFactoryModule.
2007-12-03 14:37:20 +00:00
Teravus Ovares
0ec208a200
* Resize terrain heightmap info going to ODE to double the resolution.
...
* Using the nearest neighbor method, interpolation coming soon.
2007-12-03 13:11:15 +00:00
MW
285fa3fe9e
Some refactoring
2007-12-03 10:36:32 +00:00
MW
9f5e1efc2d
Added another .ini file error catch to the RemoteAdminPlugin Initialise method.
2007-12-03 09:58:25 +00:00
MW
634a22185d
Applied patch from mantis issue #110 (with one or two tiny changes) , thanks mpallari/_SomeOne_
2007-12-03 09:50:33 +00:00
Adam Frisby
c4afb81f47
* Removed VS added directory.
2007-12-03 07:38:06 +00:00
Adam Frisby
1d5e19e476
* Added a XMLRPC Restart command to RemoteAdminPlugin
2007-12-03 07:28:04 +00:00
Jeff Ames
4c0ddacc16
minor meaningless changes
2007-12-03 07:26:27 +00:00
Adam Frisby
c8faccb396
* Added XMLRPC Broadcast Alert method.
...
* Renamed a few console messages to match the new "RADMIN" tag for remote-admin stuff.
2007-12-03 07:14:58 +00:00
Jeff Ames
27a731ae1a
set svn:eol-style
2007-12-03 07:10:08 +00:00
Adam Frisby
981c97502a
* Moved XMLRPC Controller to a Application Plugin. Requires testing.
2007-12-03 07:06:46 +00:00
Adam Frisby
4b95eb589b
* Applied a few commits left on my laptop to OpenSimController.
2007-12-03 06:29:36 +00:00
MW
555afddbad
Just for Cfk!
2007-12-02 21:44:14 +00:00
MW
ac77c32453
Attempt to fix mantis issue #82 , taking prims into inventory and then rezzing them in another region.
2007-12-02 20:43:21 +00:00
MW
5ae8759de1
Added some error handling (and console output) to BaseHttpServer.
...
a few other bits of refactoring.
2007-12-02 18:49:42 +00:00
MW
cac98171e5
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
...
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
MW
86ae8e97cd
Fixes a bug that my last commit introduced.
2007-12-02 14:12:56 +00:00
MW
80609c2b15
Some refactoring , mainly on Inventory code.
2007-12-02 13:59:15 +00:00
MW
b92df4aaaf
New Inventory folder should now be stored to the inventory server/database. This also seems to fix the problem of Body parts not being persisted properly.
2007-12-02 10:21:17 +00:00
MW
0a2425432a
Rezzing multiple copies of a inventory prim should now work.
2007-12-01 21:52:10 +00:00
Jeff Ames
2852cd9d73
attempt to fix sitting-related bugs #3 and #67
2007-12-01 21:45:43 +00:00
MW
96ac8f00c7
Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)
2007-12-01 21:16:42 +00:00
MW
5c866bc6ff
as a Test, attempted to disable mysql inventory table auto creation.
2007-12-01 21:03:10 +00:00
MW
4dee53c7fb
Attempt to fix mantis issue # 73
2007-12-01 20:57:14 +00:00
MW
6c9e588acb
On login, if a set of inventory folders doesn't exist for the user then a new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.
2007-12-01 19:57:23 +00:00
MW
5df851761a
Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
...
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-12-01 18:49:17 +00:00
MW
fff468dcfe
Attempt to fix mantis issue # 65, seems like it is a race condition between two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
2007-12-01 16:40:26 +00:00
MW
495cf040be
Attempted fix for mantis issue# 66
2007-12-01 15:20:49 +00:00
MW
c28f505caa
small bit of refactoring
2007-12-01 14:31:21 +00:00
MW
7bc28e0571
the fix, so that trunk works again
2007-12-01 14:25:46 +00:00
MW
27f182ac54
Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.
...
Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule.
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
2007-12-01 14:20:37 +00:00
Sean Dague
e36ddb0e8c
mod packetqueue to use the throttle class container
2007-11-30 21:51:13 +00:00
Sean Dague
174a3d2ca1
the packet throttle stuff is duped enough that a
...
seperate container for this probably makes the limits easier to
understand
2007-11-30 21:29:21 +00:00
Sean Dague
9c07a98831
starting to fill out PacketQueue, refactoring as I go. This
...
doesn't link into the rest of the code yet, and won't until it
is complete.
2007-11-30 21:09:49 +00:00
Teravus Ovares
b287015028
* Fixed a bug in my 'user already logged in' fix that could cause a null reference exception.
2007-11-30 21:01:03 +00:00
Sean Dague
b167507e32
Patch for mantis 0000015: Textures don't display in the object
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properties window
From Justin Casey (IBM)
2007-11-30 20:16:40 +00:00
Teravus Ovares
95c68a316a
*Refactored the initial raytracer so it doesn't use the Parent reference.
...
*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
2007-11-30 16:29:23 +00:00
Sean Dague
d2fe290bb6
return of the inv-lib-root patch from Justin Casey (IBM)
...
Should fix libsl login ability. No long breaks my login
to test environment.
2007-11-30 15:27:56 +00:00
MW
0b2934a1b1
added support for a console command script to be ran every 20 minutes (will make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
2007-11-30 15:10:47 +00:00
MW
c1d66a8564
small change to OnSceneGroupMove event (in SceneEvents.cs)
2007-11-30 12:10:12 +00:00
lbsa71
6e22faf73e
* Refactored away permissions and physics flag duplications
2007-11-30 09:42:36 +00:00
lbsa71
0d5d111619
* Made RegionUp virtual
2007-11-30 08:54:42 +00:00
lbsa71
d2b1b54f49
* Removed permissions flag appliance from Xml deserialization
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* Various code convention compliance
2007-11-30 08:08:14 +00:00
Teravus Ovares
31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
...
* Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-30 04:54:15 +00:00
Teravus Ovares
3ab3392def
* This extends my first hack to clear out the useragent table for that specific user.
...
* This helps people who have multiple records in their useragent table.
* This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
2007-11-30 02:14:29 +00:00
Teravus Ovares
57e6b51639
* Here's the issue, on log-off, the routine sets up a null useragent member and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
2007-11-30 02:01:12 +00:00
Teravus Ovares
5eb091ceee
* Temporary fix for 'User already online' issue in standalone mode.
...
* Revert this once we get a working logoff.
2007-11-30 01:20:31 +00:00
Sean Dague
d3ab5ad506
revert r2510, this seems to break normal logins, at least from
...
Linux clients.
2007-11-29 20:20:11 +00:00
Sean Dague
af9eb87ad1
return an appropriate inv_lib_root, which the libsl folks have
...
identified as the reason libsl can't currently connect to OpenSim.
Patch from Justin Casey (IBM)
2007-11-29 17:14:06 +00:00
Sean Dague
641e541967
add a few more parens to make sure that throttling condition
...
is really happening the way we want it to.
2007-11-29 16:32:19 +00:00
lbsa71
7704bb6f63
* Fixed neighbour range bug
...
* Various refactorings
2007-11-29 15:27:57 +00:00
Teravus Ovares
4bd38fc65a
* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
2007-11-29 15:24:31 +00:00
Teravus Ovares
0619451ea6
*Added more information about the sim that you're connecting to in remoting during the sim, regionup message.
...
*Added the main cause for the remoting error to the console display.
*This will make it easier to debug future remoting issues.
2007-11-29 14:08:34 +00:00
Teravus Ovares
4738fead21
* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.
2007-11-29 07:25:58 +00:00
Jeff Ames
6d7ce67db1
fixed duplicate login in standalone mode (mostly untested in grid mode)
2007-11-29 07:22:11 +00:00
lbsa71
a32bb91675
* minor refactorings
2007-11-29 06:07:48 +00:00
lbsa71
d05b121dff
* Locking on local scope variable does not make sense - every thread will have its own
...
* Locking on value, then changing it does not make sense - lock will happen on old reference
* Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
2007-11-29 06:06:42 +00:00
Brian McBee
b0c5693c02
Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp.
2007-11-29 02:30:11 +00:00
Teravus Ovares
81ba94fde8
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
...
There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
Jeff Ames
2364e6779b
set svn:eol-style
2007-11-29 01:57:59 +00:00
Sean Dague
40dc1ac3b0
I believe this turns throttling back on. I had expected
...
that the Queue would come in by reference, but it didn't
appear to be.
2007-11-28 18:39:07 +00:00
Sean Dague
5fb81ab881
merged ClientView into a non partial class. Will
...
make it easier to start breaking this up into
more discreet functional classes
2007-11-28 13:33:57 +00:00
MW
ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
...
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares
c021bfe191
* Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area.
2007-11-28 06:31:27 +00:00
Teravus Ovares
b7d596a6af
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
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* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
Sean Dague
f3895c1e01
build ThrottleCheck function to clear up bits of the throttle
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code.
Fix typo on throttling Task packets incorrectly
2007-11-27 21:27:32 +00:00
Sean Dague
f4e91bc7d9
moved out nested class to it's own file
2007-11-27 20:50:45 +00:00
Sean Dague
cebdd069f4
some variable renames to help me read the throttle code
2007-11-27 20:37:17 +00:00
MW
b916d5b112
Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region.
2007-11-27 15:44:39 +00:00
Sean Dague
70d547c1a5
Remove unused function, one less warning
2007-11-27 15:39:35 +00:00
Teravus Ovares
082f2baebe
Fixed an event in the events chain in inter-region communications.
...
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-27 13:46:52 +00:00
Brian McBee
959084f885
MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it.
2007-11-26 16:40:08 +00:00
Brian McBee
232613638f
Attempt to handle MYSQL error fetching assets
2007-11-26 16:39:00 +00:00
Adam Frisby
011ad46960
* Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module.
2007-11-26 15:06:51 +00:00
Teravus Ovares
175b6115f1
* Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-26 05:02:18 +00:00
Brian McBee
c710525b48
Added Region name to the terrain texture description that gets sent to the asset server
2007-11-25 22:27:42 +00:00
Brian McBee
35472b3666
Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of.
2007-11-25 21:21:44 +00:00
Brian McBee
7720be5a39
Rez new prims ON the ground, not halfway buried. Mantis 33.
2007-11-25 17:53:16 +00:00
Teravus Ovares
d263a044b1
* Added the ability to restart your individual sims from within them using the estate tools.
...
* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-25 04:52:14 +00:00
Brian McBee
21ce2b0979
Ignore nullreferenceexception in removeclient. The avatar is already gone.
2007-11-25 04:33:18 +00:00
Brian McBee
6ed34cc27e
fixed order of map block requests to grid server. flipped map texture, as it was upside down.
2007-11-25 03:14:43 +00:00
Adam Frisby
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
2007-11-24 10:36:54 +00:00
Adam Frisby
39a3784b43
* Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.
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* Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
2007-11-24 10:05:42 +00:00
Teravus Ovares
18e1e62f26
* Changed reference to NullReferenceException to System.NullReferenceException for Linux
2007-11-24 04:12:55 +00:00
Brian McBee
892f942523
Test storing terrain texture to grid assetserver on startup. Needed for main map functionality.
2007-11-24 03:55:35 +00:00
Teravus Ovares
944b118c62
* Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
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* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Brian McBee
2f4f83e343
Make remoting errors because of missing adjacent regions a little more user and console friendly
2007-11-24 02:22:05 +00:00
Teravus Ovares
52714c339e
* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24 01:38:36 +00:00
mingchen
3ce6116e4a
*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.
2007-11-24 01:31:42 +00:00
Teravus Ovares
d7ec786244
* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.
2007-11-24 00:19:48 +00:00
mingchen
51d4d88985
*Fixed bug causing parcel prim counts to stop updating.
2007-11-23 20:17:49 +00:00
mingchen
e7edd02019
*Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent.
2007-11-23 19:07:41 +00:00
lbsa71
7ef1f887ea
* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
2007-11-23 19:00:25 +00:00
lbsa71
fb2588b409
* Refactored NumPackets calculation
2007-11-23 13:21:39 +00:00
Teravus Ovares
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
...
* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-23 05:56:35 +00:00
Brian McBee
4af84b0bb2
Fixed Terrain rescale command
2007-11-23 03:45:53 +00:00
Teravus Ovares
2db19b7d65
* Added more comments
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* Tweaked the esoteric throttler parameters again.
2007-11-22 23:56:44 +00:00
Teravus Ovares
01cd8014da
* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.
2007-11-22 23:14:38 +00:00
Teravus Ovares
f97aeab916
* Quelled a Log format exception in the logging routines.
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* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list.
2007-11-22 21:40:53 +00:00
Teravus Ovares
999eec603e
Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
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* Consider this experimental.. however, it looks very promising.
2007-11-22 19:01:53 +00:00
lbsa71
ae5999c3d5
* removed erroneous comments
2007-11-22 15:43:28 +00:00
Teravus Ovares
e69c810486
* Added code to capture the draw distance setting from the client.
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* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-22 01:32:13 +00:00
MW
e5a0049c16
Fixed bug that can lead to infinitive loops
2007-11-21 12:00:28 +00:00
Teravus Ovares
7cb38712d5
* Did some initial work for prim crossing. Just glue so far.
...
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Sean Dague
7b09800d5b
fix for mantis #2 from Justin Casey (IBM)
2007-11-20 21:25:27 +00:00
Sean Dague
ee8512ee20
patch for llDie from Kurt Taylor (IBM)
2007-11-20 21:19:45 +00:00
Brian McBee
5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
2007-11-20 05:59:35 +00:00
Brian McBee
c8293d908d
New improved POS! With slippery avatars and extra calculations.
2007-11-20 05:40:50 +00:00
Jeff Ames
83ed435d01
fixed potential reference invalidation and array out of bounds exception in basicphysics
2007-11-20 05:09:30 +00:00
Jeff Ames
3aa73ae1c7
fixed array range out of bounds exception and reference invalidation under load in POS
2007-11-20 05:05:27 +00:00
Brian McBee
c6619b6f7d
Reverting my POS changes. I need to think this through a bit more.
2007-11-20 04:54:19 +00:00
Teravus Ovares
5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
...
Copy/Space test needed.
2007-11-20 04:38:08 +00:00
Brian McBee
db3858c13a
POS physics. tweaking stair-climbing which broke with my last change
2007-11-20 04:28:31 +00:00
Brian McBee
26909477fc
POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.
2007-11-20 04:04:07 +00:00
Brian McBee
61bc26226f
Turned on more verbosity to try to debug assetserver failures
2007-11-20 03:47:47 +00:00
Sean Dague
ec5186c98a
there is no real reason to write this value back to estate settings,
...
and it is the most often tickled part of this race condition.
2007-11-19 23:00:08 +00:00
Sean Dague
98f82105a0
put in changes to only keep the last terrain revision. The current
...
unbounded model causes performance and filesystem filling grief.
Before enabling this again, we need a reasonable bounding model.
2007-11-19 22:59:28 +00:00
Teravus Ovares
79e9d4faf9
Tweaked for a possibility of 10 elements.
2007-11-19 16:12:53 +00:00
Teravus Ovares
4eb4082e27
* Added noisy debug information on the Verbose console to help debugging oddly placed prim.
2007-11-19 15:59:05 +00:00
Teravus Ovares
4afe393ce4
* Space allocation fix for prim outside region. >256 & <0.
2007-11-19 15:37:50 +00:00
Sean Dague
2fdca28dd4
hopefully resolve mantis issue #10 by locking correcty around terrain methods
2007-11-19 15:07:04 +00:00
Teravus Ovares
2910f1b949
Fixed - outside of bounds error.
2007-11-19 12:28:00 +00:00
lbsa71
ce3a87daa5
* Changed namespace
2007-11-19 11:20:36 +00:00
Jeff Ames
a1391d0848
fixed POS rotation with certain angles
2007-11-19 05:28:00 +00:00
Jeff Ames
c261812e39
added rotation support to POS
2007-11-19 04:46:05 +00:00
Teravus Ovares
aaab1448f7
* Split space array structure into a two dimentional array instead of a single one. Once again. Should help debugging space/copy issues.
2007-11-19 04:15:18 +00:00
Teravus Ovares
72525d3015
Added medium debug information to Verbose mode of the console about Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D
2007-11-19 03:06:17 +00:00
Teravus Ovares
694bab9513
* Copy/SpaceBorder Fix attempt number 3, hopefully the last
2007-11-18 20:45:47 +00:00
Teravus Ovares
3bb4cd51fd
* 2nd attempt to fix the Spaceborder/copy bug
2007-11-18 20:24:51 +00:00
Adam Frisby
b1b9f79a04
* Supressed the "not a module assembly" warning for verbosity reasons.
2007-11-18 18:26:51 +00:00
Jeff Ames
c40cfb01aa
flying in POS should be a bit smoother
2007-11-18 18:20:02 +00:00
Teravus Ovares
7672237bcd
* Tentative Bug fix for OptikSL's intermittant Copy prim error.
2007-11-18 17:25:12 +00:00
Teravus Ovares
615b40b68b
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18 15:54:05 +00:00
Jeff Ames
924026d01c
cleaned up some mono compiler warnings
2007-11-18 15:14:37 +00:00
Jeff Ames
d10c79d421
first stab at implementation of CopyInventoryItem
2007-11-18 13:50:46 +00:00
Teravus Ovares
46ccfa1741
* Found several cases where prim set physical were not subscribing to physics events.
2007-11-18 13:37:02 +00:00
MW
f71fa731f5
Made the background (ie empty space) colour of the exported map image blue.
2007-11-18 12:18:56 +00:00
MW
87b07c19ef
Added "export-map <filename>" console command to the region server that will export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
2007-11-18 12:04:21 +00:00
MW
7f99644864
Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
...
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza.
A few other changes/fixes.
2007-11-18 11:11:44 +00:00
Dalien Talbot
2cd00f46b9
For every problem there's a solution that is simple, neat and wrong.
...
Looks like it has nothing to do with childregions - reverting and will
try to debug after the sleep. Sorry for the noise :)
2007-11-18 07:58:04 +00:00
Dalien Talbot
0d8a2cccfd
Looks like we're requesting the mapblocks for every agent - including
...
childagents. The infrastructure is not robust enough to handle it at
this time - so ignore all the MapBlock requests for childagents.
2007-11-18 07:40:30 +00:00
Dalien Talbot
f7b5c6550b
Second try at having a bandaid for the multiple logins crash
2007-11-18 07:16:17 +00:00
Dalien Talbot
8ebf75ec24
Revert the previous commit - indeed this needs to be fixed in a
...
different place...
2007-11-18 07:07:50 +00:00
Dalien Talbot
aa57b386b7
Trap the error during the logout with connections to multiple sims on
...
the same box (error in closecircuit) - temp band-aid, should have a
better fix.
2007-11-18 06:33:15 +00:00
Dalien Talbot
6866dc5297
Additional debugging output to see for what coordinates is the worldmap
...
requested (crash is gone, but tons of worldmap requests)
2007-11-18 06:16:39 +00:00
Dalien Talbot
baa4e82107
Prevent the region crash in gridmode on bringing up the map
2007-11-18 05:28:28 +00:00
Dalien Talbot
793813a6a6
Added handler for MapNameRequest - OnMapNameRequest
2007-11-18 04:00:04 +00:00
dan miller
8c5add18a2
improved avatar logic -- walk up low steps now, sorta
2007-11-17 23:28:44 +00:00
dan miller
7c18c69668
minor POS tweak for speed
2007-11-17 22:43:05 +00:00
Teravus Ovares
54df1a57d7
* Fix Null comparison for Mono
2007-11-17 21:00:35 +00:00
Teravus Ovares
8a57dd207f
* Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space.
2007-11-17 20:34:56 +00:00
Teravus Ovares
5460ba79dc
* fixed goofy documentation error
2007-11-17 19:15:57 +00:00
Teravus Ovares
6cd3980b18
* Added decoding of the AgentThrottleBlock of the AgentThrottle packet. It's still unhandled, and useful data can be sent to the packet throttler :D
2007-11-17 19:06:51 +00:00
MW
a4a1ff3d9b
Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-17 12:03:20 +00:00
dan miller
d71b28c731
Out of a fog of alcohol and adenovirus, I present - POS!
...
EXTREMELY basic collision detection; walk on prims
don't rotate anything
do not feed or annoy POS
YMMV
2007-11-17 09:59:07 +00:00
Jeff Ames
6ad471abc0
set svn:eol-style
2007-11-17 08:39:59 +00:00
Jeff Ames
a473289738
minor cleanup of some dodgy bits
2007-11-17 08:14:17 +00:00
Jeff Ames
ba9b317122
added some POS gravity
2007-11-17 06:25:41 +00:00
Jeff Ames
946db5461c
catch exceptions when loading malformed xml files
2007-11-17 05:53:12 +00:00
Teravus Ovares
df507605cd
* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts
2007-11-17 05:16:36 +00:00
Teravus Ovares
3041747bcd
* ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be.
2007-11-17 03:48:13 +00:00
Teravus Ovares
5fd2fa687e
* Resolved the situation where prim is loaded from storage and when pushed never stops.
2007-11-16 22:13:13 +00:00
mingchen
eb2f626561
*Added the TimeDilation property to Scene
2007-11-16 22:02:16 +00:00
Teravus Ovares
b2243079ea
* Trying a space/collision optimization technique in ODE. Let me know if you see a difference.
2007-11-16 18:30:25 +00:00
MW
483377adae
More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-16 13:39:11 +00:00
Jeff Ames
76a67f45c6
fixed some AssemblyInfo files
2007-11-16 10:35:52 +00:00
Jeff Ames
e3998230cc
added dummy POS physics plugin
2007-11-16 10:25:27 +00:00
Teravus Ovares
b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
2007-11-16 08:53:37 +00:00
Teravus Ovares
9020ec5af9
* Fixed object edit movements causing full object updates instead of terse object updates since unlinking.
2007-11-16 08:52:03 +00:00
lbsa71
3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
...
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
Sean Dague
886f8b5548
make Stopped a bit sloppier which should help address any float round off issues
2007-11-15 19:11:25 +00:00
Teravus Ovares
91b0c44563
* ODE - Started the refactoring process to allow breaking up the scene into smaller spaces
...
* ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation..
2007-11-15 18:37:20 +00:00
lbsa71
57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
...
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares
179695909a
* Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-15 07:32:24 +00:00
Sean Dague
3ca8eb82a9
added first attempt at storing stopped physical objects
2007-11-14 22:39:59 +00:00
MW
b42dfff4b8
Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke)
2007-11-14 22:03:11 +00:00
Sean Dague
c7e125033c
clean up most of my mess on terrain. Someone on .NET please test and make
...
sure this remains working for you.
2007-11-14 21:00:19 +00:00
Sean Dague
ec48b67276
managed to produce and kill the same exception on mono as on .net. Hopefully
...
this means .net is fixed.
2007-11-14 16:35:51 +00:00
Sean Dague
28ff73129b
bury connect creation deeper down in case this is what .NET hates
2007-11-14 16:29:34 +00:00
Sean Dague
8eb2a163c8
random shot in the dark
2007-11-14 16:26:18 +00:00
Teravus Ovares
d8fde94843
* ODE removes an unnecessary lock.
2007-11-14 16:24:19 +00:00
Teravus Ovares
cb6ec3d0f7
* Removes the console enumeration errors on sim start.
2007-11-14 16:12:59 +00:00
Sean Dague
ccd08ae3d0
remove limit stanza, see if this helps.
2007-11-14 16:08:10 +00:00
Sean Dague
02b6f6ca62
get rid of parametrized query, in case this is the .NET issue (I hope not)
2007-11-14 15:52:39 +00:00
Sean Dague
870837d4a8
further adventures in .NET workarounds
2007-11-14 15:35:27 +00:00
Sean Dague
2aec70666a
no, this probably won't work either, but I'm going to at least make sure it works
...
mono still
2007-11-14 15:15:01 +00:00
Sean Dague
980661ed1b
more attempted voodoo around .NET
2007-11-14 15:03:17 +00:00
Sean Dague
5a739cc248
attempt to resolve Sqlite not working on .NET for terrain
2007-11-14 14:11:45 +00:00
Teravus Ovares
3cb2b5eb66
* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
...
* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-14 11:56:57 +00:00
lbsa71
61b301cbcd
* moved outer tool dir into inner tool dir
2007-11-14 11:22:01 +00:00
Brian McBee
666bd6f06e
Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it.
2007-11-14 06:00:03 +00:00
Teravus Ovares
52fbc67100
* Should help avatar climb steps better
...
* Reduced ground friction when an avatar is moving
* Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement
* Reduced PID_D power by 1/5th (80)
* More avatar movement tweaks.
2007-11-14 02:41:15 +00:00
Teravus Ovares
9a00c26dfe
* Possibly resolved the excess sim lag.
...
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-14 01:04:19 +00:00
Teravus Ovares
9f6b3e2357
* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
...
* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
Sean Dague
eb41ec00c9
first pass on unlinking of objects. From Jay Clarke (IBM)
2007-11-13 19:57:11 +00:00
MW
448612db62
Added "remove-region <region name>" console command that "should" remove the named region/scene.
2007-11-13 16:31:11 +00:00
Sean Dague
4bc4844646
working now. Needs cleanup, but I'll have to do that after the next meeting
2007-11-13 15:50:56 +00:00
Sean Dague
7810b068f4
some changes to reduce memory significantly by not keeping all
...
terrain revisions in memory. Once I'm sure this is working, I'll purge
out some of the crufty code here.
2007-11-13 15:22:54 +00:00
Jeff Ames
ae4312a698
replaced exception when sitting and typing with rather amusing getting up and sitting back down animation
2007-11-13 13:47:03 +00:00
MW
297cc7ef4f
Some work on cleanly removing Regions.
2007-11-13 12:23:05 +00:00
MW
7f8a69f181
Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).
...
And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-13 10:47:39 +00:00
Teravus Ovares
10b41ba455
* Fixed the walk vs fall animation.
...
* Tweaked a few things
2007-11-13 05:10:14 +00:00
Teravus Ovares
57b646b7ae
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
...
* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13 03:18:54 +00:00
Jeff Ames
3d10dbf233
added IDs for all built-in animations
2007-11-13 02:30:43 +00:00
Teravus Ovares
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
...
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
...
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Sean Dague
b9e971cda9
fix compile issue on mono
2007-11-12 20:35:25 +00:00
Jeff Ames
ad002835d3
enable typing animation for chat, maybe
2007-11-12 20:25:59 +00:00
Jeff Ames
128c7b2d43
added verbose output of unhandled packets from the viewer
2007-11-12 19:01:04 +00:00
Teravus Ovares
9b6e747d78
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
...
* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames
008e4a2be8
set svn:eol-style, reset default config
2007-11-12 14:54:13 +00:00
Teravus Ovares
cdd903c173
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
...
* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Dalien Talbot
8039c31e88
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
...
and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Dalien Talbot
aeb7b8cc18
Fixing null pointer exception from Mathias Soeken:
...
e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null.
2007-11-11 22:19:33 +00:00
Jeff Ames
db174dfa20
set svn:eol-style
2007-11-11 09:19:21 +00:00
Jeff Ames
33ac0653a3
fixed chatting while sitting
2007-11-11 04:44:52 +00:00
Brian McBee
46fbcad2aa
Fixed bug in assetcache where certain textures were not being packetized correctly
2007-11-11 00:11:34 +00:00
Teravus Ovares
ec77e1eb17
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
2007-11-11 00:08:18 +00:00
Jeff Ames
9a4b4dae5e
removed OdePlugin/Meshing directory
2007-11-10 21:20:55 +00:00
Teravus Ovares
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
...
* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
Teravus Ovares
43ea37b5a0
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way.
2007-11-10 17:23:36 +00:00
Teravus Ovares
e9e72fe907
* Added an internal throttle on ODE physics updates
...
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Sean Dague
6c77ae5507
add a few more verbose bits
2007-11-09 20:47:20 +00:00
Sean Dague
8ac2f5a3a0
turn back on verbose message for resending packets
2007-11-09 20:32:55 +00:00
Sean Dague
3e5ea796ae
don't break if they haven't defined the Sun section of their config
2007-11-09 20:02:44 +00:00
Sean Dague
114945b842
make Sun progression configurable for the Sim from OpenSim.ini
2007-11-09 19:53:23 +00:00
Teravus Ovares
90274434c6
* Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
...
* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-09 13:45:42 +00:00
Adam Frisby
7fb227ed1e
* Protip: Commit AFTER compiling.
2007-11-09 02:38:26 +00:00
Adam Frisby
b7629d7a3d
* Added some code to prevent a spinlock.
2007-11-09 02:31:40 +00:00
Adam Frisby
7861390f72
* Tweaked how the throttle works.
2007-11-09 02:26:26 +00:00
Adam Frisby
1875317127
* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.
2007-11-09 02:24:14 +00:00
Adam Frisby
5099667844
* Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-09 02:22:01 +00:00
Adam Frisby
3a5ae43d5e
* Fixed compile issue.
2007-11-09 02:13:07 +00:00
Adam Frisby
c93f7188c7
* Added a mutex to the LoginService allowing only a single login simultaneously. (queues)
...
* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards.
2007-11-09 01:59:18 +00:00
Teravus Ovares
b01e309414
* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.
2007-11-09 01:43:54 +00:00
Teravus Ovares
b74983328c
* Stopped printing the prim's X cordinate difference from the last movement on the Console.
2007-11-08 18:17:48 +00:00
Teravus Ovares
fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
...
* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00
Jeff Ames
fc3e247956
fixed non-ASCII chat and IM
2007-11-08 07:14:46 +00:00
Jeff Ames
0b4e15bc35
converted hard-coded chat type values to ChatTypeEnum
2007-11-08 03:11:10 +00:00
Teravus Ovares
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
...
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Sean Dague
428d603e87
get rid of the debug line, that's just going to drive everyone nuts
2007-11-07 22:24:38 +00:00
Sean Dague
2884112227
move Sun into a Region Module, pass 1. Currently this works fine with
...
a fixed 30 minute day and the sun going East -> West again. It gets rid of
super noon as well. It's a bit debug heavy right now, which I'll clean up
tomorrow. I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow.
2007-11-07 22:22:32 +00:00
Sean Dague
65eb1852a3
add SendSunPos function to IClientAPI to let us pull all the sun
...
calculation logic into a module
2007-11-07 20:29:30 +00:00
Sean Dague
9b6c8ba7d1
disable profuse logging messages for not saving physical
...
objects, as it clouds up the console a bit too much
2007-11-07 20:26:03 +00:00
Jeff Ames
f86a65f14b
refactored some duplicate SceneObjectGroup searching code in Scene
2007-11-07 02:42:18 +00:00
Teravus Ovares
919118f0ef
* fix for Bug 563
...
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06 17:19:10 +00:00
lbsa71
ee1fcc729c
* Added better logging to AssetCache
...
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
dan miller
ec85a31140
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
2007-11-05 22:20:18 +00:00
dan miller
62a43affe4
physical prims
2007-11-05 22:18:12 +00:00
dan miller
c1d05740e5
adding missing ODE files for mesh
2007-11-05 18:05:21 +00:00
MW
7fb9665cf5
Fixed the MyNpcCharacter errors
2007-11-05 15:08:56 +00:00
lbsa71
f6c8c10d3f
* Substituted som 'GenericCall' with Action<>
...
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
MW
73fbacea1f
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
...
hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
dan miller
fdb57b28b1
prim cuts in ODE
...
Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
2007-11-05 12:25:53 +00:00
MW
6bb1e91d41
Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
2007-11-05 12:24:07 +00:00
lbsa71
e1e611452b
* UpdateWearable should SendOurAppearance
...
* Ignored some bins
2007-11-05 09:16:42 +00:00
Charles Krinke
7eff1572cb
Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-11-05 04:33:06 +00:00
Jeff Ames
76aa5b81b0
removed duplicated BOMs
2007-11-05 02:48:05 +00:00
Adam Frisby
7896a0c453
* Temporarily reverted SQL syntax.
2007-11-05 01:35:17 +00:00
Adam Frisby
181dd8d8dc
* Changed MySQL Syntax on Region Updates for Grid Server.
2007-11-04 23:31:35 +00:00
MW
d56ed8fe9c
Some more refactoring
2007-11-04 22:22:53 +00:00
MW
1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
...
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
Adam Frisby
9f4ae7230f
* Small touchup of console messages
2007-11-04 20:37:55 +00:00
Jeff Ames
e0cfa89d83
normalized line endings
2007-11-04 14:52:19 +00:00
MW
18ae60db37
Deleted Regionloader .csproj files.
2007-11-04 14:40:16 +00:00
MW
ef2cea41ce
Added forgotten IApplicationPlugin file
2007-11-04 14:38:12 +00:00
Jeff Ames
2d1c255e8c
normalized line endings
2007-11-04 14:34:45 +00:00
MW
e50a2e2ce2
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
2007-11-04 14:06:41 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
...
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
MW
d34ee746e7
add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
2007-11-04 10:46:05 +00:00
MW
19fe9a0208
Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-04 10:40:28 +00:00
Tleiades Hax
dfc6108f1b
removed our own inplementation of UUID's, it wasn't used anywhere.
2007-11-04 06:15:43 +00:00
darok
bcc0f3265d
Fixes a bug with a ZERO Quaternion when creating a prim.
2007-11-03 20:50:11 +00:00
darok
fbf3c6a768
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03 19:33:00 +00:00
MW
dabbdec2cd
First part of Scene refactoring:
...
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene).
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03 19:14:22 +00:00
MW
add6fb9722
tiny commit to prepare for the first proper part of Scene.cs refactoring.
2007-11-03 19:03:56 +00:00
mingchen
b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03 17:49:45 +00:00
lbsa71
5b4e4cb3ac
* Removed unused UDPServerBase
2007-11-03 15:51:02 +00:00
mingchen
51488ee7f4
*Moved region loading into its own interface IRegionLoader
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*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
MW
91c2c3c096
testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly)
2007-11-03 14:04:59 +00:00
darok
f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-03 10:25:43 +00:00
MW
a30866ed45
Added temporary try catch to udpserver while testing something out (will remove later)
2007-11-02 14:54:56 +00:00
Sean Dague
21e47f8ef0
debug tracing for asset server hangs
2007-11-01 22:01:26 +00:00
Tleiades Hax
317ef312bd
Need to clean up resources when creating/updating assets
2007-11-01 21:38:41 +00:00
Tleiades Hax
cb2ae6eaed
2007-11-01 21:36:47 +00:00
Tedd Hansen
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
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Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71
4fad66f855
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
darok
bda35705e6
Partialy fixed a bug with collisions in BulletXPlugin.
2007-11-01 19:12:06 +00:00
darok
4faa824c3e
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-11-01 17:49:56 +00:00
MW
7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01 17:28:38 +00:00
MW
88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-11-01 15:54:59 +00:00
Tedd Hansen
2aa9440437
Goodbye LSO to .Net translator. May your bits live on in our memories.
2007-11-01 15:13:04 +00:00
Charles Krinke
8af272b3ab
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-11-01 03:56:54 +00:00
Charles Krinke
41e71e5548
Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
2007-11-01 02:49:33 +00:00
lbsa71
b3aa6e616b
* Took a stab at #500 by making sure there is only one place stuff gets added, and that that place is thread-aware.
...
* Refactored it to TryGetValue instead of Contains
2007-10-31 20:39:52 +00:00
Tleiades Hax
5fb956f75a
Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server
2007-10-31 18:49:40 +00:00
Sean Dague
e729accdac
redefault to sqlite for all services, especially now that
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we can run without a config file
2007-10-31 14:41:04 +00:00
Sean Dague
048939fbb5
fix typo in filename
2007-10-31 14:08:12 +00:00
lbsa71
0d528e1d22
* Added a streamhandler that does streams both in and out
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* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31 12:45:03 +00:00
Jeff Ames
dbcab80520
fixed bug with user not getting land properties on login
2007-10-31 09:50:36 +00:00
MW
720065ef9e
forgotten file
2007-10-31 09:26:06 +00:00
MW
a9ad16b13a
some small changes
2007-10-31 09:18:24 +00:00
Jeff Ames
f42afe81af
added .dat extension to dumped asset files
2007-10-31 08:07:20 +00:00
Jeff Ames
13854d562f
fixed filenames in log messages
2007-10-31 07:56:31 +00:00
lbsa71
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
2007-10-31 07:28:23 +00:00
Jeff Ames
7f0d836d35
made illogical bitwise operations logical
2007-10-31 05:29:51 +00:00
Charles Krinke
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
2007-10-31 04:18:34 +00:00
Jeff Ames
98b238cf6b
set svn:eol-style
2007-10-31 01:21:04 +00:00
dan miller
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
2007-10-30 23:38:56 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
lbsa71
a8c42a5829
* doh II
2007-10-30 17:28:41 +00:00
lbsa71
9e34f04cbb
* doh
2007-10-30 17:19:34 +00:00
lbsa71
90e7c59c11
* Added OpenLifeGrid to Launcher
2007-10-30 17:13:30 +00:00
lbsa71
6865f5cbd4
* Now the launcher actually WORKS. Yay.
2007-10-30 16:55:24 +00:00
Jeff Ames
ecb2305a04
temporary fix for sitting collisions in ODE
2007-10-30 09:56:29 +00:00
lbsa71
67e12b95ea
* Optimized usings
...
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
lbsa71
c32d1f0562
* Deleted .user file
2007-10-30 08:52:34 +00:00
MW
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
...
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
MW
f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
2007-10-29 15:58:52 +00:00
MW
0837f6b78d
fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
2007-10-29 14:37:08 +00:00
lbsa71
27b5fad56d
* Removed AssetNotFound as it crashes client
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* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00
lbsa71
03d49b0217
* ModuleLoader: Privatized some too-public fields
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* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances.
2007-10-29 11:54:31 +00:00
MW
27f003b683
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29 09:51:23 +00:00
Jeff Ames
7c6ef95f2f
normalized line endings
2007-10-29 07:57:38 +00:00
dan miller
c29f8b3873
should help with ODE bounce on region cross
2007-10-29 06:15:06 +00:00
Jeff Ames
2cf117cc6c
Added preliminary support for sitting on prims
2007-10-28 03:58:46 +00:00
mingchen
d56da1c831
*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.
2007-10-28 03:41:34 +00:00
lbsa71
fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
2007-10-27 11:45:52 +00:00
Tleiades Hax
adf4a3b9fd
Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers.
2007-10-26 15:35:17 +00:00
MW
5b8c31c3bd
Temporary fix for a missing Opensim.ini file.
2007-10-26 15:00:35 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax
75be841839
Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-26 13:12:49 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague
461eaf188e
fix line endings
2007-10-25 15:43:48 +00:00
Sean Dague
32869aec47
apply http://bug.opensecondlife.org/view.php?id=512 from chillken
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which cleans up the verbose logic
2007-10-25 15:34:43 +00:00
Adam Frisby
6804f9affb
* Added static mutex to terrain load-tile to prevent file IO locking issues.
2007-10-25 15:17:42 +00:00
Adam Frisby
2048d611cf
* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
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* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-25 12:13:58 +00:00
Tleiades Hax
60e4541865
Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
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Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax
51c782d6ad
Introduced a build error in the last patch
2007-10-24 04:14:24 +00:00
Tleiades Hax
62e695d3ee
Preparing for grid wide assets
2007-10-24 04:11:09 +00:00
Tleiades Hax
44ee28d963
Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts.
2007-10-24 04:07:41 +00:00
Sean Dague
0d93069adb
add locking to the terrain database calls
2007-10-23 14:31:35 +00:00
Adam Frisby
42318dc15a
* Fix for issue#514 - Sim crash when editing near terrain edge.
2007-10-23 14:22:20 +00:00
Adam Frisby
0c9933fd0f
* Added "create-region" console command. Syntax: create-region <name> <region.xml filename>
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* Spring cleaning.
2007-10-23 12:44:12 +00:00
Sean Dague
1c8809077e
remove debug line
2007-10-23 02:34:10 +00:00
Adam Frisby
3143768468
* Removed plenty more untagged console messages. Everything now has shiny groups. :)
2007-10-22 22:37:39 +00:00
Adam Frisby
3e5fcf90aa
* Table creation now checks if the table already exists before building it.
2007-10-22 22:15:38 +00:00
Adam Frisby
b02fa17acc
* Temporary fix for SQLite error -- temporarily disables terrain storage.
2007-10-22 22:07:45 +00:00
Adam Frisby
5dad0ed729
* Return of R2162. /Take that SVN!/
2007-10-22 21:57:32 +00:00
lbsa71
dd770c384c
* Made EstateSetting static since there's only one instance, and we only need to create it once
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* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
Sean Dague
81e5cf14ce
after a small misunderstanding with the match group numbers
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IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands
2007-10-22 16:55:03 +00:00
Sean Dague
f1fec04c56
my confusion on matches vs. groups in regex. This should work a bit better
2007-10-22 16:41:53 +00:00
Sean Dague
8e424a4162
make for nicer IRC messages. No promiss that this works yet, but
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it is a first attempt. Will tune shortly.
2007-10-22 16:35:39 +00:00
Sean Dague
627aa65e59
make IRC uglier for a while to get a better handle on writing a parser for the messages
2007-10-22 15:43:48 +00:00
Sean Dague
c5ea70bf93
nice catch by chi11ken that I was setting the wrong property
2007-10-22 15:39:02 +00:00
Sean Dague
6acaabefc3
revert r2162 as it completely clobbered all the work on
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the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
2007-10-22 15:37:54 +00:00
Adam Frisby
c4707a284f
* Major ass commit.
...
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
MW
22e330c1a0
attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code.
2007-10-22 14:20:59 +00:00
MW
155005cba6
Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode.
2007-10-22 13:06:35 +00:00
MW
2681de366b
Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-22 11:06:54 +00:00
MW
5bf6b24590
Bug fix, so that local loginserver (in standalone mode) can set a start position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
2007-10-22 09:04:55 +00:00
Sean Dague
e0f43cad4b
update so that distances aren't required in the config file
2007-10-22 03:22:27 +00:00
Sean Dague
8e4748d914
pull the IRC portions into their own class. There is still
...
something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow. This should make it easier
to just enhance the IRC portion of chat though.
2007-10-22 02:14:01 +00:00
Adam Frisby
4dc8e7e0f8
* Added a lock to the user profile cache to prevent simultaneous duplicate additions to the database. (Attempting to fix bug reported by nebadon)
2007-10-21 22:53:54 +00:00
Adam Frisby
7f2ec02802
* Disabled TCP Remoting Channel Security for InterRegion communication, as it appears we are not implementing this correctly. (need to set up certificates first)
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* Documented ACL class
2007-10-21 22:15:41 +00:00
Sean Dague
61397a3410
fix line ending mixing. Probably should put some
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wiki descriptions up on line endings so we don't keep
ending up in this place.
2007-10-21 14:59:18 +00:00
Tleiades Hax
9f2fcfb3ec
Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)
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Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-21 09:32:24 +00:00
Adam Frisby
6119eaed85
* Committing new PolicyManager based on an ACL system.
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* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
2007-10-20 10:44:34 +00:00
Adam Frisby
5adafd538a
* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
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* Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-20 00:09:07 +00:00
Adam Frisby
2afecae39c
* IRC ChatModule extension should now be more stable.
2007-10-19 23:56:51 +00:00
Adam Frisby
4f1abe3e76
* Whisper, Say and Shout distances are now configurable (what the hell!)
2007-10-19 23:36:27 +00:00
Adam Frisby
f364a084f1
* Cross-border region chat should now work as long as both regions are part of the same simulator.
2007-10-19 23:27:54 +00:00
Adam Frisby
f427433c85
* ChatModule is now shared between all scenes. (May be buggy.)
2007-10-19 23:20:57 +00:00
Adam Frisby
1313544ac7
* Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
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* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19 22:02:07 +00:00
Sean Dague
9a17bc58a6
enable IRC bridge via runtime configuration
2007-10-19 21:36:58 +00:00
Sean Dague
d4bb430f78
get rid of all the ^M line endings
2007-10-19 20:28:18 +00:00
Sean Dague
139994757c
changes to pass nini config object to the modules that get
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loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
Adam Frisby
aaaa3c6835
* Test thy commits! (oops, sorry!)
2007-10-19 19:30:22 +00:00
Adam Frisby
d8cbd173f5
* Instant Message functionality moved into a Region Modules
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* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19 19:25:22 +00:00
mingchen
f756b1ee1c
*Added -useexecutepath to use the path of the .exe as the path to find configuration and libraries and not the current working directory.
2007-10-19 19:20:18 +00:00
lbsa71
9853db1708
* normalized line endings...
2007-10-19 12:57:40 +00:00
MW
373372ca3e
couple of tiny changes to what is outputted to the console during the start up phase (like changed the bit where it asks for sim uuid to asking for region id). should have no effect on anything.
2007-10-19 10:37:38 +00:00
lbsa71
656c72befc
* some more refactoring + bugfix
2007-10-19 08:57:30 +00:00
MW
e1bb245787
changed the RegionID config name (that loaded from the region.xml files back to sim_uuid), but left that actual field name in RegionInfo as RegionID. Hopefully old region.xml files should now work again.
2007-10-19 08:56:42 +00:00
lbsa71
46700d3b7d
* Total refactoring of Asset Server for massive win
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* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00
Tleiades Hax
2681bc46c4
Fix for assetserver crashing (Thank you Chi11ken)
2007-10-19 07:43:10 +00:00
Tleiades Hax
d79a3cc5e1
r 2113 introduced a leak, this should fix the leak
2007-10-19 06:10:35 +00:00
MW
19f8b14120
small bit of refactoring
2007-10-18 19:17:07 +00:00
Tleiades Hax
05df857132
Possible fix for: Remoting exceptions with adjacent non-running sims.
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Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71
404e2b6cf2
* Removed some comments
2007-10-18 14:25:59 +00:00
Charles Krinke
884edac78e
Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-18 02:13:06 +00:00
Charles Krinke
fc9f0267ab
Add "force-update", "command-script" & "show modules" to console help.
2007-10-18 01:42:47 +00:00
lbsa71
26b8018bcc
* Some asset loading refactoring
2007-10-17 10:58:19 +00:00
Tleiades Hax
44a7db0e44
Renamed SimProfileData to RegionProfileData
2007-10-17 09:36:11 +00:00
dan miller
7415eb7355
this might help with ODE errors. Or maybe not. YMMV
2007-10-17 05:43:35 +00:00
MW
be0aebcc9a
couple of small event changes
2007-10-16 15:09:06 +00:00
MW
0f1604a53f
Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything).
2007-10-16 11:16:25 +00:00
Tleiades Hax
58ef357cbf
Added support for 64 bit windows
2007-10-16 05:20:45 +00:00
MW
c2462bc8bb
Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
2007-10-15 08:51:59 +00:00
lbsa71
9de589bc37
* Applied Chillken patch #419 : consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken!
2007-10-15 08:42:15 +00:00
lbsa71
b48390213b
* Applied Chillken patch #418 : copyright-r2094.patch updating copyright messages. Thanks Chillken!
2007-10-15 07:25:32 +00:00
lbsa71
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
2007-10-15 07:10:21 +00:00
lbsa71
1294da6a93
* Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo tho. Thanxs Chillken!
2007-10-15 07:01:22 +00:00
lbsa71
77459edb70
* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!
2007-10-15 06:03:04 +00:00
lbsa71
8b01821dba
* normalized line endings
2007-10-15 04:27:52 +00:00
Tleiades Hax
5a1e896edc
OpenSimMain now respects the asset_plugin paramter, and storing of assets will *not* throw an exception
2007-10-13 12:35:37 +00:00
Tleiades Hax
f6aeff6cc3
Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.
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Added asset_plugin key to "StandAlone" section of OpenSim.ini
2007-10-13 09:21:08 +00:00
Tleiades Hax
e8c1de8e72
2007-10-13 09:10:53 +00:00
Tleiades Hax
1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
Charles Krinke
a0b1ab2258
Change 3 UserServer login messages from writeline to MainLog to help diagnose failed grid logins.
2007-10-13 01:03:27 +00:00
lbsa71
b77bf18079
* Just extracted a standard ToXml() on SceneObjectGroup
2007-10-12 19:31:37 +00:00
Charles Krinke
4c8d175564
I broke the build and am reverting until I can get the MainLog call proper.
2007-10-12 19:31:29 +00:00
MW
a19ec6fc54
Just trying out some thing with events, there changes/additions are likely to be temporary.
2007-10-12 15:26:19 +00:00
Charles Krinke
e41b0feb58
Turn a few of the writelines into mainlog entries so failed logins can be more easily analyzed.
2007-10-12 13:50:11 +00:00
Charles Krinke
847be6b872
Change warning from "not a valid assembly" to "not a module assembly"
2007-10-11 14:26:59 +00:00
MW
86e5f82cb1
Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-11 10:50:55 +00:00
lbsa71
e7869d0666
* Added FormatProvider to Culture
2007-10-11 10:33:23 +00:00
dan miller
23eeeaae03
fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so
2007-10-11 05:54:56 +00:00
lbsa71
94d98e638e
* Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
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* This commit brought to you by http://icanhascheezburger.com/
2007-10-10 19:11:57 +00:00
lbsa71
dbdacc26a4
* Now loading modules from ScriptEngines directory as well.
2007-10-10 18:40:09 +00:00
lbsa71
a40e7100a2
* Gave ModuleLoader some good lovin'
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* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
Tleiades Hax
87d99ee2a2
Added unit tests, based on nunit for the IInventoryData
2007-10-10 17:00:29 +00:00
MW
8cf2daa838
some refactoring
2007-10-10 08:30:36 +00:00
MW
f13611bbc9
The files that I missed from Tleiades patch.
2007-10-08 16:42:05 +00:00
MW
4c25008850
Applied patch 485, inventory patch from tleiades (thanks again).
2007-10-08 10:30:15 +00:00
MW
f2f173a00e
small bug fix
2007-10-08 09:16:03 +00:00
dan miller
2d5f5e2b32
applied Darok"s BulletXPlugin changes 003.patch
2007-10-07 14:40:02 +00:00
MW
4e6b68df13
Applied Patch 473, Inventory Patch from Tleiades (many thanks).
2007-10-06 08:23:51 +00:00
Tedd Hansen
7df77d9ab7
Fixed bug in last commit
2007-10-05 20:09:39 +00:00
Tedd Hansen
6dd923b01d
Some more work on new ScriptEngine.
2007-10-05 19:56:44 +00:00
Sean Dague
29aa41daa0
Code from Illumious Beltran (IBM) implementing more LSL
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The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
2007-10-05 19:33:26 +00:00
Sean Dague
c3d8f1f425
getting all our line endings consistant again
2007-10-05 15:45:45 +00:00
lbsa71
d4a4aafaf1
* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056.
2007-10-05 13:54:16 +00:00
lbsa71
82bdf535df
* minor refactoring
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* using base type IUserService
2007-10-05 13:12:34 +00:00
MW
710b8375a9
Some tiny refactoring
2007-10-05 11:40:30 +00:00
lbsa71
ed6168b96b
* UserProfileData meets code conventions
2007-10-05 11:27:46 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71
342a813bd7
* Moved IUserService to OpenSim.Framework.Interfaces
2007-10-05 09:45:39 +00:00
lbsa71
10c36a2573
* Renamed IUserServices to IUserService
2007-10-05 09:41:41 +00:00
lbsa71
9076d5e1ac
* minor renaming
2007-10-03 08:27:46 +00:00
MW
652654176a
more refactoring
2007-10-03 07:50:07 +00:00
MW
9b1eefbcde
Some continuation of lbsa71's refactoring of the CommunicationsManager.
2007-10-03 06:20:00 +00:00
dan miller
d36316e1c9
Droppin da fyzyx bomb on ya
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seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape
The internal logic is quite different, and CPU usage may be affected.
Also some work remains wrt flying. Please test this rev out before you deploy widely
2007-10-03 01:59:43 +00:00
lbsa71
b5eaea7b0c
* Moved setup of LocalInventoryService and LocalUserServices to the app layer
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* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
2007-10-02 00:00:12 +00:00
dan miller
625164d3e2
removed debug statements
2007-10-01 16:26:15 +00:00
dan miller
034f0b4bb7
fixing odeplugin debug bug
2007-10-01 16:18:34 +00:00
dan miller
d644b1f440
this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)
2007-10-01 16:01:42 +00:00
Sean Dague
1a10d4828a
revert working getInventoryFolder function because this seems
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to break multi region environments.
2007-10-01 08:17:43 +00:00
Dalien Talbot
d1df81c221
Applied ckrinke's patch for #453 . Thanks Charles! :)
2007-09-30 09:01:51 +00:00
Dalien Talbot
d20d621ab1
Corrected the typo in the folder name.
2007-09-30 08:50:49 +00:00
dan miller
c1d3e93fbb
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 04:08:33 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
Sean Dague
ebfb057583
negative code checkin. All these functions are in the base
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class which we get for free now.
2007-09-28 11:11:36 +00:00
Sean Dague
77354612ff
implement getInventoryItem and getInventoryFolder (not
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sure why these weren't implemented previously)
2007-09-28 10:23:48 +00:00
dan miller
77a185f4ad
this should fix 443 and compile!
2007-09-27 23:11:41 +00:00
dan miller
129d266867
this should fix mantis #443
2007-09-27 23:06:24 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
Sean Dague
664de12898
oops, I broke the build. Fixed now
2007-09-27 13:53:50 +00:00
lbsa71
3ddf9da1f4
* Tleiades patch #445 - the inventory folders displayed does not show the expected folder icons
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Tahnx, Tleiades; keep up the good work!
2007-09-27 13:51:16 +00:00
Sean Dague
5b4d631d34
implement something in sqlite inventory that wasn't before
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not sure how we missed this function
2007-09-27 13:44:45 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
569ba9eb9a
Terrain:
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* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71
eb8640f368
* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
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* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
2219ccc5b0
* Fixed Culture-variant parsing of config options
2007-09-25 01:20:30 +00:00
Tedd Hansen
8231ac72ec
More reorganizing of new SE. Added debug print of application exception.
2007-09-25 00:22:06 +00:00
lbsa71
3ac43d0120
* Removed some more fields from CommunicationsLocal
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* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby
b82b8b8f4f
* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.
2007-09-24 15:58:39 +00:00
Adam Frisby
f5eac12a88
* Renamed ScriptConsole to PluginConsole for clarity
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* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby
48e0e05446
* Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24 15:46:03 +00:00
Tedd Hansen
0eac34b7ab
More structural changes to new SE
2007-09-24 13:57:16 +00:00
Tedd Hansen
323234f82a
Reorganized some files
2007-09-24 12:49:46 +00:00
lbsa71
d4701d7ecc
* Long days journey towards night
2007-09-24 12:39:03 +00:00
lbsa71
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71
7fc53abc22
* Now login swallows WebException.Timeout; (thanks cfk!)
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(we should really implement some nearby/default known-up algorithm here)
2007-09-24 11:45:28 +00:00
lbsa71
9f6b709f3c
* the worlds most insignificant commit
2007-09-24 11:23:01 +00:00
lbsa71
f076c71936
* Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)
2007-09-24 11:20:09 +00:00
lbsa71
9795b4f6c8
* Console output killed the cat. s/cat/sim/
2007-09-24 09:37:40 +00:00
lbsa71
00ddeebf57
* So, ok, maybe a bit harsh to explode on grid inventory calls.
2007-09-24 09:19:31 +00:00
lbsa71
ee5f069e2a
* Now there's only one UserService
2007-09-24 07:53:26 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
9ccab46ae8
* Trying to streamline CommunicationsManager
2007-09-24 05:30:03 +00:00
lbsa71
6c41efa4e3
* reorder and rename
2007-09-24 05:20:23 +00:00
lbsa71
40468f18a4
* Encapsulated all CommunicationsManager services
2007-09-24 05:15:13 +00:00
lbsa71
13c1c33ed4
* Added TryGetAvatarByName
2007-09-24 04:49:05 +00:00
lbsa71
5818958a9a
*** CHANGED CONFIG BEHAVIOUR ***
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* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
dan miller
a9a126063f
long-lost fixes to physics -- proper physical avatar management on crossings, TP
2007-09-24 02:40:13 +00:00
lbsa71
47256cebda
* Renamed methods on IUserData
2007-09-24 01:31:00 +00:00
lbsa71
ce071417d4
* minor renames
2007-09-24 01:18:45 +00:00
lbsa71
79045abe68
* Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs)
2007-09-24 01:16:21 +00:00
lbsa71
b3eeb5a8dc
* Purged 'Regions' code pending Agent layer grok.
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* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Sean Dague
8dda11d17e
fix to do hollow prims correctly. Reported from
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http://bug.opensecondlife.org/view.php?id=394
2007-09-22 18:41:01 +00:00
Tedd Hansen
59f0920a8f
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-22 13:15:52 +00:00
lbsa71
64f4afcb43
* There. I think this concludes todays work on moving stuff to Broadcast()
2007-09-21 06:06:31 +00:00
lbsa71
34043cd351
* Slowly but surely working my way towards Regionality...
2007-09-21 06:00:34 +00:00
lbsa71
80a9b81448
* Yeah, I placed Close() in the wrong file. So sue me.
2007-09-21 05:34:40 +00:00
lbsa71
5fab795bf0
* Continued work on Region layer
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* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71
e4a78a9b30
* Removed unused RegenerateTerrain functions
2007-09-21 05:04:59 +00:00
lbsa71
72b207173a
* Removed unused LandRenegerated flag
2007-09-21 05:00:51 +00:00
lbsa71
b9808f8314
* First example of moving stuff to a Region layer
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* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71
409bcd999d
* Continuing refactoring of presence
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* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller
d3050724d8
physics-related fixes; should stabilize border crossings
2007-09-21 02:31:36 +00:00
lbsa71
3eb1a23ac1
* Removed Unused 'Entity' superclass
2007-09-21 02:11:19 +00:00
lbsa71
ca611c6668
* even more renaming and refactoring; the cleaning woman is on call.
2007-09-20 23:47:32 +00:00
lbsa71
101369e25a
* Some more presence refactoring
2007-09-20 23:28:08 +00:00
lbsa71
7335e5710b
Rev 1971 : The Lbsa71 vintage commit
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* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71
14d5a2e9b7
* moved SceneManager to RegionApplicationBase
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* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71
3c7161d128
* Rewired Touch to route to group/part (Still triggering EventManager as well)
2007-09-20 05:22:18 +00:00
lbsa71
4ce0c0794a
* Added TryGetAvatar to SceneManager
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* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71
604b786d89
* A feeble attempt at adding Grid db support to SQLite, just adding some code based on User db. Nothing hot-wired though.
2007-09-19 23:16:30 +00:00
lbsa71
2afbf8b22b
* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
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* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71
440819fab9
* Deleted unused RegionManager.cs
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* Deleted unused ModuleAPIMethod's
2007-09-19 00:42:37 +00:00
lbsa71
9f7c0a015e
* 'Use format string' ftw
2007-09-19 00:32:59 +00:00
lbsa71
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
lbsa71
3f6b3f6b59
* Moved SendLogoutPacket back to IClientAPI.
2007-09-18 23:37:43 +00:00
lbsa71
f71b315592
* Now at least we're not creating physActors for child agents.
2007-09-18 22:12:16 +00:00
lbsa71
c8f51836b8
* Gave Connectivity some more (manly) love.
2007-09-18 21:51:09 +00:00
lbsa71
70d9cec3b5
* Yet some more connectivity restructuring
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* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71
0bac4b430c
* Handlerized ViewerEffect
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* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
2007-09-18 12:13:44 +00:00
lbsa71
a963b3057b
* Replaced usage of ClientView with IClientAPI
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* Some propertification and hideousness of fields.
2007-09-18 09:59:33 +00:00
lbsa71
ffb4f97a66
* Merged ClientViewBase into ClientView for great justice
2007-09-18 08:55:44 +00:00
lbsa71
26406efd55
* Made ClientViewBase abstract
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* Deleted unused m_consoleRegion
2007-09-18 08:38:21 +00:00
dan miller
04e7fcd0e9
RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410
2007-09-18 02:38:10 +00:00
Sean Dague
b8d9737a47
fixing me some line endings
2007-09-17 12:52:03 +00:00
Tedd Hansen
8792645e0d
Forgot to check in prebuild.xml on sat, see someone already did :)
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Fix in DNS resolve
2007-09-17 08:06:20 +00:00
lbsa71
df58154781
* Moved some commands from Scene into SceneManager so they could be used with 'root'
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* Removed some duplicated commands
2007-09-17 07:31:15 +00:00
lbsa71
b3d2f8b8e2
*doh*
2007-09-17 07:10:23 +00:00
lbsa71
6961013c24
* CHANGED SOME CONSOLE COMMAND BEHAVIOURS
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* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
* 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
* Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
* In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
* Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
* Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
* Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Brian McBee
279177219e
Fixed missing Axiom references.
2007-09-16 13:02:16 +00:00
Tedd Hansen
c654506b18
Implemented: llSetText, llResetScript
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Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-16 03:36:13 +00:00
Tedd Hansen
88968622ea
Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp
2007-09-15 16:45:37 +00:00
Tedd Hansen
cff586df68
Bugfixed: llListRandomize
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Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15 16:16:57 +00:00
Tedd Hansen
c6344fcf94
llList2Key, llList2Rot, llList2List
2007-09-15 15:55:40 +00:00
Tedd Hansen
ad042f1d75
Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFindList, llListInsertList, llDeleteSubList
2007-09-15 15:45:20 +00:00
Tedd Hansen
1e0f9604a6
Will display error in main chat if unsupported llFunction is used.
2007-09-15 14:57:07 +00:00
Dalien Talbot
ad903f1b7b
Prevent the crash due to exception in system ReadLine that I saw today
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during loadtesting.
2007-09-15 14:52:53 +00:00
Tedd Hansen
ed68a3894c
Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
2007-09-15 14:22:38 +00:00
MW
12378312d5
Hopefully fixed the build error that I introduced with my last commit.
2007-09-15 10:53:46 +00:00
Sean Dague
b931048b16
put some locking around user access, which should help with
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the exception dalien found during crash-a-thon
2007-09-15 10:43:19 +00:00
MW
4a07800f14
Testing to see if this fixes the editing appearance crash, or makes it (or anything else) worse.
2007-09-15 10:39:17 +00:00
lbsa71
f8ddf7429e
* Wired up chat so that channel goes into OnChatFromViewer. However:
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* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
lbsa71
1b1808d45d
* fixed script compilation
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* reversed //c# - if
* rightifyed what's actually converted
2007-09-14 09:25:07 +00:00
Sean Dague
8849637493
more fun with LSL implementations
2007-09-14 08:57:13 +00:00
Sean Dague
dddf61953b
added ability to update group position
2007-09-14 08:55:22 +00:00
MW
0d685d6a52
Can now set the http ports that grid server and user server use.
2007-09-14 06:02:24 +00:00
dan miller
b31fc4980f
ODE: no more slippin' & slidin'
2007-09-13 21:53:13 +00:00
Dalien Talbot
1703cacaab
Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity
2007-09-13 16:39:04 +00:00
Sean Dague
23b8e39c1b
llSetPos(), llGetPos(), llGetLocalPos() now implemented
2007-09-13 14:19:57 +00:00
Tedd Hansen
0709d96716
If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13 14:15:02 +00:00
Sean Dague
888133e987
add some locks around DataSet manipulation to ensure we are doing this
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safely
2007-09-13 13:10:21 +00:00
Dalien Talbot
7a9f5ed6b3
Fix the terrain heightmap load from images (tested PNG and GIF).
2007-09-13 13:09:14 +00:00
Sean Dague
af6c9d355d
implement llGetScale and llSetScale
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drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine
2007-09-13 13:06:54 +00:00
Sean Dague
afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Tedd Hansen
cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
2007-09-13 11:11:08 +00:00
lbsa71
615487a756
Backup is now optional on classes
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* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-13 05:25:26 +00:00
Tedd Hansen
a5aedc0896
GUI: Added placeholders + info on what to be done
2007-09-12 13:27:04 +00:00
Tedd Hansen
b12bfb6315
GUI also contains option for Stand Alone mode.
2007-09-12 13:16:08 +00:00
Tedd Hansen
dcaab9103c
Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server.
2007-09-12 13:03:21 +00:00
Sean Dague
26eebf6b32
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
...
not too much crouching). I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Sean Dague
26a67d998c
add timestamps to log messages. This probably needs to all be cleaned up
...
with a real logging module later, but this should make reading logs easier
for now
2007-09-12 10:54:34 +00:00
Tedd Hansen
5ade01bb49
Fixed DNS resolve bug for Grid mode on multi-Homer systems.
2007-09-12 05:37:46 +00:00
Sean Dague
6ca6c035e7
debug for mysql issue
2007-09-12 04:44:21 +00:00
Brian McBee
b521e5d219
Another attempt at fixing the disappearing estate_settings.xml file.
2007-09-11 21:41:26 +00:00
Sean Dague
71f94d8421
Fix for setting region through property. This should allow
...
mysql to work again in grid mode for user storage.
2007-09-11 15:13:24 +00:00
Dalien Talbot
7fd639a19e
Kill little green men on minimap if the avatar logs off.
2007-09-11 15:11:10 +00:00
MW
3a1ddca8a1
Fixing namespace problems
2007-09-11 14:33:32 +00:00
lbsa71
b112539f95
* minor refactorings
2007-09-11 14:20:09 +00:00
MW
04cf04600c
Applied ldvoipeng's patch [ #360 ], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11 14:18:34 +00:00
Dalien Talbot
bc86d33dbd
Get rid of extra green men in minimap on region crossings (they were
...
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Sean Dague
a1e2fea7c1
move the locks closer to the data, sqlite for assets now works like a champ
2007-09-11 08:25:32 +00:00
Sean Dague
b3777729b4
remove autogenerated files
2007-09-11 08:24:58 +00:00
MW
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11 07:04:05 +00:00
Sean Dague
207bf2e4cf
add DeleteAsset
...
this also moves commit points around a bit for debuging, though
this will change back now the MW has worked out synchronization
2007-09-11 05:26:14 +00:00
MW
0770a5de0a
Trying some locks on asset database access.
2007-09-11 04:54:55 +00:00
Brian McBee
1fb47bc4c5
Make grass and trees phantom by default. Same behavior as LL grid.
2007-09-10 19:35:51 +00:00
lbsa71
b134617e07
* Took a stab at #388
2007-09-10 13:42:11 +00:00
Sean Dague
a1be7f4be5
added some debugging for tracing where asset code isn't working with sqlite
2007-09-10 13:34:20 +00:00
Sean Dague
ffe9c9374a
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
MW
22dbe82b26
A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10 07:48:22 +00:00
MW
91cc820f34
Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10 07:23:43 +00:00
MW
15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
...
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
lbsa71
7adc2212c7
* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.
...
* Ignored some bins and gens
2007-09-10 04:30:11 +00:00
dan miller
86e3fc3da2
added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)
2007-09-09 21:21:09 +00:00
Dalien Talbot
907918e68e
Little green men (aka dots on minimap). Thanks to bushing for
...
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller
94b03aa09d
ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand
2007-09-09 15:28:15 +00:00
dan miller
588ab9f090
ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time..
2007-09-09 13:24:18 +00:00
Dalien Talbot
21227b4fda
A small try/catch wrapper to prevent the CLI errors from nuking the sim.
...
Now will just print the backtrace on the screen and continue.
2007-09-08 16:48:52 +00:00
Dalien Talbot
3433f3814a
Partial fix for the "avatars permanently facing east" - now the rotation
...
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW
741a967bb3
Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
2007-09-08 11:08:38 +00:00
MW
5020e4e602
Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08 08:12:19 +00:00
MW
c29df824c2
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
...
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having.
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance.
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
Sean Dague
294572d7bb
added SQLiteAssetData class first pass. This should work,
...
but it will current store local and temporary assets as well.
Will fix that later.
2007-09-07 13:29:08 +00:00
Sean Dague
568ecc0fe0
remove build files from svn
2007-09-07 12:42:49 +00:00
Sean Dague
6a45a1ce9c
factor out common methods to SQLiteBase
2007-09-07 12:37:05 +00:00
MW
804e87861b
added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).
2007-09-06 14:15:16 +00:00
dan miller
3586beb81b
fixed mantis bug 375 (copy broken with physics/ODE enabled)
2007-09-06 03:31:32 +00:00
MW
aafc82cd18
Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
2007-09-05 21:36:55 +00:00
MW
4efc75eb66
Added "Local" and "Temporary" Fields to the AssetBase class.
2007-09-05 12:00:44 +00:00
MW
3450911a7e
Just trying to get more debug info from a exception that has been reported.
2007-09-04 21:06:42 +00:00
MW
c014ea1510
Added partial help info when calling "help" command with a region set.
...
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04 20:21:03 +00:00
MW
e58a5c7a95
Fixed it so "shutdown" command works when a region is set as the active console region.
2007-09-04 18:28:35 +00:00
MW
76394f46a5
Part 2 of Darok's BulletX patches.
2007-09-04 18:14:45 +00:00
MW
725ef022c6
Part 1 of Darok's BulletX patches.
2007-09-04 18:03:29 +00:00
MW
710856e3d3
Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
2007-09-04 17:53:21 +00:00
MW
0eef82291e
Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.
...
Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04 17:09:47 +00:00
MW
d7b7ff3d49
Using change-region without a region name will now display the currently active region's name.
2007-09-04 16:48:06 +00:00
MW
16cbc35f0c
Fixed it so change-region works with region names that have spaces in them.
...
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04 16:39:44 +00:00
MW
bfd36e2e83
Some work on Module loading/management.
...
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
dan miller
825a2208c6
ODE bugfix: multiple avatars now supported properly
2007-09-01 21:30:51 +00:00
dan miller
00d4d5a21b
once more, without the debug statements (ODE multi-region fixes, various debugging)
2007-09-01 11:06:48 +00:00
dan miller
0901dfded1
umm, nevermind all that -- this is the real ODE region fix. I'll get subversion someday
2007-09-01 11:01:11 +00:00
Sean Dague
2163fc75eb
remove some more rote Verbose strings, leave only ones that actually have something
...
interesting to say
2007-08-31 13:03:39 +00:00
MW
f388a47254
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
...
A few other minor changes.
2007-08-31 12:19:36 +00:00
Sean Dague
a37275fe40
change debugging around failed prim loading. I have one prim that doesn't
...
like loading in my environment, and hopefully this will help figure out
what is going on
2007-08-31 11:48:29 +00:00
dan miller
e158a45b09
danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug
2007-08-30 23:23:44 +00:00
Sean Dague
bad1df704a
remove debugging statement
2007-08-30 19:58:41 +00:00
Tedd Hansen
d03000062a
Config option for loading ScriptEngine (wjordan)
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Removed project file for ExcensionsScriptModule
2007-08-30 18:51:22 +00:00
MW
e1505be97f
Added some place holder classes for various modules.
...
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-30 13:47:04 +00:00
MW
a7f7dfc0dc
few small changes (all work in progress).
2007-08-29 19:09:45 +00:00
MW
9c0a855088
Remove a debug line.
2007-08-29 16:48:44 +00:00
MW
334dce42e7
Fixed the problem of prims not being loaded from the database (that my last commit created).
2007-08-29 16:35:22 +00:00
MW
36fba5e7e2
Various small changes (some likely to be removed again soon)
2007-08-29 15:39:57 +00:00
MW
1a33582c05
Attempt to cut down how often objects are backed up to the database.
2007-08-29 15:32:48 +00:00
Brian McBee
f1be283378
Attempt to fix bug on linux where estate_settings.xml gets wiped.
2007-08-29 01:50:59 +00:00
Brian McBee
34b836307d
Partial fix for corner-handle prim resize bug. Doesn't work correctly with linked-prims yet, but single prims are good (Thanks Dharma!)
2007-08-29 01:14:03 +00:00
MW
2ccc8e1e98
Fixed the problem of uploaded animations not showing up in inventory [Mantis number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
2007-08-28 20:07:59 +00:00
MW
3a97f3f597
Applied danx0r's ODE patch [mantis number 340].
...
Corrected a few out dated things in the ExtensionsScriptModule.
2007-08-28 19:55:42 +00:00
MW
7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
2007-08-28 18:40:40 +00:00
MW
c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28 18:30:28 +00:00
Tedd Hansen
5a149084d4
startup event on script added to object, not all inside object.
2007-08-28 18:22:48 +00:00
MW
31b895681a
As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
2007-08-28 18:09:36 +00:00
Sean Dague
2b3b1faf6d
use order by ParentID to ensure root prims are selected first
2007-08-28 15:33:22 +00:00
MW
9a09b7532d
Removed last commit, as sdague has also done a fix.
2007-08-28 15:29:37 +00:00
MW
1c503ad270
Attempt to track down the loading prims error. So Temporary fix to see if it is what we think.
2007-08-28 15:27:27 +00:00
Sean Dague
6bd4c6fee6
some changes which get us closer to Sqlite storage for users
2007-08-28 15:11:56 +00:00
MW
e4fea6d11b
Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.
2007-08-28 14:26:23 +00:00
MW
8e3b2392d1
Start of trying to make Region/Scene more modular.
...
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule.
Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular.
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
Sean Dague
c1a899b651
Ensure that UserProfileData doesn't pass down null values.
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These cause some issues with the ADO.NET mapping
2007-08-28 13:02:51 +00:00
Sean Dague
6dd6ef3fa2
sqlite is storing now, uint64 makes things "interesting".
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however lookup isn't working
2007-08-28 12:34:00 +00:00
Sean Dague
5363549bf4
added some more types that will be needed
2007-08-28 11:49:25 +00:00
Sean Dague
d5c5aff919
sqlite user datastore "should" be functionally complete
...
with this checkin, though it's not tested. Will do that
tommorrow.
2007-08-28 02:25:44 +00:00
Brian McBee
f41f6daa57
reverting to old case sensitive username behavior. As sdague pointed out,we are moving away from db4o to sql, and this won't work.
2007-08-28 01:57:38 +00:00
Brian McBee
a415472ae3
Avatar login names are no longer case sensitive
2007-08-28 01:16:33 +00:00
Sean Dague
e92f2accad
first pass implementation of sqlite storage for user data. This
...
isn't functional enough to use yet, but does compile. Should be
ready for testing in another day or so.
2007-08-27 22:03:21 +00:00
MW
a45c4626fe
Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port.
2007-08-27 16:21:16 +00:00
Sean Dague
ac0d58fd33
get rid of my debugging, it causes a crash on multiple backups
2007-08-27 16:14:48 +00:00
Sean Dague
247b9c3573
some debugging to see if there are easy optimizations here for update
2007-08-27 15:51:39 +00:00
MW
653a4ff22d
Deleted a few old files that are no longer used.
...
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
...
Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27 11:18:50 +00:00
MW
4c3be4e91f
Another small tweak to image sending.
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Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
Brian McBee
6e35ff2822
Tweaks to assetcache to make texture downloading better (I hope)
2007-08-27 04:20:14 +00:00
Brian McBee
f6706e6cf8
Fixing llList2double issue (Thanks ldvoipeng)
2007-08-27 01:58:56 +00:00
Tedd Hansen
7e06df5f83
llList-commands from ldvoipeng, new Default.lsl from dalien
2007-08-26 21:21:21 +00:00
MW
b9346844c1
See if this fixes the 0x0 texture size problems, and speeds up texture downloads in general a little bit.
2007-08-26 20:34:14 +00:00
MW
291eb48fb0
Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
...
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
Tedd Hansen
87711c5869
Danxors patch for >30prims with ODE
2007-08-26 15:56:42 +00:00
Tedd Hansen
83d5df3979
in-world run-time error-message no-w con-tains function-name.
2007-08-26 14:04:22 +00:00
Tedd Hansen
ebb0099816
Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
2007-08-26 13:31:58 +00:00
Tedd Hansen
fda97aa3c5
Bugfix for last commit, { instead of (
2007-08-26 08:43:46 +00:00
Tedd Hansen
25e200c46a
Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded.
2007-08-26 08:20:48 +00:00
Tedd Hansen
0cd6d26adb
Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke
2007-08-25 22:26:27 +00:00
Tedd Hansen
53ef427e9e
Forgot mutex lock on List<> for timers
2007-08-25 21:50:28 +00:00
Tedd Hansen
d9b9b16513
Script compiler should now show error on correct line number in original LSL-script.
2007-08-25 21:35:03 +00:00
MW
2fd0e53425
Applied dalien's libsl login patch (should now allow libsl clients to once again login to opensim) [Seems I was the one who broke it...sorry ]
2007-08-25 20:50:32 +00:00
MW
9bb22e3f06
Applied dalien's "show users" patch
2007-08-25 20:44:06 +00:00
MW
4b42bc5311
oops , shouldn't have committed my local testing changes
2007-08-25 20:38:57 +00:00
MW
fafe70bba4
Second attempt to commit : Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:35:51 +00:00
Tedd Hansen
80234b98e5
Removal of script that was unable to compile no longer crashes server.
...
Displays script compile error messages in-world.
2007-08-25 20:34:54 +00:00
MW
65d6ef1bc1
Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:33:53 +00:00
Tedd Hansen
05a7f44d73
testing Tedds temporary CIA-standin
2007-08-25 20:07:46 +00:00
Tedd Hansen
370f36e4e1
testing Tedds temporary CIA-standin
2007-08-25 20:04:05 +00:00
Tedd Hansen
b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
Tedd Hansen
53be4774b3
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
MW
573fb3a609
Hopefully fixed the bugs in primitives rotation editing
2007-08-25 14:12:40 +00:00
Sean Dague
c35e3b1f35
updated to include saving of object flags.
...
People will need to blow away their databases after this point.
2007-08-25 13:06:09 +00:00
MW
6555ffb591
Set some default values for "create user" in case anyone just pressing return as the answer to some of the settings.
2007-08-24 21:15:23 +00:00
MW
e53ba00212
Now also enabled Inventory persistence in standalone mode when account Authentication is turned off.
2007-08-24 20:58:24 +00:00
Sean Dague
2ca00ba47e
add some better verbose statements to get a better feel for what is going
...
on in the data paths
2007-08-24 18:52:41 +00:00
MW
8b4955f6c1
Hopefully fixed the issue of inventory not working for the master account. (Note you will need to delete userprofile.yap for this to take effect.)
2007-08-24 16:30:27 +00:00
MW
4276a352bc
Small bit of refactoring to the startup command script code (moved it into a separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
2007-08-24 16:17:57 +00:00
Sean Dague
487a54ffc0
it helps to actually call TestTables to get the new tables created
2007-08-24 15:51:31 +00:00
Sean Dague
a70fac535f
updated SQLite Inventory to newer model data definition,
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and add automatic generating of the inventory table
2007-08-24 15:42:53 +00:00
MW
82e2ec60d5
Fixed a problem where some prims didn't show up when you crossed or teleported into another region.
2007-08-24 14:32:22 +00:00
MW
bbc7b5b847
Added temporary fix for the sqlite datastore exception in windows .Net, Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown.
2007-08-24 13:35:51 +00:00
MW
39a8cc43c7
Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them.
2007-08-24 12:38:48 +00:00
MW
d79b0ba269
Hopefully fixed mantis bug #318 (exception when a prim moves across a border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).
2007-08-24 12:34:00 +00:00
Sean Dague
c296ad684b
attempted fix for .NET issue with the database
2007-08-24 12:02:52 +00:00
MW
df73446bee
Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.
2007-08-24 11:42:44 +00:00
MW
a53125aae0
Updated sqlite3.dll to version 3.4.2
...
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00
Sean Dague
f6e0791e04
Add region to db
2007-08-23 19:48:21 +00:00
Sean Dague
ff7164196d
I think this fixes blob save/load issues (though I'm still not convinced this
...
will handle > 8k textures yet). Need MW to test to see if this gets rid of his
issue.
There is commented code left in here for now until we know it is fixed
2007-08-23 19:28:09 +00:00
Tedd Hansen
07836b890c
Lowered priority of script threads. Executing state_entry() event on script rez.
2007-08-23 18:43:11 +00:00
MW
0d5311e49b
Added RemovePrim method to the physics plugins interface.
...
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
Sean Dague
8c9f006dd3
grouping of functions to make the overall logic easier to grasp for people,
...
and start to show how this can be super classed with some common elements.
2007-08-23 15:16:53 +00:00
Sean Dague
742846d9e6
fix typo
2007-08-23 13:08:52 +00:00
MW
edd50f2e8e
Implemented Resize Method in OdePrim.
...
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23 11:38:50 +00:00
MW
8264ba849f
Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.
...
Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition.
2007-08-23 11:18:16 +00:00
MW
9a8742e838
Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
2007-08-23 10:53:42 +00:00
Brian McBee
107469ed93
More lsl functions (thanks to ldviopeng and wjordan!)
2007-08-23 05:26:02 +00:00
Sean Dague
1f45f688b2
setup test tables function which lets us make sure that everything
...
we are going to ask for from the database is actually there. This
will let us bail early with a useful error message, instead of late
with a hard to understand one.
Do some other cleanups to get rid of debug input I put in
2007-08-22 21:45:26 +00:00
Sean Dague
1fa2d487aa
Bit of refactoring of the sqlite storage code to build the
...
data definition in ado.net objects up front. This makes auto
generating the sql commands work a lot more reliably.
2007-08-22 21:09:38 +00:00
Tedd Hansen
caee73353d
Debug shows how many bytes (total) a script (assembly) uses after compile and load.
2007-08-22 20:01:04 +00:00
Tedd Hansen
4beef91d00
GC.GetTotalMemory(true) was blocking.
...
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22 19:33:10 +00:00
Tedd Hansen
0eadb7591e
Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash.
2007-08-22 18:41:31 +00:00
MW
47c6d8ae8f
Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted.
2007-08-22 18:36:47 +00:00
Tedd Hansen
5a86fd2c31
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
2007-08-22 18:09:38 +00:00
MW
283468caa0
Added Scene.GetSceneObjectPart(uint localID)
2007-08-22 17:46:23 +00:00
MW
001d5a5c92
Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.
2007-08-22 17:40:26 +00:00
MW
5ea6d8d739
A little bit of cleaning up.
2007-08-22 16:59:13 +00:00
lbsa71
5403153c15
A case of 'while I was working someone set me up the bomb'.
2007-08-22 16:04:04 +00:00
lbsa71
22537aa620
* Added stub OnRezScript handler with plentiful of comments
2007-08-22 15:29:47 +00:00
MW
a3648b6862
added ParentPartID to TaskInventoryItem class to make it easier to store them in database.
2007-08-22 15:07:21 +00:00
MW
f90bd59708
Fixed typo.
2007-08-22 14:48:53 +00:00
MW
f02ebb6476
Added forgotten file.
...
Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script.
2007-08-22 14:47:01 +00:00
MW
b5921e2b95
Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-22 14:37:54 +00:00
Brian McBee
de2432b73e
Fix for un-encrypted master avatar password in user database
2007-08-22 05:00:25 +00:00
Sean Dague
6f6432864d
auto create sqlite database if it doesn't exist. This works, but needs some
...
cleaning up prior to release. However this should make it easy for people
to start using sqlite storage.
2007-08-21 22:01:30 +00:00
MW
921ac14e86
Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21 21:03:18 +00:00
MW
0e6f57a303
Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
2007-08-21 18:11:45 +00:00
MW
249826893d
Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly.
2007-08-21 17:47:01 +00:00
MW
16f75978ce
Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]
2007-08-21 16:46:10 +00:00
MW
76379a415b
A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
2007-08-21 16:32:31 +00:00
MW
b7134c834c
Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
...
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right.
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21 16:25:57 +00:00
MW
252b48fb3e
Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
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Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW
18d1031a88
Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read.
2007-08-20 16:07:37 +00:00
MW
31a81e17be
The regionUUID is now being passed to the datastore calls.
2007-08-20 15:49:06 +00:00
MW
4af33c4da6
Instant Messages between users in the same region should actually now work.
2007-08-20 11:52:55 +00:00
Tedd Hansen
33326c1a70
Some minor changes + krinkec's updates to ll* functions.
2007-08-20 10:58:51 +00:00
Tedd Hansen
1b826c2fdc
Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19 17:47:47 +00:00
MW
3dffc3e3f6
small clean up.
2007-08-19 14:55:43 +00:00
MW
c89db49f3c
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
...
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
Tedd Hansen
eeaac68d73
Code comments on recent changes in EventQueueManager
2007-08-19 11:38:58 +00:00
Tedd Hansen
7770c65a7e
Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-19 11:09:54 +00:00
Tedd Hansen
e70cdbc5ac
Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-19 10:28:27 +00:00
Tedd Hansen
1893164d26
Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.
2007-08-19 06:52:59 +00:00
Brian McBee
75f6c3d364
More prep work for adding prims to ODE physics
2007-08-19 06:14:36 +00:00
Tedd Hansen
489803e6bc
Did I forget to add IScript.cs? Yes I did...
2007-08-18 23:38:03 +00:00
Tedd Hansen
37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18 23:24:38 +00:00
Brian McBee
318376707d
starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
2007-08-18 23:05:02 +00:00
Tedd Hansen
1ae73931da
Added (theoretical) AppDomain cleanup code.
2007-08-18 22:33:06 +00:00
Tedd Hansen
240712ca9f
Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
...
*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00
Tedd Hansen
6faa8d8d68
Script loads into separate AppDomain without errors. Events and llFunctions not working yet.
2007-08-18 21:31:35 +00:00
Tedd Hansen
f444fe4f87
Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.
2007-08-18 21:10:40 +00:00
Tedd Hansen
551f2af39f
LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18 20:53:13 +00:00
Tedd Hansen
1d41fd4984
Working on AppDomains. Scripting is now officially broken. :]
2007-08-18 19:54:04 +00:00
Tedd Hansen
6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18 18:53:03 +00:00
Tedd Hansen
1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00
Brian McBee
6c7f828833
When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128
2007-08-18 17:10:54 +00:00
Brian McBee
fdd5602422
llstrenglength (thanks ldvoipeng!)
2007-08-18 16:56:05 +00:00
Brian McBee
8eb9952e5f
lsl test cases, and llregioncorner (thanks Dalien!)
2007-08-18 02:15:21 +00:00
Adam Frisby
4177f5c485
* Applied dalien's terrain help patch (thanks!)
2007-08-17 22:57:46 +00:00
Adam Frisby
d2e48c8014
* Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.
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* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-17 22:44:34 +00:00
Tedd Hansen
fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
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Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen
577fb1a987
Removed RAIL test from startup for now...
2007-08-17 19:47:40 +00:00
Tedd Hansen
f2dd6c86f7
Added RAIL.dll
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Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
Tedd Hansen
66695ded13
krinkec's updates to ll* interface and functions.
2007-08-17 17:33:18 +00:00
mingchen
d3660ed269
*Moved network_servers_info.xml into OpenSim.ini under [Network]
2007-08-17 15:45:49 +00:00
Adam Frisby
4a9e40ea47
* Added support for the IMG-format loader to terrain's load-tile function.
2007-08-16 23:29:28 +00:00
lbsa71
e53d680d41
* Now sending manager, host and root host to Script in constructor.
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* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
MW
cb90510e16
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
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When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00
lbsa71
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW
67873b8614
Deleted old inventoryCache.cs
2007-08-16 16:57:30 +00:00
MW
531f64a53b
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
MW
b6c48c53b2
Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
2007-08-16 11:24:40 +00:00
lbsa71
94af938742
The 'Party Party Groupie Groupie Life is a game' commit:
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* Added prototypical MoneyBalance support
* Finalized konceptual touch wiring
* Turned SimpleApp into a tedious harvesting game.
2007-08-15 21:24:25 +00:00
Tedd Hansen
6831c42fe2
compile error removed :)
2007-08-15 19:30:19 +00:00
Tedd Hansen
9c3251b177
Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).
2007-08-15 19:25:29 +00:00
mingchen
ae20503dae
*Added the ability to run commands after all regions have started up
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*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
MW
94dded470d
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
lbsa71
2a5a8c48c3
* We now have a field of spinning objects.
2007-08-15 18:13:32 +00:00
lbsa71
a4602515ce
* Added more spinning parts to ComplexObject.
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* We now have CylinderShape
* This commit dedicated to the birth of techno house.
2007-08-15 18:02:05 +00:00
lbsa71
2fe9b8139c
* Again, FileSystemObject reports filename.
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* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
2007-08-15 17:15:41 +00:00
lbsa71
c47bca94d2
* Exploring Group/Part from an app perspective.
2007-08-15 16:57:47 +00:00
Adam Frisby
226339cd40
* Applying ckrinke's LSL baseclass changes (Thanks!)
2007-08-15 16:57:01 +00:00
Adam Frisby
bf60577e57
* Fixed bug with llModPow
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* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0)
2007-08-15 16:52:24 +00:00
Adam Frisby
ceb1c12bd1
* New LSL functions
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+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime
2007-08-15 16:44:00 +00:00
Adam Frisby
c170c60df7
* Division of parcel boundaries occurs in double space rather than decimal.
2007-08-15 16:17:40 +00:00
MW
217d511077
Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps.
2007-08-15 15:24:37 +00:00
Adam Frisby
5699bb2e64
* Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
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* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-15 14:10:26 +00:00
MW
a4fc02d790
Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
2007-08-14 20:05:39 +00:00
Tedd Hansen
6b72ed01e3
Minor change to LSL_BaseClass adding pseudocode to World.SimChat
2007-08-14 19:36:43 +00:00
MW
ea5d414170
Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it).
2007-08-14 19:30:57 +00:00
MW
a979808493
preliminary support for editing notecards and scripts.
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Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-08-14 19:19:09 +00:00
Tedd Hansen
16defc30eb
krinkec's updates to ll* interface and functions
2007-08-14 19:06:57 +00:00
MW
20b50489c0
Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
2007-08-14 17:48:25 +00:00
MW
181a90967e
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
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Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14 17:29:15 +00:00
Tedd Hansen
09e1f5f22e
Correct caps of Default.lsl for Linux. Thanks again krinkec. :)
2007-08-14 16:42:00 +00:00
Tedd Hansen
2a892eb736
Removed some debugging. Removed *.lso from project include in prebuild.xml.
2007-08-14 16:25:22 +00:00
Tedd Hansen
9573aa7582
llSay() works again. Cleanup of debug messages.
2007-08-14 16:14:19 +00:00
Tedd Hansen
afaa12a9e2
ScriptEngine: Some error handling, logs to logger
2007-08-14 15:59:36 +00:00
MW
ff08d4d016
More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
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The test is to make sure that it hasn't broke grid mode at all.
2007-08-14 14:57:52 +00:00
MW
a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
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In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen
7b2663a41e
Disabled ScriptEngine until I add error handling tomorrow
2007-08-13 21:25:16 +00:00
Tedd Hansen
79dc1a4f7d
Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
2007-08-13 20:55:07 +00:00
MW
45fcbaae1b
Added Scene.ConvertLocalIDToFullID() method.
2007-08-13 20:24:37 +00:00
MW
b3c6920328
added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to.
2007-08-13 20:11:35 +00:00
MW
fc82bd8de7
Changed ScriptLoader to use Path.combine.
2007-08-13 19:56:48 +00:00
Tedd Hansen
876f71cf93
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
2007-08-13 19:39:51 +00:00
Tedd Hansen
c2c21ea170
Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings.
2007-08-13 18:33:03 +00:00
MW
8af12cd9a8
Some more work on SceneObjectGroup
2007-08-13 18:25:12 +00:00
Tedd Hansen
050921d7b6
krinkec's updates to ll* interface and functions
2007-08-13 17:28:08 +00:00
MW
9cd64931d6
oops , guess I should include the new files next time
2007-08-13 16:24:12 +00:00
MW
04b1767886
Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).
2007-08-13 15:55:36 +00:00
MW
dc24317678
Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts.
2007-08-13 14:39:12 +00:00
MW
7fbc3266df
The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-13 13:41:54 +00:00
MW
82f8ecf673
Some work to prepare for inventory server.
2007-08-13 13:39:24 +00:00
MW
e34f5edb70
Deleted some unused code.
2007-08-13 13:37:50 +00:00
MW
b59d9789f8
Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
...
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
Tedd Hansen
ed1208d043
ScriptEngine successfully compiles script, we are now even further than LSO was.
...
Also added C# script support.
2007-08-12 19:04:07 +00:00
Tedd Hansen
75c5bdbef9
ScriptManager now uses LSL-compiler.
...
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12 18:36:42 +00:00
Tedd Hansen
d715b0f66c
LSL_BaseClass now receives scene during init
2007-08-12 18:27:46 +00:00
Tedd Hansen
a968d05864
LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.
2007-08-12 18:06:02 +00:00
Tedd Hansen
fd63c0cd32
Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12 17:37:37 +00:00
Tedd Hansen
7a5474ec28
Script now compiles unsuccessfully
...
(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen
734f288290
LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.
2007-08-12 16:44:57 +00:00
Brian McBee
95b89096c4
Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)
2007-08-12 16:17:04 +00:00
Tedd Hansen
f5955ab539
Initial LSL to C# converter, not working yet!
2007-08-12 13:38:16 +00:00
MW
822881eac5
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-11 20:20:33 +00:00
MW
cea2e45da9
A attempt to fix the user manager db4o crash bug (where you have to delete userprofiles.yap to get opensim to start)
2007-08-11 20:02:34 +00:00
MW
3520e9e3ee
Applied danx0r 's ODE patch [mantis issue 263]
2007-08-11 17:54:46 +00:00
MW
114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-11 11:59:51 +00:00
MW
f147d8e0f0
Few small fixes
2007-08-10 18:52:46 +00:00
MW
afa445660e
I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).
...
If someone else can't live without the multiple log files then I guess...
2007-08-10 17:40:57 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
...
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
Tedd Hansen
8b17e4da10
Renamed Compiler.LSL to Compiler.LSO
2007-08-10 16:22:20 +00:00
MW
e7eeab90d6
Removed a piece of debug code
2007-08-10 14:04:00 +00:00
MW
427431ba17
Fixed a couple of mistakes.
2007-08-10 14:01:05 +00:00
MW
94c7e41ef1
Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-10 13:59:19 +00:00
Sean Dague
6063d2ce5f
Couldn't leave this one alone. Data is now flowing both ways in
...
sqlite *but* isn't being added back to the scene on load because
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.
A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again.
2007-08-09 23:51:26 +00:00
Sean Dague
0443723ea5
comment out load from sqlite as this blows up on object creation right now.
...
must run away on vacation. See you all in a week and change.
2007-08-09 21:26:39 +00:00
Sean Dague
a2a8de816b
completely untest load prims from db code. Testing shortly
2007-08-09 21:07:53 +00:00
Sean Dague
ad2133e5cf
utility functions to convert from rows to new objects. untested
2007-08-09 20:59:37 +00:00
Tedd Hansen
ae970d4171
Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.
2007-08-09 20:59:35 +00:00
Sean Dague
484121f3f4
added GroupPosition
2007-08-09 20:31:10 +00:00
Sean Dague
ec0dc208dd
build update clauses correctly
2007-08-09 20:07:58 +00:00
Sean Dague
9fb651932e
some more typos about wrong table for shapes
2007-08-09 19:55:41 +00:00
Sean Dague
88496505b1
use correct table name for shapes
2007-08-09 19:52:02 +00:00
MW
765bd02a48
SceneObjects should now (hopefully) call datastore.StoreObject().
2007-08-09 19:30:52 +00:00
Sean Dague
1681e3ac15
pull out some uneeded attributes, and setup keys on primshapes dataset
2007-08-09 19:06:48 +00:00
Sean Dague
2b25717c8c
prim.Shape -> primshapes table
2007-08-09 19:02:32 +00:00
Tedd Hansen
6829c45cb3
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
2007-08-09 18:57:41 +00:00
MW
e36c645729
Deleted old LSLEngine files (those under Scene.Scripting)
2007-08-09 18:45:40 +00:00
Sean Dague
e53afe91ab
prim object -> prims table code
2007-08-09 18:37:55 +00:00
Tedd Hansen
c447c45895
Removed spaces from directory names
2007-08-09 18:07:22 +00:00
Sean Dague
21685bf304
make MonoSqliteDataStore compile with new objects
...
now the fun begins of connecting all the dots
2007-08-09 18:06:26 +00:00
Tedd Hansen
bf69aca961
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-09 18:03:24 +00:00
MW
d451dddcd0
Start of replacing the old SceneObject/Primitive classes with the new versions.
...
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW
a56a17fab2
Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
2007-08-09 12:59:42 +00:00
Brian McBee
50e3797c59
Transition between not flying / flying should be smoother
2007-08-09 06:19:41 +00:00
Sean Dague
3592043431
Start defining prim shape definition. Officially bed time now
2007-08-09 03:56:11 +00:00
Sean Dague
b097d89f38
decrease insanity level significantly by factoring all the columns into
...
a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next
2007-08-09 02:26:34 +00:00
Sean Dague
d746813130
intermediate checkin of code that compiles before I do something
...
stupid and nuke all this work.
2007-08-09 01:54:01 +00:00
Sean Dague
8425693076
Commit in the changes for all the parameter bindings for prims
2007-08-09 00:42:32 +00:00
lbsa71
25a6791627
* Checked in new tweaked Prebuild.exe
...
* Ignored binaries
2007-08-08 21:23:42 +00:00
Brian McBee
0a6628f333
worldmap now gets correctly updated when terrain changes
2007-08-08 20:47:44 +00:00
Sean Dague
f732d5b2c8
sigh, Data ... not Date. I'm dumb
2007-08-08 20:30:38 +00:00
Sean Dague
672d7f7b34
name changes in MonoSqliteData store
2007-08-08 20:30:05 +00:00
Sean Dague
e8e3afa8fe
rename to MonoSqliteDataStore
2007-08-08 20:28:58 +00:00
Sean Dague
238fe86bc7
screwed up the move, removing this file to give us proper history tracking
2007-08-08 20:28:34 +00:00
MW
ad1a8ac381
missed this file
2007-08-08 19:57:15 +00:00
MW
a137703611
Fixed the asset download problem I think, solution might not be ideal but works for now.
2007-08-08 19:51:51 +00:00
Sean Dague
6ec523d5e6
moving to new namespace as this is mono only
2007-08-08 19:48:11 +00:00
Sean Dague
a5f8d012b7
This chunk of code actually properly saves out some parameters of
...
current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
MW
be483bc697
Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
2007-08-08 18:55:58 +00:00
Brian McBee
01f4aeb520
when teleporting to a non-adjacent region, client was not getting new neighbours
2007-08-08 18:18:14 +00:00
Sean Dague
48ad7ca905
databits are actually flowing to disk
2007-08-08 17:59:16 +00:00
MW
369fb2e623
Added checks to the last commit to make sure the xml files exist before it tries to load them.
2007-08-08 17:29:37 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
...
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
Tedd Hansen
1a9966abac
Commit works?
2007-08-08 15:40:35 +00:00
MW
a3b1a61e6a
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.
2007-08-08 15:26:19 +00:00
MW
6bfe911af3
Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
2007-08-08 14:50:44 +00:00
Tedd Hansen
356f59ac45
Added ScriptEngine to solution (prebuild.xml)
2007-08-08 14:36:54 +00:00
Tedd Hansen
2a0e157985
Added ScriptEngine.DotNetEngine
2007-08-08 14:05:13 +00:00
lbsa71
ef0fea268f
* Got SimpleApp working again
...
* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
Brian McBee
5061a703ea
CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary.
2007-08-08 07:00:56 +00:00
Brian McBee
1b709be156
Whoops! left this out. second part of r1541
2007-08-08 05:04:22 +00:00
Brian McBee
185115ee51
OGS1GridServices.cs
...
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08 04:59:03 +00:00
Brian McBee
029f0e4e3d
Grid/GridServer/GridManager.cs
...
Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
2007-08-08 02:41:14 +00:00
Sean Dague
013641f31d
starting to push some of the actual sql commands to get this to disk.
...
Not working yet.
2007-08-07 19:49:43 +00:00
MW
266b272673
Some more work on new Sceneobject.
2007-08-07 18:31:20 +00:00
lbsa71
d0156b491b
* koncept bugfix
2007-08-07 17:25:21 +00:00
MW
5ac5785cf2
a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
2007-08-07 17:22:15 +00:00
lbsa71
2a0a8c43ef
* Removed duplicated Script residue
2007-08-07 16:37:08 +00:00
Sean Dague
e4df1de58b
actually transfer some data to the row definition. Going to hook
...
this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
2007-08-07 15:45:16 +00:00
Sean Dague
cf3babd988
actually get sqlite stuff to compile. This isn't connected to the
...
main prebuild yet. Going to attempt to get some tracing on current
SceneObjects first
2007-08-07 15:13:27 +00:00
Sean Dague
f54049ceb8
some more sqlite stuff. Checking in to get it to another computer
...
to do a bit more live hacking on data flow
2007-08-07 14:39:00 +00:00
Brian McBee
b55e01b939
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
...
One last try at getting the X and Y all set straight.
2007-08-06 20:53:45 +00:00
Sean Dague
67004b5b03
adding shell of SqliteDataStore
2007-08-06 20:36:57 +00:00
Brian McBee
565dee5e0a
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
...
One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06 19:13:10 +00:00
Brian McBee
86da47dc4e
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
...
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06 18:14:48 +00:00
Brian McBee
73dadb4821
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
...
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-06 17:45:57 +00:00
MW
4c9cc74ac2
Re-added Grid mode. (which had got removed/disabled in revision 1515)
2007-08-06 16:33:54 +00:00
lbsa71
e155dcd432
* yet another mini-shape-commit
2007-08-06 14:56:32 +00:00
lbsa71
fdbb891659
* commands are done foreach instead of by [i]
...
* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71
07b011af3a
* renamed some scene to world
...
* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71
9924f35613
* encapsulated firstname/lastname on ScenePresence
...
* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71
1b100e17a5
* minor refactorings
2007-08-06 13:01:47 +00:00
lbsa71
ea980ca928
... and here's the second part...
2007-08-06 12:54:58 +00:00
lbsa71
74cd26b722
Part 1 of a two-part commit to change caps of 'scripting' dir...
2007-08-06 12:54:13 +00:00
lbsa71
95de99ff0a
* Now we have boxes. Yay!
...
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
lbsa71
9bdeb8af6f
* SimpleApp works again:
...
* NetworkServersInfo settable without config file
* DefaultHomeLoc throws if getted before setted
* Removed nonsensical sandbox distinction
* Refactored default config file creation
* Some more small refactorings on shapes
2007-08-06 10:48:40 +00:00
MW
f1e10e555d
clean up of startup config settings (command line args etc),
...
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry).
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Brian McBee
bb60d87538
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
...
Fix for terraforming: now works across the region, not just when x=y! Wahoo!
2007-08-04 14:13:02 +00:00
Adam Frisby
e970ee2955
* More work on PermissionManager - going AFK for a bit.
2007-08-04 01:08:53 +00:00
Adam Frisby
3fc2d86dfe
* More work on PermissionManager
2007-08-04 00:56:56 +00:00
Adam Frisby
a425e92168
* Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted.
2007-08-04 00:45:55 +00:00
Adam Frisby
8c5271a6e0
* Extracted and refactored several large methods. Needs moving of packet handling into ClientView.
2007-08-04 00:29:25 +00:00
Brian McBee
dc7279118f
OpenSim/Region/Environment/Scenes/ScenePresence.cs
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More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee
6cb3833021
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
...
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
lbsa71
6dabab5ef0
* a very small first step with shape wrappers
2007-08-03 20:21:53 +00:00
MW
a6aea50eac
changed the properties so that most of them only take up one line per get/set.
2007-08-03 20:09:55 +00:00
lbsa71
e4196ee6b8
* Changed some names
2007-08-03 18:45:42 +00:00
Brian McBee
c1e88d0b8c
ATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way.
2007-08-03 18:12:55 +00:00
Brian McBee
599a6d32ee
Changes to prepare for future possible configuration of separate logdir, configdir, datadir.
2007-08-03 18:01:55 +00:00
MW
0975ff6cfd
Yet another commit related to the SceneObject rewrites.
2007-08-03 16:17:05 +00:00
MW
c9a5d4bc4b
Yet another commit related to the SceneObject rewrites.
2007-08-03 15:04:23 +00:00
MW
ec5ae36fda
and more work on those classes. Think they are just about ready to begin hooking them up.
2007-08-03 14:47:38 +00:00
MW
ad21cb2ea8
Ditto...More work on the AllNewSceneObject* classes.
2007-08-03 12:00:24 +00:00
MW
dde8aafb8a
More work on the AllNewSceneObject* classes.
2007-08-03 11:44:30 +00:00
mingchen
1c68c7a37f
*Estate settings are now saved in their own configuration file called estate_settings.xml using the configuration system.
2007-08-03 00:14:11 +00:00
Brian McBee
3e4d677c77
Fixes flying glitch (hang) when crossing region boundaries
2007-08-02 21:34:45 +00:00
Adam Frisby
cd2a411afe
* Terrain load variables now work. HiRAW exporter works wonderfully. :D
2007-08-02 20:51:06 +00:00
Adam Frisby
ed0704d527
* Fixed several issues with Terrain
...
* RAW/HiRAW export modes now work again
* Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
2007-08-02 20:25:28 +00:00
Adam Frisby
fcafbc9a4a
* Added new "terrain add" command.
2007-08-02 20:07:35 +00:00
MW
5c28f3c3a2
Some more work on SceneObject/ Primitive rewrites (slowly getting there)
2007-08-02 16:40:50 +00:00
MW
5fa0821531
Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported
2007-08-02 13:06:21 +00:00
Adam Frisby
ad03c0dc69
* Added support for CreateLink to LSL Interpreted API
...
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby
9e97aa20b4
* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.
2007-08-01 23:12:59 +00:00
Adam Frisby
a250d24492
* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
2007-08-01 23:02:54 +00:00
Adam Frisby
38cd3bf185
* Fixed terrain fill command
...
* Added "terrain smooth" command
* Added "terrain clip" command
2007-08-01 22:53:05 +00:00
Adam Frisby
04d40b71d4
* Fixed an assorted group of bugs with tiled terrain import.
2007-08-01 22:45:05 +00:00
Adam Frisby
a2d71904f1
* Added load-tile terrain command to correspond with previous commit.
2007-08-01 21:51:02 +00:00
Adam Frisby
61017d10d8
* F32 Terrain load function written to support loading tiles from a larger heightmap.
2007-08-01 21:46:48 +00:00
Sean Dague
32565509e2
Commiting whitespace changes, as this used hard tabs instead of the
...
4 spaces found everywhere else.
2007-08-01 21:28:34 +00:00
Adam Frisby
d2c7bd3fff
* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.
2007-08-01 21:27:58 +00:00
Sean Dague
2507f38d07
factor out the common DeriveColor function just for good house keeping
2007-08-01 20:23:08 +00:00
Adam Frisby
5c0f1ff293
* Applied issue#254 - startpingcheck should not be reliable if it's being resent anyway. (Thanks Babblefrog!)
2007-08-01 20:17:19 +00:00
MW
1d5544a23a
Little bit more work on AllNewSceneObjectPart2
2007-08-01 20:11:42 +00:00
Sean Dague
2333de33f1
Assume White as a console color just means "default", and don't use it.
...
This helps reduce confusion for linux people that have white background
terminals.
2007-08-01 20:06:40 +00:00
Adam Frisby
948da1d6b8
* Workaround for Mono not correctly implementing the OperatingSystemVersion class.
2007-08-01 18:16:01 +00:00
MW
cdd1285e9e
few small changes.
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Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
edc572dacf
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
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Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague
2e6505f38e
remove Adam's work around, this shouldn't be needed any more
2007-07-31 19:39:04 +00:00
Adam Frisby
899ab4cd32
* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)
2007-07-31 19:14:17 +00:00
Sean Dague
55b569069d
clear userAgent state on client shutdown, which fixes the issue
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where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Adam Frisby
7db7ad0722
* Fixed a bug where the simulator could crash if the userserver was particularly busy.
2007-07-30 22:13:21 +00:00
Adam Frisby
e172e37c58
* Added GetLocalHost() to Util
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* ExternalHostName supports "SYSTEMIP" again.
2007-07-30 21:12:29 +00:00
Sean Dague
74bb5282a0
mass update of files to have native line endings
2007-07-30 20:11:40 +00:00
Sean Dague
a47e2d9ae7
added OnDisconnectUser event to required classes
2007-07-30 20:08:33 +00:00
Adam Frisby
3032831859
* Raised ping timeout to 150 seconds
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* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
2007-07-29 13:29:37 +00:00
Adam Frisby
7071b5082f
* Fixed an issue whereby DB4o was loading agents incorrectly (multiple logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.
2007-07-29 13:18:58 +00:00
MW
5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29 13:05:57 +00:00
Adam Frisby
8b3981f1fd
* Primitives no longer walk around while being rescaled.
2007-07-29 12:46:41 +00:00
Adam Frisby
5146661ed1
* Experimental fix for random walking of resized prims.
2007-07-29 12:41:30 +00:00
Adam Frisby
7d2f976b14
* Fixed a potential div by zero with terrain commands.
2007-07-29 12:11:54 +00:00
Adam Frisby
bdb2ad2d43
* Switched back to NullStorage until crazy DB4o error is fixed.
2007-07-29 09:59:44 +00:00
Adam Frisby
038774de30
Commit 1/2
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
Adam Frisby
c518a9e141
* Fixed an issue with Mono/UNIX filenames and DB4o storage engine.
2007-07-29 08:08:35 +00:00
Adam Frisby
2a03bea9bd
* Assorted minor fixes (DB4o now properly commits saves on shutdown)
2007-07-29 07:57:26 +00:00
Adam Frisby
4d6045ba1f
* Db4o Datastore is now the default.
2007-07-29 07:56:14 +00:00
Adam Frisby
50250a3a3a
* Highly experimental: Added DB4o DataStore support. Untested.
2007-07-29 07:54:49 +00:00
Adam Frisby
039d46e8fa
* OpenSim now performs compatibility checks at startup and warns the user if the Operating System or Platform version they are using is unsupported.
2007-07-29 07:24:20 +00:00
Adam Frisby
43507f857b
* Added new compatibility functions to Util
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* IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0)
* GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from.
2007-07-29 07:14:04 +00:00
Adam Frisby
c33b29a105
* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
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* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-29 06:23:07 +00:00
Adam Frisby
0f90cdfed1
* Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)
2007-07-29 06:20:46 +00:00
Adam Frisby
fa32c26867
* Added Babblefrog's SL launcher (thanks!)
2007-07-29 06:19:17 +00:00
MW
3edc4cd0d5
fixed the problem with other avatar's clothes being white.
2007-07-28 14:41:52 +00:00
MW
e86396ad1f
You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
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At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
d143e7b074
A few changes so that the number of warnings is less but without deleting everything.
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Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby
bc11fa8fda
* Removing some housekeeping tagged elements.
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* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
MW
f0dd115a8c
More work on inventory and opensim library.
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Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
lbsa71
39b64564dc
* Started renaming world to Scene
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW
74654dc735
Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
2007-07-25 19:18:34 +00:00
MW
2b42ea0a42
Start of the OpenSim library , for now only contains a few textures.
2007-07-25 18:19:38 +00:00
Adam Frisby
3641ef0fdd
* Terrain now uses the older slower method again until the fast version can be fixed.
2007-07-25 14:44:52 +00:00
Adam Frisby
2de8f0ef3d
* Fixed an issue where Terrain brushes may not update correctly.
2007-07-25 14:38:10 +00:00
Adam Frisby
cd88a4914d
* Assorted terrain fixes
2007-07-25 10:08:16 +00:00
Adam Frisby
aa704172d1
* Several functions should now be more efficient with sending packets to the client (at the expense of some server CPU while editing)
2007-07-24 06:01:11 +00:00
Adam Frisby
2760378f7a
* Users doing terraforming should see updates instantly now.
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* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby
b9af2fe393
* SendLayerData overload including coords now uses patch number rather than coords directly.
2007-07-24 05:38:21 +00:00
Adam Frisby
402aa1b0d2
* Small fix, patch values should be multiplied by their size (16)
2007-07-24 05:23:28 +00:00
Adam Frisby
d8997b59d3
* Terrain should now send just updated patches.
2007-07-24 05:22:33 +00:00
Adam Frisby
4b0734c4ad
* Terrain Fracture Generator now produces more appropriate results.
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* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain.
* Navier-Stokes handler bounds issue partially fixed.
2007-07-24 04:53:21 +00:00
Adam Frisby
ad5548de9f
* More console related changes.
2007-07-24 04:10:08 +00:00
Adam Frisby
3cbc1e011d
* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)
2007-07-24 03:59:32 +00:00
mingchen
87bddd32df
*Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that fetches a file from a remote server
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*Right now, values are not saved back to the remote server, but that will be changed
*Removed some warnings from invalid references that were not used anyways
2007-07-23 19:30:33 +00:00
MW
f8c1366cbf
Applied makomk 's patch from issue #219 .
2007-07-23 17:22:23 +00:00
Adam Frisby
3abdec8d17
* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.
2007-07-23 16:16:09 +00:00
Adam Frisby
a60b2654ed
* 1 line commit: Erosion functions should taint the terrain.
2007-07-23 15:47:14 +00:00
Adam Frisby
14879fead9
* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.
2007-07-23 05:31:58 +00:00
Adam Frisby
b8da9c3a64
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
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* Issue#218 - Updated mySQL region table.
2007-07-23 05:29:52 +00:00
MW
5db16cbd9b
Couple of small changes
2007-07-22 13:41:19 +00:00
MW
276011a0a1
Think I've recovered my deleted files, so hopefully it works now.
2007-07-22 13:31:08 +00:00
MW
70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby
98b4701647
* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.
2007-07-22 02:48:53 +00:00
Adam Frisby
0d7af9bbf0
* Added Navier Stokes computational fluid dynamics algorithms to libTerrain.Channel.
2007-07-22 02:42:29 +00:00
Adam Frisby
f645705851
* More navier-stokes fun. Will finish it later.
2007-07-22 02:21:10 +00:00
Adam Frisby
3f8b609831
* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and included in libTerrain - May I never have to do that again.
2007-07-22 02:06:46 +00:00
Adam Frisby
65f69b9a12
* Enabled hydraulic erosion command.
2007-07-21 23:48:48 +00:00
Adam Frisby
8574c5476d
* Reimplemented Hydraulic Erosion routines, may be buggy.
2007-07-21 23:26:05 +00:00
Adam Frisby
d72d1537e2
* Removed reference to libTerrain-BSD.dll from the terrain filter system.
2007-07-21 22:34:53 +00:00
Adam Frisby
03e116de0d
* Updated licensing headers on libTerrain imported components.
2007-07-21 22:33:31 +00:00
Adam Frisby
f84937367f
* Deleted libTerrain-BSD.dll
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* Added libTerrain to BasicTerrain directly as a subfolder
2007-07-21 22:25:42 +00:00
Adam Frisby
4eb8ca49a9
* Renamed terrain functions to match OpenSim naming styles.
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* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
Adam Frisby
1f17275a20
* Fixed an issue whereby extremely tall terrains would be unable to output a gradient map.
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* Renamed several terrain variable names for clarity.
2007-07-21 22:08:19 +00:00
Adam Frisby
0319cb4f46
* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)
2007-07-21 21:39:05 +00:00
MW
b3cef2fc2a
Re-added the ability to set the database provider (dll) in the config file for the userserver and gridserver.
2007-07-21 15:50:29 +00:00
Adam Frisby
2c90c61020
* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)
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* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21 07:29:37 +00:00
Adam Frisby
32aacd4f36
* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
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* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-21 07:23:00 +00:00
MW
cd5877557c
Attempt to fix the bug/crash that MetaLeo just reported.
2007-07-20 23:19:03 +00:00
mingchen
12bb7628d2
*Added ability to manually set the configuration plugin dll from ConfigurationMember
2007-07-20 17:08:01 +00:00
lbsa71
2da8a7c128
* Fixed an config issue (log not initialized in RegionInfo config)
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* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-20 14:16:12 +00:00
Adam Frisby
765ff13f22
* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-20 01:32:27 +00:00
Adam Frisby
f5b24b6679
* New log functions which include the module name as an argument.
2007-07-20 01:21:39 +00:00
MW
39704bcecc
opps have a setting as true when it should be false.
2007-07-19 22:59:43 +00:00
mingchen
ed69e84874
*Moved XmlConfiguration to its own project
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*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated
2007-07-19 20:39:33 +00:00
MW
b2c6f316e1
Some work on Inventory (not yet finished or enabled)
2007-07-19 20:21:02 +00:00
mingchen
de104536c1
*Handler Functions can now refuse an object as invalid by returning false, thus forcing the user to re-enter the data
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*Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered
*Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default
2007-07-19 15:01:14 +00:00
MW
0b6e332e16
Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19 10:44:19 +00:00
Adam Frisby
e348aaa3a5
* Fixing sandbox mode crash caused by removal of LocalStorage during cleanup earlier.
2007-07-19 03:36:39 +00:00
Adam Frisby
33b4cc1bb0
* Added housekeeping comments, see mailing list in just a moment...
2007-07-19 01:08:26 +00:00
Adam Frisby
23a734d0c7
* More cleaning
2007-07-19 01:02:59 +00:00
Adam Frisby
e189681095
* Added TriggerTouchStart function to Interpreted Events API
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* One less compiler warning. Heh.
2007-07-19 00:55:14 +00:00
Adam Frisby
36fc7390f2
* Moved EventManager to SceneBase (from Scene)
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* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
2007-07-19 00:52:10 +00:00
Adam Frisby
5e490e0599
* Nearly back down to zero compiler warnings again...
2007-07-19 00:46:27 +00:00
Adam Frisby
920ffaf24b
* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.
2007-07-19 00:42:59 +00:00
Adam Frisby
f29acf95b0
* Removed yet more compiler warnings
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* Dropped old ILocalStorage storage engines.
2007-07-19 00:29:50 +00:00
Adam Frisby
6cf9d6da21
* Removing more compiler warnings
2007-07-19 00:25:40 +00:00
Adam Frisby
08b04810a8
* Removing more compiler warnings.
2007-07-19 00:23:06 +00:00
mingchen
30a73085c5
*Removed files that were no longer important and prevented compile
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*Should compile now!
2007-07-18 23:35:24 +00:00
mingchen
222becc879
*New Configuration System, much easier and less buggy compared to the original system in place
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*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
2007-07-18 23:15:08 +00:00
Adam Frisby
4cd9a87183
* Reverting 1371
2007-07-18 22:49:11 +00:00
Adam Frisby
bb55713de0
* Please to be checking you rename the strings inside the project when you rename libraries!
2007-07-18 22:38:10 +00:00
Adam Frisby
11efebd29e
* Added "GetHostFromDNS" to Util to replace the various DNS resolution methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
2007-07-18 21:55:24 +00:00
MW
4c8b8d22ff
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
MW
d2b459b8e5
Sculpted Prims should now work.
2007-07-18 20:29:06 +00:00
MW
643a02ec60
More testing some ideas, to find best method for SceneObject Primitive classes.
2007-07-18 18:12:16 +00:00
MW
e78a0ac886
Just trying things out, nothing to see here, please go back to sleep.
2007-07-18 13:55:14 +00:00
MW
04ece84d6b
few small changes
2007-07-18 13:40:07 +00:00
lbsa71
f70ec1fa75
* Added a FileSystemObject to SimpleApp
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* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues
2007-07-18 09:36:47 +00:00
Adam Frisby
c52f9c04e2
* One hopefully-final attempt at fixing this remoting issue.
2007-07-18 00:27:11 +00:00
Adam Frisby
be11cddc00
* Once more into the breach!
2007-07-18 00:14:17 +00:00
Adam Frisby
32a82019c3
* and again...
2007-07-18 00:10:11 +00:00
Adam Frisby
3d0d7cb74c
* More attempts at fixing Ckrinke's phantom remoting error. Heh.
2007-07-18 00:02:09 +00:00
Adam Frisby
f9eab1f0f2
* Fixing compile
2007-07-17 23:54:33 +00:00
Adam Frisby
f65808ab07
* More LSL changes (and fixing a compile warning)
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* More attempted fixes for the phantom remoting bug.
2007-07-17 23:47:45 +00:00
Adam Frisby
9fc72755ce
* More LSL related fun
2007-07-17 23:14:19 +00:00
Adam Frisby
c287ee17ad
* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])
2007-07-17 23:04:46 +00:00
Adam Frisby
7b7267984a
* Added exception handler to deal with RemotingExceptions for Child Agents.
2007-07-17 20:40:01 +00:00
Adam Frisby
3a554de6e2
* Applying babblefrog's DNS patches from issue #188
2007-07-17 19:40:22 +00:00
Adam Frisby
7a88260851
* Added quick ping check reply system to OGS1GridServices
2007-07-17 18:53:19 +00:00
Adam Frisby
61526951ef
* Attempting to fix a bug.
2007-07-17 18:25:35 +00:00
Adam Frisby
5524b96b10
* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)
2007-07-17 18:08:53 +00:00
lbsa71
fea3c20576
* renamed MySceneObject to CpuCounterObject
2007-07-17 17:57:46 +00:00
lbsa71
d95918f228
* Changed SimpleApp to use EventManager and Scene timer
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* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
Adam Frisby
b3830528d1
* Added "backup" console command for sdague
2007-07-17 15:43:51 +00:00
lbsa71
47ea453b32
* debugged quite a lot of db-related strangeness and various refactoring goofs
2007-07-17 00:07:26 +00:00
lbsa71
497ab5d7ab
* RegionApplicationBase restructuring now complete
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* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
Adam Frisby
6c9d9b660d
* Trimmed a few hundred warnings off SimpleApp.
2007-07-16 22:09:00 +00:00
lbsa71
f35f5ddaf7
* And yet more restructuring of startup sequence...
2007-07-16 21:53:39 +00:00
Adam Frisby
1462cb1b50
* Reset IP in SimpleApp back to localhost
2007-07-16 21:47:26 +00:00
Adam Frisby
c3133715aa
* Fixed SimpleApp
2007-07-16 21:43:30 +00:00
Adam Frisby
bcc93c0d5b
* SimpleApp's IP address is slightly less hard coded (now reading from a hard coded var vs lots of use of "127.0.0.1")
2007-07-16 21:23:11 +00:00
Adam Frisby
de1dd0e42f
* In ur trunk adding ur assets.
2007-07-16 20:44:41 +00:00
mingchen
cf9c48bf71
*No Hippos :(
2007-07-16 20:40:04 +00:00
mingchen
c2bb8e3bc1
*Hippos?
2007-07-16 20:39:25 +00:00
lbsa71
85bdec5e0d
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
2007-07-16 20:10:54 +00:00
mingchen
41b9baa054
*Adding some more files
2007-07-16 19:52:46 +00:00
mingchen
2873b82b78
*Renamed everything Parcels and ParcelData to Land and LandData
...
*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen
7fabf9612a
*Renamed ParcelManager to LandManager
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*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
lbsa71
d79e69d168
* Since we're discussing it, applying the m_ convention on some members...
2007-07-16 18:44:30 +00:00
lbsa71
e6dea73d1f
* Removed some superfluous assigns
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* Moved physics plugin scene creation into local scope
2007-07-16 18:37:31 +00:00
lbsa71
58f4d69833
* working on RegionApplicationBase
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* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16 18:15:54 +00:00
lbsa71
4a17587b8d
* Restructured the RegionApplicationBase.
2007-07-16 18:10:27 +00:00
Adam Frisby
ddf73763db
* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
2007-07-16 18:06:35 +00:00
Adam Frisby
ac4f8745ba
* Updating internal LSL handler/compiler with Tedd's r1.
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* Importing begginings of DB4oDataStore
2007-07-16 17:46:47 +00:00
Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
mingchen
d216f5779c
*Trunk compiles now
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*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
lbsa71
cba02cb632
* Some minor renamings
2007-07-16 13:00:32 +00:00
mingchen
7f10179129
*Fixed bug that incorrectly tabulated 'others' prims on a parcel
...
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
MW
9685c65901
Couple of small changes to NPC test character.
2007-07-15 23:39:52 +00:00
Adam Frisby
571bd78e58
* More scripting enhancemnents and properties.
2007-07-15 22:36:35 +00:00
MW
4dbad04b9f
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
2007-07-15 22:11:03 +00:00
Adam Frisby
f2c449f10e
* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
...
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
mingchen
173c5ee79e
*Fixed master avatar requesting when in grid mode.
2007-07-15 21:21:14 +00:00
MW
bf2f3ea29a
Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
2007-07-15 21:10:05 +00:00
mingchen
6510aea0ed
*Added support for the "show" button that highlights objects over the selected Objects
...
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby
61446c0cd8
* Primitives are now loaded from Datastore during scene initialisation.
2007-07-15 18:49:11 +00:00
Adam Frisby
9fdd4946c3
* Fixed an issue where world map blocks were not transmitted correctly.
2007-07-15 18:10:49 +00:00
MW
3c326aae99
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
...
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW
a87ebda895
Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
...
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby
aebd58d75e
* PROTIP: It helps to know what your doing when playing with reflection.
2007-07-15 17:32:54 +00:00
Adam Frisby
813cdd0c80
* Marked old terrain methods as obsolete.
...
* Missed an item using the old local storage.
2007-07-15 15:53:29 +00:00
Adam Frisby
2dea3dbd6b
* Terrain now uses the new StorageManager.
2007-07-15 15:51:09 +00:00
Adam Frisby
6d455f3b6c
* Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
...
* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby
8fc1dfec79
* Added loading methods for NullStorage.
2007-07-15 15:40:50 +00:00
Adam Frisby
275d8c0247
* Adding example "NullStorage" DataStore engine.
2007-07-15 14:58:23 +00:00
Adam Frisby
593851eaa5
* Fixed bug where UserServer SendKey would not be saved in configuration.
2007-07-15 14:21:17 +00:00
lbsa71
e207cc615f
* fixed locations both set to y (thanks to babblefro)
2007-07-15 05:07:28 +00:00
Adam Frisby
c46a508945
* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.
2007-07-14 23:06:05 +00:00
Adam Frisby
e9bcc7a3fd
* Fixed an issue which caused regions to crash when duplicating primitives.
2007-07-14 22:44:41 +00:00
Adam Frisby
2ccb8f7118
* Excelsior!
2007-07-14 22:35:47 +00:00
lbsa71
a04f968f8c
* libterrain now builds again
2007-07-14 21:26:20 +00:00
Adam Frisby
382b6a32c1
* Upgraded MySQL Connector to support 1222 changes.
2007-07-14 21:01:31 +00:00
mingchen
4f5c1e40b4
*Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters)
2007-07-14 19:09:00 +00:00
Adam Frisby
ab32704968
* Added "quit" alias for the "shutdown" console command in RegionServer
2007-07-14 17:40:54 +00:00
mingchen
bf32020693
*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
...
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
lbsa71
eee1eb2f42
* SimpleApp finally doing something fun. :)
2007-07-14 16:01:10 +00:00
mingchen
a3f2c1276a
*Added support for simwide area and simwide prim count for parcels
2007-07-14 15:57:20 +00:00
lbsa71
811d2b69c9
* Worked some more on SimpleApp
...
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen
423d03eaef
*Added support for prim counting on parcels
...
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
MW
5a909a2054
Set up parcel manager and the master avatar in SimpleApp.
2007-07-14 14:48:36 +00:00
lbsa71
0bb2b7f18d
* encapsulated some public fields
2007-07-14 14:15:58 +00:00
lbsa71
1a92dc9073
* Apparently, we need to tell ParcelManager that there is no parcels.
...
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW
a04602d9c1
Added AddPreCompiledScript method to ScriptManager.
...
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen
d879c6e8fc
*Moved the OnSignificantClientMovement event to ScenePresence.
...
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen
862dc9fe97
*Reworked parcel joining to work the same way as LL's method.
...
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
MW
9b61def98d
Chat/Shout/etc should be working again
2007-07-13 21:12:16 +00:00
Adam Frisby
e6dc575bc3
* Added sample event to ScriptInterpretedEvents
2007-07-13 20:29:51 +00:00
Adam Frisby
e14ef63113
* Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup.
2007-07-13 20:10:32 +00:00
Adam Frisby
ad264a6b6d
* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.
2007-07-13 20:01:16 +00:00
Adam Frisby
c0093052b0
* Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts.
2007-07-13 19:51:05 +00:00
Adam Frisby
985e0b765a
* Obsoleted ILocalStorage
...
* Added IRegionDataStore
* Added OnBackup event to EventManager
2007-07-13 19:27:15 +00:00
MW
401af6ad4a
Prim Copying (both CTRL+D and shift-drag) should now work.
2007-07-13 19:01:09 +00:00
Adam Frisby
41cd6cdfdd
* Fixed bug reported by xyzo - region assets are now stored in "regionassets.yap", asset server assets are now in "gridassets.yap"
2007-07-13 19:00:10 +00:00
lbsa71
a076369fa3
* I want to commit too!
2007-07-13 18:01:44 +00:00
Adam Frisby
3f6c4e6187
* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
...
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13 18:01:02 +00:00
Adam Frisby
08331f97d3
* Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.
...
* Fixed a compile issue with the Interpreted Scripts API.
2007-07-13 17:53:11 +00:00
MW
07b0e2df6f
Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
...
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Adam Frisby
6d37fe4947
* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.
...
* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString
2007-07-13 17:43:25 +00:00
Adam Frisby
946180885d
* Added wrappers for:
...
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13 17:25:01 +00:00
Adam Frisby
9be896c8ce
* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs
...
* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
2007-07-13 17:14:30 +00:00
MW
0ac6809343
Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test.
2007-07-13 16:53:31 +00:00
MW
fcc7f86427
Changed simpleApp to use basic physics.
...
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
2007-07-13 16:12:38 +00:00
Sean Dague
6c0779f618
rename file to not have spaces in it
2007-07-13 16:01:01 +00:00
lbsa71
d89362fe99
Shouldn't be needing explicitly adding login xmlrpc
2007-07-13 15:49:54 +00:00
lbsa71
878289ef88
* removed PrimitiveOld and CreatePrimFromObjectAdd
2007-07-13 15:20:18 +00:00
lbsa71
170b648d4d
One of these days i WILL have my pulsating cube!
2007-07-13 15:09:55 +00:00
lbsa71
581ea0d92e
inlined packet deserialization
2007-07-13 12:44:50 +00:00
lbsa71
33ef93f4a6
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t!
2007-07-13 12:32:34 +00:00
Adam Frisby
a7e103a922
* OGS project is now back down to zero warnings.
2007-07-13 07:19:08 +00:00
lbsa71
a0ac1f06e6
* Moved SendNameReply to ClientView
...
* Removed unused LoginService
* Minor renames on BinaryStreamHandler
2007-07-13 07:19:00 +00:00
Adam Frisby
0f1b2f278b
* Fixing compiler warnings in an attempt to reduce them back down to zero.
2007-07-13 07:17:42 +00:00
mingchen
486632986c
*Parcel updates are now sent to users over newly subdivided areas and users over parcels being joined to correctly update the viewers
...
*NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
2007-07-12 23:57:26 +00:00
mingchen
df24ce6dfd
*Parcel and estate support fully restored into Sugilite
...
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12 20:33:10 +00:00
mingchen
b27924d0a5
*Found and fixed bug that crashed viewer when logging in or viewing land owners
...
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-12 16:19:32 +00:00
MW
7198d7980d
Next time maybe I should check it still compiles before committing.
2007-07-12 15:30:09 +00:00
MW
20a77a6d4b
Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
2007-07-12 15:16:19 +00:00
MW
27c595c007
Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.
2007-07-12 13:09:39 +00:00
MW
17ddb8b493
Hopefully texturing prims should now work correctly.
2007-07-11 18:32:32 +00:00
MW
2ceff87a02
More work on UserProfile and inventory cache (still currently not enabled).
...
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11 17:47:25 +00:00
MW
9d989612b0
updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).
...
Started some work on a userProfile/inventory cache.
2007-07-11 14:39:03 +00:00
Adam Frisby
561b87b303
* Applying dalien's patches from bug#177 and #179
2007-07-11 02:51:51 +00:00
MW
f0ecc1de4c
preliminary inter region communications (between regions in different instances) now works, so child agents and border crossings (and teleporting) now work.
...
The .net remoting is still very basic: we need security sinks added.
And we really need the OGS 2 protocol as soon as possible.
2007-07-10 20:52:43 +00:00
MW
ebdc64730a
Fixed the crashing when trying to look at the map in grid mode. Although the textures for the regions don't seem to show up, about to look into that.
2007-07-10 18:58:42 +00:00
MW
7f03246653
Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
...
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71
9f5f65c847
* LLSDStreamhandler now works.
2007-07-09 23:32:29 +00:00
lbsa71
85dd493614
* some follow up renaming of members et c.
2007-07-09 21:25:43 +00:00
lbsa71
08a1fa3f96
* Introduced ClientManager for great justice.
2007-07-09 21:03:36 +00:00
lbsa71
d91f33b87b
Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml
2007-07-09 19:56:22 +00:00
MW
93f3ef7e0d
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
...
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00
Adam Frisby
e8acf1cca9
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
2007-07-09 15:29:39 +00:00
lbsa71
f62b7f3d1e
* reverted rev 1200 waiting for info re animations.xml
2007-07-08 19:47:04 +00:00
lbsa71
252ff78eb3
Applied animations patch ( #175 ) submitted by dalien
2007-07-08 19:28:53 +00:00
lbsa71
5f8de1e704
* By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated.
2007-07-08 19:27:04 +00:00
lbsa71
4adf4c57d4
2007-07-08 12:10:32 +00:00
Adam Frisby
b14726a843
* Fixed building - something weird is happening with prebuild though, not adding XMLRPC.DLL to the references for Framework.Data
2007-07-08 10:32:13 +00:00
Adam Frisby
74410efb22
* Bugfix with instant message handlers. Looking at implementing grid IM server, ideally using a known scalable infrastructure.
2007-07-08 03:45:06 +00:00
Adam Frisby
855ebe739b
* Missed a line - IM support in local simulator should now work.
2007-07-08 03:36:17 +00:00
Adam Frisby
bdab40280b
* Added instant message support for the local region. Grid support forthcoming.
2007-07-08 03:32:27 +00:00
Adam Frisby
10ece46cf6
* Updating prebuild
2007-07-08 02:58:01 +00:00
Adam Frisby
7b0bb7c616
* Fixed reservation handling for existing region authkey situations. Reservation key now overrides old sim key, however if reservation not found, sim key is used instead.
2007-07-08 00:54:13 +00:00
mingchen
bc02ddf523
*Fixed several bugs that crashed the viewer and opensim server when logging in on grid mode
...
*Note: Grid Mode now works in sugilite, but is still unstable
**Known bug in which the grid server crashes after being relaunched from a previously create configuration
**Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions
**Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
2007-07-06 20:40:03 +00:00
mingchen
93640f1d71
*Fixed 2 small references to localhost which has some conflicts when resolving.
...
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
2007-07-06 13:57:49 +00:00
mingchen
e2bafc8d6c
*Fixed crash of OpenSim client when in grid mode from a recent commit
...
*The XML issue is now fixed (yay lbsa71) -- but I am still getting a "login packet never received", but that is probably an issue on my end, and not it the code
2007-07-05 20:46:37 +00:00
MW
70d8731aa2
Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
2007-07-05 19:19:39 +00:00
lbsa71
8bdbdf48c7
* updated bugfixed xmlrpc for massive win
...
* got rid of the ugliest hack in the project
2007-07-05 18:30:30 +00:00
mingchen
583f2a9de8
*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)
...
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515 ) -- if you can fix this, throw MingChen in IRC a Private Message
2007-07-05 15:15:28 +00:00
Adam Frisby
ad86e94b3d
* Tweaks to Java engine (uses less threads). Added support for OnFrame and OnNewPresence events.
2007-07-05 04:23:34 +00:00
Adam Frisby
c570b107f8
* Java engine fully back in Sugilite
2007-07-05 00:24:40 +00:00
Adam Frisby
3c46e5b170
* Added Java support back into Sugilite (although it still needs a calling host to be added).
2007-07-05 00:09:45 +00:00
MW
beb3073bec
A bit more work on Building tools/support.
...
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
lbsa71
5c32b33a66
* re-fixed the utf-16 bug in xmlRpcResponse serialization
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* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling
2007-07-04 16:28:59 +00:00
lbsa71
6a2588454a
* Removed AssetHttpServer, using BaseHttpServer instead
...
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
2007-07-04 14:12:32 +00:00
lbsa71
9a51949cb4
* Added StreamHandler support
...
* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type
2007-07-04 11:47:32 +00:00
Adam Frisby
827cccb99c
Grid Servers:
...
* Sugilite grid server now works with older regions properly (using it on deepgrid for testing)
* Sugilite user server still broken with sugilite region server
* Reduced the number of compiler warnings to zero
Region Servers:
* Added debug information to OGS1 Comms to help debug user server connectivity issues.
2007-07-04 07:45:42 +00:00
Adam Frisby
249ce4cf6f
* More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time)
2007-07-04 05:49:12 +00:00
Adam Frisby
daf7b8ec76
* Cleaning - attempting to get compiler warnings back down to zero.
2007-07-04 05:25:40 +00:00
lbsa71
8b3cb93b49
* Started work on converting BaseHttpServer to a stream dispatcher
2007-07-04 04:29:23 +00:00
MW
bd8018fa1c
Today's work on Building support/tools. Think I am slowly getting there.
2007-07-03 20:10:20 +00:00
mingchen
78e420f48b
*Fixed storage issue as noted in last commit of the OGS1 GridServer
...
*Reverted the default remote grid server port back to 8001 (from a port change to debug a previous issue)
2007-07-03 19:26:35 +00:00
mingchen
e06ffb3981
*Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class
...
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
2007-07-03 17:03:14 +00:00
mingchen
898b48464a
*Renamed OGS1 XmlRpcLoginToSimulatorMethod to the more appropriate XmlRpcSimulatorLoginMethod
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*Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1)
2007-07-03 14:56:00 +00:00
lbsa71
9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
...
* added some licensing info
2007-07-03 14:37:29 +00:00
lbsa71
73a5ec391a
* Completed conceptual LlsdMethod - everything resides in SimpleApp pending guru approval.
2007-07-03 07:06:08 +00:00
Adam Frisby
315a49e7fd
You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
2007-07-02 23:52:18 +00:00
Adam Frisby
96dfb33bca
Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly
2007-07-02 23:42:38 +00:00
mingchen
67af17fdd1
*OGS1 Key2Name/Name2Key works
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*OGS1 doesnt crash on startup anymore
2007-07-02 21:02:11 +00:00
lbsa71
71f1b2d878
* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)
2007-07-02 20:44:39 +00:00
MW
d1d38f2ede
Applied Darok's PhysicsVector ToString patch
2007-07-02 17:48:34 +00:00
Adam Frisby
858e232cec
* Added "HiRAW" mode export for generating as precise outputs as possible in the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
2007-07-02 16:04:50 +00:00
lbsa71
fcabdab7bc
* Started working on LlsdMethod for BaseHttpServer
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*Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
2007-07-02 16:03:58 +00:00
Adam Frisby
c25a2fea59
* Added support for SL-style RAW export similar to the official simulators operation (low resolution)
2007-07-02 15:45:09 +00:00
lbsa71
686f6a8331
* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
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* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
2007-07-02 08:03:11 +00:00
lbsa71
9ff5bb9873
* Applied Weathros/tedd's IP v6 patch
2007-07-02 06:57:42 +00:00
lbsa71
d78f6505e3
* worked some more on the RegionInfo attr fuggliness
2007-07-02 06:55:36 +00:00
MW
7f18f494f1
Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there.
2007-07-01 21:45:47 +00:00
lbsa71
2d34caabb9
* removed try-catchall from scene constructor
...
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01 21:16:45 +00:00
MW
2852cda727
More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01 21:04:33 +00:00
lbsa71
97d441fca4
* replaced some more of those butt-fuggly attr constructs with nice Get<> calls; somebody should finish the job.
2007-07-01 20:30:02 +00:00
MW
54ef77f0fd
Can change the name and description of a prim.
2007-07-01 18:33:44 +00:00
MW
9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01 17:26:33 +00:00
lbsa71
7cafe7f6d9
* now saves ExternalHostName in config
2007-07-01 16:19:47 +00:00
lbsa71
06a8c13200
MAJOR IP RESTRUCTURING
...
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71
5e805656db
Fixed SimpleApp - aka thankgoditssundaycommit
...
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
Adam Frisby
bacf90b5d8
* Project files fixed for OGS.
2007-07-01 11:40:48 +00:00
Adam Frisby
31649aa1d5
* Fixed scripting engine with a few minor updated namespace issues.
2007-07-01 11:24:50 +00:00
Adam Frisby
b8b701fabb
* Small bugfix comparing equal UUIDs
2007-06-29 22:10:55 +00:00
Adam Frisby
e4df6ea08e
* Created new "UUID" class to override LLUUID in general. (Unable to inherit from LLUUID, so written as a wrapper + extra functions), 1:1 Feature compatible with LLUUID designed as "Drop In" replacement.
2007-06-29 22:09:52 +00:00
Adam Frisby
72cd28be1b
* Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") to force IPv4
2007-06-29 20:09:29 +00:00
Adam Frisby
cc1c4c034c
* Applying Danx0r's BasicPhysics update.
2007-06-29 18:37:26 +00:00
mingchen
6b3777d3db
*Deleted Logger.cs from OpenSim.Framework
2007-06-29 16:43:48 +00:00
lbsa71
b2883faddf
* just making sure build files are latest
2007-06-29 16:28:03 +00:00
mingchen
90b01ba80c
*Hopefully fixed the empty dialog box error on client when logging in on sandbox mode
2007-06-29 01:58:16 +00:00
Adam Frisby
135e9b1f53
* Removed J# language support because it has issues with Mono.
2007-06-28 19:35:20 +00:00
mingchen
fe0528b98c
*Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
...
*Various small renamings
2007-06-28 19:09:50 +00:00
MW
41f26668d9
enabled physics plugin flying flags.
2007-06-28 17:48:45 +00:00
mingchen
d3363bbc28
*Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal -- its sandbox mode counterpart
2007-06-28 17:03:09 +00:00
mingchen
108d89f894
*Master User is now set up
...
*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
2007-06-28 16:17:20 +00:00
MW
e1ebfaef63
Applied ScenePresence movement patch from Darok.
2007-06-28 15:56:24 +00:00
mingchen
bee543300f
*User Profile requests on OGS UserServer now uses XMLRPC instead of REST
...
*Added base support for setting up a master user
2007-06-28 14:45:46 +00:00
MW
561db23e5f
Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting.
2007-06-28 14:10:05 +00:00
MW
3456d951d8
Imported the scripting changes, so now should be up to date with sugilite.
2007-06-28 13:13:17 +00:00
MW
14ea54b441
should now work.
2007-06-28 11:54:51 +00:00
mingchen
440bb4a358
*Fixed UserServer and OpenSim so now they start without crashing.
2007-06-28 02:07:59 +00:00
mingchen
0232f01a58
*Moved all the classes into their own file from LLSDHelpers.cs
...
*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00
mingchen
9eaecabdd0
*Moved VersionInfo.cs to its correct place in OpenSim.csproj
...
*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
2007-06-27 19:04:23 +00:00
mingchen
1a6f58f337
*Fixed OpenGridServices.sln and prebuild.xml
...
*NameSpaceChanges branch now fully compiles!
2007-06-27 18:28:45 +00:00
mingchen
2261e4ec2a
*Fixed all renaming for OpenGridServices.sln, still a reference issue in prebuild.xml though
2007-06-27 18:04:07 +00:00
mingchen
1dcc814b70
*More compile fixes (should be it on OpenSim.sln)
2007-06-27 17:20:45 +00:00
mingchen
fe120533ef
*Updated prebuild.xml and ran prebuild again
...
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
mingchen
e392e222a8
*Added some missing files I forgot to add...OpenSim.sln should compile now
2007-06-27 16:55:27 +00:00
mingchen
e41eedc9ae
*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
2007-06-27 16:39:11 +00:00
MW
646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
2007-06-27 15:28:52 +00:00